The Promised Neverland – 23 (Fin) – Easy Win

“It’s an ending, that’s enough!”—Marge Simpson

I thought of those sage words—spoken to end a discussion of whether another ending was happy or sad—after the end of The Promised Neverland. This finale was, without a doubt, a series of scenes where dialogue is exchanged and things happen.

Like the previous episode, in which every single thing that needed to go Emma’s way did go Emma’s way, not a lot of it holds up to even cursory scrutiny. Unlike the previous episode, it wasn’t packed with enough stuff to keep my mind from dwelling on just how goshdarn fast things are moving.

And yet, it’s also an episode that tends to drag and sag during lengthy dialogue scenes. Starting the episode with Peter’s backstory, such as it is, was an…interesting choice? It really did nothing to make me care about him one way or another; I’m not surprised in the least he had his own brother Minerva killed, or that he rejected Emma’s call to join her in building a new world.

Ratri would rather slit his own throat (which he does) then even try to live in such a theoretical world; going out as a “Ratri”, descended from those who originally negotiated the great pact that split the human and demon worlds in two. Isabella and the mothers, who all seem to speak with one united voice, are also initially reluctant to go with Emma, who manages to convince her to change her mind. All is forgiven!

Now for the journey to the gate to the human world. Wait, the elevator takes them right there? And the pen, already literal deus ex machina, also happens to unlock the completely unguarded gate? Oh, and Emma, along with Norman, Ray, and the Lambdas, decide not to go through that gate? I commend the composer for accompanying the gate scene with suitably epic music, but other than that it’s just a lot; all at once, and all too easily.

The decision to remain while Don, Hilda, the mothers and the kids all go ahead to the human world is simple: Emma’s job won’t be done until all the farms are shut down. With Mujika’s help, she intends to create a new pact that won’t allow demons to raise children for meat anymore. So I guess Sonju was just joking when he was hoping to eat some free-range kids in the near future?

I was also a little worried when Emma and the others not going through the gate simply left them without checking out if it’s even safe on the other side. Those worries were short-lived, as beyond the white void is…modern-day New York City, immediately followed by an unanimated slideshow of the kids gradually assimilating to life in such a world. Judging from the stills, they don’t have much difficulty at all!

We then switch to a slideshow of Emma & Co. on their crusade that for all I thought would take the rest of their lives. I mean, you’re talking about rescuing each and every child currently imprisoned in the demon world. It’s a herculean effort many times larger than the already ridiculous operation that liberated Grace Field House in a single night with zero casualties.

But nope, it only takes a couple years or so. Emma, Norman, and Ray just suddenly appear by Hudson Bay one day, their mission apparently accomplished. Phil’s happy about it, because he doesn’t have to make good on his promise to go back after her. It’s all a little sudden, and random, and rushed, and weird. All my goodwill was spent mindlessly enjoying last week’s all-too-easy victories.

So it’s a totally, completely, 100% happy ending for Emma and the kids, who’d basically ceased enduring serious hardship or encountering setbacks of any kind after being forced out of their bunker hideout. But for me, it just feels like an ending, and a blessed one, as my enthusiasm for the direction of the story was waning by the day. An ending is enough.


Read Crow and Irina’s discussion on the final episode of The Promised Neverland right here!

The Promised Neverland – 22 – Playtime Has Only Just Begun

First of all, Vincent is not a turncoat; I can’t see how someone otherwise proven as intelligent as him would think Ratri and the demons would honor any deal he made for them. Instead, Norman has Vincent leak one plan, knowing the farms will prepare for it, while executing an entirely different plan. And not a moment too soon, either, as that very day Phil and all the kids at Grace Field House are notified that they’re being shipped off.

Final preparations are made in Mujika and Sonju’s secret tunnels, and then everyone boards a fleet of hot air balloons—which presumably were part of Norman’s original “Kill All Demons” plan. When Ratri and the head demon spot the fleet proper approaching the farms and separating into small groups, the demon spearmen atop the walls shoot them down one by one.

Of course, the initial wave of balloons was only a feint; all of the ones that were shot down are armed with firebombs that soon set the forests within the farms alight. While the demons are busy putting those out, they’re suddenly ambused by the Lambda kids, while the other balloons land safely and the Farm’s administration facility is raided using Minerva’s blueprints. Soon Vincent has hacked into the system and shuts down all of Ratri’s surveillance and comms.

