KonoSuba 2 – 10 (Fin)

Well, like its last season, KonoSuba only ended up lasting ten episodes, but it delivered an action-packed and generally really good-looking finale that actually covered a bit of plot to go along with its omnipresent comedy. Plus, everyone had a chance to look really cool, even if things ultimately don’t quite work out as planned, as usual.

After using Darkness’ noble status to gain access to a contaminated hot spring, the party encounters Hans, the frustrated man whom Kazuma related with so much last week. Turns out he’s a leader in the Devil King’s army, and a deadly poison slime to boot.

Wiz is content to say hi to her old comrade at first, but when she learns he’s eaten the innocent hot springs overseer, she finally shows her teeth…and Horie Yui finally gets some meaty badass lines.

When the angry mob finally catches up to the party and sees Hans’ true form, they realize Aqua wasn’t a fraud after all. They send healing magic her way as she attempts to purify the spring, while Darkness protects them from errant slime bombs (even though they still hate her for being an Eris cultist).

Kazuma buys time for everyone by serving as a diversion for the slime and getting eaten (but not fully digested, facilitating his resurrection later) so Megumin can use Explosion magic to reduce the slime’s size, allowing Wiz to encase him in a Cursed Crystal Prison.

When even that’s not enough, Aqua draws power from her wishy-washy followers and their ridiculous credo (and that old man chanting about Eris’s padded chest) to land a GOD BLOW and GOD REQUIEM on Hans, finishing him for good, probably.

It’s perhaps the coolest and most badass we’ve seen Aqua look yet, and the shortened season clearly freed up significant fundage for a dazzlingly-animated battle…though Kazuma is dead for a full half of it, the camera still cuts to his dry bones often. He did his part!

Naturally, despite all the displays of badassdom, Aqua’s magic finishing moves ended up turning all the profitable hot spring water in Arcanretia into plain ‘ol water, and she’s run out of town by her justifiably angry, ungrateful followers.

The gang heads home the same way they arrived: by wagon (Wiz was greatly weakened and almost killed, again, by Aqua’s magic), and everyone is just happy to be home. Even after all he’s been through and all the failure and destruction his party has wrought, he still feels blessed to be living in such a beautiful, if often hard, world. It’s certainly better than being cooped up in his bedroom back in Japan, right?

KonoSuba is the kind of show that could simply keep on going, and the parting message that thanks us for watching doesn’t rule out a third season. But ten is a good number for a season of KonoSuba, and a year is a good amount of time to have in between those seasons, so no rush.

KonoSuba 2 – 09

This week Aqua leans in on the job one would think she was born (in human form) to do: the job of a high priest. That means confessional duties, which she takes very seriously, to the point of stonewalling Kazuma and forcing him to “confess” to breaking her favorite cup and drinking her good hooch, at which point she gets flustered and whiny.

You can’t say Kazuma doesn’t know how to press her buttons! But she’s also cheeky enough to give an old man troubled by the temptation from Eris’ boobs a mantra to repeat whenever he feels that temptation again: Eris pads her chest. The artful way she says it really makes it sound like a mantra, too.

Kazuma, now convinced he won’t be able to get Aqua to reign in her overzealous, abusive followers (who have reduced Megumin to a crumpled ball of nerves, but continue to turn Darkness on), hits the baths. The mixed baths.

There, he sees (and sees, and sees) a buxom (and creeped out) she-elf, a man on the brink from all the proselytizing, and hears an earful of genuinely good things said about him by Megumin and Darkness, but only because they thought he wasn’t there, trying to spy on them.

Still, it’s nice to occasionally hear from the characters why they stick together.

That night at supper, Aqua is in another state, this time because she was kicked out of the very church that worships her, for accidentally purifying the hot springs.

In an ill-conceived effort to re-win the people back, she decides to blame the purification on the Devil King, and asks her party-mates for help in her crusade to save her people and their town. Darkness only agrees to help when Aqua gets up in her face (and purifies her grape juice…how rude!)

