Overlord III – 13 (Fin) – Another Easy Triumph

Gazef Stronoff knows there’s no way he can win, but he’ll fight Ains Ooal Gown anyway. As Head Warrior he is the sword of his kingdom; if he doesn’t face their greatest foe, who will? All other considerations are secondary.

While an argument could be made there was far more Brain, Climb, and other warriors of the kingdom could have learned from Gazef, staying alive to teach them would have meant some kind of surrender against Gown, which his code simply would not allow.

Gown defeats him easily by stopping time and casting True Death upon him. It’s pretty anticlimactic, but it’s also efficient, and Gown had no real reason to do further bodily harm to such an impressively stalwart opponent.

Emperor El-Nix is driven half-mad by the results of his new “ally’s” overwhelming victory over the royal armies. Climb surmises that Gazef may have given his life as a message to him, Brain, and others not to bother fighting the likes of Gown and instead building a future. Brain ain’t hearin’ it; after drinking with Climb, he’s jumping right back into the fight.

As for King Ramposa, with his eldest son gone too long and his second son already jockeying, he agrees to cede E-Rantel to Lord Ains. Princess Renner has a simple task for Climb: to deliver her handpicked roses to the memorial of the fallen armies, flashing her trademark evil smirk once his back is turned to her.

Ains’ dark forces march into E-Rantel without resistance, save a pebble thrown from an angry little boy whose father died in the recent battle. Albedo, who hates humans, prepares to execute the whelp for his disrespect, but she’s blocked by Momon.

Even weirder, however, is that Lord Ains appears behind Albedo to offer Momon a job as their law enforcer in the city. No harm will come to the innocent, as long as Momon makes sure to deal with the guilty. I imagine either Ains simply used a cloning spell or Demiurge disguised himself as Momon or Ains.

Whatever the deal was with two alter-egos of Momonga being in the same place at the same time, the effect is the same: the townsfolk see Momon as their protector, sacrificing his honor for their sake. I’m sure they’d much rather have an adventurer like him enforcing laws than the myriad undead beasts under Ains’ command.

With that, Sorcerer King Ains Ooal Gown takes a seat in the throne room of E-Rantel’s royal palace, all the Floor Guardians and Battle Maids assembled and offering him congratulations on his triumph. But as usual, he didn’t have to actually do much, and a lot of the plan that was just executed wasn’t even his, but Demiuge’s.

Still, as far as Demiurge, Albedo, or anyone else in that room is concerned, everything that happened happened because their lord and sorcerer king made it happen. E-Rantel is now the capital of his new “Sorcerer Kingdom”, Ains Ooal Gown.

No doubt OverLord IV will deal with the political transition and administration of the city, dealing with any resistance that crops up, and perhaps further expansion of the new kingdom. I’ll be here to watch, as always.

Overlord III – 12 – No Chance

In giving Lord Gown the task of giving the signal to start the battle against the Kingdom with one of his magic spells, Emperor El Nix plans to observe how Gown fights in hope of determining a strategy for fighting him, a fight he knows is on the horizon. But as we know, no NPCs, or humans for that matter, have a snowball’s chance in hell against the undead Gown and his minions.

To demonstrate just how hopeless it is to resist his might, Gown takes the ball El Nix gives him and runs with it. The “signal” spell, Tribute to Dark Fertility, Ia, Shub-Niggurath, is actually an offering to one of the game’s dark deities. The Empire is outnumbered 240,000 to 60,000, but the tribute ends up massacring seventy thousand of the kingdom’s forces in one fell swoop.

Both sides of the battle tremble in fear at what they witness, and anyone with a head screwed on right starts running like hell, including Marquis Raeven. But the tribute was only the beginning of the spell; a great black sphere floats over the masses of corpses and absorbs them in black goo.

