A Couple of Cuckoos – 22 – Shadows of Sousuke

At the end of Nagi and Hiro’s balcony convo, the subject of Sachi comes up; specifically, that Sachi’s a little odd, and seems to be in love with Nagi. To Sachi this feels like a betrayal, but I get it; Hiro is sick of the status quo and wants to move things along. Sachi, with her constant wavering, is an obstacle to that, so it figures she’d confront her here.

Nagi, who as we know was raised under modest circumstances, is anything but when confronted with that outdoor “bath”, meeting the Pacific Ocean with nothing but his birthday suit. Things suddenly get tense when Erika shows up, and the show even implies she’s naked as well (by covering her top and bottom with Sobasshi stickers.

Turns out she was fine getting in with Nagi because she’s wearing a swimsuit, like you’re supposed to in an outdoor hot tub, and didn’t realize Nagi didn’t get the memo. Still, up until then, she’s very happy to be sharing moments like relaxing in the hot tub with friends.

It isn’t until that night that Erika remembers there are only two double beds in the house. It seems unlikely this problem wouldn’t have come up earlier, and the need to draw straws to see who has to share a bed with Nagi seem particularly strained contrivance considering the gigantic sofa in the living room, and Nagi being worried about a spider should he sleep on it.

Nagi and Sachi end up having to share a bed, which Sachi splits 60-40 in her favor and will brook no trespassing. Erika and Hiro thus share the other bed, but preface bedtime with a spirited game of Twister followed by a bubble bath. Hiro confides in Erika that she’s never even met her fiancé but has no interest in him…and if Erika truly isn’t interested in her fiancé, Hiro asks if she can “have” Nagi…before falling asleep on the spot.

As with calling out Sachi’s feelings, it’s the most overt Hiro has been to Erika about her desire to be with Nagi, and for the other girls to shit or get off the pot. Hiro still seems to be the #1 Girl for Nagi, but between his hot tub time with Erika and the fact he suddenly can’t sleep a wink in a bed with Sachi, things remain complicated.

That brings us to the morning, when a knackered Nagi finds Erika staring at the Twister and bubble bath. The four conduct a search of the house and find all the other things that connect her and Sousuke, as they used to visit together as a family. When a video game they played has save data from just three days ago, Nagi runs out of the house, hoping to find Sousuke in town…for some reason???

I mean, three days is a lot, right? If Sousuke wasn’t staying at the house from the day Erika & the others arrived, why would he still be hanging out in town? That would mean he got a hotel or something there, but why, when he could stay free at this fam’s house? Erika chases after Nagi, suddenly scared to reunite with Sousuke even though her Insta efforts were primarily targeted at him.

Nagi takes her hand and assures her there’s nothing to fear; he’ll be right there with her when they meet Sousuke. Alas, he’s nowhere to be seen, and no one in town has seen him either. At this point I’m still not 100% convinced he even exists, or is another weird game Erika’s dad is playing; hotel magnates are capable of anything, after all.

There’s also the odd fact that Nagi and Erika just flat-out ditched Hiro and Sachi for the whole day. That ain’t right! So now we have just two episodes to go, and so much left up in the air, including whether Sousuke even exists, and if so how he’d react to reunion with Erika. While admittedly drowsy when she did so, Hiro did ask Erika if she could have Nagi, and that was just…left hanging. The last two eps have some heavy lifting to do!

Vlad Love – 06 – The World’s a Stage, Not at Stake

The title above is essentially the thesis for my review: by not involving combat aircraft or blowing up entire cities and simply focusing on something, Vlad Love’s quirky hyperactivity can be distilled into something competent, approaching greatness. Nothing like a good old class play to lend structure and purpose!

After the inaugural night class roll is called, Chihiro gets right to the point: they’re going to put on a show. Kaoru suggests an adaptation of the disk version of something very similar to Castlevania—an inspired choice not just because of the vampire theme but because earlier video games were so wonderfully elemental.

Mai is the final vampire boss/love interest, while the hunter is played by Mitsugu, with Nami, Kaoru, and Katsuno playing level bosses. Maki relishes filming a “making-of” docu.

The most controversial assignment is Sumida Jinko as director. Her Ultra-Type-A blood ensures a production fraught with tension and drama, as she immediately treats everyone as if they were professional stage performers and crew.

Every major cast member has something to do, and each voice actor is clearly having a metric fuckton of fun—looking at you, Kobayashi Yuu…Sasha lives on in Nami! The show puts a welcome fun spin on its beloved insets by having Jinko pop out of her windows to kick and push others around.

A tough day of rehearsal ends with a rarity these days—a scene with Mitsugu and Mai actually alone, staged like the yuri romance it should be, only for Jinko to interrupt with some midnight whippin’ lessons.

Before anyone knows it, it’s showtime. To its credit the rehearsals don’t go on too long, allowing the show itself room to breathe. Of course, there’s a crisis just before the curtain rises: Mai is suffering from anxiety-fueled acute anemia. She needs someone’s blood, and because things are so hectic, Jinko is chosen as the donor without thinking about it too much.

The play actually starts relatively smoothly, with just the right amount of following the script and improvising. I liked how Mitsugu had to exit stage left and run down steps, through corridors beneath the stage, and up steps to enter stage right…because it’s a sidescroller play!

Once Mai takes the stage, it’s clear she’s operating under the influence of Jinko’s perfectionist Type-A blood. As such, she decides to play her own role, ignoring the script. An enraged Jinko runs on stage to scold her, but Mai attacks her, and the curtain has to drop, and Chihiro manages to tranquilize Mai.

