Frieren: Beyond Journey’s End – 24 – Their Own Worst Enemies

As Denken confirms in his lovely deadpan, fighting a replica of Frieren is going to be a royal pain in the ass. It’s all he, Laufen and Richter can do to escape her wide-area initial attack, presented with the usual Frieren panache with as the three gracefully twisting and dodging the beams of magic, any one of which would be the end of them, escape golem or not.

We check in on Land and Übel after their initial encounter with a replica of Ubel, which slashed Land in the chest and stole his golem. Übel can tell he’s in a bad way, so offers her own golem, which he refuses. She then correctly surmises that this wounded Land is only clone.

She rushes out and faces off against her replica head-on, even allowing it to restrain her. Such is the trust she had in Land’s distaste for allowing anyone—even her—to die because of him. Sassiness and craftiness … I fail to see how Land hasn’t proposed yet!

Watching Übel take down her replica with an assist from Land was cool as hell, but just as enjoyable is watching Frieren continue to skip around the dungeon like she’s a kid in a candy store. Rarely is she without a big goofy grin on her face as she locates an entrance to a secret passage and reveals the best preserved stone mural of its era Sense has ever seen.

Just as they’re nearing the bottom of the dungeon and Fern is thinking things have gone far too smoothly, they encounter Denken’s team outside the main hall where Frieren’s replica is standing guard. As expected, this only heightens Frieren’s enthusiasm, as this is exactly what conquering a dungeon should be … and she should know!

The standard strategy when dealing with a superior mage is to use restraint or hypnosis magic, but when Methode, who is the best of Denken’s group at both, attempts to cast such magic on the real Frieren, she fails; Fern does not like how she hugged Frieren and pulls her away.

But while Frieren is highly resistant, Methode believes a hypnosis specialist could at least buy them some time in a battle with the replica. That specialist is Edel, who along with her party is being cornered by a replica of Sense, who unlike her template is probably not a pacifist.

Edel, who is voiced by Kurosawa Tomoyo with a slightly haughty playfulness, assesses their very bad situation, and decides to try using her hypnosis against the replica, with her two mates giving her the fifteen or so seconds she needs to capture its mind and force it to kneel.

Unfortunately, the coin toss didn’t favor Edel, as the replicas have no minds to be captured. In her moment of vulnerability Edel is stabbed through the chest by the Sense replica’s hair. Her hypnosis wouldn’t have had an effect on the Frieren replica either, even if she’d ever gotten to where Frieren and the others are. Badly wounded, she accepts defeat and breaks her bottle. The golem immediately shields her from further attacks and whisks her back to the surface.

But her two party-mates are able to fall back, and are thus still in the mix. So too are Lawine and Kanne, Land and Übel, and the loner guy who came in first. We check back in on Wirbel, Ehre, and Scharf, who manage to take out the Ehre replica by collapsing the ceiling above it. Wirbel has them working like a well-oiled machine.

That’s the key to this dungeon: teamwork, along with cool-headed analysis. It’s not impossible to clear, even with Frieren and Sense replicas stalking about. Thus far, no one has been able to defeat a replica without the aid of someone else. But when Frieren decides to correctly assume her replica doesn’t have a mind to hypnotize, brute force is the only option.

To that end, Fern volunteers to provide the brute force needed to defeat the Miss Frieren replica, and Frieren smiles with the obvious pride of a master confident her pretty young student has the strength, imagination, and resolve to prevail.

The Apothecary Diaries – 08 – A Night of Blissful Dreams

When Maomao wakes up on her first morning home, it takes her a beat to remember she actually is home; the chickens certainly leave no doubt. Before she’s fully awake, she’s being led briskly to a brothel by a serving girl to a medical emergency.

A courtesan and her client appear to have been poisoned. I love how Maomao slaps her cheeks, puts up her hair to get into Apothecary Mode, which in this case is a role more akin to a paramedic. I also love how she is in complete control of the situation, and no one there doubts her authority.

With chest compressions and mouth-to-mouth, she’s able to stabilize both patients. But then there’s the matter of the crime scene, which is like catnip to a detective like Maomao, and the serving girl, whose glare we noticed last week and again here courts suspicion.

