KonoSuba Movie: Legend of Crimson – Megumin’s Homecoming

First of all, it’s been some time since I’ve seen Kazuma, Aqua, Megumin, and Darkness in their original non-chibified form, so it’s a rare pleasure to see them in their regular proportions and setting. KonoSuba’s twenty episodes proved you can make an often over-the-top isekai comedy with genuine heart.

If you liked the TV show, you’ll love the movie (as I did), which delivers more of everything. Though it contains roughly a half-cour’s worth of story, the ninety minutes just breeze by. Officially a sequel to KonoSuba 2, we return to Kazuma’s party’s mansion, where notoriously involuntary loner Yunyun has an unusual request: she wants—nay, must—make a baby with Kazuma. She comes to this belief upon receiving a letter from her father, Chief of the Crimson Demon Village.

While that letter turns out to be a work of fiction written by one of her academy classmates, Yunyun is nevertheless compelled to return to her hometown to help fight the forces of the Demon King. Megumin and the others decide to follow her, and rely on Iz to teleport them there.

Unfortunately, they end up far from the village, and in the midst of a stampede of rabidly horny she-orcs (there are no more male orcs) after Kazuma. After Yunyun’s request, this marks the second instance of Kazuma being entangled in romance (for good or ill) which he comes to call his “popular phase.”

What better way to learn more about Megumin than to visit her home? Turns out she’s hardly an anomoly, the town is nothing but overly-dramatic chuuni dressed in cool outfits with an emphasis on reds and blacks. The orcs are scattered by their overwhelming offensive magical power, a quality Megumin also shares with her clan.

Megumin’s parents are each eccentric in their own ways, while her little sister Komekko is adorable as all-get-out. Her family is poor, so the moment her parents smell money on Kazuma (he’s in the process of a 300m-Eris deal with Vanir to sell his memoirs), Kazuma finds himself at the mercy of a mother who wants to pair him with Megumin with all due haste.

To this end, she locks Kazuma and Megumin (sleeping due to a recent Explosion) in a room together. She comes to when he’s about to kiss her after much hand-wringing about how to proceed, and she escapes through the window to spend the night at Yunyun’s, fearing further lecherous advances.

The next day, Megumin shows her friends around the village, including to her and Yunyun’s (very Hogwarts-y) magical academy. We learn that when goblins attacked Komekko, Yunyun sacrificed her amassed skill points to repel the enemy. Because Megumin hesitated, that meant she was able to preserve her points and attain Explosion magic she cultivates to this day.

Megumin finds herself locked in her room with Kazuma again, this time by ice. Kazuma assures her that he won’t do anything, and offers his apologies as well as thanks for all the things she and the others have gone through with and for him.

It’s a very nice heartfelt scene, and Megumin even ends up clinging to Kazuma under the covers, commenting on how he’s really a “wimp” when it comes to making a move. Unfortunately, their tender moment is interrupted by the return of Sylvia, the voluptuous Demon King who leads the attack on the village.

Kazuma managed to scare her and her goblin army off with bluster earlier, but when she learns he’s not really Mitsurugi of the Cursed Sword, she takes him hostage…and Kazuma lets it happen. First, because it’s more proof of his Popular Phase; second, because it’s comfy between Sylvia’s boobs; and third, he has an ax to grind with his comrades regarding his treatment.

Kazuma accompanies Sylvia to the Crimson Demon Village’s underground storage facility, and inadvertently unlocks the chamber where Mage Killer, the one weapon he can’t let a demon king get ahold of, is stored. While he doesn’t intend to make things worse for the village, Kazuma’s so out of it he doesn’t realize punching in the classic cheat code on the Nintendo-style control pad would unlock the weapon.

He manages to lock Sylvia in the chamber, but once she has the Mage Killer and absorbs it into her artificial body, she blows the entire facility to kingdom come, then heads to the village to start blowing it up. Megumin leads Kazuma & Co. to more underground caverns, where they find Japanese carvings that explain the origin of the Crimson Demons, and why they’re so “pretentious yet nerdy”

Turns out their culture was basically created by another Japanese man sent there by the goddesses. He also built the Mage Killer, but also created a countermeasure for it: something he tentatively called “Railgun” that Kazuma previously noticed being used as a backyard clothesline in the village.

When Crimson Demons march out to defend their town, Sylvia engulfs them in an “Ancient Dispel” field that nullifies all of their magical power. They’re “saved” by a suddenly cool and confident Yunyun, finally taking up the mantle of her father the chief and luring Sylvia away.

Turns out she’s acting as a lure to bring Sylvia in firing range of the Railgun. Aqua fills it with magial energy, but it still fails to fire. That’s when Megumin unleashes an Explosion meant to his Sylvia directly, but is instead shunted into the rifle, which her little sister Komekko then fires.

Sylvia is killed, and ends up in the same place as fellow defeated Demon Kings Verdia and Hans. She merges with them an is resurrected into a huge, bizarre four-legged beast. Turns out her old comrades Wiz and Vanir have arrived in the village on an unrelated errand, and join in the fight, but even they are barely able to keep Sylvia at bay.

