One Punch Man 2 – 12 (Fin) – A Blow from the Weak

Bang, and then Bomb, and then Bang and Bomb start whaling on an already diminished Garo, and Genos is reasonably confident the old dudes have this in the bag. But he underestimates Garo’s almost bottomless stores of resentment and disdain for the heroes of the world.

As a kid, he was always made out to be the monster while so-called “heroes” beat him up, just because he was weak and unpopular. The monster never got to won. This fuels a fourth or fifth wind for Garo, but the battle is interrupted when he is airlifted out by a big talking bird monster.

I have to say, I’m as pissed off as Garo, Bang, and Genos about this twist. This was supposed to be the Hero Hunter’s final battle; this episode should have brought some kind of closure to his story (and this season), even if it ended with him meeting Saitama’s fist. But that expected period became an ellipsis. Clearly OPM has other plans for our bloody-eyed friend.

As Garo exits the stage prematurely, Centichoro appears in all his very big, evil-looking CGI glory. As skilled as Bang and Bomb are, their gifts just aren’t that effective against an enemy so freakin’ huge, while Genos is similarly hamstrung by a firepower limit that can barely scratch Cent’s carapace. Even Bang and Bomb’s final one-time combo attack only works temporarily; the centipede simply shrugs it off molts.

Genos offers to stay behind, but the old-timers don’t think that’s right. Young’ins need to live on; Genos’ own scientist mentor said as much. But Genos ignores the advice of his elders, because he doesn’t think it’s right to let the old protect him while he sits back and watches.

So he blasts off and starts going at Centichoro, pushing him away from the civilian centers, blasting through one of his teeth, entering his digestive tract, and incinerating him from the inside out. As he’s spat out of the boss’s mouth, all his clothes burned off, it looks like his reckless abandon did the trick…but it just wasn’t enough.

That’s when Bang, Bomb, and Genos finally run into a little luck, as “S-Class” King starts egging on Centichoro with a megaphone, telling him he’s brought his rival, “Blast”. Of course, he’s only serving as bait for Saitama, who arrives just in time to save King from being squashed like a bug.

Saitama steps between King and Centichoro, rushing at him at full speed, and delivers his One Punch special, totally eradicating the monster, just as we all knew he would. It doesn’t matter how much other heroes struggle in vain to defeat a boss; Saitama will always make it happen.

That’s why it seems like a bit of a letdown he wasn’t able to deliver a punch to Orochi, chopping off the head of Monsters, Inc. so the body will die (or alternatively, punching all of the monsters into oblivion, Orochi included). Instead, Genos is yet again inspired by his master’s excellence, and Garo is probably off to be transformed into an actual monster. Those twelve episodes just flew by!

One Punch Man 2 – 04 – Dammit, I’m Busy!

As Saitama registers for the tournament posing as Charanko, Garo’s assault of an HA director leads to the HA orders all other executives to have a Class S hero escort. This means Metal Bat is forced to guard on such super-rich exec and his piss-ant son (who won’t stop putting dishes back on the conveyor) instead of going shopping with his sister. When danger strikes, it’s not Garo at all, but a pair of unrelated monsters.

As Mumen Rider assures Charanko that since he’s a hero, Saitama would never enter a tournament under a false name, Saitama meets Sourface, Charanko’s senpai who warns him about…entering the tournament under a false name and wearing a disguise, for which he could get arrested. Saitama snaps back, telling Sourface he has no right to pretend he’s better than Charanko, who went one-on-one against Garo.

Speaking of senpais, once Metal Bat easily deals with the two monsters, their much bigger, much tougher senpais show up, and give Metal Bat a beatdown. He manages to pump himself up by hitting himself in the head with his own bat, and then dispatches them both with one devastating swing each…though probably due to his head injury he forgot to ask the monsters what their motivation was.

The fight escalates in intensity once more when the senpai of the senpais appears, a dragon-class centipede monster that triggers an evacuation of City S. Metal Bat is already fired up, but this time his foe is so big and his skin so tough it’s hard to make a dent. Things get worse for Metal Bat when Garo shows up and challenges him to a fight. Talk about rude; wait your turn dude!

While I was disappointed we didn’t jump straight to Saitama kicking ass and taking names in the tournament (assuming they let him fight), it’s fairly par for the course for him to basically sit out an entire episode so it can showcase a different hero or heroes-ones far weaker than he.

I have no doubt Saitama could dispatch that giant purple centipede with…one punch. The only problem is he’s stuck in a green room, hoping to get some martial arts experience and experience a “real fight.” I don’t think he’ll find one there.

