KonoSuba Movie: Legend of Crimson – Megumin’s Homecoming

First of all, it’s been some time since I’ve seen Kazuma, Aqua, Megumin, and Darkness in their original non-chibified form, so it’s a rare pleasure to see them in their regular proportions and setting. KonoSuba’s twenty episodes proved you can make an often over-the-top isekai comedy with genuine heart.

If you liked the TV show, you’ll love the movie (as I did), which delivers more of everything. Though it contains roughly a half-cour’s worth of story, the ninety minutes just breeze by. Officially a sequel to KonoSuba 2, we return to Kazuma’s party’s mansion, where notoriously involuntary loner Yunyun has an unusual request: she wants—nay, must—make a baby with Kazuma. She comes to this belief upon receiving a letter from her father, Chief of the Crimson Demon Village.

While that letter turns out to be a work of fiction written by one of her academy classmates, Yunyun is nevertheless compelled to return to her hometown to help fight the forces of the Demon King. Megumin and the others decide to follow her, and rely on Iz to teleport them there.

Unfortunately, they end up far from the village, and in the midst of a stampede of rabidly horny she-orcs (there are no more male orcs) after Kazuma. After Yunyun’s request, this marks the second instance of Kazuma being entangled in romance (for good or ill) which he comes to call his “popular phase.”

What better way to learn more about Megumin than to visit her home? Turns out she’s hardly an anomoly, the town is nothing but overly-dramatic chuuni dressed in cool outfits with an emphasis on reds and blacks. The orcs are scattered by their overwhelming offensive magical power, a quality Megumin also shares with her clan.

Megumin’s parents are each eccentric in their own ways, while her little sister Komekko is adorable as all-get-out. Her family is poor, so the moment her parents smell money on Kazuma (he’s in the process of a 300m-Eris deal with Vanir to sell his memoirs), Kazuma finds himself at the mercy of a mother who wants to pair him with Megumin with all due haste.

To this end, she locks Kazuma and Megumin (sleeping due to a recent Explosion) in a room together. She comes to when he’s about to kiss her after much hand-wringing about how to proceed, and she escapes through the window to spend the night at Yunyun’s, fearing further lecherous advances.

The next day, Megumin shows her friends around the village, including to her and Yunyun’s (very Hogwarts-y) magical academy. We learn that when goblins attacked Komekko, Yunyun sacrificed her amassed skill points to repel the enemy. Because Megumin hesitated, that meant she was able to preserve her points and attain Explosion magic she cultivates to this day.

Megumin finds herself locked in her room with Kazuma again, this time by ice. Kazuma assures her that he won’t do anything, and offers his apologies as well as thanks for all the things she and the others have gone through with and for him.

It’s a very nice heartfelt scene, and Megumin even ends up clinging to Kazuma under the covers, commenting on how he’s really a “wimp” when it comes to making a move. Unfortunately, their tender moment is interrupted by the return of Sylvia, the voluptuous Demon King who leads the attack on the village.

Kazuma managed to scare her and her goblin army off with bluster earlier, but when she learns he’s not really Mitsurugi of the Cursed Sword, she takes him hostage…and Kazuma lets it happen. First, because it’s more proof of his Popular Phase; second, because it’s comfy between Sylvia’s boobs; and third, he has an ax to grind with his comrades regarding his treatment.

Kazuma accompanies Sylvia to the Crimson Demon Village’s underground storage facility, and inadvertently unlocks the chamber where Mage Killer, the one weapon he can’t let a demon king get ahold of, is stored. While he doesn’t intend to make things worse for the village, Kazuma’s so out of it he doesn’t realize punching in the classic cheat code on the Nintendo-style control pad would unlock the weapon.

He manages to lock Sylvia in the chamber, but once she has the Mage Killer and absorbs it into her artificial body, she blows the entire facility to kingdom come, then heads to the village to start blowing it up. Megumin leads Kazuma & Co. to more underground caverns, where they find Japanese carvings that explain the origin of the Crimson Demons, and why they’re so “pretentious yet nerdy”

Turns out their culture was basically created by another Japanese man sent there by the goddesses. He also built the Mage Killer, but also created a countermeasure for it: something he tentatively called “Railgun” that Kazuma previously noticed being used as a backyard clothesline in the village.