That’s when Kazuma decides to use his Popular Phase for good; by appealing to Sylvia’s innate need to be loved and wanted by somebody other than her adoring hordes of goblins. Kazuma, his luck boosted by Aqua’s blessings, is that person, and stands before her unarmed and ready to be taken into her arms…or tentacles…or whatever.

I never thought I’d empathize with a Konosuba villain so much, but Sylvia turns out to be one of the most dynamic and sympathetic of Demon Kings KonoSuba has served up. Her feelings, and specifically her romantic longing, isn’t entirely played for jokes, but portrayed as a very human side of her that turns out to be the Achilles Heel Kazuma must betray her heart to exploit.

He succeeds in gaining her trust and becomes one with her as Wiz gathers the magical energy from all of the villagers and transfers it to Megumin and Yunyun, who combine their powers to unleash a gargantuan Explosion beam that, combined with Kazuma breaking her heart, destroys Sylvia and ends the threat to the village for good.

Back home in Axel, Kazuma receives a hero’s welcome, proving his Popular Phase still has a bit left in the tank. While having a picnic with Aqua and Darkness, Megumin asks Kazuma to allow her to learn advanced magic, setting aside her Explosion magic so she can be of greater use to the party.

Kazuma may have long railed against her utter lack of versatility and durability in battle, but spending so much time in close quarters with her and meeting both her family and the villagers who shaped her, Kazuma suddenly isn’t so quick to deprive her of her “Explosiveness”. Whatever he does to her skill card, she’s still able to cast a beautiful Explosion that creates a heart-shaped cloud. And for that, Megumin is happy.

Did Aqua and Darkness get the short end of the stick in this movie? Perhaps, but that meant a lot of great development for Megumin, Kazuma, and their unique bond. They may get on each others nerves at times, but at the end of the day they’ll always be there for each other: Megumin blowing up something that needs blowing up, and Kazuma carrying her home on his back.

It’s quite simply KonoSuba at its absolute best, firing on all cylinders with confidence, comedy, and chemistry. My main gripe with this movie is that it makes me long that much more for KonoSuba 3!

Isekai Quartet – 11 – Let’s Get Nuts!

Field Day starts orderly enough, with members of Class 2 and Class 1 exchanging pleasantries, and Yunyun, apparently from “Class 3” challenging Megumin to a battle (turns out she’s the only member of Class 3).

From there, a series of contests from tug-of-war to…donut grabbing(?), to the cavalry battle. The latter is worth 100 million points, rendering all the previous exercises and their somewhat random pointless.

Then the teachers join in, with Roswaal, Vanir, Pandora’s Actor, and a reluctant Rerugen wondering what he’s doing with these weirdos. Classes 1 and 2 decide to join forces to beat back the faculty, who then deploy their trump card, the Mobile Fortress Destroyer from KonoSuba.

While the show should be lauded for bringing in so many more familiar faces, it’s odd that Class 1 is only around half the size of Class 2 (though “Class 3” is a good joke), and for an episode with so much activity, there’s precious little action, which is to say…animation, only the suggestion of it through panning montages.

KonoSuba 2 – 07

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For the first act of this particularly energetic, at times hyper KonoSuba, Megumin is the straight man, watching aghast as Kazuma and Aqua act disgustingly pleasant to each other; even as Aqua purifies Kazuma’s finest tea into plain hot water, he just keeps politely drinking it.

They’re acting this way because they think they’re rich, after a visit from Vanir results in an IP transfer deal that could net them 300 million Eris (or 1 mil a month). After, well, dying last week, I can understand why Kazuma wouldn’t mind hanging up his adventurers’ boots and living comfortably ever after.

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Of course, I neither expect the windfall to come (unless its made of wind, not cash) as Vanir is a sneaky slippery demon, nor for Kazuma to give up his overarching mission to defeat the Devil King; as annoying and useless as Aqua is, he still made a promise to her, and Kazuma is (usually) a man of his word (I can’t speak to Vanir).

Anyway, Kaz holds off on making a decision (lol he’s never getting that cash) and accepts Megumin’s suggestion the party head to Arcanretia, the city of water and (hopefully for Kazuma, mixed) hot springs so he can convalesce after cheating death. They bring Wiz along as well…Wiz being kind of a waste of Horie Yui.

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After winning every game of rock-paper-scissors against an increasingly flustered and desperate Aqua, and using Darkness’ vitality to heal Wiz (who was blown up by Vanir, long story) the party heads off aboard hired wagons in a beautifully-shot scene that is played straight.

Naturally, I was expecting something ridiculous to kill all the good normal vibes before the convoy left the city walls, but surprisingly, nothing happens!

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Instead, the ridiculousness happens en route, as a flock of ground-based birds known for stampeding toward the hardest objects they can find in a chicken-like mating ritual target Darkness.

I liked the fact the convoy had its own party of adventurers to take care of any problems, but once Kazuma learns it’s their—or rather Dark’s—fault the birds are there at all, his party mobilizes.

Or, I should say, Darkness runs out to meet the herd, a hired adventurer accidentally binds her, and…well, not sure what happened next, but afterwards Kazuma is apologizing profusely. Presumably, at some point, they’ll arrive at Arcanretia.

