To Your Eternity – S2 14 – The March Begins

Princess Alme couldn’t afford to take Fushi at his word, but now that she’s witnessed his sundry good words across Renril, she has decided to trust him with her kingdom, capital, and palace. She takes him to meet her father King Boldron, but he’s not in his room. Fushi then senses intense pain and finds him on the balcony.

The king appreciates this stranger’s kindness, but he considers himself a “walking corpse” for which nothing more can be done. In the ultimate gesture that she can now trust Fushi completely, Alme removes the veil covering her face, and gives him her blessing to complete the preparations by dismantling and rebuilding the palace.

One must suspend one’s disbelief in the logistics of such an undertaking; even if it were imploded, the sheer mass of the palace would cause widespread destruction to the surrounding buildings. It’s fine though, it’s Fushi, and this is basically magic anyway. What’s different is that unlike those other buildings, there’s no hiding the palace being torn down and build back up. Fortunately, Fushi now has the trust of the entire city. He doesn’t have to hide anymore.

Pocoa returns to Renril with knights from Uralis, as well as Iris and Chabo. Much of the final days of preparation are from Pocoa’s perspective as she is starved for attention, particularly from men. But she proves a useful rallying voice for the troops, and also gets Kahaku’s Nokker to admit it is scared about what might happen if it departed from Kahaku’s left arm.

When Bon asks Fushi to replicate some of the anesthetic gas he used on the church at his own execution, he ends up passing out himself, which was Bon’s intention. He gathers Kai, Hylo and Messar and summons “Mister Black”, whom he deeps the true “captain” of the ship upon which they’re about to embark.

The Beholder, who seems annoyed Bon and the others can see him, insists he’s only there to observe Fushi, his eventual replacement. When Messar stabs him, the Beholder throws him against a wall and turns his sword into a crumpled paperweight.

Yet even knowing what a dubious entity has been guiding Fushi so far, the three lads (not sure why a woman isn’t among them), like Bon, have made their choice. Even when Fushi tells them they can still flee and save themselves, they tell him they have no intention of dying in this battle. They’ve all come from places of regret, and their intent now is to restart their lives.

Speaking of restarting: Fushi strategically places the empty bodies of his other vessels throughout the city so he can quickly transfer himself if directly attacked. As long as they’re connected to him via rope. they’ll be fine, he says. But when the Nokkers appear right on time (Eko is their early warning system), the resulting tremors cause March’s body to slide off the top of the wall…and the rope to slide off her wrist.

She lands in a bed of flowers…and opens her eyes. What Fushi had done before will the ill girl without knowing it, he has now done to her—March is back! It’s a big city, and Fushi and his friends will have their hands full simply stemming the tide of Nokkers assaulting Renril. But I can’t wait to see what happens when Fushi notices March is alive.

Rating: 4/5 Stars

To Your Eternity – S2 13 – Fushi for the People

With Fushi having to build quicker to make his daily quotas, he isn’t home a lot, so Eko decides to bring dinner she made to him. It tastes terrible, but it’s the thought that counts. While everyone else is keeping Fushi on task, Eko and Kahaku don’t want him to forget the little things that make us human. But while Fushi appears to be sleeping in his room, it’s just a dummy; the real Fushi is out rebuilding through the night.

One of Renril’s biggest remaining vulnerabilities is its underground water and sewer system, which has to be completely rebuilt to make it Nokker-proof. During this process, Eko notices the water is dirty, tracks down the source of the fouling, and alerts the proper channels, all without saying a word. She even pitches in with the demo work, one stone and plank at a time.

At this point Kahaku has taken on the role of house husband, keeping an Eye on Eko, cooking meals, and keeping the Booze Man’s house clean. He also continues to worry about how hard Fushi is working. Eko lures him home with a clay pot vision of a feast of all his favorites. While he’s initially disappointed to find hot pot instead, once he tastes it, he gives his complimnents to the chef—in this case Eko. It wasn’t her cooking that was bad, but the city water.

Eko’s hard work spurs Fushi to work even harder. Messar gets the princess to agree to extend Founding Day to a week to keep the bulk of the citizens in the festival area, allowing Fushi to rebuild the network of towering walls one by one. The more he builds, the more sensations—both good and bad—he feels. If he focuses too much on them, they overwhelm him. He realizes he can’t help anyone. There are too many people with too many problems big and small.

Fushi’s in a charitable mood the next day, when he agrees to take the fall for Cam in a fighting tournament so he can impress the girl he likes. However, stuff happens that attract the suspicions of the citizen soldiers and Fushi’s little favor to Cam nearly exposes him. That night, the soldiers decide to head out looking for the one doing all the building, wondering if its the Fushi demon the Church of Bennett condemned.

The soldiers end up catching Fushi in the act…of rebuilding a wall. Fushi accepts that he’s been caught with cool resignation—a kind of do your worst, ya ingrates stance. He also boasts that even if the church captures him again, he knows his way out of molten metal now, and will be free again in two days. But by shifting into various forms the soldiers all know, they realize it was Fushi who helped them and their loved ones all those times in the past days, weeks, and months.

The next day, an adamant Fushi decides to walk out onto the streets in his regular form, whatever slings and arrows come his way. But to his surprise, both royal knight and citizen soldier salute him, and he gets nods of approval and thanks from the other citizens. Bon and Messar flank him as he continues his walk, not of shame, but of honor. The people have spoken: if Fushi is a demon, he’s a demon on their side.

Rating: 4/5 Stars

Lycoris Recoil – 01 (First Impressions) – Girls, Guns, and Good Coffee

This episode opens on Tokyo at dawn, something I’ve had the privilege to experience (thanks, jet lag): calm, quiet, peaceful, before the hustle and bustle of the morning rush. Our co-star Chisato recites the honorable mission of orphans like her highly trained to be Lycoris, agents of peace and public safety, dressed as normal schoolgirls and  killing would-be terrorists before they can pull off their plots.

