KonoSuba 3 – 04 – Mansion Life

Lord Aldarp grudgingly welcomes Kazuma, Megumin, and Aqua to his mansion to investigate the noble thief, but only because he still has the hots for Lady Dustiness. He’d even set up a magic mirror to view her in the bath, which Kazuma condemns while vowing to spend the night there. Darkness smashes the mirror, but it’s only the start of her troubles.

Between Aqua stuffing herself and getting loaded on all of the lord’s booze, Megumin frightening the residents of the city with her practice Explosions, and Kazuma essentially lazing about, Aldarp gets more than he bargained for. That said, I did enjoy Kazuma and Megumin’s sweet interactions as the latter all but admits she was worried about him before inviting him on a “date”—which is just her casting Explosion and him carrying her home…which isn’t a bad time at all!

While grabbing a midnight snack, Kazuma encounter what he believes to be the noble thief, but it turns out to be Chris, who assures him she’s there for a very good reason. Kazuma insists that he doesn’t want to hear it, as he knows the more he learns, the more trouble he’ll get pulled into. Chris agrees not to tell him the next time they meet. Kazuma doesn’t want to hear it then, either!

He does have Chris cast Bind on him to make it look like the thief got away, but when Aqua, Megumin and Darkness find him, none of them are in a hurry to untie him. Aqua first apologizes for breaking a bunch of his stuff while he was gone, while Darkness force feeds him flan and makes him apologize for putting her through so much hell throughout this trip.

After making a report to Princess Iris, Kazuma and his party are denied further access to the castle and end up at an inn. Before that Mitsurugi Kyouya gives Aqua the gift of a beautiful sapphire ring, but Aqua forgot who he was, and the ring doesn’t fit. Then in the middle of the night Chris visits Kazuma again to tell him what she’s been up to, whether he wants to hear it or not: she’s been collecting “divine treasures”, i.e. cheat items like the one that created money. She wants him to help, but he’s unenthusiastic about doing so.

Then an alarm sounds, indicating another Devil King’s Army attack and calling all high-level adventurers to joining the knights in repelling the attackers. At first Kazuma has no interest, leading Darkness to call him a coward, but then she begs him to help her get Aqua out of bed and keep Megumin from running off and Exploding everything.

Kazuma eventually determines that if he puts on a good show in this battle, he might just be allowed to live in the castle again, which is currently his primary goal in life. So he suits up, grabs Aqua kicking and screaming, and leads the party to the city gates where the other forces are stationed.

Rating: 4/5 Stars

KonoSuba 3 – 03 – The Princess’ Playmate

When Kazuma asks Rain if he’s technically been kidnapped and brought to Belzerg by Princess Iris, she asks that he indulge her desire to have a companion for a few days, as she rarely makes selfish requests of anyone. At first, Kazuma’s conscience directs him to comply, but after telling her some stories about his friends and his school in his old life, and she calls him “onii-chan” and repeats it several times at his request, he decides to stay.

Thus begins a period of Kazuma waking up in his cavernous chambers looking like a shoujo character, calling his butler by the wrong name and refusing to get out of bed so the maid can change the sheets. His days are spent playing with Iris, whether it’s hide-and-seek or tag or chess (which she’s very good at). And while perhaps Kazuma is getting something out of this by having an adorable royal little sister, it’s still very nice for him to keep her company.

That’s made clearer by the fact that she isn’t able to attend school, nor can she leave the palace grounds, without an armed royal guard, due to regular surprise attacks from the Devil King’s Army. But after a week, Kazuma’s friends come to bring him home, with Darkness asking Iris in as diplomatic and polite terms as possible that he belongs back in Axel with them. Despite Kazuma dispatching four spirit clones to subconsciously persuade her, Iris agrees to let Kazuma go home.

That’s not before she hosts a banquet in his honor, which turns out to be anything but due to the nobles not knowing who he is and being far more interested in courting the still-unmarried Darkness. That includes Lord Alderp, whose palace was destroyed in a previous season.

When Kazuma jokes to Darkness about being her lover, he’s exiled outside, but he’s soon joined by Iris. While her reasons for liking him sound like insults, they’re not: she’s valued their time together, and the fact he’s vibrant and honest and rude like no one she’s ever met.

He and Lalatina have even inspired her to possibly pursue adventuring once she’s older, as her family possesses innate skills useful to that profession. But before that, her offhand comment about a Robin Hood-like mysterious “noble thief” running lurking about the capital gives Kazuma an in to stay put in this cushy palace with servants.

