Overlord III – 05 – Battle of Carne

With her village about to be invaded by monsters, Enri is sure some kind of “evil god” is watching over her, testing her as soon as she takes up the mantle of leadership. But whatever shortcomings she may think she has, she’s stand and fight for her village.

As the civilians flee to a safe-ish gathering place, Enri’s Goblin/Human/Ogre army prepares for an opposing force of other ogres, wolves, and with a combination of archery and siege tactics, they make quick work of the dumber among their foes.

Then the Giant of the East shows up and they start to wonder if they can win this thing. Funny how someone who seemed so powerless last week against Ains is such a fearsome enemy this week. It’s all relative.

As her soldiers fight, Enri ensures everyone is evacuated, but she and Nphi end up cornered by a big blue troll with an excellent sense of smell. The two play a game of cat-and-mouse with him (he’s dumb, but not as dumb as an ogre) but eventually they run out of options and Nphi volunteers to stay behind and buy time for Enri to get reinforcements.

He also picks perhaps the perfect time to finally confess by very cooly asking her to let him protect the woman he loves. Between his potions and spells, Nphi hangs in there, but he always knew one good blow is all the troll would need to kill him. Thankfully, the one good blow he is dealt doesn’t kill him, but he’s definitely in the red.

Enter Beta Lupusregina, for whom neither the Troll nor his boss the Giant are any match. She stops his blow with one hand, thus fulfilling the duty Lord Ains assigned her. Enri returns with unneeded backup, and she embraces Nphi, happy beyond words that he’s still alive. I love how their lovey-doviness is interrupted by Beta showing them a very gross flaming mass of dead troll.

Later that night (the goblins give the couple some time alone), Enri gives Nphi and answer, which is that she’s not quite sure what love is, but she does know she never wants him to leave her side, so if that’s love, she’s in love with him. That’s good enough for him.

The next morning, Enri, Nphi and Nemu are escorted to the Tomb of Nazarick by Yuri Alpha and Beta, and Nemu absolutely loses her shit with how big and clean and awesome everything is. Lord Ains, his skeletal form hidden by a mask and cloak, is perhaps the jolliest we’ve ever seen him, like a proud rich uncle. He makes a note to tell Beta that Nemu is also on the list of people he wants protected.

Among such power, splendor, and charm, Nphi feels a bit outmatched, and that admits that he never had a chance in the first place. But while Ains may be a superior man in many ways, he is inferior in the most important one: he’s not Enri’s type. Nphi is, and so they walk into the dining hall for their George R.R. Martin-esque multi-course bougie meal with hands intertwined. Glad to see these two figure it out!

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Overlord III – 04 – Underwhelming Monsters

Despite Beta being scolded for not reporting about the Giant and Snake of the East and West, at least for now it would seem she was correct: they weren’t really worth reporting, at least as credible threats. Sure, they could be a problem for the humans and goblins of Carne, but like Hamasuke they’re not really worth their lofty directional titles.

Maybe, like Beta, I’m underestimating their relative power in this world, but when Ains and Aura (whom he worries isn’t eating enough) actually visit the lair of these apparently fearsome monsters, what they find is pretty underwhelming.

The “giant” is just a troll and the “demon snake”, an old naga. His attempts with the former lead to him using an Aura of Despair spell to knock the troll and his cohorts out, but the naga is willing to submit himself to Lord Ains after witnessing just how pointless it is to try to resist him with physical attacks or even flee with invisibility magic.

Meanwhile, Ains has sent Beta back to Carne with the mission/test of protecting not the village, but the three people he values there: Nphirea, Enri, Lizzy (Nemu isn’t mentioned). Aside from them, Ains doesn’t really care about anyone else. Pretty quiet incremental episode; we’ll have to see how Beta fares in her mission next week at the earliest.

Overlord III – 03 – No Mere Village Girl

This week dispenses with Nazarick entirely and stays focused on Carne and Enri in particular as she suddenly faces a multitude of challenges as its de facto leader.

