Boku dake ga Inai Machi – 12 (Fin)

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Well, have egg on my face. Just when I thought the show had already reached its main resolution, just when I wasn’t in love with the direction I thought it was taking with Satoru’s new future, and just when I was a little impatient that last week seemingly ended in the same place as the week before, ERASED didn’t just ignore and then subvert my expectations; it pushed them off a school roof with gusto.

It all starts with a little necessary backtracking. Satoru isn’t calm and cool up on that roof alone with Yashiro because he’s content with the life he’s lived and the good he’s done for those around him. It’s because he has a plan. It’s a plan that we can only speculate about until it happens, but it was made with the help of Kenta and Hiromi, who are committed to helping Satoru again, if that’s what he wants.

They feel that way because when he, the superhero, needed help, he believed in them, and so they believed right back. Without that mutual belief in one another, the amazing things he achieved wouldn’t have happened…and Satoru would have likely been murdered up on the roof.

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Call it “One Last Job” for Satoru & Friends: the job that even their nemesis doesn’t see coming, because he’s so consumed with putting Satoru in a box with either jail or death as the escape routes, like a rat in a maze. He uses a fatal muscle relaxant IV on Kumi (with Satoru’s fingerprints on the bag) to create that awful choice, and keeps grinning with glee about finally besting the one who ruined all his plans.

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This is as superhero-y as you can get: the Villain thinking he has the Hero, his Nemesis, in his clutches and at his mercy, and just when victory as he sees it is in sight, the hero wiggles out. The hero wins, with a move way out of left field and yet deliciously awesome in its precision and timing.

Satoru says Yashiro the one who has lost, not only because he was able to save all those victims from him (including his mother in the future) and thwart all his attempts to frame him (including this one), but because for fifteen years—only an instant for him, but an agonizing crawl for Yashiro—while he slept, Yashiro didn’t kill him.

He couldn’t, because Satoru was the only one who knew who he was; that something that fills the void everyone has and needs to have filled. He can’t kill him because of that.

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And Satoru means that quite literally. Sure, Yashiro could let go, which he does, but if Satoru dies then, so does the one thing in his life that’s made him feel anything. The void returns. But Yashiro doesn’t die even when Yashiro decides to let go, because his friends arranged a cushion for him to land safely on, and they also serve as witnesses for Yashiro’s attempted murder.

Yashiro lost because he was alone; because the only person that could fill his void was someone he was committed to ruining; tormenting; erasing. And yet, Yashiro, who truly took fifteen years of Satoru’s life away from him, may have actually been doing him a favor, for the life Satoru lived when we met him was one of dark repressed memories, dead classmates and friends, and most importantly, a life where he had ceased “taking the bull by the horns”.

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It took more struggle to get there, but Satoru was, with his mom and his buddies, finally able to bring Yashiro to true justice. He was able to live on once his deep sleep had ended, and both his memories of heroic deeds, and the dramatic one he performed on the roof to put Yashiro away, filled a void in him that was present in the original timeline, before any Revivals.

This older Satoru keeps taking the bull by the horns. After being a real hero, he became able to write about heroes, compellingly enough to have anime made about them. He’s by all rights a great success, but when he returns back to the city after visiting all his old friends in Hokkaido (and I liked how they teased Misato as a possible love interest), a void still remains in him: one shaped like Kitagiri Airi, the wonderful soul who got lost in all the time-shifting…

…Or so we and Satoru thought. Or maybe he didn’t think that. Why else would he return to the bridge where he and Airi parted, with him in handcuffs and she in tears? Kayo was never meant to be the girl Satoru ended up with after all. When Airi appears, asking brightly if she could share some shelter from the snow with him, everything comes full circle.

It’s a bit cliche, but it’s true: believing in people leads them to believe in you; that’s how you gain allies and friends. It’s one big loop of believing and void-filling. And there you have it: a very nifty and moving ending to my favorite anime of the Winter! I hope you enjoyed it as much as I did.

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Boku dake ga Inai Machi – 11

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Last week really wiped the show’s slate clean, as I truly had no idea what was going to happen after seeing Satoru about to drown in a freezing lake. Part of me expected another time-jump, but unlike the last time it happened, young Satoru was in mortal distress. He couldn’t very well jump back to his future self if his past self was drowning.

But at some point between then and this week, Satoru survived Yashiro’s attempt on his life. In fact, it seems to be Yashiro who saved him, because no one else was around. However, when he presumably returned Satoru to his mother, he was fast asleep, and when we rejoin him, he wakes up for the first time in fifteen years.

Wait…what?

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Satoru’s generally excellent physical condition in spite of that long slumber is credited to his mother, who spend four hours out of every day keeping him clean, well-fed and exercising his joints and muscles, all while making ends meet with a convenience store job. If I didn’t already consider Sachiko a Super-Mom—before this act of selfless devotion and hope absent any indication Satoru would ever wake up—I sure would now.

However, when he wakes up, Satoru’s memories are scrambled, and he has no idea what put him in the comatose state in the first place, though he does remember Kenya and Hiromi, and wastes no time trying to walk again as a young cancer patient watches. However, Satoru can’t shake the feeling (as his older self narrates, suggesting even this isn’t the present day of the show) his old friends are being kept from bringing up certain things, perhaps at his mothers’ request.