He asks if he can investigate and catch the thief, and while Claire’s approval is hesitant, the nobles are extremely excited that someone, even an “unremarkable lad” like Kazuma, is on the case. Aqua and Megumin are also on board, but both they and Kazuma get a rude awakening, as they’re assigned to Lord Alderp’s residence for the mission.

In other words, no more palace servants or all-you-can-eat banquets. Instead, what Kazuma has done is given himself and his friends more work to do. That said, if they do manage to catch the noble thief, it will improve their rep in Belzerg. That can’t be bad, right?

Vinland Saga S2 – 22 – The Man With No Enemies

The punches begin, and even after twenty of Drott’s best, Thorfinn is still standing. Among the warriors watching, only Wulf realizes that Thorfinn is subtly positioning himself so that the punches don’t impact his core. Einar believes this to be madness and wants to stop it, but won’t interfere; he owes that to his friend.

When Snake arrives with Olmar, Thorfinn is distracted enough not to make the right move, and the thirty-second punch lands true, sending him flying to the ground. Snake tells Thorfinn there’s no need for this; if talking could have solved this conflict, they would have done so. Thorfinn disagrees: Did they really exhaust all avenues of conversation?

The answer, of course, is no. When Canute’s men raised their swords, Ketil’s men raised them in turn. But what follows is one of Thorfinn’s best and most noble and badass moments to date.

He stands back up, points at Drott, tells him his punches hurt less than bug bites, and tells him to hurry up with the remaining sixty-eight, as he’s a busy man with things to do.

Drott isn’t angry. Instead, he regards his indomitable opponent with the respect he deserves, and gets back to the punching. Snake moves to intervene, but Einar grabs his arm and tightens his grip. Thorfinn must be allowed to see this through.

The sun is low by the time Drott reaches one hundred punches, and by then, he is so exhausted they have no power at all. The hundredth is merely a gentle tap against the grostesquely swollen but still-standing Thorfinn’s chest. Drott falls to one knee and apologizes to Thorfinn for doubting him. He is a true warrior.

Drott then begs Wulf to let Thorfinn have an audience with the king. Under the cirsumstances, Wulf cannot refuse this request, and has the other solders make way for Thorfinn and Einar. Whatever else happens from here, Thorfinn and his “first method” has prevailed. He has shown everyone present that 100 punches from their strongest man aren’t enough to break his will.

Canute hears Wulf’s plea and grudgingly allows Thorfinn to approach, respecting his men’s feelings. Canute begins their talk by remarking that Thorfinn must hate him for enslaving him. However, Thorfinn offers the king his gratitude for sparing his life after he struck Danish royalty.

He also apologizes for giving Canute the scar on his face, and Wulf puts the remaining pieces together: despite being so young and tiny, this is the Thorfinn who is a match for that man-beast Thorkell himself. Canute acknowledges Thorfinn’s words as commendable, but when asked to leave the farm, he must refuse.

He explains that Ketil began this dispute, while his son killed ten of his men, and then Ketil refused demands to surrender and grossly overestimated his ragtag army’s strength.

All these things are true, but they are also excuses. We know that because we were in Canute’s private chambers when he decided he needed to make an example of the landowners and requisition farmland to feed his armies. Despite not having been privy to that context, Einar still calls Canute out for what he is: nothing but a thief, no better than a Viking chiefs who raized his village and killed his family.

Canute admits that is true; he’s not only a Viking Chief, but Chief of Chiefs. Thorfinn asks him if he still intends to build a paradise for those who suffer. But just as Thorfinn changed in the last four years into someone like his father who rejects war as nothing but a waste, the past four years have hardened Canute into someone who embraces war as a tool.

Like a farmer tills a land with a hoe, he shall till the very world itself with his vast armies of Vikings. Only then, when he has the power to defeat a God who has denied happiness to all who walk the earth, will he truly be able to build the paradise he envisions.

As Canute gestures for his men to menacingly surround Thorfinn and Einar, it is clear these two men, once boys, share the same dream of paradise but hold diametrically opposed philosophies for achieving it.

Having spoken his piece (and letting Einar speak his as well), the only two options remaining for Thorinn are to die right there on that beach, or flee and live until such a time as his arguments are persuasive enough to convince Canute, or some other king, that war solves and achieves nothing.

RABUJOI WORLD HERITAGE LIST

To Your Eternity – S2 18 – Bringing Out the Deathless

March is just a hair too late to reunite with her “child”, as all of Fushi’s vessels are stolen from the Nokker in Kahaku’s arm. When he chops that arm off, it escapes and runs off, leaving a distraught Kahaku, March…and Horse. So what now? March gets on Horsey and rides to find a doctor.

