Tokyo 24th Ward – 04 – There is Nobody Else

Last week’s tornado disaster was ambitious, but awkwardly executed and punctuated as it was by the introduction of Carneades, (AKA Goofy Anime Clown Villain #5,000,406), I didn’t feel the weight of those twelve deaths until here, when RGB are attending Kaba-sensei’s memorial service.

Shuuta blames their inability to properly work together to create a future whre no one got hurt, and now doubts his ability to be a hero to anyone, and thinks this is something to be left to someone else. Ran points out that there is no one else receiving calls from “Asumin”. They’re it. They can’t get discouraged—too many more lives are at stake.

Three months pass with neither a call from Asumi nor a message from Carneades, but there is an uptick in the distribution and use of a mysterious Drug rather unimaginatively called “Drug D”. This coincides with an impending deal with a foreign casino magnate (not Trump) to re-develop the 24th Ward’s near-lawless Shantytown.

While Kouki investigates from one side of the law with SARG, Ran, a Shantytown native, and his crew takes action from the other side, locating and neutralizing users and searching for the source of the drugs. It’s likely Ran & Co. suspect the drugs are being brought in specifically to facilitate the redevelopment venture at the cost of Shantytown’s culture and identity.

While Kouki and Ran are busy with the Drug D case, Shuuta stays on the sidelines baking bread, until one day at closing time Mari spots Kozue wandering off on her own and tells Shuuta to go after her. It’s here were we finally see how Kozue is doing, having lost her dad just when she was starting to get over Asumi’s death.

Kozue is standoffish with Shuu even as she calls him Shuu-ni-chan, even threatening to scream or report him as a stalker if he doesn’t buzz off. She also says he shouldn’t have saved her, which is just heartbreaking. But Shuu stays with her, because a big brother from another mother can’t let a young girl walk the mean streets of Shantytown all alone.

There’s every indication that Kozue is up to no good or, dealing with her pain by seeking dangerous situations due to her lack of regard for her safety illustrated by her comment Shuuta. But it turns out she’s on an errand of love, braving Shantytown to locate the latest tag from DoRed depicting a rocket powered “Kaba”, or hippo. Celebrating these tags is helping her work through her grief.

While Kozue and Shuuta are separated, she soon encounters Kunai, nominally part of DoRed, though someone Ran notes hasn’t shown up in a while. Kunai tells Kozue that Red from DoRed painted it, but he can’t divulge Red’s true identity any more than the people of Oz can know the real Wizard. Kunai also beleives there to be only two paths for those born in the Shantytown…a life of criminality, or a life of art like the one Red leads.

After Shuuta encounters Kouki apprehending a Drug D dealer, he bumps into Kouki, who sets his mind at rest by locating Kozue with his friend Kunai, then enlisting him to film him paint his latest Kaba tag. While he works, Ran reinforces Shuuta’s misgivings about turning the Shantytown into another surveillance district.

Kouki is all on board with such a transformation for the greater public good, but I’m glad Shuuta has another friend in Ran who can argue for the other side of the debate, which is that there are some fish who can only live in murky waters. The government and business interests are just looking for another way to tread upon the poor and disadvantaged by taking what little they have. There is certainly ugliness in Shantytown, but also beauty.

After Ran splits, Shuuta lingers by the new tag for a while, and eventually Kozue comes to him by seeking out said new tag. Her attitude towards him has softened now that she’s seen not one but two beautiful artistic tributes to her dad, and shows him the photos she’s taken of all the tags so far, though she wonders why Red is painting these when he knows the government will erase them by painting over them.

Shuuta counters that the art won’t be erased, because he’ll remember it, and the one who made it. Just like a loved one dying, a part of them will always remain in one’s memory and heart. She tells Kozue not to say things like she should have died in her dad’s place, and Kozue smiles and asks Shuuta to keep protecting her. He’s her hero, after all.

That would have been a lovely way to end the episode, but 24-ku demonstrates narrative efficiency by using the final few minutes to set up next week’s Trolly Dilemma. Carneade’s sigil appears in the skies over the ward and he hacks everyone’s TVs and phones, and shortly thereafter, RGB’s phones ring with “Asumi” on the other line. They were expecting her.

This time, it’s the cruise ship owned by the casino magnate that is the setting of the dilemma. A terrorist has rigged it with bombs. She offers two futures: kill the terrorist and save the ship and all the people aboard, or let the terrorist go and let everyone die? Shuuta and Kouki don’t understand…it doesn’t seem like that hard of a choice. But it is for Ran, because the terrorist they see in the vision—the one he’ll have to kill—is his friend and wayward ally: Kunai.

Just as Kunai is wrong about there only being two ways for someone from the Shantytown to live, Asumi is wrong about these being the only two outcomes. With what they see as a 1-and-1 record guiding the future so far, RGB will be extra-determined to manufacture a third outcome. The question is, will Shuuta, and more importantly Kouki, respect Ran’s desire not to kill Kunai?