The young goblin Agu reports that he and his fellow tribesfolk were running from the Giant of the East and the Great Snake of the West, who in the absence of the Great Beast of the South (AKA Hamusuke) are gathering armies to fight the King of Ruin.

Carne Village may well be unable to escape getting entangled in such a conflict, and when the battle comes to its boundaries, they need to be ready. In an odd bit of timing, Beta Lupusregina has paid Enri a visit, and offers to ask Lord Gown for help, but Enri wants to first see if the village is capable of handling its own affairs.

Later that night, the Goblins capture several Ogres who Enri is able to convince them to fight for her, thus bolstering the defense of the village.

When Nphirea informs Enri he won’t be able to accompany her to E-Rantel tomorrow, Enri laments that she may be the only one in the world in her current situation. When they cut to another person in such a situation, Lord Gown, I half-expected him to sneeze, since someone was talking about him.

When Enri reaches the gates of E-Rantel, she’s quickly arrested and brought in for questioning. The wizard on duty identifies some powerful magic both in Enri and in the trinket Lord Gown once gifted her, which she learns is worth thousands of gold.

Just then, Momon enters the room, has a quick side-chat with the wizard, and Enri is released, just like that. It’s nice to have friends in high places, and nothing is higher than Adamantite.

Enri visits the very bureaucratic Adventurer’s Guild having to plead poverty, or at least tell them her village can’t bear the cost of the protection it will need without a subsidy from the city, acknowledging it won’t cover the entire cost. Enri drifts off while waiting, but when she wakes up, everything seems to be arranged, almost as if the attendant had been threatened to assist Enri or else…

Upon exiting the city (where goblins dare not enter) Enri gifts her protectors with stout new weapons. Upon returning home, she discovers a kind of “reverse coup”: everyone has conspired to agree that she and she alone should lead the village. It’s an honor she never asked for, but one for which no one else is better qualified.

Even Beta believes that, but as Enri is being officially installed, Beta hovers high above, laughing, when Yuri Alpha arrives beside her. While we had witnessed Beta being all buddy-buddy and helpful with Enri, here we see a different side of her; a sadistic side.

Now that things are going so well for the village, she really wants to burn it all down to see everyone’s faces. I wonder if Lord Gown would approve, if Beta is just having a moment, or if she truly hopes to watch the village perish. I for one hope she’s disappointed, and Enri and her ragtag defense force can hold off whatever’s coming from the forest.

Overlord III – 02 – Chili con Carne (Village)

Unsure of what to do next due to his relative inexperience as an overlord, Momonga opens the floor to his subordinates, and gets a rude—well, polite awakening when Demiurge immediately suggests they’re working towards a path to world domination.

That didn’t exactly occur to Momonga until now, but he pretends to know exactly what Demiurge is talking about, making for a hilarious exchange between the flustered Momonga’s inner thoughts and Lord Ains Ooal Gown’s unswerving resolve.

OverLord never disappoints when it comes to interpersonal humor, and this opening scene is no different. But it’s also a productive scene: the decision is made for the Tomb of Nazarick to declare itself its own country, separate from the complications of being merely an organization affiliated with another nation.

When Demiurge is asked what made him think they’re on the path to world domination, he holds up Carne Village (which we haven’t been to since the first season) as an example of Lord Ains experimenting on a smaller scale with ruling something, rather than pillaging and destroying.

That provides a nice segue for our return to Carne, where Enri is still stacked, Nphirea is still eccentric (and has yet to confess his love for Enri), and Nemu is still adorable. We get a nice slice-of-life act with the humans and friendly goblins working together to rebuild the village.

In a private moment, Enri angrily ruins a knife after thinking about all of the hardship she, her sister, and her fellow villagers were forced to endure. It’s a lot for her toned shoulders to bear. Meanwhile, Nphi’s goblin friend works out a plan where he’ll do various bodybuilding poses when it’s time for Nphi to say something cool to impress Enri.

When word comes from a goblin scout that there’s…something lurking deep in the forest, Enri decides to go in anyway. She has no choice: herbs that have to be harvested immediately grow within the forest; herbs she needs to create potions and medicines that will net capital for the village.

