TenSura – 24 (Extra) – Conqueror Of Flames

This being an extra episode and all, I had no idea what to expect, so it was a nice surprise to get a story about one of Shizu’s exploits, which takes place before Rimuru even appears in this world. As she arrives at Filtwood Castle to join a host of other adventurers in an effort to defeat a recently summoned demon, it’s made clear Shizue Izawa is already a legend among her peers and in Filtwood’s court.

But she’s weary that even the formidable Silver Wings have recently fallen to the demon, suggesting it at least has a name that lends it more power (as we’ll witness later with Rimuru’s namings). It’s also odd that the less bold adventurers aren’t allowed to leave when they hear of the strength of their foe.

After one of them is killed and a lesser demon extracted, it’s revealed they’ve all been gathered there because more of them are suspected of being possessed by demons, so they’ll all be rooted out for the good of the kingdom.

Their execution of this plan is interrupted by a cloaked mage, whose immense power Shizu only then detects (suggesting it’s an extremely powerful mage who can mask such power). The mage is himself a demon calling himself “Kuro”, and is willing to kill everyone in the hall to find the demon he’s after.

Needless to say, Shizu isn’t about to let that happen, and so…they fight.

And what a splendid fight it is! At least as good as anything TenSura has served up. Shizu is a tough customer, but even she seems to be aware that Kuro is merely toying with her, and actually holding back quite a bit. Even her special finishing move only causes as slight amount of discomfort, yet even that is the most pain Kuro’s had the pleasure of feeling in some time.

What ultimately forces Kuro to withdraw, at least for the moment, is when he gets serious and attempts to behead Shizu. Her mask protects her and relieves Kuro of his arm, making him exclaim that the mask “surpasses time.” The assembled adventurers cheer for Shizu when Kuro departs in a black cloud…but this is only the beginning of the already exhausted Shizu’s busy day.

A knight comes to her quarters to escort her to an audience with the king, and while en route, this knight expresses both his gratitude for her heroism and awe at said heroism’s form…only the ever-observant Shizu doesn’t recognize him as someone who was present for her fight. Turns out she’s right.

The “knight” is actually the real king of Filtwood, and a demon at that. Not just any run-of-the-mill demon, either: a “legendary-class Greater Demon General,” which I assume is a real thing and not something he made up in a sudden chuuni fit. His name is Orthos, and he is revered by the people as a demon-defeating hero, giving him more strength.

Orthos thanks Shizu for being a “sacrifice”, something she has no intention of doing (and also obviously won’t die as Rimuru meets her much later). That said, Orthos is a tough customer, and Shizu has had no time to replenish her strength, magic, or stamina, which is of course Orthos’ plan all along.

Unfortunately for him, Kuro reappears in the nick of time to save Shizu. Before she was summoned into this situation, she recalled what Leon told her about demon “Progenitors” who are named after colors. Kuro is one of them, an identifies Orthos as an underling of another Progenitor, Red. That means Orthos is absolutely no match for Kuro, who utterly ends him.

In the end, Kuro is credited with killing the public king and minister of Filtwood (who were really Orthos’ puppet) while official records credit Shizu with defeating Kuro. In reality, the two agree to go their separate ways and forget they ever saw each other, and in exchange, Kuro won’t end Shizu like he ended Orthos. Still, Shizu predicts “someone will do something about that demon someday”…and that someone turns out to be Shizu, summoning him as “Diablo.”

This extra episode took a while to get going what with the need to set up an entirely new setting and scenario, but once Shizu drew her sword, good things started happening. It was a fun, exciting outing that added texture to the vast world of TenSura, not to mention demonstrated that it can do just fine without Rimuru or any of his entourage.

Advertisements

TenSura – 23 (Fin*) – Problems Solved

Rimuru and the five students enter the Dwelling of Spirits and…pretty much absolutely everything goes swimmingly! Seriously, one by one Rimuru either creates a superior spirit from hundreds of inferior ones with the Great Sage’s help, or in the case of Kenya and Chloe, a spirit is summoned by the kids themselves.