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I harbored pretty neutral feelings about this situation, and the fact that Yashiro may have well let Satoru live only to wait for him to wake back up so he can finish what he started. But for some reason, it just didn’t sit right for me when an older Kayo appeared with an infant in her arms, and we later learn she married Hiromi and they started a family while he was asleep.

Satoru takes this a lot better than I do, and I say that knowing it was silly to think Kayo and Hiromi would put their lives on hold—the way Satoru’s mom did—in the off-chance he woke up. But it still stinks—a lot—that Satoru missed his shot with Kayo because he saved her, and that she ended up with one of the other two kids he saved. An unavoidable but still raw and frankly pretty disappointing deal to the shipper in me.

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But Satoru, happy he was able to save Kayo and Hiromi (along with Aya, the older version of whom we don’t see), is content to be the honored hero, and knows he still has vast stores of motivational power for the young cancer patient, Kumi, who is as amazed by everyone else by his quick recovery.

Satoru proves he’s his selfless, loving, heroic mother’s son, by offering Kumi advice on how to have courage: starting with simply picturing the people you care about in your head.

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Then Yashiro shows up, and it’s only a matter of time before he says or does something that triggers Satoru’s memory of who he really is and what he did to him fifteen years ago. I’m not that sure why Yashiro befriended Kumi (another victim?), but he actually seems to enjoy how his relationship with Satoru returns to the way it was, if only briefly.

Satoru seems to recall everything when Yashiro starts tapping the handle of his wheelchair, and now we’re right back where last week left off: a virtually helpless Satoru all alone in the clutches of Yashiro. Only in this timeline, Kayo had no choice but to pass Satoru by and choose someone else. Not saying that will be undone, but I wouldn’t rule out another time-leap back to the past now that Satoru is conscious and knows the score.

Nor would I mind such a development. I know, one shouldn’t push their luck, but surely he could create a future where he (and his mother) don’t have to sacrifice a significant chunk of their lives and happiness so that Kayo, Hiromi and Aya could be saved. But first thing’s first: Satoru has to somehow survive his latest encounter with Yashiro.

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Boku dake ga Inai Machi – 10

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With Kayo safe in her new home and Hiromi hardly ever alone, Satoru has successfully taken two of the serial killer’s potential victims off the board. All that’s left is Aya, who Satoru confronts with Kenta and Hiromi.

When Kazu jumps in to defend boys’ hideouts it only seems to make things worse, but turns out he charmed her enough for her to come visit them not long after their first meeting.

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Aya befriends the boys, Kazu in particular, and suddenly she’sno longer alone, making Satoru 3-for-3. But when Hiromi notices Misato (the girl Satoru blew up on for accusing Kayo of stealing) is now a class pariah and often alone, Satoru catches up with my thinking last week: depriving the killer of his original choice of victims will make him seek out a substitute.

In his thought process, Satoru is careful not to make it the same thing as Yashiro-sensei using candy as a cigarette substitute. Little does he know at the time that he’s on to something with that comparison, and that I was on to something with all those nagging suspicions about the young educator.

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Satoru follows the lonely Misato to the hockey rink, pondering how to approach her (which will be tougher since he’s could be considered partly responsible for her ending up ostracized). When she goes to the bathroom, and takes a little too long, Satoru starts to worry.

Then Yashiro appears from the back door, sucking on a lollipop. And that was it; I knew something was wrong, and there’d be no more explanations that would dissuade me from the truth: Yashiro is the killer. Satoru finds out far too late, after he’s already willingly in Yashiro’s car, having asked him to follow Yuuki’s father’s truck, believing Misato was kidnapped by him.

Before the truth hits Satoru (and boy, does it pack a wallop), he and Yashiro have a somewhat innocuous conversation about the nature of Satoru’s recent acts of heroism, and how they “fill a hole” in the hearts of those he helps, as well as his own. He’s doing—and done—something he’d always yearned to do: fix things from the past that were broken and haunted him since.

The discussion then turns a bit darker when Yashiro says the essence of good and evil deeds is the same, and that he and Satoru share the need to fill a void in their heart; to make up for a defect in himself. But “evil” is the operative word here; Satoru is good; Yashiro is not.

Satoru finally gets it when he sees Yashiro tapping his finger on the steering wheel more and more forcefully, and reaches for the glovebox to get him some candy…only there’s no candy in there, only laxatives he gave to Misato, who he used to bait Satoru into entering his clutches willingly.

Once they enter the tunnel and reddish flashing lights adorn Yashiro’s true face, it’s as if Satoru is in the presence of the devil himself.

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Satoru taking the bait was the last thing Yashiro needed to confirm they were enemies. And yet, Yashiro is amazed and impressed, not bitter or angry, that Satoru managed to anticipate his thinking and destroy his plans for Kayo, Aya and Hiromi. Of course, he’s also driving Satoru out into the middle of nowhere, so it’s not like he’s just going to let him go.

