Re:Zero kara Hajimeru Isekai Seikatsu – 07

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Subaru is able to escape Rem by blinding her with his cameraphone flash, but only temporarily. She slices his leg off, heals it, then starts cutting him up until he’ll talk. She smells the Jealous Witch all over him, and so believes he’s a spy for Emilia’s enemies. She ignores his claims of innocence, and before he can tell her how much he likes her and her sister, she cuts out his throat, and he wakes up once more in that bed.

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Unsure of what will happen if he dies a fourth time, he tries to switch things up by telling Emilia-tan exactly what’s going on, but before he can get the words out, some vile spectral hand clutches his heart and threatens to burst it. The sad part is, Emilia would have likely believed every word he said, if only he was able to say them.

But he can’t, so he has to try something else. When Beatrice visits him in his room to apologize for the first time they met, he asks her to protect him, and she forms a binding contract with him right then and there. He spends the final night before all his previous deaths in the forbidden library with her, and awakes the next morning, elated to be alive and having broken the loop.

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But while the last time he broke the loop, everything turned out fine and dandy, this time Rem seems to die in his place, of the same energy-sapping spell that brought him down the first time he was murdered in the mansion.

While Rem was the sister who hunted him in the past loop to protect Emilia and her sister, this time an enraged Ram vows to avenge Rem by killing Subaru. Beatrice shows up to protect him, like he promised, and Emilia is willing to trust him as long as he explains himself…

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…But he just can’t. He knows now if he even tries to utter anything at all about his predicament, he’ll be killed by that evil force clutching his heart, literally choked with fear. All he can do is separate himself from the standoff, but running only makes Ram think he’s guilty.

All Subaru wants to do is get away. Away from that house, where everything he said and did there was always under the suspicious pall of the twin maids, due to a smell and an influence he didn’t even know existed and still doesn’t understand.

He hopes by offing himself voluntarily over a cliff, he can undo all the suffering that he caused, directly or indirectly. Beatrice tracks him down and confirms really what he wants. “What’s lost can’t be reclaimed,” she says.

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But…with Subie’s ability, can’t what was lost never becomelost to begin with, and thus not need to be reclaimed? And is that not just a roundabout way of reclaiming something, namely a happy future for the inhabitants of the mansion?

Subaru agrees there’s nothing he can do here, and as much as he hates it, he must endure the fact that the Emilia, Ram and late Rem of this loop simply can’t remember all the good times they had in other loops. But he does remember, and they’re the same Ram and Rem throughout them all; the Ram and Rem he’s fallen for. Now that he’s saved his own life, he’s going to take it, in hope that resetting of his own free will will enable him to save them. It’s a gamble, but it beats staying where he is.

Honestly, this show is so damn good. Breaking up its own pattern by making things worse even when Subaru breaks the loop, and giving him the added problem of not being able to properly explain what’s happening to him. The vice just keeps tightening for our protagonist, and while he hit some emotional lows this week, his old can-do self shined through at the end. I honestly don’t know how he’s going to save Rem and Ram, but I most eagerly await to opportunity to watch.

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Re:Zero kara Hajimeru Isekai Seikatsu – 06

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Back in bed at the beginning of the loop, alive and with his arm intact, Subaru must now investigate his own murder of future past, all while attempting to re-rebuild the relationships he forged in the past two cycles. And while he continues to have no problems charming both Emilia and Puck, Beatrice remains as combative and intolerant of his visits as ever.

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The dynamic between Subie and the twin maids also changes this time around when, instead of asking for a job, he asks to be a house guest, which Roswaal grants. Roswaal, who has a chain on his leg, is clearly not the murdered, by the way, because that clue is to darned easy!

On the first day, Ram maintains a cool servant’s distance while offering her opinion that Subie is little more than a freeloader, almost as if she’s disappointed he didn’t ask for a job this time. Of course, she doesn’t know that there were other times, but as viewers, we do, and the producers know we do.

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As the days pass, however, Ram warms up a little more to Subaru, and actually sits, has tea, and listens to a tale from his world, about the red and blue ogres. The obvious connection to the red and blue-haired maids is not lost on me, no sir!

In this case, the “red ogre” is Ram, who is willing to interact more closely with the “villager” Subaru, while the “blue ogre” Rem, who doesn’t seem to be good at anything maid-wise…well, more on her later. Suffice it to say, Ram warns Subie in no uncertain terms not to share the ogre tale to her sister.

