Tokyo Ghoul:re – 07 – Congratulations and Recollections

The sheer number of players big and small in the Tokyo Ghoul universe can make darting from one group to another a daunting task, especially for one not versed in the manga upon which :re is based. Still, the sight of all those myriad faces, most of them familiar, lend the world a lived-in, oddly comforting atmosphere.

Then there’s the new faces, our Quinx Squad, who come out of the great Auction Raid not only none the worse for wear (relatively), but having distinguished themselves to a man (and in Saiko’s case, to a woman). The raid ends abruptly—which I was hoping for. Sasaki takes Hinami into custody (after Arima allows it), and Rabbit and the other members of Aogiri Tree retreat.

Most of the surviving CCG investigators are promoted in a ceremony, with Tooru jumping from 3rd to 1st class for his conspicuous valor (no doubt irking Urie, who probably wishes he outranked his Quinxmate) Their leader Sasaki becomes a Senior Investigator at a very young age.

As the Doves celebrate their victory, Akira visits her father’s grave, eager new members join a “cursed” squad, Tooru is coached in knifesmanship by Juuzou, and a familiar green-haired lady leaves something in the Quinx Squad’s house’s mailbox.

The celebrations continue when Sasaki invites Akira and Arima over for a dinner party, preparing a sumptuous feast for them and his squad, and giving everyone gifts to commemorate their promotions (or in Arima’s case, just ’cause). After so much peril, blood, and death, I liked the return to the warm and cozy home life of the squad.

Even stick-in-the-mud Prince Urie, who manages to be both insufferable and sympathetic, chips in, while the higher-ranked investigators seem happy for the respite; there’s no other motive for Sasaki inviting them except perhaps to show them  how much his ragtag squad has gelled.

Then Sasaki opens the package addressed to him. It contains Kaneki Ken’s mask, as well as a novel by Takatsuki Sen (who also happened to be the deliverer of the package). If this is an effort by her to help Sasaki remember more about Ken, it seems to work in a very specific and poignant way.

As Shirazu visits his injured, unconscious sister in the hospital (something Urie also happens to see) Sasaki ends up in a cafe being served coffee by Touka at the Cafe :re, and thinking how familiar the coffee, the waitress, and the other patrons of the cafe feel.

Then walks past Anteiku in its prime, with Yoshimura looking on before walking in. Sasaki looks again, and the cafe is gone, replaced by a cleared lot and orange cone barriers. He must have been seeing through Ken’s eyes.

Tokyo Ghoul:re – 06 – Filling the Void

The Quinx Squad remains split into thirds as the raid enters its final stages—and you get the sense that they’d do better as a single unit. Thankfully, Urie is not all alone when he decides it’s time to unleash his “Frame 4” power…because it doesn’t go all too well for him!

Once Big Madam can gauge his power, she realizes he’s punching way above his weight, and takes him out with a barrage of blows. Tooru is there to comfort Urie in his defeat (when “ME! ME! ME!” becomes “O Woe is Me!”), while Juuzou has backup and no qualms about bringing down his former “Mama”.

Meanwhile, Shirazu and Saiko are fighting Nutcracker with Hayashimura…only Saiko…isn’t really doing anything; simply asking what she should do. Shirazu knows what I’ve come to suspect (and which was kind of obvious): Saiko has the highest latent ability among the Quinx Squad members not named Sasaki Haise.

Saiko is also motivated by a desire to help Haise, and her burst of violence, while off-camera, puts the Nutcracker on her ass. Shirazu finishes her off, but not before Nut says something very “human” about always wanting to be pretty.

As Shirazu and Saiko defeat Nutcracker, Juuzou and the XIIIth take out Madam, leaving Owl and Haise as the one remaining main event of the raid.

Haise is scared of giving in too much to the Kaneki Ken within him lest he lose himself, but Owl takes advantage of his hesitation by utterly laying waste to him, while one of his associates broadcasts Haise’s screams of pain over the P.A. system, leading Saiko to race to where he is.

