TenSura – 06 – Fire and Slime

Kaval, Eren, and Gido are the adventurers who Rimuru briefly encountered. We learn their guildmaster is quite the taskmaster, sending them back out to Jura to further investigate the disappearance of Veldora after just three days of rest. They are accompanied by a raven-haired young woman in white cape and mask named Shizu.

Meanwhile, Rimuru surveys the fruit of his overpoweredness, as the Dwarves he brought to the village immediately begin to make a big impact on the goblins’ development. He also names 500 more goblins to evolve them so they won’t be wiped out in the power vacuum caused by Veldora’s vanishing.

The adventurers soon get in over their head, and end up getting chased by a pack of giant ants. Shizu uses her mastery of fire and not inconsiderable combat skills to destroy the ants and save her comrades, but ends up missing one, and almost fainting just before she can kill it.

That ant is destroyed by Rimuru’s Black Lightning, and he introduces himself to them all, including Shizu, whose mask came off in the hubbub, revealing a face Rimuru saw in the crystal ball; the person he’s “destined to be with.”

Rimuru takes them back to the village where the goblins put them up in a hut and feed them meat, and they have their introductions. Shizu is putting out all kinds of Japanese vibes, and turns out there’s a reason for that: she was summoned to this fantasy world from the same real world as he was, only in her case, it was during an bombing raid in WWII, just after her mother was killed by debris.

While the details are scant, Shizu was apparently summoned (by at least 30 mages, according to Veldora) to serve as a weapon. At first the big cheese in charge of bringing her there doesn’t think anything of her, but then has none other than Ifrit use Shizu as a vessel.

Shizu seems glad to have met a fellow Japanese, and even happier when he shows her his memories of how well the country has fared since she left. But there are times when she collapses; perhaps a symptom of the “curse” she bears. And then there’s the whole reason she’s there: to serve as a weapon formidable enough to defeat, say, a dragon…or even, perhaps, a slime that ate a dragon? Whatever her motives, I’m glad we’ve finally been introduced.

TenSura – 05 – Rimuru Gets His Team…Then Gets Exiled

One of Rimuru’s iffily-drawn Elven hosts uses a crystal ball to show him who he’s “destined to be with”: the dark-haired young woman who features prominently in both the promo art, OP, and ED, but who has yet to cross paths with the Slime.

When Kaijin’s nemesis Minister Vesta pours beer on Rimuru, Kaijin slugs him, and the whole crew gets arrested, goes to gaol, and does not pass “GO” or collect $200 gets put on trial. We learn that the well-bred Vesta used to be a subordinate of the peasant-class Kaijin.

Vesta uses his largesse to pay off the proxy meant to defend Kaijin, and after a brief trial he is sentenced to twenty years in the mines, and his friends, who did nothing, ten each. However, the Dwarven King Gazel Dwargo, who quietly resides over the proceedings, puts a quick end to the farce.

Dwargo offers Kaijin a place among his ranks once more, but Kaijin has already agreed to join Rimuru. So everyone gets exile instead, and for lying for so many years, Vesta is dishonorably discharged from the king’s service. Vesta once looked up to the king as a boy and dreamed of serving him, but somewhere along the line he lost his way.

As for Kaijin and his three mates, they find a new way: whichever way Rimuru Tempest is headed. They leave the city to meet up with Rimuru’s friends, but King Dwargo senses the power of Veldora within the slime, and orders a stealthy spy to follow him.

All in all, I felt the trip to the great dwarven city to be somewhat underwhelming, even if Rimuru ultimately got what he wanted (artisans for his village). And while there were some interesting character dynamics in play, the trial was still a bit of a snoozer.

TenSura – 04 – Shelter, Clothes, and Elves

After Ranga assures Rimuru that he harbors no grudge against him (being given a name counts for a lot in this world), His small band of wolves and goblins races to the dwarven city of Dwargon, where Rimuru hopes to find some cute and/or sexy elves.