Jinko is beside herself and starts bawling from the fiasco that has unfolded, but Chihiro tells her to listen to the crowd: her play isn’t the disaster she thinks it is. The cast and crew walk out for their curtain call, and by the time the crowd is chanting “Jinko, Jinko, Jinko”, Jinko is holding back tears of pride and joy, which come after a veritable Odyssey of complex facial expressions.

This was the best episode of Vlad Love yet, and it did it by not biting off more than it could chew and simply capitalizing on the immense voice talent at its disposal. It’s the first episode where Jinko is utilized properly and Hikasa Yoko gives the Type-A stickler texture and appeal as her character transitions from outsider to “one of them”, them being the Blood Donation Club’s collection of big ol’ weirdos. Most importantly, this episode had a satisfying share of Mai x Mitsugu moments. Well played!

Rating: 4/5 Stars

Kaguya-sama: Love is War 2 – 09 – Calming Rituals

In the first segment, Miko becomes the protagonist of her own LIW spin-off as she regales Kobachi with harrowing tales of her experiences in the StuCo that have brought her to the brink of resignation. The drama of various incidents she’s witnessed from various doorways are greatly heightened, and their context twisted to feed the narrative of Miyuki as “Lust Incarnate”.

Kobachi assumes Miko has simply misunderstood each of these incidents, but Miko ends up learning the wrong lesson by simply shifting the role of StuCo supervillain from Miyuki to Kaguya, labeling her “Evil Incarnate” and recontextualizing the incidents as engineered by a deviant and sadistic mind.

However, Kaguya’s response when Miko confronts her—phrased as “What do you think of Miyuki?“—garners such an unexpectedly pure and guileless response, Miko is left not knowing what to think of everything she’s seen and heard…which means she loses.

The next segment is Kaguya-centric and builds on the purity of her response. She’s been avoiding Miyuki ever since her hospital visit, lamenting to Hayasaka how she’s become incapable of staying calm and collected around him. Hayasaka suggests Kaguya takes a page from Ichiro and other sports personalities and adopt a “calming ritual” to steady herself in stressful times.

The process for adopting such a ritual starts with Hayasakai turning on some music and simply having Kaguya dance it out, calling to mind Chika’s awesome dance ED last season as well as being thoroughly adorable. Kaguya eventually settles on touching her left cheek with her right hand, and even impresses Hayasaka with the speed with which she masters the gesture.

However, when it comes time to use it, Kaguya finds herself locked in a Street Fighter II-style match with Miyuki, who unloads a number of special moves that raise her anxiety levels way past safety levels (enter a great momentary cameo by last week’s elite doc…and his theme music).

In the end, despite losing most of her HP Kaguya wins the match by resorting to the use of her black belts in Aikido and Judo, thus freeing her right hand from Miyuki’s grasp. As soon as she touches her cheek she’s calm again…only to immediately lose that calm when she realizes she hurt Miyuki! Still, the ritual worked, so she wins.

In the third and final segment, Yuu rather inexplicably joins the cheerleading squad, which is akin to a polar bear seeking refuge in the middle of the Sahara. He immediately regrets his hasty decision, as he finds himself among members of the “Tribe of Yay!”, while he is, at best, of the “Tribe of Meh”.

When the group agrees on gender-swapping their uniforms, Yuu finds himself in a spot: Miko will refuse because she hates him, Chika will judge him because she’s so real with him, and Kaguya certainly won’t do it because…wait, Kaguya is happy to do it! “Anything for a StuCo colleague in need” and all that.

Kaguya seems to get a kick out of putting Yuu in her school uniform, as well as applying makeup. Miko sees the former (again, sans context) through the partially opened door and flees without comment (another chapter for her spin-off). Then Miyuki peeks through the door as Kaguya is having fun with Yuu and is naturally super-jealous. Oddly, this segment ends without a winner or loser, but promises that Yuu’s story will continue next week during the Sports Festival.

LIW continues to exhibit a strong penchant for diversity in both style and substance, always keeping us on our toes on what it will dish out from segment to segment and yet never letting us down. My only mark against this episode is the dearth of Chika and not quite enough Kobachi, whom I’d like to see more of. But the show has a rare gift for keeping things both fresh and focused. Its characters are always strong and consistent pillars in a motley universe of unpredictable scenarios and cleverly subverted tropes.

Zoku Owarimonogatari – 03 – A Blurry Reflection

Having met nearly everyone in this “mirror world”, Koyomi takes stock of the different ways the people he knows have changed, and acknowledges that this is far from simply a matter of left becoming right, or even right becoming wrong.

Black Hanekawa is his Tsubasa’s alter ego. Rainy Devil’s hatred lurks within his Kanbaru. The happiness of her alternate dwells deep within his Sodachi. Kuchinawa is an inseparable part of Nadeko.

These seemingly different or opposite people are really much the people he knows as the people he knows, only in his world these are the sides hidden, suppressed, lurking beneath the everyday surface, for good and/or ill. As Mayoi has him consider where his alternate might be, he contemplates Oshino Ougi being in his world while he’s here.

But Mayoi also tells him to sleep on it, and take what opportunities might come. To Koyomi’s surprise, Sodachi is his bunkmate, and after lights-out offers some sleepy insight into mirrors—which typically only reflect about 80% of the light that hits them. The rest is absorbed, meaning the only way to truly see ourselves is to see a “blurry reflection”, something less than 100% the reverse of what you put into it.