I also greatly enjoyed the running gag of Aqua’s holy-element tears of distress actually doing harm to poor, undead Wiz, to the point she’s basically on the verge of death this entire episode.

Kazuma and Megumin are out, obviously, because they have no interest in helping the townspeople, who in their opinion ruin an otherwise perfectly nice town.

In an otherwise lovely day, those people proceed to do jut that: ruin Kazuma and Megumin’s day with constant urgings to join the church, until the two are on the brink of madness.

The townsfolk may be unrelenting in their enthusiasm for aggressive recruitment practices (we witness a number of fine examples), but they’re not fools. Their golden goose is the hot springs, and when Aqua seems to be the culprit in purifying them, they’re not happy.

They also don’t believe, even for a second, that she’s actually the goddess Aqua…even though she is. These are people who live among magic, fantastic beasts, and demi-humans. But the suggestion that Aqua might be an in-the-flesh goddess elicits only stifled laughter or anger.

That anger boils over into an angry mob surrounding the gorgeous inn where Aqua and the others are staying. And all I can say is, how has it taken this long for Aqua to end up with an angry mob (with torches and everything!) eager for her blood? I guess she’s just been lucky.

In any case, the peoples’ refusal to believe their own goddess contrasts with non-Axis followers Darkness, Megumin, and Kazuma’s acceptance of Aqua in their party. They’re all misfits, after all. These guys just don’t do well in big crowds.

And while the mob doesn’t pose any danger (one EXPLOSION from Megumin could resolve the standoff) and may not even be picked back up next week. But it’s a fitting end to a visit to a city Kazuma and Megumin can’t leave soon enough, Darkness can’t help but love, and where Aqua may have lost faith in the faithful.

KonoSuba 2 – 08

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Whether he wanted to be or not, Kazuma & Co. are involved in the mission to repel the herd of running hawk kites in heat. Darkness selflessly sacrifices her body to the stampede, only for each and every bird to dodge her, which kinda turns her on anyway.

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Darkness’ stimulation continues when Kazuma takes command and uses Darkness as a lure to lead the kites into a cave, the entrance to which Megumin explodes. The armored darkness proves too heavy for Kazuma, so he follows her suggestion to tie her to the wagon and drag her behind, which she really enjoys. It’s basically a Darkness clinic.

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Kazuma’s plan to use all the weird abilities and quirks of his comrades (I call it ‘accidental competence’) works like a charm, and that night the convoy want to reward them handsomely…only Kazuma can’t take their money, because he knows something they don’t: the herd only showed up because they were drawn to Darkness, the “hardest” obstacle in the area.

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Everyone (except Megumin) awakes in the middle of the night to a horde of zombies, which Aqua quickly exorcises (along with Wiz, whom she overlooked), and again, the convoy wants to reward Aqua and her party, but Kazuma won’t take the money, because again, the zombies only showed up because of Aqua.

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Forget Aqua’s parlor tricks: this party could make some serious money luring baddies into the vicinity of people, then save those people from those baddies. No one is the wiser here, and I bet Kazuma, and possibly the honorable Darkness, are the only ones who would protest such an arrangement, on ethical grounds (which is funny considering Aqua is a goddess).

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When the party finally arrives in Arcanretia, it appears to be a lush gorgeous city with clean air and beautiful people, but things turn sour in a hurry when every other person in town turns out to be pushy zealots of Aqua’s Axis cult, which is fine with Aqua, but no one else.

These zealots pull out all the stops proselytizing Kazuma and Darkness and trying to get them to sign up. Darkness also gets turned on when she bears her Eris necklass and the Axis followers react with disgust and spit on the ground.

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The Axis followers gradually wear Kazuma down to the point he’s vulnerable to a cute litle girl who trips on a stone. Kazuma and Darkness help her, and she asks his name, and to show her how to write it on a piece of paper…which is the form to join the Axis cult.

