Happy Sugar Life – 12 (Fin) – Nothing But Fun

That’s what Matsuzaka Satou sought for her and for Koube Shio: a world without bitterness or pain; i.e. a world quite the opposite of the one they’d inhabited to that point. Their love for, acceptance of and devotion to one another is the fuel that keeps them moving toward that goal—that, and Auntie’s trash bag full of cash.

All that’s left is to go to the airport, let Auntie do her work, be rid of the old sad bitter world forever, and when they step off the airplane they’ll be in a happy sugar world, where they’ll never have to suffer or despair again, and where they’ll have each other.

That was the plan, at least. Ironically, it’s Satou’s love that makes her take off her ring, so it won’t be sullied by the work of dressing Shouko’s corpse (if she is, in fact, 100% dead when we see her). Forgetting that ring, that symbol of their love, and going back for it at the worst possible time, proves to be Satou’s undoing.

Auntie ties Taiyou up in between “abusing” him—rape is heavily implied)—she didn’t gag him, perhaps because she liked hearing him squeal. That preference is also her undoing (if she cared about self-preservation, of course), as he’s able to get a call to Asahi telling him where he is.

Asahi arrives just as Taiyou escapes—and happens to bump into Satou and Shio in the lobby. They should never have come back for a stupid ring.

Satou and Shio head upstairs to find Taiyou, but they get away from him as well (he’s tied up) as Auntie, who assumes Satou is well on her way to freedom (and damn well should be) ignites the fire on the twelfth floor that will engulf Shouko and supposedly, any evidence tying her to Satou.

Asahi hurries to Room 1205 and finds Shouko there, dead and surrounded by flames, inflaming his rage even more. When he, Satou and Shio cross paths again, he lets her have it with his bat, injuring her leg, but Shio steps between them to prevent further violence.

Shio, exercising her own agency, tells her brother she’s done with her family, and all she wants or needs is Satou, and he’s just going to have to deal. Asahi tells her that their mother only abandoned her because she was in over her head and didn’t want to become their monster father (whom she poisoned to death).

But it doesn’t really matter why she did it anymore; Shio has moved on and isn’t coming back. She’s going to live for herself now, as Asahi should learn to do, rather than defining his life as finding and protecting her. Just then, the flames cut their chat short, and Satou and Shio make a run for the roof…where they are trapped.

Shio tells Satou that it would be alright if they die together by jumping, because they’ll surely be reborn together in that new world they’ve been hoping to reach (but again, couldn’t thanks to one dumb ring).

That potential New Happy Sugar Life flashes before them as they fall, but Satou makes one small change to Shio’s plan: she doesn’t let Shio die, shielding her from the impact of the ground with her larger body.

Shio survives, but Satou does not. She and Shouko are mentioned in the same news report, but as casualties of the fire, not murderer and victim.

Rather, Auntie is suspected, and gladly surrenders herself, having done everything she could for the sake of her niece’s love. Satou’s teacher is arrested in front of his family, Taiyou continues to obsess over his angel in his room.

As for Shio, she’s in hospital, and Asahi comes to visit her, promising to fill the void left by their parents, by society, and finally, by the loss of Satou. But Shio smiles in a very Satou-esque way; there is no void, not from her perspective.

Shio believes Satou sacrificed herself and became a part of her—which is kind of true, in an emotional sense—and as such Shio feels she’ll never be alone again. She still doesn’t need Asahi. She gained more than she lost, and she’s resolved to live her best life for herself and Satou. How exactly she’ll be supporting herself, a minor with no money or job, is left unspecified.

HSL is the story of deeply damaged people and the different ways the consequences of that damage unfold in their lives. There’s a solid causality to everything that, while hardly absolving most anyone of their numerous crimes or obsessions, at least explains them satisfactorily, and makes them subjects of pity rather than simple loathing.

People can grow up to be decent people even if there’s abuse or trauma in their lives, and without traditional families, or no families at all. But that’s an ideal; it doesn’t always happen. It usually doesn’t happen. And when it does (see Taiyou) it doesn’t always mean someone will “turn out” “alright.”