One Punch Man 2 – 03 – Icarus

The buildup to the inevitable clash with Saitama continues as Garo bags his first S-Class Hero, Tank Top Master. Tank gets a few choice shots in, but is stopped from finishing Garo when Mumen Rider intervenes on the grounds Garo is “merely” a human. Neither he nor Tank are apparently aware that this is the guy officially classified as a Monster by the HA.

Tank gets some licks in, but can’t deal with Garo’s martial arts tecnique. We also learn Garo is a former student of Bang, AKA Silverfang, through another student, Charanko.

Bang, who is going to deal with Garo himself (with help from his big bro) beat Charanko up in order to get him out of the line of fire, but Charanko ends up another one of Garo’s victims.

Who should visit all three in the hospital (with complementary bananas!) but Saitama, who is primarily there for Mumen, but ends up meeting Tank and Charanko as well. He wants to learn more about martial arts in order to take Garo on, and Charanko gives him a ticket to an upcoming tournament in which he can no longer participate due to injury.

Garo’s reign of terror continues as he borrows a unibrowed kid’s Hero Guide to learn not only who the local heroes are, but their styles and trump cards. When he challenges the slingshot-wielding Golden Ball to an alley brawl, Ball is initially confident, like Tank was, but he has to be bailed out by another Hero, the saber-wielding Spring Mustache, who gets a knuckle sandwich for his trouble.

When Ball tells Garo he “can’t keep this up forever,” as he’ll eventually encounter a hero he can’t beat, Garo scoffs. He’ll believe it when he sees it; meanwhile, he’ll continue doing what he wants—wasting heroes—until the day comes when someone can stop him.

That day comes far sooner than he expected, as after beating up a horny HA official, Garo has a chance encounter with our One Punch Man. Saitama says “I’ve been looking all over for you,” and Garo assumes he’s addressing him, and takes the first shot, a devastating chop to the shoulder that…does nothing at all to Saitama.

Saitama merely delivers the same blow to Garo, dropping him to the pavement, before continuing with what he was doing: seeking out a wig to buy so he can impersonate Charanko in the martial arts tournament.  And so, Garo ends up flying too close to the sun and gets burnt, big time. Thankfully for him, Saitama doesn’t know who he is, and lets him go free.

One Punch Man 2 – 02 – This Isn’t Normal

When the ruffians get predictably rowdy, Sitch sics his heroes on a couple of them, leading the werewolf-like Garo to step to and waste everyone; only Sitch is spared as a witness; Garo promises to be back “in six months.” Hey, even human monsters have to manage expectations!

Meanwhile, both Hellish Blizzard and Sound-o’-Speed Sonic are headed to Saitama’s house. The former is flanked by two goons, while the latter is first detected by Geno’s cybor-sense. Saitama, meanwhile, is just having fun playing with King’s PSP, which he stole and accidentally erased King’s data.

Saitama would much rather spend his afternoon playing games than dealing with anyone, but as usual he doesn’t get his way. Blizzard arrives first, asking Saitama to join her faction, and threatening reprisal if he declines. Naturally, Saitama refuses, and flings her so-called goons off the damn balcony.

Even though he’s just met her, Saitama can tell that Blizzard isn’t hero material as long as she uses weaker people to prop herself up while bullying others into joining her. Saitama doesn’t care about rankings (nor should he, considering how under-ranked he is), and proves Blizzard can’t make him do anything by easily weathering her esper attacks.

In the middle of their spat, Genos and Sonic show up, and Saitama and Blizzard are witnesses to their street brawl. Blizzard is astonished that someone like Genos is calling Saitama his “master”, while she considers Sonic to be another S-Class monster far beyond her abilities.

Genos and Sonic proceed to show her just how powerful they are, with increasingly fast and devastating attacks, but it leads to nothing but a big ol’ stalemate. When Genos loses his temper and prepares to blast the whole damn area to smite Sonic, Saitama intervenes…because he doesn’t want his area blasted.

Sonic thus gets what he wants: another one-on-one round with his “rival.” But again, Sonic is put in his place all too quickly and easily, thanks to a “side-stepping” attack by Saitama that multiplies Sonic’s ten afterimages exponentially. Defeated, Sonic retreats, but promises this isn’t over, because of course he does.

Back at Saitama’s place, Blizzard explains why she’s so obsessed with keeping the top B spot and gathering followers: she’s never been anything but second-best in a family that also contains Terrible Tornado, her older sister. She’s then overwhelmed again when King arrives…only to ask Saitama for his game back.

