Bunny Girl Senpai – 07 – A Tale of Two Futabas

Fresh off the amicable resolution of the Koga Tomoe arc, we are presented with not one but two new mysteries, both involving characters we’ve dealt with before. Just as Sakuta’s earlier, seemingly random encounter with Koga paid off nicely (butt-kicking leading to quantum entanglement), his past established crush on “Makinohara Shouko” makes the sudden appearance of someone with the same name who looks just like her, only two years or so younger, that much  more intriguing.

At the same time, Futaba Rio is elevated from Sakuta’s sounding board and scientific consultant to an actual participant in Adolescence Syndrome weirdness. Sporting a fresh look with ponytail and contacts, Futaba doesn’t have any answers for Sakuta about why some younger copy of his crush suddenly appeared. If it’s not causing any harm, just don’t worry about it for now.

And the episode doesn’t; not really. Shouko is mostly tabled as the episode veers toward the slow-burn relationship of Sakuta and Mai, who is done with a job early and surprises him by showing up at the restaurant where he works, and even implies he’ll let him make out with her later.

After his shift, the two spot Futaba entering a Net Cafe and follow her. Using Mai’s phone, Sakuta calls her (presumably so the sound of her phone will indicate where in the cafe she is) but as he’s talking to Futaba on the phone, he and Mai spot a second Futaba. Yup, she’s got herself a doppelganger!

This Futaba, with glasses and no pony tail, finds herself temporarily homeless, since the other Futaba is already living in her house. Sakuta invites her to stay at his place, something Mai only approves if she can spend the night there as well.

This Futaba is extremely coy about what could have brought on Adolescence Syndrome to the point she’d split in two. Sakuta puts her up in his room with Mai, but Mai soon comes out to the living room where he’s sleeping, giving him the hints and nudges he needs to indicate she’s open to him making a move whenever, not just a special occasion for an apology. After all, he’s her boyfriend. Unfortunately, their kiss attempt fails when they bump heads. These guys are just to frikkin’ cute together.

The next day, after some domestic bliss with his full house, Sakuta has Mai watch one Futaba while he goes to school to track down the other. Shouko shows up, but nothing further on her situation is explored; it’s just an opportunity to confirm to Futaba that there is a new Makinohara Shouko in Sakuta’s life.

At school, while on the way to science club (which consists only of her) Futaba stops to watch Kunimi play basketball, which is where Sakuta finds her. After talking with her for a bit, it’s obvious he’s not dealing with “real and fake” Futabas; they are both Futaba, through and through.

That’s not to say the two aren’t very different; not just in appearance (though that’s a start): the ponytailed, contact-wearing Futaba just seems far more assertive, confident, and active, whereas the Futaba back at his place seems, well, almost the opposite of those qualities.

When Kunimi’s girlfriend confronts Sakuta with a social media feed of Futaba taking risque pictures of herself, my theory solidified: the two Futabas embody her id and ego (or super-ego). She is out of balance, and her unrequited feelings for Kunimi seem to be the cause. The question is, how is Sakuta going to help her restore that balance and become one again…and where does Shouko fit into all this?

P.S. A powerful little moment is when Mai’s cell phone goes off and Kaede suddenly looks like she’s about to be shot. Now we know why Sakuta doesn’t own one!

P.P.S. Futaba fell for Kunimi when he bought her a Choco-Cornet; Id-Futaba makes that her social media handle for her photo feed.

To Aru Majutsu no Index III – 05 – Dark Side of the Academy

In a so-far unrelated story, Last Order escapes the taxi, only to be retrieved by Uiharu. GROUP’s Accelerator and SCHOOL’s Kakine Teitoku are both attacked by members of, er, MEMBER, but both of them win easily as their opponents grossly underestimate their power. Meanwhile, BLOCK prepare to execute the next phase of their plan, unaware that one of their members is really GROUP’s Etzali.