Bottom line, with superior spirits within them, the immense magical power is now under control, and will no longer send them to early graves. Mission Accomplished! The only problem is, there’s a lot more runtime to the episode after that, but it’s clear that’s all the story TenSura cares to tell, so the remaining ten minutes or so basically runs out the clock.

We get montages of How Far We’ve Come, followed by a number of Long, Tearful Goodbyes, as well as hints of Challenges to Come Next Season. As fantasy/Isekai anime go, TenSura almost always kept things light, breezy, and above all nice and easy for Rimuru.

I don’t see a second season messing with that formula too much, but rather expanding Rimuru’s powers, understanding of his world, and of course, introducing a smorgasbord of new characters who will then interact with his already vast crew. The MAL score of 8.36 is definitely overzealous in my book, but colorful, upbeat, and full of charm and good humor: that’s been TenSura through most of its run, and it should continue to be so in the future.

*An “Extra” episode will air next week.

TenSura – 14 – Rimuru’s Cheat Day

Gelmud arrives to put the invasion back on track, but he wasn’t counting on encountering anyone more powerful than he, a superior majin. While he tries to kill Gabiru, who he himself named just to be another pawn to make his Demon Lord stronger, Rimuru steps in to deflect the relatively weak attack, then tosses some potions to Gabiru to heal his fallen loyal subordinates.

Gelmud is little more than an annoyance; the one thing Rimuru wants from him is the name of the one pulling the strings, but Gelmud won’t give him up, confident Orc Lord Geld will attack on command (he named him out there in the desert, after all). Instead, the Orc Lord beheads Gelmud and eats him, after which he evolves into the Demon Lord Orc Disaster Gelmud was trying to create all along!

The Kijin and Ranga throw everything they’ve got at the Demon Lord, all but exhausting their magicules in the process, but nothing can cause anything other than light scratches and burns, and he heals almost instantly. This is certainly the toughest boss Rimuru & Co. have faced to date.

So tough, in fact, Rimuru decides to cheat a bit, by activating “Auto Mode” and leaving the Demon Lord up to the Great Sage and all her amassed wisdom. Rimuru’s eyes glow red and reflect the Great Sage’s geometric form, and starts to go to town on the Orc, culminating in enveloping it in a massive column of flame.

Unfortunately, probably since he ate Gelmud, Geld has a resistance to fire, so the big attack has no effect. Rimuru takes back control and proceeds to Plan C…pivoting from Cheat Mode to Cheat Day, as in eating way more than he should.

It becomes a struggle to see whether Geld’s Starved or Rimuru’s Predator can devour the other first. As Rimuru’s expandable slimy body envelops Geld, he can see a bit of the former Orc King’s past, when he had to pull off his arm to feed starving children under his protection during a horrible famine. He soon set out to find help, which is when he encountered Gelmud.

Geld insists he can’t lose, because he must live to bear his sins and those of those who sinned on his behalf…but Rimuru ain’t havin’ it: this is an eat-or-be-eaten world, and Geld can’t win against him. At least Geld has a momentary rebirth when his barren home is transformed into a lush, green paradise before evaporating.

The Demon Lord Geld is gone, and Rimuru and his allies are victorious. He relieves the Kijin, keeping his promise to release them from his service once they took care of business…but unsurprisingly they all want to stay by his side. I’d say it was time for a celebratory feast, but I’d also say Rimuru’s eaten enough for one day!

TenSura – 13 – A Brand New Beginning

When Souei locates the Chieftain’s daughter in a tough spot and reports to Rimuru, the Slime orders him to help. By the time Rimuru and his forces arrive, Souei has already defeated all of the orcs. After healing the Daughter Rimuru forms an alliance with the Lizardmen on the spot.

Rimuru sends forces to help both her overconfident brother and the father he imprisoned. Meanwhile, a pissed Treyni the Dryad slices Laplace’s arm off with an Aerial Blade in attempt to shoo him and Gelmud out of the forest.

Lord Gabiru, once more egged on by his loyal underlings, puts on a flashy display as he fights an orc general one-on-one—the combat animation and sound effects here are excellent as always and pack a great punch—but he can’t do much actual damage against the great orc, and ends up having to be rescued by none other than Gobta.