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More than himself, Subaru wants to protect Emilia, and if he can stop the cycle of being killed in various ways and ending up back in that bed, so much the better. To that end, he leaves the mansion and finds a vantage point from which he can observe without interference and take action against whoever or whatever attacked/will attack him.

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The answer comes when he prepares a couple of tricks to stay alive, and the identity of his attacker is revealed as Rem. She, who smiled so sweetly and innocently along with Ram as he left the mansion, was a wolf in sheep’s clothing all along.

With all the foreshadowing, it doesn’t come as a total shock, but it must be disheartening for Subaru to learn that the person he seemed able to befriend so nicely in the previous cycle was gunning for him all this time.

So now we know who is after Subaru. The question is, why? Is this her way of keeping him away from Emilia? Is she acting out of suspicion he’s a spy for her enemies? Where does the highly magical Beatrice, whom it’s revealed was the person who actually healed Subaru’s mortal wounds, fit in?

Also, will next week begin much like this one, with Subie dying in the first moments and waking up back in bed…or will Rem be so kind as to explain herself before doing so? We shall see, I suppose.

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Re:Zero kara Hajimeru Isekai Seikatsu – 05

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It’s a testament to Re:Zero’s balanced, fiercely-confident storytelling that even though it felt like this week would no longer have the element of surprise (since I was reasonably certain things would reset again at the end of this week), it still excelled at both differentiating the path Subaru takes in this go-around.

Not only that, it built up both the chemistry between Subie, the maids, and Emilia, as well as building up suspense for the possibility of things not resetting after all…before delivering yet another bombshell at the very end, proving it never lost its ability to surprise to begin with.

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One could be forgiven for wondering what the point of experiencing all the lovely and often funny slice-of-life moments Subie shares with his fellow mansion-mates, considering everything will be reset all over again.

Yet, for some reason, just as Subie is determined not to be disheartened and simply continue down the same path as next time (hoping to stick it to who-or-whatever it is that’s “doing this to him”), it doesn’t feel like a waste at all.

Part of that is that the character interactions are so good, no matter who he’s talking to. But he’s also retaining everything along with us (he’ll be able to read and write better next time), which will theoretically make each go-around that much easier, since the mistakes he made in past go-arounds could be avoided.

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So while another reset was in the cards, it wouldn’t come before Subaru and we learned a little more about why exactly a reset happened in the mansion to begin with, and even before that, it’s heartening to know that Emilia is fundamentally Emilia, Ram is Ram, Rem is Rem, etc., no matter how many resets occur. He’ll have no trouble making his promise to Emilia in any go-around.

The problem is making it to the next day to keep that promise. After forcing himself to stay awake all night, the room starts to shift and undulate, causing intense nausea. Is it a side-effect of Return By Death…or was he drugged? Then, when he apparently fights his nausea and wanders the mansion seeking help, he is seemingly attacked by someone or something making a very distinctive rattling sound.

The show is very coy about what’s going on (not wrongly so, as it adds to suspense), but it’s looking very likely to me that the reason Subaru reset at the end of last week was that he was murdered in his sleep. That would make this a murder mansion, and it completely changes the complexion of his next reset, when he could, at some point throughout the next go-around, come face-to-face with the person who sliced his arm off and killed him.

It could be Beatrice. It could be Lord Roswaal. It could even be one of the angelic maids who flank him the moment he wakes up. I’m confident we have a few general answers, yet the central tantalizing mystery remains afoot here, and I absolutely can’t wait to see Subaru solve it and break through this next barrier…if he can.

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Re:Zero kara Hajimeru Isekai Seikatsu – 04

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The next chapter of Re:Zero gets off to a strong start with a great Eva reference from Subaru followed by his and our dashed expectations he’d wake up with Emilia sitting by his bedside.

Instead he’s greeted by no one, walks down a hall loop, then solves it on the first try with his game master-infuriating natural luck, coming afoul of a “drill loli” sorceress who burns him, claiming it’s just a test to determine if he’s friend or foe.

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Waking up again in the same bed (the ceiling now familiar), he hears snide commentary in stereo about himself, then finds two maids, Ram and Rem, standing in his room. Emilia appears, and all is well. He surveys the massive estate where they’re staying, shows “Emilia-tan” Japanese morning calisthenics (a great cultural crossover), and meets the lord of the mansion, Roswaal L. Mathers, whom he not unreasonably mistakes as some kind of jester.

