Isekai Quartet 2 – 11 – The Show Must Go On

The school festival is on, and immediately attracting characters from a sixth isekai anime, Cautious Hero. Sadly for Ristarte, Seiya deems it too risky to enter school grounds. While he may not be aware that an attack on the school by Mobile Fortress Destroyer is imminent, he’s not entirely wrong to be wary, but he surely possesses enough power to defeat such a boss.

Many of this week’s visual gags come in the form of the ridiculous costumes, in which none of the animal masks fit over the chibi-fied characters. Ainz in particular is just Ainz with a horse head plopped on top. Still, Raphtalia and Filo think Naofumi looks cute, while Albedo & other followers of Ainz are no doubt that much more smitten by his new look.

The issue becomes, how can the MCs participate in the play when Destroyer is out there, ready to…destroy? Simple: by relying on their friends, or in this case Albedo, Emilia, Visha and Aqua. Everyone mostly hopes Aqua won’t undermine the efforts of the other three. Tanya and Ainz then use reverse psychology to get Megumin to play the Fairy Godmother in place of the indisposed Aqua. Everyone has their roles, all that’s left is for the curtain to rise!

Isekai Quartet 2 – 10 – Who Killed Mr. Archie?

The Cultural Festival is approaching, which means Class 2 must choose a play and a food stall. The play chosen is Cinderella, with Ram(!) in the lead role and Rem(!!) playing the Prince. We also learn Naofumi will be Class 1’s Ugly Duckling.

The four MCs, meanwhile, will play…horses. They probably don’t mind stepping out of the spotlight in this instance, but Shalltear is not happy about her master’s lot. Master of food Visha spearheads Class 2’s choco-banana stand.

In the midst of lively preparations, bouts of destruction take hold on campus, starting with the hutch sheltering Hamusuke and Death Knight. While Reinhard and Beako are stumped for the moment, we Konosuba watchers know the culprit is the massive robotic spider known as Destroyer.

One wonders how such a huge foe is keeping itself hidden from everyone, but its next victim is “Mr. Archie”, Aqua’s affectionate name for the hand-painted arch it would seem Kazuma mostly worked on. Fretting over how long it took and how little time remains until the festival begins tomorrow.

Aqua has an extended temper tantrum, and can only be snapped out of it by a determined Rem, who substitutes Aqua for Subaru in an abridged reenactment of her seminal “Return to Zero” scene from Re:Zero episode 18, a rare instance in which we see both her eyes.

I knew as soon as Aqua said “step one” that it was coming. As for the faculty, they seem to know a lot more about why they’re all here, and leave it up to the students whether it was the right choice or not. Between those words and Destroyer, something big is on the horizon during and/or after the festival.

Isekai Quartet 2 – 09 – Filo Finds a Theme

Finally, a character from Shield Hero is featured on a mini-ep! To be precise, it’s Filo, who is tasked by Naofumi to ask around school for advice on what the theme of the cultural festival play should be. Unsurprisingly, everybody likes the cute and energetic bird-girl…except Beatrice, who doesn’t like much of anybody.

Beako does seem to be investigating how they all got to this chibi world, asking Mare about how her crew got there. No doubt if and when she discovers the means by which they were transported, she’ll start working on a way to get them back. The good news for her is that Re:Zero season 2 has been pushed back to July.

Another great trait of Filo is giving everyone a personal nickname based on their appearance or presumed age (Skeleton Guy, Wolf-Lady, Black-Haired Ladies, Old Guys), or borrowing someone else’s nickname for that character (Beako). As a pure, guileless character, Filo is a great breath of fresh-air among all the wisenheimers and cynics.

Filo stumbles upon the theme of The Ugly Duckling when Tanya’s subordinates cross paths with the famously human-hating Narbarel Gamma (getting some rare screen time with Alpha and Beta). Her reflexive insults will prove useful in a play where the main character receives verbal abuse. Come to think of it, Ram will be perfect in that role, too!

Isekai Quartet 2 – 08 – The Things We Do for Lunch

Hidden by the vertical sign: Ristarte from Cautious Hero!

Lt. Viktoriya Ivanovna “Visha” Serebryakova was a reliable source of comedy in Youjo Senki, but both she (and her seiyu Hayami Saori) been generally underutilized in Isekai Quartet. This week the doe-eyed beauty gets a spotlight of sorts, as the rest of her class wonders where she rushes off to after school. Turns out she’s working multiple part-time jobs around town to earn enough money to indulge in the ¥30,000 “Special Menu” at the cafeteria.