We learn that Maomao’s decuctive skills come from her far more experienced father. She also happens to see the door to the recovering client ajar, and finds the serving girl there trying to finish the job with a dagger.

When a courtesan interrupts their scuffle, she tells the story of how the client is a troublesome jerk who dangles buyouts over girls before dumping them at the last minute. It’s implied that the serving girl’s big sister took her life when she was dumped the day she was to be bought out.

This gives Maomao context, but something in the case is still missing, for the client was on guard after previous attempts to off him. Her father tells her “it’s over”, meaning the case, but not for Detective Maomao.

Maomao eventually determines that the courtesan attempted to murder her client by making use of the different viscosity of poison and non-poisoned drink, and the tendency for courtesans to use wheat stalk straws to avoid staining cups with their lipstick.

The courtesan drank first to gain the clients trust, then drank a little after he collapsed in order to make it look like a double suicide. The madame paid her and her father well, including hush money, because a wealthy merchant’s son’s death would have hurt their business.

As she walks through the red-light district, she regards it as really not much different from the inner palace: a garden and a cage, seething with poison taken and administered for varying purposes.

She also acknowledges she’s probably overthinking things, and has a relaxing bath and later joined by her nee-san Meimei. What the “annex” is and why Meimei tells Maomao to stop by, I have no idea.

Speaking of sweet poison, Pairin has a thoroughly satisfied Lihaku’s arm firmly lodged in her bosom when Maomao arrives to meet with him so they can return home. No doubt despite the exorbitant costs, he’ll be a returning customer and source of profits for the Verdigris House.

Jinshi’s demeanor is as you’d expect of someone who not only heard nothing of Maomao’s trip home until she was already gone, but how she facilitated that trip. He has her meet with him privately, and asks about Lihaku. It’s at this point I remind everyone who isn’t sure what the hairpins are really about to take comfort in knowing that Maomao doesn’t either!

While Maomao was pragmatic in spending the hairpin of the lower-ranked Lihaku, Jinshi is clearly miffed that she didn’t rely on him, even though Maomao notes it would have meant more trouble for him. Jinshi also gets the impression that Lihaku stole a march on him in the romantic/physical sense.

Maomao does nothing to disabuse him of this by saying, in these exact words, she “granted him a night of blissful dreams,” and is “proud of herself” for “working hard.” Mind you, she’s not trying to mess with him or make him jealous; from her perspective she’s describing her slick brokering job with Verdigris.

Of course, Jinshi gets the impression she slept with Lihaku, resulting in him freezing in shock and shattering his tea cup. After helping him clean up Maomao exits his office to find Gaoshun, a pissed Honnyan, and most importantly Gyokuyou, who is belly laughing her ass off at Jinshi’s misunderstanding. And whenever Gyokuyou is laughing, I’m happy.

Rating: 4/5 Stars

Attack on Titan – 78 – Dropping the Ball

The incremental struggle of the two Yeager Brothers continues, with Eren stoving in Porco’s head before continuing to grapple with Reiner and Zeke finding himself wounded and on the ground. The two are so close and yet so far, and the Marleyan Eldians are doing everything they can to stop them from coming together.

But Pieck was right: they didn’t hit Zeke hard enough to keep him from letting out a roar if that’s what he wanted to do. Colt rushes to him with the news Falco had injested some of Zeke’s spinal fluid, asking for nothing more than to let Gabi take him and ride a horse far enough out that Falco won’t be affected by the roar. He has Zeke’s sympathies, saying it’s a “shame”, but Zeke lets out a roar anyway.

As a result, hundreds of soldiers who drank the wine with Zeke’s spinal fluid are transformed into pure Titans, including Falco. Colt holds him tight the whole time, and gets burned to death as a result, leaving Gabi all alone to watch in horror as the Falco Titan gnaws at Reiner’s nape. Pieck gets another shot off despite being harassed by Mikasa and Armin, but Zeke is only faking his death.

Eren senses this, crystalizes his Titan body to restrain Reiner, pops out, and continues to rush towards the still-alive Zeke hiding under the Beast’s skeleton. But what had been a short distance for a Titan to cover becomes a much farther distance for Eren on foot. Before he can close that distance, Gabi gets ahold of an anti-Titan rifle…and blows Eren’s head off.