Five gigantic, many-mouthed beasts Gown calls “adorable baby goats” are summoned, which he believes to be a new game record. As they’re “goats”, the beasts do what goats do: devour everything in sight. Only they’re twenty-story-high goats with more legs and mouths, so they make quick work of the remaining kingdom forces that haven’t fled.

Among those who don’t run are whom I imagine to be three of the four individuals Gown has ordered his dark forces not to kill: Climb, Brain, and Gazef. Climb and Brain are prepared to lead a decoy force in order to facilitate the king’s safe return to E-Rantel.

When King Ramposa asks Brain what he would ask in return, he wants Climb to be able to marry Renner, which the king approves, though it will mean giving Climb a worthy title. Meanwhile, Gazef tries to take on one of the “goats”, and gives one of them his best shot, but even his badass blue sword can’t make a dent, and he’s sent flying—though not fatally.

Climb and Brain end up with Gazef as the goat being ridden by Lord Gown arrives. Gown and Gazef exchange pleasantries, and Gown cuts to the chase: he wants Gazef as a subordinate. If he agrees, Gown will spare the rest of the army. But to agree would mean betraying his king, and as we know Gazed would never do that. Instead, he challenges Gown to a duel.

Gazef would rather go out in a blaze of glory than forsake his monarch, but honestly I don’t think it will go well for him…after all, he’s mortal.

Shingeki no Bahamut: Virgin Soul – 13

As it turns out, Charioce wasn’t being overconfident about his chances against the gods. Sure, it looks like a rout at first, but once the human king activates his secret weapon Dromos, the battle not only sways in man’s favor…Gabriel straight up runs with her tail between her legs, leaving her (very insubordinate) army to be wiped out. El tries to keep fighting, but he ends up being the overconfident one, and is rendered unconscious in a blast from Dromos.

It would appear the weapon worked almost too well, as Charioce doesn’t really seem to know what he should go do with himself after the gods retreat. That’s mostly because the winds literally blew Nina into his arms. When Nina sees that Jeanne, Kaisar and Rita are in danger (and who knows about Favaro; he’s blown elsewhere), she insists the king hug her.

Nina hopes she can appeal not to the cold, evil king, but the warm, kind young traveler who danced with her. He acquiesces to her demand, and before you know it boom, she’s a dragon again. This certainly seems to prove that only Charioce can transform her now.

The Black Knights try to capture her with a colossal golem, but Nina the dragon is far stronger than Nina the girl, and Nina the girl is redonkulously strong. As such, whenever it seems the golem has her number, she finds an extra store of strength with which to stay in the fight.

That fight ends when she finally dives through the golem, blasting a hole through it that deactivates it for good. Then the dragon approaches Charioce, who touches its head, casuing Nina to transform back into a (naked) girl.

Nina appears with the wagon to pick up Nina and Jeanne, while Kaisar distracts the guards, who quickly beat up and re-capture him. Favaro is still at large, which is why when the wagon is safely in the air, Rita jumps out to go “check on” the lads.

Left only with orders to look after one another, Jeanne decides her best next move is to head for the land of the gods, where she might be able to see El. She doesn’t know how to get there, but Nina remembers her granny talking about the place often, so they decide to head instead to Nina’s home village…which should be fun.

Meanwhile, Gabriel is a nervous wreck after having seen Dromos, which she didn’t think the humans would be able to build at all, let alone so quickly. That begs the question what the heck Charioce did to make that happen, and considering it’s the worst threat to the balance of the world since, well, Bahamut, it clearly falls under the category of “things safe in no ones’s hands.”

Shingeki no Bahamut: Virgin Soul – 12

The plot of this episode couldn’t be simpler: as Rita, Nina, Jeanne, Favaro and Kaisar escape the prison, the battle between humans and gods commences—and quickly turns into a rout, forcing Charioce to use “The Device”, a WMD cure that looks far worse than the disease and which I have little confidence he’ll be able to control.

