Golden Kamuy – 24 (Fin) – Skin in the Game

As Hijikata defeats Inudou by playing dirty (tossing the blood from his arm he let Inudou cut to blind him), and Tsurumi mows down the inmates with a Maxim gun (channeling Tony Montana), A heavily-wounded Sugimoto happens to cross paths with the very person everyone’s been looking for since before episode One: Nopperabo (AKA Wilk). There’s no mistaking those eyes, but it’s confirmed when he recognizes the makiri he made for his daughter.

Nopperabo won’t say anything about the gold until Asirpa is brought to him, but Sugimoto has a non-gold-related question first: Why? Why involve his innocent daughter in what he knew would be a horrible blood-drenched mess that would stretch beyond his life and possibly hers? Sugimoto could sense the fear and apprehension she felt about the possibility Nopperabo turned out to be her father. Why put her through this?

The answer doesn’t quell Sugimoto’s pain, and perhaps that’s because he has no children of his own. Nopperabo was entrusting Asirpa with the future, believing she’d become the leader of the Ainu in that future. All of the time he had with her, he spent teaching her the ways of the Ainu, how to take care of herself, and how to defeat overwhelming foes. Before she turned ten, Asirpa was able to kill a giant red bear all by herself.

When Inkarmat hands the binoculars for Asirpa and she lay eyes on her father for the first time in a long time, she weeps, and perhaps not because she doesn’t understand her aca’s motivations. After all, she knows she’s an Ainu Woman of The Future. Perhaps she’s weeping more for the simpler life she knows her father wanted for her, but could not afford to provide; weeping for the time she and their aca were apart.

Then, to everyone’s utter shock, Nopperabo and Sugimoto are both shot through the head and fall, both shots carrying the very familiar sound of Ogata’s rifle. Tanigaki later rushes in and saves them from further shots (getting shot in the wrist himself) then finds Inkarmat lying in her own blood, a silver dagger in her belly. She tells Tanigaki that Kuroranke was giving someone a signal once the shots were fired.

Shiraishi manages to get Asirpa safely away, but Tanigaki and the wounded Inkarmat are captured by Tsurumi and his men. After all that planning and getting so tantalizingly close to the answer to the location of the Ainu gold, everything seems to have unraveled, and the lives of key players are either gone or in hanging from threads.

Ogata and Kiroranke meet up with Shiraishi and Asirpa, and Ogata confirms that Sugimoto and Nopperabo are dead, sending Asirpa into a frenzy of grief. However, less than a minute later we see Sugimoto, heavily bandaged and resting in bed, scarfing down onigiri. Both his life and Inkarmat’s were saved by the expert ministrations of Ienaga (who may have removed and eaten some of Sugimoto’s brains – channeling Hannibal Lector).

Now “brain damage pals,” Sugimoto is back in Tsurumi’s custody, along with Tanigaki. Inkarmat tells them that Kiroranke and Ogata’s likely next destination is Karafuto, which is where they turn out to be. The two are also well aware that Sugimoto may yet still be alive (he is Immortal Sugimoto after all) and that he’ll surely want to kill them both the moment he sees them again.

As for why Kiroranke stabbed Inkarmat, it wasn’t what I initially thought. Turns out, it was an accident. Kiroranke was merely threatening her with a knife, but in the ensuing struggle he fell and stabbed her. Kiroranke’s intent was to share the location of the gold with his former guerrilla comrades in the far east. And with Nopperabo dead, Asirpa is a vital key in discovering that location.

That’s not to say she’s the only key, however. Before leaving Abashiri, Tanigaki manages to find a consolation prize inadvertently left to him by Inudou: information relating to the tattoos no one else has. With none of the interested parties having the complete puzzle, there will surely have to be more confrontations alliances, and/or betrayals for any one of the parties to find the gold (if it even still exists).

Tsurumi sends Sugimoto to Karafuto to find Asirpa. He’s accompanied by Tsukishima, Koito, and his transport provided by Vice Admiral Koito, the lieutenant’s father. The Admiral had seemed to be only a means to an end up to this point, but he shares insights crucial to Sugimoto’s understanding of why Nopperabo did what he did.