But even in the darkest places, some small amount of light can emerge, some small amount of happiness can be found, and a sweet but twisted love can take root between kindred damaged souls, filling their jars and giving them reason to keep living.

Grand Blue – 12 (Fin) – The Final Binge

Grand Blue finishes up with the club traveling to Miyakojima, which despite being part of Okinawa Prefecture is a 190-mile flight away from that island. The far-flung locale is not only home to the tradition of “Otori” (endless drinking) but some great diving spots, which the gang reaches by powerboat—only Iori can’t join the others since he missed his chance to get certified with Aina and Kouhei.

Chisa can see that Iori seems down and left out, and so stays behind on the third of three dives to cheer him up. Turns out he’s not that blue; he’s green from seasickness aboard the boat. Even so, the two have a nice time together.

That night, with the planned restaurant closed, Ryuu, Shinji, and their heavy-drinking compatriots set up an impromptu Otori, with everyone adding their chosen alcohol to a huge earthenware pot to share throughout the night. Iori and Kouhei aren’t really up to this level of drinking, but their senpais emphatically insist, and won’t allow them to dilute the concoction with water.

They soon run out of booze, and so the only non-buzzed member, Aina, heads out to buy more. She conscripts Iori to help her with the load, but he hops in the van wearing nothing but boxers, which even on the tropical island elicits a stop by the police.

Upon returning to the party Aina accidentally takes the wrong cup from Azusa and downs it in one gulp. Turns out it’s the near-lethal Otori Juice, and she instantly becomes tanked, losing her inhibitions and going after Iori and Kouhei’s boxers.

While briefly escaping her clutches, Kouhei curses Iori for tricking him into joining the club, but Iori points out to him that by joining he actually got what he wanted: a fun, exciting, almost dream-like first year of college. Just before Aina leaps out from the darkness Kouhei considers it more of a nightmare.

With that, the gang heads back home, passing the time looking at photos of their time in Miyakojima, which bring smiles to all, even Chisa, for whom the antics of Iori, Kouhei & Co. have warmed to her somewhat. It’s as good a place to end as any; Grand Blue was in danger of too often repeating its themes without sufficient development of relationships to justify more episodes.

Ultimately, while the actual diving scenes were certainly beautiful and aspirational, they weren’t the most numerous, and always took a backseat to the drinking, arguing, and weird, exaggerated distorted closeups of peoples’ faces. It wasn’t without its share of laughs and heartwarming moments, including Chisa’s final smile.

Steins;Gate 0 – 23 (Fin) – Fortune Favors the Foolish

With Amadeus deleted from history, Rintarou ends up in a slightly different present, in which Leskinen never succeeded in fully brainwashing Kagari. Moeka subdues Leskinen when he pulls a gun on Rintarou, and the two head up to the roof just as Mayuri is successfully stopping Kagari and Suzuha from killing each other, by badassedly positioning her head between their handguns. Mayuri and Suzu are able to board the time machine safely after receiving the blessing of a Rintarou who’d just arrived in that time.

All the times the time machine was wiped out by a missile from a helicopter gunship, it was only seconds away from disappearing into the spacetime either, so a few extra seconds is all Mayuri and Suzu needed to get away safely, and they do, in an extremely thrilling scene that pays off all of the failure and heartache of previous attempts.

Better still, Hououin Kyouma is able to lustily gloat to Leskinen, Stratfor, DURPA and the Russians for having foiled their plans to acquire the time machine. In the timeline where Mayuri and Daru await the return of Rintarou and Suzu, two time machines briefly appear on the rooftop at once, and Mayuri gets a call from…the other Mayuri, convincing her not to let Okarin give up when he returns in the depths of despair.

Mayuri and Suzu aren’t able to stay in that timeline long lest they cause a paradox, and with the time machine all but out of fuel, they soon lose the ability to choose their next destination. But both of them seem to take their descent into temporal oblivion quite well, all things considered.