Her path takes her through swarms of Nokkers overruning the city and its defenses, which are now crippled because there’s no Fushi to repair structures or replenish ammo. The three immortal warriors are also out of commission. All hell is breaking loose. But March does manage to attract Bon’s attention. He comes to Booze Man’s house, and is soon follow by Eko, who recovers Fushi in orb form, still attacked to the city.

Bon believes the only way to bring Fushi back is to remind him of the sights, sounds, and smells of the ones he absorbed, since there’s still something of them within him in that orb. He achieves this by stabbing himself, dying, and becoming one of the ghosts that once haunted him. Then he, Gugu, and all the other dead vessels place their ghost hands on the orb, in hopes of bringing him back.

That resurrection can’t come soon enough, as Renril has been all but lost to the relentless Nokkers, who as we know are determined to “free” every person on earth from their physical bodies. A desperate fight outside the hospital ends with Kamu getting smashed by a Nokker ball, then Sera getting arrows in the back from what appear to be Nokker-controlled metal puppets.

Eko, who has a Nokker infecting her arm, spends a good deal of the final third of the episode preparing to leap off the tower (a scene foretold in the OP), but that arm stops her fall, and from it emerges Fushi’s head, this time with those purple eyes Bon bestowed upon him way back when. I am not entirely sure what is going on, but it definitely was a lot, and I can only hope that the fortunes of Fushi, his friends, allies, and the people of Renril will improve when all’s said and done.

Rating: 4/5 Stars

To Your Eternity – S2 17 – No Exit

When Fushi spots March’s tiny handprint on the wall, indicating that she’s alright, he recreates her body and disconnects it, just as he does for the three immortal warriors. The body doesn’t come to life because March is still alive somewhere in the city. Fushi just doesn’t know that. No one does.

Hylo faces a moral crisis of sorts when he encounters a thief breaking evac protocols. The old man doesn’t care about consequences, he was born and raised in prison and never had a roof of his own under his head. Hylo lets him go, but that same thief ends up killing a young boy when he robs a house. Is he damned if he does and damned if he doesn’t?

The biggest blow to the immortal allies, however, is Messar. He arrives at the palace to find Alme mourning the death of her father the king. Then she runs to the nearest balcony to jump off, and he catches her. He lifts her veil to reveal she’s become infected by Nokkers. He’s forced to kill her, then asks Fushi to bring her back to life. He produces a copy of Alme’s body, but there’s no sign of life.

Being asked to bring Alme back reinforces Fushi’s suspicion that Bon, who gathered the three allies, is keeping something from him (which is true!). That’s confirmed when Bon says he can’t discuss it until the battle is over and won. He won’t talk about it, just as he hasn’t brought it up ever, because he doesn’t want to shoulder Fushi with yet one more thing.

And yet, in the closing hours of this, just the fourth day of the Battle of Renril, the weight Fushi already carries threatens to crush him. His nose is almost always bleeding, forcing him to shift from one vessel to another constantly. Kahaku frees himself (by killing Kai), then accidentally kills the three when they resurrect at the Booze Man’s house for dinner.

Fushi initially says he wants “a breather”, but then confides in Kahaku that he wants this al to end. The constant death, pain, anxiety, and creeping  defeat as the Nokkers continue their relentless advance—it’s all too much. Kahaku says he’ll help Fushi, but then his left arm suddenly goes berserk, tearing and slashing at Fushi’s vessels one by one.

In the midst of this, the March he unknowingly resurrected bursts through the door, having been brought there by Horse. She scuffles with Kahaku and his arm, begging him not to kill Fu-chan. His mother, the one who named him two centuries ago, is finally here. Will she be able to save him not just from this assault, but his own feelings of despair and futility?

Rating: 4/5 Stars

Cardcaptor Sakura – 07 – Enjoy the Silence

Sakura and Tomoyo’s class go on art museum to sketch the various works, and we’re able to witness just how good Tomoyo’s artistic skills are. Sakura is able to avoid being a disturbance, but in her place a very ornery kid named Yuuki tries to take a painting knife to one of the paintings he claims to be his father’s. Sakura notices something odd about the out-of-place figure in the painting.

Operating under the assumption the Clow Card Silent is hiding in the quiet museum, Sakura, Tomoyo and Kero-chan go on a secret stealthy mission. Yukito spots Sakura sneaking out but doesn’t tell anyone (he himself is more interested in hanging out with Touya). Tomoyo dresses Sakura down in a cute midriff-bearing thief’s outfit with subdued colors for a lower profile.