It’s clear to Blizzard that not only is Saitama no normal Class B hero, but has a preternatural ability to draw the strongest monsters into his orbit, where he can then demonstrate how much stronger he is than those comers. And that’s his appeal: overwhelming power, minimal ego and ambition. He’s a hero for fun. Why do people have to keep making it not fun?

Speaking of which, Garo comes across a Class A hero by chance and ends him without breaking a sweat. No doubt Garo will soon find himself another one of Saitama’s satellites…perhaps they can make each other break a sweat for once.

One Punch Man 2 – 01 – How Did it Come to This?

“The first sequel in three and a half years…I’M FEELING THE HYPE!”

—King, breaking the fourth wall

I too am feeling the hype for the first OPM sequel in three and a half years…it’s a lot of years! That seems like several RABUJOI rating tag designs (not to mention presidential administrations) ago. But here we are, and perhaps wisely, OPM takes things nice and easy, offering a mostly quiet and laid back return in which Saitama’s only action in the episode happens so fast we miss it.

He and Genos are crossing off items on the errand list on a beautiful day, inspecting figurines for heroes like “King” (while Saitama goes unhonored) when a reptilian pervert appears. At the same time, the real Class S, Rank 7 Hero King shows up in the flesh. The crowd immediately recognizes their imminent savior, while the low-level baddie is so scared of his mere reputation, he surrenders without a fight.

That’s just as well, because King privately would rather be anywhere else…specifically, playing the newest sequel to Heartthrob Sister. So King’s a reluctant hero who’d rather laze around, right?

Well, there’s more to it than boredom or will to fight. When a giant, advanced robot called G4 appears and challenges King to mortal combat, King asks if he can use the bathroom (so he can go full strength and make sure the robot gets the best data from the fight). That leaves Genos to deal with G4 while King…cowers in the bathroom.

Turns out King isn’t a real hero at all; he simply keeps ending up near giant monsters who are dealt with by someone else, leaving him to suck up all the credit. And that someone else turns out to be Saitama. Genos assures his master he’ll be fine on his own, so Saitama leaps up to King’s 22nd-floor apartment to play some games.

Of course, Saitama is there for more than games—he wants answers, like why King ran away from a fight. When a giant bird monster appears and Saitama stops it with one hand, King wets himself and confirms that his entire reputation is a lie. And King can’t very well claim to be the victim of mass public misunderstanding, since he’s always had the agency to correct the record.

He’s just lacked the courage to do so, and at this point, when he’s been credited with so many victories he’s regarded as The Strongest Man Alive, who can blame him? To come clean is to face unimaginable backlash from the public, who may in turn come to distrust all heroes, worried there may be other frauds.

Genos incinerates G4’s outer body, leaving the feistier, laser-ridden inner body to contend with, which he does thanks to the cloud of an exploded fire extinguisher and the fact Genos is simply the stronger party. Meanwhile, King realizes it’s this Saitama guy who keeps saving him again and again then rushing off, leaving people to credit King with the wins.

Saitama is very magnanimous about this whole ordeal, though part of that is simple realism: no matter what the truth is, the public thinks he’s the Ultimate Hero. So rather than let them down, Saitama suggests King start to live up to the title he never wanted, by becoming stronger.

He also invites himself to future video game sessions, no doubt to check and see if King can follow through or will continue to cower in the corner. After all, just because he was found out by Saitama doesn’t mean the “coincidences” that caused all this will end.

Genos presents Dr. Kuseno with the remains of G4, asking him if any of them can be integrated into his systems to become stronger. The cyborg that destroyed his home is still out there, and while Genos is more focused on his hero duties and living up to his Class, his hatred of his nemesis has not dissipated, but continues to fuel his drive.

From there we’re invited to an “Explanation Meeting” by the “The Earth is in Danger Prophecy Emergency Countermeasures Team”, led by Sitch. He has gathered dozens of criminals and n’er-do-wells (and protected himself with Class A heroes) because the disaster the prophecy fortells will surely require everyone’s fighting abilities, not just good folk. Among the “ruffians” is our old friend Sound-o’-Speed Sonic, who still thinks he can take Saitama on.

Also suspicious of Saitama’s quick C-to-B rise is Class B’s Rank 1, Hellish Blizzard. Both of them have Saitama in their crosshairs, but Saitama is content to wait for all comers while gaming with his new buddy King. There’s also one more lad at the very end who I’m probably supposed to remember, who seems excited about the prophecy of the End of the World.