She and Nphi are escorted by a three-goblin team, and shortly after coming upon a prize crop of their treasured herb, something comes out of the forest: a young, wounded goblin being chased by a beast. Enri and Nphi overrule the cautious goblins and decide to fight the beast and save the kid.

Thanks to the brute force of the goblins and the handy potions and magic of Nphi, the beast is defeated and the child healed. He is a member of the head family of a tribe, and warns that the “Giant of the East” has allied with the “Demon Snake of the West.” Sounds like two worthy foes Nazarick need to sink their teeth into.

Overlord III – 01 (First Impressions) – Chillin’ Like Villains at the ‘Tomb

OverLord is back…again, after taking the Spring off. And rather than go off into an entirely different direction within the world of Yggdrasil, we spend all of this  first episode with the gang we know and love, most of it within the walls of Nazarick.

Ains Ooal Gown grants Sebas and Epsilon rewards of their choosing for their intel-gathering services in Re-Estize. Sebas asks for sundries for Tuare, and Ains grants him some gold to buy what he likes, as long as he goes on a nice date with her in E-Rantel. Epsilon gets non-innocent humans…to do who-knows-what with. Nothing good, most likely.

It’s a relaxing episode in which Ains finally reveals all—which amounts to a stylized skeleton—the human player within happy he’s found a satisfying and effective way to wash such a strange body. Meanwhile, Eclair ends up snatched up by Shizu Delta as if he were a plushie, when his ultimate goal is to rule the whole Tomb himself.

Ains splits up his Guardians by gender and has them participate in group leisure activities. Albedo, who is with Shalltear and Aura, summons a badass bicorn, but cannot ride it, and Shalltear discovers the reason: a “pure maiden” cannot ride it; much to the shock of all. But it makes sense: most of Albedo’s existence is spent in the throne room, presiding over the Guardians and their movements. No time for the succubusing she was ostensibly created for.

In another private moment, Ains’ player worries his lowly office worker background doesn’t lend him the charisma or bearing necessary to properly “operate” an overlord as impressive as Ains…though it’s clear by how his servants regard him that he has nothing to worry about as long as he keeps on keeping on.

His kind words to them, referring to them as his treasures, sends Albedo into an amorous frenzy, and not even her overlord can stop her from essentially dry-humping him. Later, when the sexes are in their respective baths, there’s a disturbance on the women’s side, and Ains recognizes the voice of a fellow “supreme being” i.e. player. That could be interesting.

Overlord II – 13 (Fin) – Nazarick Cleans Up, but Many Stories Left to Tell

When Jaldabaoth unleashes a hail of demons at the force of adventurers, Momon swoops in with Nabe and Evileye to plow the road. Brain ends up encountering Shalltear on a rooftop, and manages to chip one of her nails, which he considers a great leap forward, weirding everyone out while boasting about it.

When Gazef arrives with the king himself he and a healed Gagarin and Tia join Lakyus and Tina in the rearward fight. Up front, Momon takes on “Jaldabaoth” (almost slipping up and calling him Demiurge again) while Nabe and Evileye split up the five other battle maids. It’s a vicious fight, as Alpha breaks Evileye’s magical shield and even chips her mask, revealing a small but still tantalizing portion of her face.

When Evileye is occupied with Alpha and Delta, Momon meets Demiurge in a secret meaning, where Demiurge explains the full scope of his plan, in which Nazarick claims a goodly amount of materials and hostages, while “Momon” gets to pump up his stature among the humans by defeating the evil Jaldabaoth.

Demi is basically taking a fall for his lord, while also gaining the opportunity to show that same lord how far he’s come power-wise. Manwhile, Nabe shoots the breeze with Beta, Epsilon and Zeta, a pleaqsantly casual, candid scene among the maids.

The gears of the plan creak and groan near the end, when Demi and Momon duel for a bit but Demi rather suddenly gives up, takes his maids and goes home. But hey, the humans, Evileye included, buy it hook, line, and sinker.