Their plan involves breaching the city wall to allow five thousand of their armed mercenaries to storm in, but Etzali throws an Aztec wrench into their plans, and then a fleet of helicopter drones make quick work of most of their army. Tsuchimikado and Musujime get more intel about BLOCK’s plans, which lead them to the Reformary.

There, Etzali meets an old comrade in Xochitl, who only joined MEMBER in order to gain the opportunity to fight and kill him for betraying their organzation (the South American one, not MEMBER).

Xochitl comes with a full head of steam, but her choice of weapon – an aztec sword that isn’t metal, can’t cut through bone, enabling Etzali to use his arm to block without totally losing that arm, and knocking her down. Tsuchimikado and Musujime get beaten up by BLOCK’s right-hand woman Teshio Megumi, but Musujime regroups and despite accidentally teleporting her feet and ankles into the floor, manages to get the upper hand on Teshio.

Outside, Xochitl begins to unravel as if her body were an unfurling bandage, as she used a grimoire to transform her body into a living weapon, and it’s now at its limit. Etzali intends to keep her from dying, but we don’t see the result of that as he meets up with the other members of GROUP inside.

Finally, Kakine Teitoku, having easily defeated the MEMBER member who attacked him, beats the location of ITEM’s hideout out of Frenda, and heads over there, likely to do more damage to that group. In short, a lot of groups got tangled up this week, and a lot happened, but Crowley and Academy City are still safe…for the moment.

Overlord III – 07 – Ain’t No Party Like a Nazarick Party

Just as the loose alliance of worker teams begins their infiltration of the mysterious ancient tomb, Momon leaves the rest to Narbarel and teleports back home to Nazarick…which is the tomb all the workers are infiltrating. Ains has orchestrated a kind of “open house” to test the mettle of the unsanctioned adventurers, and no doubt this is also part of Demiurge’s larger plan to create a name for Nazarick that will echo throughout the land.

Lord Ains watches from his throne room monitors with Albedo as the teams move in—all but one, led by a grizzled elder who decides to cede the exploration of the tomb to the other teams in exchange for ten percent of what each of them find. In this way, he’s making his party a tidy profit without risking any of his comrades’ safety.

Making the other teams their “canaries” would be a great plan…if five of the Pleiades Six Stars weren’t waiting for them outside. The five-man party would be no match for even one of the maids, but they’re not there to fight, only observe as the undead “Nazarick Old Guards” rise from the ground and take care of business. I must say, it is pretty cool to see so many powerful maids assembled, even if they don’t even lift a finger in the battle.

The parties within the tomb don’t fare much better. Some are teleported to some god-forsaken sub-dungeon of the tomb where a Cockroach King (possibly voiced by Hiroshi Kamiya?) greets them enthusiastically before feeding them to his vast “family” (who tire of cannibalism).

Another unfortunate worker ends up the singular captive of Nazarick’s “special intelligence collector” Neuronist, who fancies herself far more suitable a mate for Lord Ains than either Shalltear or Albedio. And then there’s the samurai-esque shitbag whose name I intentionally did not remember, because I didn’t like the fact he had three elf slaves (whose ears he apparently clipped).

Mr. Charming ends up facing off against Hamasuke, who’s been training hard with the Lizardman and has something to prove, which makes him far more dangerous than if is head wasn’t in the game. It’s great to see Hammy in action after so long, and hear his old-fashioned manner of speaking.

Hamasuke’s opponent proves no match for his speed, claws, and the Slashing Strike martial art taught to him by Zaryusu. As for the slave elves, after healing and buffing him once, he rushes back in and gets both hands sliced off, and from then on they wash their hands of him, grinning with glee as their master and tormentor is polished off by a giant magic hamster.

Thus ends a very small and minor mini-story within the story of a skilled but arrogant warrior who was also a monster. We were shown rather than told what the dynamic was, and were as pleased as the three elves when he got what he deserved.

Finally, the team we spend a lot of time learning about last week, led by the pauper noble Arche, end up teleported to an arena, where Aura serves as MC announcing the impending battle between them and the leader of the Tomb of Nazarick, Lord Ains Ooal Gown…whom I’m assuming will be holding back quite a bit.