That’s a hell of a midway point to an episode that already featured the deaths of a great many secondary and tertiary characters in short order, but it was clear this wasn’t the end for Eren. We’re taken back to when he was in the Marleyan hospital, where Zeke met with him and appears to agree to Zeke’s plan for euthanization. However, when Zeke tosses him the baseball, he fails to catch it; it lands on the ground behind him.

2001: A Space Odyssey-style trippy montage ensues, returning us to the present and then to a place outside of normal time and space altogether: the “Paths” of which Zeke reported dreaming in the first episode. There, Zeke is chained to the sand as a solitary figure approaches Eren, who can move freely. The figure is the founder Ymir, source of the power to achieve their dreams.

It’s only here, where he believes Zeke needs his cooperation in order to proceed and is thus at his mercy, where Eren finally tells us what Armin convinced himself into believing, and tried to convince Mikasa and the others as well: Eren was only going along with Zeke. He has no intention of carrying out the Eldian euthanization. But in revealing his true feelings, Eren screws himself over, because Ymir gives him the cold shoulder.

Eren may be free to move about this uncanny land of the Paths, but he has no authority or dominion over Ymir because he lacks the blood of the royal family whom she obeys. Zeke does, and over the “mind-numbing” time he spent in the paths, figured out a way to do away with his bloodline’s vow renouncing war. Zeke’s chains were only an illusion; they crumble at his command, and Eren is shackled by another.

Zeke doesn’t blame Eren for his Sudden But Inevitable Betrayal, but rather their horrible father for brainwashing him and involving the two brothers in this whole horrible business. But with involvement comes terrible purpose. Eren was the key to Zeke gaining the power of Ymir. He played himself into quite a predicament…but something tells me Zeke shouldn’t celebrate his victory quite yet…

Sword Art Online: Alicization – 23 – No Puppet, You’re The Puppet

This is a thrilling powerhouse of an episode, but it starts out a little slow, with over seven minutes of this:

Admin: [Describes in detail horrible things she’s done]
Cardinal: How dare you!
Admin: [Chortles]

Mind you, there are far worse things than listening to Sakamoto Maaya describe her evil plan and chortle. She gives Admin an extra dimension of imperious ethereal swagger.

Once the two pontifexes are done talking, Cardinal decides the only thing she can do is surrender: offer her life—and the guarantee she won’t resist and take potentially half of Admin’s life—in exchange for the three “youngsters.”

Admin agrees, though doesn’t exactly hide the fact that she still plans to sacrifice fully half of Underworld’s humans (40,000 of them) to complete the final version of her sword golem with which she’ll defeat the enemies of the Dark Territory, as well as the real world.

Then she has fun taking several hundred dark lightning potshots at Cardinal. She’s been waiting 200 years to get rid of her, and is clearly savoring the moment. Cardinal warns the others not to interfere—they’re not powerful enough to make a difference anyway—and instead puts all her hope in Admin’s assurances they won’t be harmed.

Something awakens in Eugeo, and suddenly he realizes what he was always meant to do, now that he’s in the time and place to do it. He asks Cardinal to use her remaining power to transform him into a sword, just as Admin turned hundreds of humans into parts of the golem.

The process isn’t exactly quick, and Admin attempts to disrupt it, but Alice is able to block her attacks just long enough for the transformation to complete, and Eugeo becomes a self-moving sword.

The sword wastes no time destroying the sword golem by hitting its weak spot, blowing it to pieces in a tremendous explosion. But Admin is #NotImpressed, and relishes the opportunity to put this “brat” in his place with her superior weapon authority.

Ultimately, Eugeo simply doesn’t have enough to take a suddenly very serious Admin down, and while he does relieve her of her left arm, it comes at the cost of being split in two. The split sword revert back into human form, and Eugeo lies lifeless in a pool of blood.

Admin then describes Eugeo’s mistakes that led to his defeat, then turns to Kirito, expressing her hope they’ll meet again in the real world after she kills him here (she’s apparently unaware he’s only alive here; he’s still in a coma out there).

Having lost Cardinal and Eugeo in quick succession, Kirito is feeling defeated and unable to do anything, but like Yuuki and others in Kirito’s past, Alice steps between him and his death, willing to sacrifice herself so he can live on and complete the mission.

