TenSura – 02 – A Slimy New Hope

When some initial attempts to free Veldora the Storm Dragon fail, Satoru decides to envelop him in his stomach, but not before they give each other names: with Satoru being named Rimuru Tempest and the dragon Veldora Tempest. It works: the dragon is no longer a prisoner of the spell, but nor does he have physical form anymore. Rimuru, however, knows he’s in there somewhere.

For the next few weeks Rimuru sets to work gaining new skills, some of which he gains just by performing a new task; some of which he takes from the various beasts he defeats. It’s a very procedural sequence but it’s well-paced and always satisfying when he slays a new foe with the skills of the previous one.

In this way he gathers quite a bit of power, and eventually reaches the front door of the cave, which to his surprise opens to reveal three human adventurers. Rimuru slips out without them noticing, and the “disappearance” of Veldora changes the balance of power in the entire region.

For instance, Rimuru assumes Veldora, or at least his power, kept direwolves away from a village of (non-rapey!) goblins, whom are extremely frightened of the slime due to the intense magical aura he’s emitting. It seems even sealed away Veldora cast a big shadow in the area.

Rimuru hears out the goblin elder and decides to help out, considering how hopeless their fight is (there are only 60 goblins to 100 wolves, each of which requires an average of ten goblins to defeat, so they’re at least 940 short). In exchange, the villagers offer him their undying loyalty.

And so, not long after befriending and then absorbing a tsundere storm dragon, the Slime has now become a goblin leader. Never a dull moment here on TenSura.

Advertisements

Goblin Slayer – 01 (First Impressions) – Shoulda Leveled Up More…

A young priestess and healer is eager to start adventuring, and registers with the guild. She’s quickly recruited by a party of three: a swordsman, a hand-to-hand warrior, and a wizard of the mage’s college. All are Porcelain-ranked, the lowest.

They’re all very gung-ho about going into a cave and hunting some goblins who recently raided a village, but they don’t have any plan, and it’s clear from the worried look of the guild registrar that they’re in over their heads with such a mission.

At no point do the members of the party take the threat of the goblins seriously, or not overestimate their skills. The swordsman even boasts he could slay a dragon if he wanted, even as his long sword hits the roof of the cave, showing just how out of his element he is.

Predictably, the low-level rookies get their asses handed to them, and it’s not pretty. This show promptly shows the folly of underestimating goblins, who are all too willing to exploit the many weaknesses of their human opponents.

The party manages to kill a couple of goblins, but the wizard is stabbed with a poison blade and the priestess’ healing spell is useless. The swordsman nicks the cave roof at the wrong time and gets overrun and gutted; and the hand-to-hand specialist is over-matched by a larger hobgoblin, who tosses her to the other goblins.

That’s when we learn one more little detail that takes the threat of the goblins to a new and darker depths: they’re quite fond of raping the women they manage to overpower.

They don’t even have a problem about raping the half-dead wizard. The depiction of bestial rape was apparently (and understandably) controversial in both the LN and this adaptation. The helpless, fear-petrified Priestess is shot in the shoulder with an arrow and looks to be their next victim…until the titular Goblin Slayer shows up.

The Slayer is as effective, ruthless, and cunning as the noobie party was ineffective, overconfident, and foolish. He keeps a running tally of his goblin kills (like Gimli and his orc-count), puts the wizard out of her misery, and with the Priestess’ Holy Light assists, takes out the two biggest threats: the goblin shaman and the hulking hobgoblin.

He also finds the goblin children and slaughters them, saying they’ll learn from their elders’ mistakes and hold grudges for life. The Goblin Slayer may be more the manifestation of an concept (namely, goblin slaying) than he is an actual character, there’s no disputing his skills…nor his respect for his enemy, something that doomed the rookies.

The hand-to-hand warrior’s adventuring days are likely over, at least for the time being, as she’s carted off to recover from the trauma she endured. The swordsman and wizard both died in the cave.

That leaves the Priestess the sole survivor of her first ill-fated party, but to her credit she’s not discouraged from continuing her life as an adventure; it’s just who she is. Indeed, she takes her first fiasco of a quest as a valuable lesson: don’t go in to any quest half-cocked. As soon as she returns to town she procures some chain mail.

The hand-to-hand warrior’s adventuring days are likely over, at least for the time being, as she’s carted off to recover from the trauma she endured. The swordsman and wizard both died in the cave.

To survive the next quest, she must also gain strong allies—allies like Goblin Slayer. She may only be able to heal or cast holy light three times, but those three times will make his job of slaying goblins that much easier, so he’s happy to have her by his side for his next session. And so, a new party of two is born.