That opportunity Mayoi mentioned might come comes in the form of Ononoki, but there’s something different about her, which is to say there’s something the same about the way she’s supposed to be. Her expressions and emotion and tone are all back to normal.

She reports that when she saw Koyomi’s reaction to her as she was (including not removing her “bottoms” as is supposedly his alternate’s dirty habit), she essentially rebooted and updated her personality—something among all the others she’s uniquely equipped to do.

Ononoki tells Koyomi she’s arranged to have the former Kiss-shot meet with him, and takes him on a journey to see her. I say journey when it’s more of a dazzling odyssey. As she lets the withering insults of her twisted personality fly freely, the surroundings of their trip to Shinobu fluctuate between dreamy hyper-realism to intricate 8-bit nostalgia.

Very few shows excel better at distracting you from long conversations with diverse dynamic visuals and eclectic music. This culminates in the most lavish setting yet: a classic Disney-style castle at the site where Koyomi expects the cram school to be; which he assumed might not have been destroyed by the Tiger like it was last Summer in his world.

As he and Ononoki let themselves into the magnificent edifice and walk through its vast moonlight-bathed halls, he contemplates what kind of person Shinobu might be. Did the other Koyomi never meet her bleeding to death in the subway, and never made a pact to save her life and made him a vampire? Is she Full-Power, Non-Former Kiss-shot and all the rest?

Well, once he enters her ethereal bedchamber, spots her silhouette, and hears her old-fashioned, polite salutations, it dawns on him: she’s not a vampire at all; she’s human. Judging from her castle, perhaps she still goes by the name Princess Rola?

Chio-chan no Tsuugakuro – 07 – Inner Fujoshi

Chio’s preference for Western-style hardcore shooting games puts her in rare company in Japan, such that she often has to pay extra to play them in Japanese. She also knows of only one konbini where a magazine covering those games is sold, until one day, it’s just not there.

Instead, there’s more BL game mags in its place. However, Chio’s lack of experience in the genre left her with the misconception all the L involves scrawny Japanese Bs. What ultimately sells her is the type of hardened assassin she loves to play in her western games.

Chio has discovered an exciting new world, but she has to interact with her old friend Andou in order to purchase it. She tries to make the mag less pervy by sticking chocolates on the shirtless ad guy’s nipples, but that only makes things worse, so she builds a kind of crop tank top.

Andou is initially distracted by the free driving school catalog Chio originally used to cover the BL mag, thanks in part to a coincidental “BL” in Chio’s email address, Andou gets wise to her purchase despite her efforts, though he makes it clear he’s not judging!

I must not have had a very eventful childhood, because me and my friends never played a game in which we tried to stick our fingers up each other’s butts. However, this seems to be a thing in Japan, and it’s explored in a gross but fun segment in which a girl from a rich middle school challenges Chio and Manana to a duel in; a challenge they initially ignore.

The girl forces the issue by zapping Manana, and is then surprised to find Chio has formidable skills (having had a crappy middle school life herself). But it’s ultimately Manana coming from behind to exact payback. Chio ties off her thumbs and holds her captive in the park to try to discern her motives.

As far as they’re concerned, the girl’s goal is to leave no ass unplugged. She slips out of her bind and gets Manana again. Chio is then given a handicap when the two end up in the middle of a busy part of the park, surrounded by adults and kids. Chio has to be careful about what she does to the girl here; the girl has no such compunctions.

This puts Chio on the defensive, and she ultimately proves her own worst enemy when she backs herself right into a broken protruding tree branch. However, the girl isn’t able to deliver the coup-de-grace, as she’s snatched up by Kushitori, who is still training in the park.

She offers her own ample posterior for the girl’s punishment, then delivers a thoughtful lecture on respecting each other’s bodies. The girl is initially charmed by Kushitori, but Chio snaps her out of it and she leaves having learned nothing.

In the final segment, which is just a quickie but says a lot, Manana and Chio spot a lonely-looking old woman sitting by what used to be a hydrangea patch in the forest, but is now built-up with concrete, glass and steel. They lament how modern society has trampled on the memories of previous generations.

Turns out their romantic imagining of it being the spot where she and her love met was nothing but a fiction. In reality, the woman is slumped over playing an addictive game on her phone. She’s in that particular spot because she can steal free wi-fi from the cafe nearby. When a barista comes out to shoo her away, she chews him out in kind, shattering the girls’ romanticized dreams.

Chio-chan no Tsuugakuro – 06 – Game Over IRL

Kabbadi Club captain Kushitori Madoka is missing, but it doesn’t take Chio and Manana long to find her. While she acts as if she’s training “in the mountains”, she’s really just been camping in a city park, and her “master” is just a old creep who used to be successful but gave it all up thanks to his obsession with high school girls’ infectious “energy.” Yikes!

Needless to say, this is a situation in which neither Chio nor Manana want to get involved…so Chio launches Manana into the situation while she continues to hide.

Madoka wanted to rid herself of her “wicked thoughts” but after hearing the creepy dude’s life story she abandons that venture and pursues the “you do you” philosophy instead…which involves groping the butts of Chio (who Manana sells out as revenge) and later Yuki.

With all the groping out of the way, the next segment deals with Chio being influenced by an American combat game she played by treating every blind corner as a potential hazard (a passing mother seems to pity Chio, but the mother’s little boy things she’s hella cool).