Back on the rooftop, Suzu and a defeated, blood-stained Rintarou return, and he gives his little speech about everything being hopeless and deciding he’s going to give up. Then Mayuri remembers the words of the other Mayuri, recalls when Kyouma was “born” (when he hugged her to comfort her at the cemetery) slaps Rintarou, her Hikoboshi, and convinces him not to give up.

Soonafter Rintarou receives a video D-Mail from the Rintarou in the future, and we switch to his point of view, as we watch his grainy recording unfold where and when it occurred. After sending the message, Rintarou’s next operation, Operation Altair, consists of him “deceiving the world”, as well as himself, by travelling back to another point in spacetime in the first version of the time machine to be built by Daru & Co.

Deceiving himself and the world, it turns out, is the only way to reach the Stein’s Gate. He thanks his noble, trusty Lab Members, receives a hug from Maho, and sets off to locate and rescue Mayuri and Suzu, who were lost in time but can be found thanks to something called a “Kerr black hole tracer”, the nature and operation of which are not specified (which is probably for the best).

Suffice it to say, in his experimental but still brand-new and fully-gassed time machine, and with the Kerr thingy, Rintarou successfully locates Mayuri and Suzuha, who by their perspective had just arrived themselves in the year 18,000 B.C. in a dark and stormy wasteland.

They seem ready to accept their fate with grace, but the bright light of Mayuri’s Hikoboshi appears, and from that light, Okabe Rintarou—AKA Okarin, AKA Hououin Kyouma—emerges triumphant; perhaps his most badass moment yet.

And that, folks, is where Steins;Gate 0 ends things. We don’t get to see Steins Gate, or learn whether Rintarou is right that it does exist. All we know is that they’re in a good position to reach a world line in which both Mayuri and Kurisu can live.

It took a lot of gumption, guile, teamwork, sacrifice, trauma, math…and downright foolishness, but the gang is headed in the right direction. It’s a positive, hopeful ending; an ending full of promise and excitement for what may come next for all of these kind, brave fools—even if we may not get to see it.

Tenrou: Sirius the Jaeger – 09 – The Look of Those Eyes

The vamp twins are tough customers, but Yuliy manages to get the upper hand on one of them…yet he sees a glimmer of fear in her eyes and hesitates for a split-second, allowing her to escape. Bishop arrives to force their retreat, but the fact remains: Yuliy isn’t just a Jaeger anymore. If he was, he would have surely dispatched her.

Yuliy and Bishop then encounter the hermit and former captain in the Imperial Army who was sent to look for the Ark, but doesn’t spill the beans about where it is. But they do think he knows. He also knew Yuliy’s dad Alexei, who may still be alive; but the hermit won’t surrender any more info. Bishop decides the best thing to do is head back into town and get a good meal before giving the old man another go.

In the process, he and Yuliy cross paths with Major Iba and Ryouko, who met on the train. Meanwhile, as the twins laugh and tease, Mikhail (whom they call Misha informally) sulks aboard Yevgraf’s airship. Having shown he can’t break the seal to the Ark, Yev is gunning for his little brother, who might have better luck.

Iba reveals his mission to Yuliy and Bishop, while Ryouko simply hangs around because…she feels like it? That’s good enough for me! You do you, girl. She even has a nice warm moment on a balcony with Yuliy, talking about what a father is, at least to her. When she describes it, Yuliy can’t help but think of how his brother tried to fulfill that role.

If it weren’t for Mikhail, Yuliy would be dead, and he knows it. And he’s still trying to protect Yuliy, as we see when Yev and the twins catch him trying to leave the airship, likely to warn his bro. The confrontation is interrupted when one of the twin’s slaves becomes violently ill, transforms into a beast, and has to be put down.

It’s another sign the vamps aren’t just looking for the Ark just because they’re evil and want to dominate mankind (though both those things are probably true); they’re fighting for their very survival.

Iba and Ryouko join Yuliy and Bishop on their second trip to the mountains, and this time Yuliy has more luck getting through to the old man, inadvertently channeling his father, with whom the captain was good friends. He provides a map to the Ark’s location and wishes him good luck.

