Golden Kamuy – 24 (Fin) – Skin in the Game

As Hijikata defeats Inudou by playing dirty (tossing the blood from his arm he let Inudou cut to blind him), and Tsurumi mows down the inmates with a Maxim gun (channeling Tony Montana), A heavily-wounded Sugimoto happens to cross paths with the very person everyone’s been looking for since before episode One: Nopperabo (AKA Wilk). There’s no mistaking those eyes, but it’s confirmed when he recognizes the makiri he made for his daughter.

Nopperabo won’t say anything about the gold until Asirpa is brought to him, but Sugimoto has a non-gold-related question first: Why? Why involve his innocent daughter in what he knew would be a horrible blood-drenched mess that would stretch beyond his life and possibly hers? Sugimoto could sense the fear and apprehension she felt about the possibility Nopperabo turned out to be her father. Why put her through this?

The answer doesn’t quell Sugimoto’s pain, and perhaps that’s because he has no children of his own. Nopperabo was entrusting Asirpa with the future, believing she’d become the leader of the Ainu in that future. All of the time he had with her, he spent teaching her the ways of the Ainu, how to take care of herself, and how to defeat overwhelming foes. Before she turned ten, Asirpa was able to kill a giant red bear all by herself.

When Inkarmat hands the binoculars for Asirpa and she lay eyes on her father for the first time in a long time, she weeps, and perhaps not because she doesn’t understand her aca’s motivations. After all, she knows she’s an Ainu Woman of The Future. Perhaps she’s weeping more for the simpler life she knows her father wanted for her, but could not afford to provide; weeping for the time she and their aca were apart.

Then, to everyone’s utter shock, Nopperabo and Sugimoto are both shot through the head and fall, both shots carrying the very familiar sound of Ogata’s rifle. Tanigaki later rushes in and saves them from further shots (getting shot in the wrist himself) then finds Inkarmat lying in her own blood, a silver dagger in her belly. She tells Tanigaki that Kuroranke was giving someone a signal once the shots were fired.

Shiraishi manages to get Asirpa safely away, but Tanigaki and the wounded Inkarmat are captured by Tsurumi and his men. After all that planning and getting so tantalizingly close to the answer to the location of the Ainu gold, everything seems to have unraveled, and the lives of key players are either gone or in hanging from threads.

Ogata and Kiroranke meet up with Shiraishi and Asirpa, and Ogata confirms that Sugimoto and Nopperabo are dead, sending Asirpa into a frenzy of grief. However, less than a minute later we see Sugimoto, heavily bandaged and resting in bed, scarfing down onigiri. Both his life and Inkarmat’s were saved by the expert ministrations of Ienaga (who may have removed and eaten some of Sugimoto’s brains – channeling Hannibal Lector).

Now “brain damage pals,” Sugimoto is back in Tsurumi’s custody, along with Tanigaki. Inkarmat tells them that Kiroranke and Ogata’s likely next destination is Karafuto, which is where they turn out to be. The two are also well aware that Sugimoto may yet still be alive (he is Immortal Sugimoto after all) and that he’ll surely want to kill them both the moment he sees them again.

As for why Kiroranke stabbed Inkarmat, it wasn’t what I initially thought. Turns out, it was an accident. Kiroranke was merely threatening her with a knife, but in the ensuing struggle he fell and stabbed her. Kiroranke’s intent was to share the location of the gold with his former guerrilla comrades in the far east. And with Nopperabo dead, Asirpa is a vital key in discovering that location.

That’s not to say she’s the only key, however. Before leaving Abashiri, Tanigaki manages to find a consolation prize inadvertently left to him by Inudou: information relating to the tattoos no one else has. With none of the interested parties having the complete puzzle, there will surely have to be more confrontations alliances, and/or betrayals for any one of the parties to find the gold (if it even still exists).

Tsurumi sends Sugimoto to Karafuto to find Asirpa. He’s accompanied by Tsukishima, Koito, and his transport provided by Vice Admiral Koito, the lieutenant’s father. The Admiral had seemed to be only a means to an end up to this point, but he shares insights crucial to Sugimoto’s understanding of why Nopperabo did what he did.

Being a father himself, Koito knew that he could not ask the fathers of those beneath him to sacrifice their sons, nor ask those sons themselves to die, if he did not have skin in the game. Whether he liked it or not, the success of the battles being fought required that he put aside a life of safety and comfort he wanted for his son to legitimize the sacrifices of other sons.

