Re:Creators – 18

Whatever wasn’t working for me last week as the Chamber Festival kicked off, it mostly worked this week, while the best thing about last week—Suruga’s gutsy confrontation with Blitz and the reunion with her resurrected daughter—was carried to a satisfying climax: Blitz switches sides to protect Erina.

The merging together of Blitz and Meteora’s stories was accepted by the audience because, well, who doesn’t like parents reuniting with children thought dead? Also, Suruga was wearing one hell of a bulletproof vest, so she’ll be fine; she didn’t have to sacrifice herself to save the world…yet.

Yuuya and Shou go at it, and because Yuuya doesn’t have Hangaku, he’s at a distinct disadvantage…until Extreme Final Legend Martial Artist Hikayu appears, perfectly matched to Yuuya’s skilled set and ready to bring the pain…while retaining Hoshikawa’s easily-embarrassed personality.

I’ve loathed Oonishi since he appeared, but have to give him props here. Armed with a dating sim protagonist with no fighting abilities, he converted her into a badass fighting machine, and the audience just rolls with it, because they truly DO like ‘this kind of thing’—that thing being fanservice.

What held back last week to some degree was the absence of the most intriguing creation, Magane, who until now has been merely observing. The ‘side’ she ultimately chooses to ‘put her money (or pyrite) on is Souta, and Souta alone, whom she sees as being “just like her” in how the ends justify the means.

Souta has decided to move beyond selfish regrets, and gotten better at knowing how to talk to Magane, but she still gets him wound up, allowing her to use her Infinite Deception of Words. Fortunately, she uses it to his advantage, promising him his creation will not only be set into motion, but be accepted and stir people’s hearts.

I like the move: it feels like something Magane would do to make things as entertaining as possible. She likes fun things, and believes she’ll get to witness a lot more fun if Souta is free to do his thing, so she offers him this indirect help against Altair as an endorsement that however he handles things is okay with her.

As Shou, Hikayu and Yuuya bicker over who will fight whom, Blitz arrives, and Shou assumes he’s there to back him up. But Blitz shoots at Shou instead, Hangaku suddenly reappears beside Yuuya (Souta lied about Magane not giving him back), and we have ourselves a three-on-one fight (four-on-two if you count the dolls).

Shou holds his own until Hikayu brings down the hammer with her Killing Cosmo Hell Fist (summoned with a lot of mumbo-jumbo about Arhat and Vajra and accompanied by calligraphy) to put him out of commission. I love how useful Hikayu has suddenly became this week.

Even better, Shou doesn’t get back up or try to fight to the death, because Hikayu and Yuuya also manage to convince him of the truth: Yuuya didn’t kill who Shou thought he killed. Yuuya blurts out some spoilers about the mastermind in their story, but somehow the audience—entertained so much by what’s gone down thus far—also roll with that, and the story remains stable.

That brings us to what has ended up the least interesting part of the Festival so far: the aerial battle with Altair. Don’t get me wrong; I liked Altair’s spinning array of sabres and her ability to stop a Vogelchevalier’s blade with one hand was badass, as was Alicetaria’s big smile while riding Gigas Machina.

But throughout the match there’s the underlying feeling that whatever more powerful thing Selesia, Kanoya, and Aliceteria throw at her (and they finally get her in a cage, separated from her weapons), she’ll be ready with a countermeasue and a smirk, making all the action to that point somewhat pointless. But even that is a a common thing in drawn-out shounen battles, so it’s at least consistent.

We’re also well aware that while she’s lost Mamika, Aliceteria, Blitz, and Shou so far, she still has Charon in her back pocket, and Charon seems fully on her side, despite his history with Selesia. Indeed, I am not sure Meteora, Selesia & Co. were even aware of Charon’s existence, rendering him the latest wild card that would muck up their plans to cage Altair.

How will Selesia deal with her former ally (and lover?) fighting on the other side? Will they be able to muster some on-the-fly writing that will bring Charon to their side? Four episodes remain…plenty of time for more twists and turns.

