Star Trek: Lower Decks – 03 – Buffer Time

While in the turbolift trying to make small talk with the captain, Boimler ends up letting slip two words no senior officer should ever hear: buffer time. Once she learns the lower decks are over-inflating work time estimates (the way even Scotty used to do) in order to secure more free time, the captain puts an immediate stop to it.

And I do mean immediate: suddenly everyone is equipped with a PADD that issues a ticking clock for every task they perform—like an Amazon fulfillment center technician. Free time is eliminated, which means stress and anxiety build up with no time for release…or adequate sleep! And as the TNG episode “Night Terrors” thoroughly demonstrated, Starfleet officers need REM sleep.

As a result of heightened anxiety and increased fatigue among the crew, mistakes are bound to be made. Mistakes like, say, when someone brings along not only the wrong cultural artifact for a diplomatic mission, but one that enrages the aliens to such an extent that they decide to launch an invasion of the Cerritos—the crew of which is in no condition to repel boarders.

Character-wise, Rutherford and Tendi are so slammed by work they come pretty close to taking it out on each other. Boimler, who was already operating on zero buffer time, is happy as a clam even as the rest of the crew crumbles, and Mariner ends up on the ill-fated away mission with the first officer, Commander Ransom, a Starfleet officer in the Kirk/Riker mold.

When the aliens do board the Cerritos, each member of the crew is so lost in their own personal hell of ticking clocks and trying to make up time that will never be made up, there’s barely any time to notice there are intruders aboard ship, let alone do anything about it.

As such, the intruders initially run wild, spraying graffiti all over the exterior and corridors of the ship, despite only being armed with spears, which as Boimler points out are no match against even one hand phaser. Soon he learns the senior officers and captain have also shifted to the new work schedules, resulting in the captain having to virtually run the bridge all by herself.

Down on the planet, the aliens (who are a pretty standard Star Trek alien race of the week) decide that if Ransom or Mariner can defeat their hulking champion, they’ll let them and the other officers go free. Mariner shows Ransom all of the scars that show she’s best suited to participate in the gladitorial match.

Even so, Ransom refuses to let his subordinate fight for him; indeed, he’d rather—and does—stab Mariner through the goddamn foot so that she has no choice but to stand down. While Trak makes clear part of command is being able to send junior officers to their probable deaths for the good of the ship, this is not one of those instances, and Ransom is personally eager to test his mettle—not to mention his honed physique, which Mariner can’t help but notice.

While Mariner and Ransom ultimately bond over their shared near-death experience (and Ransom’s righteous beat-down of the so-called champion, who turns out to be a lot more interested in reading books than fighting) Boimler snaps the captain out of her devotion to the scheduling system that could lead to the loss of the ship.

Realizing perhaps to late to be credible that eliminating down time is a bad idea, the captain makes a shipwide announcement to all crew to bend or break every regulation necessary to secure the ship. The crew then proceeds to use the very PADDs that had been oppressing them to beat the alien intruders back to their ships.

The ship is saved largely due to Boimler urging his captian to essentially backtrack on a system he believed would have ensured maximum crew efficiency. But realistically, that would only happen if everyone was a workaholic like Boimler: the real world is different. And so it is that Boimler’s name is affixed to an edict essentially calling for laziness where indicated, contrary to his hallowed values.

When Tendi assures him no one will ever remember “the Boimler Effect”, we jump forward to the distant future in which it’s being taught in school—and they built a statue of him. That said, he’s not as important a historical figure as Chief Miles O’Brien…obviously!

Stray Observations:

  • The entire main premise of the Cerritos-based plotline is an homage to officers like Scotty and LaForge being lauded as “miracle workers” for getting work done far quicker than estimated, when in reality they just know how to manage expectations.
  • Ransom’s duel with the huge alien champion is akin to Kirk’s battle with the Gorn in “Arena”, as well as other bouts that usually caused his uniform to tear or even fall off.
  • I appreciated Mariner’s mixed feelings about Ransom’s fight, both being outraged that he’d fight in her place and kind of turned on once it’s clear Ransom’s got this.
  • Interesting how Mariner and her Captain/Mom have barely interacted so far. One assumes Boimler/Tendi/Rutherford will learn about that connection at some point…
  • The gold plaque Boimler receives is similar to the dedication plaques that hang in some corner of the bridge of every Starfleet ship.
  • The future teacher describes the eagle on Statue Boimler’s arm as “The Great Bird of the Galaxy”—which was the nickname of Star Trek creator Gene Roddenberry.
  • Chief O’Brien probably needs no introduction. His illustrious career spanned from the first episode of TNG and the last episode of DS9 and beyond. He also devised Scotch-flavored chewing gum, bless him.