Gobta is joined by Ranga, while Benimaru, Shion and Hakurou start obliterating the orc army in large chunks. Benimaru creates massive domes containing a kind of orc-killing dark-elemental magic, Shion’s straight slices with her greatsword cleave both enemy columns and the ground they stand on, and Hakurou’s lightning-quick blade fells scores of orcs before they know what hit them.

Ranga even gets to evolve again, decimating the army with a Death Storm wide-range attack before leveling up to at “Tempest Star Wolf.” It’s basically a rout, as the orcs can’t mount any kind of resistance against the overwhelming force of Kijin and wolf.

Gelmud flees the forest to report matters to the Demon Lord. Rimuru, who only had to observe the battle from the sky this week, dons Shizu’s mask, perhaps preparing to draw from her and Ifrit’s power to defeat the Orc Lord. As with OverLord, sometimes it’s just fun to watch the good guys unleash hell on the bad.

Tokyo Ghoul:re – 08 – Live Like a Rose

It’s always more complicated than “good” and “evil” in Tokyo Ghoul; there are plenty sympathetic ghouls and detestable doves, and everything in between. Somewhere on that spectrum lies Kanae, a ghoul who became the ward and attendant of Tsukiyama Shuu.

Shuu taught Kanae to live proudly “like a rose” and never cry alone. But with Shuu withering away, Kanae is worried about being left alone (again). Enter Hori Chie, who may have just the thing to save her friend Shuu’s life.

Meanwhile, not all is ducky at Aogiri Tree, as Ayato’s request to retrieve Hinami from Cochlea is denied by Tatara. Tatara decides they’ll simply have to replace her with someone else, but that doesn’t sit well with Ayato, who has an emotional bond with Hinami and feels responsible for her being caught. Haise tells Hinami that he can’t be Kaneki Ken…but is he sure he has a choice in the matter?

Back at Casa de Tsukiyama, Chie hands Kanae an envelope that contains something that will help Shuu, then goes on her way. She’s very nearly apprehended by CCG for suspected aiding of ghouls, but demonstrates her talent for elusiveness, as well as her stalwart vow to have as much fun in life as she can before dying.

At CCG, Shirazu receives his new quinque derived from Nutcracker…and he can’t handle it. He still has nightmares about how she said all she wanted was to be beautiful. Quinx hooks up with the elite S1 Squad to take care of a group called “Rose.” S1 is led by Special Class Investigator Ui Koori and his pink-haired partner Ihei Hairu.

That creepy-ass dude Kijira Shiki is also there, looking more like the bad guy in some Lerche anime. Saiko, who didn’t have breakfast and is flagging fast, insists that she, Shirazu, and Kuroiwa stop at a bakery for sustenance; one of the bakers there knows Kuroiwa from way back.

S1 corners a squad from Rose, and we see Hairu in action; Urie may think her an “airhead”, but she knows what she’s doing when it comes to fighting ghouls. However, only one of the three is captured; one returns to base to have her injuries treated, and she’s visited by Kanae.

Later, Kanae shows Shuu the item Chie provided: a photo of Sasaki Haise. Seemingly able to discern that there’s something (or rather someone) verrry familiar about the guy, Shuu, demonstrating admirable restraint and calm, asks Kanae to be shown more of this Sasaki Haise guy.

It’s just not right that Shuu should stay in such a state; I’d love to see the guy return to his former vitality. At any rate, whether you’re a ghoul, a dove, or one of the people in between just trying to survive and thrive, the work is never done.

Tokyo Ghoul:re – 07 – Congratulations and Recollections

The sheer number of players big and small in the Tokyo Ghoul universe can make darting from one group to another a daunting task, especially for one not versed in the manga upon which :re is based. Still, the sight of all those myriad faces, most of them familiar, lend the world a lived-in, oddly comforting atmosphere.

Then there’s the new faces, our Quinx Squad, who come out of the great Auction Raid not only none the worse for wear (relatively), but having distinguished themselves to a man (and in Saiko’s case, to a woman). The raid ends abruptly—which I was hoping for. Sasaki takes Hinami into custody (after Arima allows it), and Rabbit and the other members of Aogiri Tree retreat.