Saving Haise from an early grave is none other than Fueguchi Hinami, who states that Haise is too valuable for Owl to simply eliminate on a whim. Owl doesn’t like that, but Hinami can hold her own against him, at least long enough for Haise to get his shit together and summon enough of Kaneki’s power to fight back against Owl himself.

The process whereby Haise does this is by realizing that while he fears Kaneki—and rightly so—there’s a part of Kaneki within him that is still a child, and similarly terrified. It’s not about competing with the guy; it’s about relating to him. He shouldn’t fear the void, he should embrace it, and Ken. If he doesn’t, he and his squad are toast.

I’ll be honest, the raid lost a bit of steam from the first episode to the second, and between Big Madam’s wildly variable mouth size and the huge number of seemingly mortal wounds that turn out not to be not that bad, the decline in my enthusiasm has continued into the third. The fourth will surely mark the end the raid (one can hope). We’ll see where Haise and the Quinx Squad stands then.

Re:Creators – 20

One by one, Team Meteora’s bag of tricks are neutralized or absorbed by Altair, who unlike other creations, never had a backstory or any distinct story at all that she is tied to. Instead, she’s an open source character whose abilities and power are as infinite as the internet.

She is, as she says, a product of emotion, not logic, both in her sole motivation (to avenge her creator by destroying the world that rejected her), and the way the vast and ever-expanding network of creators who fuel her existence and acceptance has reached a near-relativistic scale.

This is why she can take away Hikayu’s new martial arts abilities with one strum of her rifle and even turn the tables on Sirius, her essential copy and the last remnants of Shimazaki Setsuna’s original creations, turning their secret weapon into one of her own to restore herself, complete with new outfit.

Throughout their struggles, Meteora and the Creators and Creations on their side have had to abide by certain rules, which means they were never going to be able to defeat an entity that surpasses those rules and can change them or make new ones on the fly.

Enter Chikujouin Magane and Mizushino Souta, with the last weapon against Altair, one that, if it’s ineffective like the previous ones, will result in them resigning themselves to the fact the world really will end.

A lie about a lie (in this case, the impossibility of beating Altair) turns inside out, transporting Altair and the others to the day Setsuna took her life, just as she is approaching the train platform from which she intends to jump.

This development, prepared mostly in the background by Magane and Souta, totally flips the script, as it messes with cause, effect, and reality in ways nothing else in their arsenal had been able to touch.

Will Altair find a way around this as well, her rage further fueled by her foes’ readiness to drag her dead creator ‘out of her grave’? Are hours numbered? Or will she stand down on her own, without having to be destroyed?

Shingeki no Bahamut: Virgin Soul – 13

As it turns out, Charioce wasn’t being overconfident about his chances against the gods. Sure, it looks like a rout at first, but once the human king activates his secret weapon Dromos, the battle not only sways in man’s favor…Gabriel straight up runs with her tail between her legs, leaving her (very insubordinate) army to be wiped out. El tries to keep fighting, but he ends up being the overconfident one, and is rendered unconscious in a blast from Dromos.

It would appear the weapon worked almost too well, as Charioce doesn’t really seem to know what he should go do with himself after the gods retreat. That’s mostly because the winds literally blew Nina into his arms. When Nina sees that Jeanne, Kaisar and Rita are in danger (and who knows about Favaro; he’s blown elsewhere), she insists the king hug her.

Nina hopes she can appeal not to the cold, evil king, but the warm, kind young traveler who danced with her. He acquiesces to her demand, and before you know it boom, she’s a dragon again. This certainly seems to prove that only Charioce can transform her now.

The Black Knights try to capture her with a colossal golem, but Nina the dragon is far stronger than Nina the girl, and Nina the girl is redonkulously strong. As such, whenever it seems the golem has her number, she finds an extra store of strength with which to stay in the fight.

That fight ends when she finally dives through the golem, blasting a hole through it that deactivates it for good. Then the dragon approaches Charioce, who touches its head, casuing Nina to transform back into a (naked) girl.

Nina appears with the wagon to pick up Nina and Jeanne, while Kaisar distracts the guards, who quickly beat up and re-capture him. Favaro is still at large, which is why when the wagon is safely in the air, Rita jumps out to go “check on” the lads.