Being a father himself, Koito knew that he could not ask the fathers of those beneath him to sacrifice their sons, nor ask those sons themselves to die, if he did not have skin in the game. Whether he liked it or not, the success of the battles being fought required that he put aside a life of safety and comfort he wanted for his son to legitimize the sacrifices of other sons.

He believes it was the same for Nopperabo. He didn’t simply cynically using her to help craft his ideal of the future for the Ainu. He simply could not ask the Ainu to pay for it with only their blood. Honor, obligation, justice, and an eye toward the future: these are the things parents in positions like Nopperabo and Koito must consider when raising their children.

Still, Sugimoto also happens to love Asirpa, and as long as he’s alive, he will see to it she doesn’t become a murderer like him and his ilk. Indeed, the kamuy may well be helping Sugimoto stay alive in order to serve as her guardian, and a check to the designs of both her father and the unceasing tides of history.

Asirpa comes to believe this in a dream with Sugimoto, in which he promises he’ll come for her again. The Dream Sugimoto insists it isn’t the kamuy speaking to her through him, but him, Sugimoto himself. He hasn’t joined the ranks of the kamuy yet, and nor has she.

Upon waking, Shiraishi share’s Asirpa’s insistence they haven’t yet seen the last of that big unkillable lug. Sure enough, he’s aboard a ship, with a bearing brimming with purpose and resolve, steaming to their location to reunite with them.

Until Golden Kamuy Season 3.

Golden Kamuy – 23 – Ainu Nothing Like The Real Thing

Turns out Inkarmat was working with Lt. Tsurumi…which is why Tsurumi has arrived with a flotilla of four-stack destroyers. With the prison alarms sounded, she declares Sugimoto and Shiraishi to have failed, and Tsurumi is the only one who can get Asirpa and Nopperabo out now.

When a shocked Tanigaki says that means he’ll get the Ainu gold, she tells him neither she nor he particularly care who gets the gold, further unsettling Tanigaki. The ships open fire, blasting holes in the wall, but also collapsing the entrance to the tunnel where Tanigaki and Inkarmat flee. Tsurumi and his large platoon of around sixty men get into small boats and arrive on the beach, fully armed and ready to rumble.

When Inkarmat is trapped by rubble, Tanigaki forgets who she was working for and bursts every button on his shirt to save the woman he loves. Fortunately for both, Ushiyama arrives to save the both of them, and just when you think it’s goodbye for Ushiyama, he casually tosses away the entire roof of the collapsed structure, then dusts off his jacket.

Tsurumi and his men storm the prison and kill everyone in sight…until he spots Sugimoto with “Nopperabo,” promising to kill him if they don’t lay down their arms. When the fake Nopperabo warns the others of a growing fire in the cell with loud grunts, they mimic the grunts. Like Tanigaki’s buttons, the show effectively tempers all the action and drama with moments of absurd, often pitch black comedy.

Meanwhile (there’s a metric F*CKTON of moving pieces in this episode) Toni Anji promises to take Asirpa to Nopperabo’s true location, but not without meeting up with Tanigaki Genjirou, whom Toni was always loyal to. Sugimoto realizes that Tanigaki wanted him out of the picture lest he cause trouble down the road.

On top of that, Nikaidou disobey’s Tsurumi’s order not to shoot, unknowingly hitting “Nopperabo” in the head, killing him. Shiraishi starts sawing through the floor so they can slide down into the crawlspace below. A wounded Kadokura releases all 700 deadly prisoners, unleashing them on Tsurumi’s outnumbered platoon, and, well, all hell breaks lose.

As soon as Asirpa sees that Warden Inodou is keeping Nopperabo in the chapel, she waits for another volley from the ships to escape from Toni and Hijikata (who applauds how tough the young woman is). But he still has the photos he had taken of himself with Asirpa to show Nopperabo.