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KonoSuba 2 – 06

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KonoSuba 2 is again in top-form this week, starting with a wonderful domestic scene of Darkness and Megumin trying to force Aqua to go outside with them, but she doesn’t wanna. She tries to deflect by calling them kids (even though she’s acting more like one herself) then wonders why they won’t ask Kazuma instead. Kazuma is relaxing under his kotatsu…wait, kotatsu? In this wonderful, alternate world? What gives?

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Vanir, as it happens, isn’t dead. He merely lost an extra life, and now he’s Vanir II. I got a big laugh out of that, and Vanir’s constant posing and amusingly over-the-top monologues. It wouldn’t be the first or the last of this episode, though the fact he and Kazuma are in business making items from his “homeland” (like said kotatsu) is an interesting angle, it’s not lingered on long.

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Once he finally deigns to emerge from his cave, Kazuma heads to the weaponsmith to collect the weapon he comissioned: a katana. He also tries on some impressive full plate armor, but can’t move in it, and any attempts to look cool result in knocking other swords down, or whacking the side of the door.

He then has to give his sword a name, and of course all the usual famous sword names enter Kazuma’s head – Masamune, Muramasa, Kotetsu, etc. He lets his guard down, and Megumin unilateraly brands the sword Chunchunmaru, in keeping with her usual moe naming style.

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His sword thus named, the quartet strikes out on a quest—I believe the first non-dungeon quest they’ve undertaken at full strength. There’s a certain triumphant quality to seeing the four out their, under the big blue sky, running their checklists and making sure they’re prepared to take on the vast group of Lizard Runners they’re tasked with taking out.

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Naturally, any enemy in KonoSuba that is described as being “trampling” in nature will, ultimately, end up trampling upon one or more of Kazuma’s party, or indeed himself. I got a kick out of Aqua’s too-late advice and too-soon rash magic that brings the herd straight to their location. The lizards themselves were also hilariously twitchy and neat.

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Kazuma manages to snipe the “Princess Runner” all the others follow, but when she lands she knocks him off the tree and he hits the ground hard. The injury is bad enough to land him in the hereafter with Eris, who he confirms is the true heroine of his story, if only he could spend more time with her.

He tries to do just that, but before long the voice of Aqua permeates the realm, getting increasingly worried and upset Kazuma won’t wake up. Darkness and Megumin also chime in, with the latter doing something to his body that leaves him no choice but to return to them. Maybe he’ll see Eris when she “sneaks out” one day? Probably not.

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Everyone is clearly very glad Kazuma is back, underscoring the familial bond the four share, despite (or because of) all their bickering and sniping.

And that ‘something’ turns out to be labelling his dick “The Holy Sword Excalibur”, which he doesn’t realize until he takes a bath back home. In his shock he runs out to find Megumin, and loses his towel, leading to the priceless reaction shot of Aqua you see above.

This week delivered laughs both clever and dumb from start to finish. I daresay KonoSuba has fully re-attained my interest, and I’m looking forward to what’s to come next week.

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KonoSuba 2 – 05

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No matter how much ass Aqua kicks, she always finds a way to negate every positive contribution she makes to the party. To whit: the magic circle she set up in the dungeon a couple weeks ago is causing monsters to pour out and cause a big to-do. So the gang has to go back to the dungeon and sort it out.

Megumin continues to wisely stay out of dungeons, and this time Aqua joins her in passing on the adventure, so this time Kazuma is paired up with Darkness. Both of them have complicated feelings on the matter of being alone together in dark places.

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In a twist, no less than a commander of the Demon King’s armies, Vanir, has set up shop in the dungeon. Vanir is your typical blowhard villain, though he brings some vibrant enthusiasm and tongue-in-cheekness to his role.

After some initial success making contact, Darkness is unable to land a hit, and only manages to defeat Vanir when Kazuma trips on a bit of stone, crashes into Vanir, who by sheer dumb luck ends up getting slashed. With his body gone, the mask that remains latches itself on Darkness, and the fun begins, as Vanir is shocked to find Darkness is actually pretty okay with being possessed by a demon.

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She’s so okay, in fact, that every time Vanir thinks he’s achieved “full domination”, Darkness chimes back in. The back-and-forth repartee between a defiantly turned-on Darkness and an increasingly flustered Vanir should get old quick, but never does.

Aqua is ready with exorcism magic, but due to Darkness’ intense magical resistance, it’s a big chore bringing him down. Darkness ultimately has to consent to being blown up by Megumin, who, after all, has been practicing as is pretty good at making a big-ass explosion.

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In an even bigger twist, in light of defeating Vanir (and the mobile fortess earlier), Sena and the state she represents lifts all suspicion from Kazuma (who did, after all, help defeat a Demon King Commander right before her eyes) and the party still clears 40 million eries after their debts are taken care of.

Not a bad night’s work in the dungeon, and entertainingly done in the zany, hyper-caffeinated way I’ve come to expect of earlier KonoSuba. I had grown a bit weary of Kazuma & Co. being broke and miserable; it’s good to see them enjoy a victory, even if something might come up early in the next episode that’ll slap them back down into the muck.

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