With that, Kazuma finally loses it, as any of us would, tearing up the form and making a big loud scene. Darkness may love the abuse the Axisers pile on her, and Aqua may love the positive attention, but this is definitely not a place for Kazuma to heal and relax.

It’s torture, and the episode is very good at heightening his stress until he blows. Only Megumin and temporary party member Wiz aren’t completely unhinged about something this week. Another wonderfully manic and hilarious outing.

16rating_9

KonoSuba 2 – 07

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For the first act of this particularly energetic, at times hyper KonoSuba, Megumin is the straight man, watching aghast as Kazuma and Aqua act disgustingly pleasant to each other; even as Aqua purifies Kazuma’s finest tea into plain hot water, he just keeps politely drinking it.

They’re acting this way because they think they’re rich, after a visit from Vanir results in an IP transfer deal that could net them 300 million Eris (or 1 mil a month). After, well, dying last week, I can understand why Kazuma wouldn’t mind hanging up his adventurers’ boots and living comfortably ever after.

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Of course, I neither expect the windfall to come (unless its made of wind, not cash) as Vanir is a sneaky slippery demon, nor for Kazuma to give up his overarching mission to defeat the Devil King; as annoying and useless as Aqua is, he still made a promise to her, and Kazuma is (usually) a man of his word (I can’t speak to Vanir).

Anyway, Kaz holds off on making a decision (lol he’s never getting that cash) and accepts Megumin’s suggestion the party head to Arcanretia, the city of water and (hopefully for Kazuma, mixed) hot springs so he can convalesce after cheating death. They bring Wiz along as well…Wiz being kind of a waste of Horie Yui.

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After winning every game of rock-paper-scissors against an increasingly flustered and desperate Aqua, and using Darkness’ vitality to heal Wiz (who was blown up by Vanir, long story) the party heads off aboard hired wagons in a beautifully-shot scene that is played straight.

Naturally, I was expecting something ridiculous to kill all the good normal vibes before the convoy left the city walls, but surprisingly, nothing happens!

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Instead, the ridiculousness happens en route, as a flock of ground-based birds known for stampeding toward the hardest objects they can find in a chicken-like mating ritual target Darkness.

I liked the fact the convoy had its own party of adventurers to take care of any problems, but once Kazuma learns it’s their—or rather Dark’s—fault the birds are there at all, his party mobilizes.

Or, I should say, Darkness runs out to meet the herd, a hired adventurer accidentally binds her, and…well, not sure what happened next, but afterwards Kazuma is apologizing profusely. Presumably, at some point, they’ll arrive at Arcanretia.

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KonoSuba 2 – 06

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KonoSuba 2 is again in top-form this week, starting with a wonderful domestic scene of Darkness and Megumin trying to force Aqua to go outside with them, but she doesn’t wanna. She tries to deflect by calling them kids (even though she’s acting more like one herself) then wonders why they won’t ask Kazuma instead. Kazuma is relaxing under his kotatsu…wait, kotatsu? In this wonderful, alternate world? What gives?

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Vanir, as it happens, isn’t dead. He merely lost an extra life, and now he’s Vanir II. I got a big laugh out of that, and Vanir’s constant posing and amusingly over-the-top monologues. It wouldn’t be the first or the last of this episode, though the fact he and Kazuma are in business making items from his “homeland” (like said kotatsu) is an interesting angle, it’s not lingered on long.

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Once he finally deigns to emerge from his cave, Kazuma heads to the weaponsmith to collect the weapon he comissioned: a katana. He also tries on some impressive full plate armor, but can’t move in it, and any attempts to look cool result in knocking other swords down, or whacking the side of the door.

He then has to give his sword a name, and of course all the usual famous sword names enter Kazuma’s head – Masamune, Muramasa, Kotetsu, etc. He lets his guard down, and Megumin unilateraly brands the sword Chunchunmaru, in keeping with her usual moe naming style.