The recitation sounds like it’s coming from a true believer at first, but as we get to know Chisato, there’s a sarcasm to the purity of the words. She’s been summoned to a deteriorating situation: other Lycoris have been pinned down in a arms deal bust gone wrong, and one of the girls has a gun to her head.

Before Chisato can intervene, Inoue Takina picks up the biggest gun she can find and empties the magazine at the arms dealers, ending the threat but almost killing her comrade.

For her reckless actions, Takina is transferred out of DA to a far more casual indie operation, which appears to be a normal classy café. There, she meets Chisato, an elite Lycoris who also happens to be as chipper and extroverted as Takina is guarded and serious. Your typical odd couple is thus forged.

Chisato shows Takina the ropes as she goes on her normal weekday rounds, which seem more like a sequence of chores. Chisato clarifies to Takina that unlike the more militaristic and geo-political mission of the more official DA, “LycoReco” outfit is focused on helping individual people, whoever they may be, as putting smiles on people’s faces is also the job of a Lycoris.

Chisato and Takina’s first such mission together is given to them by a metro police detective (and café regular). It’s billed at first as a woman with a stalker, but when the girls inspect the Insta photo that started the trouble, they see that the arms deal that was swept under the rug as a gas explosion is visible in the background of the photo. Their client Saori isn’t being stalked by a creeper, but by those arms dealers.

Chisato suggests they stay with Saori and have a pajama party, and she runs back to the cafe to get her stuff, telling Takina to keep the client safe and “value life”. Instead, when Takina notices a van following, she uses Saori as bait in order to shoot up the van with Saori in it with live ammunition. Thankfully, Chisato swoops in with non-lethal ammo, quick thinking, and quick action to pacify the situation. No one dies, and Saori won’t have to worry about unwanted attention.

In the midst of this, Chisato test Takina’s marksmanship by having her take out a drone spying on their activities. This gets the attention of some dude with the “Allen Institute” which suggest there will be a lot of in-the-shadows spy derring-do in this show, with agents like Chisato and Takina likely having to choose whether to remain pawns in a greater, more sinister scheme than simply helping people.

I’m sure the details of all this will become clearer, but in the meantime Chisato commits to helping get Takina back into the good graces of the DA while also reveling in how cute she is in the LycoReco Café uniform. Splitting time between brewing coffee and doing girls-with-guns stuff makes for an intriguing premise with shades of Railgun without the superpowers (though the twisted up Sky Tree suggest weirder stuff may come into play later). As is typical of A-1 productions, the show also looks great, which definitely adds to the appeal. I’m sold so far!

Rating: 4/5 Stars

Princess Connect! Re:Dive – S2 08 – The Rice Harvest

The Gourmet Guild starts this episode out split up, each member on a different errand or with a different plan for the day. Kokkoro heads into town to mail a large stack of letters when she encounters Suzuna and Misaki, two students at Lucent Academy with exceedingly bad grades. When bandits steal the guild’s treasure—and the letters—Kokkoro teams up with the busily-costumed kids to tack them down.

With help from Kokkoro’s faerie friends, locating the bandits’ hideout is no problem; the issue is getting their letters back without being detected. Misaki decides that detection is the whole point, and proceeds to attempt to use her “mature feminine pheromones” to distract the bandits. But once she starts pole-dancing on her staff, they lock her up as a little kid who is “messed up in the head.”

Meanwhile, Yuuki is wandering the capital, wondering why he forgot his old companions and couldn’t protect them. Labyrista bumps into him and provides an ear to listen, as well as some advice: he has a group of friends and companions now; he should just focus on them. Yuuki vows he won’t let Pecorine, Kokkoro, or Karyl come to harm this time. Across the city, in the palace, Karyl inadvertently snoops on Kaiser bathing.

As for Pecorine, she’s been harvesting rice all day in between catnaps, but spots “Princess Eustiana” in the field, worried that if the others know her true identity, they’ll forget her and everything about her, and she’ll lose everything all over again. She wakes up in tears.

Kokkoro and Suzuna manage to free Misaki, but not before getting spotted y the bandits, who chase them through the forest. Thankfully, the kids’ teacher Io-sensei saw the large cloud of smoke Kokkoro used and brings the city guard, led by Tomo, to arrest the bandits and recover both the treasure and the letters. But when it comes time to mail their letters of recommendation to another school, Suzuna and Misaki rip them up instead, choosing to stick with Io-sensei.

While surely unsettled by her dream, Pecorine is soon joined by Yuuki and then Karyl, who are back home and ready to pitch in. Their arrival means more to Peco than they know, considering how troubled she was, and the work goes that much faster…although there’s still a lot of rice to harvest. That’s where the purpose of Kokkoro’s many letters comes into focus.

Kokkoro arrives with dozens of friends in tow—a veritable who’s-who of PriConne characters, answering Kokkoro’s call to lend a hand (or hoof). The harvest is thus finished in no time, and a grand feast is prepared that everyone shares in, celebrating both a job well done and their friendship.

Pecorinehas a seat under a tree with Kokkoro, and sees the “ghost” of Princess Eustiana again, only she simply smiles at Peco, and Peco smiles back. She tells Kokkoro (who couldn’t see the ghost) that after losing everything she never thought she’d have a meal like this with everyone again, but is so happy she can, she starts to shed tears of joy in between bites of her onigiri.

Kokkoro can’t help but follow suit, and Peco tells her that she’s finally ready to tell Karyl and Yuuki who she really is—the true crown princess of Landosol. From seemingly innocuous errands, we arrive at the cusp of a major declaration.

Rating: 4/5 Stars

Takt Op. Destiny – 06 – Rhapsody in New Orleans

Cosette may not be Cosette anymore, but she is definitely forming a new bond with Takt, day by day. So much so, in fact, that he’s caught off guard when she understands enough about him to make a stupid joke about calling the D2 to their location. She knows he’s not restless about there being no battles (and there are no battles this week), but because he wants to play music. Tapping out notes on the window glass just ain’t cutting it.

It’s fortunate, then, that their next destination of New Orleans happens to be one of the most musical cities on Earth…or at least it was. Now it’s on the verge of being a ghost town. The entire population is senior citizens, as everyone else left long ago when they were younger, and either settled elsewhere, or were killed by the D2 attacks.