When Chio spots Manana on a bridge that looks very much like a part of the game, she decides to try to ambush her from below, utilizing her surprising athleticism. However, things do not go as easily or as well for Chio IRL as they did in the game.

She ends up having to abandon the ambush and call out for help. Manana knows Chio too well, and knows she was trying to pull a prank. Her hesitation to help causes Chio to find untapped well of strength, which she uses not to raise herself up but to pull Manana down.

A lot of awkward positioning ensues, until both girls are so tangled up and exhausted they need a Good Samaritan to assist them. When he asks the students their names (he knows which academy they attend) the two friends give each others names.

Chio and Manana may seem intent on destroying each other most of the time, yet at the end of the day remain the good friends they’ve always been, and no one, be it a gropy upperclassman, uptight disciplinary officer, or former bike gang leader, can come between them.

Sore ga Seiyuu! – 07

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More jobs have come for Futaba, Ichigo and Rin, to the point that they’re busy enough to end up in the same studio on the same day, not for their Earphones work but for three separate gigs: Futaba is dubbing a zombie movie with veteran Koyama Rikiya (and the rude guy who said she stunk way back when), Ichigo is reading for an audiobook, and Rin is doing voice work for a video game.

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Futaba is scared of the film’s horror theme, especially the fact one of her roles is a zombie, but eventually finds her footing, inspired by the always professional (and veggie juice-drinking) Koyama. Ichigo must adjust her voice to something less urgent than anime yet emphatic enough to get the point across. Rin has the strangest and most abstract job, simply firing off all her lines with no one else around, and even making noises for when her character receives small, medium, and large punches.

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While all three were nervous going into their respective jobs, by the end they’re all happy and confident in their performances. And while it’s raining when it’s time to leave the studio, Futaba and Ichigo remembered to bring umbrellas, proving they’ve grown since the day they had to share Rin’s due to poor preparation. That preparation and growth is also apparent, as both the rude guy and Koyama say Futaba did well, raising her spirits even more as they head to the wrap party.

So ends another funny, informative, and charming episode about the day in the life of new but increasingly successful seiyus.

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Sore ga Seiyuu! – 06

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Earphones are about to go through a very busy gauntlet of dancing lessons, recording, music video filming, events, and promotion for their first single, “Into Your Ears.” But before that, Futaba recalls the her of last year, who recorded a Drama CD with Kugimiya Rie (the show is on a mini Toradora! tear).

When she passes a video store and sees a display for an anime adaptation of the CD, she gets excited about having to budget her time even more, which feels pretty premature; it’s practically assured at this point she’s going to end up disappointed.

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Sure enough, she doesn’t hear from the producers of the CD when she should, and it’s Rin who inadvertently breaks the news to her in the middle of one of their radio shows: she, not Futaba, will be voicing Kugimiya’s little sister in the anime version.

Futaba is able to keep it together long enough to finish the show, but after that, she just needs to get away from Rin, and Ichigo, and everything. The show really lets us feel the sting of rejection, garnished with the extra shock of her friend and unit partner being the one usurping her.

It falls to her senpai Shiodome to talk her out of her funk, and I’m pleased to report Shiodome, while kind, isn’t overly or conspicuously kind, and it seems from her body language she’d prefer not to be so hands-on with her juniors, lest they not learn the lessons they need to learn. But in this case, Futaba had her idea of being a seiyu being a dream burst.

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Shiodome clarifies that it’s the audience that sees and hears the dream, not the seiyu. The seiyu make the dream possible through their commitment and professionalism, performing with everything they’ve got no matter what’s going on with their personal lives. And all seiyu, even TsundeRie and Hocchan, have felt the sting she’s feeling.

Futaba listens to her drama CD again and learns that the her of a year ago actually sucked, but realizes the fact she can tell is proof she’s grown, and demands more of herself. Expressing to Rin her jealousy and frustration with not getting the part, but also her excitment by what Rin will bring to the part, help clear the air.

For now, Futaba must focus on Earphones, singing and dancing her heart out. If she does well, she’ll get noticed, and other jobs will come.

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Sore ga Seiyuu! – 05

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After a few eps centered on Futaba, this week focuses on Ichigo, perhaps the most abrasive of the three members of Headphones due to her need to live her Strawberry Princess persona at all times. Even alone, she refers to her room as her kingdom, even though she was fired from her part-time job and both the electricity and gas have been switched off.

It’s certainly not all strawberries and cream for Ichigo, but she gets a call from her agency notifying her she won a role in the sequel to a popular video game. Sure, it’s the role of an artificial bug who sits on the main character’s shoulder and mostly just says “Poro”, but it’s a part, damnit! People whose utilities have been switched off can’t be picky!

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After collecting her three boxes of script for the game, she shows up at the Shibuya Public Hall for a pre-launch event hosted by the game company and featuring the cast, including the lead, who is none other than Horie Yui.

Full disclosure: I’ve only experienced a tiny fraction of the 350+ productions Hocchan has performed in since 1997, but I’ve been in love ever since her wonderful role as Minori Kushieda in Toradora!.She was also pretty fantastic in Golden TimeI could go on, but suffice it to say she’s a giant in the industry.

So it’s great to see Hocchan in anime form show up not just as a cameo, but a persistent figure throughout Ichigo’s very first event of this kind. What’s also great is how casual, down to earth, and approachable Ichigo discovers her hero to be, what with her mussed hair, comfortable wardrobe, and smushed melon-pan.