He believes it was the same for Nopperabo. He didn’t simply cynically using her to help craft his ideal of the future for the Ainu. He simply could not ask the Ainu to pay for it with only their blood. Honor, obligation, justice, and an eye toward the future: these are the things parents in positions like Nopperabo and Koito must consider when raising their children.

Still, Sugimoto also happens to love Asirpa, and as long as he’s alive, he will see to it she doesn’t become a murderer like him and his ilk. Indeed, the kamuy may well be helping Sugimoto stay alive in order to serve as her guardian, and a check to the designs of both her father and the unceasing tides of history.

Asirpa comes to believe this in a dream with Sugimoto, in which he promises he’ll come for her again. The Dream Sugimoto insists it isn’t the kamuy speaking to her through him, but him, Sugimoto himself. He hasn’t joined the ranks of the kamuy yet, and nor has she.

Upon waking, Shiraishi share’s Asirpa’s insistence they haven’t yet seen the last of that big unkillable lug. Sure enough, he’s aboard a ship, with a bearing brimming with purpose and resolve, steaming to their location to reunite with them.

Until Golden Kamuy Season 3.

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Golden Kamuy – 23 – Ainu Nothing Like The Real Thing

Turns out Inkarmat was working with Lt. Tsurumi…which is why Tsurumi has arrived with a flotilla of four-stack destroyers. With the prison alarms sounded, she declares Sugimoto and Shiraishi to have failed, and Tsurumi is the only one who can get Asirpa and Nopperabo out now.

When a shocked Tanigaki says that means he’ll get the Ainu gold, she tells him neither she nor he particularly care who gets the gold, further unsettling Tanigaki. The ships open fire, blasting holes in the wall, but also collapsing the entrance to the tunnel where Tanigaki and Inkarmat flee. Tsurumi and his large platoon of around sixty men get into small boats and arrive on the beach, fully armed and ready to rumble.

When Inkarmat is trapped by rubble, Tanigaki forgets who she was working for and bursts every button on his shirt to save the woman he loves. Fortunately for both, Ushiyama arrives to save the both of them, and just when you think it’s goodbye for Ushiyama, he casually tosses away the entire roof of the collapsed structure, then dusts off his jacket.

Tsurumi and his men storm the prison and kill everyone in sight…until he spots Sugimoto with “Nopperabo,” promising to kill him if they don’t lay down their arms. When the fake Nopperabo warns the others of a growing fire in the cell with loud grunts, they mimic the grunts. Like Tanigaki’s buttons, the show effectively tempers all the action and drama with moments of absurd, often pitch black comedy.

Meanwhile (there’s a metric F*CKTON of moving pieces in this episode) Toni Anji promises to take Asirpa to Nopperabo’s true location, but not without meeting up with Tanigaki Genjirou, whom Toni was always loyal to. Sugimoto realizes that Tanigaki wanted him out of the picture lest he cause trouble down the road.

On top of that, Nikaidou disobey’s Tsurumi’s order not to shoot, unknowingly hitting “Nopperabo” in the head, killing him. Shiraishi starts sawing through the floor so they can slide down into the crawlspace below. A wounded Kadokura releases all 700 deadly prisoners, unleashing them on Tsurumi’s outnumbered platoon, and, well, all hell breaks lose.

As soon as Asirpa sees that Warden Inodou is keeping Nopperabo in the chapel, she waits for another volley from the ships to escape from Toni and Hijikata (who applauds how tough the young woman is). But he still has the photos he had taken of himself with Asirpa to show Nopperabo.

It isn’t long before she runs into Kiroranke, and then Shiraishi runs into them, having dislocated his shoulders to exit the prison crawlspace. Kiroranke uses grenades to get Sugimoto out (as he has no clue how to dislocate his shoulders) and Sugimoto tells Kiroranke to meet the others at the front gate, while he takes the dagger Asirpa gave Kiroranke (and which was made by her aca) and heads to the chapel.

He’s stopped by Nikaidou, and the two have a vicious, bloody duel, with Sugimoto taking a blade through his mouth and left cheek and a bullet to the leg from the gun hidden in Nikaidou’s false leg. He manages to wrest that leg away and beat Nikaidou half(?) to death with it. I must say, if he survives this, Nikaidou might deserve the “Immortal” title as well…

In the chapel cellar, Inudou orders the real Nopperabo out of his cell, but Hijikata and Toni are waiting for him upstairs. Toni and Inudou shoot each other, but the latter plays dead so he can shackle Hijikata and lock him into a duel with katanas.

This allows Nopperabo to slip away. Outside the chapel, Sugimoto, crawling on the ground, spots him, and his unmistakable big, blue eyes. If only he could get Nopperabo to the front gate, where Asirpa and the others await.