Re:Creators – 17

After another week off for another special following a calm-before-the-storm episode, Re:Creators has been giving the impression that it’s not keen on ever ending, even though it must five episodes from now. The supposed “final” Chamber Festival battle has been built up and hyped for so long, its beginning was always going to be hard-pressed to live up to it.

In a distinct case of “be careful what you wish for,” this episode finally initiates that beginning, and is almost all action, with physical, magical, and verbal ammunition filling every nook and cranny of the screen. Selesia and Kanoya fight an arrogant-as-ever Altair, who deflects all their attacks with her infinite arrays of sabres.

As they dual the boss, Yuuya faces off against his old buddy Hakua Shou, which made me wonder when Selesia’s partner would come out of the woodwork and present her with the unexpected scenario of having to fight him. Even Magane shows up to scare Souta, suggesting all of their best-laid plans are far from certain to end this conflict.

Indeed, Altair kinda does what I did with these battles, which is shrug. She seems all too aware of the artiface that has been building around her, and the perfect nature of the military weapons being deployed against her screams Meteora. Even when Selesia uses a powerful “infinite gate” imprisonment protocol, Altair simply slips out of it and comes at Selesia from behind, as Magane did with Souta.

But if all of this is just foreplay, and Altair isn’t falling to (or for) it…why should we care? Sure, the crowds seem entertained, but to me it feels like various groups of combatants sniping at one another with increasingly insipid slogans, Altair being the most guilty of this. For all the evidence this battle has begun, there’s still the feeling that some stalling going on.

That’s why I appreciated the final scene, in which Blitz just kinda casually walks into the stadium’s locker room where Suruga is alone smoking, fully prepared to kill her before moving on to his other enemies. Suruga may be “his god” but he can’t stand that fact, because she’s the one who decided to kill off his daughter to make her story “more interesting.”

For a moment, I thought Suruga was not only expecting Blitz, but okay with him killing her. Hearing her talk about the pain and sleepless nights and despair she endured before she gained success isn’t quite enough to make Blitz stand down, but Suruga’s status as his creator is, as a strike team blasts into the room, accompanied by…Blitz’s very not-dead daughter, Erina. Has Team Meteora poached another ally from Altair?

Re:Creators – 16

Those hoping for Re:CREATORS to deliver an action-packed episode after a two-week wait will be disappointed, unless their idea of action is more than half of the episode being spent lounging around a hot springs inn.

The reason everyone is at the retreat is to recharge and celebrate all their hard work, and is itself cause for celebration: it means that the Elimination Chamber Festival is finally, finally going to get started.

While there’s not a lot to note in the inn scenes, there are some nice character interactions between creators and creations alike, with particular focus on how the more time creations have spent in the human world, the more they come to appreciate it, as well as mundane things like the smell of the hot springs.

Also, Kikuchihara is a stern drunk.

At last, Nissan Stadium is filled up, Meteora and her comrades are powered up, and the grand premiere party of ECF is kicked off by animated versiosn Selesia and Rui’s real-life seiyus, Komatsu Mika and Amamiya Sora; a nice meta moment.

The team prepares and baits the birdcage, and Selesia is finally reunited with her Vogelchevalier (which I’m sure she prefers to a government-owned Toyota 86, as nice as that car is), and we cut to Altair and her crew, clearly ready to dive in.

Of course even promising, exciting build-up is just that: build-up. The pieces are in place, but we’ll have to wait yet another week to see how it all shakes out. I would be very surprised—and even disappointed—if everything goes according to the good guys’ plan.

Re:Creators – 15

Hoshikawa Hikayu is the newest member of Team Meteora, but as she’s the heroine in a dating sim, nobody’s sure what use she’ll be quite yet, and in the meantime she’s very disoriented with everyone knowing who she is.

After a rare in-show flashback in which Blitz tries in vain to save his daughter Erina, he meets Hakua Shou, who is an enemy of Mirokuji Yuuya, since Yuuya killed a friend and a sister of his.

Off on her own, on no one’s side but her own, is Magane, living it up half-naked in a luxurious penthouse, bathing in cash and drinking milk by the quart. Watching horrific news stories on TV makes her giddy for the possibilities for mischief this world so readily presents to her.

