KonoSuba – 06

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This week lampoons the “Epic Boss Rematch” common to fantasy anime, inverting it in numerous, hilarious ways. First, the Dullahan Verdia has to come to town to confront Team Kazuma and complain about how they haven’t come to his castle yet.

Unbeknownst to Kazuma, Megumin has continued her bombardment of that castle, while Aqua assisted by carrying her home each day. You didn’t think she stopped blowing the joint up just because she didn’t appear on camera doing so, did ya?

Verdia then attempts to look down on the party (having formerly been a noble knight) for not avenging their fallen comrade, only to see Darkness is alive and well and appreciates his praise. It’s only when a fed-up Verdia threatens to slaughter the town that Aqua switches from mocking mode to attack mode.

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Her impressive Holy-based magic proves painful against Verdia, but doesn’t have the effect she intended (utter decimation). Now that she’s shown she’s not the magic novice he assumed, the gloves come off as he summons an undead army to, well, chase Aqua, then Aqua and Kazuma around.

Kazuma gets the idea to lead the army and Verdia into a trap with Aqua so that Megumin can blast them – and she does blast them, creating a giant crater in the earth – but while Megumin is out for the count, her efforts only made Verdia even madder.

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When other adventurers attack him, he uses more of his own magic to apparently kill them, and for a few moments, the show almost seems to enter serious territory, as Darkness is visibly horrified by this turn of events. It’s her turn to take on Verdia, to avenge those dead men, so she leaps into action.

Only problem is, as awesome as she appears as she’s fighting him, her “finishing blow” completely misses, turning her pink with embarrassment. Even so, she wields an effective weapon against Verdia: her ability to weird him out with her masochistic ranting. This is a chaotic party that can keep any foe off balance enough for one of them to discover a weakness, which Kazuma does…and it’s water.

The whole town starts firing water spells at Verdia, turning the battle into a kind of aquatic dodgeball. Amusingly, Aqua wasn’t paying attention this whole time, and when Kazuma insults her, she makes the prevailing issue herself rather than the battle at hand.

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When she finally unleashes her high-level water spell on Verdia, she exhibits the same profound lack of subtlety that is Megumin’s specialty, only with water instead of fire. A vast column of the wet stuff comes crashing down on Verdia, dousing him but also wrecking the city walls. Oops.

Greatly weakened by the torrent, Kazuma is able to steal Verdia’s head, and Aqua finishes him off with Holy magic. Victory is theirs! But Darkness knows that victory came at a cost: she reminisces on her interactions with the three fighters who Verdia killed (another funny send-up of an activity common to the genre), only to turn around to find them alive and well, thanks to Aqua’s resurrection magic, leaving her with egg on her face.

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After a job – well, not well done, but done, the party celebrates at the guild hall (with Aqua getting toasted pretty quickly). Kazuma, to his surprise, his praised by everyone in the hall for his party’s deeds, and they’re awarded a cool 300 million Eris for taking out a General of the Devil King.

With this new fortune, Kazuma announces he’s going to retire and live a simple, quiet life henceforth, abandoning his plans to defeat the Devil King himself. This disappoints his three party-mates, but he doesn’t care. But when the guild official comes back with the bill for all the damage Aqua’s flood did to the city, they end up 40 million Eris in the hole, and Kazuma ends up having to cancel his retirement before he was even finished announcing it.

It’s the very end, when Kazuma laments the possibility of spending the rest of his life fighting battles with this inept party that will often cost more than they’ll make them in profit, that rings a bit false. This life looks like a shitload of fun, with minimal risk. I know Kazuma and I are different personalities, but I don’t see why he’s in such a hurry to leave this world. Methinks he doth protest too much!

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KonoSuba – 05

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I’m compelled to borrow my illustrious colleague Oigakkosan’s “My Goodness!”, as there’s so much good stuff to unpack in this latest  KonoSuba (the first episode I’m actually watching on time!).

First, as Kazuma is lamenting how differently the reality of his dream of cutting it up in an awesome fantasy world has turned out to be, Aqua seems to pick up on that frustration by requesting the party strike out on a new quest. The thing is, she also proves his point, because the main reason she wants a quest is money: she’s tired of working part time in the market and being in debt, not of the fact she’s not on a heroic odyssey.

Fortune would seem to smile on Aqua as she discovers a quest that is right up her water goddess’ alley: lake purification, with a chance of scattered alligators. For that latter bit, she intends to depend on Kazuma and the others, which is when Kazuma borrows from his past world by suggesting Aqua perform the purification from within a sturdy cage (a la shark researchers).

Two problems: transporting her in said cage really makes it look, as she puts it, like some rare beast taken away to be sold. And once she’s been dunked in the lake, where nothing of note happens for hours she likens the sensation to being a tea bag steeping. These are wonderful metaphors borne of a very bizarre and specific situation.

