Vanitas no Carte – 12 (Fin) – The Beast Lives

Vanitas and Jeanne end their bloody makeout session, neaten their clothes, and return to the streets, and Vanitas asks why she was permitted to spend the day with him, it becomes immediately apparent that Jeanne was unknowingly serve to distract him while Ruthven helping himself to a Caffè Noé. Specifically, he keeps Noé alive so that one day, he can give him a command and he’ll obey it without question…even slaying Vanitas.

Roland may have lived his entire life beliving that vampires were an enemy to be eliminated, but his encounter with Noé has changed his mind about that, and we find him digging into books in a cozy little church library. His comrade Olivier warns him against digging too deep into forbidden topics, but then Roland warns Olivier that there isn’t really anyone to stop him from discovering the truth. He can’t believe in things he knows not to be true.

Speaking of which, upon returning to the hotel to fine Noé right where he left him, Vanitas and he are visited by Dante with news: The Beast Lives. Specifically, the Beast of Gévaudan, a wolf-like abomination that slaughtered women and children in the Gévaudan region in the 18th century. The belief is it’s a curse-bearing vampire, so Vanitas is just the man to hunt the beast down.

While Vanitas and Dante chat, Noé is distracted by Vanita’s ridiulously sweet-smelling blood. Combined with his fatigue and hunger, he begins to ask if he could have but a small taste. Vanitas responds deadly seriously by promising Noé that if he ever tries to drink his blood (and therefore see the memories from his past), he’ll kill him. Daaaaamn.

This creates a friction between the two that lasts through the night until the next day, when the two head out to board the train to Gévaudan. Noé apologizes, Vanitas half-jokingly offers to let him lap up any blood he spills (he can only read memories from blood straight out of the taps) and the two share an easy laugh and are thus made up, just in time for a train ride that Noé is super excited about the way a kid—or me—would be about such a train!

After the credits, we get a lovely but ominous birds-eye view of a snowy landscape not too dissimilar from the countless wintry vistas we were treated to in Golden Kamuy. Only here there aren’t bears or naked Russians: there’s Charlatan’s apparent Boss: an ethereally beautiful lass with silver hair and piercing azure eyes poetically delcaring how she’ll “make my song of vengeance echo across the land”. My guess? She’s the Beast!

While there were some nice tense scenes between Noé and Ruthven and Noé and Vanitas, and their little fight and make-up sequence was a subtle, quiet little marvel of character work, but I’m not gonna lie: not a lot actually happened this week. It was but table-setting for a feast that won’t take place until Winter 2022. But the dishes and silverware look great…just in time for a giant wolf to smash it all!

NIGHT HEAD 2041 – 05 – Girl Out of Time

The Kirihara brothers escape with the FSA and Masayuki Miki, who wants to go right back to rescue her boy. But Naoya believes it was Miki’s friend Futami Shouko who guided them to meet Miki.

From there we flashback to Miki’s friendship with Shouko back in 2014, when she saw with her own eyes what Miki could do. Shouko compulsively wrote strange symbols in a notebook which literally jump off the page and send Miki into a kind of hallucinatory trance spanning time and space.

But according to Miki of the present, one day she was just…gone. Of course, we know she’s still alive, kinda, in the future, and either the willing or unwilling guinea pig in a lab’s desperate attempt to do…something. Correct the timeline to make 2041 less of an anti-fiction hellscape? Perhaps.

Miki also mentions how when she was 26 she received a package from Shouko, postmarked before she disappeared. In it she found the notebook and some instructions, which Miki followed, spending a single night in a small shrine but emerging the next morning to find three months had passed.

We also flash back to when the Kirihara brothers were first brought to the lab where they’d spend the next few years. While they awaken in what could be described as a gilded cage, Naoto still tries to escape with Naoya, only to be stopped by a barrier that only seems to affect psychics.

Back in the present, one of the FSA members bristles at Kimi’s story about seeing the future and skipping time, continually calling it a bunch of lies. How he can say this after what he’s seen psychics strains credulity a bit; it’s as if he’s only there in the room to complain and dispute Kimi’s testimony.

Meanwhile, while the SWE lost a number of people, HQ is back up and running, and they consider it a net win since it resulted in the awakening of both Reika and Michio and the progression of Yuuya’s powers. Takuya ended up psyching himself into a coma, but he soon recovers.