While Anna, Cosette and Takt are ostensibly here to stock up on provisions, the former two end up performing one kind task for elderly people after another, starting with delivering groceries, fixing an old front step, and rescuing a kitten. In what seemed like a barren husk of the city turns out to be full of friendly, warm souls you can’t help but want to help.

Takt elected to wait in the car, but eventually had to stretch his legs. While walking down Bourbon Street, he sees someone enter a club from which he can detect the faint sound of music. Turns out it’s an underground jazz club where a handful of cool cats drink and vibe out on the substantial tune collection.

All of them remember the conductor Asahina Kenji, “The Rooster”, who visited the city to perform only once. We learn in dribs and drabs that Kenji, Takt’s father, was also killed in some kind of calamity in Boston. When the audiophiles learn that he’s none other than the Rooster’s son, the entire place goes still…not with resentment…but with veneration.

These people assumed that the “Asahina sound” died with Kenji, so they’re eager to hear if his son can reproduce that sound. They show him to a soundproof studio/concert space where everyone gathers around tables with little lamps…reminders of a “golden age” that’s now gone.

One of the men in the club played the tuba in the orchestra when Ken visited New Orleans. But since the D2 disaster, he feels he’s done nothing but let time go by; without music, he has no purpose in life. Then Takt comes along, brings a sound everyone thought dead back to life, and instills a little hope; reminds everyone of the Pride of Bourbon Street.

As Takt found his spot and his people, Anna was flagged down in the street by another older woman who mistakes her for her daughter, Maria. Initially Anna is too nice to drop the truth on the mother, but even when she does, the mother pretends she didn’t hear anything.

As Cosette gives a very heartfelt speech in her robotic meter about how dear Anna is to her as a big sister and protector, the mother’s husband comes home, and tells Anna that their daughter left with her young family years ago and later died. Maria’s mother couldn’t accept that loss, and as her husband heartbreakingly puts it, Maria “lifes on” only in her mother’s mind. I’d like to think both Anna and Cosette enjoyed having a mom, if only for a very short time.

When it’s polite to do so, Anna and Cosette eventually take their leave of the husband and wife, having both given and received something out of the interaction. Then Cosette uses her Takt Detector (Detakter?) and they find him exactly where he belongs, doing what he loves.

Cosette says, with genuine affection behind the cold logic of her voice, that she loves when Takt gets to play music. So do I…especially when it’s Rhapsody in Blue, one of the first pieces of music I remember listening to on our baby Fisher-Price phonograph. Like Peter and the Wolf and Beethoven’s Ninth, Blue was one of the formative pieces that made me truly understand the power of music.

Because Cosette wants Takt to play more, she’ll keep fighitng until all the D2s are gone and everyone can play music. In the meantime, Takt is given some blank musical sheets with which to finally commit his window glass-tapping reveries to paper. The break from D2 battles was perfectly timed after last week’s barnburner. New Orleans wasn’t just some random stop on their journey, it felt real and alive, and as we see, it’s strength enduring in the people who remain. Their next stop will have big shoes to fill!.

The aquatope on white sand – 18 – How to Raise a Boring Office Worker

The gang is back to work at Tingarla (fine, that’s what the sign says), and all are encouraged to come up with big event that will increase enthusiasm for marine life.

The winning idea comes from Akari, a part-timer who has been very upfront about this being Just A Job and not having any particular passion for aquariums. When Kukuru pushes for Akari to lead the way on her fish cosplay event, Akari declines.

After work Kukuru and Fuuka share another lovely waterside moment together, with Fuuka letting Kukuru rest her head on her shoulder and vent ever so briefly about something she’s needed to come clean about: she really misses being an attendant.

Fuuka also reminds Kukuru that like Akari, she wasn’t that into aquariums either until the beauty and wonder of the sea life, the smiles of the guests, and the enthusiasm of Kukur and the others caught her hook, line, and sinker.

Fuuka’s point is that not everyone ends up in a job doing what they love, and whether its marketing or tending penguins, you can’t argue that there’s nowhere Kukuru’s better suited to be considering her lifelong passion for the sea.

It’s not “too late” for Akari to become enamored of it, but even if she never is to Kukuru or Fuuka’s extent…that’s totally okay! Everyone’s different and it’s okay! There; that’s the thesis of this show.

Akari still feels a bit bad about how relatively harshly she shot down the notion of taking charge of the cosplay event, even if she was simply being honest. This job isn’t her life, at least not at the moment. She’s got college and other friends.

We get a really nice pairing with her and Karin having dinner at the restaurant where Udon-chan works—and has made improvements to the menu based on the feedback at the party—Karin tells her she didn’t invite her to talk about Kukuru, but to enjoy some tasty food with a friend. No need to sweat anything!

Akari and Udon-chan actually build a lovely little bond as two people outside the whole Fish Thing. Akari initially thought people like them were always having fun doing what they love all the time, and kind of envied that, since she just…wasn’t particularly enthusiastic about anything.

But seeing Kukuru work so hard and sometimes crash against Suwa, or Kaoru often worrying about her fish dying on her because she couldn’t tell they were in pain…Akari learns that sometimes doing what you love can be miserable.

When Kukuru realizes too late she hadn’t sent the email order for the fish stickers (rewards for the kids who identify the fish they’re cosplaying), but left it in Drafts (something I sometimes have nightmares about), the clock strikes five; Akari’s time to clock out.

But it’s not even a clock out that causes Akari to decide to return to the aquarium to help Kukuru and Karin make their own stickers. It’s because her friend had to take a rain check on their date. That, and Akari had nothing else going on, so why not help two people she likes as people, even if she doesn’t quite get their aquarium obsession?

The three work overtime to get the stickers done, and the next day, we get a day at Tingarla that’s very appropriate considering Halloween was just last Sunday: not only does the staff dress up as specific fish species, but also mermaids (in the case of Fuuka, Marina, and Chiyu) and pirates (Karin and Akari).

