Re:Creators – 18

Whatever wasn’t working for me last week as the Chamber Festival kicked off, it mostly worked this week, while the best thing about last week—Suruga’s gutsy confrontation with Blitz and the reunion with her resurrected daughter—was carried to a satisfying climax: Blitz switches sides to protect Erina.

The merging together of Blitz and Meteora’s stories was accepted by the audience because, well, who doesn’t like parents reuniting with children thought dead? Also, Suruga was wearing one hell of a bulletproof vest, so she’ll be fine; she didn’t have to sacrifice herself to save the world…yet.

Yuuya and Shou go at it, and because Yuuya doesn’t have Hangaku, he’s at a distinct disadvantage…until Extreme Final Legend Martial Artist Hikayu appears, perfectly matched to Yuuya’s skilled set and ready to bring the pain…while retaining Hoshikawa’s easily-embarrassed personality.

I’ve loathed Oonishi since he appeared, but have to give him props here. Armed with a dating sim protagonist with no fighting abilities, he converted her into a badass fighting machine, and the audience just rolls with it, because they truly DO like ‘this kind of thing’—that thing being fanservice.

What held back last week to some degree was the absence of the most intriguing creation, Magane, who until now has been merely observing. The ‘side’ she ultimately chooses to ‘put her money (or pyrite) on is Souta, and Souta alone, whom she sees as being “just like her” in how the ends justify the means.

Souta has decided to move beyond selfish regrets, and gotten better at knowing how to talk to Magane, but she still gets him wound up, allowing her to use her Infinite Deception of Words. Fortunately, she uses it to his advantage, promising him his creation will not only be set into motion, but be accepted and stir people’s hearts.

I like the move: it feels like something Magane would do to make things as entertaining as possible. She likes fun things, and believes she’ll get to witness a lot more fun if Souta is free to do his thing, so she offers him this indirect help against Altair as an endorsement that however he handles things is okay with her.

As Shou, Hikayu and Yuuya bicker over who will fight whom, Blitz arrives, and Shou assumes he’s there to back him up. But Blitz shoots at Shou instead, Hangaku suddenly reappears beside Yuuya (Souta lied about Magane not giving him back), and we have ourselves a three-on-one fight (four-on-two if you count the dolls).

Shou holds his own until Hikayu brings down the hammer with her Killing Cosmo Hell Fist (summoned with a lot of mumbo-jumbo about Arhat and Vajra and accompanied by calligraphy) to put him out of commission. I love how useful Hikayu has suddenly became this week.

Even better, Shou doesn’t get back up or try to fight to the death, because Hikayu and Yuuya also manage to convince him of the truth: Yuuya didn’t kill who Shou thought he killed. Yuuya blurts out some spoilers about the mastermind in their story, but somehow the audience—entertained so much by what’s gone down thus far—also roll with that, and the story remains stable.

That brings us to what has ended up the least interesting part of the Festival so far: the aerial battle with Altair. Don’t get me wrong; I liked Altair’s spinning array of sabres and her ability to stop a Vogelchevalier’s blade with one hand was badass, as was Alicetaria’s big smile while riding Gigas Machina.

But throughout the match there’s the underlying feeling that whatever more powerful thing Selesia, Kanoya, and Aliceteria throw at her (and they finally get her in a cage, separated from her weapons), she’ll be ready with a countermeasue and a smirk, making all the action to that point somewhat pointless. But even that is a a common thing in drawn-out shounen battles, so it’s at least consistent.

We’re also well aware that while she’s lost Mamika, Aliceteria, Blitz, and Shou so far, she still has Charon in her back pocket, and Charon seems fully on her side, despite his history with Selesia. Indeed, I am not sure Meteora, Selesia & Co. were even aware of Charon’s existence, rendering him the latest wild card that would muck up their plans to cage Altair.

How will Selesia deal with her former ally (and lover?) fighting on the other side? Will they be able to muster some on-the-fly writing that will bring Charon to their side? Four episodes remain…plenty of time for more twists and turns.

Re:Creators – 17

After another week off for another special following a calm-before-the-storm episode, Re:Creators has been giving the impression that it’s not keen on ever ending, even though it must five episodes from now. The supposed “final” Chamber Festival battle has been built up and hyped for so long, its beginning was always going to be hard-pressed to live up to it.

