Overlord III – 02 – Chili con Carne (Village)

Unsure of what to do next due to his relative inexperience as an overlord, Momonga opens the floor to his subordinates, and gets a rude—well, polite awakening when Demiurge immediately suggests they’re working towards a path to world domination.

That didn’t exactly occur to Momonga until now, but he pretends to know exactly what Demiurge is talking about, making for a hilarious exchange between the flustered Momonga’s inner thoughts and Lord Ains Ooal Gown’s unswerving resolve.

OverLord never disappoints when it comes to interpersonal humor, and this opening scene is no different. But it’s also a productive scene: the decision is made for the Tomb of Nazarick to declare itself its own country, separate from the complications of being merely an organization affiliated with another nation.

When Demiurge is asked what made him think they’re on the path to world domination, he holds up Carne Village (which we haven’t been to since the first season) as an example of Lord Ains experimenting on a smaller scale with ruling something, rather than pillaging and destroying.

That provides a nice segue for our return to Carne, where Enri is still stacked, Nphirea is still eccentric (and has yet to confess his love for Enri), and Nemu is still adorable. We get a nice slice-of-life act with the humans and friendly goblins working together to rebuild the village.

In a private moment, Enri angrily ruins a knife after thinking about all of the hardship she, her sister, and her fellow villagers were forced to endure. It’s a lot for her toned shoulders to bear. Meanwhile, Nphi’s goblin friend works out a plan where he’ll do various bodybuilding poses when it’s time for Nphi to say something cool to impress Enri.

When word comes from a goblin scout that there’s…something lurking deep in the forest, Enri decides to go in anyway. She has no choice: herbs that have to be harvested immediately grow within the forest; herbs she needs to create potions and medicines that will net capital for the village.

She and Nphi are escorted by a three-goblin team, and shortly after coming upon a prize crop of their treasured herb, something comes out of the forest: a young, wounded goblin being chased by a beast. Enri and Nphi overrule the cautious goblins and decide to fight the beast and save the kid.

Thanks to the brute force of the goblins and the handy potions and magic of Nphi, the beast is defeated and the child healed. He is a member of the head family of a tribe, and warns that the “Giant of the East” has allied with the “Demon Snake of the West.” Sounds like two worthy foes Nazarick need to sink their teeth into.

Advertisements

Overlord III – 01 (First Impressions) – Chillin’ Like Villains at the ‘Tomb

OverLord is back…again, after taking the Spring off. And rather than go off into an entirely different direction within the world of Yggdrasil, we spend all of this  first episode with the gang we know and love, most of it within the walls of Nazarick.

Ains Ooal Gown grants Sebas and Epsilon rewards of their choosing for their intel-gathering services in Re-Estize. Sebas asks for sundries for Tuare, and Ains grants him some gold to buy what he likes, as long as he goes on a nice date with her in E-Rantel. Epsilon gets non-innocent humans…to do who-knows-what with. Nothing good, most likely.

It’s a relaxing episode in which Ains finally reveals all—which amounts to a stylized skeleton—the human player within happy he’s found a satisfying and effective way to wash such a strange body. Meanwhile, Eclair ends up snatched up by Shizu Delta as if he were a plushie, when his ultimate goal is to rule the whole Tomb himself.

Ains splits up his Guardians by gender and has them participate in group leisure activities. Albedo, who is with Shalltear and Aura, summons a badass bicorn, but cannot ride it, and Shalltear discovers the reason: a “pure maiden” cannot ride it; much to the shock of all. But it makes sense: most of Albedo’s existence is spent in the throne room, presiding over the Guardians and their movements. No time for the succubusing she was ostensibly created for.

In another private moment, Ains’ player worries his lowly office worker background doesn’t lend him the charisma or bearing necessary to properly “operate” an overlord as impressive as Ains…though it’s clear by how his servants regard him that he has nothing to worry about as long as he keeps on keeping on.

His kind words to them, referring to them as his treasures, sends Albedo into an amorous frenzy, and not even her overlord can stop her from essentially dry-humping him. Later, when the sexes are in their respective baths, there’s a disturbance on the women’s side, and Ains recognizes the voice of a fellow “supreme being” i.e. player. That could be interesting.