When they enter the museum they learn that Yuuki had the same idea to come under cover of darkness, but anytime anyone makes a sound, Silent transports them outside the museum in a flash of light. After several failed attempts, Sakura releases Shadow, which she uses to not only trip up the security guard who caught Yuuki, but to secure Silent.

Once the Clow Card is secure, the painting is restored to normal, revealing that Yuuki wasn’t the young son of the recently deceased painter, but his young daughter. Happy her dad’s artistic vision was restored, Yuuki sets off into the night, all alone. I’m surprised Sakura and Tomoyo didn’t offer to escort her home though—she’s only in the second grade, after all!

When Sakura and Tomoyo prepare to head home, their mission accomplished, they don’t notice that someone is watching them from the museum’s highest tower. As a previous watcher of the later Clear Card arc,I already know who this kid is (or rather who he will be), but he’ll get his official intro in the next episode. Can’t wait!

Vinland Saga – 16 – End of His Rope

Askeladd’s luck ran out the moment Anne was found by Thorkell’s men. The weight of his army steadily bearing down on Askeladd’s comparatively paltry band fills this episode with increasing tension. While there are warriors like Bjorn and Thorfinn who will never betray him, those two aren’t nearly enough to counter the precipitous drop in morale, and thus loyalty, among the majority of his men.

When I think of how much fun Askeladd and his men once had earlier in the series when his luck was riding high, it only puts his current predicament into greater focus. By episode’s end he can count on one hand the number of men he can truly count on, with fingers to spare. When an English captain simply won’t talk no matter how many fingers Askeladd snips off, it’s almost the final nail in the coffin for him; a sign that he’s lost his power.

When your men are all either worshipers of older gods or of no god at all, they put their trust in a leader with luck and strength, and Askeladd’s is almost totally out. His side plan to force Prince Canute to toughen up pretty much takes a back seat to the far more pressing matters of how long it will be before Askeladd’s men turn against him, and when Thorkell will finally catch up to them.

Thorkell’s name invokes far more fear than Askeladd’s at this point, which means Askeladd’s time is almost out. However, it’s not yet certain whether his longer-term plan to “reform” Canute will fail. All we see is that after he leaves Ragnar behind without any kind of funeral and slaps Canute across the face, Canute starts adopting a far more Thorfinnian visage.

Askeladd is nothing if not perceptive, and has no illusions about how things will go down once the men who are done with him gather enough allies within their ranks to pull something off. That’s why when Thorkell finally appears on that horizon—the glinting from the tips of his mens’ spears portending dread, while his own thrown spear impales three men and beheads a fourth—Askeladd has the best possible defensive position he can have.

Bjorn is at the reins of the lead sled with Thorfinn, Canute, the priest, and two horses when the rest of the men surround Askeladd, calling for an end to his leadership. It is without doubt the most precarious position he’s ever been in, but one should never underestimate Thorfinn’s desire to have at least one more duel with Askeladd—which means keeping him alive…maybe.

Vinland Saga – 15 – Every Father Loves His Child

In the aftermath of Askeladd’s cruel slaughter of the villagers, Prince Canute, Ragnar, and the priest pray to God the Father before the mass grave. When the drunken priest voices his doubt of that father’s love, Canute erupts in outrage, saying all fathers love their children.

But if the priest’s faith was shaken by the massacre, it should be buoyed somewhat by the fact a survivor—Anne, from last week’s masterpiece—managed to get away without anyone noticing. She makes it to Gloucester, where as luck would have it, Thorkell’s army is encamped. Eager both to see Canute and fight Thorfinn again, he immediately prepares to head Askeladd’s way.

The foundation for Canute’s outburst at the priest was no doubt laid by his first outburst, which was in response to Thorfinn’s disrespect. In other words, the kid is finally growing a bit of a spine, at least insomuch he’s less weary of speaking his mind. In the same way, Finn’s “domestication” continues thanks to being around Canute, who secretly cooks as a hobby despite his father’s deep disapproval with his son “acting like a slave.”

Ultimately, Canute will probably have to rely on his frenemy Thorfinn after the events of the episode’s final act, in which Ragnar is killed and Askeladd assumes Canute’s guardianship.

Askeladd believes it’s for his own good, and considering how much Ragnar had coddled Canute to that point, it’s hard to argue that point. Still, Askeladd makes this move unaware of a truth Ragnar ironically would only tell him with his dying breath: King Sweyn always intended for Canute to die in battle so his other son Harald would assume the throne.