But nothing is more heartwarming and sweet than Kaoru dressing up as one of her favorite fairy tale characters: Urashima Tarou…with Kuuya as the sea turtle and Umi-yan as the comely Otohime. The fact that Kaoru loves the tale with a passion and has dreamed since childhood of being Tarou…it’s just the tops.

And hey, what do you know, the festivities even lead to Akari correctly identifying her first fish—the four-striped damselfish Kukuru is cosplay as. Kukuru notices the way Akari looks into the tank at the fish…it’s just a more subdued version of how Akari saw Kukuru look at the tank.

No longer apathetic about her workplace, Akari is well and truly charmed by it, but in a subtle, Akari-like way. Yasuno Kiyano really nails that breezey subtlety just as she does as the heroine from Saekano. I’m glad she got almost a whole episode in which to shine.

The aquatope on white sand – 11 – The storm

All the color and light of previous episodes is sapped from this one, both fitting Kukuru’s mood and due to a nasty typhoon rolling into Okinawa. It’s in this dim, gray, gloomy soup that we watch Kukuru go through the Five Stages of Grief. First up is Denial and Isolation. The handmade sign says it all—NO CLOSING!as Kukuru shuts herself in Gama Gama.

Ironically, this means closing the aquarium, but due to the typhoon there won’t be any visitors anyway. Gramps decides to let Kukuru be and give everyone the day off. Fuuka goes home with him, but during lunch, decides she’s not going to leave Kukuru to endure the coming storm alone—either the literal one or the emotional one. Just as she gets up to leave, Grams has bento ready for Fuuka to take to Kukuru.

From there, Kukuru goes into the Anger stage, though to her credit she puts the energy that comes with the anger to good use, going about the daily business of feeding, maintaining, and checklisting. She enters a kind of utilitarian trance, losing herself in the work, until suddenly snapped out of it by Fuuka rapping on the door.

Not long after Fuuka arrives at Gama Gama, the typhoon arrives in force, totally blocking out the sun, and bringing sheets of diagonal rain and vicious winds to the battened-down island. These establishing shots—and the white noise of the storm—really capture how dark and spooky a really bad storm gets. Day becomes night, and the outdoors themselves become a threat to life and limb.

Kukuru’s anger re-surfaces at the arrival of Fuuka, as she’d prefer to do all of this herself. But Fuuka is as obstinate as she is, and wants to stay by Kukuru’s side to help her with her dream like she promised. Her movie role doesn’t matter right now. Before they can get deeper into their discussion, the power goes out, leaving the aquarium with only seven hours of generator power before the more sensitive sea life starts to die en masse.

Just as Kukuru can’t turn Fuuka away when the storm is at its worst, she can’t turn down her help when there’s so much to do to save the fish and creatures they can. With two pairs of hands, they can do double the work. When the wind breaks a window, Kukuru’s Bargaining stage officially begins. If she can just bar the window, just Do What’s Right, everything will work out, as her daily prayer to Kijimunaa goes.

But it’s not enough. She can’t hold back the storm from causing the power to go out, the roof to leak, the windows and pipes to break, and the sea life to gradually die in the suddenly unfavorable water conditions. Her only memory of her mom and dad was here at Gama Gama, but now, just as they were taken from her, so too is the aquarium, in slow and deliberate fashion, piece by piece.

When Fuuka sees Kukuru giving up on bargaining and entering the Depression stage, she runs over and holds her tight, telling her that even if it’s the end of Gama Gama, and of her dream, it’s not the end of the future. And if they get back to work, there’s still a future for the marine life. Only they can protect them and save them from oblivion.

Kukuru snaps out of it just as Gramps, Kai, Kuuya, and Umi-yan arrive onces the winds die down. Gramps goes into Legendary Aquarium Keeper Mode (if only whatsername was here to see it!), as he knows exactly what to do in what is clearly not his first (or fiftieth!) typhoon. Now six strong, there’s enough manpower to do what needs to be done to buy time until the power comes back on. As far as we know, they don’t lose a single fish.

That said, Gama Gama took a beating, and really showed its age. Gramps promised the man who build the aquarium that he’d close it if it ever got too old, and that time has surely arrived. Having gone through the emotional and meteorological wringer, even Kukuru realizes that it’s probably beyond token repairs or improvements, and can’t keep the precious marine life safe anymore. It’s time has simply come, as it does for all things. Thus she arrives at the final stage: acceptance.

There are few skies more beautiful than those you see after a bad storm. For one thing, you’re relieved the sun is back, while the swirling remnants of clouds and other various optical effects  give the sky a more dramatic look. The color and light slowly returns by the end of the episode. In this light, Fuuka comes to realize she wasn’t just helping Kukuru achieve her dream. By letting Fuuka help her, Kukuru was giving Fuuka strength.

Fuuka doesn’t hate working hard for someone else…especially Kukuru. So when Kukuru turns to Gama Gama’s façade, again admits it is closing, and then bursts into tears, Fuuka is all too happy to be her shoulder to cry on. What comes after acceptance? Catharsis, adaptation, struggle…and maybe—Kijimunaa willing—new dreams, and happiness.

RABUJOI WORLD HERITAGE LIST

The aquatope on white sand – 10 – You can’t go home

Only a damn week left in August. A week of Summer Break. Until reopens, the aquarium closes, and Fuuka goes back to Iwate, among other things. After staring at the downtown monstrosity that reminded me of the Olympic Stadium in AKIRA, Kukuru is staring at that damn calendar with only seven days left.

Kai, whose first memory of Kukuru is watching her back tremble as she wept in her front yard, sees that back again. It’s not trembling, but he knows it’s troubled. But he can’t, because he’s just a little too slow and Kukuru is so distracted by her problems she doesn’t even notice Kai is there, and certainly doesn’t see him as a potential source of healing.

Kukuru isn’t really seeing Fuuka either. Fuuka did commit to supporting Kukuru’s dream when her own dream ended, but thanks to the call from Ruka, that dream is suddenly alive again if she wants it: a goddamn starring movie role. Of course she can’t share this news with Kukuru, who has no time or headspace for anything but her beloved Gama Gama. Seeing how Kukuru flails near the finish line really accentuates just how grown up and mature Chiyu was by comparison last week.