Rating: 4/5 Stars

Takt Op. Destiny – 04 – An Efficient Harmony

Lenny and Titan begin training Takt and Destiny out in the desert, but between Takt’s general recalcitrance, Destiny’s tendency to take things up to 11, and Titan’s description of what a Conductor should do to properly conduct a Musicart, well…let’s just say the results are mixed!

We’re then treated to the rather bizarre reality of a D2-ruined Las Vegas surrounded by cornfields of all things. Lenny and Titan meet some old friends in Jonathan and Maggie, who invite the two of them and Lenny’s “kids” over for a home-cooked dinner that’s mostly…corn. Kinda like Interstellar!

That night Lenny and Titan meet with Mr. Lang, who is clearly more than just a nice old guy who runs the farm. Anna and Takt are about to go to bed when Destiny senses vibrations and smashes through the wall of the house. The bouncers in suits at the door where those vibes are coming from are no match for Destiny, who sends one of them flying and crushes the other’s handgun like a soda can.

This secret casino, where Mr. Lang is basically embezzling the subsidized corn farm to fatten his own pockets, is what Lenny and Titan wanted to have a look at, but not to hit the slots. No, with three mid-level D2 bursting out of the casino floor, it’s the perfect venue to teach Takt and Destiny about the proper way to fight: by getting on the same wavelength.

As Titan keeps the three D2s from causing too much damage but pointedly doesn’t defeat them, Lenny carefully, patiently directs Takt on how to direct Destiny in order to create “a beautiful, efficient harmony.” With Takt being precise about where to point her, Destiny doesn’t suck up all of Takt’s life force halfway through the victorious battle. Indeed, he’s still standing at the end, like he could take on three more!

The next morning, Lenny and Titan and Takt, Destiny and Anna go their separate ways, but last night’s battle proved to Lenny that they’ll be okay as long as they keep fighting like that and continually improving. Leny also knows that Takt is the son of a famous musician. He sees potential in Takt as a conductor and musician, and is confident he’ll make it to New York in one piece.

Rating: 4/5 Stars

Our Last Crusade or the Rise of a New World – 04 – Feeling Lucky

Part of what makes a good show comes down to tempering expectations as much as surpassing or subverting them. With three straight episodes of Iska and Alice bumping into each other, this episode felt oddly empty because the two never meet. Instead there’s some bonding of Unit N07 at a casino, which is nice, but can’t help but feel like filler, stalling the inevitable next confrontation between the star-crossed lovers.

It was nice to see the unit dressed to the nines just for the heck of cutting loose and having fun, as well as to learn that both Captain Mismis and Alice’s attendant Rin have the same love of gambling that neither Iska nor Alice share. But for the two to be so close to each other—at the same casino and then receiving the exact same accurate fortune—without meeting feels like a letdown.

After a scene with the Octet revealing that Risya for all her cheer is a sometimes ruthless ladder-climber, she informs Mismis and her unit that they’ll be part of an Imperial team charged with heading to the Myudol valley (located between the Empire and Sovereignty) where a new Vortex (a massive confluence of astral energy) has been found.

At roughly the same time, Alice and Rin are informed of the same thing by the shifty Tuxedo Mask” Masked Lord”, who is a member of the Zoas, one of the two royal families not on the throne. Turns out the Sovereignty isn’t as monolithic as I thought; there’s ongoing enmity between the three families, something Alice regrets.

When Iska and his unit head to the valley, the guy in charge is a fellow Saint Desciple, named, er…Nameless, and is also faceless thanks to his state-of-the-art optical camo armor suit. He’s unambiguous in the troops’ mission to either capture the vortex or destroy it, as well as in warning everyone not to “get in his way”.

But when over ten soldiers go missing during the recon mission, Nameless insists that there be no search-and-rescue ops, and orders the search for the vortex to continue. This doesn’t sit well with Iska, but he is dismissed as a traitor by Nameless when he tries to get more answers. He’s also too low-ranking to even speak to Nameless, but Mismis isn’t, and she’s as eager as Iska to know why they’re essentially sacrificing their comrades.

As for Alice, she’s distrustful enough of the Zoa family that the only way to learn the truth about the valley and alleged vortex is to go there herself, representing both the crown and the Lou family. This means that after this week’s near-misses, Alice and Iska are sure to meet back up. Unlike their team-up to stop the Founder, they’ll be on opposite sides of a battle to secure a key strategic asset.

Great Pretender – 09 – Shock & Awe

In Singapore Sky we’ve had two storylines running in parallel: the Thierry gang’s efforts to bilk the Ibrahims out of their fortune through air racing, and the slow reveal of Abby’s Dark Past and her apparent ongoing death wish. While the two plotlines bear little in common, this week it’s starting to become clearer why they occupy the same arc.