Despite how badly his father has treated him, Canute still believes his earthly father loves him, but that’s not the case; he was fine with discarding him. Thankfully, the father upstairs may still love Canute, because Canute still has Thorfinn by his side.

Vinland Saga – 14 – The Luck of the Wicked

I’ve seen much of the rest of the world. It is brutal and cruel and dark, Rome is the light. —Maximus, Gladiator

Forget about Thorfinn for a moment. He’s not the protagonist this week, Anne is. Anne is a young Englishwoman whose family is large, poor, and devoutly Christian. But even if Rome was once “the light”, it has long since fallen, while the world remains as brutal and cruel and dark as ever, if not more so.

Anne has a secret: she’s come into possession of a beautiful ring. We later learn she’s not sure how much it cost, because she didn’t buy it; she stole it from the market. By doing so, she broke one of the Ten Commandments, which her pious father has no doubt drilled into her means a one-way ticket to hell.

Anne understands she’s sinned on one level, because she keeps the ring hidden from her family in the hollow of a tree. But on another level entirely, she’s just so goddamn delighted to have this gorgeous ring! It seems to give her no end of pleasure. At present, her love for the ring overrides her fear of God’s judgment.

Two of Askeladd’s men, whose banter we’ve seen during various marches and battles, are trying to understand the drunk priest’s concept of “love.” Does the longstanding brotherly bond between the two constitute that kind of love? The priest doesn’t know.

Does whatever amount of silver would break that bond constitute that love? Is the priest’s own veneration of booze love? He wouldn’t call it that; needing booze due to addiction and loving it are far from the same thing.

Ultimately, the warriors can’t understand the priest’s words, but they can remember another “weirdo” who used to talk in strange, seemingly contradictory riddles. Thors said “a true warrior didn’t need a sword”. Thors may not have been Christian, but to the drunken priest who never met him, Thors may as well have been describing Jesus.

Still, most warriors in this cruel dark world still carry swords, like Askeladd. He’s a man like Askeladd, who would probably be the first to say he owes a lot amount of his success as a warrior and a commander to luck. Even all the skill and experience he has, he could not have gathered without luck.

But his luck seems to have hit a snag: the countryside has been beset by harsh wintry weather that threatens to kill his men long before he reaches his destination. Ragnar believes Askeladd’s luck has run out altogether, and that nothing he does will be able to change that.

But Askeladd isn’t out of luck; not really. If he were, they wouldn’t have encountered a village to plunder for food…Anne’s village.

When Anne’s large, devout Christian family sits around the table for a meager (but very much appreciated) repast, her father says the Lord’s Prayer as Grace, and explains to the younger children why it is important to say it, and to obey the Commandments. When the day of judgment comes—and father believes it will comes soon—the faithful and righteous will ascend to heaven, while the sinners will descend into hell.

This is enough to frighten the little ones, but when Anne quietly excuses herself from the table to “go pee,” it seems more out of discomfort than fear. Outside, as the cold winds and snow lash, she recovers her precious ring, puts it on her raw, rough hand, and revels in its beauty. And while she’s out by the tree, Bjorn bursts into her family’s house.

Askeladd still has luck, but it isn’t perfect, and isn’t without cost. When he learns there’s only enough food in the village for fifty villagers to last the winter, the choice is plain: either he and his men starve, or they kill the villagers and take their food. He decides on the latter, making use of what luck he was given.

The villagers—men, women and children—are rounded up and slaughtered. Anne survives that slaughter, because she’s hiding behind a tree. You could say she was lucky, at least in terms of being able to stay alive, in spite of the fact she broke one of God’s commandments. If she hadn’t stolen the ring, or gone out to admire it, she’d have met her family’s fate.

Blessed are the pure in heart, for they shall see God—Matthew 5:8

Was Anne’s father’s heart pure? Her mother’s? The hearts of her younger siblings and other relations? Did they ascend to heaven upon being murdered, leaving her alone in the cruel dark world below? Was her luck merely a curse, keeping her bound to cruelty and darkness her family will no longer have to endure?

Anne wanders off, neither spotted nor followed by Askeladd’s men, and the winter storm passes. She reaches a spot where the crescent moon looms large. She asks God if her family made it to heaven, but declares that she’s “elated” not to be sent there herself.

Shocked to have witnessed what Askeladd and his men did without fearing God’s punishment in the slightest (since, of course, they believe in entirely different gods), she’s as elated in that moment staring at the moon as she was when she stole the ring.