This time, Kirito steps back in front of his protector, parries Admin’s strike, and pushes her back. Alice, totally out of gas, passes out, leaving it a duel between the one-armed Admin and Kirito, for the very soul of the Underworld.

Admin would say he and Eugeo were only puppets for Cardinal, and Kirito continues to serve as a puppet for the good of the masses she sees only as resources, in reality Admin has herself long been a puppet of her own greed and lust for power.

Those traits define her and drive her totally, and they will destroy her, once they butt up against the amassed love and resolve of her foes. The hours of her reign appear to be numbered, but she’s not going down without (another) hell of a fight.

Sword Art Online: Alicization – 22 – Boy From The Other Side

Chudelkin and his fire demon don’t last long, thanks to Alice distracting the latter with her flowers while Kirito skewers the former—a sitting-duck—while also briefly donning his black suit from SAO. Administrator doesn’t lift a finger to help her loyal Senator. It was up to him to beat the rebels, and he failed. She has no further use for him.

Kirito’s momentary change of clothing proves something to Administrator she’d suspected something was up with him beyong his “unregistered unit” status. Now she knows, and he confirms, that he’s really a human “from the other side.”

When Alice gets to have her say, she ask her former Pontifex why she couldn’t trust the loyalty of her knights without tearing them away from their families and wiping their memories. But everything Administrator—what Quinella—has done thus far offers the only answer Alice needs, even if she doesn’t like it: Quinella doesn’t care about anyone but Quinella.

She doesn’t care about the freedom and happiness of her people. She doesn’t care about her knights beyond their loyalty and ability to defeat her remaining enemies. If they ever start to voice concerns, as Bercouli, Fanatio, and now Alice have done, she’ll simply re-synthesize them, wiping away that much more of their original selves that had managed to surface.

Things get more intriguing when Kirito questions the value of having absolute control over one world when the human creators of that world who dwell on the other side have ultimate authority, able to erase everyone and everything with the tap of a key.

Quinella puts it to Kirito: Does HE only live to please his higher authorities, those who created the human world, out of fear they’ll reset it? She won’t pander to those “gods of creation.” She won’t kneel, beg, or grovel. If they want to punish her by eliminating her existence, FINE.

Until then, she’ll keep perfecting herself and remaking the world she rules as she likes, and that means eliminating threats to her control. To that end, she uses a Release Recollection spell and uses Perfect Weapon Control to merge thirty individual weapons into one extremely dangerous-looking sword golem.

Within a minute, both Alice and Kirito are lying in pools of their own blood; their strikes parried and countered with vicious, one-strike critical hits. Eugeo prepares a final stand, but Charlotte pops out of Kirito’s coat, blows up to enormous size, and gives Eugeo the few moments he needs to thrust the dagger into a floating platform.

The dagger activates a column of light; within that light a door appears, and through that door walks Cardinal, sending the sword golem flying with a quick burst of offensive energy. She quickly heals Alice and Kirito, who introduces her as a friend. Charlotte, unfortunately, can’t be revived, and Cardinal takes a moment to mourn her trusty aide, before turning her gaze at the “hollow fool,” Administrator.

Hollow though she may be, her philosophy of validating her existence through total control (rather than through meaningful, equitable relationships with others) comes through as a tragic flaw in her character. She’s lived so long amassing so much power, the only part of her left that’s human is the worst part; the part devalues and forsakes all the other souls in her world—and it’s looking increasingly likely that will be her undoing. Quinella may be our arch-villain, but I still sympathize with how her life turned out.

I daresay this episode did a better job fleshing her out than her flashback ep, since this was all about who she is today, in person, and not who she was from Cardinal’s perspective. I like how her awareness of the human world gives her a chip on her shoulder and innate drive to disobey, and I’d wonder what else she has up her sleeve…if only she had sleeves.

Sword Art Online: Alicization – 21 – Love Isn’t Control, But Friendship Is Power

One would think a duel as significant and built-up as the one between Kirito and Eugeo would last an entire episode, but that assumption gives Administrator too much credit. Eugeo’s hasty synthesis was willing, not by force, and it happened in a profound moment of weakness for Eugeo.