Star Trek: Lower Decks – 02 – Sam of All Trades

I recently watched the TNG episode “Time Squared”, which featured a lot of sweet shuttlebay porn. The Enterprise-D’s shuttlebay is gleaming and spotless, but that’s just where the shuttles land. We never saw the dirtier storage and maintenance facility, but that’s the part of the Cerritos we get to see in just the second episode, where Ensign Boimler gloats about being assigned to co-pilot a shuttle escorting a decorated Klingon general to his diplomatic appointment.

Meanwhile, it’s become clear Ensign Rutherford has developed a bit of a crush on Ensign Tendi—can you blame him?—but his grueling engineering duty schedule conflicts with a date to watch an astronomical phenomenon. In order to make that date (he considers it beneath a Starfleet officer to go back on his word), he quits the Engineering division. Seems kinda rash!

Boimler could never have predicted a slacker like Ensign Mariner would not only be his shuttle co-pilot, but also old friends with the general they’re escorting, a closeness made clear when in the middle of introducing himself to the general, Mariner pounces on him and the two have a brief knife fight.

By-the-book diplomatic protocol and theory are fine, but Starfleet is just as much about who you know than what. The resulting shuttle ride is predictably chaotic as Mariner exploits the fact the general is a lightweight when it comes to bloodwine.

He’s passed out by the time they land in the Klingon district to grab him some local Gagh, but before they know it he’s “behind the wheel” and taking the shuttle for a joyride without them. With transport and ship-to-shore comms not an option due to the properties of the planet’s atmosphere, they’ll have to track him down on foot.

In a hilarious demonstration of how nice and understanding the vast majority of Starfleet officers are, Rutherford’s commanding officer is perfectly fine with him exploring other divisions. Things don’t go well with command, however, as Rutherford manages to muck up a basic holodeck command simulation that theoretically shouldn’t be muck-up-able.

Feeling that perhaps there’s some continuity to be found in the great engineering project that is the human body, Rutherford tries his hand at being a nurse, only to find his bedside manner is non-existent. We also observe how Tendi’s bubbly personality serves her well in calming and reassuring the patient Rutherford wound up.

Boimler once again exposes his greenness when it comes to missions on worlds other than Earth and Vulcan (which shouldn’t even count!) when they reach the Risian district. He’s suddenly seduced by an human-looking woman who turns out to be an alien interested in depositing eggs in his throat. Thankfully Mariner has his back…and a hose!

She has it again when Boimler recklessly jumps into the middle of a dispute in an Andorian bar he knows nothing about. Things escalate quickly into a big Alien Bar Fight (a Trek standard, to be sure) but cool (and thirsty) heads prevail when Mariner offers to pay for the next five rounds if everyone agrees to stop fighting.

Now that’s Starfleet—inadvertently starting fights, then amicably ending them. But Boimler starts to lose hope that he ever had a chance to be a Starfleet captain, and tosses his combadge in a puddle.

The last division Rutherford tries is security, and to the surprise of both himself and the buff Bajoran chief, his cybernetic implants give make him the perfect fit for security, as he dispatches a squad of holographic Borg without breaking a sweat, letting the implants do their thing.

Still, after a day(?) of trying out new career paths, all it takes is one glance at an open Jefferies Tube—spotless and gleaming—for him to politely turn down the offer to job the “bear pack”. Like the chief engineer, the security chief is supportive and happy for Rutherford.