Overlord II – 13 (Fin) – Nazarick Cleans Up, but Many Stories Left to Tell

When Jaldabaoth unleashes a hail of demons at the force of adventurers, Momon swoops in with Nabe and Evileye to plow the road. Brain ends up encountering Shalltear on a rooftop, and manages to chip one of her nails, which he considers a great leap forward, weirding everyone out while boasting about it.

When Gazef arrives with the king himself he and a healed Gagarin and Tia join Lakyus and Tina in the rearward fight. Up front, Momon takes on “Jaldabaoth” (almost slipping up and calling him Demiurge again) while Nabe and Evileye split up the five other battle maids. It’s a vicious fight, as Alpha breaks Evileye’s magical shield and even chips her mask, revealing a small but still tantalizing portion of her face.

When Evileye is occupied with Alpha and Delta, Momon meets Demiurge in a secret meaning, where Demiurge explains the full scope of his plan, in which Nazarick claims a goodly amount of materials and hostages, while “Momon” gets to pump up his stature among the humans by defeating the evil Jaldabaoth.

Demi is basically taking a fall for his lord, while also gaining the opportunity to show that same lord how far he’s come power-wise. Manwhile, Nabe shoots the breeze with Beta, Epsilon and Zeta, a pleaqsantly casual, candid scene among the maids.

The gears of the plan creak and groan near the end, when Demi and Momon duel for a bit but Demi rather suddenly gives up, takes his maids and goes home. But hey, the humans, Evileye included, buy it hook, line, and sinker.

So it’s a big win for Nazarick, as the Eight Fingers are eliminated without Nazarick’s fingers being anywhere near their demise, Renner gets her Climb back safe and sound (and must find sombe other way to incapacitate him so she can take care of him), Sebas brings Tuare into the staff fold…and an old mage-like wizard fellow and a gold-plated warrior-prince-looking dude both ponder a meeting with one Ainz Ooal Gown in the near future.

And so OverLord II ends as it began: seemingly right in the middle of things. While its tendency to bounce around from one scenario to the next and often under-emphasize the ostensible main cast, that unpredictability kept things fresh, and the delayed explanation of scenarios led to some very satisfying payoffs, whether it was the Lizardmen battle, Sebas’ badassery, or some very cool battles between fellow Nazarickians, with some surprisingly strong human adventurers mixed in. I wouldn’t mind jumping back into these stories sometime down the road.

Overlord II – 12 – The Truth Can Be Surprising

Momon, embracing his role as protector of his adventurer brethren and fights off Demiurge, who also takes on the alias Jaldabaoth for the purposes of this pageant.

Witnessing Momon fight to protect her, Evileye is impressed to the point of fascination, becoming smitten with one of the few warriors she’s met who is actually stronger than her. However, she comes to be disappointed in how Momon ultimately decides to hold her: less like a princess, more like baggage.

The “Tuare” Climb & Co. rescue turns out to be Succulent in disguise, a trick that the warriors didn’t fall for. Zero, last of the Six Arms, shows up to occupy Brain, so Climb and the other guy fight Sucky, with the other guy showing Climb that in situations like this it’s okay to fight dirty. Climb takes the advice to heart by delivering a vicious kick to Succulent’s succulents.

Just when Brain and Zero are ready to get serious, Sebas arrives with the real Tuare, lets Zero (highly skeptical the old guy took out all of his comrades without taking a scratch)  take his shot (utterly ineffective) and ends him with one kick. The only mark against the fight is that he got blood on his attire.

With Sebas’ part of the mission a success, we return to Momon, Evileye and Demiurge, the latter of which retreats so he can set up a wall of fire in the capital, presumably to show the city who’s boss—though if he’s doing it with an alias and not in Nazarick’s name I fail to see how it serves the Tomb; I thought the point was to teach Eight Fingers a lesson?

Reagrdless, once that wall of fire is up, Momon decides to join Evileye, the Blue Rose, Brain, Climb, and a mess of other adventurers, all under command of Princess Renner, who sets up a battle plan, briefs her troops, and sends them out to fight the demons within the otherwise harmless wall set up by “Jaldabaoth.”