Meanwhile, and unbeknownst to the mothers escorting their kids to the shipping area, each of the farms has been infiltrated by little kids sent by Emma, who uses the hacked comms to give the signal to “play tag”. Phil and the others obey and run for it while the gates are closed on the mothers, keeping them from pursuing. Everyone meets at the massive central elevator. Everything’s going according to plan…until the elevator refuses to budge.

The kids below look up in horror at dozens of mothers armed with assault rifles, led by Grandmother Isabella and smirking Gatekeeper Peter Ratri. “Playtime is over,” he tells the “lost” children. That certainly seems to be the case. How are the kids going to get out of this one? They brought bows and arrows to a gunfight, and they don’t even have the benefit of the high ground!

But what saves everyone, as usual, is Emma, or more precisely, her words and her indomitable will. When Peter tells her to give up and accept they were all born to be eaten, Emma refuses to do so. She and her suddenly huge family have a future they want, and she’s going to keep fighting for it no matter how many times she fails, so Peter can take his destiny and shove it.

That’s when Isabella—and all the other mothers and sisters she leads—turn their guns on Ratri. She tells Emma not to misunderstand; she claims not to be doing this for them—though she is proud of how well she raised them. She’s simply grown tired of how Ratri and the others run the farms, and now has the power to do something about it. And with the system hacked, the chips Ratri once could have used to blow them up no longer work.

Ratri still has one card left to play: the demon reinforcements from outside of the farms. The lead demon warns all of the children to be obedient and yield, as once those forces arrive there will be no more hope of victory, even with Isabella and the mothers on their side. Unfortunately both the lead demon and Ratri, another, much larger force of lower-class demons overwhelm those reinforcements before they can even arrive.

That’s right: thanks to a coordinated effort between Mujika and Vylk, a huge number of demons have been cured of their need for human meat, and they’re ready and willing to help overthrow the farm system that has oppressed them all these years. Mujika and Vylk enter the elevator room, surprising both Isabella and Ratri with their presence. For them it must be unthinkable to see demons standing in solidarity with these kids.

But again, it’s all about aligned interests. Just as Isabella is sick of the system, so are the demon masses. Ratri’s final threat—that the human-demon conflict resolved 1,000 years ago by his ancestors will start back up—is nullified by the presence of Mujika and the Evil Blood.

Suddenly fresh out of haughty remarks, Ratri falls to his knees in defeat, while Emma approaches him and holds out her hand, not asking for his surrender or ordering his death, but asking him to join them; to join the future they’re well on their way to realizing.

While I had to suspend an air balloon fleet-load of disbelief for much of “Operation Playtime”, I can’t deny it was loads of fun watching it unfold, as long I didn’t think about anything too much! Looks like we’re in store for a slightly rushed but hopeful and happy ending.

Check out Irina and Crow’s thoughts on the episode here!

Vinland Saga – 19 – What Are You Looking At With Those Eyes?

Having entertained him so much thus far, Thorkell gives Thorfinn a few minutes to rest before continuing the fight. An intermission, if you will, during which he tells the boy about Thors. The two of them were fellow Jomsviking commanders, and Thorkell is Thorfinn’s great-uncle, since his brother, their leader, gave Thors his daughter’s hand in marriage.

In one battle, Thors was thrown from his boat, never surfaced, and presumed dead. But one night, Thors returned. Thorkell was delighted, until he realized Thors didn’t mean to stay. Thors wouldn’t explain to his satisfaction why, only that he learned the secret to being a true warrior, and had a look in his eye Thorkell had never seen.

Thorkell tried to kill Thors for deserting, but ended up with his axe smashed and knocked out cold by Thors…who didn’t even wield a sword. Fifteen years later, Thorkell learned Thors had died for real. Thorkell doesn’t see that same look in Thorfinn’s eyes, which means Thors never told him his secret.

Thorfinn listens to Askeladd one more time, warning him if he loses, the man he wishes to duel will be killed by another. Askeladd is the only one there who has ever seen Thorkell fall in battle, and the reason is almost comically simple: the man has a glass jaw.