Most of the surviving CCG investigators are promoted in a ceremony, with Tooru jumping from 3rd to 1st class for his conspicuous valor (no doubt irking Urie, who probably wishes he outranked his Quinxmate) Their leader Sasaki becomes a Senior Investigator at a very young age.

As the Doves celebrate their victory, Akira visits her father’s grave, eager new members join a “cursed” squad, Tooru is coached in knifesmanship by Juuzou, and a familiar green-haired lady leaves something in the Quinx Squad’s house’s mailbox.

The celebrations continue when Sasaki invites Akira and Arima over for a dinner party, preparing a sumptuous feast for them and his squad, and giving everyone gifts to commemorate their promotions (or in Arima’s case, just ’cause). After so much peril, blood, and death, I liked the return to the warm and cozy home life of the squad.

Even stick-in-the-mud Prince Urie, who manages to be both insufferable and sympathetic, chips in, while the higher-ranked investigators seem happy for the respite; there’s no other motive for Sasaki inviting them except perhaps to show them  how much his ragtag squad has gelled.

Then Sasaki opens the package addressed to him. It contains Kaneki Ken’s mask, as well as a novel by Takatsuki Sen (who also happened to be the deliverer of the package). If this is an effort by her to help Sasaki remember more about Ken, it seems to work in a very specific and poignant way.

As Shirazu visits his injured, unconscious sister in the hospital (something Urie also happens to see) Sasaki ends up in a cafe being served coffee by Touka at the Cafe :re, and thinking how familiar the coffee, the waitress, and the other patrons of the cafe feel.

Then walks past Anteiku in its prime, with Yoshimura looking on before walking in. Sasaki looks again, and the cafe is gone, replaced by a cleared lot and orange cone barriers. He must have been seeing through Ken’s eyes.

Kakegurui – 03

Upon watching the “official match” between Mary and porcelain-faced council member Nishinotouin Yuriko, Yumeko becomes excited at the prospect of the chouhan bakuchi style game they play, in which swords are used rather than dice, and how they land determines the distribution of chips to a wild extent.

It’s not a gamble for the weary, but as Yumeko is a compulsive gambler, it’s perfect. However, if I didn’t know better, I’d say there was more to her facing off against Yuriko than simply wanting to play or win, and that gets back to Saotome’s humiliating, devastating loss to Yuriko in the episode’s opening moments.

Yumeko takes exception to Yuriko “showing a weakened human a glimmer of hope than beating them into despair” and calls the councilperson a loan shark, the lowest of the low, and a piece of shit to her face. She even messes with the characters in her distinguished name to show that her favorite numbers are right there, but missing a couple in the middle, a “perfect name for an airhead.”

This is Yumeko exercising psychological warfare on a highly accomplished and studied opponent—and largely succeeding. And while there is a practical purpose for getting Yuriko riled up, I don’t doubt Yumeko also takes satisfaction in putting Yuriko in her place, suggesting she won’t let people like her have their way with livestock unchallenged.

Add to that the fact that, naturally, Yumeko’s opponent is cheating (with the dealer using magnets to manipulate one—but only one—of the metal swords), and it looks like this gamble will take the same shape as the previous two, with Yumeko prevailing at the last second and Yuriko’s mask finally cracking and breaking.

However, we get a different outcome, and notably no overt “gamblingasm”. Instead, Council President Momobami enters with two other council members, to oversee the result of the sword toss, which is something neither Yumeko or Yuriko expected, and puts Yumeko 310 million yen (over $2 million) in debt to Yuriko.

Momobami’s presents makes Yumeko suspect she was not only the victim of magnets, but a “badger”, and that this was a multifaceted cheat that may have required the ignorance of both players. Yuriko may have won, but she certainly doesn’t look or seem to feel like she won. Meanwhile, despite her immense new debt, all Yumeko is focused on is facing off against Momobami, which is her right as newly-minted livestock.

As for the hazing and bullying that results from her initiation into the livestock, it runs off Yumeko like rain from a fireman’s hat; when they call her the common cat name “Mike”, she simply gets on her knees and starts talking and washing herself like a cat, completely immune to the students barbs and, on the contrary, scaring them off with her bizarre antics. Here’s hoping this is a preamble to Yumeko becoming an inspiration to all livestock.

