The Rising of the Shield Hero – 12 – The True Battle Of The Wave

Glass dismisses three of the four heroes as nothing but “servants”, and her appraisal isn’t off-base, as their best meteor attacks fail to put a scratch on her, and all three go down with one strike, no doubt wounding their egos as well as their bodies.

That leaves Naofumi, Raphtalia, and Filo to deal with her, and while she’s somewhat impressed by his stout defense (as befits the Shield Hero), nothing offensive he can throw at her is any more effective than his beaten fellow heroes.

She breaks out of the Shield Prison immediately. Filo’s kicks are fast but still can’t touch her. Poor Raph’s swordsmanship isn’t even “worth mentioning.” She even calmly basks in the enveloping flames of Naofumi’s Rage Shield like it’s a sauna; “too cold” to burn her. This Glass lady is tough, and if the first Wave seemed to easy, it’s clear the difficulty level has risen exponentially.

That brings us to Naofumi’s final trump card, the Iron Maiden, so effective against the soul eater. Turns out it’s just as useless on Glass as Shield Prison. Glass’ withering criticism of her opponents’ attacks almost grows tiresome—we get it, Naofumi can’t beat you at his present level—but just as she’s ready to take him out, a countdown starts on his HUD, which indicates the Wave “period” is about to end.

Rather than give Glass the last word, Naofumi has Raph cast Fast Light, and the two of them jump on Filo who gets them the hell out of there. She doesn’t chase, and her attacks aren’t effective at long range, so she calls it a draw, this time. But when the next Wave arrives, she promises to kill them unless they grow stronger. Much stronger.

The second Wave disperses, and Naofumi is quickly summoned back to King Melromarc’s court for some backhanded thanks and demand that he explain how he gained so much power—more than “befits a Shield Hero.” Naofumi, no longer having any more shit from this royal family, tells the king he’ll talk…if he bows down and grovels.

This act of disrespect leads the king to call in his guards, but Naofumi is quite right when he says he can take them all out and walk out the front door without any difficulty, and the guards waver. When the king says he’ll punish Naofumi’s “slaves” in his stead, that really rankles him, and he promises him if anything happens to his underlings on account of more dirty tricks, the king will “wish he had never been born,” then stalks out unopposed, like a boss.

Princess Melty later hears of the “hostile” exchange between her daddy and Naofumi, and tells her father that their country will be put at risk until they reconcile. Her older sister Malty intervenes and tries to make a stink of matters, but Melty shuts her down almost immediately, and with good reason: she’s the one who was trusted with the title of crown princess.

Naofumi shakes off his unpleasant experience at the palace and gets re-outfitted by Elhart, who fills the wagon back up and throws in some gifts for good measure: a new sword for Raphtalia, along with a bladeless mana sword, a shield scanner thingy for Naofumi, and gloves that will increase Filo’s strength.

Naofumi is looking forward to being nowhere near the royal city, royal family, or the other hero jerks. Unfortunately, the peace doesn’t last long, as Melty and her retinue track his party down and urges him to return and make peace with her father. Naofumi is as stubborn as the king, and his strong passes ignite Melty’s secret weapon: the Entitled Person’s Tantrum.

But as she protests his obstinance, Naofumi senses something’s UP—set-up to be precise. Of what kind, he soon finds out: one of the knights who escorted Melty rushes at her, sword drawn, and Naofumi draws her back and shields her…with his shield.

Obviously, these knights are in Malty’s pocket (I doubt the king is awful enough to off his own heir). Honestly, it kinda just makes her look foolish and pathetic—why try to assassinate her sister in front of the Shield Hero, who could easily protect her? In any case, if Melty doesn’t re-join the party next week (or whenever the next episode airs), I’ll be shocked.

The Rising of the Shield Hero – 11 – This Wasn’t In The Game…Because This Isn’t One

With his wagon bursting with medicines, spare weapons, and other supplies, Naofumi and his suddenly larger party teleport to the site of the second Wave, teleporting us from the safe, familiar capital to another chaotic and brutal magenta-skied war zone.

The rapid transition and immediate dive into the battle is effective, and now that they have more numbers, Naofumi’s team can more quickly and effectively evacuate and defend the village closest to the Wave. Naofumi, Raph and Filo handle the tougher baddies while the others handle the small fry.

Once the village is cleared out, the underlings stay behind with the ex-adventurer Granny who Naofumi once saved, enabling the core trio to join the other three heroes, two of which are already locked in a heated battle aboard a flying pirate ship with a kraken attached to its keel. And immediately, there’s a problem: nobody’s working together.

When Naofumi arrives, Kawasumi is on the ground, while Motoyasu and Amaki are bickering over whether to defeat the Skull Captain or Kraken bosses. Naofumi attempts to bring order to the chaotic situation, and determines that the bosses themselves aren’t the proper targets; their shadows are.