Only he and Gobta (the only goblin who didn’t evolve) join the queue that leads through the gates, but they’re quickly harrassed by bullies. Rimuru transforms into a storm wolf but his foes have a whole party of various jobs who attack him all at once…to no effect. Rimuru counterattacks with Menace, and causes a lot more collateral damange than he intended.

For that, he and Gobta are granted entry into the city…’s jail. However, when the warden needs potion after an emergency in the mines, Rimuru fills an entire barrel with the stuff, saving the warden’s three best friends and earning him an early release.

From there, the warden takes him to his brother Kaijin’s blacksmith’s shop. Kaijin has fallen behind on an unreasonable longsword order, but once again Rimuru provides what is needed: first refined magisteel, and then nineteen perfect copies of the one sword Kaijin has completed.

Rimuru and the dwarves celebrate by paying a visit to a kind of elven hostess club, where they’re surrounded by beauties. Oh, and it would seem Rimuru will get the know-how he needs to shelter and clothe his  (hob)goblin village. Everything is looking up!…but for the ominous planting of a boot outside the club. Could it be somebody strong enough to make Rimuru to break a sweat?

TenSura – 03 – Making Goblinville Great

Rimuru’s time as an OP Slime continues to go quite well. After healing all the goblins injured from wolf attacks with the potions within him, he gets the others to build fences and prepare defenses. When the direwolf pack arrives with a full head of steam, Rimuru is ready for them with “Steel Thread.” When their leader fights through it he gets caught in “Sticky Thread”, and Rimuru beheads him with Water Blade, then uses Predator to absorb his abilities. Mimicking a direwolf, he gets the rest of the pack to yield. Victory!

With both a village of goblins and a pack of direwolves at his command, Rimuru learns that none of them have names. He begins to name them all, starting with the goblins, unaware that “naming” a monster as low-level as a goblin takes up magicules. Soon he’s depleted, and must enter Sleep Mode for three days. When he awakens, to his surprise both the male and female goblins have evolved into larger, stronger, more human (read:sexier) forms, a direct effect of naming them.

While he was only able to name one Direwolf before passing out, because they function as a single unit, they all evolved along with their new leader, Ranga, whose tendency to eagerly whip his tail into a whirlwind is never not amusing. With everyone bigger and better, Rimuru lays down three rules: Don’t attack humans, don’t fight amongst one other, and don’t belittle other races.

He also learns that they’re not that great at building shelter or making clothes, and so on the now-swole elder Rigurd’s advice, he decides to take a delegation of goblins and wolves and journey to the Dwarven city of Dwargon, where he’ll find builders and tailors with which to trade.

Upon leaving the cave I’m sure Rimuru didn’t think he’d be in the position he is now, or with the responsibilities with which he finds himself. However, he also seems to be enjoying himself and the unexpected effecrts of his actions. And if he’s also doing a pretty good job, why stop now?

TenSura – 02 – A Slimy New Hope

When some initial attempts to free Veldora the Storm Dragon fail, Satoru decides to envelop him in his stomach, but not before they give each other names: with Satoru being named Rimuru Tempest and the dragon Veldora Tempest. It works: the dragon is no longer a prisoner of the spell, but nor does he have physical form anymore. Rimuru, however, knows he’s in there somewhere.

For the next few weeks Rimuru sets to work gaining new skills, some of which he gains just by performing a new task; some of which he takes from the various beasts he defeats. It’s a very procedural sequence but it’s well-paced and always satisfying when he slays a new foe with the skills of the previous one.

In this way he gathers quite a bit of power, and eventually reaches the front door of the cave, which to his surprise opens to reveal three human adventurers. Rimuru slips out without them noticing, and the “disappearance” of Veldora changes the balance of power in the entire region.

For instance, Rimuru assumes Veldora, or at least his power, kept direwolves away from a village of (non-rapey!) goblins, whom are extremely frightened of the slime due to the intense magical aura he’s emitting. It seems even sealed away Veldora cast a big shadow in the area.

Rimuru hears out the goblin elder and decides to help out, considering how hopeless their fight is (there are only 60 goblins to 100 wolves, each of which requires an average of ten goblins to defeat, so they’re at least 940 short). In exchange, the villagers offer him their undying loyalty.