The biggest issue for Laurent and Cynthia is whether Abby can stay alive long enough for their scam to pay off. Makoto proves he’s a born con man by effortlessly luring Sam and his millions into the phony underground casino, but Abby’s continued deteroiration concerns him, and not in terms of whether she’ll cost him money. He wants to learn more about Abby’s story, and help if he can.

It’s what sets Makoto apart from his more emotionally detached partners, but they haven’t gotten as far as they have with their conning if it weren’t for that commitment to detachment, or at least compartmentalization. Laruent and Cynthia may well care a great deal about Abby, but they have a job to do, and trying to break down Abby’s walls could threaten that job and Abby herself.

Meeting Luis Muller was a catalyst for Abby’s continued descent into her traumatic memories. While she had loving parents and early success in ballet, the 2003 bombing of Baghdad claimed those parents’ lives, and Abby channeled her physical talents into what from her perspective was freedom fighting. Unfortunately, this ended in abject defeat, and while her comrades died all around her she was cursed with the good luck to survive.

Back in the present, Makoto has Sam eating out of his hand, getting him to bet 2.5 million on a race he then loses because, deliciously ironically, Cynthia is able to successfully seduce the baby-faced young pilot he bets on, which lets Abby slip a compound into the engine that causes his plane to stall out.

Since this was the first time Sam trusted Makoto to wager his cash (having been banned from the casino by Laurent after “discovering” his secret identity) you’d understand Sam suspecting Makoto of being In On It. But when he points his gun at Makoto’s head, it’s not because he suspects Makoto at all—he’s just pissed off in general.

The gang may have made millions off him already, but Makoto didn’t lose his trust, so they can still milk him for more, knowing his frustration and insatiable greed for winning and money will continue to drive his actions.

Abby, meanwhile, quietly does her job when she needs to, and one night she goes out for a walk with Luis Muller so she can confirm what she suspects: he was one of if not the fighter pilot who dropped the bombs on her hometown, killed her parents, and ruined her life. Her knife is literally out when she broaches the topic, which means whether Luis denies it or not, she’s ready to exact revenge.

Extremely strict Singaporean laws notwithstanding, murdering Luis is most definitely not on the list of things Laurent and Cynthia want to happen just as they’re ready to finish cleaning the Ibrahims out. And while we saw what she did to a dummy with her knife, I believe we’ve yet to witness Abby definitively kill anyone, even in the past where the fog of war throws all in doubt.

That would make Luis her first, and who knows how that will affect her in or out of a cockpit. As Cynthia tells Makoto, knowing someone’s story is different from understanding how they feel. Well, it looks like we’re poised to find out just how Abby feels about a great many things, and what if anything Makoto can do.

Great Pretender – 08 – Tinker, Gambler, Soldier, Fly

The plan is to get Sam to join an underground casino the gang controls and squeeze him for all he’s worth. When Cynthia’s honeypot angle fails (Sam likes ’em young), and Abby refuses to be her replacement, Laurent is ready with a backup: Makoto. Specifically, his skills as a mechanic. In order to sell him, he brings in Luis Muller (Clark’s rival in the air who was nearly killed in an accident) and his attractive, patient wife Isabelle.

Thing is, Luis is only interested in one thing: revenge. He wants Sam and Clark dead and their entire race burned to the ground, but isn’t willing to stoop to a con to accomplish that. He’s also a bit…unbalanced since the accident. Fortunately Isabelle is steady as a rock and comports herself well in selling Makoto as a desirable mechanic, even though it’s her very first time participating in a con.

Clark is eventually sold by Makoto’s mechanical know-how, but Sam is on the fence. Clark thinks he’s a cheeky but otherwise “nice guy” but Sam, being a self-professed “bad guy” can sense that Makoto is more like him than he lets on. That belief is confirmed thanks to Laurent’s use of Mrs. Kim and some goons to pose as Muller’s “patroness” who are looking to hang Makoto out to dry for double-crossing her pilot.

Sam eats right into their hands, claiming Makoto as his “property” and “buying” him off of Mrs. Kim. The kicker is when he hears about the underground casino to which Makoto has connections. Sam may not fall for pretty faces like Abby’s or Cynthia’s, but he certainly falls for the prospect of betting on pilots and making more money on the side, especially as it caters to his bad-guy image.

One thing I like about Sam (who is otherwise a scumbag) is that you’re never 100% sure whether he’s buying what the con artists are selling, or simply going along for the ride to see where it goes. As for Abby, she’s interested in learning whether Luis was really a soldier, and when and where he operated, as he may have played a role in her own dark, traumatic militant past. That said, you can only have so many shots of Abby staring stoically out of windows!