Like other White Fox works like Akame ga Kill!, Re:Zero and Steins;Gate, Goblin Slayer knows how to pile on the suspense and dread and doesn’t hold back when it comes to torturing its characters. It also features some pretty solid soundtrack, including a thoroughly badass battle theme during the end crawl.

It’s a desperately simple show—something I believe works in its favor—and while its protagonist is pretty much an Index clone looks a lot like Index, at least the episode ends with her in a good position to succeed…though she’ll have to get stronger for the day or moment when the Slayer won’t be there to bail her out.

Attack on Titan – 43 – One Human or Less

Eren wakes up in the strange blue cave, a place he’s never been, but which he still finds familiar. Rob appears with Historia and tells Eren there’s a reason for that. Then Rob and Tori place their hands on his back, and the memories come back fast and furious. Not those of Eren himself, but those of his father, and how he came to inject his son with the royal power of Titans.

The memory awakening works both ways, with Historia suddenly remembering her half-sister Freida, who would periodically visit her to make sure she was doing okay, each time using her Titan “Scream”-derived power to wipe all of Tori’s memories before departing.

Rob completes the puzzle by combining Historia’s memories of Freida with those from Eren’s father Grisha’s POV, while also explaining the severe damage to the chapel above. Grisha came to steal the Titan powers from the Reiss’, specifically Freida, and while her Titan form was the most powerful, she lacked Grisha’s combat experience, and he ate her, thus stealing her Titan-controlling “Scream.”

Grisha then passed “Scream” to Eren via injection. To ensure no other Reiss would have the power, the Grisha Titan slaughtered Rob’s entire family. Only Historia wasn’t there, and she still carries the noble blood. Now that Rob has Eren, he no doubt intends to recover “Scream” for Historia. Whether she understands that will mean the end for Eren, I can’t yet say.

Back in the capital, Pyxis tells Erwin their coup is all for nothing if Rob Reiss obtains Eren’s “Scream.” They may have toppled the fake king, but they seem reluctant to let another take up the mantle of leadership so soon…not if they’re not sure it’s what’s best for humanity, which is all Pyxis cares about, and the only reason he sided with (the very sadistic) Zachary and Erwin.

Rob trusts Kenny, but he probably shouldn’t, if Kenny’s smirk and scoff upon turning his back on Rob is any indication. Not to mention the fact Kenny is an Ackerman, a clan of warriors who once served as the swords and protectors of kings.

They started to become persecuted along with the Asian races, both groups that were immune to the royal power to wipe memories. We learn this in a flashback in which Kenny talks with his grandfather who is on his death bed. We also learn of Kenny’s sister Kuchel, who was pregnant with (I’m guessing) Levi at the time.

In any case, if the goal is to save Eren from being eaten, Mikasa, Armin, Levi, Hange, Sasha, Connie, and Jean will have to get through Kenny and his slightly depleted but still formidable Anti-Personnel Control Squad.

Little Witch Academia – 11

Finally, finally LWA stops spinning its wheels with skeleton chases and fancy balls and throws us some juicy story meat, revealing the role Akko will play (or rather, is playing) in reversing the accelerating decline in magic throughout the world.

The reason Charior is so intent on helping Akko isn’t out of regard for her biggest fan: it’s because she believes Akko could be the witch to stem the tide of magical oblivion. Of course, Akko still doesn’t know Ursula is Chariot, and it stays that way, but Ursula still relays a very Chariotesque saying: “That which is dreamed cannot be grasped, but work towards it, day after day, and you will find it in your hands.” 

She’s telling Akko not to be so focused on the future and her ultimate dream—to become an amazing witch like Chariot—and instead focus on the extremely hard day-to-day work that’s needed just to become a competent witch. And Akko has been working harder, with Ursula giving her after-school lessons every day for a month.

By mentioning the blue moon, Ursula probably did not intend to send Akko digging through her trading cards, finding one that references a “blue moon apparition” in the bowels of Luna Nova—but that’s where Akko goes, when the moon is high, notably without Lotte and Sucy tagging along.

Akko’s journey deeper into the abyss is a return to the sense of awe and wonder I got from earlier LWA episodes. Watching Akko continue to move forward even in the midst of terrifying stone witches (and even a false Chariot trying to discourage her), earned her back some serious likability points in my book.