It isn’t long before she runs into Kiroranke, and then Shiraishi runs into them, having dislocated his shoulders to exit the prison crawlspace. Kiroranke uses grenades to get Sugimoto out (as he has no clue how to dislocate his shoulders) and Sugimoto tells Kiroranke to meet the others at the front gate, while he takes the dagger Asirpa gave Kiroranke (and which was made by her aca) and heads to the chapel.

He’s stopped by Nikaidou, and the two have a vicious, bloody duel, with Sugimoto taking a blade through his mouth and left cheek and a bullet to the leg from the gun hidden in Nikaidou’s false leg. He manages to wrest that leg away and beat Nikaidou half(?) to death with it. I must say, if he survives this, Nikaidou might deserve the “Immortal” title as well…

In the chapel cellar, Inudou orders the real Nopperabo out of his cell, but Hijikata and Toni are waiting for him upstairs. Toni and Inudou shoot each other, but the latter plays dead so he can shackle Hijikata and lock him into a duel with katanas.

This allows Nopperabo to slip away. Outside the chapel, Sugimoto, crawling on the ground, spots him, and his unmistakable big, blue eyes. If only he could get Nopperabo to the front gate, where Asirpa and the others await.

All this time, mind you, Tsurumi and his men are completely occupied trying to fight off the wave of violent inmates. Like I said, a lot going on. One could even accuse it of being too busy, but I for one loved the sense of building chaos, with every character the show fleshed out playing a role.

It just worked, and was yet another example of the payoff tasting doubly sweet thanks to all the painstaking setting-up. After such a powerhouse penultimate episode, next week’s finale will have some big shoes to fill.

Golden Kamuy – 22 – And Finally, on a Black, Moonless Night…

For twenty-one weeks Golden Kamuy has been slowly building to this: the night Asirpa and Sugimoto finally infiltrate Abashiri Prison and meet with Nopperabo, to see once and for all if the one who killed the Ainu and stole the gold is her father. Now that the show has set up all of the various players and their various histories and motivations, it’s finally time to set things in motion.

Thanks to the salmon spawning, Kiroranke and Huci’s sister’s people can build a hut beside the wall of the prison. They can bribe the guards with fish, and within the hut they begin digging a tunnel under the wall to a precise distance indicated by Hijikata.

Before the big night, the whole crew settles under one roof an enjoys the bounty of the river: chitatap made from salmon gills, cartilage, and other normally harder-to-eat parts the Ainu never waste. Sugimoto is stoked to be having true chitatap, and Asirpa is delighted to hear not only Hijikata but even the normally mirthless Ogata not only make chitatap, but say “chitatap” while doing so. There’s also mouth-watering grilled salmon and side dishes laced with tasty roe.

During the meal, Ushiyama asks Inkarmat if she has a man, and Cikapasi forces the issue by giving Tanigaki’s half-eaten meal to Inkarmat, which is a kind of Ainu betrothing. Tanigaki leaves the hut, but Inkarmat follows him, and tells him she’s not hoping to reunite with Wilk for any romantic reason, but simply to settle her past. Tanigaki is the one she wants to spend her future with; he feels the same way about her, and once he gets Asirpa back home to Huci, he’ll give her his half-eaten bowl for real.

When the tunnel is complete it ends right in the quarters of Chief Kadokura, whose father fought beside Hijikata and thus feels loyalty to the old samurai, and will help the group achieve their audience with Nopperabo.

When a moonless night arrives, Asirpa, Sugimoto and Shiraishi, the infiltration team, relies on Toni Anji to guide them through the darkness to Noppy’s cell block. So naturally, they’re caught immediately, as in the first ten feet of their infiltration. The first play of the big game, and they fumble it.

No matter; the guards who spot them are dealt with relatively quietly, and they continue on, accessing the prison ward interior the only way they can: from the roof. The interior is a loving reproduction of the real Abashiri Prison, now a museum and Important Cultural Property—right down to the ceiling and cell latch designs.

Asirpa is lowered in (in a somewhat undignified manner), Shiraishi picks the lock to cell 66, and just like that, Asirpa is face-to-face with Nopperabo…or who she thought was Nopperabo. While the inmate’s face is indeed burned off, she can tell: this is not her aca (father). It’s an impostor; and they’ve been set up.