It’s a strong return from one of my favorite action/comedy shows of recent years. There was a lot of exposition and people talking about fighting Saitama without actually doing so, but proper table-setting must precede a good feast. I’ve also heard this doesn’t look as good as the first season (the studio shifted from Madhouse to J.C. Staff), and perhaps that’s true, though it’s been so long I didn’t notice. I’m just a man of simple tastes, and I’m glad it’s back.

Steins;Gate 0 – 16 – It’s Not Just a Cheap Coat

Daru and Maho are hard at work on “Phone Microwave (Temporary) Unit-02”; progress is slow and full of smoky setbacks, but neither party has any intention of giving up anytime soon. Meanwhile, in Mayuri’s words, the “normie life” of Rintarou (who has given up on trying to have both Kurisu and Mayuri in his life, without starting WWIII) is taking off, and he can’t tell how left behind she feels.

Rintarou can’t so much have a conversation with her without checking his buzzing phone. He says things like his going to America is “good for everyone”, even though it’s not good at all for her. She decides not to go eat with him, but ends up encountering Ruka, who calls her Rintarou’s “Orihime-sama”, pertaining to Vega and the heroine of the story upon which the Tanabata festival is based.

While the lovers representing Vega and Altair were banished to opposite ends of the galaxy, once a year a flock of magpies forms a bridge for them to meet. Mayuri, who can tell that Rintarou loved/loves Kurisu and not her, can’t subscribe to Ruka’s assertion, and all Ruka can do is offer a handkerchief to dry Mayuri’s tears.

Rintarou suddenly arrives at the lab while Maho is showering and Daru is unprepared. He’s ready to drag Daru along with him to America, but the trash is full of bananas and there’s a curtain covering the back of the lab. A light dawns in Rintarou’s head, and his initial suspicions are proven right when he pulls a bunch of slimy green ‘nanners from the trash.

When he discovers the new Phone Microwave, he whips himself into a damn frenzy trying to remind Daru just how much torture he endured and who died last time the device was constructed. Eventually his rantings are interrupted by Maho (in a towel, at first), but he soon turns on her, going so far as to call her a murderer if she proceeds. That earns him a much-deserved punch to the face.

Once heads have cooled a bit, Rintarou and Maho debate the “laws of the world” and whether messing with them is “challenging God.” While Maho can appreciate and even respect certain aspects of Rintarou’s theory about how the world works, she doesn’t believe humans would have the ability to make a time machine if they were never meant to.

Rintarou rebuts, telling her how she couldn’t possibly understand what it’s like to fail and fail hundreds and thousands of times, which is laughable to us because we know that the entire time Kurisu was alive, Maho was struggling and failing to reach any of the breakthroughs or earn any of the accolades or gain any of the fame her kohai had. But she never gave up then, and she’s not giving up now, no matter how much Rintarou yells at her.

Rintarou skulks off, and by chance, ends up encountering Mayuri in the park where they used to spend a lot of time before they met Daru. She used to wait for Rintarou just as we saw her wait outside his college in the present. What Rintarou doesn’t know, but eventually finds out as she talks, is that Mayuri heard every word in his rant back at the lab about how saving Kurisu meant killing her off.

She also tearfully notes how much he’s looked like he’s suffered ever since he made the decision, which makes her think he might’ve made the wrong choice. There’s no way he can be okay with how things have turned out if he has that look. His eyes have always betrayed how he actually feels. Rintarou is devastated, and tries to tell Mayuri to do the impossible: “not think about it.” Things aren’t that simple, Okarin. The clouds part, revealing Vega and Altair.

This was an emotional powerhouse of an episode, with clashes between characters of an intensity that’s been mostly missing from this season. With those scenes came brilliant performances from Miyano Mamoru, Hanazawa Kana, Seki Tomokazu and Yahagi Sayuri. Also brilliant is the fact that there are no right or wrong answers.

As Daru and Maho search for that one perfect solution to the formula among an infinite possibilities—for the Steins Gate—they must be cognizant of the fact that they are imperfect, lest the despair Rintarou has already experienced not only return, but worsen.

One Punch Man – 12 (Fin)

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With just one episode left, One Punch Man doesn’t waste any time with an OP or recap; we’re plunged right into the hugely-anticipated Saitama-Boros bout. It’s everything I could have hoped for. As Saitama claims an early arm from Boros, below the ship the S’s finish off their opponent, led by Silverfang/Bang, who grabs the foe’s core before he can regenerate his body around it, showing sprightliness beyond his years. Drive Knight also warns Genos not to trust Metal Knight, potentially presaging interhero treachery.