Gundam: G no Reconguista – 19

gun191

After watching this week’s installment of Gundam, Zane came into the office with his hands in the air, as if to surrender. “There’s not even anything of note to make fun of here. At this point it’s just kind of sad,” he said, telling me if he wanted a review I’d have to do it myself.

gun192

So here I am, reluctantly closing the RABUJOI book on Gundam: G no Reconguista after nineteen straight episodes of lovely visuals, some clever sci-fi procedural action, and slice-of-life unfortunately combined with impenetrable storytelling and an abject lack of emotional connection on all fronts.

gun193

There’s a clear retro flavor to the way everyone talks and relates to each other, and I’m sure there’s an audience that enjoys that kind of thing, but to me, it just feels like a lot of the material was written for a bad radio serial fifty years ago, and is now being re-used with updated animation, and it’s just never felt right.

gun194

The show shows us all these lives, but never lets us into their heads, and even when they speak their thoughts out loud, the words feel hollow and inconsequential. The music attempts to create lightheartedness or drama that simply hasn’t been earned by the story, or even attempted to be earned.

gun195

Gundam G-Recon often feels like an animated documentary, which has cameras and mics in everyone’s faces, but nobody explaining what’s going on or why. We are neutral observers, and the stuff being observed is utterly incapable of truly moving us. It’s content to march along to the beat of its own drummer, and you either get in step or walk away.

gun196

That’s mostly because events and introductions often feel random and tacked on for no other reason to make the story and the character dynamics more complex, but no amount of complexity—or kooky group of mercenaries from the Venus Globe—can fix the show’s underlying flaws.

gun197

This is not a terrible show. It’s clearly created by people in love with this universe; its large-scale issues and smaller minutiae alike. It also makes some salient points about space travel, battle, maintenance, and national pride. Its visuals and character and mechanical design are top-notch; and its soundtrack is usually stellar.

gun199

But all those factors merely contribute to my respect for this work. They have yet to garner my love, and without love or any other kind of strong emotional investment (beyond that with the franchise itself based on previous, better works), the cons overshadow the pros. And if I don’t love it after nineteen episodes, I shouldn’t be reviewing it. It’s not RABUJOI way, nor is it fair to you the readers.

Farewell Gundam, until the next series.

6_brav2droppedblank

Gundam: G no Reconguista – 18

gun181

This week: A bunch of people tell other people to look at the massive and magnificent Kashiba Mikoshi, which delivers Photon Batteries to Sankt Porto for Earth Distribution, or something. Did I mention it’s massive? Seriously, it’s mentioned enough without it actually DOING anything that it would make for a decent drinking game.

gun182

Yeah, GAVAN! Still, that is one tough phone. Is that the new SU-Cordist Galaxy 7? It’s supposed to be able to withstand a sustained Mack Knife beam attack!

gun183

The Kashiba Mikoshi was apparently a collaborative effort between H.R. Giger and Frank Gehry. AIDA IS NOT IMPRESSED. Her critique is actually pretty cogent, unlike so much about this show.

gun184

OMG IT’S A COGENCY SPREE!!!

gun185

Gaaaah…DON’T ALL TALK AT ONCE.

gun186

O Hai Manny! Manny’s aboard, with Noredo.Manny is towing Mask’s line about the Towasangans letting everyone go home safely if they just hand over the G-Self. That ain’t happening, since it belongs to the Rayhunton siblings, Bellri and Aida.

gun187

…CAT FIGHT!

gun187a

Noredo and Manny may be high schoolers whose men are on opposite sides of…whatever this conflict is supposed to be, but it’s the older Mick Jack and BARARA who are acting like idiots.

gun188

Bell and Rara block Steer’s view of space with a dummy meteor, so an iPad with a external camera feed is set up so she can see where she’s going. But the dummy is also blocking weapons fire so I guess it’s okay. Still, not ideal piloting conditions.

gun189

I love how it’s kind of common knowledge in the Towasangan military that Rockpie has only risen as high as he has because he’s doinking Mashner. SU-NEPOTISM.