Yuliy slips away with Bishop without coordinating with Iba, but Iba memorized the map in the short time he saw it (there’s a reason he’s a major at such a young age) and he and Ryouko won’t be far behind.

However, once the snow picks up and Yuliy and Bishop continue on foot, they come afoul of yet another familiar face: Klarwein, who seems to have up to a (dozen or more) of his experimental modified soldiers at his command—ones far less plodding than his first Frankensteiny attempt. Despite Yev’s lack of explicit blessing, Klarwein is still trying to come through for his beloved boss.

Overlord III – 12 – No Chance

In giving Lord Gown the task of giving the signal to start the battle against the Kingdom with one of his magic spells, Emperor El Nix plans to observe how Gown fights in hope of determining a strategy for fighting him, a fight he knows is on the horizon. But as we know, no NPCs, or humans for that matter, have a snowball’s chance in hell against the undead Gown and his minions.

To demonstrate just how hopeless it is to resist his might, Gown takes the ball El Nix gives him and runs with it. The “signal” spell, Tribute to Dark Fertility, Ia, Shub-Niggurath, is actually an offering to one of the game’s dark deities. The Empire is outnumbered 240,000 to 60,000, but the tribute ends up massacring seventy thousand of the kingdom’s forces in one fell swoop.

Both sides of the battle tremble in fear at what they witness, and anyone with a head screwed on right starts running like hell, including Marquis Raeven. But the tribute was only the beginning of the spell; a great black sphere floats over the masses of corpses and absorbs them in black goo.

Five gigantic, many-mouthed beasts Gown calls “adorable baby goats” are summoned, which he believes to be a new game record. As they’re “goats”, the beasts do what goats do: devour everything in sight. Only they’re twenty-story-high goats with more legs and mouths, so they make quick work of the remaining kingdom forces that haven’t fled.

Among those who don’t run are whom I imagine to be three of the four individuals Gown has ordered his dark forces not to kill: Climb, Brain, and Gazef. Climb and Brain are prepared to lead a decoy force in order to facilitate the king’s safe return to E-Rantel.

When King Ramposa asks Brain what he would ask in return, he wants Climb to be able to marry Renner, which the king approves, though it will mean giving Climb a worthy title. Meanwhile, Gazef tries to take on one of the “goats”, and gives one of them his best shot, but even his badass blue sword can’t make a dent, and he’s sent flying—though not fatally.

Climb and Brain end up with Gazef as the goat being ridden by Lord Gown arrives. Gown and Gazef exchange pleasantries, and Gown cuts to the chase: he wants Gazef as a subordinate. If he agrees, Gown will spare the rest of the army. But to agree would mean betraying his king, and as we know Gazed would never do that. Instead, he challenges Gown to a duel.

Gazef would rather go out in a blaze of glory than forsake his monarch, but honestly I don’t think it will go well for him…after all, he’s mortal.

Attack on Titan – 47 – How to Say Hello

When Kenny Ackerman first meets Uri Reiss, he’s at Uri’s mercy: Uri transformed into a Titan and grabbed Kenny with his big Titan hand, threatening to crush him. But he never does. When Kenny somewhat profanely begs for his life, Uri grants it. Uri understands the grudges the Ackermans hold against the Reiss, after all.

Instead of imprisoning or killing Kenny, Uri befriends and hires him. Kenny’s service ends the persecution of his family, but it’s too late for his sister Kuchel, whom he finds lying dead in a brothel…and a starving young Levi sitting in the corner.

Kenny thought he was the most powerful guy around…until he met Uri. And yet for all his power Uri was merciful; empathetic…compassionate. By throwing in with Uri, Kenny is still plenty powerful as well, and perhaps its for that reason he has the compassion not to let Levi die.

However, Kenny isn’t interested in being anyone’s father, so after teaching Levi how to properly survive in the cutthroat underground, he abandons him, leading to Levi’s present-day hatred of him. Meanwhile, Kenny is the last person Uri meets with before the ritual in which Freida eats him and gains his power.