In a distinct case of “be careful what you wish for,” this episode finally initiates that beginning, and is almost all action, with physical, magical, and verbal ammunition filling every nook and cranny of the screen. Selesia and Kanoya fight an arrogant-as-ever Altair, who deflects all their attacks with her infinite arrays of sabres.

As they dual the boss, Yuuya faces off against his old buddy Hakua Shou, which made me wonder when Selesia’s partner would come out of the woodwork and present her with the unexpected scenario of having to fight him. Even Magane shows up to scare Souta, suggesting all of their best-laid plans are far from certain to end this conflict.

Indeed, Altair kinda does what I did with these battles, which is shrug. She seems all too aware of the artiface that has been building around her, and the perfect nature of the military weapons being deployed against her screams Meteora. Even when Selesia uses a powerful “infinite gate” imprisonment protocol, Altair simply slips out of it and comes at Selesia from behind, as Magane did with Souta.

But if all of this is just foreplay, and Altair isn’t falling to (or for) it…why should we care? Sure, the crowds seem entertained, but to me it feels like various groups of combatants sniping at one another with increasingly insipid slogans, Altair being the most guilty of this. For all the evidence this battle has begun, there’s still the feeling that some stalling going on.

That’s why I appreciated the final scene, in which Blitz just kinda casually walks into the stadium’s locker room where Suruga is alone smoking, fully prepared to kill her before moving on to his other enemies. Suruga may be “his god” but he can’t stand that fact, because she’s the one who decided to kill off his daughter to make her story “more interesting.”

For a moment, I thought Suruga was not only expecting Blitz, but okay with him killing her. Hearing her talk about the pain and sleepless nights and despair she endured before she gained success isn’t quite enough to make Blitz stand down, but Suruga’s status as his creator is, as a strike team blasts into the room, accompanied by…Blitz’s very not-dead daughter, Erina. Has Team Meteora poached another ally from Altair?

Re:Creators – 16

Those hoping for Re:CREATORS to deliver an action-packed episode after a two-week wait will be disappointed, unless their idea of action is more than half of the episode being spent lounging around a hot springs inn.

The reason everyone is at the retreat is to recharge and celebrate all their hard work, and is itself cause for celebration: it means that the Elimination Chamber Festival is finally, finally going to get started.

While there’s not a lot to note in the inn scenes, there are some nice character interactions between creators and creations alike, with particular focus on how the more time creations have spent in the human world, the more they come to appreciate it, as well as mundane things like the smell of the hot springs.

Also, Kikuchihara is a stern drunk.

At last, Nissan Stadium is filled up, Meteora and her comrades are powered up, and the grand premiere party of ECF is kicked off by animated versiosn Selesia and Rui’s real-life seiyus, Komatsu Mika and Amamiya Sora; a nice meta moment.

The team prepares and baits the birdcage, and Selesia is finally reunited with her Vogelchevalier (which I’m sure she prefers to a government-owned Toyota 86, as nice as that car is), and we cut to Altair and her crew, clearly ready to dive in.

Of course even promising, exciting build-up is just that: build-up. The pieces are in place, but we’ll have to wait yet another week to see how it all shakes out. I would be very surprised—and even disappointed—if everything goes according to the good guys’ plan.

Re:Creators – 15

Hoshikawa Hikayu is the newest member of Team Meteora, but as she’s the heroine in a dating sim, nobody’s sure what use she’ll be quite yet, and in the meantime she’s very disoriented with everyone knowing who she is.

After a rare in-show flashback in which Blitz tries in vain to save his daughter Erina, he meets Hakua Shou, who is an enemy of Mirokuji Yuuya, since Yuuya killed a friend and a sister of his.

Off on her own, on no one’s side but her own, is Magane, living it up half-naked in a luxurious penthouse, bathing in cash and drinking milk by the quart. Watching horrific news stories on TV makes her giddy for the possibilities for mischief this world so readily presents to her.

She’s even more intrigued when Aliceteria shows up, asking her to “make things really fun”, as the knight is now willing to make a deal with the devil in order to stop Altair.

As Meteora develops a spell, based on newly-created material, that allows her to gauge public acceptance of the new character and story changes, Hikayu’s creator Ohnishi appears, and he’s a total creep and a pervert who initially doesn’t understand that Hikayu (and Celestia, and Meteora) are people and not playthings.