Back on the planet, Mariner and Boimler encounter a shifty, Gollum-like Ferengi offering transport. Boimler is suspicious, but Mariner tells him she’s “pretty sure he’s a Bolian” and that he should listen to her since they haven’t let them astray yet. But when the Ferengi betrays them by pulling a knife, Boimler phasers it out of his hand, saving Mariner.

Once they learn the Klingon general safely reached the embassy, Boimler and Mariner return to the Cerritos. Despite asking to keep events between them, Boimler ends up telling everyone at the bar how Mariner confused a Ferengi for a Bolian. We later learn that the Ferengi was another friend of Mariner’s, who put on a performance in order to restore Boimler’s confidence.

As for Rutherford, he learns that Tendi wasn’t going to hold it against him for not watching the pulsar from a window—and certainly wasn’t something to quit the job he loves about! Instead, she joins him in the tubes and watches it on a PADD, in a very cute cozy scene of budding friendship.

Star Trek episodes don’t always have A and B-plots running side by side, but they’re definitely a common occurrence among the hundreds of episodes of television in the franchise. I felt both A and B worked well here, with the on-ship/off-ship plots complementing the characters and served as backdrops for their development. Tendi definitely got the short end of the stick this week, but she’ll no doubt be the focus of an episode (or an A or B plot of one) soon.

Stray Obervations:

  • The cold open features another TNG classic: the alien intruder depicted as a bright point of light. In this case, it’s one that is weak enough to be placed in a hold by Mariner, who threatens to stuff it in a canister unless it creates the cool new tricorder model that has a purple stripe…and a power crystal!
  • Mariner’s little singing but about the shuttle’s blast shield was as awful here as it was in the previews that made me initially weary of this show. Thankfully it and scenes like it are the exception and not the rule.
  • That said, why did she have so many bowls of broth, and why was it spilled all over the consoles? I know, I know…“it’s a cartoon!”
  • Boimler really was presenting himself to that Klingon general all wrong. Standing too far away and speaking too softly are both considering insulting.
  • The senior officers looking ready to get angry only to be totally understanding and supportive was a an example of why I love this show: even though it borrows so much from a franchise I know back to front, it can still surprise me!
  • Another practice that, while true to Trek, I found a bit problematic, was the alien stereotyping by Boimler and Mariner. Mariner’s barb about Klingons smelling bad was pretty cringey. As for Boimler ragging on Ferengi…Dude, the Alpha quadrant would have been lost to the Dominion without Quark and Rom!
  • At least the Ferengi dude was acting all “TNG first season” on purpose…IRL he wears a monacle!
  • As someone who does not mind tight enclosed spaces (as long as I can get out of them of course!) I always loved the Jefferies tubes growing up…even if they made no sense. You’re in space! Just make the ship big enough so the tubes are regular height!
  • I am so here for all the alien representation these past two episodes. Due to budgets, previous Trek crews were overwhelmingly human, which made the Federation feel small.

Star Trek: Lower Decks – 01 (First Impressions) – The Optimism’s Back

We’re big Star Trek fans here at RABUJOI, and while I was both excited and proud to watch its return to TV (albeit streaming TV) in the form of Discovery and Picard, since it meant Star Trek was back and that could never be a bad thing, I’ve been ultimately disappointed in the negative and violent general outlook and worldview of those new shows.

I came into Lower Decks with extremely guarded expectations. I was not a fan of the art style in the previews nor what sounded like a lot of try-hard rapid fire comedic dialogue. Heck, even the logo of the show is ugly, with the words “LOWER DECKS” rendered what looks like a crappy free font, clashing with the iconic yellow/gold Star Trek word type.

Lower Decks is first Trek show since Voyager ended in 2001 to restore that upbeat, optimistic, cozy, joyful Star Trek milieu in which actually want to live and hang out. It felt more like those shows, and thus the Trek that I grew up with and love, than any of new live-action stuff, and pulled off that feat in less than half an hour!

Obviously, a show like ST:LD has the advantage of not having to spend too much time setting up its world—it’s basically TNG-era Star Trek, only animated. If you aren’t a Trekkie, I’m not sure why you’d watch this show, nor could I begin to imagine how it would come off not knowing anything about warp cores or the uniform colors or what-have-you.