As she explores deep below the school, Diana searches the towering shelves of Luna Nova’s deep archive on her broom. The same blue moon that guides Akko also shows Diana the book related to the quest Akko doesn’t even know she’s already on: the unlocking of something called the Arcturus using seven words to unseal the “Grand Triskelion” that will “change the world.”

I can forgive Diana’s largely expository role because the archive is so cool-looking. As for the seven words, Akko unwittingly revived the first when she opened the portal to Luna Nova back in the first episode. This week she unwittingly reives the second.

She does so by rejecting the future the “blue moon apparition” offers to her, for the low, low price of, oh, her entire past, including memories of everyone she’s known, even Chariot, as well as all the mistakes she’s learned from.

She’d rather achieve that future on her own rather than taking a shortcut, and by saying the magic words that translate into Ursula’s words (about “that which is dreamed” being attained through day-to-day toil), she not only turns the Shiny Rod into an axe but uses it to free the apparition from the wood to reveal a beautiful otherworldly woman.

That woman is Woodward, the professor who inspired Chariot when she was a student at Luna Nova. Woodward was testing Akko, and for once, she passed: the second of seven words has been revived.

What happens when the remaining five words are revived? The Shiny Rod, AKA Claiomh Solais, will break the seal of Arcturus and release the Grand Triskelion, which will “change the world,” presumably for the better as far as witches and magic goes.

In a way, this episode felt like a seal had been broken, not only unveiling the overarching plot and indicating a clear path for Akko, but restoring the show’s wondrous atmosphere, was well as my faith in it going forward. For now, at least, my concerns have been nicely allayed.

Heavy Object – 02

ho21

This is my courtesy second viewing of Heavy Object, and I can predictably report no significant improvement. It didn’t help matters that this episode spends its first four minutes re-staging last week’s cliffhanger, as if it needed padding. While there was more action and drama in this second outing, none of it came close to meet my quality standards, to say nothing of impressing me with anything novel.

ho22

When the Princess’ Object gets its ass-kicked, she ejects and sends out an SOS to lure the enemy Object, which ignores the white flag and continues attacking the Alaskan installation. Dozens if not hundreds are killed gruesomely, but there’s almost no weight to any of it, because Qwenthur and Havia don’t seem to be in any danger at all out in the open, for some reason. There’s a particularly bad sense of where they are in relation to everything else on the battlefield, and how exactly they manage to stay alive while ducking the Object’s massive, deadly weapons.

Even worse is the pacing and timing of the battle. Q even points out how freakishly fast for their size Objects can move, and yet Q and Havia have enough time to bicker for an extended period with their commander Frolaytia, scamper around, and cover an undisclosed distance on foot out in the open while. Whenever it’s off-camera, the Object ceases to exist as a threat, and when it’s on-camera, Q and Havia survive its attacks and only faceless extras die. It’s a mess.

ho23

I’m not opposed to any and all black-and-white, good-vs.-evil conflicts, but I think I can do better than Heavy Object in that regard, as demonstrated when the enemy troops locate the Milinda and immediately start talking about tying her to the Object and seeing how long it takes for her suit to tear off, then implying she’s in for a night of torture and gang-rape whether she survives the dragging or not. Gee, ya think we should root against these guys?

When Q kills the SOBs and rescues the Princess (while Havia saves him from an RPG), Q goes unconscious, and is presumably watched by the other two, while all the while that gigantic enemy Object just…twiddles its thumbs behind some mountain, I guess.

When Q wakes up, Milinda falls over herself wondering why anyone would bother saving her, and then the three decide to try to find a weakness in the Object, as if getting anywhere close to it wouldn’t mean their instant deaths. Q also manages to land on Milina and asses her boobs in his thoughts again, which…yeah.

One would think that the Objects in this world have been effective precisely because they can’t be brought down by a trio of enterprising kids. Then again, the Object was so shy towards them this week, perhaps it’s keeping its distance because it’s pilot is scared of that very possibility, which begs the question: Why exactly are wars fought this way again?

Never mind, I don’t want to know.

