Metallic Rouge – 13 (Fin) – All’s Well that…Ends

I was officially checked out of Metallic Rouge last week, and this finale didn’t offer a whole lot to change that position. Everyone basically stands around in a room for the entire episode while the Puppetmaster, revealed to be a Nean version of Roy Junghardt, explains how he always had a firm grip on the Immortal Nine’s strings.

Silvia tries to go against the “settings” he’d set for her, and pays the price. He inhabits Cyan’s body, but Naomi merges her consciousness within Rouge and fights Roy-in-Cyan’s body. Cyan also fights Roy and rejects him, enabling Rouge/Naomi to defeat him. Rouge then activates Code Eve, which I thought she didn’t want to do, and it triggers a Usurper trap.

A virus is sent to all Neans everywhere, making them pliable soldiers in an imminent Usurper war against humanity. But Gene, who is Noir’s human son somehow, predicted something like that would happen and uploaded an antivirus. Now Neans can push humans who push them, but aren’t automatically killbots, I guess.

The episode and the series end in abrupt and thoroughly unsatisfying fashion, with Rouge (with Naomi inside her) engaging a huge horde of Usurper killbots led by the clown girl Opera, who was never really a character. Naomi says “all’s well that ends well,” but I’m just glad this mess is over. Metallic Rouge started strong and had some fine moments, but it kinda completely fell apart at the end there.

 

Metallic Rouge – 12 – Live for Love

…Could we maybe not?

Here we are, back to having to hear the Puppetmaster drone on in his insufferably avuncular tone about puppets and plays and performances. I’m at the end of my tether with this stuff, frankly, and my worry is that if Code Eve can’t be extracted from Rouge, it will be extracted from the captive Cyan.

Rouge and Naomi run around the maze-like facility some more, encountering a Gene who’s a bit too energetic to be the real one. The two ladies calling Giallon out was one of the more chuckle-worthy moments of the episode, but then he has to start going on about how the proverbial play is boring and he wants the two of them to make things more interesting.

While he says he’ll take them to the real Gene, he instead takes them to Silvia, who offers Rouge one last chance to surrender her id willingly and sacrifice herself for the good of all Neans. Rouge declines the offer and a duel ensues, but Silvia can regenerate her lopped-off limbs, and stabs an open Rouge through the chest, extracting the id she needs to create her world.

At first Naomi leaves the id-less, fading Rouge on the floor and rushes to fulfill her duty as First. If Rouge lost, which she did, she has to initiate the self-destruct of the entire facility to prevent Code Eve from getting out. But as she’s going over the protocols, she has a change of heart, runs back to her friend, and lends her her own id to have another go at Silvia.

~dun dun dunnnnnn~

Meanwhile, Gene and Ash have convinced Aes/Alice to help them, and Eden has killed Grauphon, leaving Silvia with fewer and fewer allies. That said, she’s so certain that her cause is right she doesn’t seem to care. They all meet where the Puppetmaster likely intended them to meet, and he finally removes his mask to reveal that he’s Dr. Roy Junghardt himself.

I hate that it’s come to this, but like a Nean without an id, my energy and enthusiasm for this show has simply cratered. I’ll stick around for the finale to see if Rouge, Naomi, Cyan, and I guess Ash make it out of this, but I honestly don’t give a hoot about anyone else.

Metallic Rouge – 11 – Strings Attached

The Alters are all in attendance for the curtain to go up on the New World Silvia intends to lead. With the help of the Puppetmaster and Opera, the ship carrying Rouge and the others is being made to crash land at the Venus complex, ensuring they have no reliable way back home. But as Noir is also with them, Silvia asks Grauphon to give him back his id, and with it a second chance to join his bretheren.

Opera also sees to it that Rouge and Naomi are separated from Noir, Cyan, and Ash. Naomi knows the way, while Rouge busts up any guardbots that get in their way. But while they do a lot of running and bot-busting, you get the distinct feeling that they’re like rats in maze, their movements being largely controlled by the strings of their hosts.