Renner stays behind in the palace, revealing to her brother and the Marquis her true plan, while showing her true, demented face: she’s counting on Climb dying so Lakyus can ressurect him, a process that will make him as weak as a newborn kitten, necessitating constant attention and care. And Renner intends to take good care of him.

Overlord II – 11

(Rubs hands together vigorously) Oh man, do I love a good Overlord battle extravaganza. In order to answer the slight against Nazarick, Demiurge arrives with Alpha, Beta, Delta, and Zeta, along with Mare and Shalltear (though Shally sits out the battle, lest she do much damage) to supplement Sebas and Epsilon.

Nazarick’s…let’s call it a punitive assault, happens to coincide with the Renner Raid, and Climb, Brain, and one of the Orichalcum-ranked warriors provided by the Marquis end up at the same place as Sebas: the Eight Fingers hideout where not only Tuare is being held, but where four of the Six Arms are ready to fight.

Sebas tells them they’ll last up to ten seconds if they all attack him at once, but when he hears one of them dares call himself the “Undead King”, he pops, he gets mad and does it in about eight. No wasted movements, just pop-pop-pop-pop, off come the elite warriors’ heads.

Climb & Co manage to find Tuare’s cell…or do they? The camera cuts away before we see the woman’s whole face (or it’s just assumed to be Tuare and I’m just overthinking things).

Meanwhile, at another Eight Fingers base, Mare figuratively disarms the mistress of the house before literally de-legging her and dragging her away, leaving Zeta to take care of things from there.

The Amazonian Gagaran arrives just around this time, and assumes Zeta works for Eight Fingers, and judges her a foe she can take based on her slight size and cutesy voice, and picks a fight.

Wellsir, Gagaran judged very, very wrong…but she’s not alone, so the fight is extended when Tia arrives and manages to hold out against Zeta’s very novel high-level entomancy, which includes bugs that block blows as well as Cap’s shield, bug bullets that take down adamantium barriers, and bugs that have sword-sized mandibles.

Eventually the gap in level is too much for Gagaran and Tia, but their ally Evileye arrives in the nick of time. Unlike them, when she says she’s stronger than Zeta…I kinda believed her. She certainly demonstrates the validity of such a claim by putting Zeta on her ass (well, abdomen; she’s an insect) with an equally novel homebrew insecticide spell.

With four other sites and four other maids, I expected the episode to jump around more, but I appreciate Overlord’s patience in sticking with one battle once it gets into rhythm, as this one does.

This battle escalates so many times with the introduction of new parties, I wasn’t missing the other raids anyway. When Zeta is just about out for the count, who should arrive but Demiurge, wearing a sinister mask (perhaps to hide his nerdy glasses from mere mortals?).

Demiurge takes out Gagaran and Tia with a ranged fire spell, but went with too high a setting because he assumed they were as strong as Evileye. And even when she throws everything she’s got at Demi, it’s all for naught; his defense is just too strong.

Demi looks ready to stop playing around and finish things when there’s yet another arrival—frikkin’ Momonga himself—wondering out loud which of the two combatants will be his foe. I’m intrigued by the possibilities this presents.

Overlord II – 10

This week Sebas must deal with the fallout of his individual actions which drew undue attention to him and by extension Nazarick. However, as expected, Lord Ainz is understanding, and also convinced of Sebas’ absolute loyalty when he orders the Butler to kill Tuare and Cocytus has to step in to stop him.

When Ainz asks Sebas how it benefits him to have Tuare come to Nazarick with them, Sebas says she can cook. This leads to bickering between Sebas and Demiurge about what kind of cooking is “worthy” of Nazarick, which reminds Ainz of the bickering his fellow players once engage in; a pleasant memory.

Tuare, for her part, is ready to follow Sebas wherever he leads, and wouldn’t mind even if he had to kill her for real, giving him her first happy kiss; possibly his as well.

Over at the palace, Princess Renner is getting ready to unleash Blue Rose on Eight Fingers, but knows she’ll need more men, so she invites Marquis Raeven to her chambers for a chat.

Her brother, the Second Prince, also tags along, and is a lot less antagonistic, especially when he learns just how much his sister knows about the complex political tapestry draped across the kingdom; not to mention when she shows her “real” side, which Raeven likes, but decidedly not if it means betrothing his five-year-old-son to her.