ACCA: 13-ku Kansatsu-ka – 09

So far ACCA has proven a success in the school of the classic slow-burn, in which those patient enough to stick around are lushly rewarded, like the high one gets when about to complete a huge, elaborate jigsaw puzzle (don’t judge).

Last week laid out the details of the show’s central mystery of what’s up with Jean and Lotta, and this week deals with the consequences for everyone once the truth is officially out there, and decide on a course of action. It also allows some previous bit players on the margins play significant roles.

Oh yeah, and a shared love of sandwich bread of all things proves absolutely vital in preventing Lotta’s assassination by the First Princess’ goons. The food isn’t just window-dressing.

As soon as Magie hears from the prince that the knives may be out for Lotta, he makes a call to his comrade-in-bread, Rail, who makes Lotta’s protection his top priority. Rail has his suspicions, but doesn’t know the whole picture, but that doesn’t matter, because he’s a decent dude, trusts his fellow bread-lover’s warning.

As for poor Lotta, no one’s told her anything, and with both Jean and Niino away, a part of her already feels vulnerable. So as out-of-the-blue (or blonde) as it seems, she seems happy to have Rail (a sworn ACCA officer) by her side.

Jean is away because he’s on a sprawling three-district trip starting in Peshi (the port district) and moving on to Yakkara (the casino district, and another instance of ACCA imitating Sonic The Hedgehog levels)And Jean is no longer oblivious like Lotta.

He knows what the score is, and even understands what all those cigarettes on his past inspection visits were about. It’s need to see the change in Jean’s overall demeanor. He seems more focused, alert, and suspicious…as he should. Peshi’s chiefs drop the pretense and pledge their support for Jean’s ascension, unaware that Jean himself has no such plans.

I like how ultimately, it’s only a matter of time before Rail, a good kid but not a professional bodyguard, and Lotta finally get surrounded by the ominous goons and shoved into a car. Unfortunately for the goons, the traffic in Badon flares up just when they need to make their getaway.

Also unfortunately for them, pure dumb luck is on Lotta’s side, as Chief Owl (whom Jean asked to keep an eye on her) happens to lean on the open window sill of the goons’ car, sees Lotta, and secures her and Rail’s release.

Like Rail, Owl doesn’t have the whole story, and unlike Rail, he isn’t a sandwich bread fanatic (though we’ve seen him indulge in the office treats du jour) but he does have Jean and Lotta’s bests interests at heart, and it’s gratifying to see how competently (yet without undue violence) Owlmanages to wrest the crazy kids from certain doom.

With Lotta and Rail nicely rescued, Owl suggests they—what else—go to grab a bite with his ACCA staff. Coups and assassination plots be damned—you gotta eat.

With Lotta out of immediate danger and surrounded by friends, we move on, somewhat relieved but still troubled, to the other major storyline of the episode: Grossular coming clean to the other chiefs, which takes such a crazy turn I’d have nearly fell out of my chair, had I not already been sitting on the carpeted floor.

Grossular lays out the plan that’s been in motion since the beginning, with the ultimate goal of instigating an ACCA-led coup d’etat to prevent Schwan from becoming King, thus preserving peace, democracy, an, well, ACCA itself.

Grossular has known about the danger of a King Schwan for some time, but gained a powerful barometer (whom he observed through Crow) for the attitudes (be they pro- or anti-coup) of the districts in Jean, which is why his inspection department was suddenly saved from oblivion.

Once it was clear a majority of districts were in favor of a coup, the time grows near for that coup to commence, but a coup led by ACCA, as an extreme expression of their ‘protect & serve’ credo. The coup will, Grossular promises, “pose no danger” to ordinary people. Allowing Schwan to dissolve ACCA and create an autocracy might.

Grossular asks his four colleagues whether they stand with him or not, and everyone to a man is with him, all thanks to Lilium, who speaks first in response.

Because Lilium and Grossular have never, to the others’ knowledge, ever agreed on anything before, it’s all the proof they need to know the right course (on top of their pride in their roles as leaders of ACCA, along with their existing awareness that, ya know, Schwan is bad news). This is to be an act of patriotism, not treason.

Later, we learn that Lilium and Grossular’s constant disagreements in front of the others masks the fact that Grossular is, in fact, Lilium’s servant. Always a fairly inscrutable guy, we finally see a hint of subservience when Lilium grabs him by the hair and promises him in a threatening tone that “he will manage” in his next objective: do something about Director-General Mauve.

It’s this huge, sudden, surprising, yet still well-supported (by both plot and character) shift in character dynamics, as well as the timely utilization of Rail and Owl, that propelled this episode into the ’10th district.’ It’s also a interesting episode in that many cards have been played, but many choice ones remain in the show’s hand.

It’s that ‘floating potential’, as it were, that makes episode nine feel special. Hopefully it can be properly harnessed in the tenth, which I eagerly await.

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