Chiyu can see her future and she’s lunging forward and grasping at it with everything she has. Kukuru is trying to keep her past her present and future. She’s so desperate, she resorts to asking Udon-chan’s mom to see if there’s a way to exploit the inscrutable magical realism moments she, Fuuka, and others have experienced. She thinks if she can put it out there on social media that Gama Gama is a “place of miracles” and a “healing power spot”, she can save it.

But just look at everyone’s faces. Kukuru’s desperation is clear to see. Udon-chan is the only one humoring her with a half-hearted, almost patronizing smile. Fuuka is quietly neutral. Karin is like this girl is going off the deep end.

During what was without doubt the most depressing watermelon-eating scene I’ve ever seen committed to the screen, Fuuka can’t hold in what’s bothering her anymore, even if it only adds to Kukuru’s problems. When Fuuka doesn’t enthusiastically say she’ll turning the movie role down, Kukuru cant stomach any more watermelon, or Fuuka’s presence.

In a way, it’s not fair. Fuuka has pretty much had to couch all of her issues while August has worn on and Kukuru’s various ideas to save Gama Gama have come and gone with the same middling success. But Fuuka isn’t sure what she’s doing anymore, which means she’s not committed to helping Kukuru salvage her dream. There’s no point in lying, and I’m glad Fuuka doesn’t, nor does Kukuru hide her disappointment.

Kai, who it’s clear has been working himself way too hard just so Kukuru has an extra strong back at the aquarium, finally gets a chance to spend some time alone with Kukuru, but it’s strictly business: she needs him to be her guinea pig to see if the “illusions” will occur for him. Kukuru’s obsession with saving Gama Gama is flattening all of her relationships. She only noticed Kai when she needed him.

Why she thinks sitting three feet away and leaning towards him with a notebook will put him in the right state to see said illusions…but like I said, Kukuru is desperate…almost as desperate as Kai is to help and console and comfort her. But once again, he’s a little to slow to call her name and reach out, as she buzzes off on her motorbike after their failed illusion session. He keeps getting so close! 

Back home, Kukuru’s Gramps gives her a talking-to about how it was wrong to try to lure supernatural otaku to the aquarium with promises of miracles and illusions. In effect, this week is when Kukuru’s illusory world finally comes into focus. Everyone but her isn’t saying Gama Gama is doomed because they’re being assholes. It’s because Gama Gama is doomed. Barring some serious Kijimunaa divine intervention, of course.

I don’t know of Kijimunaa is directly responsible for the illusions, but the reason for them is made plain (if it wasn’t already) when Kai, distraught over his inability to reach present-day Kukuru, finds himself behind the shoulder of his younger self when he first met her. Audio is added to this scene and it’s brought into context as one of countless times young Kukuru ran out of her grandparents’ house declaring through tears that she’s going home to “mommy and daddy.”

This was, predictably, the point at which I broke down in tears, and basically unconditionally forgave Kukuru for all of her transgressions both this week and in previous episodes. Kukuru lost her parents at a tender age, but not so tender that she was shielded from the weight of the loss. She was old enough to know, but wasn’t ready to accept, that they were gone. The home she knew and loved was gone too.

Past Kai hesitates just like Present Kai did three times prior, but Present Kai is there to give Past Kai a push towards Kukuru. He whips out a big, gorgeous fish he just caught, and Kukuru’s tears stop almost immediately.

Kai comes out of his illusion to a Kukuru hopeful she just witnessed him experiencing what she experienced. But to both her dejection and my own, Kai softly shakes his head. It was a beautiful memory, but just a memory. It was the past, and just the illusion of it. He doesn’t want to feed her any more illusions. Instead, rather than gathering her into a big hug, he puts up his hands so she can punch them and yells “Come!”

Kukuru cries as she punches, but Kai tells her to keep punching, as hard as she can, into his palms. I’m sure if he had a big beautiful freshly caught fish, he’d give her one to cheer her up. We later see that Kukuru posted a retraction on social media, so even that last-ditch plan ended in failure.

If I were her, I’d also be grateful for a friend willing to absorb my punches, my failures, my despair—all of it, for my sake. And when my fists (and their palms) were sufficiently red and stinging, I’d feel better, and maybe even be ready to take a step forward.

RABUJOI WORLD HERITAGE LIST

 

Zombieland Saga: Revenge – 12 (Fin) – Not Leaving It Up to God

ZSR’s totally epic saga of a finale starts out very stodgily, at the Saga Prefectural Office’s Special Task Force HQ. There’s a wonky procedural flavor to the proceedings reminiscent of the underrated Shin Godzilla, in that it mirrors the real life Japanese collective spirit of 1.) This Is The Problem; 2.) This Is What We Do About It; and 3.) We’ve All Got Matching Jumpsuits. Honestly I think it’s ultra badass that in dire times, even the government officials start dressing like a bike gang. Or is it t’other way ’round?

It is into this disaster CIC that Tatsumi Koutarou insinuates himself, and despite being held back by police, makes sure Saga’s governor hears his pleas to prioritize restoring the infrastructure around the Tosu area—where EFS happens to be located. Koutarou knows what Saga needs is a pure, uncut injeciton of reassurance into the hearts of every Saga resident. Something to unify them so they can all defeat this horrible disaster together.

That something is, obviously Franchouchou, who are enjoying a well-deserved bath prior to the biggest show of their lives that they’re still not even sure will happen due to the ongoing calamity.

While they rest up and make sure they’re prepared come what may, Koutarou is risking imprisonment to plead his case to the people who decide what happens in Saga, while Ookoba uses all of his media connections not for Koutarou’s sake, but for those girls who give everything their all, no matter how dead they are.

Sakura may get the day of the week wrong—and there were a good eight to ten months during Covid when I lost track too!—fate smiles on the group over at Saga FM, which is not only operational and on the air, but in dire need of personalities to fill that air time. Saki then proceeds to give a vulnerable and impassioned pep talk—one of the best monologues of the whole show—and Tano Asami absolutely nails it.