The fake Nopperabo starts screaming and a prison-wide alarm is sounded. Warden Inodou wakes up and mobilizes his men, and Sugimoto has Toni Anji pull Asirpa out of there, the two separating at the worst possible time. Still, Toni intends to take Asirpa to the real Nopperabo before they escape.

After that, the shit truly shits the fan, as Tsurumi, possibly tipped off by Inkarmat, arrives at the prison at the head of a flotilla of navy destroyers, blowing up the only bridge to the prison island. He orders his men to capture both Nopperabo and Asirpa, and will presumably need that gold in order to pay for such a lavish assault.

So a plan that had so many capable players involved goes pear-shaped almost immediately, scattering those players and leaving many wondering who among them betrayed them. But one way or another, this story is going to end in just two episodes. Here’s hoping Asirpa and Sugimoto and a few others make it out of this mess in one piece, hopefully with some of that Ainu gold…

AICO – 09 – Bogged Down in Matter…and Exposition

In a key early scene that informs the torrent of revelations to come in the on-the-nosely-titled “Truth”, Aiko weeps for the loss of Shinomiya, something for which Shiraishi is very grateful, despite the fact she doesn’t blame Aiko for the loss.

We also learn that Kanzaki essentially leaves the remaining Divers no choice but to press on, questioning whether they took the risk to their lives seriously when they signed up for a mission they knew they might not return from.

Sagami curses Kanzaki’s cleverness, but the kid has a point: they signed up for this. That they were lied to about the details doesn’t change the fact that taking the job meant being prepared to die from the start.

From there, “Truth” unfolds pretty much like the previous episodes, with the team storming through the next zone to get to the next gate…only this is the final gate before Primary Point, and they no longer have a Beetle to protect them from the big stuff.

Thankfully, and somewhat surprisingly, however, a “benevalent” purplish version of the Matter protects Aiko & Co. from the malignant red Matter int he nick of time, in the process sending Kanzaki and Aiko flying like Renton and Eureka.

But once the group enters the facility where Aiko’s still-incomplete operation took place—and where the Burst began—the end of their journey also marks the end of the episode’s momentum. For the balance of the episode, revelation after revelation is made, thanks to Dr. Isazu remotely  talking to Aiko and the others from the facility’s P.A. system.

Much of what he says, we already know: that Kanzaki is really Yura, for instance. Some of the news is, well, new: the “Aiko” we’ve followed all this time wasn’t the one with the real brain after all, but AICO, the elaborate artificial brain occupying the carbon nanostructure-repaired real body of the real Aiko—both built by Yura.

Yura intends to merge the fake Aiko’s brain and body to end the burst, which will also destroy the near-as-makes-no-difference sentient life form he created. No other possible solution is brought up; Isazu simply informs Aiko that the SDF will soon pummel the facility she’s in, so she’d better find cover.

Because so much information is dumped on us, some of which repeats what’s already been revealed to us, things get really stagnant in the latter chunk of the episode. Switching from the facility to the hospital where Isazu is to the hacker’s house where Kurase and Nanbara are only feels like a naked attempt to break the infodump up among different settings, and it doesn’t really work.

The slog is somewhat interrupted when the red Matter arrives, and rather than stick with Kanzaki/Yura or the Divers, Aiko runs off on her own, gets cornered, as is once again saved by the purplish Matter, in which an inviting, brightly-lit opening is formed. When Gummi goes in, Aiko follows, and before she knows it she’s face-to-face with “the other Aiko”, the one Isazu says is the real deal.

Does this mean Isazu’s daughter is controlling the red Matter? What are the two Aikos going to discuss? Is there any way to end the Burst and save Japan from destruction without destroying the artificial body that apparently started it all?

Re:Creators – 21

Thanks to Magane, Souta was able to create a miracle in bringing Shimazaki Setsuna back to reunite with her creation Altair. But early in the reunion, I was filled with a constant uneasiness—and was no doubt meant to be—would the all powerful Altair truly accept this?