Thorfinn jobs for a while, until Thorkell drops his guard to kill him. Askeladd blinds him with the reflection of the sun on his blade, and Thorfinn leaps up and kicks him straight in the jaw, knocking him flat on his back. When Finn tries to go for the kill, he’s surrounded by Thorkell’s men.

The first duty of those men is to keep their commander alive, but Thorkell is furious they disrupted his duel. That’s when Prince Canute arrives, the changed man he became last week, and orders all fighting to stop. When Thorkell bristles, Canute tells him the truth about his father not loving him, choosing Harald as his successor, and sending him to England to die in battle so he didn’t have to assassinate him.

What Canute seeks to do is head to the main camp at Gaineborough and fight his father the king, snatching the crown and the throne from the man who forsook him. Thorkell thinks this is just a tough-guy act, and Canute will crumble if he pretends to punch him, but Canute doesn’t flinch in the slightest. Furthermore, Thorkell sees the same look in Canute’s eyes that Thors had.

Thorkell tells his men his one greatest regret in life was not following Thors rather than trying to stop him. By getting knocked out, he missed his chance to learn what Thors had learned about being a warrior. In Canute, he’s been given a fresh chance to learn, so he agrees to become his follower and fight for him. No doubt Thorkell’s men will follow his lead.

Finally, the wounded but not-as-near-death as we thought Askeladd confesses to killing Ragnar, and offers his sword to Canute with which to kill him. He adds that if Canute spares his life, he will fight for him as well. Canute, loather of pointless deaths, declines to execute Askeladd, instead ordering him to honor Ragnar through leal service.

And with that, ladies and gents, everyone we’ve been following have joined forces behind Prince Canute in what is to be a glorious fight against King Sweyn. Since Thorfinn is Thorfinn, he’s going to follow the man who killed his father. Oh, and he shouldn’t look now, but Canute is now his legit co-protagonist, while Thorfinn remains a callow boy who needs to grow up.

Re:Creators – 18

Whatever wasn’t working for me last week as the Chamber Festival kicked off, it mostly worked this week, while the best thing about last week—Suruga’s gutsy confrontation with Blitz and the reunion with her resurrected daughter—was carried to a satisfying climax: Blitz switches sides to protect Erina.

The merging together of Blitz and Meteora’s stories was accepted by the audience because, well, who doesn’t like parents reuniting with children thought dead? Also, Suruga was wearing one hell of a bulletproof vest, so she’ll be fine; she didn’t have to sacrifice herself to save the world…yet.

Yuuya and Shou go at it, and because Yuuya doesn’t have Hangaku, he’s at a distinct disadvantage…until Extreme Final Legend Martial Artist Hikayu appears, perfectly matched to Yuuya’s skilled set and ready to bring the pain…while retaining Hoshikawa’s easily-embarrassed personality.

I’ve loathed Oonishi since he appeared, but have to give him props here. Armed with a dating sim protagonist with no fighting abilities, he converted her into a badass fighting machine, and the audience just rolls with it, because they truly DO like ‘this kind of thing’—that thing being fanservice.

What held back last week to some degree was the absence of the most intriguing creation, Magane, who until now has been merely observing. The ‘side’ she ultimately chooses to ‘put her money (or pyrite) on is Souta, and Souta alone, whom she sees as being “just like her” in how the ends justify the means.

Souta has decided to move beyond selfish regrets, and gotten better at knowing how to talk to Magane, but she still gets him wound up, allowing her to use her Infinite Deception of Words. Fortunately, she uses it to his advantage, promising him his creation will not only be set into motion, but be accepted and stir people’s hearts.

I like the move: it feels like something Magane would do to make things as entertaining as possible. She likes fun things, and believes she’ll get to witness a lot more fun if Souta is free to do his thing, so she offers him this indirect help against Altair as an endorsement that however he handles things is okay with her.

As Shou, Hikayu and Yuuya bicker over who will fight whom, Blitz arrives, and Shou assumes he’s there to back him up. But Blitz shoots at Shou instead, Hangaku suddenly reappears beside Yuuya (Souta lied about Magane not giving him back), and we have ourselves a three-on-one fight (four-on-two if you count the dolls).