When Crimson Demons march out to defend their town, Sylvia engulfs them in an “Ancient Dispel” field that nullifies all of their magical power. They’re “saved” by a suddenly cool and confident Yunyun, finally taking up the mantle of her father the chief and luring Sylvia away.

Turns out she’s acting as a lure to bring Sylvia in firing range of the Railgun. Aqua fills it with magial energy, but it still fails to fire. That’s when Megumin unleashes an Explosion meant to his Sylvia directly, but is instead shunted into the rifle, which her little sister Komekko then fires.

Sylvia is killed, and ends up in the same place as fellow defeated Demon Kings Verdia and Hans. She merges with them an is resurrected into a huge, bizarre four-legged beast. Turns out her old comrades Wiz and Vanir have arrived in the village on an unrelated errand, and join in the fight, but even they are barely able to keep Sylvia at bay.

That’s when Kazuma decides to use his Popular Phase for good; by appealing to Sylvia’s innate need to be loved and wanted by somebody other than her adoring hordes of goblins. Kazuma, his luck boosted by Aqua’s blessings, is that person, and stands before her unarmed and ready to be taken into her arms…or tentacles…or whatever.

I never thought I’d empathize with a Konosuba villain so much, but Sylvia turns out to be one of the most dynamic and sympathetic of Demon Kings KonoSuba has served up. Her feelings, and specifically her romantic longing, isn’t entirely played for jokes, but portrayed as a very human side of her that turns out to be the Achilles Heel Kazuma must betray her heart to exploit.

He succeeds in gaining her trust and becomes one with her as Wiz gathers the magical energy from all of the villagers and transfers it to Megumin and Yunyun, who combine their powers to unleash a gargantuan Explosion beam that, combined with Kazuma breaking her heart, destroys Sylvia and ends the threat to the village for good.

Back home in Axel, Kazuma receives a hero’s welcome, proving his Popular Phase still has a bit left in the tank. While having a picnic with Aqua and Darkness, Megumin asks Kazuma to allow her to learn advanced magic, setting aside her Explosion magic so she can be of greater use to the party.

Kazuma may have long railed against her utter lack of versatility and durability in battle, but spending so much time in close quarters with her and meeting both her family and the villagers who shaped her, Kazuma suddenly isn’t so quick to deprive her of her “Explosiveness”. Whatever he does to her skill card, she’s still able to cast a beautiful Explosion that creates a heart-shaped cloud. And for that, Megumin is happy.

Did Aqua and Darkness get the short end of the stick in this movie? Perhaps, but that meant a lot of great development for Megumin, Kazuma, and their unique bond. They may get on each others nerves at times, but at the end of the day they’ll always be there for each other: Megumin blowing up something that needs blowing up, and Kazuma carrying her home on his back.

It’s quite simply KonoSuba at its absolute best, firing on all cylinders with confidence, comedy, and chemistry. My main gripe with this movie is that it makes me long that much more for KonoSuba 3!

KonoSuba 2 – 10 (Fin)

Well, like its last season, KonoSuba only ended up lasting ten episodes, but it delivered an action-packed and generally really good-looking finale that actually covered a bit of plot to go along with its omnipresent comedy. Plus, everyone had a chance to look really cool, even if things ultimately don’t quite work out as planned, as usual.

After using Darkness’ noble status to gain access to a contaminated hot spring, the party encounters Hans, the frustrated man whom Kazuma related with so much last week. Turns out he’s a leader in the Devil King’s army, and a deadly poison slime to boot.

Wiz is content to say hi to her old comrade at first, but when she learns he’s eaten the innocent hot springs overseer, she finally shows her teeth…and Horie Yui finally gets some meaty badass lines.

