Sarazanmai – 02 – Let Slip the Cats of War

As a reward for defeating their first kappa zombie, Keppi bestows upon the boys a silver “Dish of Hope” they can use to wish for anything. Enta snatches it and accidentally wishes for a hatchback-sized cucumber roll, shattering the dish and leaving the three with no reward (unless they’re going to eat that roll…which is on the ground).

Kazuki is eager to earn another dish that he can use not to fulfill his own wish, but that of his little brother Haruka. We learn that he is the “Harukappa” to whom Kazuki is sending selfies of himself-as-Azuma Sara. Kazuki’s only wish is that Haruka is happy, and a dish can only help that cause.

Meanwhile, Kuji Toi is up to more criminal mischief on behalf of his older brother, while Enta receives a Kappazon package meant for Toi—containing a handgun of all things—strengthening Enta’s belief he’s Bad News

When Nyantaro, the fat, awesome neighborhood cat Haruka adores, sneaks into Toi’s weed-growing lab and steels a shipment hidden in cat treats, another ludicrous chase ensues. Kazuki (dressed as Sara again) stops Toi when he threatens Nyantaro with his metal ruler, and refuses to get out of his way or stop following him.

The chase leads them to a couples-only theme park, an employee of which dresses the two up in bee costumes and insists they hold hands the entire time they’re in the park. Kazuki and Toi hold hands and chase Nyantaro on ride after ride, but can’t manage to close the distance, since we’re talking about a neighborhood cat here: if he doesn’t want to be caught, it’s not happening.

We learn a little more about the two bishounen cops from the end of last week, who appear to do an elaborate song and dance of their own to extract desire and create a new cat-based kappa zombie boss.

It’s apparent these two and Keppi’s three young helpers are working at cross purposes, but the cops’ specific motivations, beyond their commitment to “wring out the desire”, remain mysterious.

Not soon after their “performance”, thousands of cats start to float up into the sky, including Nyantaro, and Enta and Keppi (disguised as his date) meet up with Kazuki and Toi to discuss the situation. Enta warns Kazuki to stay away from the kid he’s currently holding hands with, but in order to get his little brother’s favorite cat back, he needs Toi’s help.

Events from there follow a pattern now familiar after the first go-around last week (in what I like to call the Ikuhara Formula): Keppi turns the three lads into kappa, they attack the zombie boss (this time a giant cat), and when they determine its secret (he kidnapped cats and shaved them to give himself a coat of fur so his girlfriend would take him back! Of COURSE!!), they  break through and extract its shirikodama.

Once that’s done, the guys go through the titular sarazanmai, during which it’s revealed that Nyantaro was owned by another family before Kazuki stole it so Haruka could have a cat (even if it was only a neighborhood cat). He defends what he did because he did it for his brother’s sake; his happiness trumping all other considerations.

With the second boss defeated, the lads receive another silver dish of hope, and Kazuki and Toi immediately argue over it, with Toi even brandishing his gun. Since both have brothers they want to make happy, and Keppi informs them they’ll need five to grant a real wish, Toi cedes the dish to Kazuki, but he’s getting the next one.

That night, Kazuki finally completes his mission to take a Sara selfie with a cat (specifically the rescued Nyantaro), to Haruka’s delight. Exhausted from the day of activity, he passes out right there in the park, where he’s approached by none other than Enta…who promptly kisses him! Looks like he’s got a secret too—one that re-contextualizes why he was so concerned with Kazuki hanging around Toi.

The two cops also now realize somebody is out there working against them. It’s likely only a matter of time before the two opposing groups clash. In the meantime, on with the hope-dish collecting!

After two episodes, I now have a better grasp of the beats and rhythms of a show that definitely dances to the beat of its own drum. With less head-scratching to do I could concentrate better on all the little details that contribute to making Sarazanmai such a fun and exciting little show that’s unafraid to challenge contemporary “norms”of gender and sexuality.

Sarazanmai – 01 (First Impressions) – Secrets, Lies, and Butt Stuff

“The world is full of connections,” muses Yakaza Kazuki at the start of things. Yeah, no duh, Kierkegaard. That’s especially true in Tokyo (Asakasa specifically), where many people are connected both by technology and the relatively small amount of space they share. There’s one connection in particular Kazuki never wants to lose.

Turns out that connection is a ritual exchange of selfies with the local idol, Sarakappa, who is constantly keeping the folk appraised of the latest Asakusa news via the public video screens. While Sara herself is taking a selfie, she happens to catch someone breaking into a car. That someone is Kuji Toi, who chases after her.

Instead, Toi encounters Kazuki, notices he has the same phone strap as the girl, and lunges at him with his ruler-cum-slimjim. Kazuki happens to be grabbing at statue of the Prince of the Kappa Kingdom, and in the ensuing violence, the statue is destroyed, releasing a great gust of wind.

The next day at school the two lads hear a clear ringing bell no one else can, and start compulsively acting like kappas, dousing themselves with water, doing a sumo dance, or eating cucumbers. Neither knows what the heck is going on.