The next morning, Franchouchou, the Legendary Seven, strike out from the mall shelter they’ve called home the past few days and make the trek to EFS on foot. This offers them and us an opportunity to view both the devastation and the enduring beauty of their home.

When they arrive at EFS, it again seems to mock them with its cavernous emptiness. But instead of oppressive, I saw the venue as brimming with potential. Sure enough, people who love Franchouchou and whose lives they’ve touched start to trickle in, starting with their two first and most loyal fans, the metalheads.

Maria and the delinquents past and present file in, followed by Maimai and her classmates, Iron Frill and their followers, Oozora Light and his encourage, Hisanaka Pharmaceuticals, NHBK Fukuoka news chopper who has followed the group’s story since discovering them at the mall shelter, White Ryuu and a contingent of American troops, possibly from Yokozuka. Even the Dancing Chicken Man shows up!

It’s a beautiful and heartwarming reunion of everyone from Zombieland Saga, and their numerous powerful allies and fans combined with the might of both print, TV, and social media, ensure that this time—even in the midst of what could possibly be Saga’s worst disaster in its history—a packed and positively rocking Ekimae Fudosan Stadium.

The governor’s chief of staff reminds Koutarou that all they did was “choose to prioritize the most effective strategy, after logical consideration”, which is politicspeak for “the people need this right now and we’re going to do everything in our power to see that they get it”—”it” being nothing less than the biggest and best Franchouchou show yet.

No, the zombie idols aren’t coursing with electricity and crazy laser lightshows. Their outfits aren’t over-the-top, but call to mind seven angelic figures dedicated with every fiber of their undead being to make the people of Saga not simply forget their troubles, but to give them the courage to face and defeat them through surpassingly catchy song and dance.

This is not an episode satisfied with one climactic song. It opens with a big-league build-up to the energetic first song, then some call-and-response with the Legendary Yamada Tae (whose gibberish eventually coalesces into a franchouchou chant), which transitions into a slower and more contemplative piece.

Sakura, Saki, Ai, Junko, Yuugiri, Lily, and Tae are all at the top of their games, and the crowd—no doubt still traumatized by current events—are well and truly into it. And while not as important as the revitalizing impact they have on the people of Saga, the group gets their revenge and then some.

Not only is every seat and the entire field packed this time, but while the piddling crowd of their first disastrous EFS show didn’t call for any encores because they thought it would be just too cruel, this time there’s nothing that can stop Franchouchou from heading back out onto the stage after a quick breather.

Before they do, Koutarou prostrates himself before them and despite being a “grown-ass man” starts tearing up at the sheer restorative power of the zombie idols. Silly, Koutarou, being open with your emotions is what makes men grown-ass! As they head back out to hit the crowd with their collective soul, Koutarou tries to scrub out his blood from the floor; a truly ill omen.

Franchouchou’s final song is interspersed with scenes of Saga rebuilding and people overcoming adversity together, echoing their own personal struggles as well as their struggles as a group. Let it be said that both Franchouchou and Zombieland Saga as a series left absolutely everything on the stage in its finale.

In fact, if Saga were to, say, be destroyed utterly by an alien warship reminiscent of the City Destroyers from the 1997 blockbuster Independence Day, immediately after the concert wrapped, I don’t think a single person on or off EFS’s stage who’d deny that they went out on a good note.

That’s a good thing, because immediately after the concert wraps, Saga is in fact apparently destroyed utterly by an alien warship reminiscent of the City Destroyers from the 1997 blockbuster Independence Day. It’s kind of a downer, but it’s also the kind of irreverence and absurdity I’ve come to know and love from Zombieland Saga, and why I will miss it and each and every member of Franchouchou so damn much. What a frikkin’ ending!

RABUJOI WORLD HERITAGE LIST

Head over to Crow’s World of Anime for the latest discussion on our beloved zombie idols with Irina from I Drink and Watch Anime. Always a great read!

Zombieland Saga: Revenge – 11 – Mall Zombies

Sakura wakes up in the morning to find she’s not feeling quite right, but it’s not due to her deteriorating zombie body, it’s because the mansion is literally adrift at sea. Yuugiri, master of understatement, declares things seem to have “taken a turn for the troublesome”.

Ookoba, who was about to publish an exposé that could have potentially shut Franchouchou down, is among those Saga residents wandering the muddy flooded streets in a daze. The goofiness of the floating mansion aside, this week takes a frank look at an all-too-realistic disaster befalling a part of Japan.

But when disaster hits, people tend to come together. After the mansion beaches itself and collapses (as flashes of their fun life there flash heartbreakingly by), Ai’s factory co-worker Machiko invites the girls to the Kaiton Mall, which has been set up as an emergency shelter. She finds a quiet spot for the girls to stay at the top of the stairs.

But the girls have no intention of sitting around idly. Even without Kotarou’s masterful human makeup at their disposal, they don’t shirk from pitching in wherever they’re needed, from helping out with cooking and distributing meals, to assisting with the sandbagging, to keeping the kids’ minds off their situation by having fun with them.

When night falls, many of the kids are scared and want to go home, but their tears dry up fast when Lily starts up her infectious scat-singing and dancing routine. The way Lily likes up the kids’ faces, even Saki can’t help but be wowed by Shrimpy’s idoly power.

The next day Ookoba finds himself at the mall, where NBK is interviewing the families who lost their homes and likely everything in them. To a person everyone keeps their chin up and stays upbeat and positive, both for their own sakes and for their children’s. That’s when Ookoba overhears a man being interviewed mention “the girls” who have been doing so much for the shelter.

On a makeshift stage lit by car headlamps, Franchouchou put on a show every night both to entertain the hell out of the kiddies (who are unassailably adorable) and soothe the adults’ hearts. There was more than one occasion when I teared up, their good works were so heartwarming.