He tells Kenny about the paradise he dreams of building within the Walls, and how even after he’s gone, Kenny’s services will still be required to realize that dream. The first time Kenny sees Freida after the ritual, he can tell Uri’s in there, looking back at him.

Kenny raises his paramilitary Anti-Personnel Squad, made up of the best of the best, and together they have many bloody adventures in the name of the Reiss. But all of that crumbled when Historia refused to keep the wheel turning and chose to break it instead.

With his squad all dead and his burns and wounds likely to take his wretched life any minute, Kenny ponders using the Titan serum he stole from Rob. But he doesn’t, and when Levi finds him, he points out how he could have injected himself at any time.

Like his friend Uri sparing his life, Kenny decides not to go the obvious path. In his last moments he thrusts the box containing the serum to Levi, his nephew, to do with whatever he pleases, and dies grateful he was able to experience the slightest glimmer of cool, pure compassion he felt emanating from Uri at all times.

Later, Historia is officially crowned before a vast audience, many of whom witnessed her slaying the Titan firsthand, and the rest of them hear the story, are impressed, and pass it on. Rather than more lies and secrets, Tori showed them something real and honest; an act that makes her worthy of the throne. Later, when she gives Levi a playful punch, Levi’s reaction is simply to laugh and thank her and everyone else for everything.

Everything looks primed to get shaken up again, as we check in on Bertholdt, Reiner, and the Beast Titan who is Eren’s father Grisha, and who desperately wants to reunite with his son. Not because he misses him,but because Eren is the Coordinate.

Hanebado! – 12 – Crossfire

Hanesaki Ayano is good, but not invincible, and while she wins the first game, it’s not a blowout but a 20-16 eke-through, because Nagisa refuses to play the game Ayano thought she’d play. Put simply, Nagisa goes on the defense, forcing Ayano to be the aggressor, which gives Nagisa time to think and keep Ayano off-balance, all while sapping her stamina.

Nagisa’s knee is a concern, but Tachibana examines it and she seems to be okay. Erena hears from Ayano’s mom that her intent, however monstrous, was to get Ayano to become a better player by playing for herself, not for the sake of her mother. Abandoning her made her hate her mother, and thus made her find a new reason to improve: revenge.

But while she won the first game and is determined to beat Nagisa in straight sets, it just doesn’t go that way. Nagisa keeps up the defense and keeps hanging in there long enough to finally release her jumping smash at the most devastating moment. It’s everything Ayano has not to completely melt down on the court.

That’s because despite her brave face and resolve to reject her mom, Ayano still fears abandonment over everything else. By losing the second set, she feels she’s on the cusp of being abandoned again; this time by everyone who isn’t her mom. She enters a tailspin, going down 0-8 in the third game, causing some to consider the match over before it officially ends.

But then something happens: despite how badly she treated her teammates, they still cheer her on and urge her to do her best, not just for her own sake, but for the sake of the team, who can say they sent two teammates to the Nationals. Erena adds her voice to a crowd that is suddenly on Ayano’s side, as if sensing the emotional turmoil in which she’s roiling.

The sudden surge of support works. No longer afraid she’ll be discarded for being useless, Ayano breaks out something new from her back of tricks: she ends Nagisa’s 8-point scoring streak by scoring a point of her own, with her right hand. Could it be she’s a natural righty even though she’s been playing lefty all this time? Or is she simply ambidextrous?

In any case, she’s back in the game. Also worth looking for in the final episode: whether Ayano’s come-from-behind win is really in the cards. Maybe Nagisa will upset her, but then again, maybe Ayano needs to learn that she doesn’t need to win all the time to avoid being abandoned.

Happy Sugar Life – 11 – Turning a Page

Kobe Asahi makes a big meal out of finally taking the gloves off, so to speak, but all he manages to do is threaten Taiyou to find Satou’s address. Even the slightest glimmer of hope he’ll find his angel leads Taiyou to obeying Asahi’s order.