THE REFLECTION – 02

This week’s THE REFLECTION didn’t so much move the plot forward as provide voices and context to the various players we saw in action last week. But I couldn’t help but wonder if most (or all) of the new information presented this week could have filled in all of the long pauses last week, adding pace and urgency to what was, if I’m generous, a slog.

Upon inspecting Red’s Baltimore apartment, X-On concludes that she’s stalking him. She wants him to teach her how to use her powers properly so she can use them for good like him, but he’s “not feeling it” and would rather she redirect her focus on someone else…say “Wraith.”

Meanwhile, after his little battle in New York Ian saves some suit fuel by hitching a ride on a jetliner’s wing before landing in his very Tony Stark-like Malibu beach mansion, where a team of men (rather than robots in Tony’s case) disassemble his suit to reveal a bearded old musician who had one big hit, “SKY SHOW”, in the 80s. The Reflection gave him a new life as a hero, a mantle he’s comfortable staying in the suit to nurture.

While the bad guys, seemingly led (or at least counseled) by a guy who looks just like Stan Lee, ponder their next move, eager to gather more ability users to their side, Red researches “Wraith” and notices something on the NYC camera footage (though the zoom-in-and-enhance only reveals a larger blurry black blob to us).

Then there’s that group of high school girls in Japan we saw in last week’s cold open. As their classmates talk about NYC, they prepare to decide on a name for their “group”, suggesting they have powers and are ready to work together to use them. It’s no coincidence that the ED consists of four Japanese girls in what looks like school uniforms singing and dancing.

But again, due to the questionable animation (gutsy in theory, lazy-looking in execution), and inefficient use of time, I’ll have to qualify last week’s “watchable” 7 with this week’s “niche appeal” 5, as this is certainly an acquired taste. Put together, THE REF is an underwhelming 6 so far…but I still want to know what happens next.

THE REFLECTION – 01 (First Impressions)

THE REFLECTION immediately sets itself apart from the rest of Summer with several distinct visual qualities: highly graphic animation, an understated, rather drab palette, no gradients, and a very thick black line work. Like the animation, the sound is sparse and atmospheric…until it’s not; in quick flashes of intense action, sound, and Henry Jackson/Alan Silvestri-style superhero music.

It is very much a superhero comic book brought to life on the screen with as little modification as possible. It’s as if there are beats and pauses where nothing happens, just as if you were lying on the floor, your eyes going from panel to panel. Only word bubbles are missing, though the vast swaths of LCD and LED panels visualize some sound effects, Batman-style.

It’s not quite explained what’s happening; things just kinda unfold, and I’m thankful for that. And it’s pretty easy to see what’s happening: people with powers, aligned on both the good and bad sides, are battling each other, causing a fair amount of collateral damage (though nothing like The Avengers).

The focus is on an Iron-Man like powersuit hero and a more ground-based red masked guy in a tight bodysuit with a big X emblazoned on his face, calling to mind Spider-Man, Daredevil, and Deadpool.  He’s able to absorb the powers of anyone he touches.

A photojournalist gets lots of nice shots of X-guy’s fight, but when she ends up caught by a bad guy, she uses her own pretty slick teleportation power to escape, thus not having to be saved.

After a lot of back-and-forth, both X-Guy and the Caped Robot Guy prevail in their battles, each using big loud, devastating finishing moves with authority. Robot Guy then reluctantly introduces himself as “I-Guy”, and is very stingy with answers, except that he probably won’t be able to save NYC every time, since he’s based in L.A.

All four bad guys are placed under arrest by suits and SWAT officers belonging to a S.H.I.E.L.D.-style organization “higher than the FBI”, but while in transit, all four are released by stronger bad guys, though one is apparently killed, presumably for failing. Those two bad guys meet atop one of the Chrysler Building’s chrome eagle gargoyles, adamant that things have only just begun.