The Grinch-like Ookoba was all gung-ho about exposing Koutarou’s “exploitation” of the idols for profit, but being in that dark mall full of people trying to avoid letting their minds stray to dark places, and seeing the light and joy Franchouchou give both on and off the stage, and he finally starts to understand why Koutarou brought them back to life.

And whither Koutarou, you might ask? Like the girls were initially on the S.S. Mansion, he’s in a somewhat ridiculous situation: the underground bar is completely flooded and both he and an ailing Gramps are just barely keeping their noses and mouths above water. Fortunately Policeman A finds them, making the first time Policeman A has done something useful!

Koutarou is freed from Davy Jones’ Locker none too soon, as the girls’ hastily applied makeup finally begins to chip, flake, and crumble. Before long all of them are in full zombie mode, and with a show to put on that night, their options are limited. An eavesdropping Ookoba spots them all with their natural looks, astonished more than anything else.

Koutarou is on his way to reunite with Franchouchou (thanks to a ride from Misa, using her boat to transport releif supplies) but won’t make it in time to help them. No matter; Junko comes up with a rather ingenious solution, using the materials she brought to make Ozaki dolls to make masks for everyone.

Unfortunately, while they’re able to sell the masks to the kids, who notice their resemblance to the dolls, as soon as the idols leap into the air and come back down, the masks crumble and fall away, and the crowd gets a good hard look at their dead gray skin, scars and bandages.

But here’s the thing: the kids are more confused than anything else. When the idols come clean and say they’re zombies, the kids dispute this. They define zombies as being scary. Franchouchou aren’t scary to them, they’re fun and cool and cute. Ergo, they’re not zombies, they’re Franchouchou.

Ai and the others go for it, hardly able to believe their luck. But in a way, it’s only appropriate that their hours of tireless, selfless hard work at the shelter, doing what they can taking care of others because it’s the right thing to do, be rewarded with a pass on their zombie “disguises.”

Ookoba can also hardly believe how lucky the girls are, but now appreciates how many risks they take every day of their existence. Koutarou sidles up to him and declares, simply, that Franchouchou are the [dis]”embodiment of pure idols”, and Ookoba is in no position to disagree.

As he lovingly reapplies each of the girls’ proper makeup to make them look alive again, Koutarou declares that their revenge concert at EFS will go on as planned in sixteen days, with little or no practice. It has to go on, especially now. Saga was hit by catastrophe, but came out all the stronger and closer for it.

As he takes his leave, Sakura tracks him down and thanks him for making her in idol from the bottom of her no-longer-beating heart. Sakura’s words cause Koutarou to recall flashes of his own failed past trying to make it big  when he attended Sakura’s funeral and held her battered, un-mailed audition package. While he knew he couldn’t save Saga on his own, he reached out to Gramps to bring back Sakura and the rest of the best of Saga throughout history.

For what I believe is the first time ever, he fully acknowledges Sakura, telling her she has “it”. She and the others have the potential to become “eternal idols loved around the globe, and being Franchouchou’s manager, he’ll eternally have “it”, too. It all starts with their revenge!

Irina and Crow talk episode 11 here. Check it out!

Super Cub – 07 – La Vita in Moto

Koguma has owned her Cub for half a year, while Reiko bought a new Hunter Cub. Not only do they carry themselves like the motorbiking equivalent of old salts, they  come off as old, close friends. They hang out a lot more, their earlier clipped greetings replaced by more consistent banter. Koguma even messes with Reiko, fining her for saying it’s cold, then accepting a ginkgo leaf plucked from her hair.

Everyone is saying its cold because autumn has arrived, and with it the school’s cultural festival. Koguma and Reiko’s tiny classmate Shii leads the executive committee, who have decided on an Italian-style coffee bar. Reiko knows Shii since her family runs a bakery she frequents, but when Shii asks for after school volunteers, Koguma puts Reiko’s dire need for new riding gloves first.

Why Reiko’s wealthy parents would let her go around with holes in her gloves, I can hazard a guess: they don’t know what shes up to and are too busy with their own stuff to ask. I love how Koguma keeps their shopping trip focused by taking Reiko by the arm; it’s so nice to see her being so assertive!

Koguma’s dry but fertile sense of humor continues when the two head to Reiko’s cabin to hang out, as Koguma has little patience for Reiko’s waxing poetic about non-slip work gloves. The next day, quite by accident, Koguma and Reiko end up drawn into Shii’s café plan.

When the teacher flakes out on transporting the equipment they need from the Kofu school, and Koguma overhears the committee pooh-pooh a motorbike’s cargo-carrying abilities, she steps in and volunteers to assist: partly to uphold her Cub Pride, but also because she and Reiko have the means to help.

Those means include a trailer from the gym and a frankly ingenious damped rig for carrying delicate cargo (including soba in breakable bowls!) The bike wives don their jackets in the autumn chill and get to wrenching on each others’ rides, until they have themselves a pair of pack Cubs.

When Shii comes out to see them off, Koguma and Reiko give her some percolators and tell her where she can find everything else she needs for an “classic American saloon”-themed café, in case they fail to get the equipment back in one piece. Showing her true biker-girl colors, she says you should always have a backup plan.

The resulting ride is all too familiar to Koguma, who rode to and from Kofu dozens of times for her summer job. Her teacher friend greets her with a handshake, and when she sees the girls’ bikes, she’s impressed and even inspired to procure a relative’s used Cub. When Koguma says she should get a new one and Reiko adds that old ones are “nothing but trouble”, the teacher says she “wouldn’t mind that kind of trouble.”

Thanks to Koguma and Reiko’s motorized heroics, Shii and the class’s Italian cafe is a resounding success. More importantly, a great weight of anxiety has been lifted from Shii’s slight shoulders as she pulls off her plan with aplomb. As she switches on the espresso machine and it starts to make those satisfying brewing sounds, she unleashes a beautiful smile very similar to those Koguma flashes when things go her way.

Koguma and Reiko are ready to make an Irish exit when Shii comes out and offers them some Italian coffees, a humble token of her gratitude for everything they did for her. The biker wives chortle together and gladly accept the warm drinks. Then Shii compliments their bikes as “terrific”—an adjective Koguma had never thought to assign to them.