So it’s a big win for Nazarick, as the Eight Fingers are eliminated without Nazarick’s fingers being anywhere near their demise, Renner gets her Climb back safe and sound (and must find sombe other way to incapacitate him so she can take care of him), Sebas brings Tuare into the staff fold…and an old mage-like wizard fellow and a gold-plated warrior-prince-looking dude both ponder a meeting with one Ainz Ooal Gown in the near future.

And so OverLord II ends as it began: seemingly right in the middle of things. While its tendency to bounce around from one scenario to the next and often under-emphasize the ostensible main cast, that unpredictability kept things fresh, and the delayed explanation of scenarios led to some very satisfying payoffs, whether it was the Lizardmen battle, Sebas’ badassery, or some very cool battles between fellow Nazarickians, with some surprisingly strong human adventurers mixed in. I wouldn’t mind jumping back into these stories sometime down the road.

Overlord II – 12 – The Truth Can Be Surprising

Momon, embracing his role as protector of his adventurer brethren and fights off Demiurge, who also takes on the alias Jaldabaoth for the purposes of this pageant.

Witnessing Momon fight to protect her, Evileye is impressed to the point of fascination, becoming smitten with one of the few warriors she’s met who is actually stronger than her. However, she comes to be disappointed in how Momon ultimately decides to hold her: less like a princess, more like baggage.

The “Tuare” Climb & Co. rescue turns out to be Succulent in disguise, a trick that the warriors didn’t fall for. Zero, last of the Six Arms, shows up to occupy Brain, so Climb and the other guy fight Sucky, with the other guy showing Climb that in situations like this it’s okay to fight dirty. Climb takes the advice to heart by delivering a vicious kick to Succulent’s succulents.

Just when Brain and Zero are ready to get serious, Sebas arrives with the real Tuare, lets Zero (highly skeptical the old guy took out all of his comrades without taking a scratch)  take his shot (utterly ineffective) and ends him with one kick. The only mark against the fight is that he got blood on his attire.

With Sebas’ part of the mission a success, we return to Momon, Evileye and Demiurge, the latter of which retreats so he can set up a wall of fire in the capital, presumably to show the city who’s boss—though if he’s doing it with an alias and not in Nazarick’s name I fail to see how it serves the Tomb; I thought the point was to teach Eight Fingers a lesson?

Reagrdless, once that wall of fire is up, Momon decides to join Evileye, the Blue Rose, Brain, Climb, and a mess of other adventurers, all under command of Princess Renner, who sets up a battle plan, briefs her troops, and sends them out to fight the demons within the otherwise harmless wall set up by “Jaldabaoth.”

Renner stays behind in the palace, revealing to her brother and the Marquis her true plan, while showing her true, demented face: she’s counting on Climb dying so Lakyus can ressurect him, a process that will make him as weak as a newborn kitten, necessitating constant attention and care. And Renner intends to take good care of him.

Overlord II – 11

(Rubs hands together vigorously) Oh man, do I love a good Overlord battle extravaganza. In order to answer the slight against Nazarick, Demiurge arrives with Alpha, Beta, Delta, and Zeta, along with Mare and Shalltear (though Shally sits out the battle, lest she do much damage) to supplement Sebas and Epsilon.

Nazarick’s…let’s call it a punitive assault, happens to coincide with the Renner Raid, and Climb, Brain, and one of the Orichalcum-ranked warriors provided by the Marquis end up at the same place as Sebas: the Eight Fingers hideout where not only Tuare is being held, but where four of the Six Arms are ready to fight.

Sebas tells them they’ll last up to ten seconds if they all attack him at once, but when he hears one of them dares call himself the “Undead King”, he pops, he gets mad and does it in about eight. No wasted movements, just pop-pop-pop-pop, off come the elite warriors’ heads.

Climb & Co manage to find Tuare’s cell…or do they? The camera cuts away before we see the woman’s whole face (or it’s just assumed to be Tuare and I’m just overthinking things).

Meanwhile, at another Eight Fingers base, Mare figuratively disarms the mistress of the house before literally de-legging her and dragging her away, leaving Zeta to take care of things from there.