Kimie gets to work as a guide for Yuuya and his powers, as both she and the SWE boss believe he could be the most powerful of all of them if he’s able to control that power. All we know from the boss is that they’ll “use that  power to achieve their goal”, which I presume means rooting out all psychics who aren’t SWE soldiers. Kimie calls it “protecting the order of the world.”

Back at the old factory, the FSA’s leader Kazama has a proposition for the Kirihara brothers, and Naoto in particular: they’re going to execute an offensive operation on the FSA, and they need Naoto’s power to help. When Naoto refuses, they pull a gun on Naoya and threaten to kill him if Naoto doesn’t obey. Emily, the voice of reason and temperance in the FSA, definitely didn’t want it to come to this, but Kazama and his commandoes are the ones with the guns.

Takuya and Yuuya are chilling in their cold, sterile apartment when visions of the past start flowing through Yuuya, including a scene of their mom and dad being taken by…er…someone.

Between the SWE crew not doing much this week and the FSA immediately and disappointingly showing their true colors, it was overall a pretty listless downer of an episode. My favorite part was the inter-dimensional joyride Shouko sent Miki on with her symbols, but that was all too brief, and that part of the story still carries more questions than answers.

NIGHT HEAD 2041 – 04 – The Kids Are Not All Right

NIGHT HEAD 2041 is all about making connections between people on very different ends of the struggle for freedom of thought and creativity, which is really the struggle for humanity itself. One of those is that the mother of Masayuki—the boy who can take over minds who went full John Wick last week—was high school friends with Futami Shouko, the time traveling girl the Kuroki brothers saw at the Miracle Mick raid. I’m not sure why this connection exists—or why Shouko ties her hair…with her hair—but it’s still intriguing.

 

Meanwhile, the Kirihara brothers were rescued by the Free Speech Alliance, who are pretty much the opposite of the SWE, fighting for the very things the SWE are trying to stamp out on orders of a government that does not care about the hypocrisy of employing psychics. Members of the FSA admit that nobody really has very clear memories of the disasters propaganda touts as the reason for this thought crackdown.

In case you thought the governemnt had some good points, we along with the Kiriharas are shown how those who commit thought crime—including young children—are put on display like zoo animals and re-educated. These are bad, but faceless people. We only know who work for them: SWE and the Kuroki brothers.

When Masayuki goes berserk, escapes from custody and goes on a bloody killing spree through the halls of SWE HQ, all because he fears the cops hurt his mom, I’m kinda on Team Nobody. Both Masayuki’s mom and Naoya are a bit too naïve to think the kid can come back to anything resembling a normal life after all the people he killed.

At the same time, only SWE scrubs get killed, and I can’t feel too much sympathy for them, since we know “I was just following orders” is no defense for committing atrocities. That the SWE officers with names who we do know shoot their mind-controlled colleagues without hesitation shows how much this system has fucked with their humanity.

Hell, that the system pushed a little kid to the brink it did means this simply isn’t a system that can last long before it crumbles. But despite working for what can be charitably described as an Enemy of Humanity in the SWE, Yuuya still leaps out and saves Masayuki from Takuya’s psychokinesis , while Reika’s own power awakens just in time to save Yuuya from a giant deadly falling corporate sculpture.

This is a great symbol for the system: overly burdened with zero tolerance laws and brutal punishment; hanging by a thin, fraying cable. The Free Speech Alliance doesn’t actually do anything yet, and it’s not exactly clear what they will do. But between them and the rampant “law-breaking” going on even in normal high school club rooms, that cable is going to snap someday.

NIGHT HEAD 2041 – 03 – Taking a Turn

Fresh off their narrow escape from the diner and SWE, Naoto and Naoya  decide to pay a visit to their dear old parents who drugged them and sent them away to the lab when they were kids, because there might not have been any choice considering the powers they possessed. Predictably, not only are the parents gone, but so is the very house they grew up in.

The balance of the episode is focused on a high school, where a circle of friends are apparently suffering the effects of a black magic spell that backfired. They intended to get revenge on someone, but their “spell” seemingly results in a string of gruesome suicides at school, all of which are worth a solid trigger warning.

The SWE squad is dispatched to the school to investigate, with Takuya driving while Kimie rides shotgun and tries to relate to him as a fellow Psychic. They raid the club room and find a treasure trove of fiction and occult contraband, any one item of which carries the death penalty.