Meanwhile, Satou is resolved to starting a new life with Shio…but she needs help, and calls upon the only adult she feels she can trust: her demented Auntie. Auntie is totally unfazed by Satou’s confession of murder—she lays with murderers all the time—and is even able to guess that the “little bird” Shouko was her victim.

But for all of Satou’s talk of her love being right and Auntie’s being wrong, Auntie points out to Satou that she is still legally a child, and cannot take responsibility. So Satou tells Auntie to take responsibility—for the messed up childhood she bestowed upon Satou, by helping her and Shio disappear.

Auntie picks up a semi-disguised Satou and finally meets Chio, who is easily taken in by Auntie’s kind and syrupy-sweet introduction. After taking them around buying both the means to fake Satou’s death, Satou procures passports from her kohai from work.

As for Taiyou, his dream of meeting Shio again becomes a nightmare when he ends up at the address on file at the cafe, which is Auntie’s apartment. While Taiyou becomes another doomed fly stuck in her web, Satou and Chio doll themselves up as brides and exchange vows and a kiss, marking the beginning of their new Happy Sugar Lives together.

With Asahi depending on Taiyou and Taiyou, well, doomed, one wonders what obstacles, if any, remain on Satou’s path to achieving that life. We’ll find out in the finale.

Grand Blue – 11 – Advanced Adult Activities

Concerned about failing his test on account of being bad at mask clearing, Iori tries to devise a way to practice without Kouhei or Aina knowing. The gang rents a car, but it ends up being two cars since one won’t fit all eight. Turns out Aina can drive a manual truck from helping out at a rice farm.

Many a misunderstanding due to lack of proper context ensues, both at the market when Shinju and Ryuu order strangely-named fish like “Hamazaki’s Wife” or “Chubby High Schooler”, and back at the rental house.

Iori decides honesty is the best policy, so tells a weary Chisa when the two pair up to cook together. He asks her to help him practice, but when both Aina and Kouhei come into the kitchen, from what they overhear they believe Iori is asking Chisa out…and wants to be tied up and stepped on.

Aina wakes up to find Chisa’s bed empty and goes out to find Chisa holding him underwater with her foot. She fears something very strange is going on, and doesn’t believe Iori, but believes Chisa. Turns out she wouldn’t have laughed about Iori’s mask clearing, but would have helped if asked.

In fact, she joins Chisa in pressing him underwater with their feet, prompting a passerby to call the cops. Unfortunately, Chisa and Aina are already back in bed and Iori is alone and naked in the pool when an officer arrives.

Iori isn’t arrested, but he does catch cold, so he can’t participate in training exercises that day. Azusa stays behind to take care of him, using green onions as a home remedy (one ’round the neck, one where the sun don’t shine, which Iori rejects).

When Azusa learns Iori hasn’t been sleeping because he’s nervous lying beside her and Nanaka, Azusa only half-jokingly suggests they have sex so he won’t feel nervous. Iori has a legit shot at sleeping with her here, but sheepishly declines.

However, when Iori learns that Tokita of all people has a girlfriend, he ends up drinking—a lot—so by the time the others return (Kouhei and Aina with certification cards in hand), he’s passed out, naked, with Azusa’s home remedy successfully, er, deployed.

Chio-chan no Tsuugakuro – 12 (Fin) – Going Commando

Chio’s School Road comes to an end with two more stories of situations girls may find themselves in during their high school years. First, when Andou’s sister Chiharu approaches Chio for tutoring help, Chio gets to experience what it’s like to be the knowledgeable, reliable senpai, suggesting Chiharu make her 500 yen  by collecting cans.

The only problem is, none of the advice Chio dispenses is any good. They collected way too few cans, crushed them needlessly, and only collected the hard steel ones when the softer aluminum ones are worth ten times more. When confronted with her failure by Chiharu, Chio devolves into a child and cries.

It’s Manana who ends up inadvertently showing Chiharu what kind of woman her big bro’s girlfriend should be. Chio insists Manana step out of a long line to go to school, but Manana wants to sell her spot and ends up making over 2,500 yen, inspiring Chiharu to try being a “line agent.”