After the wheels start turning in Satoru’s head, he laments he couldn’t see the glaringly obvious. It’s just that he let both his past, present, and future trust in Yashiro blind him from all of the factors that incriminated him. I too was kept in a state of ambiguity about Yashiro in the end, since the various evidence was never incontrovertible until this week. It was only hinted at through little gestures, glimpses, and asides.

As we’re given glimpses of the fruits of Satoru’s labor—his mother alive; Aya and Hiromi with friends; Kayo in her new safe home with her grandma—the only thing left for hi to do was to find and stop the killer. Yashiro simply got to him first, exploiting his blind spot to the hilt.

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So just like that, by trying to go beyond saving the three original victims, Satoru ends up in the clutches of The Killer. The man who not only killed those three kids in a previous timeline, but also murdered his mom and framed him for it. The same carefulness is on display here in 1988 with his multiple cars and fastidious preparation.

That preparation leads them to a half-frozen stream at a campground, where Yashiro uses a basketball on the gas pedal to send the car into the drink with Satoru strapped inside with a seatbelt that just won’t become un-stuck. Yashiro concedes defeat in terms of the the kids Satoru saved, and the peace he won for the town. But he’s still going to kill Satoru; by “my hands and for my sake.” And then he’ll go to another town and start anew.

Even when Satoru tells him he can see Yashiro’s future, Yashiro doesn’t jump in and pull him out of the car. The episode ends with Satoru, as far as we know, drowning, and there’s a finality to the fact that even the abstract visualization of the various timelines shatters and breaks down. Of course, everything can’t be over for Satoru yet, since this whole show is from his point of view, and there are two whole episodes left…right?

Regarding the unambiguous confirmation that Yashiro is the show’s Big Bad, in all timelines: On the one hand, I’m a little sad now that one the central mysteries is over. On the other hand, I’m glad that it was the most logical choice based on the evidence provided. Anyone other than Yashiro would have been too far out of left field.

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Boku dake ga Inai Machi – 09

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This episode was very good, as is to be expected of a show where even its off days are very good, but it couldn’t avoid the feeling of a bridge episode. Much of the very goodest-ness comes in the first half, which resolves the standoff with Kayo’s mom, Akemi.

An enraged Akemi takes a snow shovel to Sachiko, but the wound is thankfully superficial, and Satoru’s mom stands her ground. The trap has already worked; social services are right there, and Akemi’s inability to do anything about her missing 11-year-old daughter for three days is sufficient evidence to take Kayo away.

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Akemi tries to paint herself as the victim, grabbing Kayo and shuffling off to the police, but her estranged mother (whom I imagine Yashiro managed to contact) stops her in her tracks. It only takes a few moments for our abject hatred of Akemi to soften–just a little–when we learn that she too was a victim of abuse by her now-ex-husband after all.

Neither Kayo nor Satoru are as forgiving; after all, two wrongs don’t make a right. But Akemi’s breakdown and glimmer of the life she’s led at least makes her actions understandable. She’s not the sociopath I though she was; but took her frustration out on Kayo because it was easy,unlike so much else in her life.

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Akemi also accepts her mother taking Kayo away to live with her; it’s clearly better for both of them. Sachiko wants to believe even Akemi feels, at times, love for her daughter, and one could either call her acceptance of the handover proof of that love, though no doubt part of it is relieving her of a burden she clearly couldn’t bear on her own.

With that, Satoru and Kayo quietly part ways (with Kayo being borne away in Yashiro’s 4WD Toyota Sprinter Carib, AKA Tercel Wagon), with Satoru confident Kayo now has a future where she can make her mark. He saved her from her mom and from the killer.

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At this point, I thought he’d be sent back to the non-letterboxed present, where perhaps he could track down a lovely 29-year-old Kayo! But hold on now, there’s still two more victims to save: Hiromi and Aya. Satoru wastes no time starting his investigations on the other two, taking careful notes of their daily patterns.

The switch to “new cases” is a little jarring in its abruptness, but then again I guess there’s no rest for the weary (whose come from nearly three decades into the future to save three of his peers from a serial child-killer).

I also appreciated that the somewhat shut-in Satoru, even 29 years old, isn’t any better at knowing how to properly approach a girl than his 11-year-old version would be. Perhaps the older Satoru is even worse, considering he has a lot more on his mind than a kid would.

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One night, his Aya-following is cut short when he bumps into his mom, over-laden with discount groceries. By a second coincidence, Yashiro’s in the vicinity and offers the two a ride. Satoru rides shotgun, and notices Yashiro’s nervous steering wheel tapping.

When Satoru pulls at something sticking out of the glovebox and it bursts open to reveal a treasure trove of candies, for a second it felt like the show was selling–and I was buying–that something was very, FREE CANDYly wrong in Denmark Yashiroland.

Rather amazingly (and hilariously), the excess candy is excused away by Yashiro’s confession that ever since he quit smoking he’s satisfied his oral fixation with candy. And yet, I wonder what the show intended by giving me such a momentary fright!

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As for Kenya, who notices Satoru is at it again (it being super-heroics for another kid’s sake) and wants in, I’m 99.9% convinced he’s not a bad guy or a fellow time traveler, just a very bright and perceptive kid who will continue to be a valuable ally in Satoru’s efforts.