When the angry mob finally catches up to the party and sees Hans’ true form, they realize Aqua wasn’t a fraud after all. They send healing magic her way as she attempts to purify the spring, while Darkness protects them from errant slime bombs (even though they still hate her for being an Eris cultist).

Kazuma buys time for everyone by serving as a diversion for the slime and getting eaten (but not fully digested, facilitating his resurrection later) so Megumin can use Explosion magic to reduce the slime’s size, allowing Wiz to encase him in a Cursed Crystal Prison.

When even that’s not enough, Aqua draws power from her wishy-washy followers and their ridiculous credo (and that old man chanting about Eris’s padded chest) to land a GOD BLOW and GOD REQUIEM on Hans, finishing him for good, probably.

It’s perhaps the coolest and most badass we’ve seen Aqua look yet, and the shortened season clearly freed up significant fundage for a dazzlingly-animated battle…though Kazuma is dead for a full half of it, the camera still cuts to his dry bones often. He did his part!

Naturally, despite all the displays of badassdom, Aqua’s magic finishing moves ended up turning all the profitable hot spring water in Arcanretia into plain ‘ol water, and she’s run out of town by her justifiably angry, ungrateful followers.

The gang heads home the same way they arrived: by wagon (Wiz was greatly weakened and almost killed, again, by Aqua’s magic), and everyone is just happy to be home. Even after all he’s been through and all the failure and destruction his party has wrought, he still feels blessed to be living in such a beautiful, if often hard, world. It’s certainly better than being cooped up in his bedroom back in Japan, right?

KonoSuba is the kind of show that could simply keep on going, and the parting message that thanks us for watching doesn’t rule out a third season. But ten is a good number for a season of KonoSuba, and a year is a good amount of time to have in between those seasons, so no rush.

KonoSuba 2 – 09

This week Aqua leans in on the job one would think she was born (in human form) to do: the job of a high priest. That means confessional duties, which she takes very seriously, to the point of stonewalling Kazuma and forcing him to “confess” to breaking her favorite cup and drinking her good hooch, at which point she gets flustered and whiny.

You can’t say Kazuma doesn’t know how to press her buttons! But she’s also cheeky enough to give an old man troubled by the temptation from Eris’ boobs a mantra to repeat whenever he feels that temptation again: Eris pads her chest. The artful way she says it really makes it sound like a mantra, too.

Kazuma, now convinced he won’t be able to get Aqua to reign in her overzealous, abusive followers (who have reduced Megumin to a crumpled ball of nerves, but continue to turn Darkness on), hits the baths. The mixed baths.

There, he sees (and sees, and sees) a buxom (and creeped out) she-elf, a man on the brink from all the proselytizing, and hears an earful of genuinely good things said about him by Megumin and Darkness, but only because they thought he wasn’t there, trying to spy on them.

Still, it’s nice to occasionally hear from the characters why they stick together.

That night at supper, Aqua is in another state, this time because she was kicked out of the very church that worships her, for accidentally purifying the hot springs.

In an ill-conceived effort to re-win the people back, she decides to blame the purification on the Devil King, and asks her party-mates for help in her crusade to save her people and their town. Darkness only agrees to help when Aqua gets up in her face (and purifies her grape juice…how rude!)

I also greatly enjoyed the running gag of Aqua’s holy-element tears of distress actually doing harm to poor, undead Wiz, to the point she’s basically on the verge of death this entire episode.

Kazuma and Megumin are out, obviously, because they have no interest in helping the townspeople, who in their opinion ruin an otherwise perfectly nice town.

In an otherwise lovely day, those people proceed to do jut that: ruin Kazuma and Megumin’s day with constant urgings to join the church, until the two are on the brink of madness.

The townsfolk may be unrelenting in their enthusiasm for aggressive recruitment practices (we witness a number of fine examples), but they’re not fools. Their golden goose is the hot springs, and when Aqua seems to be the culprit in purifying them, they’re not happy.

They also don’t believe, even for a second, that she’s actually the goddess Aqua…even though she is. These are people who live among magic, fantastic beasts, and demi-humans. But the suggestion that Aqua might be an in-the-flesh goddess elicits only stifled laughter or anger.