Left only with orders to look after one another, Jeanne decides her best next move is to head for the land of the gods, where she might be able to see El. She doesn’t know how to get there, but Nina remembers her granny talking about the place often, so they decide to head instead to Nina’s home village…which should be fun.

Meanwhile, Gabriel is a nervous wreck after having seen Dromos, which she didn’t think the humans would be able to build at all, let alone so quickly. That begs the question what the heck Charioce did to make that happen, and considering it’s the worst threat to the balance of the world since, well, Bahamut, it clearly falls under the category of “things safe in no ones’s hands.”

Shingeki no Bahamut: Virgin Soul – 12

The plot of this episode couldn’t be simpler: as Rita, Nina, Jeanne, Favaro and Kaisar escape the prison, the battle between humans and gods commences—and quickly turns into a rout, forcing Charioce to use “The Device”, a WMD cure that looks far worse than the disease and which I have little confidence he’ll be able to control.

Speaking of controlling unknown quantities, Sofiel continues to worry about how Gabriel is using El as the linchpin of their attack. Gabriel, apparently quite jazzed up about going to war, dismisses Sofiel’s wordless concerns with a sidelong glance. But Sofiel is still full of doubt and apprehension; we should keep an eye on her.

Down in the depths of the imperial prison, Rita has no trouble re-springing Nina and Jeanne, and the three women embark on a harrowing escape from an almost unreasonably vast and relentless garrison of guards.

The chase is depicted from a variety of different areas of the prison, and from many different angles, colors, and speeds, keeping things from getting repetitive. It’s a positively rousing adventure, and it’s especially satisfying to watch the ladies taking care of business without help from, say, Kaisar and Favaro, who are still locked up on the men’s side.

None of them escape before Gabriel’s giant celestial donut appears ominously in the skies over Anatae. Charioce has a giant, impressive and deadly-looking force waiting for the gods, but one piercing glance from a fully-operational El renders all the humans’ (and subjugated demons’) fancy toys inert.

From there, the heavenly shock troops are deployed, and waste no time demonstrating why You Do Not F*ck With The Gods. Each one of them is able to take on entire platoons and battalions. It’s enough to make Kaisar’s younger Orleans comrade essentially call for a timeout; though no such halt in the battle is forthcoming. The humans asked for a war, and Gabriel has given them one.

Our heroine trio eventually make it to the other side of the prison, and Favaro decides it’s ready to reveal the secret ability of Kaisar’s metal hand as an explosive device when the right gang sign is made and words spoken. Kaisar is, not unreasonably, quite cross upon learning his hand was explosive all this time, and would like the next one Rita makes him to not have that “feature.”

Both those means of escaping their cells and the moment when Favaro and Kaisar finally cross paths and team up with Rita, Jeanne, and Nina, makes for some warm and laugh-inducing levity in an otherwise intense outing.

Naturally, Favaro makes an inappropriate comment about Nina’s “development”, and Kaisar and Jeanne’s reaction upon reuniting made me a shipper on the spot. The band has gotten back together at the perfect time: when the sh*t is categorically and profusely hitting the fan.

Gabriel has backed Charioce into a corner, but he doesn’t waver in calling for the activation of the previously-mentioned “Device”, which rises out from beneath the prison (destroying said prison in the process…collateral damage much?) and resembles a Laputa core. It seems poised to fire upon the god donut.

It’s the kind of bahamut-like escalation it will take the maximum effort of our heroes to overcome—possibly even a sacrifice or two.

Shingeki no Bahamut: Virgin Soul – 08

The things that went down last week and at the beginning of this week can’t be undone; there’s no convenient return to the status quo where everyone scatters but remains free.

Instead, Kaisar crosses the line into straight-up treason by interfering with and raising a sword to King Charioce, in an attempt to stop him from fighting Azazel.

Azazel doesn’t want Kaisar’s help and is through listening to his prattle, so Kaisar ends up having to fight both Azazel and Charioce at once, in another nicely-animated little setpiece.

He bests both of them, thanks to a well-placed fist and his metal arm…but while the fight is over, there will be consequences for all involved.