The second half elaborates upon Yuki’s exhibitionism: not only does she love running while wearing as little as possible, but she walks around her house in the nude, as does her whole family! She assumes lots of families do this…but she’d be wrong.

Manana tries to get one over on Chio by professing to also walking around the house while naked, but Yuki suddenly becomes threateningly suspicious. Manana panics and blurts out how she’d love to not be wearing underwear right then.

She gets her wish, as she and Yuki spend the rest of the walk going commando, which needless to say provides quite a few thrills and close calls for the both of them. They frolick about as if they’ve attained another state of being, living on the edge and loving every minute of it.

The only way Chio can be part of their world is to follow suit and go commando, which she does, and she is immediately welcomed warmly into the fold. Unfortunately, the trio comes afoul of Kushitori Madoka, who can pick up the fact that her kohais are even more radiant than usual.

She doesn’t get a chance to confirm why, however, as Chio manages to scoop up Yuki and Manana gives the excuse that the three have to go pee before Kushitori can get an impromptu game of Kabbadi in.

The episode concludes with some faux previews for other segments (who knows if this will get a second season), followed by “outtakes” of key scenes from past episodes, in which the characters either flub their lines or actions, leading to banter between the “cast and crew”; a neat meta way to end.

While neither as weird nor hilarious as last season’s Hinamatsuri, Chio’s School Road is still a smart, solid, cheeky slice-of-life comedy that stays focused on its premise throughout its run while providing a lot of creativity and variety in its scenarios. Oozora Naomi and Omigawa Chiaki do some very nice voice work and exhibited a wonderful fizzy chemistry.

Banana Fish – 12 – “Who am I?”

Ash continues his winning streak by knocking off one gang leader after another, with Arther getting more flustered as his subordinates report the losses.

Ash is also confident almost to a fault, whether it’s confronting Dino at the airport to tell him shit is ON, to meeting with the leader of a Harlem gang alone and even pulling a gun on him while completely surrounded. In both cases, Ash earns respect.

He and Eiji have also settled in to an idyllic domestic life at the fancy condo. Eiji is kept busy photographing everyone who goes in and out of the mafia property next door, as well as preparing a traditional Japanese dinner.

But while it’s all smiles and rainbows at home, Ash is spilling lots of blood on the streets, including by his own hand. While I’m sure opinions vary on its continued utility, I feel that instances in which protagonists come right out and ask themselves “Who am I?”  should be retired from drama forever.

That being said, I do enjoy the very natural chemistry and interactions between Ash and Eiji throughout the episode; they truly come off as a couple of people who care about each other a great deal despite very different backgrounds and skills.

Indeed, when they get into a fight when Ash comes home with blood on his shirt, Eiji basically has him pegged, and Ash lashes out not because Eiji is wrong about him, but because he’s right. Thankfully, they make up quickly the next day, when Eiji finds him at the library.

The Harlem gang leader (Bloody Cain) whom Ash impressed with their first meeting ends up as a go-between observer in Ash and Arthur’s full-on war, which I imagine will soon culminate in Ash and Arthur going at it mano-a-mano. In preparation for that, Ash is ready to send both Eiji and Ibe back to Japan…though one wonders if they’ll be safe there.

Meanwhile, Eiji’s photos and further research have uncovered a massive conspiracy between White House officials, congressmen, and military officers. Ash believes Banana Fish will be used to cause coups-de-etat in countries America wants kept in chaos.

As Max says, this is really big…too big, frankly. Just like Ash’s unspeakably awful past or the extent of the gang activity on Manhattan, the whole titular Banana Fish thing is just too comically huge and ungainly; it’s honestly hard to take seriously.

Steins;Gate 0 – 22 – Another Logical Sacrifice

Thankfully, the latest setback does not shatter Hououin Kyouma just as soon as he makes his triumphant return; more importantly it does not rob Rintarou of his will to keep trying. It only forces him to jump back two days into the past and come up with a new plan. But first, they must determine what exactly is causing the convergence; it may not be the time machine itself.