6_brav2droppedblank

Sword Art Online II – 12

ssaoii121

Last week was almost entirely Kirito and Sinon idle in the cave talking, and it seemed like they’d arrived at a plan. That was the planning, this week would be the execution, right? Hold on; we’ve got ten more minutes of exposition and re-planning in the cave before we see a lick of action. That’s a disappointing choice for the midpoint a show that’s had no shortage of them this season.

saoi122

I get that asking for a prompt resolution to the Ballet of Bullets arc is something of an unreasonable demand, but the fact of the matter is, I’m just not into it anymore. It’s been dragged out too long and the urgency and momentum aren’t there. Even when we get to action, as we do in the Kirito/Death Gun/Dark Wind/Sinon battle, it’s all stuff we’ve seen before. Sniping is only so interesting an activity, as is dodging bullets and swinging a purple lightsaber around.

saoi123

I’m glad Sinon is able to take out Dark Wind, gaining back her confidence in the process, and isn’t even particularly troubled when Death Gun takes out her scope. As for Asuna, I’m glad the show is trying to involve her somewhat, but this week all she did was move from ALO where she was watching Kirito on TV to the hospital where she watches him on TV.

saoii124

The development of her part in this is molasses slow. One thing I did like was how Kirito will never remember Death Gun’s real name because he arrogantly refused to learn it in the first place. But it wasn’t a particularly confidence-inspiring episode going into the show’s second half. I never thought I’d be considering dropping SAO…but even my patience has limits.

6_brav

Sword Art Online II – 11

Sinon's Ass, From Four Different Angles
Sinon’s Ass, From Four Different Angles

Those of you looking for some SAO action this week were surely disappointed, as literally absolutely nothing happened this week. Kirito tells Sinon about his past and his mission and they formulate a new plan, while Asuna gets Kikuoka to spill the beans about Kirito’s whereabouts. But it’s all just talking, and most of it is while Sinon is in a needlessly compromising position. There are also enough shots of her ass to make a decent drinking game.

saoii112

Still, I can appreciate the need to have a calm-before-the-storm episode before the mid-season climax, and what is said in Kirito and Sinon’s episode-long discussion is at least interesting to me most of the time, even if the episode on the whole isn’t. For one thing, Kirito realizes that Death Gun can’t actually kill people with a virtual bullet: that’s magic. It’s far more likely there’s a second Death Gun—his accomplice—in the real world, preying on players who live alone and have crappy locks on their doors.

saoii113

Sinon is Death Gun’s latest target, and the real-world one is indeed in there, even administering a shot that raises her heart rate, though somehow Kirito is able to calm her down and keep her from logging out, which would have meant certain death. Still, the Death Guns seem to be following a certain code, which means the real world one won’t kill her unless virtual Death Gun shoots her. For that reason, Sinon needs to stay out of Death Gun’s sights, which won’t be easy as he can become transparent.

saoii114

The plan is pure simplicity: Kirito will serve as a decoy and draw Death Gun out, and Sinon will snipe him from afar. Easier said than done. Other highlights of their talk was Sinon learning Kirito hasn’t learned how to deal with the lives he took while in SAO, any more than she’s learned how to deal with those she killed in the real world. All he can tell her is that to “keep thinking” about it—at acknowledge that it was done—is the minimum amount of atonement.

sao115

Both of them have yet to learn that atonement need not consist of them hating themselves for the rest of their lives. I can’t say I was enamored of the overdone Sinon fanervice this week, but I like the fact that the responsibility for taking out Death Gun will fall to her, as well as the fact Asuna may yet involve herself in this situation out of love for Kirito. The mission he told Kikuoka he’d carry out may be important, but isn’t worth his life, and Asuna seems poised to see his life isn’t lost needlessly.

6_brav

No. 6 8

The hall is rented. The orchestra engaged. It’s now time to see if Sion and Nezumi can dance. This week is an overture to the big prison infiltration and Safu rescuing – if Safu is still alive by the time they get there. Men in medical masks keep talking about how excellent her “synch rate” is and how many elites died to get this result. She needs to get out of that tube, pronto.

Nezumi apparently thinks Safu can wait a bit longer…at least with their current level of information and preparedness. He leads Sion down a canyon and into a massive cathedralic cavern full of blue water like the kind Safu’s suspended in. It’s a colony for No. 6 exiles, led by a scientist who, along with Karan, helped build No. 6 (I didn’t catch his name). Like Sion, he survived being host to a parasite bee, and was rewarded with the same white hair and pink scars.

He proves to be a font of information, telling him the song Nezumi, Sion and Safu can hear is in fact the voice of Elyurias, a god-like being who watches over the world and only talks to those who listen. The song turns blue water amber (we don’t know why yet). He also reveal’s Nezumi’s past: he’s the last survivor of a tribe of “forest people” slaughtered by No. 6 with fire. His scars are from burns. He hands a Computer Chip Full ‘O’ Answers to Sion for later perusal and sends them on their way. Rikiga and Dogkeeper are waiting for them when they return home, ready to lay out a plan to save Safu.


Rating: 3