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Ichigo had a nightmare about performing before a totally silent crowd before the event where over 2,000 people will turn out, so she needs all the support she can get from more experienced talent. You don’t get much more experienced and professional than Hocchan. Ichigo’s reaction to Hocchan’s transformation from frumpy-ish housecat to stunning idol is pretty priceless. It’s one thing to see a celebrity in magazines or on TV, but in person it’s as if they become more real.

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The event unfolds as a sequence of stills, which is a bit lazy, but the episode is strapped for time at this point. In fact, the montage pretty effectively illustrates just how fast it all flies by for Ichigo, and how it’s all over before she even gets a good grasp of what she’s doing. But she shouldn’t have expected any more from herself; this was her first time, and she’ll get better at them with time.

Furthermore, watching Horie Yui fire up the crowd with a mini-concert (she is good at the theme song singing), and watching Hocchan’s professionalism and magnetic personality on display in general, inspires Ichigo to keep doing her best.

When her dad shot her a text asking how she was, Ichigo was about to tell him she’s scared and doesn’t know what to do, but decided not to send it. It was a brave gesture, showing that she trusts in her ability to get those lights and hot water back on very soon.

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Saenai Heroine no Sodatekata – 12 (Fin)

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This final episode of Saekano that we know of had the air of a show that was merely saying “see you later down the road” rather than a full-on sayonara. So while it crossed its Ts and dotted its Is for the (remote, IMO) possibility that it wouldn’t be back, it made the right move by not trying to do too much in its finale. Mainly, it focused on sealing the deal on Michiru joining the circle.

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Tomoya got Michiru and her three bandmates their first gig, and while it’s not much, they’re glad to have it. Kato is on her way to the venue with a still very dubious Utaha and Eriri, and finds herself acting as mediator between the bullying Utaha and the sensitive Eriri. Both are still sore from their experiences with Michiru and are acting out in their own ways, but Kato is confident in Tomoya’s ability to achieve his objective. Michiru’s going to come on board and the game’s going to be great.

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It’s interesting that Utaha and Eriri grudgingly accept Kato as something resembling a friend, not the threat they may have perceived her as when she first came on the scene. Heck, they even agree with one another in their little faith in Tomoya, but one can hardly blame them for being so unenthusiastic; it’s like they’re well aware they’re dealing with two very potent competitors in Kato and now Michiru.

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For her part, Michiru doesn’t disappoint in proving she’s by far the most overtly physical member of Tomoya’s harem, essentially mounting him out of shock and anger that she has to play her set in cosplay. She’s too ashamed of one thing—having to play with cat ears—than she is about being on top of her cousin, moving up and down rhythmically just as the others enter.

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In what is definitely a forced, unnatural plot twist (Eriri’s words, not mine), Michiru’s three band-mates fess up to being otakus themselves, and all the music she’s played with them have been anime cover songs. They agreed to let Michiru make the music for Tomoya’s game if he gave them the opportunity to come out of their shells and declare their otakuness to Michiru.

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Tomoya then proceeds to offer a still-uncertain Michiru a heartfelt pep talk (while she’s on top of him the whole time), convincing her that they’ll do great things together, and that her affinity for the anime music she’s already played is proof enough of her respect for the world of otaku that she’ll do fine in front of a crowd of same. He even reverses her past insistence grow out of otakudom by assuring her one day she’ll grow into a fine otaku.

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She takes the stage, and suddenly there’s a tinge of Shigatsu wa Kimi no Uso in my Saekano. But Icy Tail (which when said with a Japanese accent sounds like “aishiteru” or “I love you”) breaks the ice not with piano or violin, but with Soairo Days from TTGL…nice choice!

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I didn’t catch Michiru’s seiyu Yahagi Sayuri (whom I also loved in Bakuman and Sankarea) being credited for the insert song performance, but whoever did sing it did a decent job, even if the band sounds rather polished considering it’s there first time on stage before a crowd. More than anything though, the episode really captured joy and fun of the concert. Everyone other than Utaha and Eriri looked like they were having a blast.

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And Tomoya’s plot, assisted in no small part by the rest of Icy Tail, works: Michiru agrees to score Blessing’s game. When she draws in far closer than first cousins should for what could be a deal-sealing kiss, then bends over for something even more improprietous, it turns out she’s just pulling one of her patented wrestling moves on him, like her lakeside suplex in the prologue, she’s an athletically gifted girl, and wants to let Tomoya know he doesn’t hold all the cards here, and she hasn’t completely forgiven him for ambushing her with the cosplay.

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From there, the episode starts to wind down, but not before Megumi and Eriri have a nice little talk. Before she knew it, Eriri had Megumi over for all-night game work, so they can’t very well refer to each other so formally anymore, so they agree to start addressing each other by their first names. This is a pretty big gesture for Eriri, who calls Utaha by her full nine-syllable name on purpose.

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After a look at the happy ending of the seemingly completed dating sim, and then the credits, we jump forward to the assmbled group admiring their work, which gets close to Aku no Hana levels of plot compression. But it turns out they’re only done the first route, with two months left till Summer Comiket. So there’s still much work to be done.

It’s as good a stopping place as any, but I’ll gladly join the chorus of voices who look forward to a second season where we see those other routes unfold, both in and out of the game. Throughout its run, Saekano was a smart, sexy breath of fresh air: cheekily self-aware, but never obnoxiously so, and full of so much witty banter and laughs that I wouldn’t rule out a full re-watch as I await a sequel. Until then, matane, Saekano.