If not, how long would it take before the spell was broken, she breaks the train station world, and returns to the real world. What the heck will Team Meteora do then? Everything is on the line here.

Well fortunately, there are no further twists or turns or defeats for Souta and the team; this really is it, and as soon as Setsuna speaks, Altair is well and truly neutralized as a mustache-twirling, world-ending villain. She becomes something far more complicated and interesting; something she only could have become by meeting her creator.

Setsuna doesn’t transparently beg Altair not to destroy the world. Instead, she starts by apologizing for making Altair carry the burden of “curses” she carried with her until death and transferred to Altair. Without judging her, Setsuna earnestly thanks Altair for her efforts, even if they were ultimately misguided.

Setsuna also impresses upon Altair the fact that she is no longer simply her creation; she’s become accepted and loved by everyone as a “king” or “knight of the weak” who took her weaknesses and made them strengths. Altair will always have power, and never be alone, as long as those others exist.

So, realizing her presence is a miracle, but a “twisted” one that shouldn’t be (at least in her world), when the train alarm sounds, she walks to the same spot where she walked before and leaps out over the tracks. Only this time, because she’s not alone, Altair rushes in front of the train and destroys it with her Holopiscon.

When she finds no matter how much she hacks at it, the train will still come in a fraction of a second, Altair redirects the infinite power Setsuna and the world has bestowed on her, into creating Setsuna’s story from now on.

That means creating a world where she and Setsuna can live—them, and no one else, it would seem. Altair is no longer interested in destroying worlds, only creating one world where she and Setsuna can be together, and where her story can continue. They’re basically gods now.

There, in the water, Altair finds a pair of glasses, but they’re not Setsuna’s—they’re Souta’s. Setsuna recognizes them as such, and without saying his name, tells Altair that she was drawn in the first place because of Souta, and others who liked her creations and wanted to see more.

Whether the Setsuna we saw was a combination of who she really was and Souta’s own interpretation of who she was, or one or the other, Souta poured his own heart and soul into creating her, which makes her basically the opposite of Sirius.

All Souta wanted was to “see the same world” as Setsuna. And he did, thanks not just to his own efforts, but to those of the other Creators, their Creations, and the people whose acceptance made them endure.

With one more strum of her Holopiscon, Altair and Setsuna are transported away to their own little infinite world, leaving the normal world safe and bringing a happy (if somewhat bittersweet) ending to Chamber Festival. The hosts sign off, the stadium roars with approval, and the creators and Meteora stand in the control room, basking in the knowledge they saved their world.

While Altair’s transformation was quite sudden, and doesn’t fully absolve the fact that she was fairly one-dimensional up to this point, the means by which she transformed were credible and even, at times, genuinely affecting, for which a lot of the credit goes to seiyus Toyosaki Aki and Ohashi Ayaka.

I also appreciate that the main conflict of the story came to a climax and was resolved with one episode to go, which means there’s time for a closure-giving epilogue.

Gatchaman Crowds Insight – 12 (Fin)

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Both this sequel series and its final episode share the title “insight”, meaning “the capacity to gain an accurate and deep intuitive understanding of a person or thing.” Throughout much of the story, the public at large didn’t have much insight into anything beyond what they collectively felt they wanted in the moment.

Their growing enthusiasm with becoming one, fueled by Gelsadra’s brief rule and new ways of doing things, created a new enemy that no one saw coming until it was too late, due to their lack of insight into themselves. That enemy was the pervading atmosphere.

Everyone was to blame, but an individual was still needed to represent collective guilt and collective culpability; a bad guy who the Gatchamen would beat so badly, the atmosphere would become too terrifying for anyone to want to be a part of it any more.

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As Tsubasa explains to the public on the Milione Show, in the second phase of their plan, she says Hajime took that role. She used Berg-Katze’s power to become Gel-san, then told her G-men comrades to beat her mercilessly before a live nationwide audience.

Hajime was the ultimate hero of heroes in Gatchaman because he realizes her role in protecting the planet goes beyond simply saving whoever is right in front of her, but, when necessary, saving everyone from themselves, even if it means putting her life on the line. Rather than go with the flow or settle for quick votes and easy answers that feel good, Hajime thought, long and hard, about what she, Ichinose Hajime, could do.