Maybe she sees in those wicked men, and in her own wickedness, a different kind of purity—of a kind she can’t quite describe, but which bestowed upon those wicked men the luck to find food, and upon her the luck to survive at least one more harsh winter night.

Sarazanmai – 08 – Giving Up Something Precious

Where did Kazuki originally get his miçanga? From Toi, years ago, after he shot his brother’s foe. His brother had given up so much for him, he wanted to return the favor, and so gave up soccer, just like Kazuki would end up doing after Haruka’s injury. The thing is, Kazuki doesn’t remember.

That may be part of the equation of why Toi is alright leaving Kazuki and Enta, but it doesn’t mean he’s okay with it. Still, family comes first, and Toi would do anything for his brother. Unfortunately, Chikai is such a selfish jerk that he exploits Toi’s utter devotion to him at every turn, not letting him have his own life. “You need me, I need you.” Neither is true; not anymore.

On the contrary, Toi would be better off if his rotten brother were apprehended and faced justice. He has new connections. Not to be cold with regard to Chikai—he may well genuinely love his brother and wants them to be together. But he’s also an adult who made his choices, which come with consequences.

That he’s okay with Toi getting dragged down with him out of fraternal loyalty is proof of Chikai’s self-serving nature. More proof? Relying on a 14-year-old stranger in Enta to keep him hidden from the roaming Otter policemen. At least during this interaction, Enta learns the truth about the origin of Kazuki’s miçanga, and that Kazuki an Toi’s connection goes back further than he thought.

While the sudden presence of the “bro” of the guy Chikai (though technically Toi) killed wanting revenge seems rather sudden and contrived, when Chikai tosses Enta in the line of the guy’s sword, it’s Strike Three; dude should be in jail.

Thankfully for Enta, Reo and Mabo rescue him from the gangster, and then Reo shoots said gangster dead. Two other police hear the shot, but he and Mabo use special otter pins to brainwash them into telling the story of their choosing.

In a theater, Keppi consults with Sara on the Otter situation, and Sara unveils an apparatus that will flash freeze them alive upon capture, all to get back “Dark Keppi.” It’s interesting to see these two work so closely together, and to see Sara’s intermittent extreme clumsiness on display as she sneezes from pepper and accidentally kicks Keppi into the device, freezing him.

When Toi calls Enta to say his farewells, Enta tells him he knows about the miçanga, but that Kazuki doesn’t realize it’s Toi who gave it to him. Toi doesn’t think it matters, nor is there any reason to tell him, and says goodbye, wishing Enta and Kazuki the best as the Golden Duo.

When Toi calls Kazuki, he tests him by saying the same words he said years ago about having to “protect the connections he has.” Kazuki assumes, quite wrongly, that Toi is leaving because Enta betrayed them and stole the Dishes of Hope.

That makes Enta’s next encounter with Kazuki fraught with a great deal of anger and sadness over the misunderstanding. Even though Enta returns with the dishes and urges Kazuki to hurry up and help him get Toi back, Kazuki is still burning from Enta’s betrayal, and won’t believe or even listen to another word he says.

This is how, on the same day his friend Toi leaves his life, possibly never to be seen again, Kazuki puts all the blame on Enta and disowns him as a friend. To make matters worses, Keppi is nowhere to be found and thus can’t protect them when Reo and Mabo show up in the park.

Reo pulls out his pistol and shoots, and Enta takes the bullet for Kazuki…a love bullet! As the cops leave with the dishes, Mabo tells Kazuki he may still have time to save Enta’s life, and Enta comes to sprawled over Kazuki’s lap, and laughs that he couldn’t even joke about ever hating him before passing out again.

No doubt unsure what else to do, Kazuki calls Toi, but Toi is already on the boat out of Tokyo with his brother, and doesn’t bother answering. One imagines if Kazuki texted him that Enta got shot, he might ask the boat to turn around, but Kazuki doesn’t text him, so he doesn’t know how dire things are back on land.

With Kazuki a definite emotional wreck, Enta possibly dead, Toi on a boat and Keppi an ice kappa-cube, the Otters couldn’t be in a stronger position, nor could the good guys be mired in a deeper abyss of despair. Where does Sarazanmai go from here?

Sarazanmai – 07 – Back to Who He Was

We check in on Mabu as he’s undergoing some kind of semi-sexy “maintenance,” which makes sense considering we’ve seen that he has a mechanical heart that I believe runs on desire. Mabu and his partner Reo seem more distant than ever.