Mugaro, who came to try to help Azazel and the demons, ends up captured by Sofiel, who goes ahead and captures Bacchus and Hamsa while she’s at it. Azazel pleads with Nina to transform into a dragon already, but Nina is confused, overwhelmed, and most importantly, her heart is not racing.

Since that’s only way she’s ever been able to transform, and because she’s never willingly transformed, she can’t become a dragon, so she’s arrested along with Azazel and Kaisar.

All the townsfolk who know and love Nina know she’d never be capable of treason against the king, but when they defend her too forcefully, they’re threatened with charges of treason, and everyone clams up. Not Nina herself, however. In shackles, on her knees, and without leave to speak, Nina lets Charioce have it with both barrels, with the general thesis of her rant being that he’s an evil bully of a king.

In a show full of characters with overly florid language, it’s nice to hear Nina speak plainly but forcefully about how much Charioce sucks. If she recognizes him as her date during the festival, she doesn’t let on, and Charioce doesn’t reveal himself to her. He orders her and Kaisar be sent to the prison tower, where they’ll stay “indefinitely”, and more importantly, be unable to further interfere with his plans.

Those plans involve finishing off the gods, who he’ll allow scored a win by capturing Mugaro, but still thinks they’re being overconfident, and likes his odds of destroying them, after which Jeanne d’Arc will finally stop praying.

The name Jeanne gave her child Mugaro is “El”, and that’s what Gabriel calls him (her?) while trying to make a deal: if he lends his power in helping them put the humans back in their place, he’ll be able to see his mother again.

As for Bacchus and Hamsa, they’re being held in some kind of strange void, also likely indefinitely. Hamsa tries everything to free them, but Bacchus isn’t sorry for protecting Mugaro, which he did because he merely “felt like it”, and isn’t okay with them using him.

Nina and Kaisar’s imprisonment (the bickering ferrymen was a nice detail) also offers them the opportunity to meet a couple of very interesting people with cells adjacent to their own. Nina discovers Jeanne d’Arc, while Kaisar spots a grizzled, bearded Favaro Leone, who finally makes his entrance in Virgin Soul.

By the end of the episode, we have Mugaro, Bacchus, Hamsa, Nina, and Kaisar all in custody or imprisoned; only Rita is free. It’s a refreshing, stakes-raising development after many earlier close calls. I’m not sure how everyone is going to get out of their cages, or what role Favaro will play, but I’m certainly eager to find out.

Shuumatsu no Izetta – 05

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Fine’s coronation is also the stage chosen to unveil Izetta to the world, and it’s fun to witness medieval ritual juxtaposed with flashing still and movie cameras of the modern era, just as it’s fun to watch Izetta take care of business, wiping out the modern might of the Germanians with magically enhanced medieval weapons.

The first stage in Eylstadt’s strategy to, well, survive, is to make the world know and believe who and what Izetta is. But neither the Germanian king nor Major Berkman doubt whether she’s real. The king wants her, badly, while Berkman wants to cut Eylstadt’s propaganda off at the knees by identifying and exploiting Izetta’s still-unknown-to-the-enemy weakness.

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While fun, the merging of eras is also jarring, just as it’s jarring to see Izetta unleash hell against the Germanian army in front of cameras, then return to the palace to be praised like a good girl who finished her chores. It’s a lot for Izetta to handle, but she has promised to serve ad protect Fine with her dying breath; she’s not the kind to back down just because things are tough…or weird.

More than anything, Izetta is a witch who has been used dwelling in the shadows and edges of the world. Now she’s the exact opposite: a global celebrity with a fairy tale story so compelling that the people want to believe. Not only does Eylstadt want them to believe, they need them to do so, in hopes of gaining powerful allies against Germania.

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If this is to be merely a 12-episode show, I’m pleased with the generous pacing so far. Not only is Izetta unveiled and placed into immediate use in order to quickly build up her public persona as a magical force of resistance against a no-longer invincible-looking enemy, but the enemy strikes back just as fast, advancing on the Veile Pass – a place with no Ley Lines for Izetta to draw from.