When Satoru tells him his suspicions about a serial child-killer, Kenya is 99% sure it’s all in his friend’s head, but he doesn’t discount the 1% possibility Satoru is telling the absolute truth (which he is) and is committed to believing his friend, just as Airi was in the present. Even Hiromi wants to believe him, though he doesn’t see the need to such excess caution where his personal safety is concerned.

When Satoru asks Kenya and Hiromi to accompany him “somewhere” after school, I’m guessing it has something to do with Aya. I imagine Satoru is eager to kill two birds with one stone, but knows that if he takes his eye of one would-be victim too long he risks losing the other.

But the lingering shot of Misato (the girl who accused Kayo of stealing in the previous timeline) also suggested that maybe Hiromi and Aya aren’t the only ones Satoru needs to watch and protect. By saving Kayo, did he inadvertently condemn Misato?

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Dimension W – 03

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After their first big job together (which nets Mira a cool ¥6 million cash) DW slows down a little, giving us a largely slice-of-life episode that still nudges some plot points forward. It also happens to be a slice of the lie of an android who thinks she’s a human and really might as well be one, since she has the same need for a place to live, relax, and heal her body.

After being paid and praised, Mira’s excited about interacting with society and carving out her little corner of it. I like how we first see Kyouma having bad dreams, then refuse to accept Mira in his house – too much gloom in there for her, plus he doesn’t want to lose privacy. Mira is plenty elated by the purchase of her very own trailer.

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However, that trailer doesn’t have a bathroom, so she has to use Kyouma’s. When he inevitably walks in on her, she doesn’t slap him, but just explains that for various reasons related to her unique specifications, she needs the damn toilet too sometimes, so they’ll just going to have to work out a system, whether it’s a door lock or simply knocking.

Kyouma, who hates all things Coil, seems to be (inadvertently or not) denying or at least limiting Mira’s humanity at every turn. He certainly has his reasons, but it’s not exactly nice that he doesn’t even bother saying goodbye before leaving, or help her transport her furnishings to her trailer (which she then has to carry herself, quite conspicuously!).

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He also leaves Mira to her own devices (tehe) in dealing with the snoopy neighborhood kids. Mira figures it out, being firm but not too strict with the youngins’, the most inquisitive of which, a girl named Shiora, asks if Mira is Kyouma’s new wife, and whether they’re “doin’ it” (complete with the vulgar Japanese gesture for sex I first saw in Shimoneta). Kids!

When the kids get a little rough in playing with Kyouma’s stacked car wrecks, and disaster is imminent, Mira springs into action like a superhero, putting the kids’ lives above worries about being exposed. She also scares the shit out of the kids, who assumed she was human.

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Man, I love the composition of first-person POV of Kyouma arriving at his place to see what chaos has been wrought in his absence. That clever camerawork is also used to reveal, in a way that’s both hilarious and heartbreaking, that Mira’s head popped off in the ruckus, and she’s been sheepishly sitting in her trailer all along, holding her head in her lap.

She’s worried that those kids will think she’s a monster, and also knowing she may have taken things a little far, since New Tesla could have easily discovered her, meaning the death of Kyouma, Mary, Koorogi, and probably others. Kyouma may see the beheaded Mira as proof she’s just a robotbut to do so would miss the fact that head aside, she’s acting like a human. The reality is, she’s much more than some robot.

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As for where Kyouma was while Mira was getting into trouble: he gets some info on the “Numbers”, which are mini-coils that draw from deep within Dimension W for their power, and which have caused bizarre accidents like the art museum, which NTE is always quick to cover up.

The incident with the cars has Kyouma brought to the Police department for questioning, but he’s soon released and summoned to the roof of NTE 47, where the COO, Clair Skyheart, is waiting for him.

Kyouma assumes she bailed him out for some reason, but it’s just a matter of her granddaughter Shiora telling her what happened and putting a good word in for him. Claire also wanted to meet another “beast of Grendel”, having been told about him by another apparent former beast, Albert.

Shiora whispers to Kyouma that she and the other kids didn’t tell anyone about Mira’s secret, and hope she feels better. The kids later pay a visit to Mira, who is glad they don’t hate or fear her. Of course they don’t; unlike Kyouma, technology has only ever been a force of good. On the other side of the spectrum, I could have done without Kyouma kicking her butt and calling her junk…

This was a fun episode that explores how far Mira’s come, how far she has yet to go, and how much more Kyouma has to learn about the right way to treat her, in addition to learning a little more about the Numbers. The teaser at the end is more of a preview for the next episode, which suggests Kyouma and Mira’s next mission will take them to a remote island castle where Robo-Murder Most Foul is afoot. Talk about a change of scenery!

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One Punch Man – 12 (Fin)

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With just one episode left, One Punch Man doesn’t waste any time with an OP or recap; we’re plunged right into the hugely-anticipated Saitama-Boros bout. It’s everything I could have hoped for. As Saitama claims an early arm from Boros, below the ship the S’s finish off their opponent, led by Silverfang/Bang, who grabs the foe’s core before he can regenerate his body around it, showing sprightliness beyond his years. Drive Knight also warns Genos not to trust Metal Knight, potentially presaging interhero treachery.