I’m sorry, but I don’t understand how this society…works. The SWE can’t be everywhere all the time, so I imagine bastions of lawbreaking are quite prevalent—especially in schools! In any case, Mikie can sense a powerful psychic at work, controlling the minds of people, including Michio and Reika, who shoot wildly at their Kuroki brother comrades like brainwashed zombies.

The one survivng high schooler ends up crossing paths with the Kiriharas at their dad’s old factory, where they also encounter the time-traveling Futami Shouko, who ties her hair…with her hair, which is…unsettling, somehow. I guess that’s the point; she’s an inscrutable person.

Before Shouko blips out (returning to several years in the past), Naoya’s clairvoyance senses a voice telling them to go to a certain place. That place happens to be where the culprit behind the mind control murders lives. He’s just a little boy, but he’s a powerful Psychic whose puppy the high schooler who spearheaded the black magic ritual slaughtered for its blood…hence the desire for revenge.

Mikie and Reika roll in and neutralize the boy, ending the immediate threat, while Naoto uses his psychokinesis to shove the ladies aside so he and his brother can escape. They’re met outside by Takuya and Yuuya and the two pairs of brothers recognize each other from their strange visions. It’s like that Spider-Man pointing at Spider-Man meme.

Thankfully, the Kirihara brothers have an ally in the shadows, who reveals himself to knock out the Kuroki’s and tells them to come with him. He doesn’t add “if they want to live”, Sarah Connor style, however. I can’t say I’m the most engaged with these characters, but it’s a very slick looking show and the music is great, so I can’t complain that much.

NIGHT HEAD 2041 – 02 – Diner of Illusion

In addition to showing us a lot of cool stuff, NH2K41 can add another feather to its cyberpunk cap: it’s able to cover a lot of narrative ground in these two episodes. There’s a lot of information to convey, and while it isn’t always the most elegant or subtle (we learn the Kuroki brothers were abandoned because…they mention it while looking at a photo) it’s all easy to digest. And Takuya’s whiskey on the rocks looks frikkin’ epic.

The show also wastes no time connecting our two pairs of brothers, as Yuuya has a momentary vision of the Kirihara brothers, who are once again just trying to fill their stomachs in an unassuming diner. Unfortunately for them, the fugitive Miracle Mick is there, along with a Harley Quinn-style femme fatale, who uses Mick’s celebrity to bilk a 2D three-man band out of all their cash. She, not Mick, is the one with the psychic power: the power of mind control.

It isn’t long before the Thought Police (Takuya and Yuuya’s squad) show up, but they’re just there for Mick and the woman using him and manipulating the musicians, whom she sics on the cops like brainwashed dogs. The order comes down to arrest everyone in the diner, even the cute waitress, but when they start getting rough Naoto gets pissed off and uses his psychokinesis to fight back, stopping all the bullets Neo-style. In the process, Yuuya learns he has a skill: psychic shields.

Naoto, Naoya, and the waitress are able to flee, while Mick and the band are arrested as scapegoats. Then the mischievous woman, Kobayashi Kimie, reveals she’s a cop who was working undercover to bring Mick down. She also demonstrates her powers of illusion in one of the coolest manners possible: by “stabbing” the four squad members with glass spikes. It’s as pretty as it is gruesome.

That’s when Takuya, Yuuya, Reika and Michio learn that it isn’t that the supernatural doesn’t exist, but that the government wants the public to think it doesn’t exist. Psychics, like the four cops are about to awaken to be come, are the exclusive purview of the government. If they have to use supernatural powers to root the civilian world of the supernatural, so be it.

The waitress Naoto saves isn’t particularly thankful, as now the cops will be after her since she’s a Psychic too (though not, as she says, a “monster” like the brothers). She thanks them before shuffling off, warning them to keep a low profile. That may be tough in what is clearly a police and surveillance state where everything that has a microchip could be watching or listening.

The fact that when the Kirihara brothers escaped from the lab where they spend fifteen years, only to find themselves ten years further into the future than they expected, doesn’t help matters. Naoto thought they were going somewhere where their own kind were accepted and coexisted with regular humans. Instead, the opposite has happened.

Clearly the girl in the school uniform is a part of the experiments at the lab, as she’s returned unconscious and with a weak pulse, but alive after an apparent trip to the future. The question is, is there any way to prevent the awful post-WWIII dystopia that exists in 2041?