Speaking of controlling unknown quantities, Sofiel continues to worry about how Gabriel is using El as the linchpin of their attack. Gabriel, apparently quite jazzed up about going to war, dismisses Sofiel’s wordless concerns with a sidelong glance. But Sofiel is still full of doubt and apprehension; we should keep an eye on her.

Down in the depths of the imperial prison, Rita has no trouble re-springing Nina and Jeanne, and the three women embark on a harrowing escape from an almost unreasonably vast and relentless garrison of guards.

The chase is depicted from a variety of different areas of the prison, and from many different angles, colors, and speeds, keeping things from getting repetitive. It’s a positively rousing adventure, and it’s especially satisfying to watch the ladies taking care of business without help from, say, Kaisar and Favaro, who are still locked up on the men’s side.

None of them escape before Gabriel’s giant celestial donut appears ominously in the skies over Anatae. Charioce has a giant, impressive and deadly-looking force waiting for the gods, but one piercing glance from a fully-operational El renders all the humans’ (and subjugated demons’) fancy toys inert.

From there, the heavenly shock troops are deployed, and waste no time demonstrating why You Do Not F*ck With The Gods. Each one of them is able to take on entire platoons and battalions. It’s enough to make Kaisar’s younger Orleans comrade essentially call for a timeout; though no such halt in the battle is forthcoming. The humans asked for a war, and Gabriel has given them one.

Our heroine trio eventually make it to the other side of the prison, and Favaro decides it’s ready to reveal the secret ability of Kaisar’s metal hand as an explosive device when the right gang sign is made and words spoken. Kaisar is, not unreasonably, quite cross upon learning his hand was explosive all this time, and would like the next one Rita makes him to not have that “feature.”

Both those means of escaping their cells and the moment when Favaro and Kaisar finally cross paths and team up with Rita, Jeanne, and Nina, makes for some warm and laugh-inducing levity in an otherwise intense outing.

Naturally, Favaro makes an inappropriate comment about Nina’s “development”, and Kaisar and Jeanne’s reaction upon reuniting made me a shipper on the spot. The band has gotten back together at the perfect time: when the sh*t is categorically and profusely hitting the fan.

Gabriel has backed Charioce into a corner, but he doesn’t waver in calling for the activation of the previously-mentioned “Device”, which rises out from beneath the prison (destroying said prison in the process…collateral damage much?) and resembles a Laputa core. It seems poised to fire upon the god donut.

It’s the kind of bahamut-like escalation it will take the maximum effort of our heroes to overcome—possibly even a sacrifice or two.

Alderamin on the Sky – 08

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A splendid victory, brought about by his command, and a bitter conclusion brought about by his choice.

The show, courtesy of narrator Princess Chamille, provides a concise but accurate synopsis of this episode. It’s an episode loaded with the consequences of the stupid decisions of Ikta’s superiors, all in the name of a show of force.

The General has completely bungled this “punitive” campaign against the Sinack, and due to the chain of command Ikta & Co. can only do too much to mitigate the damage that has been done. But Ikta & Co. still doe what they can, which does make a difference.

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Ikta’s splendid victory to come is prefaced by a splendid defense of their camp in which the attacking force is totally annihilated without a single casualty on his side. But things would have gone far differently—and badly—had Ikta not been there to put orders in the commander’s words.

While he’s on a resupply mission to a position that’s been taken by the Sinack, Kanna Temari, in a different unit led by an even dumber commander, learns just how tough she is. In a scene riddled with death flags, she waxes nostalgic about the liberating, expanding power of books, and the fact Ikta is like a book, and someone she’s looking forward to seeing again.

But as sad as it made me, the fact that her unit made camp in a fortress deliberately abandoned by the Sinack, and the commander fell for an obvious trap, made me doubt Kanna and Ikta would ever meet again. The events of the episode all but eliminated that possibility, and it followed through with the threat it presented.