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Meantime, it’s back to the Main Event. Yep, all my shows are ending the same way, but that’s okay, as they’ve all used slightly different approaches to the Final Epic Duel. OPM gets into abstract territory by unleashing a lush and dazzling rainbow of colors, textures, movements, and styles of line, with ironically very little damage being done to either combatant. Hell, Saitama is punched literally To The Moon—what I assume is an equally iconic image in the manga.

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But it’s no big; Saitama takes advantage of the Moon’s weaker gravity to blast himself right back to ex-City A (causing the alien ship to list in the process) and the battle continues. It’s clear both combatants are having a lot of fun, now that they’re fighting opponents who won’t go down instantly. And many a frame in the fight would make a great piece of art to hang on your wall.

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After hearing about so many special moves from so many foes, Saitama decides to break out his ulitmate move: Killer Move: Serious Series…Serious Punch. And No, he doesn’t need to work on that awful name; the fact that it’s awful matches his persona perfectly…not to mention reminds me of “The Paddling of the Swollen Ass…With Paddles.”

Whatever it’s called, it’s the punch that defeats Boros, who remains alive long enough to thank Saitama for a good fight, happy that the prophecy proved true, but also very cognizant of the fact Saitama had plenty of strength to spare and held back; Boros never had a chance of beating him. It’s nice to hear an enemy admit defeat so graciously at the end, rather than cursing and fuming his way to the grave, as many a final boss are wont to do.

As for his surviving crew? The Class S’s round them up and take them into custody, but before that, Amai Mask confronts them and tells them what a terrible job they did due to the destruction of City A and resultant damage to the Hero Association’s reputation. He doubts the media and public will buy that they “did their best”, even though they did.

Amai Mask thus reveals himself as the ultimate villain in OPM; the guy who’s never satisfied with a victory he did not himself create. Metal Knight swoops in like a vulture to pick the bones of the alien ship and develop new weapons…for, uh, for peace. Right.

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Due to coincidence, Tornado happens to be floating right by the exact spot where Saitama bursts out of the wreckage of the ship, where he’s met by an elated Genos. Both of them ignore the little green esper until she protests, and Genos shows some rare saltiness by calling her a spoiled brat and ordering her silence (Bang breaks up an extended fight).

While Amai Mask is initially right and the destruction of City A remains in the headlines for months, news about it, and any public disgust that went with it, eventually fades. The Hero Association builds an even bigger, stronger headquarters, and builds highways sprawling out like spokes from a wheel to every city for quick dispatch of heroes. Humanity comes out of its clash with Boros’ ship stronger than ever.

And, in a comforting epilogue, Saitama and Genos remain Master and Apprentice in mopping up baddies who’d threaten humanity. Sure, there’s still a lot of collateral damage in such battles, but buildings and infrastructure can always be rebuilt. Evil must be punched, and Saitama and Genos will keep punching, for fun and profit. Here’s hoping someday we get to watch them punch more.

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One Punch Man – 11

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I’d call this episode a non-stop action thrill ride, but to its credit, it’s not exactly non-stop. Sure, millions of lives hang in the balance as the Class S heroes fight the alien invaders, but there’s a lovely nonchalance about how they’re fighting, almost like another day at the office, while the ship up above also offers moments of workplace comedy and the inefficiencies of bureaucracy, even on a space pirate ship.

Saitama is laying absolute waste to the ship, but the alien leader’s lieutenants are either off doing their own stuff, hiding out on the bridge, or already dead. That leader, the one-eyed Lord Boros, seems unconcerned with the damage to his ship; instead, he seems to want to meet with the one doing the damage.

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But he doesn’t make it easy. Saitama loses his way, then ends up on the bridge by not falling for the oldest trick in the book (being told to go right when he should go left). Then the blue octopus-like lieutenant shows off his elaborate destructive powers, but is really just tossing lots of rocks at Saitama, who dodges everything, then splits the guy’s head in two with just one well-struck stone.

Down on the surface, the heroes eventually figure out they need to destroy the cores of their foe to prevent him from regenerating. Before they do, a lower-class hero laments that as Class S heroes they’re very stuck in their ways and not prone to listening to their inferiors, even if their ways are futile and listening could get them somewhere.

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When the progress bar on the artillery department tech’s computer finally fills up, the ship prepares to unleash another barrage of shells on the surface, killing all the heroes below, but Tornado arrives just in time and shows just how useful she is to have around by stopping the falling shells, then turning them around and launching them at the ship.

Saitama doesn’t see the effects of that damage, as he’s deep in the core of the ship, having finally found the Guy In Charge, Boros, who tells Saitama here there to fulfill the prophecy of a warrior who is his match in a fight, thus curing him of his existential ennui.

We’ve seen how similar Saitama and Mumen Rider are, but Boros could be an example of what happens when someone with Saitama’s level of ability (or something close to it)  uses his power for so long he runs out of enemies to fight.

Saitama destroys his armor easily enough, but Boros gets right back up, unharmed by one punch and unleashing his full power. Only one episode left to see how many more punches Saitama will need to send this jerk packing.