She also mentions that all of her workplaces feed her for free, and that, combined with the mystery of the Special Menu, compel others to seek employment (since the Butcher is present at all these locations I imagine this was a scheme on his part to get some cheap labor). Subaru, in one instance, serves the fully-assembled Pleiades combat maids, a rare sight indeed on this show!

The resulting discovery that the Special Menu is simply the normal menu served in ridiculously huge portions is a disappointment to all but Visha, who looks ready, willing and able to consume the food-mountain with ease in one sitting, garnering some unnerved looks from other characters. As for the others, they know to save the money they earned for something else.

Isekai Quartet 2 – 07 – Let’s Get Physicals

It’s a scary time for a lot of people across the world with the outbreak of the Coronavirus, so it’s somewhat inauspiciously coincidental for IQ2 to come out with an episode in which everyone gets a physical. This physical only seems to consist of taking the students’ height and weight, with no injections or other health tests taken.

What this episode does test is my patience with Pandora’s Actor. In the shadow of fellow Miyano Mamoru-voiced character Betelgeuse, PA’s quirkiness seems forced. He’s random and crazy enough to be annoying, but not enough to be fun to watch. Ram seems to agree.

As for the parties who strive to see members of the opposite sex in their skivvies, Rem prevents Shalltear and Albedo from glimpsing too many of Ainz’s bones, while the normally super-lucky Kazuma is a hair too late in initiating his peeping mission.

Speaking of hair, the prominent ahoge of both Tanya and Filo prevent Wiz from taking accurate height measurements, while Darkness is the only girl disappointed that neither Kazuma nor any other men decided to peep on them. The excessive Pandora’s Actor marred some otherwise funny moments in an unfocused outing.

Isekai Quartet 2 – 05 – GIVE ME CHOCO…DEATH!!!

As Valentine’s Day arrives (or to paraphrase Tanya, “the triumph of capitalism over religion”), the concept of giving chocolate to the one you like spreads across the school. Albedo plans to infuse her chocolate with her love, and meets a kindred spirit in Betelgeuse Romanee-Conti.

Initially presented as the Home-Ec teacher, Betel is later booted out as a trespasser. I loved how these two demented weirdos fed off one another’s crazy. This version of Betel is also far more tolerable than his Re:Zero self, mostly because he doesn’t torture Rem!

Capt. Weiss wants chocolate, so he asks Kazuma the proper way to ask, and Kazuma messes with him by instructing him to hold his hands out and yell “GIVE ME CHOCO!”. This results in Weiss getting AL HUMA’d by Rem, shielding Darkness from potential harm Darkness was actually excited about, as Darkness tends to be!

It’s a pleasant enough exploration of to whom all these disparate characters from fantasy worlds would go about giving chocolate. Kazuma is happy to receive chocolate from all three girls in his party (even if its obligatory), while Subaru is happier to get a modest chocolate from Emilia than a huge heart-shaped box from Rem.

Finally, Beatrice is popular with Tanya’s underlings, the battle maids his up a sweets shop, while Yunyun either distributes or receives perhaps the most chocolate. Finally, for all the love Ainz got, he’s unable to eat chocolate.

…DEATH!

Isekai Quartet – 08 – Shopping in a New World

Ainz proposes a group activity during the class field trip to the beach, and Aqua immediately raises her hand in opposition…until she learns the idea was actually Emilia’s, in the interest of the various class members getting along better.

Aqua has definitely been the most antagonistic towards another character—in this case, the undead Ainz—but when Subaru talks about the purpose of a test of courage, joins Ram in castigating him. Still, everyone agrees that the night  activity will indeed be a test of courage; Emilia just needs Subaru to tell her what it is!

The students also need to head to a department store to buy swimsuits. You’d think that would mean they’d actually try them on, which would in some cases show many of the characters wearing different outfits—a rare occurrence to be sure. That doesn’t happen this week, as don’t yet make it to the beach.

Instead, Albedo and Shalltear try to pick out the best skimpy Speedo for Ainz-sama, and when Aqua crosses paths with them again, Kazuma plays peacemaker. He wigs out when he learns Albedo is a succubus (based on his experience in his isekai) but Shalltear drags her fellow floor guardian by telling him she’s still a pure maiden and laughing about it.