The Amazonian Gagaran arrives just around this time, and assumes Zeta works for Eight Fingers, and judges her a foe she can take based on her slight size and cutesy voice, and picks a fight.

Wellsir, Gagaran judged very, very wrong…but she’s not alone, so the fight is extended when Tia arrives and manages to hold out against Zeta’s very novel high-level entomancy, which includes bugs that block blows as well as Cap’s shield, bug bullets that take down adamantium barriers, and bugs that have sword-sized mandibles.

Eventually the gap in level is too much for Gagaran and Tia, but their ally Evileye arrives in the nick of time. Unlike them, when she says she’s stronger than Zeta…I kinda believed her. She certainly demonstrates the validity of such a claim by putting Zeta on her ass (well, abdomen; she’s an insect) with an equally novel homebrew insecticide spell.

With four other sites and four other maids, I expected the episode to jump around more, but I appreciate Overlord’s patience in sticking with one battle once it gets into rhythm, as this one does.

This battle escalates so many times with the introduction of new parties, I wasn’t missing the other raids anyway. When Zeta is just about out for the count, who should arrive but Demiurge, wearing a sinister mask (perhaps to hide his nerdy glasses from mere mortals?).

Demiurge takes out Gagaran and Tia with a ranged fire spell, but went with too high a setting because he assumed they were as strong as Evileye. And even when she throws everything she’s got at Demi, it’s all for naught; his defense is just too strong.

Demi looks ready to stop playing around and finish things when there’s yet another arrival—frikkin’ Momonga himself—wondering out loud which of the two combatants will be his foe. I’m intrigued by the possibilities this presents.

Overlord II – 10

This week Sebas must deal with the fallout of his individual actions which drew undue attention to him and by extension Nazarick. However, as expected, Lord Ainz is understanding, and also convinced of Sebas’ absolute loyalty when he orders the Butler to kill Tuare and Cocytus has to step in to stop him.

When Ainz asks Sebas how it benefits him to have Tuare come to Nazarick with them, Sebas says she can cook. This leads to bickering between Sebas and Demiurge about what kind of cooking is “worthy” of Nazarick, which reminds Ainz of the bickering his fellow players once engage in; a pleasant memory.

Tuare, for her part, is ready to follow Sebas wherever he leads, and wouldn’t mind even if he had to kill her for real, giving him her first happy kiss; possibly his as well.

Over at the palace, Princess Renner is getting ready to unleash Blue Rose on Eight Fingers, but knows she’ll need more men, so she invites Marquis Raeven to her chambers for a chat.

Her brother, the Second Prince, also tags along, and is a lot less antagonistic, especially when he learns just how much his sister knows about the complex political tapestry draped across the kingdom; not to mention when she shows her “real” side, which Raeven likes, but decidedly not if it means betrothing his five-year-old-son to her.

Renner intends to bear children with Climb, but her official, noble-born husband will make those children legitimate. Or something. It’s all…a little arcane? Bottom line, Renner has the troops she needs to bring Eight Fingers down, and she intends to add Gazef Stronoff to those numbers. It should be quite a raid.

Meanwhile, Lord Ainz ordered everyone from Nazarick back to Nazarick, but first orders Sebas and Solution to take care of a grain purchase for Demiurge’s sheep. Why neither Demiurge nor Sebas on his own could accomplish this errand, or why Tuare is left so exposed and vulnerable, is not explained. All we know is Tuare has been re-kidnapped by Eight Fingers, and Sebas intends to rescue her.

I’m certain such a rescue mission, for which Sebas orders Albedo to arrange assistance, will be entertaining, but it seems rather artificially created crisis borne out of abject stupidity on the part of all involved parties. It makes me wonder if the kidnapping truly was set up, perhaps so Ainz could further observe just how far Sebas’ attachment to one lowly human really goes.

Overlord II – 09

While Sebas, Brain and Climb agree to take on the brothel together, they take different entrances, with Sebas going right in the front door, tearing through any hapless resistance, and delivering swift justice to the fat bastard whose name isn’t worth remembering. Epsilon might not care what pitiful humans do to other pitiful humans, but Sebas definitely has a soft spot for the weak and helpless.