During a sumptuous meal, Emilia informs Subaru that she is one of the candidates in the running for ruler of Lugunica (her insignia was proof of her status), and with the present king’s whereabouts unknown, things are uneasy in the kingdom. As such, one can’t fault Subaru for requesting something relatively modest as thanks for saving her: he wants a job at the mansion. And hell, who wouldn’t? The place is fantastic.

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Once he’s fitted for a butler’s uniform, the twin maids show him the considerable ropes of estate maintenance. He proves he’s not particularly skilled at anything beyond solving Betty’s door magic on the first try every time, but it’s all stuff he hasn’t done before, so some teething is expected.

Ram and Ren are patient and discover some surprising things about Subaru (like his sewing skills), but are quick to nickname him Barusu (a blinding curse) and don’t go easy with the barbs. It’s a great sequence of Subaru once again starting to find his place, and it lulled me into a comfortable place.

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Ram, who it would appear has some kind of special relationship to her lord, reports to him that Subaru doesn’t make the best butler (or spy, most likely) and doesn’t believe interfering in his friendship with Emilia is necessary, since they’re both kids and “nothing will happen.”

That line is accurate due to the personality of Subaru and Emilia, but also proves prescient. But before it does, Subie and Emi have a nice little chat in the masnion’s yard/field. Emilia offer to heal Subaru’s wounds, but he wants to keep them as proof of his efforts.

He also asks Emilia on what amounts to a date in town when both are free, and Subaru ignores her concerns that being with her would be troublesome for him. When he goes to bed, he can’t even sleep, he’s so excited about their day tomorrow, until he starts counting Pucks.

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But then morning comes, and Ram and Ren call him a guest, and his wounds are gone. Return by Death has occured, only with a new spawning location: the bed in Roswaal Mansion. But when did death occur? Was his power trigger by something else? It’s another stunning turn for a show that’s been full of them.

This truly is a gem of a show that lulls us (along with Subaru) into a sense of comfort and security, then resets all the progress he made. Having to start over from scratch in this new timeline will be particularly demoralizing for Subaru, even though neither he no nobody ended up dead—as far as we know—this time.

But it speaks to the confidence of this show that it can sweep the slate clean with such regularity. Reset buttons are typically a way of making quick, neat endings; of making things easier for the writers. Here, the resets make things harder, since an entirely new route and new bonds must be forged.

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Re:Zero kara Hajimeru Isekai Seikatsu – 03

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Subaru is surprised to find “Satella” at the loot house before dark, but not for long, as he realizes her nature never changes no matter which timeline he’s in. She always helps the lost girl, then ends up tracking Felt down. However, just when Subaru is making progress mediating between the parties (by being nice to both), Elsa comes out of the shadows.

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Again, Subie uses his knowledge of Satella to summon Puck to shield the blade, knowing he’s still corporeal this time of day. But Elsa still manages to severely wound Old Man Rom. Puck and Satella launch a pretty-yet-terrifying counterattack with their green ice-like crystalline magic, but to no avail—like a cockroach, Elsa just won’t go down.

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During Elsa’s fight with Rom, Felt, Satella, and Subaru, she’s full of quips, and so is everyone else. As the blades and crystal saggers fly, so to does the juicy dialogue, which is just as sharp and satisfying as the action.

Subaru makes mention of how cool he is when he realizes he needn’t fear dead (since he can always start over at the vendor) but at the same time, really doesn’t want to die and have to start over, especially now that he’s made progress with both Felt and Satella.

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Satella goes down for a moment, but gets back up and helps Subie when she can from long range, while Felt is able to escape outside to call for help, which they’re going to need because Elsa is as relentless about disemboweling everyone as she is hard to kill.

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That help comes in the form of Reinhard, who is a resplendent model of ultracool fantasy hero timing, appearances, and dialogue. He doesn’t even take out his own sword, choosing instead one that’s lying around, so confident is he that he doesn’t need to go all out against the likes of Elsa, the “Bowel Hunter.” It’s also cool how Elsa knows him too, and is excited to see what he can do before she kills him.

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In a great bit of world-building even within this one loot house interior, Satella admits Reiny can’t go all out while she’s healing Rom. But when Rom is out of danger, she gives the go-ahead, and Reiny goes ALL OUT, launching a terrifyingly powerful attack that rends half of the bottle episodes bottle clean away. Outstanding presentation of an “overdrive” attack.