The Germanian King’s adviser Eliot is sure to remind his majesty that the reason they’re invading Eylstadt is to gain supply routes between them and Romulus (i.e. Italy), not merely to capture a witch. This pass is part of that route. As it happens, Private Jonas is assigned to its defense, which won’t include bombings due to a.) the thick fog and b.) the fact the pass is worthless without intact roads to use.

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Sieg Reich and Fine’s royal guards (who are all or mostly female special forces) draw up an intricate plan that serves to hide Izetta’s inability to use magic, by drawing upon stagecraft and showmanship in a battlefield setting.

A dummy Izetta is flown behind a plane, lands on a ridge, and is replace by the real Izetta (refusing to let them use a body double), who must talk a big talk before planted bombs are detonated, taking out the advancing enemy.

It works far better than it should have, thanks to an abundance of luck in both weather and geography. But conditions won’t be so favorable in every Ley Line-less area the Germanians target, so even though Berkman hasn’t found Izetta’s weakness yet, doesn’t mean he won’t eventually.

It may happen far sooner than Eylstadt thinks, thanks to some bad luck: Berkman has a spy posing as an Eylstadt officer who happens to be in the same outfit as Jonas. There’s every indication either he or Jonas overheard Schneider talking very loudly about Izetta’s weakness by a creek.

That’s the kind of carelessness that can lose a war, and I’m not optimistic Izetta won’t be re-captured by Berkman at some point.

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Shuumatsu no Izetta – 04

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Word of Germanian defeat and rumors of a reborn White Witch travel all the way to Neu Berlin (where it seems they successfully built the Volkshalle) and the Germanian leader, who is excited by the news of a witch in modern times.

For the record, these guys don’t seem as bad as Nazis, but they are most certainly bad guys: arrogant bullies who pick on their weaker neighbors as part of a larger plan to dominate the continent and likely the world. Their power must have a check to avoid wholesale death and suffering.

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So far, the show seems intent on keeping that potential check, Izetta, as modest and grounded as possible, befitting both her past status and her debt to Princess Fine for saving her from a mob. Izetta takes nothing for granted: not the bed she wakes up in, or the cheerful maid Lotte who is assigned to her.

Little does Izetta know that just by being there, she’s basically threatening to usurp the right-hand-woman position currently occupied by Bianca, who is still suspicious of Izetta’s abilities and motives. However, when Lotte slips off her stool and Izetta gets konked on the head by a stone jug, Bianca feels responsible for the injury.

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This episode lacks any big battles, but sets the stage for an entirely new battle Eylstadt must fight—and win—to have any chance at peace: the PR battle.

To that end, Fine appoints her Grand Couturier, Lady Elvira (Hanazawa Kana in an adult role)—a kind of alternate-WWII version of Effie Trinket—to help polish Izetta’s image as the famed White Witch and saviour of the country. Elvira is also very handsy; quite inappropriately so.

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Izetta reveals to Fine and her war council that her powers don’t come from within, but are dependent on a network of ley lines distributed through the lands. In some places, like the old capital, she cannot use her magic at all; in the old capital, the lines are dense, and the depths of the old castle they find a helpful map so they’ll know where she’ll be most effective.

That being said, Fine is keeping it the highest of state secrets that Izetta has any weaknesses at all: winning hearts and minds of both her own people and potential allies abroad is dependent on the lie that Izetta is invincible, and that is part of the burden both women must bear on top of  actually fighting and winning more battles.

With the enemy not only well aware of Izetta’s existence but having previously had her in captivity, we’ll see what countermeasures they’ll come up with. In the meantime, Fine succeeds her recently deceased father as Archduchess, with Izetta the White Witch by her side. There’s no turning back.

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Macross Delta – 13

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In case we forgot, Macross Delta reminded us it can present an epic climactic air-and-space battle, augmented with the dualling, increasingly powerful songs from Prince Heinz and Walkure. But before the aerial battle down on Ragna, both Johnson and Gramia play a little game of chess with their respective armadas, and the Sigur Valens’ stereo system gets knocked out. Alpha, Beta, and Gamma Squadrons engage the Valens, but Hayate, Mirage and Delta go after the Aerial Knights led by Keith.