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One Punch Man – 10

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After taking out the “Lizard King”, who she dispatches far easier than one would deal with a hangnail, the tiny, green-haired Terrible Tornado is immediately picked back up by the Hero Association. We get a little whiff of her power, which seems to involve summoning whatever means are necessary to destroy her target: in this case a meteor (ironic considering her dinosauric opponent). Another superpower? Keeping her panties (if she even wears any) from being seen despite the extremely high cut of her dress!

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This week Saitama finally meets Tornado, who doesn’t think much of him, and probably wouldn’t even if she saw him in action. Saitama, despite being a B among S’s, was able to tag along and get involved in this high-level meeting because, well, Genos and Bang let him come, and he had nothing else to do (I guess he watered his cactus well).

The Class-S elites gathered in the war room are quite the collection of characters, including a man in a dog suit and a fat guy who keeps eating throughout the meeting (the background eating sounds were pretty funny throughout all the dramatic dialogue). Apparently, a venerable and 100% accurate fortune teller has recently died, but not before giving one final prophecy, portending “big trouble” in the next six months.

Sure enough, a swarm of tengu descend on Hero Association HQ in City A, but they’re quickly sliced in half…but not by heroes.

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No, they’re killed by even more powerful enemies: aliens from outer space! In a huge, mean-looking mothership that wouldn’t look out of place in Nausicaa. The ship lays waste to City A—a more than 98% loss—but the Class S heroes work together to make sure that’s where the destruction ends. That won’t be easy, as the wounds by the swords of Atomic Samurai and his student on the ugly-looking aliens heal as quickly as they can be made.

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But as the heroes decide how they’re going to deal with the big alien mothership, Saitama, acting alone, burrows out of HQ, leaps up into the ship, and just starts pounding people. It’s his style: getting things done when nobody is looking, despite the close proximity of all those pairs of important, influential eyes.

Then again, the likes of Bang, #3 overall, believes he’ll soon reach the upper crust of Class S. Doing stuff like bringing down an alien mothership and defeating the cyclopic alien boss will certainly help his case. The question is, whether he’ll be able to take any credit, or once again be derided by the public as a hanger-on/fifth wheel/glory hog.

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One Punch Man – 09

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ENTER GENOS. Genos doesn’t mess around this week. He gets right down to the Sea King Clobberin’. And it looks, for a hot moment, like he was sufficient, until the Sea King swoops back into view and clobbers him right back. Genos holds out, buying valuable time for the surely en route-by-now Saitama, but when a little girl cheering him on gets targeted by the King’s acid loogie, he blocks it, at great physical cost.

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All I can say is goddamn, it’s a good thing Genos is a cyborg primarily composed of replaceable artificial parts, becaue he looks near-as-makes-no-difference GONE after that acid’s done eating away at him. For a usually funny show, this is a horrific, visceral image that instills despair in that little girl.

And then, Mumen Rider tosses his bike at the Sea King. That gentle rattle of the King’s body brings the laughter right back. Mumen, unlike Saitama, belongs in Class C, at least as far as strength and ability is concerned. But he has a Class S heart, and that’s what matters as he refuses to back down and even tries to feed (in vain) off of the support of the crowd. Again, while he has no hope of victory, he’s buying time for Saitama.

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ENTER SAITAMA. The man we’ve all been waiting to see saunter up to the Sea King. The King sends Saitama’s head gently, hilariously bobbling with his initial punch, but that’s all he does. Saitama doesn’t want to stand in the rain much longer, so he wants to get this over with his usual way, so he does, blasting a hole through the Sea King so hard, the force of his punch actually blows the rainclouds away, an awesome effect. It’s all over; Perfect Victory to Saitama. The crowd of evacuees vociferously voice their gratitude.

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The next day Saitama and (a fully repaired!) Genos receive fan mail via HA delivery drone (they’re going to be a thing, people!), but the first letter Saitama opens is a violently scrawled accusation that’s he’s a cheat who should burn in hell. So hate mail.  We’re helpfully sent back to the immediate aftermath of his defeat of Sea King. There, we see just how much one or two bad apples spoil the bunch when it comes to skewing the opinion of the whole.

One of the evacuees, whose character design seems to have been painstakingly developed to be as loathsome, adversarial, and (one!-)punchable as possible, brings up the fact that this bald guy isn’t necessarily strong, but the other heroes who fell before him were weak. He goes on to call the entire hero class system into question.

This angers Saitama, but he reacts quite differently than I expected: he embraces his role as the guy who “just” delivered the finishing blow. His self-depricating words are a means of preserving the sacrifice of the heroes before him, and he doubles down on racing in at the last second to steal wins off of them. He’s not about to let other heroes who fought with everything they had be thrown under the bus because of his mis-classification. What was left of Genos at the time manages a grin of appreciation; his master truly is amazing.

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And while Saitama’s public image may not be what he might have wanted going into this whole pro hero thing, the fact is paddling against the flow of public opinion is never really going to be worthwhile as long as he’s Class C. That changes after this fight, as he becomes ranked first in C, with the option to be promoted to B after an exhaustive interview; an option he accepts, and which puts him on Amai Mask’s radar as a potential threat closing fast.