Later, the photographer returns to her exposed brick apartment in BALTIMORE, MARYLAND (a very specific American city for an anime) and watches some video on her computer that serves as exposition: three years ago the mysterious “Reflection” incident gave many humans (like her) superpowers. Some went good, some went bad.

What no one knows is how or why. While we’re not sure Red has taken a side yet, and is content to document battles between “The Reflected”, it’s clear she’s not with the metal-manipulating woman or the flame-wreathed “Russian Ninja,” and she’s attracted the attention of someone who seems to be her favorite hero: X-On…who has followed her to BALTIMORE, MARYLAND.

THE REFLECTION is a bit of an odd duck. It features very straightforward heros-vs.-villains story, and a relatively straightforward introduction to the world and its various players, and the potential for some rip-roaring action. And yet it made the choice to eschew an overly flashy visual presentation for very sparse, elemental aesthetic, all thick lines and solid colors.

While perhaps not the prettiest or most precise, and even a bit sluggish at times, I enjoyed the show’s unique (for this Summer season) look and feel, and am interested to learn more about this Baltimorean woman and her role in all this.

P.S. Marvel’s Stan Lee himself announces the next episode. Whether he’ll do them all, or they’ll be done by a new famous comics world player each week, we will see. UPDATE: He’s involved in the production, so it’ll probably be him every week. 

P.S.S. MAL apparently HATES this show, with a dismal rating hovering just above 5. It’s a small sample (a little over 1,000 users) but still surprising to me.

Alice to Zouroku – 04

Nearly the entirety of this episode is spent in the cramped dark interior of a Hummer in which Minnie C continues to restrain Sana and lectures her about the fact that she’s not human, but rather a random but extremely powerful phenomenon that’s taken the form of a little girl.

Their scenes feel numerous and repetitive, until Sana meets someone who looks like her older self in her subconscious, then musters the energy to transport Zouroku into the car with her and Minnie C.

This occurs after Zouroku makes it clear he not only wants Sana back, but wants to make her a part of his and Sanae’s family. Sanae concurs, but hopes in the future her gramps will be more open and communicative with her and Sana.

When Zouroku is in the Hummer, he wastes no time lecturing Minnie C, who is unquestionably up to some of the “crooked stuff” he hates so much. Minnie can justify her beastly actions all she likes; as far as Zouroku is concerned, Sana is a little girl who doesn’t deserve this treatment…even if she isn’t really a little girl (and the jury is very much still out on that).

When Minnie starts shooting her service pistol, Sana tries to surrender, but Zouroku won’t let her call herself a monster or a waste of time. It’s his choice what he gets himself into, and now that he’s into this, he’s committed to her well-being.

That being said, neither Sana nor Zouroku have the power to oppose Minnie C, which is why seeing Ichijou Shizuku arrive at the scene to rescue them is necessary.

Her appearence in her suit left me doubting she was the same “cosplaying” girl who saved Sana from Minnie in the first ep, but now at least we know she’s a “Cabinet Information Research Office Secret Service agent”, and Ryuu and her superiors are well aware of her abilities.

This episode felt like it dragged the rescue out, and as a result, it was very monologue-heavy. Also, Ryuu’s assurances everything would be fine (which they turned out to be) kinda sapped the tension. I’m glad Sana and Z were rescued, and have a powerful ally who knows how to properly use her powers.

Alice to Zouroku – 03

In the aftermath of Sana’s big pig-conjuring hiccup, she’s loath to come right out and apologize to Zouroku (as any little kid would be), but playing Good Cop Bad Old Man, Ryuu manages to get Sana to wear a tracking device so he and Shizuku can help keep her safe.

He also wants Zouroku to go ahead and adopt Sana, which is a big step, but isn’t necessarily out of the question for the ol’ buzzard. Sana is a highly believable (and adorable) little kid throughout, constantly asking for juice but taking offense when Sanae asks if she needs help in the potty.

Meanwhile, Kitou takes of the kid gloves and sends in Minnie C Tachibana (again) to retrieve Sana. While en route to her mission we learn quite a bit about Minnie that makes her both a more sympathetic character and explains why she’s on the side of the bad guys.