Rintarou works it out with Daru and Maho. They know how to foil both Leskinen/Stratfor and DURPA, which leaves the Russians. When Nakabachi defected to Russia, they made the connection between his research and Kurisu’s. Thus, in order to prevent WWIII from occuring, they have to prevent that connection from being made.

The only way to do that is to eliminate Amadeus and all of the associated data. Without Kurisu’s memories, brain patterns, and research in digital form, Russia will never be able to complete the time machine, the war will be averted, and both Kurisu and Mayuri should be saved.

So the path to Steins;Gate requires yet another Kurisu-related sacrifice. As Amakurisu states more than once, she’s “just a program”, but it’s still unsurprisingly difficult for Rintarou and Maho to even consider deleting “her,” so similar she is to Kurisu, and yet also an individual personality in her own right.

Amakurisu has Maho send her to Rintarou’s phone, and the two enjoy a stroll together, that lasts through the night into the morning, with Rintarou showing her the city she doesn’t know and judges to be beautiful and worth saving.

Unlike her dead human self, Amakurisu live in a world where only things with a purpose exist (much like The Matrix). Her purpose is to cease existing so a better world can be unlocked. Like Kurisu, she’s ready and willing to assume that cost…but also like Kurisu, there’s a hint of sadness behind her reassuring smile.

Thanks to Daru’s improvement of D-Mail, the D-RINE (like the real-world LINE), Daru can send a save message only to himself telling him to break into VCU’s server and destroy the Amadeus AI data. Maho sends the necessary key and patch as an attachment, the Phone Microwave is fired up, and Amakurisu says her goodbyes.

When the sparks stop we end up with the divergence number of 1.123581—the Beta World Line, tantalizingly close to the 1.048596 of Steins Gate, yet not quite there. We’ll see how well Rintarou & Co. fare in the finale, which I suspect might run double-length (since there’s no episode 24).

Overlord III – 11 – Enri the Golbin General

While his father sent him on an intel-gathering mission to Carne ostensibly to protect his heir, First Prince Barbro is determined to earn the throne through distinguishing deeds, not simply sit back and inherent it (also, he must suspect either the nobles or his siblings will ultimately plot against his succession once daddy’s dead).

This would be all well and good if Prince Barbro were good at anything. But reader: He is not. Scratch that: he’s good at making increasingly bad decisions and only quitting when it’s too late to save either his army or his own hide. And it didn’t have to be this way; had he negotiated peacefully with Carne rather than try to kill her, she wouldn’t have blown the little horn Lord Ains gifted to Enri.

When Barbro’s troops reform after initially getting their clocks cleaned by Carne’s trained ogres, he forces Enri’s hand, and with no other options and Barbro’s horsemen nipping at the heels of the escaping children, Enri blows the horn, not quite knowing what it will do.

Well, the Horn of the Goblin General does no less than summon a massive, 5,000 strong goblin army, extremely well-equipped, well-trained, and unquestionably loyal to the person who blew the horn. We’re presented to wave after wave of (somewhat shoddy) CGI columns of all the various units kitted out in splendid battle attire.

Even Momonga/Ains is caught off guard by this sudden development; he had assumed the horn would summon twenty decent goblins at best, but nothing like this. He deduces internally that the size and strength of the army must be determined by the individual blowing the horn; in this case Enri.  She already had the loyalty and love of her village and its goblin garrison; the horn thus conjured a suitably badass force.

Needless to say, Barbro’s forces are routed and thrown into retreat, though as I mentioned, the order to flee is given too late. Later that night we learn the truth of the matter: Beta “added her voice” to Enri’s horn blow, resulting in the overpowered goblin army (even she was surprised by how big it was).

She also nonchalantly (as befits one of the Seven Stars) breaks the bad news to Barbro that his existence isn’t part of Lord Ains’ plans, and so he and his entire force will be massacred forthwith.

So it’s R.I.P. Barbro–it’s probably better for the kingdom that he never ascended the throne–and all hail the Glorious Goblin General and victorious Chief of Carne Village, Enri Emmot. May she and Nphirea someday get to roll around in the hay without interruption from incompetent princes.