Renner intends to bear children with Climb, but her official, noble-born husband will make those children legitimate. Or something. It’s all…a little arcane? Bottom line, Renner has the troops she needs to bring Eight Fingers down, and she intends to add Gazef Stronoff to those numbers. It should be quite a raid.

Meanwhile, Lord Ainz ordered everyone from Nazarick back to Nazarick, but first orders Sebas and Solution to take care of a grain purchase for Demiurge’s sheep. Why neither Demiurge nor Sebas on his own could accomplish this errand, or why Tuare is left so exposed and vulnerable, is not explained. All we know is Tuare has been re-kidnapped by Eight Fingers, and Sebas intends to rescue her.

I’m certain such a rescue mission, for which Sebas orders Albedo to arrange assistance, will be entertaining, but it seems rather artificially created crisis borne out of abject stupidity on the part of all involved parties. It makes me wonder if the kidnapping truly was set up, perhaps so Ainz could further observe just how far Sebas’ attachment to one lowly human really goes.

Overlord II – 09

While Sebas, Brain and Climb agree to take on the brothel together, they take different entrances, with Sebas going right in the front door, tearing through any hapless resistance, and delivering swift justice to the fat bastard whose name isn’t worth remembering. Epsilon might not care what pitiful humans do to other pitiful humans, but Sebas definitely has a soft spot for the weak and helpless.

Meanwhile, it isn’t long before Brain and Climb split up, and Climb happens to end up in the very room where Succulent (one of the Six Arms) and Cocco Doll (human slavery extraordinaire) happen to emerge from a secret entrance. Climb figures out Succulent’s trick, combining swordsmanship, invisibility, and illusion to show his opponent a fake arm, a fake sword, and even fake clones of himself.

Succulent’s just a half-step ahead of Climb, and delivers what should be a fatal wound, but like his encounter with Sebas’ killing strike, Climb summons the power of his love and devotion to Princess Renner to stand up and hold out just long enough until Brain arrives. Brain has the boy heal himself while he takes care of Sucky with one strike, showing just how far ahead of Climb he is in pure swordsmanship.

With that, Sebas appears and the three celebrate the apprehension of Succulent and Cocco and the taking down of a truly awful brothel. It’s all in a day’s work for Sebas, but he still has to come home to learn Solution has tattled on him; Lord Ains is waiting for him (though no doubt Ains will be proud of what Sebas did). Back at the palace, Climb gives a full report to a worried-sick Renner.

Brain celebrates by having drinks and a meal with his new best bud Gazef, telling him that despite Climb’s obvious lack of talent, he might just exceed his own pure will to live and fight, judging both from his scrapes with Sebas and Succulent.

As for Renner, after she sees Climb off, she summons a maid she suspects “made fun” of Climb with the intent to kill her and anyone else who would do such a thing, revealing a heretofore unseen sinister side. I kinda like how she’s not some pure naive princess, but has her own dark side…it makes me worry a lot less about the five remaining Six Arms we meet. If they want a knock-down, drag-0ut fight, Renner is most definitely game.

Overlord II – 08

Climb and Blue Rose prepare to go to battle with Eight Fingers, and Climb mentions his little sparring session with the great Stronoff. He wants Evileye to train him in magic, but she doesn’t think he’s ready or talented enough; Gagaran notes that Evileye is simply worried about Climb.

Evileye also mentions the fact that their colleague Lakyus may be having trouble controlling the cursed sword in her possession, and that leads to the mention of Momon and a quick overview of their great deeds. While they may be rivals, Evileye might also see them as potential allies in the fight against the Fingers.

Meanwhile, Sebas walks the city streets thinking about the position he’s in, and more specifically what needs to be done to keep Tsuare safe from her former tormentors. A haughty jackass happens to be stomping on a poor kid who happened to bump into him when Sebas arrives to put the bully in his place. Not only does climb witness Sebas’ good deed (and his fancy moves), but so does Brain Unglaus.

Climb tracks Sebas down and begs him to teach him the move he saw. Sebas does a quick character survey of Climb, learning from his hands, his sword, and his words that he’s a decent chap, then warning him that the move he shows him could kill him if he has no one he cherishes and vows to protect.