Shii says she wants to right one someday, but is afraid she’d fall off like she often does on her regular bike. Koguma tells her Cubs are made so that “you have to want to ride them, or they won’t let you,” saying a spooked rider will spook the Cub. I don’t doubt her, as she’s logged a good many kilometers.

Still, I hope that Shii, this “delicate young lady” of whom Koguma once had a “washed-out light blue” impression, but now sees in her the bright sunny azure of a summer sky, comes to befriend our Cub Girls…She couldn’t ask for cooler people to befriend, and maybe she’ll muster the courage to join the club!

Warlords of Sigrdrifa – 10 – Don’t Be a Memory Just Yet

Odin makes it official via hacked video feed at an international summit: he’s provided humanity with weapons to use, a motive to fight, and now enemies to fight. Now it’s up to them to resist their destruction. As far as he’s concerned, Ragnarök isn’t over—it’s still nigh.

Miko notes that Sono has seemingly become stronger following the loss of Yayoi, and also proposes they carry on with Tateyama’s summer festival in spite of the ongoing crisis. After all, if not now, when? Claudia accompanies Satomi on various PR gigs to shore up support for the next battle.

As for Azuzu, she’s extra-burdened by the weight on her shoulders, believing she’s the only one around her “smart” enough to comprehend that if they lose the next battle, it’s curtains for humanity. When Miko wakes her up and presents a yukata for the festival, Azu is furious: how can you think of festivals now?

She lashes out at Miko and runs off because she’s scared, and Miko knows it, so she runs around trying to locate her. Sono hides Azu, but maks it known that pretty much everyone agrees with Miko that this isn’t just an appropriate time to celebrate and make memories, but the only time. After the next battle, memories may be all remains of them.

After a brief chat with Claudia, who is as happy and at home in Takeyama as ever, Miko realizes where Azu has gone: the same vantage point where she used to gaze out at the sea when she first arrived. Azu is scared, and apologizes for being weak; Miko tells her she’s scared too, and tells her not to confuse being a crybaby with being weak.

The two lean closer, acknowledging that they may die very soon, but Miko assures her that if one of them dies, both of them will, leading to the most haunting lines of the series: “I’ll wake you in heaven for breakfast.” Now that they’ve made up, they join Claudy and Sono for the festival.

It’s a big success, as they and the townsfolk have a ton of fun doing standard festival stuff. Miko has Azu cram into her Hero Wing to apply the finishing touch: a fireworks display during the casting of water lanterns, meant to console the living as much as guide the dead.

Claudia takes it all in, as it confirms her feeling of home in this place where she one felt so out of place, and adds her song to Miko and Azu’s display, tearing up in the process. When Satomi and the head mechanic see her cry, that settles it: they, and everyone beneath them will do everything they can to protect those tears. The calm has now come and gone, and now it’s time for the decisive storm.

Warlords of Sigrdrifa – 09 – Don’t Be a Baby

In the opening moments of this episode, Sonoka gingerly approaches her Hero Wing as if it were a vicious wild animal about to strike, and finally collapses into a quivering heap from fear and anxiety. My breath was short just watching her, because I knew she really really shouldn’t get in that cockpit. Thankfully she doesn’t, and the guys take off in their modern fighters to join the battle, telling her they’ve got this.

The battle itself isn’t going well, as whatever Miko blows up, whether it’s the Tertiary Pillars or the Secondary’s core, regenerate almost immediately, rendering all their hard work moot. It’s like they’re caught in a time loop. And in Odin’s extradimensional “temple”, Claudia fights of the golems, one of their escorts is seriously injured, and Azusu realizes something and…freezes.

That injured soldier ends up sacrificing himself to buy the others time to flee, and Claudy has to slap Azusu to snap her out of her brain feedback loop. All that matters is that Azusu gets back to Tateyama with the knowledge she’s learned. Back at the base, the Pillars are approaching, but the pregnant civilian woman has already gone into labor.

The doctors tending her won’t abandon her, but try to think of a way to move her out of harm’s way. Sono witnesses these “ordinary heroes” and remembers her big sis Yayoi telling her to look in her charm if things get to be “too much”. Inside the charm, Sono finds a handwritten note with the words Yayoi said to her many times: “Don’t be a baby, idiot!”

Tough love to be sure, but Sono is able to laugh at the words, and recovers her nerve. I’m no psychiatrist, but I’m pretty sure this isn’t how PTSD works—there’s no cure for it in reality, though it can be successfully treated, managed, and minimized—but it works enough for Sono to confidently and heroically stride back into the hangar, hop into her Hero Wing, and join the battle.

Miko is elated to find Sono by her side (better late than never) since she’s almost out of ammo. Sono’s fully loaded, and helps plow the road so Miko can make the most of her remaining ordinance. The thousands of spinning gears around them have been a clue for how to defeat the Pillar all along: they are a clockwork that enable it to turn back time and repair itself.

Once some of the gears are jammed with Tertiary Pillars and Miko splashes the Secondary’s core, the whole intricate Rube Goldberg machine falls apart. The Pillar is destroyed, leaving a big ‘ol tree, and the 909th have their first victory in a long time, and it feels so good.

Claudy, Azuzu, and the surviving escorts make it out of Odinville and Claudy successfully closes the portal; Azuzu saves her from being pulled back in by one of the golems. The four Valkyries reunite to join the celebration of the new birth, which brings light to an otherwise dark and death-filled time.

Their celebrations don’t last long, as Azuzu presents imagery of the murals they found in Odin’s temple, which suggest that while they’ve seemingly been fighting to prevent Ragnarök, the fact Norse mythology doesn’t exist anymore suggests Ragnarök already happened. That means Odin has been lying to them at best. The episode ends with him in the temple, insisting “we have not yet fallen.”

Following a recap, this episode offered a welcome glimmer of hope for our four air maidens and their cause, but their patron god has yet to reveal his true intentions for them. I also can’t help but feel like things were resolved too neatly and easily, particularly Sono recovering from her PTSD enough to fly again…just from reading a note.

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