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His sword thus named, the quartet strikes out on a quest—I believe the first non-dungeon quest they’ve undertaken at full strength. There’s a certain triumphant quality to seeing the four out their, under the big blue sky, running their checklists and making sure they’re prepared to take on the vast group of Lizard Runners they’re tasked with taking out.

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Naturally, any enemy in KonoSuba that is described as being “trampling” in nature will, ultimately, end up trampling upon one or more of Kazuma’s party, or indeed himself. I got a kick out of Aqua’s too-late advice and too-soon rash magic that brings the herd straight to their location. The lizards themselves were also hilariously twitchy and neat.

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Kazuma manages to snipe the “Princess Runner” all the others follow, but when she lands she knocks him off the tree and he hits the ground hard. The injury is bad enough to land him in the hereafter with Eris, who he confirms is the true heroine of his story, if only he could spend more time with her.

He tries to do just that, but before long the voice of Aqua permeates the realm, getting increasingly worried and upset Kazuma won’t wake up. Darkness and Megumin also chime in, with the latter doing something to his body that leaves him no choice but to return to them. Maybe he’ll see Eris when she “sneaks out” one day? Probably not.

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Everyone is clearly very glad Kazuma is back, underscoring the familial bond the four share, despite (or because of) all their bickering and sniping.

And that ‘something’ turns out to be labelling his dick “The Holy Sword Excalibur”, which he doesn’t realize until he takes a bath back home. In his shock he runs out to find Megumin, and loses his towel, leading to the priceless reaction shot of Aqua you see above.

This week delivered laughs both clever and dumb from start to finish. I daresay KonoSuba has fully re-attained my interest, and I’m looking forward to what’s to come next week.

16rating_9

KonoSuba 2 – 05

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No matter how much ass Aqua kicks, she always finds a way to negate every positive contribution she makes to the party. To whit: the magic circle she set up in the dungeon a couple weeks ago is causing monsters to pour out and cause a big to-do. So the gang has to go back to the dungeon and sort it out.

Megumin continues to wisely stay out of dungeons, and this time Aqua joins her in passing on the adventure, so this time Kazuma is paired up with Darkness. Both of them have complicated feelings on the matter of being alone together in dark places.

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In a twist, no less than a commander of the Demon King’s armies, Vanir, has set up shop in the dungeon. Vanir is your typical blowhard villain, though he brings some vibrant enthusiasm and tongue-in-cheekness to his role.

After some initial success making contact, Darkness is unable to land a hit, and only manages to defeat Vanir when Kazuma trips on a bit of stone, crashes into Vanir, who by sheer dumb luck ends up getting slashed. With his body gone, the mask that remains latches itself on Darkness, and the fun begins, as Vanir is shocked to find Darkness is actually pretty okay with being possessed by a demon.

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She’s so okay, in fact, that every time Vanir thinks he’s achieved “full domination”, Darkness chimes back in. The back-and-forth repartee between a defiantly turned-on Darkness and an increasingly flustered Vanir should get old quick, but never does.

Aqua is ready with exorcism magic, but due to Darkness’ intense magical resistance, it’s a big chore bringing him down. Darkness ultimately has to consent to being blown up by Megumin, who, after all, has been practicing as is pretty good at making a big-ass explosion.

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In an even bigger twist, in light of defeating Vanir (and the mobile fortess earlier), Sena and the state she represents lifts all suspicion from Kazuma (who did, after all, help defeat a Demon King Commander right before her eyes) and the party still clears 40 million eries after their debts are taken care of.

Not a bad night’s work in the dungeon, and entertainingly done in the zany, hyper-caffeinated way I’ve come to expect of earlier KonoSuba. I had grown a bit weary of Kazuma & Co. being broke and miserable; it’s good to see them enjoy a victory, even if something might come up early in the next episode that’ll slap them back down into the muck.