Cyan is determined to meet back up with her sister, and make her own choice should she hear the voice again, but when the Clair de Lune plays in her head once more, she’s unable to fight it, and falls into a trance. She heads towards the Puppetmaster, her “masked father”, as Ash follows, while Grauphon gives Noir back his id, and prepare to fight.

Once Cyan arrives at the spot where the Puppetmaster summoned her, he knocks her unconscious, removes his mask, and places it on her before snatching her up and heading off we know not where. Ash might have managed to catch a glimpse of the Puppetmaster’s face. Is it Jung, whose death was faked? Or someone else?

While Aes takes Gene to his room where he’ll stay for the time being, Silvia orders Giallon to intercept Rouge and kill Naomi, but doesn’t specify how. He disguises himself as Gene in hopes of lowering Rouge’s guard. It’s a simple trick, but that may be all he needs against someone as pure and simple as Rouge.

I’m not feeling too great about Naomi’s life expectancy, to be honest.Just about everything this week goes Silvia’s and the Puppetmaster’s way. We even see that there’s a factory churning out both new Neans and the Nectar to fuel them, which means Silvia doesn’t have to convince all extant Neans to follow her; she has a pliable army waiting in the wings.

We’ll see if Gene can make any headway with Aes/Alice, or if Naomi can stay alive long enough to keep Rouge and Code Eve out of the Alter’s hands. If she can’t, the Solar System will likely be Usurper territory within a year.

SAKUGAN – 05 – UNBROKEN CHAIN

At first, it looks like Merooro is transporting Gagumber and Memenpu to some off-site labor facility as punishment for their crimes, but that site turns out to be a lush forest brimming with flora and fauna known by the Bureau of Regulation as Windy Hill, which sounds like a Sonic level. There’s only one problem: the forest is dying. The genius Memenpu soon diagnoses the problem: not enough wind in Windy Hill.

That wind is produced by a labyrinthine ancient industrial metropolis that looks like a cross between Midgar and the world of Girls Last Tour. It’s packed with technology contemporary humans can only dream of, but a piece of that technology is failing, resulting in Windy Hill being in jeopardy. Fortunately for Merooro, Memenpu is a certified genius with seven doctorates from Pinyin University.

Having memorized the map of the complex after a glance, Memenpu leads the way, possessed of an eternal wellspring of curiousity and awe of her surroundings. The place is hella cool, but her reputation for having an excellent sense of direction is threatened when the trio run into one dead end after another.

That’s when Memenpu consults Urorop’s map, which of course includes the complex, and determines that the dead ends are a result of all the various pieces of the complex constantly shifting and moving to alter the wind speed and flow. The bright lines on the map represent the flow of the “animus”, the inscrutible element that provides the complex its power.

The gaps in those lines are where the animus isn’t getting, due to leaks from the aging pipework. After some shogiand tea—both things Memenpu had never experienced, as they’re part of the world of yore but Merooro’s stock and trade—she leads the other two on a confident march through the complex, tracking down leaks and making repairs.

When those repairs cause a buildup of pressure, Memenpu knows just what sequence of things to do to release that pressure. But she wouldn’t have even made it this far if Gagumber hadn’t caught her when her jump across a ravine was short and she almost plummeted to her death. She also relies on Gagumber and Merooro’s elbow grease to turn a crucial valve that happens to be very rusty.

Merooro admires Memenpu’s insatiable curiosity and Gagumber’s determination to nurture it by accompanying her, but curiosity killed the cat, and Merooro worries that if Memenpu doesn’t choose a safer way of life, her curosity will claim her life far too soon. Almost on cue, a big pipe cracks above Memenpu as she descends a ladder, and she gets absolutely doused in deadly, acid-like animus.

Fortunately, both her hazmat suit and her stuffed goat hold up. I mean, it’s not like this show was going to kill Memenpu! Still, it was a close call, and not the first of this mission to restore Windy Hil. With Memenpu determined to find her dream place, it likely won’t be the last close call, or the closest. Gagumber’s role as her safety net will only grow more crucial as their journey continues.