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Everyone celebrates the victory, until Elsa pops out of the wreckage, STILL not dead; only wounded. Fortunately, she chooses the better part of valor by retreating, but the fact she’s still out there with her chilling desire to disembowel everyone else is certainly…disquieting, as is the fact even that huge attack didn’t kill her.

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Her last attack is foiled by Subaru, who uses Rom’s giant bat to parry her blow, saving Satella in the process. When the coast is clear once again, Subie goes into self-aware fantasy hero mode, asking for something from his rescuee in return for his heroics: her name. She replies, Emilia, with just about the sweetest gosh-darn smiles of the Spring. A great little transaction.

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Even with all the twist and turns we’d experienced so far, Re:Zero still isn’t done yet, as when Felt finally produces the insignia she stole from Emilia to return it to her, Reinhard suddenly hardens his previously lenient stance (he’s off duty, so he’ll overlook theft) and formally arrests Felt, hitting her with a sleep spell when she resists.

Once again, the strong reaction from another world insider creates great gravity and significance for one innocuous-looking little piece of jewelry, like the name “Satella.” But this time, Subie didn’t call her by that name, got on her good side, and when the wounds Elsa made finally open, she heals him and prevents another reset.

I was really glad about that, because my heart nearly plummeted all the way down into the Central Dogma when it seemed like he was going to die. That said, I do hope Felt is okay—she seems to be a pawn in all this—and Subie and Emilia can secure her freedom without making Reinhard mad or getting the law on their backs.

Overall though, this week was simply a tremendous piece of entertainment. Succulent kick-ass combat, quick-witted, tasty dialogue that never felt in the way, and countless twists and turns that only added to the richness of the whole—this was the complete package.

And it was a brilliantly compact package at that, with 99% taking place in the confines of the loot house, without the setting ever seeming stale for a second. Eschewing the OP and ED were also a gutsy choice for what is just the third episode. Re:Zero is a must-watch Spring experience, and this was its best episode to date. Hopefully it keeps this up.

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Re:Zero kara Hajimeru Isekai Seikatsu – 02

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In the latest iteration of the timeline the first episode ended with, Subaru doesn’t fare too well; calling Satella ‘Satella’ has the same effect as calling someone ‘Voldemort’ in the Harry Potter world. When Felt snatches her insignia, she assumes Subaru was only meant to distract her and runs off, and when he’s short with the three thugs in the alley, he gets stabbed to death and returns right back to the fruit stand.

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That quick sequence of events is enough to convince Subie of what we already know to be the case: he’s caught in a time loop, returning to that fruit stand every time he dies. He even gives it a name: “Return by Death” (which is a little plain but accurate).

(I’ll mention, I thought it was weird how the fruit vendor knew about Subie finding his lost daughter in this timeline. Did he find her again off camera, or is the vendor simply mixing up his memories from a previous go?)

Now that he knows the score, Subie initially considers simply selling his cell phone for some fat stacks and simply enjoying life, but he can’t ignore the fact he knows what happened (or will happen) to the old man, Felt, and Satella. So he decides he’ll maintain course: trade his phone for the insignia and give the insignia back to Satella.

The next time he meets the 3 Stooges, he tries something different: calling emphatically for guards. A distinguished swordsman named Reinhard answers the call, and rather than being a hardass, his “nice guy index” goes off the charts. I imagine we haven’t seen the last of him.

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In committing to this plan, Subie is naturally hoping to bypass the whole everyone-gets-killed-by-Elsa scenario by making the required transaction as efficient as possible, but it doesn’t help matters when he bumps into Elsa in the street and she can smell his fear and anger…and even compliments him by using humor to conceal his aggression (taking note of her dark beauty)

It also doesn’t help that he starts snooping around Felt’s hut, provoking her into attacking him before he can explain himself. I will say he hangs in there pretty well in the fight with the nimble thief—right up until her hut collapses on him.

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He does eventually sort out his intentions with Felt, who can’t be too careful, as she doesn’t intend to spend her whole life in the slums, and means it when she says “Live Strong.” She admits were she not a successful thief she’d probably have to sell her body.

It’s a small detail, but Subie does seem to know how to talk to women after a fashion, first by appealing to Elsa’s beauty, then mentioning offhand that Felt does pretty well for herself in the looks department despite not wearing makeup.