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Delta also has to contend with NUNS, which considers their gambit a failure and detonates a nuke-type reaction bomb in the Protoculture Ruins, causing a massive explosion that threatens to consume Delta Squadron. Hayate manages to escape the blast radius, but his plane is wrecked and he has to eject. Freyja steps down from the stage to check on Hayate’s status, but it’s Mirage who rescues him, and gets a warm, unexpected hug in return.

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Not long after that, the ruins reappear in a different form, and connect with the Windermeran flagship, enabling Heinz to pipe his song out to the masses of Ragna, resulting in instant Var contamination. Johnson orders all units to pick up as many civilians as they can and retreat from Ragna, meaning for all intents and purposes the Windermerans have won.

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Walkure fights to counter Heinz’s song, but Heinz risks his life to boost his output, and the Windermerans take a shot that shatters Walkure’s stage shield, injuring Mikumo (who shilds Freyja from harm, showing she’s not all about herself). The Valens fires a huge cannon to finish the Island ship, but Johnson swoops in just in time to absorb the hit before plunging into the sea in one of the many fist-pumping moments in the episode. With that, Freyja realizes her song simply must reach Hayate at all costs, so she jumps off the ship and starts flying, using her rune and her voice to ride the wind.

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Hayate gets his groove back, is able to read Keith’s moves, and actually seems to best him, While Mirage rescues Freyja from a watery grave. Both Freyja and Mirage then risked their lives to keep Hayate—and their longstanding flames—alive for Part Two. Walkure joins Freyja’s extended arrangement of the OP, the Elysion emerges from the waves and takes a shot at the Valens, and Keith takes a nosedive towards the ruins (it’s unlikely he’s dead though). Walkure, Delta, and the Ragnan evacuees escape Ragna, now a Windermere-held world like the others, and Gramia dies shortly thereafter.

Lord Roid is put in charge and announces the completion of the Starwind Sector. But they’ve surely only won this latest battle. As long as Walkure have a voice and the Deltas have their planes, the war isn’t over yet. Until next season.

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Macross Delta – 12

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To quote Ron Burgundy, of all people: “Boy, that escalated quickly.” I thought we were being set up for a huge battle in Al Shahal, but Heinz’s song is so powerful, Al Shahal falls in fifteen minutes, putting a very large target on Ragna, the last world they haven’t annexed.

I like how off-guard Walkure and Delta Platoon are by this news; it matched my own surprise quite nicely. I knew our heroes would be heading into battle very soon; I just assumed Al Shahal would last longer than fifteen minutes—shorter even than the running time of this episode.

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But you know what? I’m glad the stakes have so rapidly escalated. I like the mild sense of dread and disquiet everyone wears on their faces, and the desperation in all of the remaining forces amassing at Ragna for what could be their only shot at a serious counterattack. The only reason they have any time to prepare at all is because King Gramia won’t allow Heinz to sing again so soon; though Heinz says he’s ready to sing again at once.

While Heinz rests, Arad promotes Mirage to 1st Lieutenant and puts her in charge of Delta Platoon, while Keith continues to question Roid’s dedication while Roid worries that Heinz, Keith, and Gramia are all intent on burning out in a blaze of righteous glory…without any plans for the future of Windermere. As Roid puts it, a new wind must come to take the place of the old, just as Mirage must step into Messer’s place.

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Ernest Johnson is prominent this week, and not just because he’s the commander of the counterattack; he actually trained King Gramia when he was a lad (the king is 35, old for a Windermeran, but no one else). He knows how proud he is and how far he’ll go to preserve his people’s honor. Then a liason from NUNS arrives to inform Johnson that his forces are to destroy the Protoculture ruins on Ragna to prevent the Windies from taking control of the planet and the cluster.

This plan seems akin to releasing all the ghosts from their custom-built storage facility in the basement of a run-down firehouse in Ghostbusters (the original, not the upcoming film): a bad idea that could have unpredictable, possibly cataclysmic consequences. Put simply, the ruins are dug in too deep in Ragna, who knows what destroying them would do to the planet? Probably nothing good.