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Saenai Heroine no Sodatekata – 11

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It sounds like Hannah was pretty disappointed about her show squandering its promise…though that’s partly on her for even remotely thinking that show was going anywhere daring or compelling.

Not to be smug, but didn’t have that problem with this latest Saekano. Last week focused heavily on the wild card Machiru, setting her up as someone who could genuinely challenge Tomoya, who was in need of some challenging in the midst of all his ladykillin’.

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What last week failed to do was show us what would happen when his harem came into direct contact with his purple-haired, skantily-clad cousin. The results were momentous; everything I hoped for and more. Utaha hawkishly defends otaku culture, while an initially flabberghasted Eriri even finds some common ground when Machiru mentions that, on some rare occasion, Tomoya can be cool and come through for you.

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We also find that exposing oneself to Michiru isn’t enough to convince her to compose your dating sim’s soundtrack; far from it. In fact, part of what gets Utaha so steamed is Michiru’s outsider-looking-in perspective of Tomoya, and his obsession with otaku culture, is something to mature out of rather than cultivate. When Michiru disses Tomo, she disses everyone in that room. Except for Kato…who is definitely in that room…watching and waiting.

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Michiru’s reasons for not jumping into Tomoya’s project go beyond her semi-maternal dubiousness with his present course in life. She’s got her own dream of being in a band, after all. When she says she needs a manager to appease her dad, Tomoya is eager to step in, but when she tells him it won’t be a part-time job, it becomes her dream versus his. That’s right: Michiru isn’t perfect; she’s selfish too.

What’s so awesome is how much sense her selfishness makes. She’s known Tomoya all their lives; and she has an idea what he could and should be that just doesn’t jibe with what he is and wants to be. But it’s her affection and concern for him, not merely her own self-interest, that comes through when she says this manager job could be just the excuse he needs to drop this whole gamemaker charade.

And she calls it a charade because she had a good look at his fellow circle members. While she’s well aware that they all have their reasons for being in that circle (calling Tomoya a sly dog in the process), she doubts their commitment to making the game is anywhere near Tomoya’s level.

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Of course, we know better, and so should Tomoya, but Michiru’s words create genuine conflict in his heart. Suddenly he’s not just the fumbling leader of a haremy doujin circle, but a guy trying to find out whether his dream is really as quixotic as she says. But Kato is up all night at Eriri’s working on the game, knowing Tomoya is a week behind; and Utaha is up too. They’re all working their pants off while he worries.

He then makes the best decision of this episode and calls Kato early in the morning, and they have this lovely, natural boyfriend-girlfriend phone conversation, in which he voices his anxieties.

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Yet again, Tomoya luxuriates in the very thing he has no idea he has with Kato, yet simultaneously must know on some level he has. Kato gets him out of his house, where he’d been worrying all night rather than working, and gets some breakfast into him, ever the practical mind. But in an ingenious gambit, she talks through the game prototype to comfort and reassure him.

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And in an even more ingenious and somewhat diabolical scheme, she keeps her hand firmly planted on Tomoya’s and the mouse as the dialogue starts going to places Tomoya rather wouldn’t; things about having feelings for attractive cousins, something to which she can relate.

While Kato claims the dialogue was simply random, let’s get real: there’s no way it was random. This was calculated payback for Tomoya “steppin’ out” on Kato, and it was absolutely glorious. For the first time in a while, she’s able to make Tomoya squirm as much as Michiru.

At the same time, she proves how good she is for him by picking up his slack without even being asked to, and not feeling forced or obligated to. It’s a brilliant dynamic.

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His confidence in the project thus restored, and his apology delivered, he shares an earbud with Kato so she can hear Michiru’s music, and she agrees that she’d be perfect for the soundtrack. And it could be that Kato’s little piece of mischievousness also inspired Tomoya to come up with a plan to snag his cousin.

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As he is a man of wide-ranging otaku means and connections, he’s able to get Michiru’s band a slot at a live performance, a gesture he uses to prove to her he can be an effective manager. In turn, Michiru lets him see her get teary-eyed for the first time since he carried her on his back when she twisted her ankle years and years ago. She also apologizes, admitting she was being selfish.

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Thus, Tomoya has his cousin right where he wants her: in his debt. Tomoya looks awfully proud of himself as the episode cuts to black, but I’m certain more compromises are in store for him, and managing both Michiru’s band and a circle full of girls competing against each other won’t be a cakewalk either.

Still, I’m willing to come out and say these past two episodes cemented Michiru’s place as my second-favorite girl after Kato. As she demonstrated quite emphatically, there’s simply no beating Kato!

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P.S. I’ll be watching Saekano’s final (for now) episode later tonight and hopefully have a review of it up not long thereafter.

Saenai Heroine no Sodatekata – 10

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AND THEN THERE WERE FOUR. Or FIVE, if you count IZUMI. OMG, WHY AM I SHOUTING AT YOU WHERE ARE MY MANNERS?!

Anywho, everyone’s favorite purple-haired tomboy Hyoudou Michiru is here, and her timing couldn’t have been better. Why? Because after a seemingly long string of episodes in which Tomoya is fawned over by one girl after another for various reasons, this week Tomoya is the fawner—perhaps not by choice, at least at first—and not the fawnee.