Climb has Princess Renner, so there should be no problem, but still…damn, Sebas is scary when you’re his target, even in a supposed training session. Climb manages not to die of shock, and proves he’s a loyal and true servant to his mistress. Brain witnesses all of this and introduces himself to Sebas and Climb…just as five assassins from Eight Fingers come for Sebas.

Now, I have no doubt that Sebas could have easily taken all five attackers on his own, but one doesn’t turn down an extra pair of hands, so he lets Brain and Climb take on two of the five. They handle themselves pretty well despite Climb’s greenness and Brain’s rust.

Sebas then decides to head to the brothel where he rescued Tsuare and nip things in the bud, and Climb and Brain join him. I must say, it’s an inspired party, and I look forward to seeing what they can do. I just wish this show didn’t look so dang rough.

Overlord II – 07

As “Momon” contends with mounting expenses for his various ventures, Gazef (who considers Ainz his savior) seeks out Climb, the princess’ bodyguard. He may have come from nothing and is young and inexperienced, and Gazef seems certain there’s a ceiling to his ability, but Climb is still someone who can hold his own against Gazef in battle, which is more than he can say for most other fighters.

Climb needs to be strong. His Princess, Renner (voiced by The Heroine herself), is called a “monster” by her own older brother, the second prince. There is all manner of wrangling and under-the-table deals between the royals and nobles and Eight Fingers in this kingdom. As such, despite noble warriors like Climb and Gazef, it’s a kingdom slowly rotting from the inside.

Princess Renner, one of the kingdom’s few principled, moral leaders, seeks to cut out that rot, but without any kind of military force of her own she needs willing swords and shields. She has them in the elite adventurer group Blue Rose, who we were introduced to last week burning Eight Fingers’ drug fields.

Renner welcomes Climb to a meeting she’s having with members of Blue Rose, who are preparing to hit other Eight Fingers targets. Renner doesn’t want Blue Rose’s Lakyus Aindra to sully her name and that of her families in such activities, but she has little choice, as she can’t very well send Climb out alone. Instead, Lakyus will “borrow” Climb.

Meanwhile, in the mansion seemingly occupied only by Sebas and Solution, the former has made Tuare a maid, much to the latter’s chagrin. Solution does not like humans and doesn’t see Tuare’s presence as anything other than a nuisance at best and a threat to Ainz at worst.

When unsavory parties arrive who wish to get Tuare back from Sebas, and they give him until the day after tomorrow to surrender either her or the “lady” of the house, Solution. These guys are obviously scum, but they and Solution are alike in one important way: neither of them give a shit about Tuare’s well-being.

Only Sebas does, and since only 41 or so people in the whole dang world are stronger than him, Sebas would normally get his way, and Tuare would remain safe. But even he can’t be everywhere at once, which is why when he goes for a stroll to think things over, Solution breaks protocol and contacts Lord Ainz to report the possibility that Sebas has turned on them.

That seems farfetched to me, in that so far all he’s done is demonstrated his empathy for humans and been a Good Samaritan for a woman who had nothing and no one else. If anything, if Ainz hears the whole story he’d find a way to applaud Sebas’ actions. Is Solution overreacting, or does she sense something Sebas a mere human such as myself cannot?

Overlord II – 06

And now for something completely different. Head Butler Sebas Tian witnesses a man tossing a sack into the street; a sack containing a horribly battered and bloodied human girl. Because Sebas does not detest humans as many Guardians of Nazarick do, he takes pity on the girl, takes her back to the mansion, and has Solution heal her wounds.

Solution considers it beneath Sebas to bring human in, and beneath herself to heal her, but Sebas offers no explanations; he only issues orders, which Solution obeys. The girl is a new person when Sebas sees her post-healing, and offers her some porridge. The girl, whose name is Tuare, offers tearful thanks to Seba for saving her when no one else would.

Meanwhile, we check in with Brain Unglaus, who has been shaken to the core by his defeat at the hands of Shalltear. Gazef Stronoff plucks Brain off the rain-soaked streets where he had apparently lost the will to live, insisting he eat something before making the rash decision to go off and die. All Brain can think about is how weak and puny even the strongest humans are against the likes of Shalltear.