Rating: 4/5 Stars

Steins;Gate 0 – 14 – The Voice of God Can Be a Real Pain in the Ass Sometimes

Steins;Gate 0 comes out of its one-week break between Spring and Summer with authority, delivering a tantalizing blend of drama, tension, and purpose. Roughly half a year has passed since a brainwashed Kagari was taken by forces unknown, which means we’re already at a point where the likes of Rintarou and Mayuri have reached the “acceptance” phase of loss. There was a time when he’d search endlessly and fruitlessly, but absent clues or recourse…life goes on.

In Rintarou’s case, “life going on” means continuing not to pursue any kind of objectives relating to time travel, which means Suzuha and Daru are on their own. While Daru has made some progress, he’s still far from restoring the Phone Microwave, which prompts Suzu to reach out to Maho (back in America) for her assistance and scientific know-how.

The only problem is, a sleep-deprived Maho continues to suffer from her Salieri complex: even if she has the ability to repeat what “Mozart” accomplished in another world line, she lacks the confidence to implement it. She doesn’t agree to assist Suzu because she’s afraid she’ll fail; she’ll let everyone down where Kurisu wouldn’t.

Word comes that Fubuki is in the hospital again; Suzu makes her dad Daru use it as another opportunity to interact with her mother (worried she may never be born in the future). Thankfully, it’s a false alarm; the doctors simply wanted to run more tests on Fubuki…though I wonder whether this is some kind of foreshadowing for further ill effects of time travel.

While at the hospital, Rintarou meets Dr. Leskinen, who doesn’t hesitate to take several pictures of their encounter for the benefit of Maho. Daru learns for the first time that Rintarou may be bound for America to study and eventually join Leskinen’s research group, but Leskinen made sure not to set a concrete date for Rintarou to do so.

Suzuha finds Kagari’s metal opa in the hallway outside the lab, which is strange, because there’s no way she nor anyone else wouldn’t have noticed it for half a year; it must have been left there on purpose. Sure enough, Suzu pretends to be in the shower when an uninvited guest helps herself inside the lab.

Suzu, unquestionably the most militarily capable of Rintarou’s circle of friends (not counting Tennouji) gets the jump on the helmeted intruder in black, and when she forces her to take off her helmet, it’s revealed to be Kagari, or rather a fully-brainwashed Kagari in “Bureau Mode.” She’s come for her Opa, and when Suzu doesn’t produce it, Kagari goes mad and attacks.

Kagari isn’t too much of a challenge to Suzu, until Daru shows up and Kagari slashes Suzu across the abdomen. Kagari snatches up the Opa and flees, and Suzu isn’t able to catch up to her. But as she fled, Daru noticed Kagari was crying. Their Kagari is still in there, somewhere, and she needs their help. But if what Suzu suspects is true, they can’t help her without a time machine.

Suzu also notes that Kagari mentioned she “heard the voice of God” both in the present and twelve years ago when she held her up with a gun. She goes on to believe Kagari, like so many of her “Valkyrie comrades”, is the victim of the “Bureau’s Professor,” who thankfully doesn’t look much like Leskinen (from what little we see of him).

Suzu and Daru beseech Maho via “Skipe” one more time to assist them in building a time leap machine; Maho can tell they’re more desperate than before, yet still doubts herself. But after looking at Amakurisu, something clicks in her head, and she starts packing for Japan.

Rather than searching Kurisu’s work for all the answers, Maho intends to go down the same path and reach the answers herself. After all, no one acknowledged and valued Mozart’s talent more than Salieri. If anyone can do what Kurisu did when it comes to time travel technology, it’s Maho. I’m glad she finally realizes that.

Steins;Gate 0 – 13 – Dark is Dangerous

The near-miss with the car brought back Kagari’s memories, but only some of them. She’s still missing a 12-year gap between 10 and 22. As a result, Kagari acts a lot more like a child than she used to, and treats a somewhat bemused Mayuri (who is mostly going with the flow) like her beloved “mommy.”

Watching a 22-year-old woman act so spoiled around her parents irks Suzuha, to the point they have a yelling match in the TV repair shop. Both sides regret the fight and plan to apologize, but Suzu learns something crucial from it: her and Kagari’s memories of how they became separated are very different.