That anger boils over into an angry mob surrounding the gorgeous inn where Aqua and the others are staying. And all I can say is, how has it taken this long for Aqua to end up with an angry mob (with torches and everything!) eager for her blood? I guess she’s just been lucky.

In any case, the peoples’ refusal to believe their own goddess contrasts with non-Axis followers Darkness, Megumin, and Kazuma’s acceptance of Aqua in their party. They’re all misfits, after all. These guys just don’t do well in big crowds.

And while the mob doesn’t pose any danger (one EXPLOSION from Megumin could resolve the standoff) and may not even be picked back up next week. But it’s a fitting end to a visit to a city Kazuma and Megumin can’t leave soon enough, Darkness can’t help but love, and where Aqua may have lost faith in the faithful.

KonoSuba 2 – 08

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Whether he wanted to be or not, Kazuma & Co. are involved in the mission to repel the herd of running hawk kites in heat. Darkness selflessly sacrifices her body to the stampede, only for each and every bird to dodge her, which kinda turns her on anyway.

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Darkness’ stimulation continues when Kazuma takes command and uses Darkness as a lure to lead the kites into a cave, the entrance to which Megumin explodes. The armored darkness proves too heavy for Kazuma, so he follows her suggestion to tie her to the wagon and drag her behind, which she really enjoys. It’s basically a Darkness clinic.

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Kazuma’s plan to use all the weird abilities and quirks of his comrades (I call it ‘accidental competence’) works like a charm, and that night the convoy want to reward them handsomely…only Kazuma can’t take their money, because he knows something they don’t: the herd only showed up because they were drawn to Darkness, the “hardest” obstacle in the area.

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Everyone (except Megumin) awakes in the middle of the night to a horde of zombies, which Aqua quickly exorcises (along with Wiz, whom she overlooked), and again, the convoy wants to reward Aqua and her party, but Kazuma won’t take the money, because again, the zombies only showed up because of Aqua.

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Forget Aqua’s parlor tricks: this party could make some serious money luring baddies into the vicinity of people, then save those people from those baddies. No one is the wiser here, and I bet Kazuma, and possibly the honorable Darkness, are the only ones who would protest such an arrangement, on ethical grounds (which is funny considering Aqua is a goddess).

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When the party finally arrives in Arcanretia, it appears to be a lush gorgeous city with clean air and beautiful people, but things turn sour in a hurry when every other person in town turns out to be pushy zealots of Aqua’s Axis cult, which is fine with Aqua, but no one else.

These zealots pull out all the stops proselytizing Kazuma and Darkness and trying to get them to sign up. Darkness also gets turned on when she bears her Eris necklass and the Axis followers react with disgust and spit on the ground.

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The Axis followers gradually wear Kazuma down to the point he’s vulnerable to a cute litle girl who trips on a stone. Kazuma and Darkness help her, and she asks his name, and to show her how to write it on a piece of paper…which is the form to join the Axis cult.

With that, Kazuma finally loses it, as any of us would, tearing up the form and making a big loud scene. Darkness may love the abuse the Axisers pile on her, and Aqua may love the positive attention, but this is definitely not a place for Kazuma to heal and relax.

It’s torture, and the episode is very good at heightening his stress until he blows. Only Megumin and temporary party member Wiz aren’t completely unhinged about something this week. Another wonderfully manic and hilarious outing.

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KonoSuba 2 – 07

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For the first act of this particularly energetic, at times hyper KonoSuba, Megumin is the straight man, watching aghast as Kazuma and Aqua act disgustingly pleasant to each other; even as Aqua purifies Kazuma’s finest tea into plain hot water, he just keeps politely drinking it.

They’re acting this way because they think they’re rich, after a visit from Vanir results in an IP transfer deal that could net them 300 million Eris (or 1 mil a month). After, well, dying last week, I can understand why Kazuma wouldn’t mind hanging up his adventurers’ boots and living comfortably ever after.