LD can immediately focus on its scrappy underdog characters who populate the unremarkable Federation Starship USS Cerritos, starting with Ensigns Beckett Mariner and Brad Boimler. While Mariner comes off as an overly hyper chatterbox (she’s also drunk in her first scene), I’m pleased to report not every character chats at the same pace, and even she calms down for some scenes.

It’s clear Mariner’s authority-bucking, boisterous joie-de-vivre is a veneer to conceal the fact her round-peg personality in a square-hole Starfleet has caused her career to stall. There’s a lot of Tom Paris in her, right down to her admiral dad. She’s the opposite of the eager-to-please, by-the-book Boimler (ahem…Ensign Kim, anyone?), and between his discipline and her experience the two are poised to learn much from each other about life in the command division.

Rounding out the main quartet is medical officer D’Vana Tendi of Orion (hence the green skin) and engineer Sam Rutherford, a cybernetically-augmented human and to me, spiritual successor to Geordi LaForge. Tendi, also like Ensign Kim, is the definition of “bright-eyed and bushy-tailed rookie” without Boimler’s hang-ups, while Rutherford’s still-buggy implants sometimes add cold Vulcan logic to his human baseline at inopportune times.

There is a mission-of-the-week, and it involves the less sexy but very important second contact with a new purple porcine alien species. An aspect of Trek I believe really translates well to animation is the aliens and their worlds. Since it’s animated, the makeup and production design budgets are only limited by the animator’s imagination, and there’s never a chance of putting off viewers with either unconvincing makeup or falling into the uncanny valley.

Boimler was instructed to “keep an eye” on Mariner by the no-nonsense Captain Freeman, and that eye immediately watches Mariner break protocol by selling farm equipment to aliens on the side. Boimler ends up being sucked on by an alien spider-cow creature for far too long, but the whole incident demonstrated that his green instincts caused him to overreact on more than one occasion while Mariner got the feel for things and was able to improvise them out of peril.

Back on the Cerritos, Rutherford is on a date with Ensign Barnes that, unlike LaForge’s many dates, starts out pretty well! The issue is, the Cerritos’ XO Commander Ransom came back up to the ship infected by a bug bite that turns him into a vicious black bile-spewing zombie, and soon more than half the crew succumbs to the same transformation.

While it could have come off as too-cute-by-half to have the Rutherford and Barnes remain completely calm and even continue their small talk as their comrades start eating each other in the Ten Forward-style bar, the comedy worked for me since it tracks that Starfleet officers would keep their heads even under extreme conditions. Similarly, D’vana enters a gory hellscape of a sickbay, but feeds off the professionalism of her Chief Medical Officer (who is a Caitian) is, and comports herself well in triage duty.

What ties Boimler’s close encounter on the planet to the zombie virus aboard ship is the purple-pink goo secreted from the spider-cow, which cures and de-zombifies the crew. Thus it’s established that despite her refusal to submit to Starfleet orthodoxy, Mariner inadvertently saved the ship by letting the spider-cow suck on Boimler as long as it wanted. I got a really cozy feeling from the scene of the four officers taking a much-earned breather, their deeds going unsung as the senior staff takes all the credit.

While I hope she doesn’t back into saving the ship every week (something that would make her akin to early Wesley Crusher aboard the Enterprise) in a pilot it works pretty well at establishing the value of her approach to a Starfleet officer’s duty. If she breaks a few regulations, she’ll be able to rely on Boimler (who doesn’t rat her out to the Captain) and her other fellow junior officers to rein her in or bail her out.

“But wait, Zane,” you may ask: Why would you want to live in this Trek world—in which the crew turned into vomit zombies and a drunk officer cut another’s leg to the bone with a contraband bat’leth—but NOT want to live in Discovery or Picard? Because the violence, xenophobia, and general lack of human progress is too virulent and unrelenting in those live-action series, while the violence in Lower Decks is more stylized, comic, and by dint of being animated doesn’t feel as real (and thus depressing).