And so, not long after befriending and then absorbing a tsundere storm dragon, the Slime has now become a goblin leader. Never a dull moment here on TenSura.

Tensei shitara Slime Datta Ken – 01 (First Impressions) – Slime Meets Storm Dragon

To be more precise: 37-year-old virgin is stabbed to death in random act of Tokyo street violence, is unexpectedly reincarnated as a slime in some random cave, and then meets the storm dragon. Thus begins the Fall 2018 season: with a very odd and unique premise that could prove to be an interesting variation on the “Awakening in a New Fantasy World” genre.

The bluish slime is the former Mikami Satou, who was meeting a kohai’s girlfriend for the first time when said stabbing occured. Up until that point he’d lived the most normal life a 37-year-old who’d never had a girlfriend could live.

So it stands to reason suddenly waking up as a ball of plant-and-crystal-dissolving slime would represent a serious game change.

And it’s definitely a game change, as in normal life changing into a game-like fantasy world in which an echo-y female voice is constantly keeping the former Satoru informed on what skills he’s amassing as he performs certain actions or becomes aware of certain things.

He eventually encounters the storm dragon Verudora, who was sealed and imprisoned in the cave by some kind of elite mage called a “summon” over three centuries ago. Verudora is a bit bemused by the fact a slime is self-aware and can talk, but he’s not picky about company.

Indeed, he’s desperately bored and in need of a friend. The funny thing is, he ends up being quite amusingly tsundere-y about it, before acknowledging Satoru the Slime as his first friend and conversation partner in a long, long time.

We’ll see where things go from here, but it’s a good start, keeping things basic and giving us time to get used to the surroundings and rules of the world. And if I hold onto this show, it will be the only non-sequel / spinoff / carryover I’ll be watching.

Hai to Gensou no Grimgar – 10

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Haru’s party takes to the mines, and their skills and teamwork shine in their efficient dispatching of the first level’s lesser kobolds, which aren’t really much tougher than gobs. Sure, Ranta spends a bit too long fighting one-on-one without asking for help, which irks Haru, but so far so good!

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Actually, as they trek deeper into the mines, Ranta goes off about how he’s a badass dark knight who doesn’t subscribe to ideals or morals they way everyone else does, because at the end of the day no one can escape death’s cold embrace, or something. Like most Rantaness, it’s irritating, butnot harmful to the party.

Still, Haru simply doesn’t like it. The lack of respect for the dead kobolds, all the talk about being amoral and beholden to no one, saying it’s lame when they back out of the mine after a good day’s hunting. Ranta is a skilled warrior, Haru can’t deny; but he remains as bad a team member as ever.

It doesn’t help Ranta that everyone else is “on board” the way Haru is; considering the party to be more than just a collection of soldiers doing their jobs, but a family of people who care about each other. Ranta doesn’t seem to care, or at least is always talking about how he doesn’t.

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As leader, Haru knows he has to at least try to address this, as much for himself as anything. He thinks Manato would have similarly tried to do something as the leader, though he doesn’t know what. In fact, he remembers Manato didn’t seem to like Ranta much either.

In his one-on-one talk with Ranta that night, he learns Ranta went to the trouble to take a kobold on alone because he’s preparing for the very real possibility he’ll have to, say if the rest of the party is injured or busy with other foes. It’s a smart move, but he did it without saying anything. “Doing things his way” means not communicating, just acting.

Haru wants to communicate, but isn’t able to get remotely all of what he wants to say out, so it’s almost irrelevant. Ranta also says the “I’m not here to make friends” speech to Haru, which has got to hurt because Haru has been operating under the assumption that they are all friends.

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Not to mention just because Ranta says he doesn’t want to be “pretend friends” with the party, doesn’t mean that he isn’t friends. After all, they consider him more than just a party comrade, and Ranta is well-known for saying overly-harsh things he may not mean.

I liked the contrast between Ranta stalking off and Haru waking up under a blanket provided by Yume, who then practice knife-throwing. His exchange with Yume—and their exchange with Moguzo—is the day to Ranta’s night. But maybe, Haru thinks, there’s simply no way around that.