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When Lady M gets NUNs to agree not to destroy the ruins until after Johnson’s forces counterattack, I felt very relieved for the people of Ragna. Meanwhile, Walkure and Delta mentally prepare for the imminent battle of their lives. Hayate, Freyja, and Mirage all independently end up on the same flight deck, though Mirage hides while the other two talk, though I like how she doesn’t know why she’s hiding.

She catches a couple of tender nuggets between the couple about things like how far they’ve come together, the mutual respect they’ve developed, and their commitment to keep fighting for each other, their friends, and their freedom, but it’s not like they snog or anything. Even better, Mirage’s comms blow up, giving away her position, and rather than run off in a tizzy, Hayate has her stand her ground and encourages her as he and Freyja encouraged one another. All three intend to get through this, together.

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When the previously stationary Macross Elysion finally burbles to life and lifts off into orbit and fold space, it’s a pretty impressive and awe-inspiring moment: very much the ‘good-guy’ equivalent of the Windermeran flagship launch last week.

Then the Windermere fleet intercepts them, and we see how comparitively puny the Elysion is, and I got a lump in my throat. Okay, maybe this isn’t going to be as easy as giving the aggressive schoolyard bully a bloody nose…

In terms of raising stakes, building tension, putting us in the heads of its characters, and sheer adrenaline extraction, this episode of Delta put all the pieces of the previous eleven together and delivered a must-watch experience, even absent the actual battle. I hope the payoff matches the excitement of the setup.

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Macross Delta – 11

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Denial, Anger, Bargaining, Depression, Acceptance: the Five Stages of Grief. Macross Delta wsn’t going to cheapen Messer’s apparent death by bringing him back, so no one is really in denial.

Hayate, Freyja and Mirage are angry that they didn’t do everything they thought they could to prevent his death. Others still have more or less moved to acceptance, or at least the veneer of it, in the case of Kaname and Arad; keeping busy so the veneer doesn’t crack.

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Heck, even Lord Keith is angry about to loss of his wind-dancing rival, putting a blade to Bogue’s throat when he mocks the dead. It’s an interesting moment for Keith, who shares a moment on the balcony with Roid, reminding him of their promise to make their world strong again.

Clearly Keith is pretty miffed Messer had to die for that end, but will get over it, while Roid worries for Heinz because no one else (including Heinz) will. Hayate has to storm off when Arad brings up the necessary matter of re-filling Messer’s cockpit, while Freyja keeps getting up and running no matter how many times she faceplants in the mud.

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As everyone processes, the tech boffins sort out why Windermere is annexing planets with ruins: annexing them all (and they only have two to go) will allow them to exert mind control on all 8 billion inhabitants of the Globular Cluster (AKA Starwind Sector), bending everyone to their will.

To show he means business, the ailing king gets out of bed (possibly inspired by Hundred’s Karen) and leads the attack himself, overseeing the launch of the positively gargantuan, Final Fantasy-esque baroque flagship called the Sigur Valens, which was being hidden under a retractable mountain range.

It seems to me, if you have this much power, you’re probably set. But this is also about revenge. Revenge for that mysterious scar in Windermere; and perhaps also due to a powerful collective envy at the other races of the sector for their longevity. Windermere is committed to burning brightest, even if briefly.

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A fire burns on the beach, with the whole gang assembled, when Hayate arrives. They have a kind of wake for Messer there, during which they eat, drink, sing, and be merry. A model plane is constructed as a symbol of Messer, which in a Ragnian ceremony will be committed to the sea to become one of the endless jellyfish beneath the waves.

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The music during this scene is top notch – soulful, moving; especially when Mikumo finally shows up and starts singing, and the rest of Walkure joins in. They also read from Messer’s log, which is full of detailed critiques of his kohais.

Even though we didn’t see all that much of Messer, the outpouring of emotion here makes it clear that he was loved and appreciated, and will be hard to replace. That being said, I’m not sure Hayate is being very sensible when he assures Arad no replacement pilot is necessary.

The beach wake also kinda contradicts Arad’s comment about their being no time to mourn, as they had an entire evening to do so. However, that’s all they get, because not long after the sun rises on Ragna, the huge Windermere fleet arrives at Al Shahal—and they’re not their for R&R.

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