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KonoSuba 2 – 04

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This week KonoSuba ditches the dungeon for another common fantasy-world trope: the undesired arranged marriage. Darkness makes her triumphant return, but faces a crisis: as a condition of Lord Aldarp showing lenience to Kazuma, Darkness must meet Aldarp’s son Walther and consider an arranged marriage, which Darkness’ father also wants, since he likes Walther.

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Darkness believes bringing Kazuma and Aqua to the meeting will help get her out of it, but Kazuma, wanting to be rid of a crusader who can’t hit anything, tries to sabotage her plan, performing the duty of keeping her from saying or doing anything that would torpedo the marriage.

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Of course, we know Darkness to be a incurable masochist, so the fact that Lord Walther is a kind, gentle, focused, valiant, and hard-working knight makes him perhaps the worst possible type for “Lalatina”, who prefers someone she describes in great detail which seems to match Kazuma quite nicely.

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As Darkness and Kazuma grapple in a match the latter ends up winning due to his admirable command of lascivious talk (and knowing inherently precisely how to push Dark’s buttons), Walther can tell that while Darkness is a very interesting woman, he’s not the right match for her.

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It was nice to see the guy the girl is being forced to marry turning out to be a great guy, only for the girl to utterly reject him anyway because she prefers awful guys. It was also nice to see how well Darkness’ dad Ignis knows his daughter, and how much he loves her anyway and merely wants her to be happy…and to one day produce a grandchild for him to dote upon!

This was another humorous KonoSuba romp that really let Darkness shine while showcasing her odd but charming chemistry with Kazuma.

16rating_8

KonoSuba 2 – 03

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KonoSuba calls back to its first season more this week, but for some reason it didn’t bother me as much, probably because it’s always a hoot to watch Kazuma and Megumin explosion training montages, and even more of a hoot to have Kazuma and Aqua tackle a dungeon, with no one but each other to bounce off of.

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The episode also doesn’t hesitate to remind us that Kazuma is a bit of a cad and a perv, considering the “rustling” going on when he and Aqua used to sleep in the stables. But with Darkness away (having seemingly but probably not unspeakable things done to her) and Megumin sitting out the dungeon (an accidental explosion could kill them all), the balance of the episode has a fleet, stripped-down feeling to it.

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Also, it manages to surprise by making this one of the times when Aqua is not only the most capable party member, but absolutely essential to clearing the dungeon. Whether undead are naturally drawn to her or not, one can’t deny she’s good at dispatching them, and with style to boot. I loved how a string of anti-undead spells were suddenly interrupted by an exuberant “Nature’s Beauty!” for good measure.

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Once they reach Keele, the former court wizard who has a whole story and after whom the dungeon is named, there’s a bittersweetness to the fact he became a lich to protect his love, and thanks to Aqua, can return to her through purification.

Kazuma is pleasantly surprised throughout the dungeon trek with Aqua’s staggering awesomeness, right up until he realizes the reason they’ve been chased around by undead all this time was because of her.

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Still, I maintain it was a good thing Aqua accompanied Kazuma. They got a bunch of loot, and Kazuma was reminded that Aqua isn’t always useless, and sometimes he is. Unfortunately, none of the gold they make goes towards their towering debts, because they instead end up buying the house however many rounds it takes to send Aqua into the alley to vomit the gold away.

As is so often the case, Kazuma & Co. can’t help but take two steps back for every step forward, at least as far as money goes. But that was still a damned entertaining dungeon trip.

16rating_8

KonoSuba 2 – 02

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The expressions on the faces of Kazuma on Aqua kinda match up with my feelings about this episode, which was, in a word, listless. They still have the mansion (for now), but all their other earthly goods are gone. Megumin brings in a cat, so now the party has a mascot. The three worry about what might be happening to Darkness.

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Then Sena observes as the party strikes out into the snow to do what it does best: nothing right. Granted, this is a show all about the ineptitude of the party, so it’s not like I expect competence. It’s just that the slimy giant toads were already done last season, and despite casting Megumin’s rival Yunyun and Sena into the slimy fray, it all comes off as a bit stale.