Meanwhile, it isn’t long before Brain and Climb split up, and Climb happens to end up in the very room where Succulent (one of the Six Arms) and Cocco Doll (human slavery extraordinaire) happen to emerge from a secret entrance. Climb figures out Succulent’s trick, combining swordsmanship, invisibility, and illusion to show his opponent a fake arm, a fake sword, and even fake clones of himself.

Succulent’s just a half-step ahead of Climb, and delivers what should be a fatal wound, but like his encounter with Sebas’ killing strike, Climb summons the power of his love and devotion to Princess Renner to stand up and hold out just long enough until Brain arrives. Brain has the boy heal himself while he takes care of Sucky with one strike, showing just how far ahead of Climb he is in pure swordsmanship.

With that, Sebas appears and the three celebrate the apprehension of Succulent and Cocco and the taking down of a truly awful brothel. It’s all in a day’s work for Sebas, but he still has to come home to learn Solution has tattled on him; Lord Ains is waiting for him (though no doubt Ains will be proud of what Sebas did). Back at the palace, Climb gives a full report to a worried-sick Renner.

Brain celebrates by having drinks and a meal with his new best bud Gazef, telling him that despite Climb’s obvious lack of talent, he might just exceed his own pure will to live and fight, judging both from his scrapes with Sebas and Succulent.

As for Renner, after she sees Climb off, she summons a maid she suspects “made fun” of Climb with the intent to kill her and anyone else who would do such a thing, revealing a heretofore unseen sinister side. I kinda like how she’s not some pure naive princess, but has her own dark side…it makes me worry a lot less about the five remaining Six Arms we meet. If they want a knock-down, drag-0ut fight, Renner is most definitely game.

Overlord II – 08

Climb and Blue Rose prepare to go to battle with Eight Fingers, and Climb mentions his little sparring session with the great Stronoff. He wants Evileye to train him in magic, but she doesn’t think he’s ready or talented enough; Gagaran notes that Evileye is simply worried about Climb.

Evileye also mentions the fact that their colleague Lakyus may be having trouble controlling the cursed sword in her possession, and that leads to the mention of Momon and a quick overview of their great deeds. While they may be rivals, Evileye might also see them as potential allies in the fight against the Fingers.

Meanwhile, Sebas walks the city streets thinking about the position he’s in, and more specifically what needs to be done to keep Tsuare safe from her former tormentors. A haughty jackass happens to be stomping on a poor kid who happened to bump into him when Sebas arrives to put the bully in his place. Not only does climb witness Sebas’ good deed (and his fancy moves), but so does Brain Unglaus.

Climb tracks Sebas down and begs him to teach him the move he saw. Sebas does a quick character survey of Climb, learning from his hands, his sword, and his words that he’s a decent chap, then warning him that the move he shows him could kill him if he has no one he cherishes and vows to protect.

Climb has Princess Renner, so there should be no problem, but still…damn, Sebas is scary when you’re his target, even in a supposed training session. Climb manages not to die of shock, and proves he’s a loyal and true servant to his mistress. Brain witnesses all of this and introduces himself to Sebas and Climb…just as five assassins from Eight Fingers come for Sebas.

Now, I have no doubt that Sebas could have easily taken all five attackers on his own, but one doesn’t turn down an extra pair of hands, so he lets Brain and Climb take on two of the five. They handle themselves pretty well despite Climb’s greenness and Brain’s rust.

Sebas then decides to head to the brothel where he rescued Tsuare and nip things in the bud, and Climb and Brain join him. I must say, it’s an inspired party, and I look forward to seeing what they can do. I just wish this show didn’t look so dang rough.

Overlord II – 07

As “Momon” contends with mounting expenses for his various ventures, Gazef (who considers Ainz his savior) seeks out Climb, the princess’ bodyguard. He may have come from nothing and is young and inexperienced, and Gazef seems certain there’s a ceiling to his ability, but Climb is still someone who can hold his own against Gazef in battle, which is more than he can say for most other fighters.