Kikuchihara manages to restore order by underscoring the importance of their collective mission. And while Meteora isn’t sure about a dating sim character suddenly gaining powers (just as she’s unsure about Souta’s contribution), Ohnishi says it’ll be no problem…with a “fan disk.”

Speaking of fans, Altair knows she has many, and they imbue her with new powers by the day, so many she doesn’t even know about some of them herself. Yet to Blitz, she still remains a character almost designed to be weak, like a kingdom created just to be destroyed. He couldn’t save his daughter, but he’s committed to saving her.

We’ve met some new people, checked in on all the existing people, and gained a few new insights into the coming battle, but the battle remains “months” away by Altair’s reckoning. It’s fitting Meteora brought up structure, because it will be interesting to see whether Re:Creators continues with the structure of this episode—shifting from one pair or group of people in a room talking to another—for the next seven episodes, or if, say, Magane makes things a little more fun.

Re:Creators – 14

With the nature of the operation to bring down Altair in place, Kikuchihara brings in dozens of creators to brief them on how things are going to work. The anime that will unite all of the Creations’ worlds and stories will be called Border World Coliseum, and it will be unveiled at the “Elimination Chamber Festival” at Nissan Stadium.

The goal is not to make the best anime ever, but to create an anime—and source material and spin-offs of the existing anime—that the public will “accept”, as in, win their approval and fandom. Only then do they have a chance against Altair, who has no one, set, official Creator.

As such, the Creators are the ones who take center stage, with the Creations in the background searching for the new arrival. It’s a hit-and-miss affair; watching a limp battle between a bunch of thinly-drawn characters’ personalities in a nondescript room doesn’t exactly set the heart aflame.

However, it does demonstrate the problems that arise from sudden unexpected alliances in the industry, combined with a need to collaborate with one another despite wildly-different styles, all with tight deadlines many Creators are used to blowing by without consequence.

When Suruga draws an awesome drawing really fast right in front of Marine, who takes longer to produce art and doesn’t have a lot of confidence, Marine storms out to have a little cry. When Souta goes out to reassure her, he tells him there’s nothing he can say to convince her she’s not “bad”; all she can do is the best she can and hope this whole thing works out.

The grind of doing so can be painful and make her feel useless, but as the episode title continues, “it’s fun nevertheless.” That gets (the very useless-feeling) Souta thinking: maybe he should contribute something creatively to the operation. We don’t hear any specifics of his idea, but Matsubara and Suruga seem to think he indeed has an important contribution to make.

As for the newcomer, or rather newcomer(there were two such phenomena detected, suggesting two of them), the first appears before Selesia and Kanoya while they’re simply walking around town. She’s a high school student in a green uniform with rose-colored hair—an echo of Mamika’s pink

The new OP (with a nice new theme) suggests she’s from a Romance while the new ED suggests she’ll be on Team Beat Altair. Either way, there’s nothing like a couple of new players appearing on the board to freshen up the game.

OverLord – 11

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Last week demonstrated just how dark and nasty Shalltear can be, but she was also neutralized by a mysterious force in a forest clearing, and the true nature of her condition was not elaborated on with great detail. In effect, we were as in the dark as Ains. This week, he works to shed some light on what exactly is going on.

He uses a God-level item to locate Shalltear, and then he’s summoned by the Adventurer’s Guild. He tells them the vampiress is someone he’s been hunting for years, and if he nabs her—and he’s pretty confident he will—he wants Orichalcum, none of this Mythril mess.

When other adventurers accompany Ains on the hunt, even though he warned them they’d definitely die if they did, he makes good on that warning by having Mare kill them. That’s some Ice Cold Ains.

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The expected confrontation with Shalltear comes surprisingly quick, and is surprisingly brief. The episode subverts expectations that Ains can undo what’s been done to Shalltear with an ultra-rare item which enables its wielder to make a wish, by having the ring reject his wish. Shalltear remains still and silent. It’s then, when Ain’s rare “super tier” magic item fails to work, that he decides to beat a hasty retreat to reassess his tactics. I like how the show doesn’t always make things laughably easy for the big lug.

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I also like how he was holding back, even with that wishing ring; he’s got loads more trump cards locked up in his fancy treasury, minded by a guard of his own creation: Pandora’s Actor. The shapeshifting sentinel initially appears as a supreme being like Ains: Albedo’s creator; which is a pretty great shock when it happens, for it momentarily confirms he’s not alone on this world, nor is he unchallengable in power.