He and Kirito cross swords and give each other matching cuts, but once Kirito asks Eugeo to recall who gave him his Baltio-style moves, not to mention all of the people waiting for them to return home with Alice, Eugeo’s piety module is quickly exposed.

But while Eugeo wakes up and even says Alice’s name, there’s still something off about him, and I dreaded Kirito dropping his guard, and with good reason: Eugeo uses Enhance Armament to bury both Kirito and Alice in ice before returning to the top level.

There, a skeptical Chudelkin asks if Eugeo eliminated the rebels, to which Eugeo responds the Pontifex only ordered him to stop them, and stop them he did. That’s not sufficient for the Prime Senator, who heads down below to finish them off, thereby playing right into Eugeo’s hands.

Without Chudelkin, Eugeo is all alone with Administrator, who assumes that while his piety module was compromised, he’s still loyal to her. But when she removes it outright in order to recalibrate it, she’s only freeing him to recall more memories, which motivate him to break free of her emotional and magical hold and attack her with the dagger provided by Cardinal.

Administrator is taken aback, but her shielding is close to perfect, and tells Eugeo that no blade, even one fashioned by Cardinal, can pierce her skin. As we know from the OP and flashbacks, Administrator prefers to hang around in the nude, and once her “loving partner” gig is up, she dispenses with the clothes and provokes Eugeo by mocking Alice’s ordeal (her synthesis was forced over many agonizing days).

That’s when Chudelkin returns all beat up to warn his Pontifex that the other two are free, and Kirito and Alice arrive on the top floor. Eugeo intended to make up for his initial betrayal by taking care of Administrator alone, but she’s too strong. In fact, it will be a miracle if the three of them working in perfect harmony can overcome her knowledge of nearly every cheat code in the world.

Still, Administrator isn’t interested in fighting the three directly; not while she has one last subordinate standing in Chudelkin. She fires him up by agreeing to let him have every inch of her body for one night if he can eliminate the rebels, and he uses his fingers, toes, and eyes to summon his trump card: a monstrous fire genie.

Chudelkin has always been a wild card since his first appearance (which is only fitting as he looks like a Joker), so I honestly don’t know how Eugeo’s ice, Kirito’s black sword, and Alice’s scattering blades will hold up against this boss, but the important thing is that the three are finally fighting on the same side.

P.S. We get new OP visuals (same theme) as we’ve completed Alicization “Rising” and begun Alicization “Uniting” – featuring Kirito trying to hold his own against a very capable (and very nude) Administrator.

TenSura – 19 – Rimuru Can’t Lose

Well, that was underwhelming. Sure Charybdis is huge and heals quickly, but it was never a match for Milim, while its Megalodons were nothing more than small fry plucked out of the sky one by one by Rimuru’s many subordinates.

Even compared to past foes like the Demon Lord Geld, Rimuru kinda phones it in, making me realize there’s only so many times I can watch him and his forces win easily before the formula becomes stale and boring.

The only hiccup in this episode is that Rimuru thought Charybdis was coming for him, when it really had its eye on Milim, since deep within its carapace lurked a very pissed-off Sir Phobio.

But all this really means is Rimuru wastes the better part of an afternoon halfheartedly hacking at the boss before sending in Milim, who was on the sidelines the whole time begging to be let in on the fun. Milim barely has to rub the sleep from her eyes before Charybdis is nothing but a cloud of dust. Her biggest challenge was showing enough retraint to not kill Phobio.

Rimuru removes Charybdis from Phobio and heals him, then Demon Lord Carrion arrives to punch him anew and then take him away. For his part Phobio is foolish and contrite, and can’t believe Rimuru is so merciful. Throughout all of this, Rimuru just kinda shrugs everything off as “alright, that’s over with” and moves on to the next potential challenge: those annoying harlequins.

We’re constantly reminded in the OP: the only thing Rimuru ever lost in this world was Shizu, and even she’s somewhere inside him. I’m here to say that yes, I am tired of all the winning, especially easy winning. If there’s never going to be any chance of Rimuru losing anything or anyone else of value, it’s going to be a long final five episodes.

The Promised Neverland – 05 – The Sheepdog

When Norman confronts Ray about being Mama’s spy, Norman stays calm. In fact, he’s even a bit amused he was found out, like he knew this time would come one day. Norman’s just too smart for his own good. For his part, Ray doesn’t deny anything, but he does explain that he did it because it had to be done.