Last week’s straightforward battle is thus place in a far different and more compelling context, with added dialogue that accentuates how conflicted the G-men really were about beating up “Gel-san”, because it was really Hajime. Yet again and again, she told them not to stop, until they literally cleaved her in two. As a result, she’s in a coma, and the sight of her on TV incites public rage against Gel-san.

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But Tsubasa implores everyone to follow Hajime’s example and think carefully about what is to be done about Gelsadra: Should they expel him from Earth, allow him to stay, or leave it up to the Gatchamen? Unlike all other previous votes, the people have a whole month to decide, and can change their votes as much as they want until the final tally.

As the days and weeks go by, anti-Gel-san sentiment goes from a boil to a simmer, as after longer and more thorough thought, everyone starts to take responsibility for what happened to the atmosphere rather than blame it all on Gel-san, who was, after all, only a naive facilitator with the very best intentions.

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When the vote comes, Tsubasa is relieved that not only do the people (by a narrow margin) agree to let Gel-san stay on Earth, but only a tiny sliver left it up to Gatchamen. Well over 90% of the population decided for themselves. To Suzuki Rizumu’s delight, the people evolved beyond the level of apes.

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After the vote, public opinion is driven a little less by what happens to be the flavor of the week, but greater intuitive understanding of the situation and their own individual power to shape their own opinion. X tells Rui to think long and hard about what to do about the Crowds, who play with the remaining, calm, Kuu-sama. The Prime Minister reminds his salty colleagues in the Diet that everyone was responsible for the atmospheric fiasco, and everyone is responsible for preventing it from happening again.

As for the savior who woke everyone up from their destructive bliss, Hajime does, thankfully, eventually wake up from her long slumber, without any fuss and grateful she slept so well. She’s clearly happy her big plan worked out, since so much of it depended on her fellow Gatchamen as well as the general public to make it a success.

Now, with the world more or less back to normal, the G-men await the next arrival of an alien who might, unwittingly or not, take a certain human quality to its most dangerous extreme. If that ever happens, I’ll be here to watch and cover it. GATCHA!

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Gatchaman Crowds Insight – 11

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As ‘Lil Gel-san chills at Gatcha HQ with Sugayama, the reunited Gatchamen do battle with the Kuu-sama…to no avail. While easy to defeat, the damn things keep coming, which makes sense, as they’re the granular embodiment of the collective atmosphere. Hajime stops fighting and determines they’ll need to try different tactics to get rid of it. But first, she and several other Gatchamen go on the Milione Show to receive the public’s blessing via smartphone vote. (OD also gets to meet his knockoff, DD).

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As soon as the public votes 84% to leave things to the Gatchamen, the Kuu-sama immediately cease their attacks and aggressive, and switch to fawning admiration for the Gatchamen. Such is the shifted mood of the people. But they’re still hanging around, to which Berg-Katze and Suzuki independently agree the only answer is to kill Gelsadra. So the Gatchamen deploy and start fighting him head-on.

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As we saw in his battle against Joe, Gel is one tough customer, but against the concerted forces of the Gatchamen he is eventually worn down. Only they’re not interested merely in wearing him down. In fact, the G-men make it a point to pummel Gel-san as mercilessly as possible, all while the public watches on streaming media. The Kuu-sama celebrate Gel-san’s imminent defeat, but then…the atmosphere starts to change again.

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People start to pity Gel-san’s treatment, and believe the G-men might be going a bit too far in taking him out. These peoples’ Kuu-samas pop like balloons one by one. Tsubasa tries to stop Sugane from a coup-de-grace, but after all the other assembled G-men salute, he fires off his attack anyway, which teleports through Tsubasa and slices Gel-san in half. Curiously absent in all of this is Hajime.