After conferring with Tennouji, Rintarou begins to suspect Kagari’s strange memory gap is the result of foul play: brainwashing and mind control, just as Kiryuu discovers…something less than 5km from where Kagari collapsed. It’s a clue, but it requires they take a long drive.

Mayuri decides to celebrate the restoration of at least some of Kagari’s memories by throwing one of her patented parties, which she tries to make a surprise, but with her early memories restored Kagari knows when her Mommy is trying to keep a surprise party secret.

All the while, this ominous van drives around Akiba playing seemingly innocuous Mozart, and it’s clear the van is Bad News, whether it’s a van for kidnapping or simply for triggering Shiina Kagari. That perilous van hangs there, like Damocles’ Sword, over the remainder of the episode, as Mayuri & Co. prepare the party.

If the argument got the ball rolling on a theory about mind control, Kagari’s desire to properly apologize to Suzuha is the unfortunate side-effect. Kagari’s trip to the sweet shop isolates her from everyone else, who in hindsight are wayyy to loosy-goosy with her security at this point.

Indeed, in his desire for more clear answers about what’s going on, Rintarou is far, far away; in no position to keep her safe.

She hears the Mozart from the van (which is either planted there by “Them” to play specifically for her, or sheer coincidence) and more memories flow into her head: memories of being left with “doctors” by Mayuri, ostensibly to cure her PTSD, but the visits really comprise a kind of human experiment called the “Amadeus System”, of which Kagari is Sample #K6205.

The shock of this influx of memory sends Kagari into a trancelike state, and she drops the cake for Suzuha and her cell phone and wanders off who-knows-where, believing she’s hearing “the voice of God.” More likely, it’s the voice of those who did this to her to begin with.

Combined with Rintarou and Kiryuu discovering the facility, where Kagari was held in a cell for who knows how long, scrawling “Mommy” on the walls, Kagari’s vanishing from everyone’s sight (again) forms one hell of a thrilling cliffhanger for the second half of Steins;Gate 0.

While we may now know mostly what’s been done to Kagari, it remains to be seen who did it, why, and most important, how Kagari is linked to Maho and Leskinen’s Amadeus System. Was Kagari even a war orphan from the future? Will there really be enough cups and plates? We shall see…

Macross Delta – 10

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Walkure/Delta earned themselves a little respite, and so their mission pivots this week to cultural interaction on Ragna in the form of participating in the Jellyfish Festival, which is a big draw for lovers, which of course makes the likes of Mirage very nervous, but also brings to the forefront a potential Kaname/Messer pairing.

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Maki and Reina aren’t trying to be matchmakers per se; they just want Messer to have at least one more happy memory with Kaname, since who knows what tomorrow will bring. Well, we can kinda guess it will bring hard times and tragedy, since Messer is surrounded by death flags before his sendoff, after being reassigned from Delta following his escapades last week.

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Perhaps to the disappointment of the colleagues who brought them together, Messer only manages a heartfelt thank you to Kaname—no confessions and no kiss, just gratitude—and the next morning, he’s off to his new assignment. While he’ll probably never be allowed to fly combat missions, he’s being allowed to keep his plane. Hmmmmm.

Meanwhile in Windermere, Roid tries to stop Keith from using his little brother’s song when he needs rest. An ally of Keith’s has come up with a way to amplify the power of the song, at the cost of more strain on the little prince. But after Keith beats Roid in a duel (for the first time), Heinz insists both but their swords down: he’s made his decision: he’ll sing, and die, for his people.

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The song that follows resonates in the ruins across several planets, including one where it wasn’t known there were ruins. Walkure and Delta quickly scramble, and Mikumo sings like a songstress possessed in order to counter Heinz. What results is an unprecedented “clashing of winds”, which puts both Mikumo and Freyja out of commission at a crucial time.

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The Aerial Knights also harass Delta, who immediately miss Messer…only for Messer to show up in the nick of time to protect Kaname from a direct attack from the Knights. He’s Var-ing again, and begs Kaname to sing. With two of her girls down and seeing the protruding veins on Messer’s face, Kaname does the only thing she can do: belt out “Axia.”

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With Kaname’s song, Messer is able to not only stay in control, but ride the wind, garnering impressed comments from both Keith and the older Windermereans. But then all those foreboding lines about living the life you have to the fullest (since you never know how long that life will be) come home to roost, Keith looses a single shot that goes straight through Messer’s canopy, filling the cockpit with blood.