gun1810

Bellri Zenam: He’s not a genius and he isn’t tough…but he is a raging xenophobe.

gun1811

AWWWW, the Megafauna looks adorable nestled within the bosom of the Crescent Ship. Like a baby orca!

gun1812

The Grid. A digital frontier…”

gun1813

That doesn’t mean it’s not a joke. Bellri Zenam: Still not a genius.

gun1814

Still, he and Aida have a nice brother-sister moment here, in this strange engine room of a ship built by their forebears.

gun1815

Bell also managed to get the Crescent Ship’s engines working normally…by dipping his medallion like an ATM card. And the Crescent Ship is probably the coolest-looking ship in the show thus far..nice shade of green, too. Here at RABUJOI, we call that shadeFine Green.”

6_ses

Gundam: G no Reconguista – 17

gun171

Don’t you hate it when you’re just trying to get some decent shuteye after a busy day of killing people, and the ladies run the damn vaccum?

Well, this is kind of like that, only the ladies are piloting mobile suits to try to collect as much soil and debris is possible from one of Cyarno-5’s ruptured agricultural modules. And Rara at least has Ringo to boss around.

gun172

“Um…no…but if you guys want privacy, maybe you should talk in some kind of, I don’t know…isolated space conference room?”

gun173

Manny: “Sooooo…why does Captain Mask always yell your name like that?”
BARARAAA: “Hrm……Tourette’s?”

gun174

…Meaning there’s still room in his life for someone he can use…like a woman?

Seriously, Manny, quit dicking around and just walk up to him, take the damn Mask off, and ask him what the fuck his problem is.

gun175

As everyone starts sending out mobile suits—Capital Army, Amenia, Dorrette—people start getting into a very tiresome hissyhit about who engineered and manufactured which particular mobile suite when. Lots of pride on the line, but not a lot of debris being cleaned up!

gun176

Ah, the sacred ship that delivers photon batteries to Cyrano-5 to be sent to earth, making electricity possible—as seen through Noredo’s slingshot.

gun177

On the Megafauna bridge, everyone seems to have a say in what their next move should be. Bell suggests that some parties may be trying to use this debris to-do as cover for an attack, and everyone heads to their mobile suits.

gun178

Rara yields G-Self to Bell and pilots a 1,000-year old Neodu, but accidentally flips the Nitrous lever. Her ship goes berserk, bumps into the experimental suit Bifram BARARAAAA is test-piloting…

gun179

And Bifram goes all General Grievous on Rara.

gun1710

Geez…you’re asking me? I gave up trying to answer that question last season.

gun1711

Noredo, meanwhile, feels the “empty nest” around her now that Rara has her facilities back. The other ship’s crew members give her stuff to do, but there’s still a bit of a “What is she doing here” kind of vibe to her presence on the ship now. Other than babysit Rara, she’s really just been there to provide company for Bell.

gun1712

Of all the things a lack of electricity means, you choose that? You can heat the water with a wood or charcoal fire, for crying out loud!

Still, all the warring sides eventually put down their arms and pick up nets for a collaborative debris clean-up. Peace through space chores.

gun1713

Keep saying stuff like that, highness, and it will certainly become true. If it isn’t already. In any case, you’re one cloudy mess of a character!

gun1714

How I wish this Gundam series called itself a specialist.

6_ses

Gundam: G no Reconguista – 16

gun161

Look at all that WEED.

gun162

“Heh-heh…I am so stoned right now!”

gun163

“WAAAAAH…I miss my boyfriend!”

(It’s never explained why Rara feels the need to laugh, then cry, in such an unnatural way. Though maybe I missed something.)

gun164

OH SNAP! Aida and Bellri are brother and sister? Well, no wonder their romance was going nowhere! Oh wait, that was because nothing was written for their romance.

This seems to piss Bell off, though I can’t imagine why, since he’s never mentioned anything about having feelings for Aida. Everything has been only vaguely implied, which is actually how all romantic relationships on Gundam G are like.

gun165

Aida practices her TechCrunch Disrupt talk.

gun166

“Oh, BARARAAAAAAA, I love it when you talk dirty.”