Minnie met and immediately fell in love with and married an American marine, but when he was killed defusing a bomb in Iraq, she was a lost at sea (figuratively). That is, until she was reborn as a Dream of Alice out of a desire to be held in his big hairy arms – the arms we saw in episode one.

We also learn, I believe for the first time, that Sana’s elaborately costumed saviour from that first episode was actually Shizuku; they have the same blue mirror gate, after all. What’s interesting about this is that while Minnie, the Twins, and the Artist are all under the control of the facility, Shizuku is not only free but leads a normal life.

This is probably why despite Sana possessing power many magnitudes higher than she, Shizuku is working to keep Sana free. At her young age, she still has a chance to lead a normal life. But controlling her powers is key.

And what powers. In another flashback we see Kaitou showing Minnie C the “Wonderland” Sana conjured with a thought. Among the Dreams of Alice, Sana is clearly the crown jewel for them, and the facility wants to keep studying her under it’s determined if others can gain the same level of power.

Minnie C is fully on board with this, because if she can attain Sana’s power, she might be able to bring back her husband. That seems like a long shot, but she clearly thinks its worth it and has dedicated her life to that goal, even though Sana’s power specifically does not harm humans…for now.

Minnie C and Shizuku, then are diametrically opposed in their treatment of Sana. Minnie C has absolutely no compulsions about violently restraining Sana and threatening to break her neck. Sana is The Objective, nothing more. For Shizuku, as well as Zouroku and Sanae, Sana is a little girl who deserves better than lab rat status simply because she has supernatural power.

We leave Sana in the firm hands of Minnie’s beloved, and the good guys only have the faintest idea where she might have gone. But Shizuku is flying through the city, hoping she’s going in the right direction, and won’t rest until she’s found and re-rescued. Hopefully she won’t be too late before Minnie C’s obsession allows Sana to be hurt any further.

Alice to Zouroku – 02

Last week Sana met the ‘vinegar’ (Zouroku); this week she meets the ‘honey’, Z’s lovely, kind, and capable granddaughter Sanae, voiced by Toyosaki Aki. Sana is in Defense Mode at first, but Sanae manages to disarm her with a pig puppet, something, incidentally, Leon did to get Matilda’s mind off the trauma she’d just endured.

Sana didn’t witness her family’s murder, but she did witness…something very bad, which is why she had to leave the facility. But outside the facility is extremely hazardous, both in terms of what could happen to Sana and what she could accidentally do to others with powers she’s not 100% in control of.

Still, the Kashimura residence is a great safe house to demonstrate her powers writ small, so to speak, if “writ small’ means conjuring a whole herd of pigs upon seeing Sanae’s puppet, to creating a mammoth pancake when she can’t wait the nebulous “a bit” for seconds.

Sanae gets Sana into more contemporary clothes, fixes her hair by hand, and fills her belly. All the while, Sana inspects the home, which is a stark contrast from the cold, sterile research facility. Also, that big pancake, like any food, required a massive transfer of energy, leaving Sana tuckered-out.

When the research facility comes up in conversation, Sana starts to talk, which is the best way to process what happened, deal with it, and move on. She mentions how everybody was either very professional or very nice, and how she didn’t even know how to communicate before meeting the twins, expanding our knowledge of Sana’s abilities. Interestingly, the memories seem to be narrated in two voices: the young Sana, and an adult Sana voiceover.

When talk of what she found in the deeper levels of the facility (which involved huge crystals and lots of blood), Sanae is there to give her a needed hug. This new place may be ‘weird’, and more cramped and less clean than the facility, but it is where she currently belongs, at least until a proper plan of action can be formulated. Sanae makes sure Sana knows she is safe, and that everything will be okay.

Energized by her meal, her nap, and her hug, Sana is ready to take on the facility now, and when she decides they’ll look for Zouroku, she and Sanae end up teleported to, in quick succession: high over Tokyo, on a tarmac as a plane lands, clinging to a rushing freight train…and Antarctica.