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The reason for her absence becomes clear a short time later, once the atmosphere has calmed and peace returned to the nation: she wasn’t absent. Utsutsu borrows the life force of her fellow G-men to heal a Sleeping Beauty-esque Hajime, while Tsubasa goes on the air to apologize to the people for deceiving them: Gel-san isn’t dead. They managed to get around the fact that only killing him could calm the atmosphere by “killing” a fake Gel-san, who Hajime posed as for the purposes of the operation.

Hajime understood that the atmosphere everyone had a hand in creating was far tougher opponent than Gel-san or the Kuu-sama, and defeating it would require more than brawn. They needed to convince the people that they were delivering swift and terrible justice to their fallen alien prime minister, and only when he was in smoldering pieces did they start to find such justice distasteful and prefer to move on to other things. I for one just hope Hajime didn’t have to pay for this victory with her own life.

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Blood-C 12 (Fin)

Fumito reveals himself as the mastermind of Saya’s entire ordeal. He captured her, a being with the strength and abilities to go toe-to-toe with elder bairns, but rather than human blood, she feeds off of elder bairn blood. He made a half-elder bairn play the role of her father and created the whole shrine maiden artifice as a vehicle to propel her to fight the bairns Fumito sent at her. After killing all the cast save Amino, he escapes to Tokyo, shooting her in the face as she lunges at him…but the game he started isn’t quite over.

For those who wanted the bloodiest, most disturbingly goretastic finale, well, you got one; though most of that gore was covered up by censors. That’s okay, I just ate a rich dinner, and was thus relieved to only have to catch the gist of the carnage. I’m not sure if a future Blu-ray release will be uncensored or not, but if it is, I must remember not to eat a big meal prior to re-watching it. Notably, after making themselves far less likable last week, Nono, Nene, and Tokizane get their bloody, karmic comeuppance. But there wasn’t just grisly death on display; we were also treated to some exquisite Saya ass-kicking that got downright lyrical and reached a fever pace.

Fumito’s obviously an immensely powerful person, but also an immesely sick, disturbed, evil person, and the multiplying elder bairns he unleashes on the fake village to slaughter all the extras just drives that point home. That being said, he’s a human being. He doesn’t believe Saya can kill a human, but if ever there was one for whom she could make an exception, it’s him. This whole series could be boiled down to one, long, harrowing, emotionally and physically torturous practical joke played on Saya. Come next June, she’ll look to settle the score in the film that will wrap this story up.


Rating: 4

Blood-C 11

Tsutsutori, Nono, Nene, and Tokizane reveal themselves as actors in a grand experiment with Saya as the star. She is a not-quite-human entity with superhuman powers. Fumito captured her and began fooling around with her memories. Whenever she attacks an elder bairn, she’s drunk its blood, making her remember some of her real memories of meeting with Fumito. The teacher, twins and Tokizane are tired of this, and want out, so they try to restore her memories permanently to stop the cycle. But they run into Amino and Itsuki, and eventually Fumito also shows up, likely to stop them…

When it was finally clear last week that the whole story to that point had been some kind of simulation, I immediately thought of the Truman Show. Like Truman, Saya is initially utterly convinced that the world she’s living in are real and her friends are really that. It’s pretty cruel for it to turn out to be a production. Even more amusing is how different the actors are from the characters they’ve played: Nono and Nene are immoral, conniving, vain bitches, Tokizane is a greedy, selfish coward, and the teacher is…well, she was always flirty with Saya, so she didn’t change much. Class Rep Itsuki is still a stickler for the rules, but without the friendliness of his character. One of the best lines of the series came from one of the evil twins: “How are these uniforms realistic in any way?”

It turns out they are: black and red hides the blood. Just like a tiny, isolated village makes it easier to keep Saya involved. I’m surprised the elder bairns are real, and in fact still a threat (though not to the main cast, who bear protective talismans), and seem to also be variables in Fumito’s experiment. This is why they kept asking her to “honor the contract” – she was killing them during Shrovetide, a period when it’s okay to eat humans. Throughout all of this explanation though, Saya is fairly inert. She just kneels there on all fours, breathing heavily, unable and/or unwilling to take it all in. But however much she knows, now we know why those school scenes were so tacky!


Rating: 4