Take these two. We’re just supposed to take it on faith these two are an item, just because they nuzzle up sometimes?

gun167gun168

I still don’t see what Manny sees in him. Certainly not his eyes. Those are hidden by his mask.

gun169

Here are two more touchy-feely-kissy vaguely-implied couples. The writers just couldn’t bother to come up with a reason for them to be together, except the fact they work together, I guess.

gun1610

This is actually a pretty cool shot…reminds me a little of 2001, never a bad thing.

gun1611

OH NO, NOT PONDS. If only it was lagoons…

gun1612

You and me both, BZ.

gun1613

Those two words kinda mean the same thing.

gun1614

Another nice shot: this one with three different levels of scale in one shot: the mobile suits, the Garanden, and Cyrano-5, which we learned is named that because the meteor it’s built on resembles de Bergerac’s famous nose. Somebody read a book!…Or at least watched Wishbone.

gun1615

More touchy-feeliness! Although in this case, Rara isn’t interested in being touched.

gun1616

Already playing the Sister Card, eh? Wait, there’s no such thing as a Sister Card! I’d know; I have a sister. So what the heck is he talking about? How does having or not having a sister have any bearing on whether Bellri kills his attackers next time?

gun1617

Captain Gavan has the Titular Line! 

gun1618

No, but neither were any of the others.

GOODNIGHT!

6_ses

Gundam: G no Reconguista – 14

gun141

Would Gundam take the Christmas week off? Not a chance! Besides, in the SU-Cordist calendar, Christmas is called Schmistmas and it takes place on Flancember the 46th!

Still, I found it highly amusing that while showing off their new threads Noredo mentions how there are ‘no decent stores’ because this is…ahem…‘holy ground’…

gun142

…And the camera cuts to Aida’s new cocktail dress. First of all, Noredo was lying about there being no decent stores (unless Aida made that red number). Second: how is this appropriate dress on so-called holy ground? Maybe Holy Ground is the name of Sankt Porto’s hottest nightclub?

gun143

Ya hear that, Bell? You gotta do better than “You look nice” when a woman goes to the trouble of contorting herself into a garment of that caliber.

The juxtaposition of Noredo’s holy ground line with the dress makes me wonder if each character’s dialogue is written by a different writer, not knowing what lines the others are writing. If this is the case it’s a novel process, if a bit of a crapshoot.

gun145

I guess even Aida thought her dress was a bit risque for the diplomatic talks, so the next time we see her she’s dressed normally, even though Rara and Noredo are still rocking their new threads (or did the animator forget what Aida was supposed to be wearing?)

Never mind, though…the sight of the delegation from the Moon not only sparks Rara’s memories, but she starts talking in full sentences with proper syntax! This is an awesome development, because the non-talking Rara has become more of a shrug-inducing afterthought than Bellri’s compliments.

gun146

I liked how the quartet left in the middle of the meeting, because it was so damn boring. They even bump into Manny, if only for a moment, in which she tells them she’s a soldier now and she has to go! Hey, you went up to them!

gun147

Manny just wants to be close to Mask at all times, perhaps sensing he’s really her boyfriend Luin, or maybe just has a thing for masks. In any case, she gets a tender moment with him (about as tender as you can get when separated by glass), but then BARARAAA calls him over and the two have a little twirl and Manny is JELLY.

gu147a

Yes, only then will you get to spend even more time with that ineffectual blowhard, whom you’ll have to take orders from even though you’d probably by a better pilot. Aim higher, Manny!

gun148

Manny has a point though…whether it’s Mask and BARARAAAA, Bell and Aida, or Klim and Mick here, all the couples seem to be mobile suit partners.

gun149

Mick has even started emulating Klim’s in-cockpit monologue style…

gun149a

…though she’s a few decades too early to think about taking his throne in that arena.

gun1410

Meanwhile, back in his G-Self, Bell is all about the murderin’ this week. He even counts off his kills: “One horrific death, ah-ah-ah! Two horrific deaths, ah-ah-ah!” It’s all good; he can’t see the pilots inside. No nightmares for him!