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Tomoya is content to bury himself in Blessing Software, as he holds teleconferences with his staff and make progress on the dating sim (though Kato’s line deliveries either need more work or none at all, bwahahaha). Then his only cousin Michiru appears, topless, in his bathroom, having run away from home after the latest disagreement with her dad (Tomoya’s uncle).

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Whether she is oblivious to her power over her cousin of the same age (who was born on the same day in the same hospital as her!) is having fun torturing a horny teenage boy, or is herself into Tomoya (the truth is likely a combination of the three) calling Michiru a disruptive force in Tomoya’s little otaku world would be a grim understatement.

The sudden 3D onslaught nearly drives Tomoya to insanity. The camera reflects his uneasy but utterly-unable-to-avert gaze, and it’s all over the voluptuous, scantily-clad Michiru. This episode features the most fanservice since the prologue; possibly more.

But like that promising if totally out of chronological order start, the fanservice is never tiresome because a.) it’s also character-service and plot-service, and b.) it’s very well-done, right up there with Monogatari. For example, animators are notoriously bad at feet, but not here.

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For one reason or another it’s a long night for Tomoya, so in the A.V. clubroom, he’s all but asleep at the laptop, causing him to spout supportive dialogue that gets Utaha all hot and bothered—and forces Eriri to quarantine her in the broadcast booth, where she nonetheless continues to participate in the discussion via the P.A. system.

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I like how the show clearly isn’t interested in such tedious minutiae as why Tomoya’s circle has such unfettered access to such slick digs. You’d think the A.V. Club would be in there, or at the very least some paperwork and lobbying would be required to gain access to the facilities. But this isn’t that kind of show. Saekano doesn’t care, and nor do we. They’ve got a place at school to work, and that’s all we need or care to know.

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Just as the circle’s topic of discussion turns to determining who will score the game, a very big oversight to this point, considering the awesome power of music (cough-Violin Girl-cough), Tomoya gets a cheerful text from Michiru asking when he’s coming home and stating she’s ordering pizza (or possibly four pizzas in one).

It’s innocent enough, reflecting Michiru’s unique position as friend, family, and love interest. Kato, possibly exercising Stealth Mode, “can’t help” but glance at Tomoya’s phone and read every word.

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That maks Eriri curious, which in tern makes Utaha curious, and Tomoya has a full-scale riot on his hands. He’s tied up in caution tape and interrogated, and each girl stays true to character: Utaha remains her seductive self, but is clearly annoyed and maintains a certain intentional unpredictability to put Tomoya that much more on edge.

Meanwhile, Eriri recedes to the very edge of the room, flustered and on the brink of panic. Kato is just Kato; meaning she kinda stays in the background and lets the two heavies do all the outragin’.

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When Tomoya tells them who Michiru is and why she’s in his house, it hardly assuages their anxiety. On the contrary, it sets these two creatives types’ imaginations ablaze, as Utaha writes a scenario about the cousins on the spot, one so troubling it just about does Eriri in, which may have been Utaha’s intent all along.

But it’s true that while Utaha teases, often very seductively so, she can’t touch the inherent intimacy of Michiru, nor her fearlessness and utter lack of inhibition regarding Tomoya. Eriri, meanwhile, may be a childhood friend, but Michiru, who was present at Tomoya’s birth, is the Ultimate Childhood Friend.

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What I didn’t think I’d see was so much of the family side of Michiru. I’d thought all along that she was at least a little older than Tomoya rather than the same age, but even so Michiru lives in a more “normal” world than Tomoya, and takes immediate (and unsolicited) attempts to make him grow up, first by tossing all his otaku crap and replacing it with her own, more sober musically-themed room decorations.

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This means that in addition to having Utaha’s seduction and Eriri’s longevity beat, she also gives Kato’s domesticity and practicality a run for their money. Keep in mind Michiru is not being mocking, but giving her honest opinion as someone who’s known Tomoya longer than anyone, when she tells him he could easily get a girlfriend if he stopped acting like a weirdo. The fact that Tomoya wouldn’t be interested in that kind of girl is irrelevant; Michiru is looking out for a family member. One has to think about marriage at some point!

Similarly, when Tomoya is finally able to segue into telling Michiru his dream of creating the ultimate dating sim, Michiru couldn’t be less impressed. In fact, she finds it ridiculous that Tomoya would try to make a living off his childish hobbies. She even strikes a concerned parent/wife pose…which wouldn’t look bad painted on the fuselage of a P-51.

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Tomoya has always had a blind spot for the non-otaku Michiru, who has flitted from passion to passion, always abandoning something when she’s bored, while it’s in his nature to stick to one thing like stink in a Basset Hound’s un-groomed ear. But here’s the thing: Michiru is really good at everything she tries. Of late, she’s been in an all-girl band, which was the cause of her argument with her dad. So we know she’s good at that too.

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So good, in fact, that when she decides to defy Tomoya while he’s taking a bath by plugging her guitar into an amp and playing a piece she’s working on, Tomoya sees the same cherry blossom petals that flew by his face when he first saw Kato on that hill. Not only that, he sees the entire dating sim story unfold to Michiru’s stirring tunes.

He’s so spellbound, he forgets he’s in nothing but a towel when he enters the room, a reversal of their first encounter this week. Michiru is about to apologize, but Tomoya isn’t there to hear one. He’s there to ask her to join his circle as composer.