Climb needs to be strong. His Princess, Renner (voiced by The Heroine herself), is called a “monster” by her own older brother, the second prince. There is all manner of wrangling and under-the-table deals between the royals and nobles and Eight Fingers in this kingdom. As such, despite noble warriors like Climb and Gazef, it’s a kingdom slowly rotting from the inside.

Princess Renner, one of the kingdom’s few principled, moral leaders, seeks to cut out that rot, but without any kind of military force of her own she needs willing swords and shields. She has them in the elite adventurer group Blue Rose, who we were introduced to last week burning Eight Fingers’ drug fields.

Renner welcomes Climb to a meeting she’s having with members of Blue Rose, who are preparing to hit other Eight Fingers targets. Renner doesn’t want Blue Rose’s Lakyus Aindra to sully her name and that of her families in such activities, but she has little choice, as she can’t very well send Climb out alone. Instead, Lakyus will “borrow” Climb.

Meanwhile, in the mansion seemingly occupied only by Sebas and Solution, the former has made Tuare a maid, much to the latter’s chagrin. Solution does not like humans and doesn’t see Tuare’s presence as anything other than a nuisance at best and a threat to Ainz at worst.

When unsavory parties arrive who wish to get Tuare back from Sebas, and they give him until the day after tomorrow to surrender either her or the “lady” of the house, Solution. These guys are obviously scum, but they and Solution are alike in one important way: neither of them give a shit about Tuare’s well-being.

Only Sebas does, and since only 41 or so people in the whole dang world are stronger than him, Sebas would normally get his way, and Tuare would remain safe. But even he can’t be everywhere at once, which is why when he goes for a stroll to think things over, Solution breaks protocol and contacts Lord Ainz to report the possibility that Sebas has turned on them.

That seems farfetched to me, in that so far all he’s done is demonstrated his empathy for humans and been a Good Samaritan for a woman who had nothing and no one else. If anything, if Ainz hears the whole story he’d find a way to applaud Sebas’ actions. Is Solution overreacting, or does she sense something Sebas a mere human such as myself cannot?

Overlord II – 06

And now for something completely different. Head Butler Sebas Tian witnesses a man tossing a sack into the street; a sack containing a horribly battered and bloodied human girl. Because Sebas does not detest humans as many Guardians of Nazarick do, he takes pity on the girl, takes her back to the mansion, and has Solution heal her wounds.

Solution considers it beneath Sebas to bring human in, and beneath herself to heal her, but Sebas offers no explanations; he only issues orders, which Solution obeys. The girl is a new person when Sebas sees her post-healing, and offers her some porridge. The girl, whose name is Tuare, offers tearful thanks to Seba for saving her when no one else would.

Meanwhile, we check in with Brain Unglaus, who has been shaken to the core by his defeat at the hands of Shalltear. Gazef Stronoff plucks Brain off the rain-soaked streets where he had apparently lost the will to live, insisting he eat something before making the rash decision to go off and die. All Brain can think about is how weak and puny even the strongest humans are against the likes of Shalltear.

Sebas, Solution, Brain, and Gazef not enough for you? Don’t worry, there’s more: two kunoichi stealthily kill a patrol, then set a series of fields ablaze.

We learn the twin ninja are part of a group of powerful-looking adventurers determined to destroy as much of the of the super underworld syndicate Eight Fingers’ drug production and distribution network as possible. Solution mentioned that Tuare was most likely addicted to a drug; most likely the “Black Dust” the adventurers speak of.

Finally, we get a look in at a meeting between the leaders of Eight Fingers, including the one in charge of human trafficking and slaving, who laments he recently lost the girl we know as Tuare. Something tells me that as tough and connected as these guys might be (an adventurer says 8F can “topple nations”), they’re no match for Sebas, who won’t be letting Tuare get hurt anymore.

While I almost lament the conspicuous lack of lizardmen in this episode, a change of scenery is welcome. This is a huge, rich world, after all; focusing on just one small part of it would be a shame.