It’s clear, then, that while Sana has immense power to conjure anything and travel anywhere, she’s still a long way from controlling her powers, either their level, or keeping whims from becoming reality. Tackling the facility in this state would be reckless.

In another example of the unpredictability of those powers, Sana and Sanae finally return to Tokyo, it’s to Zouroku’s flower shop, and the pigs come along for the ride, destroying the shop in short order. It’s another blunder, but far better for such blunders to occur in a controlled, safe environment than at the facility where many other ability-users will be deployed against her, even the twins.

Sana still has her ability-using ally whom we caught a glimpse of last week—she said they’d “meet again soon.” But I’m glad Zouroku’s granddaughter has been introduced to smooth Z’s rough edges, and the warm and cozy slice-of-life with Sanae and Sana was appreciated and a nice respite from what is sure to be more action and danger going forward.

Flying Witch – 08

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Makoto Chinatsu and Kei just be chillin’ like vanilla villains playing violins in a villa. Put less poetically, they spend the entire episode hanging out in the cafe, meeting its owner (mistaking her for her nearly identical daughter at first), are formally introduced to Hina the ghost, and also meet some of the cafe’s regulars.

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Yet no matter how insectoid (the thistle-eating ladybugs), vulpine (the cherry-loving fox), or intimidating (the Veil of Darkness and Bringer of the Night, everyone they meet is nice, welcoming, and friendly, even if Chinatsu is being a bit nosy or intrusive.

The overall feeling is that this definitely a cafe where I’d like to spend some time, sip some tea, and munch on some pastries. Anzu’s mom’s comment about Kei not having to worry about being “normal” (because he hangs out with witches) was pretty funny, too.

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While the others are at the cafe, Akane is hard at work on a potion, but for what we don’t learn until after the credits roll, Marvel-style. She teleports with Kenny all the way to otherworldly, picturesque Ha Long Bay in Vietnam, where she accidentally turns the entire landscape monochrome.

It’s temporary, though, so rather than panic, Akane teleports back to Aomori, grabs a half-asleep Makoto, and has her snap a photo of her and Kenny…which Akane later remembers as a strange dream. But that’s life as a witch: sometimes things get a little surreal and dream-like, and ya just gotta roll with it.

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Charlotte – 05

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This week’s Charlotte begins with a rather unpleasant scene of Nao being dragged out of class and beaten behind the school by a mob of other girls. Yuu follows but doesn’t interfere, but what’s unclear is whether Nao is disappointed or glad about it. He presumes it’s what she gets for messing with people with her invisibility. He knows what it’s like to bear misdeeds; he’s perpetrated plenty of his own with his body-swapping.

And yet, while Yuu doesn’t play the role of the shining knight swooping in to save Nao from her tormentors, with or without his ability, Yusa and Joujirou both agree they’re “not an unpleasant couple to be around” due to their natural chemistry and spouse-like interactions. If they didn’t care about each other one way or another, they wouldn’t fight; that kinda thing.

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Nao believes the Council’s next target is up in the mountains near the city practicing his flying ability (the downside to the power is never mentioned). The best way she believes to do that is to set up camp and stake the place out indefinitely until they either spot him or he comes to them.

In the process of camping the group participates in typical group-bonding activites that take place during camping, like starting a fire, roasting corn, meat, and vegetables, playing video games, and stargazing. The latter is something only Nao and Yuu do, with the latter finding her alone listening to a group called ZHIEND, whose lead vocalist and composer is blind.

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In another indication Yuu and Nao are a somewhat fated couple, he gets the same feeling from the quiet music as she does: that of being in a vast, gorgeous, lonely open space. She even gifts him her music player, excited as she is to find a fellow fan. The music makes Yuu remember the face of girl who looks a lot like a younger Ayumi but who he doesn’t know, but he’s woken from the dream when it’s his turn to keep watch.