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Meantime, it’s back to the Main Event. Yep, all my shows are ending the same way, but that’s okay, as they’ve all used slightly different approaches to the Final Epic Duel. OPM gets into abstract territory by unleashing a lush and dazzling rainbow of colors, textures, movements, and styles of line, with ironically very little damage being done to either combatant. Hell, Saitama is punched literally To The Moon—what I assume is an equally iconic image in the manga.

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But it’s no big; Saitama takes advantage of the Moon’s weaker gravity to blast himself right back to ex-City A (causing the alien ship to list in the process) and the battle continues. It’s clear both combatants are having a lot of fun, now that they’re fighting opponents who won’t go down instantly. And many a frame in the fight would make a great piece of art to hang on your wall.

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After hearing about so many special moves from so many foes, Saitama decides to break out his ulitmate move: Killer Move: Serious Series…Serious Punch. And No, he doesn’t need to work on that awful name; the fact that it’s awful matches his persona perfectly…not to mention reminds me of “The Paddling of the Swollen Ass…With Paddles.”

Whatever it’s called, it’s the punch that defeats Boros, who remains alive long enough to thank Saitama for a good fight, happy that the prophecy proved true, but also very cognizant of the fact Saitama had plenty of strength to spare and held back; Boros never had a chance of beating him. It’s nice to hear an enemy admit defeat so graciously at the end, rather than cursing and fuming his way to the grave, as many a final boss are wont to do.

As for his surviving crew? The Class S’s round them up and take them into custody, but before that, Amai Mask confronts them and tells them what a terrible job they did due to the destruction of City A and resultant damage to the Hero Association’s reputation. He doubts the media and public will buy that they “did their best”, even though they did.

Amai Mask thus reveals himself as the ultimate villain in OPM; the guy who’s never satisfied with a victory he did not himself create. Metal Knight swoops in like a vulture to pick the bones of the alien ship and develop new weapons…for, uh, for peace. Right.

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Due to coincidence, Tornado happens to be floating right by the exact spot where Saitama bursts out of the wreckage of the ship, where he’s met by an elated Genos. Both of them ignore the little green esper until she protests, and Genos shows some rare saltiness by calling her a spoiled brat and ordering her silence (Bang breaks up an extended fight).

While Amai Mask is initially right and the destruction of City A remains in the headlines for months, news about it, and any public disgust that went with it, eventually fades. The Hero Association builds an even bigger, stronger headquarters, and builds highways sprawling out like spokes from a wheel to every city for quick dispatch of heroes. Humanity comes out of its clash with Boros’ ship stronger than ever.

And, in a comforting epilogue, Saitama and Genos remain Master and Apprentice in mopping up baddies who’d threaten humanity. Sure, there’s still a lot of collateral damage in such battles, but buildings and infrastructure can always be rebuilt. Evil must be punched, and Saitama and Genos will keep punching, for fun and profit. Here’s hoping someday we get to watch them punch more.

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One Punch Man – 11

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I’d call this episode a non-stop action thrill ride, but to its credit, it’s not exactly non-stop. Sure, millions of lives hang in the balance as the Class S heroes fight the alien invaders, but there’s a lovely nonchalance about how they’re fighting, almost like another day at the office, while the ship up above also offers moments of workplace comedy and the inefficiencies of bureaucracy, even on a space pirate ship.

Saitama is laying absolute waste to the ship, but the alien leader’s lieutenants are either off doing their own stuff, hiding out on the bridge, or already dead. That leader, the one-eyed Lord Boros, seems unconcerned with the damage to his ship; instead, he seems to want to meet with the one doing the damage.

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But he doesn’t make it easy. Saitama loses his way, then ends up on the bridge by not falling for the oldest trick in the book (being told to go right when he should go left). Then the blue octopus-like lieutenant shows off his elaborate destructive powers, but is really just tossing lots of rocks at Saitama, who dodges everything, then splits the guy’s head in two with just one well-struck stone.

Down on the surface, the heroes eventually figure out they need to destroy the cores of their foe to prevent him from regenerating. Before they do, a lower-class hero laments that as Class S heroes they’re very stuck in their ways and not prone to listening to their inferiors, even if their ways are futile and listening could get them somewhere.