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In other news, Kazuma and Megumin’s stubborn pride leads them to share a bath together, when neither wants to lose face by backing down from threats of…bathing together. To be fair, it’s a huge bath, so I don’t really see the problem as long as they’re covering up, which is the case here. Nevertheless, this is another retread from last season, with Megumin instead of Darkness.

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I’m not sure what would have improved this episode, but less (or no) Yunyun might’ve done the trick. The projections of her and Megumin’s most embarrassing moments were good for a chuckle, but otherwise she was half-baked and didn’t bring enough new out of Megumin to make her worth having around. This episode just felt like it lacked energy, and wasn’t up to the standard KonoSuba programmed me to expect through its much better efforts.

16rating_7

KonoSuba 2 – 01

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I have wrested control of KonoSuba reviewing duties from Zane, but we both watched this first episode of its much-anticipated sequel, and it does not disappoint, picking up right where it left off. KonoSuba 2 continues its predecessor’s generosity – you get a lot of bang for your buck. This episode featured five distinct scenarios, all the source of a great many laughs.

People initially come to Kazuma’s defense, first by talking about other bad stuff he’s done, but quickly wilt into the background when Sena, the prosecutor charged with arresting him, makes it clear she has no qualms about putting others in jail for the same charges as Kazuma. Here, Kazuma learns the true value of his “friends” at the tavern.

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However, his core friends don’t give up, as Megumin causes an explosive diversion, allowing Aqua to sneak to the prison where Kazuma is held and give him a pin with which to pick the cell lock. Of course, it’s not that kind of lock. When she returns with a hacksaw, she tosses it to him, even though he can’t reach the window bars, as it never occurred to her to saw the bars herself. The failed attempts re-establish the party’s general incompetence in all things, but especially seemingly simple things.

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That being said, Kazuma exhibits in a hilarious interrogation scene with Sena that he can more than make up for his lack of stupidity with an abundance of embarrassing details about his life, which he has no choice but to elaborate on in front of Sena, a lie-detecting bell, and an enthusiastic stenographer.

In what’s my favorite part of the episode, Kazuma starts out under the stern Sena’s heel, but once the bell seems to prove his innocence, the tables turn completely, and Sena is suddenly docile and contrite. Fukushima Jun and Nabatame Hitomi put on a voice-acting clinic playing the swiftly evolving moods of Kazuma and Sena.

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Naturally, Kazuma gets too full of himself and says something the bell identifies as a lie (b/c he knows Wiz) which is enough for Sena to send him to trial – an open-air trial with the gallows hanging courtroom adjacent. Sena starts breaking down Kazuma’s character with the unflattering testimony of witnesses.

Here the show flexes its memory, using that testimony as a means of refreshing us on what Kazuma has done (not all of it is stuff to be proud of, after all), and Aqua and Megumin fail to provide a robust defense. Kazuma only goes free when he tells the bell he’s not involved with the Devil King, and even then after Darkness has to reveal her Dustiness heritage to override the local Lord leaning on the judge to convict.

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But with each victory comes another defeat, something that one both expects and doesn’t expect on KonoSuba, so engrained is my fantasy anime way of thinking. A brutal and unjust middle ages-style legal system actually worked out for Kazuma in the end…but only because he knew someone important.

That’s his luck in play, but there’s never enough to, say, avoid having his, Megumin’s, and Aqua’s assets snatched up in order to pay his debt to the Lord Aldarp, who emerges as perhaps the next big bad.

And so the party now has to somehow make back enough money to get rid of that debt with nothing but the clothes on their back and their wits, all without incurring more debt or breaking more laws that will get them executed. It’s a hard knock life in this beautiful world.

Any promising opportunities are to be looked upon with suspicion, but even that vigilance will prevent be from being surprised or even shocked by what fresh indignities KonoSuba has cooked up for Kazuma & Co.

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