The ringing leads them back to the destroyed statue (now a crime scene), where they are introduced to the actual Prince of the Kappas, Keppi, whom they awoke with their roughhousing. Keppi seems level-headed enough…until Toi dares to call him a “frog.”

Keppi reaches into their anuses (yep) and extracts their shirikodama, an organ containing desire, then gobbles them up and transforms them into kappas themselves. When Kazuki’s best mate Enta arrives to see what’s up, he ends up calling Keppi a frog, so he’s transformed as well. It’s a very gross process!

The gross weirdness continues when Keppi assigns them their mission: extract the shirikodama from a “zombie kappa” in the “Field of Desires,” a realm between life and death where no humans can see them, but where the kappa and zombie kappa dwell.

This particular zombie is hoarding stolen “Kappamazon” packages, and his deep dark secret is his compulsion to empty the boxes and place them on his head while naked. The three kappa-lads work together to sing a musical number, blast through the zombie’s defenses, reach and enter his anus, and successfully extract his shirikodama. Again, quite gross!

After the extraction, before they pass the shirikodama to Keppi, the three undergo the titular “Sarazanmai”—a connection of mind and soul between the three. Within that state, Toi learns that Kazuki and the girl he saw were one and the same, and Enta learns his best friend cross-dresses as an idol, all to send selfies of himself as Sara religiously.

The other two learn Toi is a car thief, but Toi isn’t outwardly ashamed by that, but after the initial embarrassment has passed, neither is Kazuki. Even when Enta tells him he’s cool with his “quirk”, Kazuki insists he isn’t asking for understanding, only for his secret to remain his and his alone…which is fair.

Post-ED (a lush merging of live-action footage, augmented reality lightwork and animation with a very catchy peggies song) there’s another strange incident involving two very pale, stylish cops extracting something from their prisoner, but that will have to wait until next week.

Sarazanmai is nothing if not visually bold and doggedly inventive with its madcap brew of mythology, symbology, philosophy, and sociology you tend to get from the work of Ikuhara Kunihiko. Its narrative isn’t always the easiest to follow but you can be assured it’s going to look and sound cool and explore ideas few anime do (especially when it comes to contemporary social issues), which definitely helps.

Non-fans of kappas (or, incidently, Ikuhara) probably need not apply, nor should anyone who is uncomfortable with the occasional…stylized anal extraction. But there’s a lot to like here so far.

Chio-chan no Tsuugakuro – 07 – Inner Fujoshi

Chio’s preference for Western-style hardcore shooting games puts her in rare company in Japan, such that she often has to pay extra to play them in Japanese. She also knows of only one konbini where a magazine covering those games is sold, until one day, it’s just not there.

Instead, there’s more BL game mags in its place. However, Chio’s lack of experience in the genre left her with the misconception all the L involves scrawny Japanese Bs. What ultimately sells her is the type of hardened assassin she loves to play in her western games.

Chio has discovered an exciting new world, but she has to interact with her old friend Andou in order to purchase it. She tries to make the mag less pervy by sticking chocolates on the shirtless ad guy’s nipples, but that only makes things worse, so she builds a kind of crop tank top.

Andou is initially distracted by the free driving school catalog Chio originally used to cover the BL mag, thanks in part to a coincidental “BL” in Chio’s email address, Andou gets wise to her purchase despite her efforts, though he makes it clear he’s not judging!

I must not have had a very eventful childhood, because me and my friends never played a game in which we tried to stick our fingers up each other’s butts. However, this seems to be a thing in Japan, and it’s explored in a gross but fun segment in which a girl from a rich middle school challenges Chio and Manana to a duel in; a challenge they initially ignore.

The girl forces the issue by zapping Manana, and is then surprised to find Chio has formidable skills (having had a crappy middle school life herself). But it’s ultimately Manana coming from behind to exact payback. Chio ties off her thumbs and holds her captive in the park to try to discern her motives.

As far as they’re concerned, the girl’s goal is to leave no ass unplugged. She slips out of her bind and gets Manana again. Chio is then given a handicap when the two end up in the middle of a busy part of the park, surrounded by adults and kids. Chio has to be careful about what she does to the girl here; the girl has no such compunctions.

This puts Chio on the defensive, and she ultimately proves her own worst enemy when she backs herself right into a broken protruding tree branch. However, the girl isn’t able to deliver the coup-de-grace, as she’s snatched up by Kushitori, who is still training in the park.

She offers her own ample posterior for the girl’s punishment, then delivers a thoughtful lecture on respecting each other’s bodies. The girl is initially charmed by Kushitori, but Chio snaps her out of it and she leaves having learned nothing.

In the final segment, which is just a quickie but says a lot, Manana and Chio spot a lonely-looking old woman sitting by what used to be a hydrangea patch in the forest, but is now built-up with concrete, glass and steel. They lament how modern society has trampled on the memories of previous generations.

Turns out their romantic imagining of it being the spot where she and her love met was nothing but a fiction. In reality, the woman is slumped over playing an addictive game on her phone. She’s in that particular spot because she can steal free wi-fi from the cafe nearby. When a barista comes out to shoo her away, she chews him out in kind, shattering the girls’ romanticized dreams.