The clash with Ranta is nothing particularly new, but it’s at least not the whole story: there’s also the fact that Mary is doing pretty well in the mines despite her past trauma there, and Haru is thankful that everyone (save Ranta) has learned valuable new skills in order to help each other out.

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Before long, they’re able to reach the lower levels of the mines, where they’re surprised to find subterranean crops and livestock. Here, Haru executes his plan going forward with Ranta in miniature: when Ranta points his sword at a rat mole-like animal, Haru backs off, accepting Ranta’s line of thinking, and moves on.

Confronting him on every little thing or trying to bend him to his way of thinking is a waste of time, effort, and focus. Better to let him be who he is. Haru has to realize he’s not a bad leader just because one of this comrades isn’t the best fit.

Of course, Ranta’s carelessness with his surroundings end up sounding the alarm for the kobolds, and the same giant kobold that Mary’s team failed to defeat makes its appearance.

As Mary goes through any number of emotions—shock, fear, guilt, regret, panic—I was hoping Haru’s hand would come down on her shoulder to calm her. It doesn’t, but that doesn’t mean Mary’s alone in this.

Considering they haven’t gone over how to tackle a beast like that yet, I’d think retreat would be the best option, though that might not be possible now. But if the party sticks together, and Mary watches her magic level, things can and will be different.

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Hai to Gensou no Grimgar – 05

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After effectively portraying the immediate effect of having a huge Manato-shaped hole in the party and its surviving member’s hearts (along with the quiet outrage of Manato’s funeral expenses totaling one measly silver), this week deals with the aftermath. Surrounded on all sides by reminders of what they’ve lost, Ranta is the first to peace out, and the other two boys follow him into the tavern where they try to drink away their sorrows…shutting the girls out of what should be a shared grieving process.

Haru and Ranta are about to come to blows when Moguzo shouts them down in a rare display of anger. When Kikkawa hears they’ve lost their priest, he recommends a new one, which Haruhiro, by default the new leader of the party, hires without consulting Yume or Shihoru, simply because, well, they need a darned healer! Mary is a very no-bullshit kinda gal who doesn’t like messing around, which is to say she’s immediately a bad fit in our (usually) tight-knit band of misfits.

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They continue their battles against the goblins in Demuro, but Haruhiro can tell Mary is throwing off what little cohesion the team had prior to losing Manato. She even refuses Haru’s field order to heal Ranta because she deems the wound not serious (which it isn’t). Her uncooperative attitude isn’t helping matters, but she’s under no obligation to help out. It’s up to her “leader” to get his shit together.

Back in the tavern with just Ranta and Moguzo, Haru is approached by Renji, who started in the same place as their party but has done a lot more in the time they’ve had since. He offers a gold coin (worth 100 silvers) as a “gift” after hearing of Manato’s death. It’s charity, plain and simple, and Haru doesn’t take it. Buying their volunteer army badges with alms won’t help the underlying problems with their party. And it’s up to him to start fixing those problems.

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He begins by waiting for Yume after her evening bath and asking if she’s angry because he hired Mary so quickly without asking her and Shihoru. Yume is troubled for a far more basic reason: they’ve been shut out altogether. Haru, Ranta, and Moguzo were at the tavern when the party of five should have been together. What Yume is upset about is the possibility Haru & Co. weren’t the friends she thought she had, who would be there for each other when things went bad.

Yume grabs Haru and the two embrace for a long time, and soon both are crying in each others’ arms, then calm down and feel more at peace, having finally shared in each other’s grief. Yume points out how good it feels to be held by Haru, which is obviously welcome red meat for shippers like me.

But I like how the two of them confronting the fact they’re not great at expressing their feelings led to doing just that. It’s the kind of scene we see a lot in romantic anime, but rarely is it done so well. The show refused to ignore the lasting impact of their mutual loss or the fact that this is a boy and a girl who are attracted to each other.