Also, it’s clear Lower Decks isn’t centered around violence, whether it’s threatening to blow up Qo’noS, enslaved androids being hacked into causing a massacre, or beheading people you don’t agree with. It’s far more aligned with the values of TNG. Its goal of being a Trek comedy inevitably bring up The Orville. I actually thoroughly enjoyed The Orville because it too took place in a lighter-hearted TNG-style world that’s futuristic but also bright and fun.

But as hard as it tries, Orville will always be homage with a hint of satire. Whatever else it is, Lower Decks is Star Trek, through and through. Production of live action Trek is delayed In These Times, and no telling if what we ultimately get won’t be filled with more violence and despair, and the further erosion of my preferred Trekkian outlook. I didn’t know this going in, but Lower Decks is just the Trek I need, just when I needed it.

Stray Thoughts:

  • The show’s logo may be hideous, but the opening sequence is beautiful, showing the Cerritos getting damaged in various ways against gorgeous space backdrops. The credits are also in the same font and color as TNG, which is just fine by me!
  • The USS Cerritos is the perfect balance of familiar details (like the Enterprise-D style deflector dish) in a new orientation. While a little awkward-looking, it’s a clean enough design, and I actually prefer it to the Orville.
  • The Senior Staff is mostly in the background, which is how it should be, but I do like the Riker-esque Cmdr. Ransom and the big burly Bajoran security chief. As for the doctor, she’s from a catlike species first depicted in the original Animated Series but a live-action Caitian admiral appears in Star Trek IV: The Voyage Home. He was my favorite Trek alien for a long time, even though he was just in the background.
  • On that note, another great thing about an animated Trek is that you can have as many alien officers as you want without worrying about the makeup budget. Orions, Bolians, Andorians, etc.
  • It’s astonishing how many Trek lore Easter eggs this episode manages to cram into the half-hour, but most of them feel organically integrated, rather than shout out “Remember THIS?” or “Remember THAT?” The old didn’t get in the way of the new, but added texture and color.
  • This is a show that rewards die-hard Trekkies, not just with familiar sights and sounds but in how qualities of past Trek characters and episodes inform the crew of the Cerritos.
  • Mariner’s dad is an admiral, but her mom is also her Captain!
  • Rutherford’s date with Ensign Barnes ends up kissing him in a moment of passion after an emergency EVA, but he’s so preoccupied with a code fault in the airlock, and the fact she isn’t preoccupied with it, he later decides not to pursue a second date.
  • The second part of this joke is that Ens. Tendi agrees with his reasoning. Both of them are total Starfleet nerds and I love it.
  • That was a hell of a battle through the decks of the ship…reminded me of the DS9 Genesis game where Sisko has to run through the corridors of the Saratoga after the Borg attack.
  • I have never seen Rick & Morty, but I think part of why I think I’m okay with the very un-anime character design is that I’ve also been recently watching Avatar and Korra, which features an almost-but-not-quite anime style.
  • Other quick production notes: the voice actors all do great work bringing their characters to life, while the orchestral score does what a Trek score should.
  • I’ll be reviewing this series going forward, but future reviews will be shorter and feature fewer images, I promise!

Mobile Suit Gundam Thunderbolt – 01

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Sunrise had a Christmas present of a kind ready for me today: another Gundam series that looks and feels like it could take place in the same universe and timeline as IBO, even exist in the same debris field that show’s cast is currently engaged in. In fact, IBO takes place in “P.D.” (Post Disaster) 323, while Thunderbolt takes place in U.C. 0079, the same year as the original Gundam, making it a direct spin-off.

Unlike Recon in G, but like the new Star Wars movie, it’s easy to settle into this world, which comes down to the juicy details. A melange of the ordinary (smoking, romances, jazz drumming on consoles, waiting on standby) and the extraordinary (the tremendous speed of battle, how quickly tides can turn, the blood-and-guts brutality of the battles) create a rich world in a scant fifteen minutes and change.

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The show also makes clear there’s no good or bad guy here, only two different warring sides who each have their reasons to fight. The Federation ace Io Fleming loves the freedom of space combat. Zeon’s Daryl Lorenz, who like many of his comrades has prosthetic legs, seems more serious, duty- and honor-bound. Many of their comrades die beside them in this episode, causing a great deal of grief for everyone who knew them but they keep on ticking.