If we’re to believe his explanations (and for now, at least, I do) Ray has been playing a very long game with Isabella, which has netted him information that would be vital to any possible escape plan. He knew someone would have to be in Mama’s pocket in order to learn what needed to be learned and gain her trust (as much as anyone can gain her trust).

Taking a page from Emma’s Book of Compassion, Norman agrees to forgive Ray as long as he agrees to be his spy as well. Ray agrees, but only if Norman tricks Emma into thinking they’re taking everyone. Other than Gilda and Don, the little ones will be a burden, both during and after the escape, and Ray didn’t spend years being Mama’s informant for everyone to get killed in a futile attempt to get everyone out.

Immediately his meeting with Norman, Ray meets with Isabella, telling her the others continue to use tag as practice, but focuses Mama on Sister Krone as the primary threat. Ray is well aware Krone was brought in as an insurance policy on Ray, but if she’s not watched closely and her ambitions stamped out, Isabella may be in big trouble. For her part, she doesn’t seem to consider Krone that much of a threat. Ray might be able to use that.

As for Norman, Ray’s insistence not everyone can be saved triggers a nightmare for Norman, in which everyone, including Ray and Emma, are killed and have flowers sprout when they attempt the escape. Not the most confidence-building dream!

Still, Norman plays ball, even as Ray just comes right out and admits to Emma that he’s Mama’s informant. Rather than get mad at Ray, Emma is sympathetic to the burden he’s had to bear, allowing child after child to be shipped off as he played his role.

It’s notable that while Ray has “endured” six years of shipments, Conny alone was enough for Emma and Norman. She doesn’t ask Ray for details of exactly how many he allowed to be sacrificed to learn how to disable the tracking devices, but takes firm hold of his hand and tells (warns?) him not to do it again.

Gilda and Don feel left out of most of the private convos between the other three, but Gilda and Emma start observing Mama more closely, and Emma discovers there’s a secret room where she does…something (Ray suggests it’s where she contacts HQ). Don is itching to get in there, but Ray urges caution, and Norman agrees.

But Don doesn’t feel like caution. He doesn’t know Conny is actually demon food, and so he wants to escape and save her ASAP. To that end, he and Gilda enters Mama’s room, and Gilda slides a bookshelf aside to reveal a locked door…just as someone else is about to enter the room and catch them red-handed. Too rash by half, Donny!

TenSura – 18 – Send in the Clowns…and Sharks

Sir Phobio of Lord Carrion’s “Beastketeers” (that name needs work) is still sore over being humiliated by Milim, and he wants some measure of revenge even though he knows he didn’t handle the situation well. He is immediately tempted by two majin appearing before them: Tear and Footman.

Have I ever mentioned that I loathe this particular brand of clown-like anime characters? Well, I do, and Phobio is all too easily suckered into their plans to revive Charybdis, just as Rimuru’s new pal Fuse has everything locked down when it comes to softening the monsters’ image, and Rimuru is planning to build a road to Blumund.

The next day, as Milim returns with the human adventurers with a big new haul, Treyni’s sister Trya appears before Rimuru, warning of the revival of a “calamity-class monster” in Charybdis, escorted by thirteen Megalodons (ancient sharks). The combined threat is on the same level as a Demon Lord; a legitimate threat that will require preparation to defeat.

Milim cheerfully offers to help her bestie out, but Shion, speaking for her Chancellor, insists that Jura Tempest Federation has to deal with its own affiars. That being said, Milim can certainly lend a hand if they run into trouble (odds are they shall) while Rimuru is also relying on his new pal King Gazel Dwargo to back him up. Looks like we’re in for an aerial battle…involving…sea creatures…  ¯\_(ツ)_/¯

Sagrada Reset – 24 (Fin)

Haruki knows she faces a problem if she believes Asai Kei to be perfect and without flaw: it puts an untenable pressure on him to be flawless in order to continue being the Asai Kei she knows. But until she finds out what that flaw or mistake is within him, she won’t know him as well as she wants.

Fortunately for her, the power of abilities enables her to do just that in this, the final episode of Sagrada Reset. Kei has shifted his focus from Urachi (no longer a threat) to Souma Sumire (who has collapse). He wants to save her, and would like Haruki to put aside her differences with Souma and help him.