Saitama did get one hastily-scrawled letter expressing genuine thanks for his heroism. Turns out it was from Mumen Rider, who treats him to dinner at a food stand. Unlike Saitama, Mumen may be exactly where he should be—atop Class C—but that doesn’t matter to Saitama.

Mumen gave him a ride when he needed one, stood up to the Demon-class Sea King, and took an epic beating that in hindsight couldn’t have been that bad as he’s out of the hospital and ambulatory not long thereafter. We see mutual respect at that stand. And Mumen’s thanks means more to Saitama than the impersonal acceptance and love of the masses. This could be the start of a beautiful friendship.

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One Punch Man – 08

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Another day, another enemy defeated by Saitama in one punch, almost boring the crowds but helping him rise to Class C Rank 2, almost Class B! Progress. Only the octopus monster he defeated was only the vanguard of a much larger force of seafolk, led by the thoroughly evil-and-damn-proud-of-it Deep Sea King. The King takes out Stinger, then Lightning Max, with ease.

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Aside from a couple of hilarious but all-to-brief scenes of Genos and Saitama drying dishes and running, there’s just not much of the main duo in the picture this week, and while sometimes skipping their action is used for comedic effect, it’s a liability this week. I just didn’t find Stinger, Max, and Puri-Puri-Prisoner all that interesting as they tried and failed to defeat the King.

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Sonic tries to spice things up, and puts up the best fight yet against the King (along with the best combat animation in the episode), but once it starts raining the King gets bigger, stronger, and faster, while Sonic gets tired and retreats to find a weapon. Meanwhile, Amai Mask, the top Class-A hero, is more concerned with his hot new single than hero-duties.

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Mumen Rider is also in this episode, but he’s late to the battle in the cold open, and in transit the rest of the time. Like Saitama and Genos, he doesn’t really do anything. Then the episode ends and I’m left wondering why we were spending so much time watching all the other heroes try in vain to defeat the King, when we all knew it was going to come down to Saitama, Genos, Mumen Rider, or some combination of those three.

One Punch Man just wasn’t its usual sprightly, decisive self, feeling strangely sluggish and tentative throughout its weakest outing to date. At least it provided quite exhaustive setup to the showdown between the Deep Sea King and the three heroes who have yet to face him.

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One Punch Man – 07

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This week’s threat to the annihilation of City Z and its neighbors isn’t a villain or monster, but a meteor. Just…a meteor. Nothing fancy or ironic about it, except that it shifted course to land right in Saitama’s backyard (so to speak). This initially feels like this threat lacks the imagination of previous foes, but it offers the opportunity to see what happens when Saitama saves the city and is actually recognized for it.

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Only Genos and other Class S heroes are summoned to Z in a last-ditch effort, and only three Class S’s actually show up: Bang, Bofoi, and Genos. Third-ranked Fang’s martial arts are of no help; seventh-ranked Bofoi only sends a drone to perform a weapons test. Genos takes Fang’s advice to go all out and not worry about failure or repercussions, but he also comes up short. It falls to Saitama, who shows up randomly and blasts the meteor to bits.

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Now, Saitama has destroyed cities before, most notably in the first episode when the colossus he knocks out falls on one. But now his name is out there as the one who stopped the meteor and saved millions of lives but also the one who devastated City Z. The HA also assumes he had help from the Class S’s, so he only rises within his own Class C, albeit a healthy jump from 342nd to fifth.

Rankings aside, when heroes near and far hear of a Class C barging into a Class S matter, they’re understandably pissed, and suspect foul play. Enter the Tank Top Brothers, Tiger and Black Hole. Rather than challenge him to a fight, they start yelling abou how Saitama is responsible for all the destruction around them, gathering a crowd that turns against Saitama and starts to chant “give it up”.

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The true test of Saitama’s greatness as a hero is not in his victories over impossible foes like the meteor. Rather, it is in his ability to withstand the indignity of not only hardly ever being recognized for his efforts, but on the contrary, blamed for secondary issues, when if it weren’t for him, every man, woman, child, and building in City Z would have been toast.

Bang witnesses the Brothers turning the crowd against Saitama, but does not interfere, knowing sometimes being the bad guy in spite of being the good guy is part of the job. But the Bros’ scheme backfires when they try to put their hands on Saitama, and they very publicly show how much weaker they are.

Saitama uses the opportunity to tell the stunned crowd he’s a hero because he wants to be one, not for admiration. If they have a problem, they can either say it to his face or go to hell. It’s the first real case of Saitama, who has the clear moral high ground, addressing a good-size crowd of people directly. He probably swayed few minds, but perhaps being known and despised is preferable to not being known at all.

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One Punch Man – 06

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I’m not so sure this Hero registration was such a good idea for Saitama. After all, none of his amazing deeds have gone noticed prior to registering, and no matter how phenomenally powerful he is, he seems doomed to never be recognized for it, whether it’s because witnesses are hardly ever around when he performs his feats, or other, more famous heroes hog all the notoriety.