However, it’s just Pandora’s Actor, whom Ains hasn’t seen in a while and, now that he’s older, realizes how goshdarn lame the fellow is, what with his saluting and German (though I agree his threads are pretty sweet). I appreciated this scene of relative levity despite the solemnity of the task before Ains; he’s been at this game so long, he’s literally no longer the young man he once was: a guy who made goofy characters like Pandora thinking they’re cool, or who saved up all summer for the Shooting Star ring.

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Things return to seriousness when Ains and Albedo travel deeper into the depths of the treasury, into a mausoleum where he raised statues for each of his former comrades before they retired from Yggdrasil. Albedo remarks on the fact he calls it a mausoleum, and wonders out loud if Ain’s Supreme bretheren are dead and gone. He says that’s not quite the case, but wonders to himself if it actually is. This isn’t a game anymore, after all.

Finally, after showing Albedo the sconce where he plans to raise a statue of himself, Albedo can’t take it anymore, and begs her great lord to stay in this world and rule over everyone—over her—forever. He then tells her, he’s come to collect enough world-level items to face off against Shalltear, knowing he’s probably the only one who can stand against her (a revision of my understanding that Albedo was the second-toughest of the Guardians, or maybe Ains is talking about Shalltear in her current state).

With her tears and determination, she eventually gets him to promise to come back from the fight, no matter what ends up happening. But the truth is, Ains is using this Shalltear dilemma as an opportunity to prove to himself he’s worthy of being the Overlord of Nazarick, or if he’s in over his bony little head.

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OverLord – 10

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News from Albedo that “Shalltear has revolted” was definitely a nice stab to end last week’s battle with Clementine and Khajit, and left me with a complex response. On the one hand, if it’s true that Shalltear revolted, it means this world is a lot more dangerous than had been apparent thus far.

But if Albedo was simply overreacting based on her latent dislike of and rivalry with the vampiress, it still speaks to a trend of internal court strife that started out playful and harmless but could spell big trouble, even for the Supreme Lord.

I’m pleased, then, that the actually answer to the question of what happened with Shalltear fell somewhere between those two possibilities, with qualities of both.

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I’m also pleased that OverLord’s quality of storytelling did not falter greatly just because Momonga was out of the picture for the vast majority of the episode. He’s a powerful, dominant presence both in the world and show, so his absence, while felt, was mitigated by giving us a closer look at Shalltear, including her downright frightening “attack” form.

Like Albedo and Narbarel, she looks about as far down as humans as one can, but goes further, looking upon them as food, or, at best, an entertaining “playmate.” But someone who considers humans even more as mere food and toys is the accompanying maid Solution, who is beautiful and seductive, but in reality is a shape-shifting slime monster whose boobs turn into a mouth that swallows a hapless dolt whole.

But interestingly, it’s not a total cakewalk for Shalltear & Co., at least not as much as it was for other Nazarickians thus far. Shalltear not only comes across the redhead to whom Momon gave a red potion (which she uses to save herself), but a well-coordinated force of NPCs manages to hold off a few of Shalltear’s attacks, and may or may not have taken temporary control of her mind.

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It’s that event, and its registry on the master screen, that causes Albedo to suspect a revolt. We can be reasonably clear she’s mistaken, however, and that the reality is more complicated; another mystery Momonga has to figure out with that big bony head of his. I appreciate the nuance of the situation, which is far more interesting than if Shalltear had suddenly decided to rebel against the lord she’s always loved (long before Momonga altered Albedo’s personality to love him), which would be way out of character.

And that’s also something the show keeps present in our own heads: the (anti-)heroes of Nazarick who serve Lord Ains Ooal Gown are the product and offspring of their creators, “supreme beings” like Ains who just happened to also be his friends (at least friends within the game, if not outside of it in the “real world”). As such, aside from his love hack of Albedo which was his doing, everyone who serves Momonga is acting in accordance with the parameters set by their creators, i.e. those friends of his.

So if it was Shalltear’s creator’s will that she revolt against Ains, so be it…but neither I nor Momonga are willing to concede that absent further information. For now, he simply has to find Shalltear…and hope whatever she has doesn’t spread to his other generals.

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