Haruki agrees – if Kei shares the memories he has of pre-Reset Harukis, through Sakagami’s ability. Kei agrees, and before you know it, Haruki remembers when she first said she liked Kei (having said it a second time just then), but also finds his mistake, which happened two years ago: when Kei kissed her, she was happy.

Kei apologizes for being an indirect and cowardly; Haruki admits she was the same. It’s a lovely and vital new step forward for this beautifully subtle yet increasingly warm couple.

The easy part thus completed, the hard part commences: Kei wants to “save” Souma, but what does that mean? Apparently, he aims to save her from the weight of her own longing over not being the girl who “won” him, and the intense feelings of perceived inadequacy and budding nihilism that realization cultivates.

He isn’t saving her because he’s a hero; he’s saving her because she’s his friend, and he wishes for her happiness to be “second-best” in the world (Kei makes no bones about who is Number One in his heart).

In Kei’s apartment in the dream world, Souma is sitting in the dark, hiding her face because she’s been crying. Kei takes her face in his hand and tells her however she’s feeling now, he can see a future, however far off, where she’s happy and smiling, despite him not being hers.

Souma is afraid of the prospect of being able to smile under such circumstances—where she essentially has lost to Haruki, and always will, every time. So she challenges Kei to one last game: correctly say her name, and she’ll go along with his plan for her.

But if he fails, she wins, and he’ll become hers, living in the dream world with him, like two stones, never being bothered by the world outside in the least. Cut to the end of the game, when Haruki appears to speak to Souma, and Souma holds out a stone she says is Kei, and tells her she’s won.

Haruki isn’t buying it; there’s no way Souma Sumire would wish for such a thing, and accuses her of having a “tantrum” and waiting for her to come and hand Kei over. Haruki tells Souma that she used to be able to use her ability by herself…until a reset led to Souma’s death and hurt Kei.

It stands to reason then, that if Souma’s turning of Kei into a stone also hurts him, there’s no reason to hold back and reset by herself again. But before she gets the word out, she holds back, because she believes that despite the stone trick, Souma really does have Kei’s best interests in mind.

Since Haruki isn’t buying it, and sees the stone trick as a means to get her to use her Reset of her own will, Souma tells her why: If Kei is going to assume responsibility for all of Sakurada’s abilities, he’s going to need someone by his side to help him, and if necessary, provide a check against him hurting himself. Souma concedes that Haruki is the best candidate for that job.

With both Haruki and Souma affirming their roles regarding Kei, Souma wakes up first, and Kei is watching her because her bed is by the moon and she looks pretty. That’s…kinda weird, but Souma doesn’t mind (at least, in this one little instance, she “beat” Haruki for once), and pledges herself to providing a voice of council to Kei, who agrees to listen to that voice.

Souma then shuffles off, and Haruki emerges from behind the curtain around her bed. Souma thought it would be awkward to stick around, while Haruki was embarrassed of seeing her, and lets Kei know that even if he doesn’t (and may indeed never) understand, she and Souma being “moderately adversarial” is “good”, i.e. “natural.”

Finally, Haruki places her hands on the shoulders of her man and tells him she’s thinking of letting her hair grow out, now that she remembers him saying, long ago, how he liked it that way. Now that she has those memories back, Haruki can love Kei of both the past and present instead of merely the latter.

That deeper understanding and affection, as well as Urachi and Souma’s respective redemptions, were only made possible through the existence—and judicious use of—abilities. So even if Asai Kei isn’t righteous or just or a hero, he was right to work so diligently to preserve abilities in Sakurada. They were and are the key to his happiness. They are…sacred.

And thus concludes a sometimes slow, sometimes maddeningly opaque, yet also almost always strange, intriguing and wonderfully offbeat show. I appreciated that the finale not showing us the results of Kei accomplishing all he’s set out to do—that would have felt cheap to go down in just one ep.

Instead, all his relationships are now in good standing, putting him in the best position to succeed. I close the book on this series wishing him and his the best in their endeavors to Keep Sakurada Weird.