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Of course, those alligators do eventually arrive, but Kazuma, Megumin, and Darkness do nothing in response, part bored into a state of apathy, part confident the cage will hold, requiring no action from them. The cage does hold, the lake is purified, the alligators withdraw, and Aqua completes the quest all but single-handedly…

…but there’s a cost: her nerve. She’s profoundly traumatized by two-plus-hours of being harassed by the beasts as she frantically accelerated her purification. So traumatized, in fact, that she won’t leave the cage even when it’s time to do so, deeming the world “too scary” to return to just yet.

I tellya, if I’d experienced what she had for as long as she had, I’d probably be in a similar state!

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Thankfully, that state doesn’t magically disappear in the second half of the episode, 4-koma anime-style. The episode not only remembers it, but adds a fantastic new variable to the equation: the gallant Mitsurugi Kyouya, who is a veritable wellspring of fantasy tropes KonoSuba puts thoroughly through the wringer, to my surprise and delight.

Kyouya, like Kazuma, died (likely in a less hilarious fashion, though we don’t learn that), and was sent to this world by Aqua with her blessing and the mission to defeat the Devil King. Rather than bring Aqua along with him, Kyouya requested Gram, the Cursed Blade that has made him a very rich and powerful adventurer, complete with fancy armor, jewelry, and a couple of loyal groupies constantly bickering over him.

You don’t get any more cliche’d than Kyouya’s kind, but the show squeezes a lot more out of Kyouya than I expected, turning lemons into delicious lemonade. That’s because Kyouya happens to spot his goddess and muse Aqua-sama being paraded in the streets in a horse-drawn cage, which is decidedly not where he thought he’d see her, ever.

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What follows then, is a glorious clash of Kyouya and Kazuma, or rather Kazuma’s party. While Aqua snaps out of her funk when Kyouya reminds her that she is, in fact, a goddess, she wants nothing else to do with the cat. None of Kazuma’s girls do! It’s as if they’re inoculated against the fantasy hero archetype. More than that; they’re allergic to him!

When faced with his arrogance and presumptuousness for just a couple minutes, Aqua just thinks something’s off about the guy; Megumin thinks he’s rude and wants to explode him, and he evokes a rare and undesirable urge in Darkness that flies in the face of her usual instincts: she wants to hit him. She must realize that if she were in Kyouya’s party she’d never have her masochistic desires properly addressed.

Pissing them all off even more is that Kyouya won’t drop the matter and let Kazuma pass. Instead, he challenges Kazuma to a duel, one Kazuma accepts, starts, and ends in the space of a few seconds, with a few lightning-quick yet fluid moments, Kyouya is on his back.

Kazuma’s inner monologue predicted a duel would eventually take place, but I’m so used to that being a bad thing, that fact that Kazuma wasn’t the underdog here didn’t occur to me until he Stole Gram right out of Kyouya’s hands and bonked him on the head with it (great sound effect on that).

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Then, when his two groupies show up to avenge him, Kazuma continues to fly in the fact of convention by threatening to steal their panties if they press him further, really turning the sleeze up to 11 until the girls are running away crying. It’s harsh, but Kazuma didn’t approach them or their honey; they approached him. Mess with the perverted bull, you get the perverted horns.

One would think Kyouya Team would have learned its lesson, but Kyouya can’t help but be the valiant knight standing up against “Kazuma the Brute”, as he’s known in some circles for his inappropriate conduct with girls. He also seeks to “rescue” his goddess from Kazuma’s clutches, but Aqua responds to his second offer by cold-cocking him, delivering on her earlier vow to sock him if she saw him again.

But even if Kyouya is eminently punchable, Aqua’s violence isn’t senseless, it’s justified. She was looking forward to a 300,000-Eris reward for purifying the lake, but the guild deducted 200,000 for “cage repair” – a cage rendered useless when Kyouya prized the bars. Aqua also shows off her sneaky-playful shrewdness by demanding not 200K, but 300K from Kyouya, which he pays her on the spot.

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Now that she’s rolling in cash, Aqua treats herself to a feast. And as if Kyouya hadn’t been stomped on enough, when he asks for his cursed sword Gram back, Kazuma informs him that he doesn’t have it; he sold it! That’s right; “our” hero didn’t ever even want the damn thing, even though it was part of his original dreams.

I’d like to think getting a good look at the “pathetic cheat” Kyouya has changed his thinking a bit on whether or not things have turned out bad. I mean, sure, he still wants to take on the Devil King, but there are worse things than having three not unattractive women by your side, not fighting over you at all! Plus, think of what all that Gram cash could buy. He could snatch up the stables and convert them into luxury lofts, with bidets and a pot-filler…and a trash compactor!

As for Aqua’s true identity being revealed…well, it isn’t, because Megumin and Darkness simply don’t believe her (having food on her face couldn’t have helped her credibility any). The matter is interrupted by another “emergency”, but at this point I know better; there’s no real emergency. Just the Dullahan, who’s really miffed they haven’t come by his place yet. This guy’s reminding me more of the Black Knight all the time…

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