That being said, he pushes his luck a bit by being empathetic to Felt’s situation and petting her head, which she does not like and responds by biting him…after giving fair warning, of course!

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Subaru is intent on getting the phone appraised by Rom and making the exchange before Elsa shows up, but Felt is suspicious of the hurry he’s in, and doesn’t want to close a deal without letting her other client make an offer. Subie thought he could sway Felt by getting Rom on his side, but Felt won’t budge, and when a knock comes at the door, she opens it without reservation, even though Subie warns her they’ll all be killed.

But something very different happens than happened before. It isn’t Elsa at the door; it’s Satella (or whatever her real name is), having apparently asked around and tracked the thief who stole her insignia to the loot house.

That doesn’t mean Elsa isn’t far behind her, ready to kill them all…nor does it mean Subie will be able to form the same easy rapport with this Satella as the first one, but the important thing is, everyone is still breathing, and the episode ends without Subie back at the fruit vendor. …Progress!

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P.S. I liked the OP, which features some backwards percussion and a beginning that’s the reverse of the end. Vocals aren’t bad either. Likely a future Monday OP.

Charlotte – 11

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If it hadn’t already, with this, its third 10-rated episode, Charlotte has established itself as not only one of the year’s best shows, but one of P.A.Works’ and writer/composer Maeda Jun’s best, as well. Even though I knew full well last week’s rescue of Ayumi was essentially a cakewalk that returned us more or less to the status quo, and that there would be hell to pay this week, I wasn’t fully prepared for just how much hell would go down.

Things start out tentatively, however, with Yuu returning to the syndicate headquarters with Ayumi, who meets her big brother for the first time since her memories were erased. It’s wonderful that Ayumi is breathing and free of Collapse, but to learn her memories of Shun are gone forever is the first of many harsh blows to the cast this week.

And hey, we finally learn why the show is called Charlotte, and more importantly, why there’s an outbreak of kids with abilities: it’s the name of a comet that spreads particles across the earth, activating dormant parts of the human brain. It last happened 400 years ago, and there was a witchhunt. When the comet passed again 12 years ago, more kids were bestowed with “magic powers”, and the witchhunts started back up.

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Shunsuke shelters a research team working on a vaccine for the “disease” that always leads to such horrible massacres throughout histroy, though he admits there’s little to be done for those who already possess powers except to protect them and wait it out until they age enough to lose them. With his Plunder ability Yuu is the most powerful, most valuable, and hence most at-risk ability wielder in the world, so Shun is committed to protecting him.

However, Shun reveals that for all his planning and good intentions, all it took for his syndicate to be unraveled and all of his friends and family to be put squarely in harm’s way, and for the entire vaccination plan to be put into jeopardy, is the syndicate’s hired driver, Furuki.

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Because Furuki has a family, and when that family is abducted and held hostage, Furuki has no choice but to betray Kumagami, who is also captured by a group of foreigners.

These foreigners don’t use the kid gloves on Kumagami, pummeling him, administering truth serum so he spills the beans about every “psychic” he knows and has been in contact with, and ripping out all his teeth and nails. From there, the enemy storms Hoshinoumi’s dorms and Nao is also captured, though she puts up a valiant fight.

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Yes, this is all Furuki’s fault for working with the syndicate when he has something as important as a family to be manipulated with by the enemy, but the responsibility lies with Shunsuke for hiring him, and he knows it. He messed up bad, and Kumagami and Nao won’t be the only ones to suffer for it.

Being more or less powerless himself, Shunsuke has no choice but to give in to the enemy’s demands to send Yuu to them, alone. Yuu is the only one who can stand against them, and his only hope is to steal the enemy’s abilities in order to rescue Kumagami and Nao.

Suddenly having all this shit shoveled on his plate almost causes Yuu to blow from his Collapse ability before the operation even starts, but Shunsuke manages to calm him down, and in any case Yuu feels he must save Nao, the girl who wouldn’t give up on him even when he gave up on himself.

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Whereas Ayumi’s rescue went like clockwork, here the clock is blown to bits and then the bits are set on fire. Murphy’s Law rules, as infiltrating his two foes reveals they neither have powers nor weapons on their person. While the muscleman is not present, a spry little green-eyed ability wielder ambushes Yuu and gouges out one of his eyes, making it impossible for him to make an emergency time leap (and possibly wrecking his plunder ability too).