Sebas, Solution, Brain, and Gazef not enough for you? Don’t worry, there’s more: two kunoichi stealthily kill a patrol, then set a series of fields ablaze.

We learn the twin ninja are part of a group of powerful-looking adventurers determined to destroy as much of the of the super underworld syndicate Eight Fingers’ drug production and distribution network as possible. Solution mentioned that Tuare was most likely addicted to a drug; most likely the “Black Dust” the adventurers speak of.

Finally, we get a look in at a meeting between the leaders of Eight Fingers, including the one in charge of human trafficking and slaving, who laments he recently lost the girl we know as Tuare. Something tells me that as tough and connected as these guys might be (an adventurer says 8F can “topple nations”), they’re no match for Sebas, who won’t be letting Tuare get hurt anymore.

While I almost lament the conspicuous lack of lizardmen in this episode, a change of scenery is welcome. This is a huge, rich world, after all; focusing on just one small part of it would be a shame.

Overlord II – 05

Following his thorough intimidation of the Lizardmen, Lord Ains and his guardians travel to his newly-built forest stronghold. He learns it comes with a super-creepy throne made partially from human bones, and decides he’ll finally dole out Shalltear’s punishment by sitting on her.

Shalltear turning the intended pain into naughty pleasure, combined with Albedo’s violently jealous outburst in the next room, are both examples of OverLord silliness at its best. Things get even sillier when Ains uses a spell to see inside one of the village’s huts, only to catch Zaryusu and Crusch doing the nasty.

The Lizardmen elders and warriors, including Zaryusu, make their one last desperate stand against Cocytus, and are (figuratively) disarmed by his polite and respectful demeanor before being disarmed (literally), halved, and riddled with icy projectiles.

The comedy shifts from the silly to black, as Cocytus calmly, quietly explains how not a single one of his opponents’ magical or physical attacks will have the slightest effect on him; they’re simply too low a level to put a dent in his Guardian-class defenses.

That doesn’t stop Zaryusu & Co. from charging forward, even if it’s right into their grisly deaths. Zaryusu is the last to be killed, but Cocytus promises he’ll remember his name and that of his brothers as the names of warriors.

Back at base, Cocytus is praised for his victory by Lord Ains, and suggests the bodies of the dead Lizardmen be used for undead research. Cocytus makes a counter-proposal: raise Zaryusu, who had been such a valiant fighter, from the dead.

Something like that is well within Ains’ mighty means, but he wishes to make it a transaction, and so asks Crusch to spy on the other Lizardmen in exchange for the resurrection of her lover. (Her momentary assumption he wanted her body enrages both Albedo and Shalltear.)

Crusch agrees, and Zaryusu is brought back to life, and yet even here OverLord doesn’t shy away from having a bit of a laugh; Zaryusu’s speech is all high-pitched and messed-up, like he didn’t quite come back 100% right (rest will apparently restore his former gravitas).

But Ains got what he wanted: the allegiance of the Lizardmen tribes, and a mole who will alert him if that allegiance ever wavers, secured by a “spell” (in reality just a lie) that will kill Zaryusu if Crusch ever betrays him. All in all, some shrewd maneuvering by His Skullfaceiness.

Overlord II – 04

The Lizardmen are allowed to bask in their victory over an army of the undead for an evening, while back at Nazarick the Great One Ains Ooal Gown is debriefing Cocytus before his other guardians.

Momonga got what he wanted: Cocytus forms an original thought—that he doesn’t want to exterminate the Lizardmen. But when he can’t come up with a good reason to spare them, Demiurge comes through with an alternative plan: they’ll make the Lizardmen an experiment in rule without fear.

Everything is going according to Ains’ plans, and his guardians think that’s only natural, but privately, Momonga is excited at the prospect of his guardians learning independent thought and gaining experience through defeat…not that he likes defeat.

That much is clear the next day when he shows up with an enormous magically-armored undead army, catching the still celebratory Lizardmen unawares.

Ains himself shows up, and makes quite an entrance, freezing an entire lake, using Gargantua to throw a huge cube of rock into the middle of it, then having his grunts form an undead staircase.