On the second night of the camping stakeout, Yuu and Jou bathe in the river, where Jou tells Yuu it’s best if he set romantic plans aside until two years from now, when they’ll lose their abilities. It makes me wonder if this show will let us see that future and how it changes these classmates and colleagues who are gradually becoming friends.

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It really is a journey-not-destination kind of episode, as the flying kid mission is wrapped up extremely easily. Yuu swaps bodies with him and ends up several thousand feet above the ground (an awesome sight, to be sure), and when he comes down softly but slightly banged up, less than a minute of convincing from Nao persuades the guy to stop using his ability.

Back home, there isn’t much pizza sauce left, and so Yuu gets his first tolerable meal frmo Ayumi in a long time. He also manages to convince her not to put it in everything, finally. But then Ayu starts coughing, and her temperature is 37.8, prompting Yuu to get her under a futon. Hopefully Ayumi doesn’t get sicker as a prelude to the awakening of her own power; but I’ll admit that’s not outside the realm of possibility.

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Charlotte – 04

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I don’t dislike baseball, and while I probably wouldn’t watch an anime exclusively devoted to it, I do enjoy the occasional baseball episode (it was one of my favorite DS9 episodes, simply because it’s so fun and feel-good).

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This week’s Charlotte was one of those, and it turned out a lot like “Take Me Out to the Holosuite”, which featured a ragtag team of Sisko’s crew (many of whom never played baseball) against a superior team—or in the case of Charlotte, a team with an ace who uses telekinesis to pitch perfect games.

They’re not just playing for pride, either: Nao gets the pitcher to agree never to use his power again if they lose; warning him that to do so would invite unwanted attention and ultimately capture by evil scientists. She also points out that he’ll lose the power, and thus any change of getting to the Bigs, once he grows up, but he seems undeterred.

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The game that unfolds is a bit of a circus, what with new Hoshinoumi transfer student Yusarin transforming into Mika, who has above-average athleticism baseball “game sense”, but is limited by Yusa’s weaker, slower body. Joujirou is predictably an asset in getting to first in record speed, but Nao has to record his at-bat with a high-speed camera to prove to the ump via instant replay that he was indeed safe. And, of course, Yuu switches bodies with an opposing batter while manning first base, with his repeated fainting confusing the ump to no end.

Finally, Nao calls upon Yuu in the most important at-bat; one in which a base hit will give them the win. Unlike his usual M.O. of sneaking around and swapping bodies, Yuu must face something head-on. He goes down 0-2 quickly, but realizing the gravity of his position, he valiantly fouls off pitches until the pitcher tries a new angle that results in a passed ball, scoring the two runs they need to win the game and the bet.

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This week’s challenge for the Student Council turns out to be a little more interesting than the one-dimensional producer targeting Yusarin, because the pitcher wasn’t cheating for personal gain; he wanted to take his team as far as he could because he wanted his friend, the catcher, who has excellent natural ability without the use of powers, to be noticed by scouts. Nao respects the guy’s selfless motives, but tells him there are other ways to do that; ways that won’t get him locked up and experimented on.

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Perhaps Yuu also learned the benefits of facing problems head on, which would serve him well in the unending battle to get his sister to stop putting pizza sauce in his meals. This is getting pretty ridiculous: I know he doesn’t want to hurt her feelings, but if he really doesn’t want pizza sauce in everything, he needs to confront her directly and tell her to please stop. I’m sure he could figure out a way to do it tactfully. Or better yet, have Yusa tell her for him! But not Mika. She’d probably spit in the food. ;)

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Charlotte – 03

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After another incident of Joujirou injuring himself while procuring lunch (the show already spent that nickel last week!), the StuCo gets a new lead: someone who can not only channel the dead, but also has the power of pyrokinesis. It turns out to be the idol we saw Ayumi watching, whom Jou is also enamored of: Nishimori Yusa (voiced by Uchida Maaya). With some more Yuu and Takajou teamwork (in which Nao gets cold-cocked and Yuu takes the brunt of Jou’s attack) they manage to find one of Yusa’s protectors, who take them to her.