It helped Haru to realize that while Manato was integral to the party and will be impossible to fully replace, it was Manato himself who pointed how how he alone would never have been able to do anything without the rest of the party. That means the party, as it is now, with Mary, will be able to move forward, survive, and maybe even thrive. Big props to both Komatsu Mikako and Hosoya Yoshimasa for their passionate performances here.

Of course, when Shihoru spots Haru and Yume in a deeply compromising position, it kinda kills the moment. I would have been fine with the episode simply ending with their embrace, but adding Shihoru and her “misunderstanding” underscores the fact that these five friends need to be honest and open with each other if they’re ever going to find success on the battlefield.

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Hai to Gensou no Grimgar – 04

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This week’s HGG starts out gently and quietly, with Manato and Shihoru returning from a dawn errand. Shihoru stops to feed the birds, and invites Shihoru to help. She’s startled by the birds, slips, and falls, but Manato catches her, protecting her from harm.

When she thanks him, he admits how glad he is to be talking with her again. Their interactions speak volumes. Manato is someone Shihoru can relie on to protect her; to catch her if she falls. Little did I know that this would be the last time they’d be alone together.

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Back in the ruined city, Haruhiro reports how each one of the party has gained a new skill, which when combined with their improving teamwork that covers one anothers’ weaknesses, results in a goblin-slaying bonanza; they can now take on three at a time, and are no longer squeamish about finishing off their quarry.

There’s a triumphant tone to this sequence, with our party kicking ass, taking names, and looking good doing it, all to some very upbeat, energetic battle music. The gang is finally getting the hang of it.

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When they settle in for lunch and some rest and relaxation, Yume goes off on a very long tangent about the deity she prays to and offers part of her food in order to keep her safe. The rambling irks Ranta, who wanted her story to have a point, but this is another example of simply passing the time, shooting the breeze, and gradually learning a little more about each other – and themselves; they are still amnesiacs – every day.

The casual joy of the scene is not lost on Manato, who proceeds to praise every other member of the party for their contributions, and how he’s happy they’re become a respectable party due to filling in each other’s gaps. He doesn’t get to talk about Haruhiro, as the party has to move on, but Haruhiro is sure he’ll have any number of chances to ask Manato what he thinks of him. Only, as it happens, he won’t.

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Haru sees a glint from the top of a building, and manages to save Manato from a sniper, taking the arrow in his shoulder. Soon, he gets another in his leg, and all hell breaks loose. Goblins of various sizes and skill sets come out of the stonework and ambush the party, who have to beat a speedy retreat to the forest.

As he runs, Manato, the party’s healer, vanguard, and glue, gets an arrow to the back, which pierces his vitals. He attempts to heal himself, but has lost too much blood, and passes out. Neither stopping the blood nor giving him mouth-to-mouth has any effect.

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His stunned, desperate party members take him to the priests to see what they can do, but there’s nothing they can do. No phoenix down; no Life spells; no respawning. In Grimgar, dead is dead, and that’s what Manato is. Worse, if his remains aren’t properly cared for within three to five days, he may rise as a zombie. Utterly dejected, you can taste the venom in Haru’s mouth as he asks whether the cremation costs money, then categorically rejects the priest’s charity.

What follows is an excruciatingly long and hard few scenes where Haru, Yume, Shihoru, Moguzo and Ranta simply sit or stand around, defeated, filled with grief, as they say goodbye to their friend and the one who bound them all together and never doubted them. In addition to huge holes in their hearts, they now have a gaping hole in their party with no more healer, a stinging irony.

Their first goblin kill was one of the first times we felt along with the party the full weight and stakes and cruel unyielding harshness of the world they now found themselves in without explanation. But Manato’s death was another first, and one that will be far tougher to recover from. There is no rage or talk about revenge in the end; only heartache and anguish.

In the first three weeks of Grimgar of Fantasy and Ash, we had no shortage of fantasy wrapped in a unique and refreshing realism, with all the horrors and joys of real life. Now, we’ve seen the ash, how far the realism goes, and a major death getting the weight and solemnity it deserves. Now all we can do is wait with nervous apprehension to learn how the party will carry on.

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