She’s even more intrigued when Aliceteria shows up, asking her to “make things really fun”, as the knight is now willing to make a deal with the devil in order to stop Altair.

As Meteora develops a spell, based on newly-created material, that allows her to gauge public acceptance of the new character and story changes, Hikayu’s creator Ohnishi appears, and he’s a total creep and a pervert who initially doesn’t understand that Hikayu (and Celestia, and Meteora) are people and not playthings.

Kikuchihara manages to restore order by underscoring the importance of their collective mission. And while Meteora isn’t sure about a dating sim character suddenly gaining powers (just as she’s unsure about Souta’s contribution), Ohnishi says it’ll be no problem…with a “fan disk.”

Speaking of fans, Altair knows she has many, and they imbue her with new powers by the day, so many she doesn’t even know about some of them herself. Yet to Blitz, she still remains a character almost designed to be weak, like a kingdom created just to be destroyed. He couldn’t save his daughter, but he’s committed to saving her.

We’ve met some new people, checked in on all the existing people, and gained a few new insights into the coming battle, but the battle remains “months” away by Altair’s reckoning. It’s fitting Meteora brought up structure, because it will be interesting to see whether Re:Creators continues with the structure of this episode—shifting from one pair or group of people in a room talking to another—for the next seven episodes, or if, say, Magane makes things a little more fun.

Kill la Kill – 20

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Episode the Twentieth: Wherein Ryuko, crying bitter tears inside, abjures Senketsu, Mako, and the others to go alone to Honnouji to destroy Harime Nui and Ragyo; in which Satsuki finally engineers her daring, naked escape; in which Nudist Beach unveils its aircraft carrier courtesy of the Takarada Conglomerate; and in Nui reveals she’s a life fiber being as much as Ryuko, and thus understands her plight; and in which Ragyo forces Junketsu upon Ryuko. Thus Ryuko shifts from being the pawn of her father to that of her mother; and is brainwashed into doing her bidding. Thus do Ryuko and Satsuki officially switch roles, with Ryuko as the frighteningly-powerful and arrogant villain, and Satsuki and her Elite Four as the scrappy underdogs with their backs to the wall.

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What started out as a simple selfish tantrum of self-loathing and anger, leading to her running off on her own, turned into something far more potentially devastating, as Her Hot-headedness is perverted through Junketsu into an instrument that could potentially destroy what’s left of a free mankind. And better still, it’s a transition that makes perfect sense. That’s right: no unsightly leaps in logic or ridiculous contrivances are necessary to justify Ryuko’s inversion: she’s always been susceptible to manipulation, and much of her exploits thus far have taken place while she was unwittingly serving as a guinea pig or pawn to others. Every time she’s learned the truth about her involuntary roles in the schemes of others—many of whom have turned out to be her relatives—she’s grown more bitter and lost. Here she was, thinking she was living her own life, while all along others were truly driving her course.

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She’s not even sure who or what she is anymore, and it disgusts her, so she lashes out at everyone close to her and sets of on a nihilistic errand. Harime, who has the same life-fibrous heart as hers, even asks point-blank what Ryuko hopes to get out of killing her and Ragyo. Ryuko doesn’t have an answer, because she hasn’t thought that far ahead, and falls into yet another trap. The blissful montage she sees when Junketsu wears her is a life that never was, but it’s enough to overpower Ryuko’s already brittle grip on her identity, and thus reality itself. Koshimizu Ami changes up Ryuko’s voice accordingly, to something simultaneously more feminine and unhinged—in other words, a lot more like Ragyo’s!

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Fortunately for Ryuko, there are those less quick to rage and reckless action who are determined to get her back. Among them are Mako, the Mankanshokus, the Elite Four, Mikisugi and Nudist Beach…even Satsuki. She may have had her own problems to deal with this week—breaking out of prison with a sharpened false toenail in unfathomably badass fashion—but as contentious as her interactions have been, we don’t think Satsuki wants to lose Ryuko to darkness and evil. In this, she and Senketsu are of like mind, which is why in a sensational latest twist, Senketsu lets her wear him, thus giving her at least a chance against her sister. The two have been in quite a few scraps, but this one is gonna be something else.


Rating: 10 (Masterpiece)

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