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Then his towel slips off, and Michiru gets the Full Aki. She neither accepts nor declines. She simply stares. Having been built up so much recently by the fawning of Utaha and Izumi and Eriri, Tomoya has come back down to earth and stands before Michiru, as naked as the day they were both born in the same hospital.

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Saenai Heroine no Sodatekata – 09

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At some point after Eriri ran off, Tomoya returned home, went to bed, and dreamt a painful memory. While he was asleep, Kato, concerned that the circle was in trouble, called Utaha, who came running and then let herself into Tomoya’s bed.

Utaha’s excuse for why she’s there—that she had zero screen time in the last episode—is one of the more brazen punches through of the fourth wall since the prologue, and I laughed.

That would only be the first taste of an episode that was a veritable buffet of witty banter, much of it courtesy of Utaha, who does seem to be making up for her absence last week.

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That absence actually served two purposes, to my mind: it made the heart grow fonder for Utaha, and also gave Eriri the space and isolation she needed for her current falling-out with Tomoya to resonate properly.

Utaha knows about the falling-out, and she’s here to help. More specifically, she’s here to slap Tomoya out of his wimpy indecisive protagonist mode and set making up with Eriri his top priority, over all other considerations, including her own pursuit of his heart.

Make no mistake, Utaha is not about to lose to Eriri—or Kato, for that matter, whose sudden regular presence in Tomoya’s house irks he. But she’s also not about to let the circle fall apart over a squabble that can be easily fixed (from her perspective, not Tomoya’s).

Plus, if her main rival in love were to forfeit so easily, it reflects badly on her…not to mention be less fun!

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Speaking of Kato, she doesn’t get a lot of time this week, but what time she does get feels significant. Kato has stealthily all but moved in and made herself quite comfortable as a steady “spouse” figure for Tomoya.

Utaha wouldn’t even be there if it wasn’t for Kato, and Kato summoned her knowing she’d know better how to deal with both Tomoya and Eriri in their current state. Tomoya thanks her for that, and more, and Kato can’t help but blush a tiny bit in response.

This show has a knack for making me want to route for Tomoya and…whichever girl he happens to be interacting with at any given moment, in part because they interact with him in such unique ways.

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The increasingly wife-ish Kato and seductress-ish Utaha have been the best so far, but Eriri has proven she’s no slouch in these past two episodes. Unlike the other two (and the acolyte-ish, “hidden savior” Izumi), Eriri can claim she was Tomoya’s first.

As plans are made to win her back, capitalizing on the fact (which Utaha is well aware of) that she is a hopeless romantic waiting for a prince to ride in and sweep her off her feet, Eriri acts very much like the wounded princess in the tower.

Utaha is also quite right that she isn’t able to draw in this state. Heck, she can’t sleep and can barely dress herself for her parents’ fireworks soiree either.

You can really feel her pain and paralysis of the results of Tomoya’s harsh words. Little does she know he and her nemeses are plotting the lifting of those clouds.

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In a very goofy but also very adorable romantic gesture, Tomoya dresses up like Eriri’s favorite player from the game and re-enacts a scene from Rhapsody that moved them both to tears years ago.

Tomoya is on his best behavior as per Utaha’s instructions as he admits he could die of embarrassment, but refuses to die until he’s made up with her. It works, and he’s able to coax Eriri off her balcony.

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Hearing Utaha, Tomoya, and Kato plan this stunt in voiceover as it’s happening in real time was a shade disorienting at first, because we weren’t sure if this was simply an idealized dramatization we were witnessing, but it’s soon clear this is no simulation.

Despite that initial doubt that the scene was real, I still enjoyed the VO, because they were approaching this the way you’d expect members of a fledgling dating sim—members with little real-life romantic experience—to approach it: like a dating sim. It’s also more deliciously meta this way.

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Tomoya and Eriri visit their old elementary school to find a new building that wasn’t there when they attended, ruining what had been a pleasant night of nostalgia thus far. Eriri rememebers why she’s mad and demands an apology. Utaha pressed Tomoya to use every childhood friend advantage at his disposal to raise Eriri’s flags, but he cannot abide Eriri’s righteousness, and goes off script.

The fireworks are soon drowned out by increasingly heated exchanges of verbal volleys. Tomoya tells Eriri she has no right to be made about not being “picked”, because it was she who abandoned him when rumors started to surface about the two of them way back in grade school.

Eriri fires back that she felt just as much pain as he did when she did that, and that she dedicated herself to her craft to get back at those who broke them apart. But that doesn’t excuse the fact that she ran away.

Tomoya also refuses to flatter Eriri by telling her what she wants to hear, contrary to his supposed role as charming, accommodating prince. He doubles down, telling her flat out that her Comiket work wasn’t as good as Izumi’s, and challenges her to dig deeper and become even greater.

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The two don’t totally make up by the end (a fact for which I’m thankful; no neat tidy bows here), but a path forward is forged in the midst of all the fireworks and yelling. Tomoya’s tough love is able to shake Eriri out of her stasis, and she re-commits to making herself Tomoya’s #1, rather than simply expect to be #1 and whining when she discovers she isn’t.

To that end, she gets back to work in the circle; but not before having Iori deliver a double-sided illustration to Izumi: one an autograph from Kashiwagi Eri; the other a declaration of war by Eriri Spencer Sawamura.

And lest we forget who’s actually Tomoya’s #1, at least at the moment (even if he doesn’t quite see it that way) he finally gives the circle a name: Blessing Software. Blessing translates to 恵み, or Megumi, as in Kato Megumi. Nice touch!

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