I’m curious who this Ayumi-sized girl is and why she’s fighting on the wrong side, but I imagine her masters either have some kind of leverage on her like they did Furuki, or she was raised by the masters to hate others with abilities…or perhaps a wielder betrayed her and she’s sworn to make them pay.

Whatever her motives, she’s only one of the enemy’s tools here. Climbing on Yuu can stabbing him in the shoulder,  she causes Collapse to activate in him, bringing the whole warehouse down.

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Shunsuke and his friends rush to the scene to survey the sheer breadth of Yuu’s failure, which was again bourne from Shunsuke’s poor judgement in hiring Furuki. Yuu was able to save himself with telekinesis, but Kumagami wasn’t so lucky: he was run through with several pieces of metal and rebar, using his body as a shield to save Nao.

Now, not only is the syndicate’s ability to identify new ability users and a close friend since the beginning of the resistance dead, their trump card Yuu may be totally neutralized. The only bright side is that they’re able to capture the unconscious foreigners, but I’m sure they have friends too, and right now no user or former user in or out of the syndicate is safe, including the just-rescued Ayumi.

Earlier in the episode, Yuu remarks that the witchhunts happening overseas “have nothing to do with them,” but Shunsuke rebutted that “this story can’t possibly be that easy.” It seemed that way last week, but now there are no delusions. It’s not easy, and this looks to be only the beginning of the hardship. Is there light at the end of the tunnel?

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Charlotte – 10

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After all the shock and intrigue of last week’s masterpiece, this week started off a bit slow and rigid, with Shunsuke telling Yuu and Nao the story of what happened after his time leap.

He returned to a time a couple of years before the three of them are captured, tracks down his trusty friends Kumagami (or “Pooh”), Shichino, Medoki, Maedomori, and helps them expand a syndicate of ability wielders. However, something always ends up going wrong, everyone is captured or killed, and Shun has to time leap and start all over.

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The re-re-re-built syndicate starts to become more wealthy and secure thanks to gambling winnings, but Shun learns that he loses a bit of his vision every time he leaps, and when he goes blind, he won’t be able to leap at all.

So he makes his last leap count, by working to set up a school to educate and protect ability wielders until they lose those abilities, including his brother and sister. To further protect them while working behind the scenes, his friends help him erase all memory of him from Yuu and Ayumi.

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That brings us back to the present, where Shun announces the next mission is to save Ayumi. He may not be able to time leap anymore, but if Yuu uses his true power, “Loot” (or “Plunder”) to steal Shun’s power, than he can time leap and save Ayumi. And that’s exactly what he does.

Being back in a time when his sister is alive—something he took for granted the last time around—is ample motivation to save her this time, and he moves forward with confidence and a solid plan to save her not only from “Collapse”, but from Konishi the knife-wielder as well.

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Yuu also finds an understanding ally in the Nao of the past, who has been through a lot less things with Yuu at this point. Still, she believes his story about time leaping without complaint, and also accepts his thanks for her saving him when Ayumi died before. It doesn’t matter that she won’t actually have to save him from himself in this timeline if he saves Ayumi, because the fact she did in the previous one is the only reason he’s still alive, free, and there, in a position to save her. Yuu understands this, and makes sure Nao knows how grateful he is.

As for the Ayumi-saving caper itself, he steals her Collapse ability without a hitch, while he, Nao, Yusarin and Joujirou all go undercover at Ayumi’s school for a coordinated attack. Yusa and Jou are immediately indisposed and taken out of the equation due to their respective fame and suspiciousness, but then again, they both serve as good diversions for the bulk of the students, giving Yuu and Nao room to work.

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And work the plan does: Konishi stalks Ayumi once more with her click-click-clicky knife, but Yuu is there to stand between the two. He breaks all the windows behind Konishi, and an invisible Nao kicks the knife away and snips away Konishi’s bangs. Konishi retreats, her warning received loud and clear.

With Ayumi safe and by Yuu’s side, he encounters Pooh and Medoki on the streets, who offer to take him to his brother. I was certain there would be some kind of mistake, Steins;Gate-style, that would prevent Yuu from saving Ayumi once more, but everything went off without a hitch.

It was almost too easy and quick a resolution, but it was still a very satisfying episode that covered a lot of ground and still found time for little moments of comedy. Now, with Ayumi apparently safe, there’s still plenty of time for Yuu, Shun, and the resistance to accomplish even more for the cause.