Above all Thunderbolt portrays this futuristic life as a hard one, no matter which side you’re on, and no matter what you’re fighting for. It’s scuffed and gritty and bleak, so one living in such a world would tend to retreat into the embrace of the opposite sex, or porn, or carve out a little hollow of peace, be it girls or plants or music. Notably, Io prefers free jazz, while Daryl’s tastes hew more towards more structured pop music.

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After his own suit is destroyed, Io manages to EVA over to the Zeon snipers, take one out, and steal his suit to return to his ship. His captain (with whom he seems to be on close terms with) assigns him to a new prototype, Gundam, because everyone who outranked him is dead.

Whether it’s mobile suits, trained pilots, or simply flesh-and-blood limbs, everything is in short supply here in Thunderbolt, on the bleeding edge. And while Io embraces the increased  power of his iconic new suit, Daryl plans revenge against him for the death of his comrade.

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P.S. If the music reminded you of Cowboy Bebop, that’s because it was composed by Kikuchi Naruyoshi, saxophonist for The Seatbelts.

Last Exile: Ginyoku no Fam – 10

Vincent Alzey arrives to forge an alliance between Anatoray and Turan, bringing Alvis Hamilton along with him. The post-alliance festivities are crashed by a Federation fleet under Luscinia’s command. He has Lilliana with him, and she declares that Turan has made peace with Ades. She takes Millia’s fleet from her, and when Millia and the Sylvius refuse to surrender, she attack them with it. Meanwhile, Kartoffel is attacked by another fleet. Guild members board the ship and disable the engines. Dio holds one at bay while Fam and Gisey escape with Millia, and they head to the Glacies border, pursued by federation vanships.

This week things turn sour right quick, and Millia shows what’s she’s truly made of by refusing to submit to her sister. This is the first we’ve seen of Lilliana since an Exile fell on Turan’s capital. Fam believes Lilly could be being controlled by Luscinia somehow, but Millia doesn’t think that’s the case: Lilly is acting of her own accord, doing what she feels is best for Turan and the world. But Millia won’t kowtow to the Federation. She’d rather fight, and we can’t blame her; Ades proved in the first episode that they can’t be trusted.

This won’t be easy. The Sylvius is crippled from within and dead in the water, the Urbanus has fled, and the sky pirates have been ambushed. Worst of all, the fleet Fam and Gisey worked so hard to capture for Millia is now under Lilly’s command. Seeing the Turanian soldiers shift their allegience to Lilly so easily and witnessing that fleet turn on Millia is heartbreaking to watch. It looks like Fam, Gisey, and Millia have little choice but to go over to Glacies and hope they’re not in a shooty mood.


Rating: 4

Last Exile: Ginyoku no Fam – 06

Having captured half of the fifteen battleships Captain Wisla ordered her to, Fam’s next target is at the pleasure city of Elidarada. She challenges the pilot of Federation aristocrat Dabar to a vanship race. If Fam wins, she gets Dabar’s battleship, the Naheed. If Dabar wins, she gets Millia. Dabar’s pilot is a Grand Race finalist, but with some out-of-the-box tactics, Fam and Gisey score another win. Meanwhile, news of Millia’s government-in-exile leads Lucinia to purge Federation allies who let their ships get stolen.

Setting aside the question of who is crewing her growing fleet of huge battleships, Fam and Gisey have clearly been on a roll. We’re surprised the series skipped seven ship capers, but it makes up for it with a race episode, which really had us thinking back to the original series. Last Exile does vanship races well, and this one was run on an awesome subterranean curcuit in near-darkness. Fam and Gisey are the underdogs all the way, but Fam is on it, making use of the harpoon and purging her fuel in order to speed to victory.

During the race, Millia is the guest of Baroness Dabar, one of many women who used to lead people as Millia, but sold out their honor and their peoples in exchange for cushy lives. We like how Dabar recognizes Millia. It would seem she’ll regret not taking her into custody considering Luscinia’s actions throughout the episode. The Federation sought to strike fear into its enemies by utterly wiping out Turan, and Luscinia is not happy the job’s not done.


Rating: 3.5