For that, Aqua actually takes Albedo’s side; saving yourself for the one you love isn’t anything to be ashamed of. Instead, she inadvertently drags Shalltear by declaring the only thing to be ashamed of is padding your chest, as her fellow goddess Eris—and Shalltear—do. A such, it is Albedo who gets the last laugh.

Overlord III – 10 – Prelude to War

Emphasis on prelude: this episode is all kinds of setup with no real payoff; a calm of political wrangling in the Kingdom before the storm of war with the Empire. Chief Warrior Gazef Stronoff knows what Lord, er, Sorcerer King Gown is capable of and makes it known to his king, but at the same time knows the king could never heed his advice to simply give up land without a fight.

A fight there must be, even if it won’t be like the other wars with the empire, all of them relatively quick, clean, and predictable. In a compromise to the noble and, er, ignoble factions, King Ramposa names Marquis Raeven as the leader of the forces who will defend the kingdom. The ep injects a bit of humanity in the guy by showing how much he loves his son. Unfortunately, Princess Renner has only a moment of screen time and no spoken lines.

While Raeven will lead the fight, the kingdom is counting on two months of stalling before the fighting actually begins, so they can prepare as much as they can. Of course, with another noble estimating Gown himself is as powerful as 5,000 men (five times Gazef’s strength), they face a very uphill battle.

Gazef comes through as honorable and levelheaded as ever, and reunites with his pals Brain and Climb prior to the war. The three agree to meet at a place in the capital to eat, drink, and celebrate when the war is done, but Gazef also warns Brain that he’d better not face off against Gown, or it will be the end of him.

99% of the episode is from the perspective of the opponent Gown has chosen, as part of his (really Demiurge’s) larger plan to gain power and territory for Nazarick. The final 1%, in which Gown takes the field of battle, opens a gate, and unleashes and entire legion of death knights, only comes during the end credits.

Renner’s King Ramposa’s eldest son and heir to the throne Prince Barbro, meanwhile, is sent to Carne to gather information, an errand he feels is both beneath him and meant to prevent him from achieving greatness, despite everyone’s insistence he’s the future king. But he should thank his lucky stars if he stays far, far away from the core of the battle in which Gown himself will take part; staying away means he’ll actually be alive to succeed his father.

Overlord III – 09 – Paving the Way

Faced with the overwhelming, terrible power of Aura and Mare, Emperor El Nix can hardly ignore a demand to travel to the Tomb of Nazarick to apologize personally. Though El Nix is such a busy man, the ensuing trip ends up being a rare opportunity for an afternoon nap, as well as a quick assessment of his potential queens, from Princess Renner (“praiseworthy but somewhat sickening”) to an “old hag that stays young with magic.” Ah, to be an emperor…

But once he and his retinue arrive, they are immediately reminded how much more powerful Ains Ooal Gown is than them, from the Maids who can control the weather (and whip up some top-notch Tang) to a healthy supply of Death Knights (who are relegated to serving said Tang). Nix’s Head Wizard Flugel is both terrified and amazed, almost to the point of rejuvination. His laugher is both out of sheer awe and wonder, but also kind of an “Oh shit, we’re so screwed.”

Once Nix & Co. are finally given an audience, things are actually quite cordial until Demiurge (in an animalistic disguise) talks out of turn, taking offense to Nix thinking he can use honorifics as if he was on equal terms with Lord Ains. Ains uses Demiurge’s little diplomatic snafu as an excuse to forgive the emperor for allowing his lord to send Workers into Nazarick.

This comes as great surprise to the young but cunning emperor, and uses that to suggest an alliance, in which Ains would start up and rule a country, and the empire would assist in any way they can. Ains agrees to this almost too easily for Nix to believe, but decides he’ll take every concession he can get, especially from a would-be foe he has absolutely no change against.

Once the two parties part ways, El Nix is confused by the ease with which his head wizard decides to jump into a coach and accompany him back to the capital. Nix knows Flugel well enough to know he wouldn’t be able to resist sticking around to try to acquire some of the immensely powerful magic he witnessed during their parlay.