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When the progress bar on the artillery department tech’s computer finally fills up, the ship prepares to unleash another barrage of shells on the surface, killing all the heroes below, but Tornado arrives just in time and shows just how useful she is to have around by stopping the falling shells, then turning them around and launching them at the ship.

Saitama doesn’t see the effects of that damage, as he’s deep in the core of the ship, having finally found the Guy In Charge, Boros, who tells Saitama here there to fulfill the prophecy of a warrior who is his match in a fight, thus curing him of his existential ennui.

We’ve seen how similar Saitama and Mumen Rider are, but Boros could be an example of what happens when someone with Saitama’s level of ability (or something close to it)  uses his power for so long he runs out of enemies to fight.

Saitama destroys his armor easily enough, but Boros gets right back up, unharmed by one punch and unleashing his full power. Only one episode left to see how many more punches Saitama will need to send this jerk packing.

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One Punch Man – 10

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After taking out the “Lizard King”, who she dispatches far easier than one would deal with a hangnail, the tiny, green-haired Terrible Tornado is immediately picked back up by the Hero Association. We get a little whiff of her power, which seems to involve summoning whatever means are necessary to destroy her target: in this case a meteor (ironic considering her dinosauric opponent). Another superpower? Keeping her panties (if she even wears any) from being seen despite the extremely high cut of her dress!

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This week Saitama finally meets Tornado, who doesn’t think much of him, and probably wouldn’t even if she saw him in action. Saitama, despite being a B among S’s, was able to tag along and get involved in this high-level meeting because, well, Genos and Bang let him come, and he had nothing else to do (I guess he watered his cactus well).

The Class-S elites gathered in the war room are quite the collection of characters, including a man in a dog suit and a fat guy who keeps eating throughout the meeting (the background eating sounds were pretty funny throughout all the dramatic dialogue). Apparently, a venerable and 100% accurate fortune teller has recently died, but not before giving one final prophecy, portending “big trouble” in the next six months.

Sure enough, a swarm of tengu descend on Hero Association HQ in City A, but they’re quickly sliced in half…but not by heroes.

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No, they’re killed by even more powerful enemies: aliens from outer space! In a huge, mean-looking mothership that wouldn’t look out of place in Nausicaa. The ship lays waste to City A—a more than 98% loss—but the Class S heroes work together to make sure that’s where the destruction ends. That won’t be easy, as the wounds by the swords of Atomic Samurai and his student on the ugly-looking aliens heal as quickly as they can be made.

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But as the heroes decide how they’re going to deal with the big alien mothership, Saitama, acting alone, burrows out of HQ, leaps up into the ship, and just starts pounding people. It’s his style: getting things done when nobody is looking, despite the close proximity of all those pairs of important, influential eyes.

Then again, the likes of Bang, #3 overall, believes he’ll soon reach the upper crust of Class S. Doing stuff like bringing down an alien mothership and defeating the cyclopic alien boss will certainly help his case. The question is, whether he’ll be able to take any credit, or once again be derided by the public as a hanger-on/fifth wheel/glory hog.

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One Punch Man – 09

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ENTER GENOS. Genos doesn’t mess around this week. He gets right down to the Sea King Clobberin’. And it looks, for a hot moment, like he was sufficient, until the Sea King swoops back into view and clobbers him right back. Genos holds out, buying valuable time for the surely en route-by-now Saitama, but when a little girl cheering him on gets targeted by the King’s acid loogie, he blocks it, at great physical cost.

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All I can say is goddamn, it’s a good thing Genos is a cyborg primarily composed of replaceable artificial parts, becaue he looks near-as-makes-no-difference GONE after that acid’s done eating away at him. For a usually funny show, this is a horrific, visceral image that instills despair in that little girl.

And then, Mumen Rider tosses his bike at the Sea King. That gentle rattle of the King’s body brings the laughter right back. Mumen, unlike Saitama, belongs in Class C, at least as far as strength and ability is concerned. But he has a Class S heart, and that’s what matters as he refuses to back down and even tries to feed (in vain) off of the support of the crowd. Again, while he has no hope of victory, he’s buying time for Saitama.

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ENTER SAITAMA. The man we’ve all been waiting to see saunter up to the Sea King. The King sends Saitama’s head gently, hilariously bobbling with his initial punch, but that’s all he does. Saitama doesn’t want to stand in the rain much longer, so he wants to get this over with his usual way, so he does, blasting a hole through the Sea King so hard, the force of his punch actually blows the rainclouds away, an awesome effect. It’s all over; Perfect Victory to Saitama. The crowd of evacuees vociferously voice their gratitude.