Ains climbs to the top of the rock with his retinue of guardians, proud as you please, and when Zaryusu and his brother meet them in the lake, Demiurge has them prostrate themselves.

Zaryusu knows he and his people are at the mercy of Ains and his forces, and that they don’t have a hope of victory against such power. However, he also presumes the Great One does not intend to utterly exterminate his people, but wants a proper battle to make things interesting.

If that requires a few sacrificial lambs, with him among them, Zaryusu can live with that, even if it distresses the woman he loves. He asks that she put up with his selfishness this once and hold out hope he’ll come back from the battle in one piece. She seems willing to go along with this…IF he impregnates her first. Love: it’s all about give-and-take.

Overlord II – 03

In order to build great things, one must construct a solid foundation. The first two episodes accomplished that. At first, I wondered why all of a sudden we were so immersed in the lives and politics of a bunch of Lizardmen. Then, when I got to know a few of them, I became emotionally invested in their fate, even rooting for their victory against the armies of Cocytus, even though Cocytus is a servant of our ostensible protagonist, Momonga.

What was made clear this week is that not only was it well worth all the table-setting, which I enjoyed far more than I ‘endured’; but that Momonga and his court were given heightened mystique by being pushed into the background, such that every time we cut to them (which wasn’t often, or for a very long duration), it felt like an occasion.

Things start out small, with Zaryusu earning Zenberu’s trust and an alliance after fighting him one-on-one. Crusch heals both, and after returning to Zaryusu’s brother Green Claw, the five assembled tribal leaders have a strategy meeting.

The enemy outnumbers them over three to one. Zenberu is confident every lizard can take out three zombies or skeletons each, but they have to plan carefully to avoid being routed. Zaryusu forms an elite squad with Crusch, Zenberu, and his trusty hydra Rororo, to face the enemy commander when they show themselves.

Cocytus orders his army to advance, and Ains Ooal Gown seems slightly disappointed that things aren’t going the way he hoped, and that’s all we see of him. From here on in, it’s all battle, which means it’s all payoff for the careful preparation of the previous two episodes.

The Lizardmen send out their forces to meet the undead army, while their magical units efficiently keep the foes at bay. Cocytus confides in Demiurge for advice on how to proceed (that is, how to salvage what is starting to resemble a defeat on the field); Demiurge muses that their great lord meant to give Cocytus a weak army and a wide berth in hopes it would promote his awareness.

Cocytus is ready to take his medicine, but first sees how his reserves will fare, led by the Elder Lich Iguva, who launches huge fireballs in Zaryusu’s direction, helpfully revealing to the elite unit the position of the enemy leader.

Zaryusu decides upon a direct frontal assault, using Rororo’s bulk to shield himself, Crusch, and Zenberu. Once close enough, Zenberu starts carving up the reserves while Zaryusu faces off against Iguva, who is a formidable opponent from any range. It’s too bad none of the Lizardmen had Holy magic!

For a moment, Iguva has Zaryusu caught trapped in a Scare spell, but Crusch comes through in the clutch and breaks him out with Lion Heart, in addition to healing Zaryusu’s wounds. Good to see Crusch can hold her own on the battlefield, and indeed plays a vital role keeping Zaryusu up and running.

Iguva is full of hubris until the end, when he wrongfully assumes Zaryusu foolishly unleashed the full power of his Icy Burst against him (as a lich he’s immune to ice). However, the ice was only meant to provide cover for Zaryusu’s attack from above, stabbing Iguva through the eye.

After a struggle, Iguva is vanquished, and the Lizardmen are victorious, in what was a hard-hitting, heart-pounding, perfectly-paced battle. From his base, Cocytus congratulates the Lizardmen; it was a very close victory, but a win’s a win.

Not only that, the battle forced the Lizardmen to give up their tribal squabbles, come together, and sacrifice for the sake of their race’s survival. I would think they would continue in peace the unity that was forged by the threat of annihilation, while Zaryusu and Crusch, having come out of the battle in one piece, are poised to marry.

Overall, this episode was as satisfying, complete victory; a sure-handed execution of an intricately-constructed, multi-layered story in which the lines of heroes and villains are blurred. I’m eager to see what Lord Ains has planned next—and for whom.