Rating: 4/5 Stars

Cardcaptor Sakura – 66 – These Bitter Tears

Nakuru’s movie is a big hit, with particular praise going to Sakura’s cuteness, but as Yukito sits with Touya in the projector room, his heart is uneasy, since now Touya knows he’s not human. Touya assures him it doesn’t matter what he is, as long as he doesn’t disappear and stays by his side.

After some post-movie drinks, Sakura, Yukito, Syaoran and Tomoyo enjoy the other diversions of the school fair, with Syaoran watching wearily at Yukito and Sakura in particular. Nakuru then insists only two can enter their class exhibit at a time, thus separating Yukito and Sakura from Syaoran and Tomoyo. Nakuru is following Eriol’s orders, but it ends up working in Sakura’s favor, because this gives her the ideal opportunity to confess to Yukito.

It’s also fitting that she does so while surrounded by stars, the source of her magical power. But when Sakura tells Yukito that she really likes him, he says he likes her too, but asks her to look closer at her feelings. He posits that her feelings for him are quite similar to those for her dad, which is understandable since he looks so much like her dad and is a kind lad besides. But his point is, there’s someone she likes more than anyone…and it’s not him.

Sakura is thus rejected by Yukito, but in the softest, gentlest way possible. He also admits that the person he likes most is indeed Touya, who saved him, after all. And while he’s unsure if Touya feels the same way, Sakura grasps what he’s getting at. Alas, their talk is interrupted when all of the glass stars around them start to shatter, and Yue appears to protect her.

When other students enter the exhibit, Sakura uses both Maze and Illusion to cover up the damage, as well as hide the two of them, though they’re soon separated. Even so, when Syaoran senses Clow’s presence, he’s able to cut through the illusions with his sword. As he and Yue search for her, Sakura encounters Eriol with his staff and Clow’s magical circle.

Admitting he’s been “found out”, Eriol puts Sakura to sleep. When she comes to, she remembers Clow’s presence and the circle…but not Eriol. She leaves the school fair with Syaoran, Yukito, and Tomoyo, but when the latter two split off to head to their respective homes, Syaoran insists on walking Sakura all the way home.

Sakura asks a favor: that they stop by the park first. While they sit on the swings, Sakura tells Syaoran how she confessed to Yukito and was turned down. And while Yukito is right that she mostly thought of him as family, a little part of her liked him in a way differently than that. And while Tomoyo told her there’s no greater happiness than seeing the one you like most happy—Sakura can’t help but weep bitter tears.

Syaoran offers his handkerchief, a smile, and the promise that she too will find that someone, and they’ll be just as happy when she finds them. Of course, Syaoran wants to be that very person, but wisely doesn’t press that issue. Here and now, he’s there to be an ear to listen a shoulder to cry on…and a friend to console the heartbroken Sakura with a hug.

My goodness, that was one emotionally heavy episode, but absolutely flawlessly executed, and one of the all-time best episodes of CCS as a result. The show can spin its wheels with diversions to pools and ski slopes, but when the time comes for a major development it does not hold back the feels. And now, of course, with Yukito officially eliminated as a potential love interest for Sakura, Syaroan’s path is clear.

Cardcaptor Sakura – 26 – Oh, the Mazes You’ll Smash!

Sakura oversleeps, has to speed-eat her breakfast and get rolling (or as her dad kindly puts it, “hurry a little”) in order to avoid being late to school! After avoiding several obstacles on her ‘blades, she loses her balance. Fortunately, she’s saved from a fall by a tall redheaded woman in whose striking beauty Sakura finds herself immediately in awe.

While Sakura is puzzled by the woman’s promise they’ll see each other again, that’s cleared up the next day when she’s introduced in her class as Mizuki Kaho, their new substitute math teacher. Syaoran has a similar double take, but not necessarily due to her beauty.