In short: shit’s in a bad way for Walkure and Delta. Offing Messer was all but inevitable, but the death still stings, as this episode let him be less hardass training officer and more nice guy with bad luck and a special place in his heart for a certain someone. Kaname’s crestfallen look to close the episode had real impact. She sang as hard as she could; he fought as hard as he could; yet it just wasn’t enough.

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Macross Delta – 09

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This week Hayate officially learns (in a noxious cloud of technobabble) that he possesses fold receptors just like Freyja and the other members of Walkure. Specifically, he “resonates” with Freyja; something that causes Freyja to blush when she hears about it. Poor girl doesn’t realize she’s in a love triangle the show probably isn’t that concerned with resolving, like the one in Frontier.

Also this week, Messer puts his own pride and personal desire to “repay” his savior Kaname (the one who first saved him from the Var) above his safety and the safety of Delta Platoon and Walkure.

Hayate and Mirage follow the chain of command and honor their colleagues wishes, but insofar as their overarching duty, it seems like a very bad idea to put a ticking time bomb like Messer in a Valkyrie and hope for the best.

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For their part, Hayate and Mirage are conflicted over how to do with what they know about Messer, and try to put their heads together to come up with a solution throughout the episode.

Of course, because they’re largely doing this alone, in front of a romantic sunset, everyone, including Freyja, thinks these two are going out now, or something. Freyja is overcome by a combination of jealousy and FOMO, but is too timid to interfere, so she doesn’t, and thus never finds out the truth until the end of the episode, after much emotional stress.

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She didn’t happen to stalk Mirage while she was talking with Kaname, for instance, about how Kaname used to be the lead vocalist of Walkure before Mikumo joined, and before that, she was a solo idol.

Kaname is very harsh and frank in her assessment of herself, and flat out believes she doesn’t have the talent to be lead vocalist, and has to be content with leading them in every other way. But as far as Messer is concerned, hers is the only voice that can save him.

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That’s pretty strongly demonstrated when the Aerial Knights arrive to do some scans on Ragna’s Protoculture ruins. The camera focuses on Kaname both singing and talking Messer through his Var flare-up as he duels with the White Knight, Keith. Meanwhile, Hayate and Mirage protect Walkure from Bogue’s bold but ultimately fruitless attack.

The Knights retreat almost as soon as they arrive, but not before learning they can use Ragna’s ruins, and Keith is impressed enough with Messer to want another rematch in the near future.

But let’s be honest here: Delta Platoon dodged a bullet here. Had their ace Messer gone fully berserk, he would have fallen under enemy control, and as we saw in training, it wouldn’t take long for him to waste the rest of the platoon.

That being said, Freyja’s misunderstanding is cleared up, though she’s already shown her hand, Hayate-wise, and has to bug out to scream at the night to relieve the embarrassment, in the same place where Messer is alone, thanking his own personal god things didn’t get too out of hand due to his own selfishness.

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Macross Delta – 08

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Like Kabaneri last week overcoming the Fused Colony boss, this week’s Macross Delta seems to let its heroes off a little bit easy, considering the hole they dug themselves in. I’d also question why so many high-ranking Windermereans not only end up on Vordor, but end up cornering Hayate, Mirage and Freyja…only to bascially quarrel with each other about what to do with them (kill or capture to interrogate).

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Let’s be honest here: Hayate and Mirage are no match for these guys in hand-to-hand combat. Bogue alone mopped the floor with them in the blink of an eye. And yet despite having our heroes right where they want them, the Windermereans muck it up, giving Walkure time to launch a counterattack, aided at least in part by the ruins.

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As a result, our triangle is freed, Hayate, Mirage and Messer hop aboard their Seigfrieds, and the battle moves to the air, as Walkure counters the sad wind song of Prince Heinz. That song actually infects Messer, who’s already sustained a bullet wound, and Hayate comes very close to having to kill the father of those kids he and Freyja saw (another odd coindence), but Freyja steps up to the plate and gives a solo performance that cures the pilot.