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Steins Gate – 11

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Suzuha’s feeble attempt to distract Mr. Braun results in Okarin getting punched, but all is not lost: Okarin discovers the lifter the phone microwave is using: the 42″ CRT in the store. And while Kurisu is still against sending physical objects to the past (they’ll only turn into goo), she thinks she’s cracked a way to send people’s memories. 

It involves her showing the other lab members an issue of SCIENCY magazine (and boy how I wish a magazine with such an amazing name existed) with her damn picture on the cover, and explaining how a kind of “time leap” (not travel) could be accomplished by translating nerve pulse signals to electrical signals. Lest we forget, Kurisu is very, very smart.

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But I also appreciated how Mayushii doesn’t simply fail to immediately understand the concept because she’s dumb or slow. She’s more hung up on the why than the how. Sure, scientists will ‘climb mountains’ simply because the mountains are there; but Mayushii has a very different, very Mayushii take on it: that if she sent her memory of the conversation she’s having with Okarin back to herself, only she would remember that memory. And to her, that’s scary and sad; it speaks to her fear of Okarin ‘leaving’ her.

During their errands, Okarin and Mayushii run into Moeka again, but she too seems put off by the lab’s newest goal, and they part ways. They also encounter a still midriff-baring Suzuha, who has brought Mr. Braun’s adorable little daughter to apologize on her dad’s behalf. And then Suzuha mentions in passing that Kurisu is working for SERN. Whaaaaa?

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When he gets the jump on Kurisu lurking on @channel, he dismisses, or at least sets aside the accusation—how could such an open book be trusted with espionage?—but I’m not as quick to shrug Suzuha’s words off. Suzuha seems to know more than any other lab member what’s going on, or possibly what will go on. Maybe she meant to say Kurisu will work for SERN, or worked for them in a previous world line?

Never mind all that, though…it’s time for another Intimate Okarin+Kurisu Talk in the Dark®; in which Kurisu lays bare her the reason for her hesitation in building the time leap machine. That heated phone call was with her estranged father, a fellow scientist, who has come to hate her, not just because she surpassed him before puberty, but because he’s certain she pities him for it.

She fears the time leap technology will only drive him further insane, even though her scientist instincts will probably press on anyway. She’s looking for validation and support, and Okarin eventually provides it, agreeing to accompany her in an attempt to reconcile with her dad.

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It can’t be said enough: these two are the best part of this show, and considering all the other excellent stuff going on around them, that’s saying something. But theirs is a topsy-turvy romance, so as soon as they’re out of the moonlight and under the fluorescent lights of the lab, they’re once again bickering like an old married couple. And hey, I sympathized with Okarin: it sure looked like “Makise” was the brand name of the pudding, rather than a hand-written label.

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Perhaps eager to stay close to Okarin, Mayushii arrives fully-loaded for a cosplay-making sleepover, and I’m sure she’s disheartened by the fact Okarin and Kurisu are so invested in their lover’s quarrel she has to say “maybe I should go” before they realize they’re being rude—cruel, even—and stop.

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Speaking of cruel, this show can certainly be that, and fucking sneaky to boot, as Kurisu allows Okarin to stick around that night if he goes shopping for them. While he’s gone they exchange a couple of sweet texts, but the next one is from that anonymous foe, saying “he knows too much” and attaching a picture of bloody doll’s head (or what dearly hope is just a doll).

In any case, Okarin suddenly gets the devastating feeling that something terrible is afoot in the lab, drops his groceries and runs there, in a thrilling sequence employing a different art style that all but certainly portends the very doom he fears…if we hadn’t already seen Kurisu and Mayushii safe and sound, preparing for a bath.

Don’t get be wrong; the sequence still works, in that at one moment while he’s in the dark and silent lab, it feels almost 50/50 something bad has happened. The show is simply too good at exploiting conventions and painting a picture of dread, even if it’s all in Okarin’s head.

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Except…it isn’t. This was a false alarm, but the text wasn’t. Real alarm is indicated, a fact driven home when Daru shows up unexpectedly to find that while he’s hacked into SERN’s severs, it could be a two-way street, and SERN could be looking at them. Kurisu can’t even stay mad about Okarin barging in on her and Mayushii naked, because Okarin is still so damned freaked out. It would do him good to let his friends know about these ominous messages; their ignorance of them doesn’t make them any safer.

9_brav