Meanwhile, Kazuki is now to cherishing his connections: those with his friends, his parents, and of course, his totez-adorbz bro. He doesn’t even accept his mom’s sachet, telling Haruka to hold onto it for him. You can tell his folks are relieved Kazuki is acting more like he used to: cheerful, upbeat, and magnetic.

It’s a triumphant moment just to see Kazuki joining Enta at their riverside practice spot; more so when Toi decides to join the soccer club, a heart once thought cold sufficiently thawed by the warmth and enthusiasm of the other two and their acceptance of him, delinquent history and all.

While the kappa boys are on cloud nine, Reo surveys the ward for potential zombie kappas alone, in the dark. In a flashback to just after the siege of the Kappa Kingdom, he learns that his beloved partner Mabu was gravely wounded, and but for the grace of the Otter Empire’s Chief “Otticer” of Science and Technology, would have shuffled off this mortal coil.

The lads are shocked to find the practice spot has been vandalized by trash (like Dr. Kappa cans) and paint, but immediately set to work cleaning the place up until it sparkles, employing the same teamwork they would have used playing footie.

But the next day, the mess is back, and just as bad, and Toi gets a foreboding call from his brother, informing him his latest job went south and they’ll have to leave town. The timing can’t be a coincidence, can it?

While I initially thought Toi was vandalizing the spot on the sly, my suspicions evaporated when I saw how genuinely disappointed he was that he had to go, and his gratitude when Kazuki suggests they collect the one more Dish of Hope needed to make five, and use them to help Toi and his bro.

When Toi asks Enta why he’s okay with this arrangement, Enta states that the way he sees it, Kazuki’s present wish is to help Toi. Almost on queue, the potential source of that fifth and final dish arrives in the form of a “Balls” themed Kappa Zombie, reported by Sara (who goes on lovey-dovey strolls with Keppi) with an E.T. visual reference.

But when they all meet in Keppi’s park, he senses something is amiss, and sure enough, they discover the four dishes they hid under the ground tile have been stolen. Keppi suspects the Otter Empire, and he transforms the trio into kappa to do their thing, sticking with the plan to collect a fifth dish.

The Kappa Zombie’s Shirikodama reveals he longed to be kicked, either like a ball or in the balls—or heck, both—by his girlfriend. In the Sarazanmai that follows his defeat, the culprit behind both the practice spot vandalism and theft of the Dishes of Hope is revealed to be Enta, who is jealous of Kazuki’s increased attention towards Toi.

Enta’s treachery is dastardly, but easily explained: just when Kazuki is back to the way he was before Haruka’s accident, Enta has to share the guy he loves with someone else; someone he feels has neither put in the work nor been around long enough to deserve such outsize attention; at least compared to him.

Speaking of being “back to the way he was,” that’s how the New Mabu describes himself on the rooftop when Reo sees him for the first time since his injury and operation. But Reo’s reaction is immediate and intense; this is not the Mabu he knew; he would never look at him the way this Mabu does.

Mabu may have been given a mechanical heart that enables him to live on, but as Reo said earlier in the episode, everything he says is a lie. And of course, consistent with Kunihiko’s love of wordplay, uso is Japanese for “a lie” but can also mean “otter”, as in kawauso.

All this backstory deepening the Otter Cop characters is very welcome. As for the large monster with very Keppi-like pink eyes that ominously yells “daaarknessss”…well, I think I’ll just need to tune in next week to figure out what that’s about…

Dororo – 02 – The Telltale Bell

Try as Dororo might to communicate as he travels with his new companion, it’s pretty clear Hyakkimaru can neither see nor hear, at least not in the conventional sense. Rather, he depends on a different kind of “sight” in which he can see the souls of objects, and lets Dororo stay close because his soul’s color denotes him as non-threatening.

Dororo, in turn, starts a fire for him so he doesn’t have to eat the fish he catches raw. Between his adept fishing skills and ability to slice up demons, Dororo is sticking with this guy because he knows there’s both people to be saved and money made slaying monsters. One such apparent monster lurks in the forest, ringing a bell.

Dororo and Hyakkimaru end up in a village, where Dororo does the talking, claiming they’ll root out the monster that’s harassing them. But something isn’t quite right: the village has too much money to throw around for guests considering they don’t seem to have rice paddies or any other source of such income.

In the night, the bell-ringing monster appears, but Hyakkimaru won’t budge, which can only mean one thing: whatever that big-headed thing is, it ain’t a threat. The next morning the interim chief introduces them to Bandai, the bedridden chief. Dororo, being a little boy with eyes, is immediately smitten by the woman’s otherworldly beauty.