When Genos informs him he must bag a bad guy within a week or lose his registration, Saitama learns just how hard it is to find a low-level monster or criminal to apprehend or punish when he actually wants to find one. Luckily, he bumps into Sonic on the streets, and Sonic is so bent on fighting him he “pretends” to be a villain for Saitama to nab, which actually just means blowing a lot of stuff up and putting people in danger.

Still, Saitama has to thank Sonic for showing up, because otherwise his career as a pro hero would be over before it ever got started.

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As a bored Class-S hero Tornado (a rare female character on OPM) complains to the HA administration about getting more tasty work (a lot of the work suited to S’s Saitama already did without fanfare), news of…something bad going on in the abandoned area of City Z prompts the HA to send two Class-A’s to investigate.

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Rank 29 Golden Ball and Rank 33 Spring Mustachio saunter in, weary of the widespread destruction and lack of people in the zone. They end up confronting a vicious seaweed monster who also heard rumors about things going down in the area, including a congregation of monsters like himself, but instead decides to kill time by wasting both of the Class-A’s, clearly establishing how strong he is.

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There’s something familiar about this area: it’s Saitama’s neighborhood. Ever since all those battles in previous episodes, everyone else who lived there moved out. He and Genos are all that is left, which makes the fact Genos insists on living with him in his cramped apartment all the more ridiculous. As for the seaweed monster, he not unreasonably mistakes Saitama for just a regular schlub and prepares to kill him, but rather than witness what happens next, we go straight to the end: Saitama boiling kanbu leaves from the slain monster for broth. Waste not, want not, eh?

Just as we didn’t see what Saitama did, no one else did, so he gets no credit for easily defeating down a monster that ate two Top-35s for breakfast. Instead, he rises from 388th to 342nd for apprehending Sonic, for which there were witnesses. And he gets to start the drudgery all over again, going from crim to crim in a mad dash to keep his license. There’s no justice in this world…for Saitama, that is!

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Instead, only the collateral damage from his battles is noticed by the HA, who sends more heroes to City Z’s abandoned area on high alert for “something big” to go down. But there isn’t anything to be on high alert for. It’s all Saitama, taking care of business. Saitama just operates too far outside the boundaries of the system to ever find success within it. He’s too fast; too strong; too good at his job.

At least with more eyes on his location, the possibility increases that a hero somewhere, someday (who isn’t Genos) will witness him doing something great and relay it to the HA so he can finally get his proper due. It could happen.

…But it probably won’t!

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One Punch Man – 05

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No bad guys to fight this week; just a Hero Association registration exam to complete. Saitama’s peers snicker at him right up until he demolishes all of the records during his fitness testing. Watching Saitama snap from dopey blank look to serious glare is always a delight, and the way he took those tests around the corner and had his way with them made for some hilarious images, particularly the vertical jump. Why whack-a-mole?

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Unfortunately, there’s a written test too, and Saitama doesn’t do to well on that. Genos gets a 50/50 in both tests, and assumes from the top of the letter in Saitama’s packet that he’ll be joining him in the rarefied Class-S, but it’s just a lowly Class-C. His subsequent analysis of the letter only gets Saitama madder.

Meanwhile, Genos’ special rookie exception attracts the attentino of a blue-haired fellow hero. Saitama and Genos meet the goofy Class-A hero Snek (not “Snake!”), but Saitama couldn’t care less what the man has to say, preferring to see how big a bubble he can blow with his gum (another riotously funny image).

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Now that he’s Class-S, Genos wants to try his hand at Saitama once more, to see how far he has to go to reach his master’s level. In a vast, abandoned empty space, the two go to town, with Genos unleashing his entire arsenal at Saitama without managing to touch a hair on his–I-I mean, touch his head.

Genos insists Saitama stop fooling around and fight him seriously, but Saitama stops an inch short of his face on a “serious” punch, his trademark One Punch, and then suggests they go to lunch. Genos, suddenly a little paler than a moment ago, saw the murderous intent in that punch, and knows what would have happened if it had landed.

It’s a frustrating exchange for Genos, who can’t see a scenario in which he’d ever come close to Saitama’s power. But unlike Saitama himself, he does want to figure out the secret of that power (stubbornly refusing to believe it was just moderately strenuous training). But Genos does end up beating Saitama…in a giant udon bucket eating contest.

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Then the blue-haired hero, Amai Mask, finally tracks Genos down and talks to him. Being at the top of Class-A, Genos shot one spot above Amai, and he seems a little miffed by that. Still, it’s only a friendly-ish welcome chat, and Amai is soon off to his penthouse. But the power of his celebrity leaves a lasting impression on the other patrons of the restaurant, and just by being seen with Amai, Genos gets the attention and admiration of everyone, including cute girls.

So both Genos and Saitama were frustrated this week. Genos with the seemingly unclimbable heights to approach his master’s strength; Saitama with being underrated and undervalued by the HA, as well as by Genos deciding to move in with him. Once Saitama gets jobs and completes them quickly and forcefully, I wonder if he’ll actually rise in HA, or continually fall victim to technicalities.

Indeed, after failing to secure a salaryman job, Saitama is now entering employment under a large corporation. Now that being a hero is a job and not just something he does for fun, will he feel even more stifled and unfulfilled, or will he become a celebrity and get fulfillment through the love of his fans? We shall see.

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