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When Yusa goes into channeling mode she’s unaware of what’s happening, and the girl she channels is her late older sister, Misa, who was once an delinquent with Yusa’s present bodyguards. It’s Misa, not Yusa, who is able to control flame. But Yusa is in trouble: she accidentally ended up with an incriminating smartphone, and a producer is looking to wipe her off the map to protect its secrets.

Nao devises a plan whereby Misa takes over Yusa and acts tough like she’s killing all of the producer’s henchmen left and right, but all she does is lightly singe her two buddies in flame-resistant suits, while Jou, Yuu, and an invisible Nao make it seem like she also has The Force. The producer is scared off, almost too easily, but at the same time, after that demonstration, I’d be pretty freaked out too!

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After that, Nao insists Yusa transfer to Hoshinoumi; it’s only a matter of time before her powers manifest in public and she’s taken away by scientists and used up like just another human “battery.” Misa agrees it’s what’s best for her little sister, even if it means one day she’ll no longer be able to possess her. One of her buddies also takes the time to confess his feelings for her; feelings he wasn’t able to confess when she was alive. And of course, back home, Ayumi is over the moon that her brother is now classmates with “Yusarin.”

This was an alright introduction of the fifth member of the main cast as displayed on the official promo art, and Uchida Maaya does a good job differentiating between the cutesy Yusa and the tough-as-nails Misa. But to be honest, there wasn’t much in the way of danger this week; everything just kinda worked out perfectly. for all involved Also, after just finishing the lovely Yamada/7 Witches, yet another instance of two people in one body feels a bit passe.

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Charlotte – 02

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Yuu’s first day at Hoshinoumi Academy is fairly eventful, as Joujirou demonstrates the incredibly destructive and unnecessary way he buys lunch. But while his demonstration and its resulting wounds is played for laughs (and it is pretty funny on its face), the show delves into darker territory with regard to the effects special abilities have on the people who possess them.

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But first, Nao and Joujirou show Yuu how they operate, using the location pinpointing and power identification skills of a “comrade” to locate ability users who, like Yuu, are up to no good. In this case, it’s the archery captain, who uses his “thoughtography” ability to produce images of girls in their underwear which he then sells…to help support his struggling family.

Nao and Joujirou put Yuu to work immediately, using his body-swapping ability to get the name of the culprit and foil his attempt to blackmail Nao (who is nonetheless flattered that the culprit thinks she’s attractive). It’s clear Yuu is a good fit, and that he’s now on the straight and narrow stopping people from going too far with their powers or using them for nefarious purposes.

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The StuCo he’s now in less about punishing the ability users and more about protecting them from themselves. Those who get discovered are often taken away by the powers that be to have their brains poked and prodded. Nao knows this because her own brother, the first youth who had a power awaken in them, underwent just that kind of intrusive experimentation, leaving him a husk of the person he once was.

The importance, and indeed nobility of The StuCo’s cause is underlined greatly when Nao brings Yuu to see her brother. At this point, Nao is used to him not reacting to anything, despite his hospital being in the most gorgeous, P.A.Works-y environment possible. She even buys lunch and eats it on the train like they’re on some workaday errand, not visiting her profoundly wounded brother.

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Her casual attitude may be Nao attempting to live as normal and happy a life as she can in her brother’s stead, because she managed to escape the same fate. But however you interpret it, it’s a brother-sister dynamic Yuu doesn’t repeated with him and his beloved Ayumi. While initially resistant to all the crazy crap going on at Hoshinoumi with Nao and Joujirou, perhaps Yuu will continue to be more smart with his powers and get with the program.

After all, as Nao says, any of them could be captured tomorrow and their lives and the lives of those they love irreparably ruined. For all its goofy or laughable moments, Charlotte doesn’t fail to bring the gravity either. That combo makes sense: for those with lives almost always on the brink and an ongoing mission that may not end until they lose their powers at adolescence, one must have fun, goof off, buy beef tongue and destroy a cafeteria now and then to maintain their sanity.

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