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Hayate’s flying actually resonates with Freyja’s song, and he’s able to shoot Bogue out of the sky without killing him, but keeping a guy that dangerous alive is probably going to come back to bite him. Meanwhile, Lord Roid is fascinated by Freyja’s song, and will surely try to capture her again, Mikumo is both proud and impressed by Freyja’s newfound voice and reason for singing (to end wars), and Messer, poor dude, still has the Var. All in all, another serviceable but not particularly exceptional outing.

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Macross Delta – 07

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It’s Hacking Time on Macross Delta, with Mechanical Makina and CyberReina combining their talents to break through Windermerean orbital security, using a little bit of song to help things along. The good guys get an undercover team down to the surface, composed of Walkure, Hayate, Mirage and Messer. They have to disguise themselves as cat-people, which I guess is cute?

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On Vordor, they learn a great deal: the minds of everyone in the military and police are being controlled by the Var. Even an elite pilot is in the thrall of the Var, unable to hear the cries of his own children. Freyja wants to help in addition to being useful, but Mikumo pulls her back; they’ll only be able to fix this planet if they find out what’s going on. Vordor would seem to be a stategically middling world, but it does have one thing: ruins from the Protoculture.

Walkure surmises that the Windermereans are interested in the secrets the ruins may provide, including on dimensional weapons, a form of WMD that caused the “wound” on Windermere, but which Mirage insists was detonated by the Windermerans themselves, then passed off as an attack from offworlders in propaganda (which Freyja consumed).

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Even Prince Heinz would seem to be under the impression the wound he saw wasn’t self-inflicted, but an act that must be avenged using the Song of the Wind as his weapon, even if it kills him. As the show darts from one exotic locale to another, we’re treated to awfully gorgeous establishing shots that would look great framed and hung on my walls. Also Freyja continues to be not-that-useful on this trip.

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The rest of Walkure, on the other hand, prove they’re far more than just var-nullifying songstresses. Mikumo does her surveillance with robotic cicadas, Kaname leads the operation, and Reina and Makina, who were once so repelled by one another early shows with them had to be cancelled, are in perfect sync now, in addition to being something between BFFs and sisters.

They get the rest of the team down to the bowels of the ruins, where they find…bottle water and apples.

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Mikumo goes off on her own—as is her wont—drawn by a song that seems to be calling her; perhaps the Protoculture? As for the others, Hayate makes the connection between the apples and water, which when ingested together create the conditions for var infection.

Now they know how Windermere is infecting and conquering worlds, now they have to find a way to stop them. But first, they have to book it out of there, and once alerts are raised, that becomes more difficult.

Hayate, Mirage, and Freyja fall behind and are caught in a trap set by Bogue, who is looking forward to dealing with two “NUG dogs” and a “Windermerean traitor”. Our main triangle finds themselves in quite a bit of hot bottled water…

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Joukamachi no Dandelion – 09

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This week Aoi discovers the perfect way for Akane to be able to be more assertive and comfortable with helping people without being crippled by her shyness: become someone else. Kanade supposedly creates a set of “jamming glasses”, but as the cold open indicated, they don’t actually work; rather, both Akane’s siblings and the general public are well aware she’s Akane, they just don’t want to let on that they know, lest she revert to her painfully shy state. A nice case of mind over matter.

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Even when Akane saves someone without her glasses or cosplay, she simply concludes it’s because “Scarlet Bloom” has become so popular, they’re mistaking her for Akane. Meanwhile, the superhero act works wonders, propelling her from fifth place to second, even beating out Kanade, who along with Aoi perpetuated the tapestry of lies that facilitated their younger sister’s rise.

Meanwhile, Sad, Insecure Misaki is sad and insecure again, and needs Haruka to cheer her up and tell her she’s the best sibling to be king, because she has the perspective of the masses, what with being average and all. That only holds water, if you set aside the fact she can make highly-talented clones of herself, and that’s not something so easily set aside!

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Finally, Aoi, architect of Akane’s rise, feels bad about the way her friends are mistaken as her entourage of attendants by onlookers. They also mysteriously abandon her one after the other, with flimsy excuses. Alone, Aoi starts to rethink socializing with her friends so much, since she’ll only become more of a burden to them as King, or something.

Of course, she’s quite mistaken; her friends only went off to set up a surprise birthday party for her, confirming the value they place in their friendship with her. While still leading in the polls, Aoi still doesn’t want to be king. She’d rather help her siblings reach that goal, while in the meantime enjoying the friendships she forged on her own, without any mind control.