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The next day Saitama and (a fully repaired!) Genos receive fan mail via HA delivery drone (they’re going to be a thing, people!), but the first letter Saitama opens is a violently scrawled accusation that’s he’s a cheat who should burn in hell. So hate mail.  We’re helpfully sent back to the immediate aftermath of his defeat of Sea King. There, we see just how much one or two bad apples spoil the bunch when it comes to skewing the opinion of the whole.

One of the evacuees, whose character design seems to have been painstakingly developed to be as loathsome, adversarial, and (one!-)punchable as possible, brings up the fact that this bald guy isn’t necessarily strong, but the other heroes who fell before him were weak. He goes on to call the entire hero class system into question.

This angers Saitama, but he reacts quite differently than I expected: he embraces his role as the guy who “just” delivered the finishing blow. His self-depricating words are a means of preserving the sacrifice of the heroes before him, and he doubles down on racing in at the last second to steal wins off of them. He’s not about to let other heroes who fought with everything they had be thrown under the bus because of his mis-classification. What was left of Genos at the time manages a grin of appreciation; his master truly is amazing.

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And while Saitama’s public image may not be what he might have wanted going into this whole pro hero thing, the fact is paddling against the flow of public opinion is never really going to be worthwhile as long as he’s Class C. That changes after this fight, as he becomes ranked first in C, with the option to be promoted to B after an exhaustive interview; an option he accepts, and which puts him on Amai Mask’s radar as a potential threat closing fast.

Saitama did get one hastily-scrawled letter expressing genuine thanks for his heroism. Turns out it was from Mumen Rider, who treats him to dinner at a food stand. Unlike Saitama, Mumen may be exactly where he should be—atop Class C—but that doesn’t matter to Saitama.

Mumen gave him a ride when he needed one, stood up to the Demon-class Sea King, and took an epic beating that in hindsight couldn’t have been that bad as he’s out of the hospital and ambulatory not long thereafter. We see mutual respect at that stand. And Mumen’s thanks means more to Saitama than the impersonal acceptance and love of the masses. This could be the start of a beautiful friendship.

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One Punch Man – 08

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Another day, another enemy defeated by Saitama in one punch, almost boring the crowds but helping him rise to Class C Rank 2, almost Class B! Progress. Only the octopus monster he defeated was only the vanguard of a much larger force of seafolk, led by the thoroughly evil-and-damn-proud-of-it Deep Sea King. The King takes out Stinger, then Lightning Max, with ease.

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Aside from a couple of hilarious but all-to-brief scenes of Genos and Saitama drying dishes and running, there’s just not much of the main duo in the picture this week, and while sometimes skipping their action is used for comedic effect, it’s a liability this week. I just didn’t find Stinger, Max, and Puri-Puri-Prisoner all that interesting as they tried and failed to defeat the King.

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Sonic tries to spice things up, and puts up the best fight yet against the King (along with the best combat animation in the episode), but once it starts raining the King gets bigger, stronger, and faster, while Sonic gets tired and retreats to find a weapon. Meanwhile, Amai Mask, the top Class-A hero, is more concerned with his hot new single than hero-duties.

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Mumen Rider is also in this episode, but he’s late to the battle in the cold open, and in transit the rest of the time. Like Saitama and Genos, he doesn’t really do anything. Then the episode ends and I’m left wondering why we were spending so much time watching all the other heroes try in vain to defeat the King, when we all knew it was going to come down to Saitama, Genos, Mumen Rider, or some combination of those three.

One Punch Man just wasn’t its usual sprightly, decisive self, feeling strangely sluggish and tentative throughout its weakest outing to date. At least it provided quite exhaustive setup to the showdown between the Deep Sea King and the three heroes who have yet to face him.

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One Punch Man – 07

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This week’s threat to the annihilation of City Z and its neighbors isn’t a villain or monster, but a meteor. Just…a meteor. Nothing fancy or ironic about it, except that it shifted course to land right in Saitama’s backyard (so to speak). This initially feels like this threat lacks the imagination of previous foes, but it offers the opportunity to see what happens when Saitama saves the city and is actually recognized for it.

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Only Genos and other Class S heroes are summoned to Z in a last-ditch effort, and only three Class S’s actually show up: Bang, Bofoi, and Genos. Third-ranked Fang’s martial arts are of no help; seventh-ranked Bofoi only sends a drone to perform a weapons test. Genos takes Fang’s advice to go all out and not worry about failure or repercussions, but he also comes up short. It falls to Saitama, who shows up randomly and blasts the meteor to bits.