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Of course, I neither expect the windfall to come (unless its made of wind, not cash) as Vanir is a sneaky slippery demon, nor for Kazuma to give up his overarching mission to defeat the Devil King; as annoying and useless as Aqua is, he still made a promise to her, and Kazuma is (usually) a man of his word (I can’t speak to Vanir).

Anyway, Kaz holds off on making a decision (lol he’s never getting that cash) and accepts Megumin’s suggestion the party head to Arcanretia, the city of water and (hopefully for Kazuma, mixed) hot springs so he can convalesce after cheating death. They bring Wiz along as well…Wiz being kind of a waste of Horie Yui.

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After winning every game of rock-paper-scissors against an increasingly flustered and desperate Aqua, and using Darkness’ vitality to heal Wiz (who was blown up by Vanir, long story) the party heads off aboard hired wagons in a beautifully-shot scene that is played straight.

Naturally, I was expecting something ridiculous to kill all the good normal vibes before the convoy left the city walls, but surprisingly, nothing happens!

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Instead, the ridiculousness happens en route, as a flock of ground-based birds known for stampeding toward the hardest objects they can find in a chicken-like mating ritual target Darkness.

I liked the fact the convoy had its own party of adventurers to take care of any problems, but once Kazuma learns it’s their—or rather Dark’s—fault the birds are there at all, his party mobilizes.

Or, I should say, Darkness runs out to meet the herd, a hired adventurer accidentally binds her, and…well, not sure what happened next, but afterwards Kazuma is apologizing profusely. Presumably, at some point, they’ll arrive at Arcanretia.

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KonoSuba – 08

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Winter isn’t Coming, it’s already here, and Kauzma and Aqua are finding it impossible to continue living in a freezing cold stables. One wonders where Megumin and Darkness are living. Anyway, Kazuma decides the best way to make enough money to pay for warmer digs is to gain a new skill.

The person he asks for that new skill is a friendly lich named Wiz. Her introduction is initially a bit confusing, becaue Kazuma and Aqua seem to know her well, yet couldn’t recall who the heck she was. Turns out she’d never been introduced until now. Furthermore, they learn for the first time that she’s actually one of the eight generals of the Devil King’s army.

As such, she was a contemporary of the late Verdia, though quite amusingly she’s not choked up about his demise, considering he often tossed his head by her feet so he could look up her skirt. The Devil King needs a better HR person, ’cause that shit can get you sued. Also, due to her undead nature, Aqua constantly wants to eliminate her.

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Kazuma doesn’t let her, and gains a skill from Wiz that drains an opponent of magic and health. Then a happy coincidence occurs, as someone comes in Wiz’s shop needing a big haunted mansion exorcised. Kazuma and Aqua take the job, and Megumin and Darkness join them at the impressive and comfy-looking new place.

Of course, I assumed Kazuma and Aqua would end up right back in those freezing stables, huddling for warmth without regard for propriety. Because since when is a seemingly awesome mansion not have some huge problem with it that renders it utterly unlivable?

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Sure enough, even though Aqua seemingly does some exorcism work on the place, Kazuma is visited in the night by not one or two but hundreds of that good old cliche, creepy laughing dolls. He eventually finds Megumin in Aqua’s room, wanting to go to the bathroom with her.

Kazuma also has to go really bad, so the two have to deal with constantly being surrounded by creepy dolls and having to hold it in to the point of agony. Megumin even leaves her pants and pantsu behind in the ongoing chase.

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The cliched creepy dolls (and ludicrous number of owls!), along with the much more mundane need to pee really bad, made for a reasonably chuckleworthy combination of problems.

Though it’s all resolved pretty easily in the end, Kazuma forces Aqua to give back their “special reward” for eliminating all the new spirits that had taken up residence in the mansion, after he realizes it was her own magical barrier that kept the spirits from going where they wanted – the graveyard where they met Wiz.

All’s well that ends well, though, as the party finally has a respectable place to live, and Kazuma is a little closer to achieving the ideal “down-to-earth lifestyle” he desired. Adventuring will surely be more rewarding now that he’s not risking hypothermia every night!

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