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Joukamachi no Dandelion – 08

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JnD may be based on a 4-koma, but that doesn’t mean it can’t carry on compelling, moving serialized stories, including in the romance department.

It’s even a bit coy about it, starting off with all the Sakurada siblings’ powers going berserk in an occasional phase called “Break Out.” I’m assuming this only happens in adolescence, as it would be pretty inconvenient for the king to be so compromised at regular intervals. That being said, seeing everyone’s  power going haywire in one place makes for some good visual comedy.

Shuu isn’t immune to Break Out, and inadvertently teleports away as he’s walking Satou Hana (the girl who confessed to him a few eps back) home. Hana panics—not unreasonably—and calls Akane for help. Akane uses this as an excuse to practice hanging out in big crowds, and promptly assuages Hana’s fears about Shuu teleporting away intentionally.

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Hana and Akane have some great comedic exchanges in which one is weirding out the other, and the balance is pretty good. Akane completing her inner monologue by yelling “I’ll do it”, or Hana loudly ruling out marriage without context to the crowds around them. I also like Akane’s two-birds-with-one-stone plan to offer advice to Hana while enduring crowds.

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But her Break Out isn’t gone, and crazy, scary things start happening, Hana doesn’t panic, but covers Akane up just as her clothes are being torn up by berserk gravity manipulation (the show avoids fanservice, since this is a serious moment). Hana then goes the extra mile, covering Akane’s escape indoors by loudly, proudly confessing her love for Shuu and her intention to go out with him with marriage in mind for the future, to great applause.

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Shuu seems pretty okay with Hana’s announcement when he sees it on TV (and would probably be even more okay if he knew she was making the announcement to save his sister undue embarrassment), but Kanade is concerned about his indifference, both about how Hana is taking charge of their relationship and, perhaps, also how little he seems to be interested in becoming king.

That’s a perfect segue to a flashback segment that serves as a How I Met Your Mother for the Sakurada parents, King Souichirou and his consort Satsuki. Unlike his kids, Sou spend much of his school years alone, constantly accompanied by his guardian/maid Sowa. He could see the discomfort in people, because reading auras is his superpower.

One day, while escaping from Sowa’s gaze for the seventeenth time, he explores the roof of the school and finds a coral-haired girl sleeping in the sun like a cat, with a petal on her nose. He gets close enough to make her think he’s up to no good (and she tells him it could be construed as an insult if he wasn’t, demonstrating the complicated nature of girls) and conscripts him as her pack-horse for grocery shopping (blowing off class in the process).

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After his face is called dull by the grocer, he and the girl head to her home, where four hungry mouths are waiting for her to make dinner (her parents are working late, not deceased). She makes dinner and Sou joins them, and it’s a transformative experience for him, whose parents have both passed and has no siblings.

The warmth and happiness exuding from the girl’s family puts a kind of spell on him. This girl, Satsuki, will be the girl he ends up marrying. Someone who makes him a better person; brings out new parts of him he didn’t know he had. She helped him become a better king, who can connect with the people in spite of his dull face It’s a lovely, funny, and incredibly efficient love story.

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Fast-forward to the present, and Satsuki remains a strong force, not letting the fact her husband is king let him get away with slacking around the house. When Shuu, presently considering a relationship of his own, seeks advice from his dad, Sou tells him the duty of a king is to make sure his family is living happily. In other words, a king must “rule” his house first, otherwise, why should he be fit to rule anything else?

Shuu takes that advice to heart when meeting with Hana on the same rooftop where Sou met Satsuki (a nice touch there!), but Hana is worried her antics at the cafe crossed the line, and Shuu is about to dump her. She maintains that fear when he accidentally teleports them both to an arctic range, even going so far as to fear he’s going to leave her there after dumping her!

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Of course, she’s got it all wrong: Shuu was glad and inspired by her courageous, confident announcement, and far from thinking she’s not a good match for her, he was worried he wasn’t a good enough match for her. But he wants to be, and he’s going to work to become just that, if Hana would stay by his side even after the elections.

It’s a lovely romantic moment and a happy ending that’s about to be punctuated by a kiss…but the episode reminds us they are in Antarctica (or Nepal)…and Shuu need to get them somewhere warmer pronto!

And that, ladies and gentlemen, completes and episode full of wit and heart; funny images and touching moments and connections. In other words, the best JnD yet.

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