And El Nix is exactly right: behind his back, Flugel has already met with “Momon” and agreed to give him “everything he has” in exchange for becoming the student of a tenth-tier “god.” Not sure he can truly rely on Flugel, El Nix plans to bring all of the human powers together in an alliance against Nazarick, all while pretending to be a friend to Nazarick.

Everything’s all going according to plan…only it’s Demiurge’s plan being carried out, not Ains. Ains actually doesn’t really know quite where Demiurge is going, and since he’s the boss, he can get away with ordering Demiurge to explain everything…for now. If I didn’t know better, I’d say Demi knew how ignorant Ains was to his plan, and was moving against him.

Of course, I know better…Demi would never move against his lord…or should I say, Sorcerer King—the winner in the throne room brainstorming session for a new title for Ains once he has his own country to rule.

Overlord III – 08 – Never Root for Humans and You’ll Never Be Disappointed

In Demiurge We Trust remains the name of the game, but our gallant band of good-hearted workers end up pawns in his grand scheme to advance Nazarick’s stature in the world, and that leaves a rather nasty taste in my mouth, because they’re very likable pawns with a noble goal.

I know there’s a human in Ains Ooal Gown who probably shares some of that taste…but isn’t letting it get in the way of following the plan. In a way, he’s letting himself be a pawn in that plan; playing the role he’s been assigned.

The workers know they’re doomed as soon as they walk in the arena. Ains removing a ring so Arche can see how powerful his magic is (it’s powerful enough to make her vomit) only confirms what they already knew: they’re hosed.

When begging for their collective lives doesn’t work, the team does their best, but of course everything they can throw at Ains bounces off him harmlessly. The difference in power is simply too overwhelmingly great. So they work to get one of them away: Arche.

Unfortunately, while Arche can fly, she has nowhere to fly to; they’re not really outside but on the sixth floor of the tomb. Ains dispatches Shalltear to retrieve Arche and fill her with fear and despair before delivering a painless death.

It seems Arche is resolute to the end, and Shalltear failed in the first objective. but as Entoma ends up with her voice in a later scene, using it to describe all the ways her various parts were distributed among Lord Ains’ many underlings, her second objective of killing her did.

Not long after, the next stage of Demi’s plan is set in motion, as Aura and Mare arrive at the imperial capital on the back of a giant golden dragon to deliver a message—Lord Ains is pissed, and demands a personal apology or he’ll destroy the entire country.

To prove he means business, Mare rends a great crack in the ground, and all of the dozens of amassed soldiers surrounding the dragon fall to their deaths, leaving even the proud, fearless young emperor looking dumbstruck. He’ll no doubt have to rely on his grizzled head wizard Paladine at least a little longer.

Overlord III – 04 – Underwhelming Monsters

Despite Beta being scolded for not reporting about the Giant and Snake of the East and West, at least for now it would seem she was correct: they weren’t really worth reporting, at least as credible threats. Sure, they could be a problem for the humans and goblins of Carne, but like Hamasuke they’re not really worth their lofty directional titles.

Maybe, like Beta, I’m underestimating their relative power in this world, but when Ains and Aura (whom he worries isn’t eating enough) actually visit the lair of these apparently fearsome monsters, what they find is pretty underwhelming.

The “giant” is just a troll and the “demon snake”, an old naga. His attempts with the former lead to him using an Aura of Despair spell to knock the troll and his cohorts out, but the naga is willing to submit himself to Lord Ains after witnessing just how pointless it is to try to resist him with physical attacks or even flee with invisibility magic.

Meanwhile, Ains has sent Beta back to Carne with the mission/test of protecting not the village, but the three people he values there: Nphirea, Enri, Lizzy (Nemu isn’t mentioned). Aside from them, Ains doesn’t really care about anyone else. Pretty quiet incremental episode; we’ll have to see how Beta fares in her mission next week at the earliest.

Overlord III – 03 – No Mere Village Girl

This week dispenses with Nazarick entirely and stays focused on Carne and Enri in particular as she suddenly faces a multitude of challenges as its de facto leader.

The young goblin Agu reports that he and his fellow tribesfolk were running from the Giant of the East and the Great Snake of the West, who in the absence of the Great Beast of the South (AKA Hamusuke) are gathering armies to fight the King of Ruin.

Carne Village may well be unable to escape getting entangled in such a conflict, and when the battle comes to its boundaries, they need to be ready. In an odd bit of timing, Beta Lupusregina has paid Enri a visit, and offers to ask Lord Gown for help, but Enri wants to first see if the village is capable of handling its own affairs.