Shou holds his own until Hikayu brings down the hammer with her Killing Cosmo Hell Fist (summoned with a lot of mumbo-jumbo about Arhat and Vajra and accompanied by calligraphy) to put him out of commission. I love how useful Hikayu has suddenly became this week.

Even better, Shou doesn’t get back up or try to fight to the death, because Hikayu and Yuuya also manage to convince him of the truth: Yuuya didn’t kill who Shou thought he killed. Yuuya blurts out some spoilers about the mastermind in their story, but somehow the audience—entertained so much by what’s gone down thus far—also roll with that, and the story remains stable.

That brings us to what has ended up the least interesting part of the Festival so far: the aerial battle with Altair. Don’t get me wrong; I liked Altair’s spinning array of sabres and her ability to stop a Vogelchevalier’s blade with one hand was badass, as was Alicetaria’s big smile while riding Gigas Machina.

But throughout the match there’s the underlying feeling that whatever more powerful thing Selesia, Kanoya, and Aliceteria throw at her (and they finally get her in a cage, separated from her weapons), she’ll be ready with a countermeasue and a smirk, making all the action to that point somewhat pointless. But even that is a a common thing in drawn-out shounen battles, so it’s at least consistent.

We’re also well aware that while she’s lost Mamika, Aliceteria, Blitz, and Shou so far, she still has Charon in her back pocket, and Charon seems fully on her side, despite his history with Selesia. Indeed, I am not sure Meteora, Selesia & Co. were even aware of Charon’s existence, rendering him the latest wild card that would muck up their plans to cage Altair.

How will Selesia deal with her former ally (and lover?) fighting on the other side? Will they be able to muster some on-the-fly writing that will bring Charon to their side? Four episodes remain…plenty of time for more twists and turns.

Gokukoku no Brynhildr – 09

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Due to her absence in the OP or ED as a member of the “good guys”, it never occurred to me that Nanami would be around long, let along join them. When I first saw her last week, she looked like another tool under absolute lab control; water to Kikako’s fire. But Nanami’s differences from Kikako went far deeper than their superpowers, and she gradually leaves all prior girls who have hunted Neko in the dust in terms of character complexity.

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From her love of sweet things (and the dubiousness of her claim about needing the extra sugar for her powers to work) to her observation on how wonderful the outside world is, cracks in the lab’s control gradually build up, until Nanami turns on her handler, and quite effectively so. Her instant powers of memory manipulation are frighteningly wide-ranging, to the point it was only a matter of time before she turned on them. What finally does it is, ironically, meeting her target.

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At first, she dumps her handler out of a desire to take care of the job on her own, for which she believed she’d be rewarded. But as we know, the best reward any of the lab girls is a quick death. She’d know this too, but the researchers are careful. But as she takes in her freedom and observes the interactions of friends, whatever rewards she believes the lab will give her starts to pale in comparison.

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That’s because the lab will always keep her in the shadows; always make her cover her tracks from the work she does. As a result, she’s a ghost. All she wants is to exist in the memories of others, with affection, not contempt. In spite of her nightmarish upbringing and her crazy powers, she remains unfailingly human. And one fleeting day of humanity just isn’t enough.

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While Nanami initially dismisses Ryouta’s offer of friendship, and tries to wipe all of Ryouta’s memories since birth, but he’s protected thanks to his “first write” photographic memory. That failure proves key in her redemption. When she later brainwashes Neko to attack him, Neko calls her a friend. She scans Neko’s memories and learns that they were being genuine in their desire to provide something she wanted so badly, she couldn’t believe it was possible until now.

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Right out of the gate, Tokou Nanami is a compelling, complex, cute, scary character with a well thought-out, efficient mini-arc. After thoroughly exploring Kazumi’s character, the show proves it can do the same with a previously unknown character, one who starts out as a foe, at that. . For these reasons, I’m inclined to call this Brynhildr’s best and most complete outing yet.

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Stray Observations:

  • Kurofuku and Nanami travel in style, in a Toyota Supra Mark III (A70), which bridged the gap between the 80s and 90s.
  • Even the fanservice was subdued, with the girls in the bath underscoring their sudden vulnerability, and Nanami’s tendency to use her body to get attention or money.
  • Interestingly, the show takes after Brynhildr in having Kurofuku regain his memory by the same means as Kaori in One Week Friends, which also aired today.