He warns Sakura to be careful around her, as he can sense she possesses ridiculous amounts of magical power. As if to tease him, she sneaks up to tell them not to be too careful around her, otherwise they’ll fall behind on their math studies!

Around this time, everyone at school is talking about the Tsukimine Shrine, where you’re supposed to visit in order to find success in romance. Since that appeals to both Sakura and Meiling, they end up visiting that afternoon, joined by Tomoyo and Syaoran, respectively.

Things take a turn…then another turn, then another turn, then several dead ends when a massive emerald-green labyrinth rises up around the four of them. It doesn’t take long to determine it’s the Clow Card Maze, and it’s another showcase of CCS’s creativity and artistry.

When Sakura tries the obvious Fly, the walls extend over her faster than she can ascend. Those same walls heal immediately when she slices them with SwordMaze then starts upping the difficulty level by transforming into an homage to M.C. Escher’s Relativity, where not only are they lost, but up, down, left or right no longer have meaning!

Meiling gets separated and starts to cry, and when the other three try to go the long way ’round to find her as she counts up, the counting suddenly stops and she’s gone! Meanwhile, it’s past 7PM in the normal world, and Sakura’s dad and brother are worried, leading Touya head out on his bike to find her. Teasing and ribbing aside, he is a good and loving big brother.

Both Sakura and Syaoran end up taking the L on this card, as it’s Mizuki-sensei who ends up reuniting them with Meiling and helping them find a way out. Turns out she’s a shrine maiden at the Tsukimine shrine, and in addition to her immense magical power, her uniquely-shaped hand-held bell is able to smash through the labyrinth walls without any trouble.

Once outside the maze, Sakura manages to seal the card, but it floats over to Mizuki, who made the sealing possible. Still, unlike Syaoran with Time she hands the card back to Sakura, deeming it’s better if she held onto it. Touya arrives, relieved to find Sakura is alright, but also is clearly acquainted with Mizuki, calling her by her first name Kaho.

As everyone heads home, Mizuki calmly recedes back onto the shrine grounds, her elegant figure eventually fading away in the distance…almost like a ghost! She’s definitely Sakura and Tomoyo’s substitute math teacher, she’s also clearly a real person.

All we know is we haven’t seen the last of her. Combining the weirdness of the green maze with the introduction of the first adult character who is fully “in” on Sakura’s magical duties made for some trippily great fun.

P.S. This week Touya again gives Kero-chan a good hard look. This isn’t the first time and it won’t be the last, but the closeups of Touya and Kero-chan reminded me of a good old Curb Your Enthusiasm lie-detecting Larry staredown:

Having seen Clear Card, I know they continue with this charade for years to come, even though Touya surely must be 80-90% sure by then that Kero-chan is not, in fact, a lifeless plushie. Maybe it’s more about seeing how long he can remain still before a sweat drop forms? ;)

Hataraku Saibou – 01 (First Impressions) – Doesn’t Matter if You’re Red or White

Hataraku Saibou, AKA Cells At Work, delivers exactly what the title promises, only the cells in question are anthropomorphized. We’re introduced to a red blood cell AE3803, who is very new to her job of delivering oxygen and other nutrients to various parts of the body (and gets lost easily).

When a band of pneumococci (germs) invade, the red blood cells rely on neutrophils (white blood cells) like U-1146, who is initially all business (the germs have blood like people too) but softens a bit as he spends more time with AE.

 

AE and the remaining germ end up bumping into each other by accident, and U has to save her on more than one occasion as they traverse various parts of the anatomy, represented as parts of a huge bustling city. Cells at Work feels like a cross between Working!! and either Futurama’s “Parasites Lost” or the Magic School Bus book in which they go into the human body.

So yeah, it’s a bit of a silly premise, but well-executed, well-paced and full of fun little comedic beats that keep things from getting too clinical. Kanazawa Hana provides a manic energy and ebullience to AE. While this episode was primarily how a sneeze can occur (treated as a monumental rocket launch) I imagine future eps will cover other bodily functions, doubtless involving other cell-people.