Later that night, the Goblins capture several Ogres who Enri is able to convince them to fight for her, thus bolstering the defense of the village.

When Nphirea informs Enri he won’t be able to accompany her to E-Rantel tomorrow, Enri laments that she may be the only one in the world in her current situation. When they cut to another person in such a situation, Lord Gown, I half-expected him to sneeze, since someone was talking about him.

When Enri reaches the gates of E-Rantel, she’s quickly arrested and brought in for questioning. The wizard on duty identifies some powerful magic both in Enri and in the trinket Lord Gown once gifted her, which she learns is worth thousands of gold.

Just then, Momon enters the room, has a quick side-chat with the wizard, and Enri is released, just like that. It’s nice to have friends in high places, and nothing is higher than Adamantite.

Enri visits the very bureaucratic Adventurer’s Guild having to plead poverty, or at least tell them her village can’t bear the cost of the protection it will need without a subsidy from the city, acknowledging it won’t cover the entire cost. Enri drifts off while waiting, but when she wakes up, everything seems to be arranged, almost as if the attendant had been threatened to assist Enri or else…

Upon exiting the city (where goblins dare not enter) Enri gifts her protectors with stout new weapons. Upon returning home, she discovers a kind of “reverse coup”: everyone has conspired to agree that she and she alone should lead the village. It’s an honor she never asked for, but one for which no one else is better qualified.

Even Beta believes that, but as Enri is being officially installed, Beta hovers high above, laughing, when Yuri Alpha arrives beside her. While we had witnessed Beta being all buddy-buddy and helpful with Enri, here we see a different side of her; a sadistic side.

Now that things are going so well for the village, she really wants to burn it all down to see everyone’s faces. I wonder if Lord Gown would approve, if Beta is just having a moment, or if she truly hopes to watch the village perish. I for one hope she’s disappointed, and Enri and her ragtag defense force can hold off whatever’s coming from the forest.

Overlord III – 02 – Chili con Carne (Village)

Unsure of what to do next due to his relative inexperience as an overlord, Momonga opens the floor to his subordinates, and gets a rude—well, polite awakening when Demiurge immediately suggests they’re working towards a path to world domination.

That didn’t exactly occur to Momonga until now, but he pretends to know exactly what Demiurge is talking about, making for a hilarious exchange between the flustered Momonga’s inner thoughts and Lord Ains Ooal Gown’s unswerving resolve.

OverLord never disappoints when it comes to interpersonal humor, and this opening scene is no different. But it’s also a productive scene: the decision is made for the Tomb of Nazarick to declare itself its own country, separate from the complications of being merely an organization affiliated with another nation.

When Demiurge is asked what made him think they’re on the path to world domination, he holds up Carne Village (which we haven’t been to since the first season) as an example of Lord Ains experimenting on a smaller scale with ruling something, rather than pillaging and destroying.

That provides a nice segue for our return to Carne, where Enri is still stacked, Nphirea is still eccentric (and has yet to confess his love for Enri), and Nemu is still adorable. We get a nice slice-of-life act with the humans and friendly goblins working together to rebuild the village.

In a private moment, Enri angrily ruins a knife after thinking about all of the hardship she, her sister, and her fellow villagers were forced to endure. It’s a lot for her toned shoulders to bear. Meanwhile, Nphi’s goblin friend works out a plan where he’ll do various bodybuilding poses when it’s time for Nphi to say something cool to impress Enri.

When word comes from a goblin scout that there’s…something lurking deep in the forest, Enri decides to go in anyway. She has no choice: herbs that have to be harvested immediately grow within the forest; herbs she needs to create potions and medicines that will net capital for the village.

She and Nphi are escorted by a three-goblin team, and shortly after coming upon a prize crop of their treasured herb, something comes out of the forest: a young, wounded goblin being chased by a beast. Enri and Nphi overrule the cautious goblins and decide to fight the beast and save the kid.

Thanks to the brute force of the goblins and the handy potions and magic of Nphi, the beast is defeated and the child healed. He is a member of the head family of a tribe, and warns that the “Giant of the East” has allied with the “Demon Snake of the West.” Sounds like two worthy foes Nazarick need to sink their teeth into.