Hyakkimaru…isn’t. He draws his arm-sword, and Dororo has to hold him back from attacking Bandai. Clearly, she’s the monster, but the villagers are protecting her.

They toss Hyakkimaru and Dororo in a storeroom, where they meet an old blind priest, who explains to Dororo how both he and probably Hyakkimaru “see.” When the lights suddenly go out, Dororo becomes the blind one, while Hyakkimaru goes after a demonic limb that peeks out of a hatch.

The hatch leads outside Bandai’s house, and Hyakkimaru busts in and recommences his attack. Bandai reveals her true form as a giant green demon, whose soul the priest senses as a blood-red; the most dangerous kind.

Hyakkimaru chases Bandai into the bamboo forest, and eventually slices it to pieces and stabs it through the “woman’s” head. The interim chief confesses to having fed Bandai travelers who came to the village so it wouldn’t attack them. The big-headed bell guy turns out to be some kind of youkai that leads Dororo to the gold the village took from their eaten guests. Dororo reprimands them for being worse than monsters for letting one prey on others for profit.

Moving on to their next destination, Hyakkimaru finally introduces himself to Dororo by writing his name in the dirt. Dororo can’t read the characters, but the blind priest can. The priest also recognizes Hyakkimaru as the poor cursed babe he encountered in the river.

With the demise of Bandai, another statue in the Hall of Hell is cleaved in two, and Hyakkimaru gains another part of him that was taken by the demons: his nerves and thus his ability to feel pain. Considering the wounds he sustained in the fight with the demon, he ends up with a lot of pain. But at least he’s not alone; his new friend Dororo will help him in any way he can.

It’s fun watching Dororo learn more about his new friend as we learn beside him, and as he gradually collects more parts of himself. The spunky kid is never not fun to watch. The show aptly balances the friendship-building with quick, brutal action once Hyakkimaru is in Go Mode. It’s also starting to look like with each part he regains, Daigo may lose a bit of the good fortune the demons bestowed upon him. Ah well…that’s why you don’t make deals with demons.

Dororo – 01 (First Impressions) – Oldie but Goldie

If I haven’t seen it, it’s new to me…so said NBC back in 1998. Indeed, through the eyes of new generations, the old can become new again, and draw strength from its venerability.

That certainly seems to be what we have with Winter 2019’s Dororo, a re-imagining of an anime from Spring 1969, based on a Tezuka Osamu manga began in Summer of 1967. That makes the anime a cool fifty years old—golden—and ripe for a good dusting-off by Tezuka Productions and MAPPA.

Impatient and distraught by the withering of his lands and his people, a samurai lord named Kagemitsu Daigo forsakes Buddha and makes a deal with the demons of the Hall of Hell: he’ll get victory, prosperity, and power, and the demons get…whatever they want.

When his first son is born without limbs, facial features, or even skin, Daigo rejoices, for he knows the demons have accepted the deal. A midwife takes pity on the cursed child, placing it in a boat rather than drowning it in the river, but as its father rises in significance, the babe slips into obsurity.

Fast-forward sixteen years, and the young, Aladdin-like boy thief Dororo has swindled a man of burlier frame but punier intellect. Dororo takes his beatings but won’t let anyone tell him what to do. His mark is on the cusp of drowning him when their exchange is interrupted by the appearance of a strange young man with a doll-like face, seemingly looking beyond them.

He’s actually looking at some kind of sludge demon that emerges from the river and starts eating Dororo’s marks, but Dororo himself is saved by the young man’s rather unorthodox fighting with multiple prostheses. It’s pretty obvious who he is by the time jump and false limbs: the child survived, and has become strong enough to handle himself.

This young man, whom we learn is named Hyakkimaru, is still mourned by his mother, the wife of Kagemitsu Daigo, though she now has a healthy, fully-limbed son who is no doubt being groomed to succeed his father. As for Dororo, he just thinks it’s hella cool that Hyakkimaru can do what he does. He also gets to witness something quite unusual (well, more unusual): upon defeating the sludge demon, Hyakkimaru regains his skin.  

And so the stage is set: a lad lacking many body parts, itching to get them back from the demons who took them, and his plucky sidekick who takes shit from no one. It’s a stylish new interpetation of a literally classic pairing. Dororo’s seiyu is solid, the OP is frikkin’ bad-ass, and the action is swift and satisfying. Very encouraging start.