Saenai Heroine no Sodatekata – 12 (Fin)

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This final episode of Saekano that we know of had the air of a show that was merely saying “see you later down the road” rather than a full-on sayonara. So while it crossed its Ts and dotted its Is for the (remote, IMO) possibility that it wouldn’t be back, it made the right move by not trying to do too much in its finale. Mainly, it focused on sealing the deal on Michiru joining the circle.

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Tomoya got Michiru and her three bandmates their first gig, and while it’s not much, they’re glad to have it. Kato is on her way to the venue with a still very dubious Utaha and Eriri, and finds herself acting as mediator between the bullying Utaha and the sensitive Eriri. Both are still sore from their experiences with Michiru and are acting out in their own ways, but Kato is confident in Tomoya’s ability to achieve his objective. Michiru’s going to come on board and the game’s going to be great.

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It’s interesting that Utaha and Eriri grudgingly accept Kato as something resembling a friend, not the threat they may have perceived her as when she first came on the scene. Heck, they even agree with one another in their little faith in Tomoya, but one can hardly blame them for being so unenthusiastic; it’s like they’re well aware they’re dealing with two very potent competitors in Kato and now Michiru.

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For her part, Michiru doesn’t disappoint in proving she’s by far the most overtly physical member of Tomoya’s harem, essentially mounting him out of shock and anger that she has to play her set in cosplay. She’s too ashamed of one thing—having to play with cat ears—than she is about being on top of her cousin, moving up and down rhythmically just as the others enter.

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In what is definitely a forced, unnatural plot twist (Eriri’s words, not mine), Michiru’s three band-mates fess up to being otakus themselves, and all the music she’s played with them have been anime cover songs. They agreed to let Michiru make the music for Tomoya’s game if he gave them the opportunity to come out of their shells and declare their otakuness to Michiru.

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Tomoya then proceeds to offer a still-uncertain Michiru a heartfelt pep talk (while she’s on top of him the whole time), convincing her that they’ll do great things together, and that her affinity for the anime music she’s already played is proof enough of her respect for the world of otaku that she’ll do fine in front of a crowd of same. He even reverses her past insistence grow out of otakudom by assuring her one day she’ll grow into a fine otaku.

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She takes the stage, and suddenly there’s a tinge of Shigatsu wa Kimi no Uso in my Saekano. But Icy Tail (which when said with a Japanese accent sounds like “aishiteru” or “I love you”) breaks the ice not with piano or violin, but with Soairo Days from TTGL…nice choice!

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I didn’t catch Michiru’s seiyu Yahagi Sayuri (whom I also loved in Bakuman and Sankarea) being credited for the insert song performance, but whoever did sing it did a decent job, even if the band sounds rather polished considering it’s there first time on stage before a crowd. More than anything though, the episode really captured joy and fun of the concert. Everyone other than Utaha and Eriri looked like they were having a blast.

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And Tomoya’s plot, assisted in no small part by the rest of Icy Tail, works: Michiru agrees to score Blessing’s game. When she draws in far closer than first cousins should for what could be a deal-sealing kiss, then bends over for something even more improprietous, it turns out she’s just pulling one of her patented wrestling moves on him, like her lakeside suplex in the prologue, she’s an athletically gifted girl, and wants to let Tomoya know he doesn’t hold all the cards here, and she hasn’t completely forgiven him for ambushing her with the cosplay.

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From there, the episode starts to wind down, but not before Megumi and Eriri have a nice little talk. Before she knew it, Eriri had Megumi over for all-night game work, so they can’t very well refer to each other so formally anymore, so they agree to start addressing each other by their first names. This is a pretty big gesture for Eriri, who calls Utaha by her full nine-syllable name on purpose.

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After a look at the happy ending of the seemingly completed dating sim, and then the credits, we jump forward to the assmbled group admiring their work, which gets close to Aku no Hana levels of plot compression. But it turns out they’re only done the first route, with two months left till Summer Comiket. So there’s still much work to be done.

It’s as good a stopping place as any, but I’ll gladly join the chorus of voices who look forward to a second season where we see those other routes unfold, both in and out of the game. Throughout its run, Saekano was a smart, sexy breath of fresh air: cheekily self-aware, but never obnoxiously so, and full of so much witty banter and laughs that I wouldn’t rule out a full re-watch as I await a sequel. Until then, matane, Saekano.

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