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Even Ikta can only do so much about the incompetence of the military leadership. But he engages his CO in such a way that he gets what he wants: a chance to score a victory. He gets it thanks to the prototype rifles designed by his mentor; in other words, thanks to science.

But the science that won him such an easy, splendid victory, also ended up dooming Kanna. For Ikta makes his unit rest for two days in order to avoid suffering altitude sickness, which is what Kanna and her comrades are going through thanks to their dimwitted superiors.

For the record, Ikta makes the right choice. Even if he knew Kanna, a girl he liked (and whom he suspected liked him back) was in danger, he wouldn’t endanger his entire unit to rescue her, especially after seeing what the altitude has done to the health of the army.

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Of course, making the right choice doesn’t make it any easier to choke down the bitter result of following science to the letter. The fortress wasn’t able to hold out long enough for his platoons to relieve them, and all they find is a fortress full of corpses, including Kanna’s.

It’s a gut punch, both for me, and for Ikta, who is often so laid back and casual and jokey that when he finally gets serious, it’s that much more powerful. This wasn’t just some girl he had fun teasing or flirting with; this was a kindred spirit; someone for whom science resonated; someone he could both teach and learn from.

She was looking forward to seeing him a third time, and so was he. Instead, she joined her late husband in the afterlife, leaving Ikta in a recklessly ignorant world. To be fair, it wasn’t just his choice that doomed her—the brunt of the blame falls on the superiors—but that’s woefully inadequate consolation for a character who left us far too soon.

It will be interesting to see how Ikta deals with this loss. Will he shrug it off in a few days, or resolve himself to pushing ever harder against the morons who caused it?

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GATE – 23

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The last couple of weeks of foot-shuffling was almost worth the wait: this was an adrenaline-pumping powerhouse packed with some proper SDF domination over the Special Region’s painfully outmatched military, and I daresay it’s the best presentation of pure righteous spectacle since the showdown with the Fire Dragon, which feels like ages ago.

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What added to the satisfaction of what was really just a rescue op for the civilians and doves was the intense preparation and precision involved. The SDF officers men have trained for all of this, and now they finally get to show their stuff.

This is less about who’s going to win (obviously, it’s the JSDF in a rout on every single front), and more about the deep pride the SDF shows in everything they do, no matter how pathetic the foe, they exercise the utmost professionalism and efficiency in their work.

The comprehensiveness and abruptness of the SDF’s assault throws Zolzal off balance, but Tyuule is always right behind him to say—in not so many words as to tip him off as to her true goal—he’s dug his grave and now he has to lie in it. She makes sure he understands no matter what happens, he can’t leave this place, or the Empire will fall.

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Itami & Co. are in transit, and miss the big show, but the other forces get the job done, quickly routing the army beseiging the Jade Palace and rescuing the civvies, doves, and Rose Knights without any trouble.

Their swift and forceful efforts have left Zolzal looking weak and kept the possibility of peace alive, all before Zolzal even knows where to send his men (also sending the royal palace guards, leaving himself mighty exposed should Tyuule get stabby).

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However, as Tyuule remarks after Zolzal’s underlings give a very sobering report on their defeat, they still have a significant trump card, and that’s Princess Pina. Bozes knows she’s being imprisoned there, and races off to try to rescue her single-handedly, a highly questionable course of action that exposes Bozes’ lack of experience in this kind of thing.

Luckily for her, Beefeater followed her, and when Bozes’ horse takes an arrow, Beefeater carries her on hers as they flee the charging army. They’re spotted by one of the SDF unit commanders (who is sticking around until the officially sanctioned end of the operation, just in case), who take out all of their pursuers and bring them aboard their helicopters.

Now everyone is safe but Pina, who doesn’t seem to have been sexually assaulted by anyone, but is still not used to being imprisoned, and is starting to panic over the fact she may have been left in that cell to die. Of course, she’s still very much alive for the moment, as Itami, the only man who can save her approaches the capital.

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