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Now, Saitama has destroyed cities before, most notably in the first episode when the colossus he knocks out falls on one. But now his name is out there as the one who stopped the meteor and saved millions of lives but also the one who devastated City Z. The HA also assumes he had help from the Class S’s, so he only rises within his own Class C, albeit a healthy jump from 342nd to fifth.

Rankings aside, when heroes near and far hear of a Class C barging into a Class S matter, they’re understandably pissed, and suspect foul play. Enter the Tank Top Brothers, Tiger and Black Hole. Rather than challenge him to a fight, they start yelling abou how Saitama is responsible for all the destruction around them, gathering a crowd that turns against Saitama and starts to chant “give it up”.

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The true test of Saitama’s greatness as a hero is not in his victories over impossible foes like the meteor. Rather, it is in his ability to withstand the indignity of not only hardly ever being recognized for his efforts, but on the contrary, blamed for secondary issues, when if it weren’t for him, every man, woman, child, and building in City Z would have been toast.

Bang witnesses the Brothers turning the crowd against Saitama, but does not interfere, knowing sometimes being the bad guy in spite of being the good guy is part of the job. But the Bros’ scheme backfires when they try to put their hands on Saitama, and they very publicly show how much weaker they are.

Saitama uses the opportunity to tell the stunned crowd he’s a hero because he wants to be one, not for admiration. If they have a problem, they can either say it to his face or go to hell. It’s the first real case of Saitama, who has the clear moral high ground, addressing a good-size crowd of people directly. He probably swayed few minds, but perhaps being known and despised is preferable to not being known at all.

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One Punch Man – 06

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I’m not so sure this Hero registration was such a good idea for Saitama. After all, none of his amazing deeds have gone noticed prior to registering, and no matter how phenomenally powerful he is, he seems doomed to never be recognized for it, whether it’s because witnesses are hardly ever around when he performs his feats, or other, more famous heroes hog all the notoriety.

When Genos informs him he must bag a bad guy within a week or lose his registration, Saitama learns just how hard it is to find a low-level monster or criminal to apprehend or punish when he actually wants to find one. Luckily, he bumps into Sonic on the streets, and Sonic is so bent on fighting him he “pretends” to be a villain for Saitama to nab, which actually just means blowing a lot of stuff up and putting people in danger.

Still, Saitama has to thank Sonic for showing up, because otherwise his career as a pro hero would be over before it ever got started.

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As a bored Class-S hero Tornado (a rare female character on OPM) complains to the HA administration about getting more tasty work (a lot of the work suited to S’s Saitama already did without fanfare), news of…something bad going on in the abandoned area of City Z prompts the HA to send two Class-A’s to investigate.

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Rank 29 Golden Ball and Rank 33 Spring Mustachio saunter in, weary of the widespread destruction and lack of people in the zone. They end up confronting a vicious seaweed monster who also heard rumors about things going down in the area, including a congregation of monsters like himself, but instead decides to kill time by wasting both of the Class-A’s, clearly establishing how strong he is.

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There’s something familiar about this area: it’s Saitama’s neighborhood. Ever since all those battles in previous episodes, everyone else who lived there moved out. He and Genos are all that is left, which makes the fact Genos insists on living with him in his cramped apartment all the more ridiculous. As for the seaweed monster, he not unreasonably mistakes Saitama for just a regular schlub and prepares to kill him, but rather than witness what happens next, we go straight to the end: Saitama boiling kanbu leaves from the slain monster for broth. Waste not, want not, eh?

Just as we didn’t see what Saitama did, no one else did, so he gets no credit for easily defeating down a monster that ate two Top-35s for breakfast. Instead, he rises from 388th to 342nd for apprehending Sonic, for which there were witnesses. And he gets to start the drudgery all over again, going from crim to crim in a mad dash to keep his license. There’s no justice in this world…for Saitama, that is!

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Instead, only the collateral damage from his battles is noticed by the HA, who sends more heroes to City Z’s abandoned area on high alert for “something big” to go down. But there isn’t anything to be on high alert for. It’s all Saitama, taking care of business. Saitama just operates too far outside the boundaries of the system to ever find success within it. He’s too fast; too strong; too good at his job.

At least with more eyes on his location, the possibility increases that a hero somewhere, someday (who isn’t Genos) will witness him doing something great and relay it to the HA so he can finally get his proper due. It could happen.

…But it probably won’t!

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