gun1411

Although interestingly, one of the Towasanga pilots puts up his hands and drops his weapon, and Bell somehow manages to stop his killing blow in time to save him. That was close, as the pilot was out of his cockpit, and while Bell has no problem killing people, the sight of blood makes him woozy!

gu1412

Can’t argue with that! But what’s with the slingshot? What is she, Denise the Menace?

gu1413

Not sure what Bell was grabbing for there, but it’s seriously great news that as they approach her home on the moon, Rara is finally talking and identifying the others by name. It’s almost like she’s going to start being a character…instead of a vapid mascot!

gun1413a

Oh great…another ambiguous romance. And does the blondie let his five-year-old niece cut his hair, or what? No matter. This was not a bad episode, and we have the whole moon to look forward to next time.

It even ended with one of the more pointed, true-to-character, Gundam-y exchanges between Aida, Bellri and Noredo, which I’ll leave you with.

gu1414
gu1415
gu1416

Well said, all of you! All that was missing was a hearty “Chuchumy!” from Rara, for old time’s sake.

7_ses

Gundam: G no Reconguista – 13

gun131

She does? Well that’s good. What’s also good: I think kinda understand the situation too! Representatives of Capital Tower and Ameria find themselves at Sankt Porto, faced with a common enemy from the Moon. The two entities that have been warring all this time are better off forming a united front against this enemy.

gun132

To that end, the grown-up have to talk it out and discuss the wherefores and particulars and whatnot…

gun133

Hey Bell, this is boring, right? How ’bout we head back out into space and kick some mobile ass!

gun134

RED RUM. RED RUM.

Rara may understand the situation, but it’s still tricky to understand her, or her sudden and cryptic reactions to things. And her vocabulary remains shockingly limited.

gun135

Well, yeah. What are you fogeys going to do…talk the enemy to death? Actually, that might work.

gun136

I like how Kerbes Yoh is the voice of reason in wondering why Bell is going into battle with two civilians stuffed into his cockpit. For their part, Neither Noredo nor Rara want to leave, and Bell is so used to being surrounded by girls in his cockpit that it would have never occured to him to drop them off somewhere safe.

gun137

A tender moment between Mask and BARARA. Of course, he’s telling her they’ll only go so far in their cooperation with the Amerians. If the opportunity arises to get the upper hand on them, they’ll take it. Bara likes how he’s thinking.

gun138

Bell and Aida board the Garanden under a flag of truce, and they’re surprised to find their old friend Manny there, she having followed Luin but lost track of him, probably because now he wears a mask, making all his other distinguishing features invisible to the eye (apparently).

gun139

It’s actually a pretty cool sight to see the Capital Mack Knifes in a joint formation with the G-Self and other various suits, then meeting up with Klim and his sidekick. As the moon fleet sends negotiators to Sankt, Klim decides to use a false white flag to get closer to them.

gun13910

It doesn’t work at all, and I’m glad it doesn’t, because it means these Moonies are your typical idiotic tacticians. They launch a torrent of missles at the joint formation, but all are deflected or destroyed, and everyone retreats back to the port. The Moonies cease fire, not wanting to hit the port.

gun1311

This leads to maybe one of the best moments in the show, when everyone who had been battling each other all this time, for various purposes (or due to outright misunderstandings) all end up in the same elevator together. The line above really says it all.

gun1312

Alright…WHO FARTED? I’m lookin’ at you, Maskie.

gun1313

From the elevator, everyone eventually files into a large audience chamber where Aida’s Dad, Bell’s Mom, and His Holiness are already talking things over with the Moonies, and again you get the feeling the youths would rather be somewhere else shooting or punching something. In fact, a fistfight does almost break out between Klim and one of the Moon pilots, but Bell comes between them.

Oh, Klim also is the first to say “reconguista” in the show, because of course he is.

gun1314

Ultimately, Aida isn’t going to take the Moonies by their many many boring words. She wants to spring back into action, which means heading to the moon herself and seeing what she sees with eyes unclouded by the motives of other parties. So that’s where she and Bell and likely the rest of the gang are headed next week.

Entering it’s second half, Recon in G is finally starting to make some doggone sense! But the plot still didn’t interest me so much as all the lovely reluctant alliances and strange bedfellows created this week.

7_ses