Once Raph and Amaki have stabbed those shadows, numerous soul eaters emerge and combine to form one big nasty one that’s immune to the Shield, Bow and Sword Heroes’ fire-based attacks. Naofumi orders Filo to use wind and speed magic to attack the boss, but between her and Raph, there simply isn’t enough damage being done.

They’ll be there all day and there’s no telling how much destruction will occur in that time, so Naofumi reluctantly whips out his Rage Shield, knowing full well how hard it is to control. Raphtalia offers her moral support, and Naofumi ends up back in that “in-between space,” where this time he’s confronted by the enraged soul of the zombie dragon he defeated.

Once he has his Dragon Zombie Shield, Naofumi begins to press his attack on the soul eater, all while the other heroes and their parties are standing around twiddling their thumbs. Raphtalia reprimands them, basically shaming them into finally finally assisting Naofumi—and in a support role, no less.

With help from Raphtalia, Naofumi doesn’t allow himself to be consumed by the dragon’s hatred, and regains his composure, rebuking Malty’s comparison of him to nothing but a wild beast. He summons Iron Maiden, a titanic prison of spikes that closes in on the boss and crushes it.

The other heroes can only look on in awe at Naofumi’s power, as they don’t have anything like what he just demonstrated. Motoyasu backs down from his sore loserdom when Filo transforms into the cute little girl he loves so much, but the Waves are curiously not going away.

Turns out that mega-soul eater wasn’t the final boss for this particular Wave. Instead, it’s another maiden—a raven-haired on with two fans who introduces herself as Glass. She was watching the four heroes and only deems Naofumi to be worthy of going against her.

This was not only a return to the high-stakes, high-intensity atmosphere of a Wave (accompanied all the excellent Kevin Penkin music), but some decent development in the relationship betweeen the heroes. For the first time, they’re all fighting in the same place, and it’s clear they’ll need each other to defeat some of the tougher foes the Waves throw their way.

Sousei no Onmyouji – 18

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This episode followed up on Rokuro’s vow to take care of Yuto by having Benio right by his side every step of the way. After all this time together making each other stronger, it would be silly and futile for him to fight Yuto alone.

We also got a respite episode this week after two straight battles, and the physical and emotional training the Twin Stars do in the 24 hours before the showdown thankfully isn’t limited to a montage, but occupies the entire episode.

Lots of Rokuro and Benio on their own bouncing off one another is always good, and they manage to get over how nervous they are to be holding hands by learning the broad strokes of their resonance ability.

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But Yuto (busy placing lilies on school desks in Magano, the twerp) isn’t just the fuel that allows the Twin Stars to resonate better; he’s also a demon in Benio’s dreams that leads her to run to the dorm for granny’s comfort and advice.

Granny tells Benio it’s fine to run, but warns her not to do anything she’ll regret, as regrets bind you tighter and tighter throughout life. Benio is scared shitless of the battle to come, but she also knows she’ll deeply regret leaving Rokuro alone.

So she re-resolves to fight with him, and Granny sends her on her way. She finds Rokuro still in the basement, asleep after testing his new Red Talisman (which packs such a punch, I worry for their lovenest’s structural integrity).

Rokuro may be impulsive, rude, and a pervert, but Benio still appreciates all the times he and only he showed her “the way out of the darkness.” She’s never expressed herself as brightly before they met. She realizes he makes her better as a person, not just an exorcist, and she does the same with him.

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It’s a relief, then, that when she nods off beside him and they wake up together in each other’s arms, their mutual shock soon turns to laughter. There’s a quick bit more backstory when Rokuro reveals to Benio that his real right arm was eaten by his friends, and while he underwent corruption, he didn’t fully turn, only his arm.

Having learned he had to exorcise a friend of his (a girl who seemed to like him, to boot) on top of everything else, Benio tries to offer apologies both for her initial dismissal of his determination and for her brother’s sins, but there’s no need. Rokuro and Benio are through apologizing to one another. It’s time to get out there, beat that prick Yuto, come home, and eat some ohagi!

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Denpa Onna to Seishun Otoko 8

This week contained the same events as the previous one, but this time completely from Meme’s perspective. as a newly-initiated member of the 40-year-old club, she decides to aid in “Yamamoto’s” bottle rocket campaign, turning it into a counterattack against aliens. This is to appease her grandmother the candy store owner, who’s certain she’ll meet the same fate as all that cattle that got mutilated by aliens.

Meme is hard to take seriously as an adult due to the childish manner in which she looks, talks, and acts. Truthfully, hearing her saccharine, sometimes downright shrill voice talk so much this week was a bit of an ordeal. But she’s still an interesting character, and the fact that she lives her life how she wants to is admirable: despite having her second love, Erio with her first love, Elliot, she never married, and never plans to.

Whenever the same story is told twice, there are pitfalls; the second telling can get boring. While it lagged at times, the fresh perspective of Meme and the flashbacks of her life in the town when Elliot was still around break up that repetition. That said, this series works best with its core taking center stage: Makoto, Erio, and Ryuushi. But the occasional reminiscing slice-of-life episode isn’t unwelcome. Rating: 3