All this time, mind you, Tsurumi and his men are completely occupied trying to fight off the wave of violent inmates. Like I said, a lot going on. One could even accuse it of being too busy, but I for one loved the sense of building chaos, with every character the show fleshed out playing a role.

It just worked, and was yet another example of the payoff tasting doubly sweet thanks to all the painstaking setting-up. After such a powerhouse penultimate episode, next week’s finale will have some big shoes to fill.

To Aru Majutsu no Index III – 06 – Well, That Accelerated Quickly

To defeat Kakine and SCHOOL, an increasingly unhinged Mugino is willing to sacrifice all of her ITEM subordinates, from Frenda to Takitsubo, who eats an Ability Crystal in order to hold off Kakine long enough for Hamazura to escape. She believes that despite having zero esper power, he has to survive. Hamazura tries to have it both ways, leaving the injured Takitsubo to a still mostly out-of-the-loop Yomikawa.

That leaves Hamazura to face Mugino, who really wants to kill him. The thing is, she never quite drops all the theatrics and does something she says she could do without batting an eyelid. Hamazura exploits her posturing by stabbing her in the eye with the ability crystal box, riddling her with bullets, and knocking her out cold before she can kill him. It’s a stunning upset for the Level 0, who can stand proud knowing he protected his colleagues from their psycho boss.

That leaves Accelerator, who gets a phone call warning him that Last Order is in danger, followed by Kakine assaulting Uiharu when she doesn’t tell him where the little one is. Uiharu is saved by Accelerator, and an epic duel between the two Level 5s ensues.

Kakine claims his abilities “don’t actually exist” and thus are ruled by laws that also don’t exist, making it tricky at first for Accelerator to deflect his attacks. However, Accelerator’s sheer advantage in power wins the day…at least until Yomikawa shows up to stop him.

She’s stabbed in the back by Kakine, and Accelerator goes berserk. That’s when Last Order arrives, the only person who can stop him. And she does, without any problems, dispersing his cyclones and calming him down with a hug.

The MacGuffin Tweezers are recovered by GROUP, and revealed as a tool to read data from the “Underline”, a nanodevice dispersed throughout the air by Aleister that gives info on all of the various underground organizations in Academy City.

Tsuchikimado notes the name of one group we haven’t yet heard (at least not in the anime): DRAGON. Oh, and Etzali managed to save Xochitl. Good for them! All’s mostly well that ends mostly well, though I have to say, it was wrapped up a bit too neatly. Such, I suppose, is the curse of an anime adaptation that apparently has a lot of ground to cover.

To Aru Majutsu no Index III – 05 – Dark Side of the Academy

In a so-far unrelated story, Last Order escapes the taxi, only to be retrieved by Uiharu. GROUP’s Accelerator and SCHOOL’s Kakine Teitoku are both attacked by members of, er, MEMBER, but both of them win easily as their opponents grossly underestimate their power. Meanwhile, BLOCK prepare to execute the next phase of their plan, unaware that one of their members is really GROUP’s Etzali.

Their plan involves breaching the city wall to allow five thousand of their armed mercenaries to storm in, but Etzali throws an Aztec wrench into their plans, and then a fleet of helicopter drones make quick work of most of their army. Tsuchimikado and Musujime get more intel about BLOCK’s plans, which lead them to the Reformary.

There, Etzali meets an old comrade in Xochitl, who only joined MEMBER in order to gain the opportunity to fight and kill him for betraying their organzation (the South American one, not MEMBER).

Xochitl comes with a full head of steam, but her choice of weapon – an aztec sword that isn’t metal, can’t cut through bone, enabling Etzali to use his arm to block without totally losing that arm, and knocking her down. Tsuchimikado and Musujime get beaten up by BLOCK’s right-hand woman Teshio Megumi, but Musujime regroups and despite accidentally teleporting her feet and ankles into the floor, manages to get the upper hand on Teshio.

Outside, Xochitl begins to unravel as if her body were an unfurling bandage, as she used a grimoire to transform her body into a living weapon, and it’s now at its limit. Etzali intends to keep her from dying, but we don’t see the result of that as he meets up with the other members of GROUP inside.

Finally, Kakine Teitoku, having easily defeated the MEMBER member who attacked him, beats the location of ITEM’s hideout out of Frenda, and heads over there, likely to do more damage to that group. In short, a lot of groups got tangled up this week, and a lot happened, but Crowley and Academy City are still safe…for the moment.

Tokyo Ghoul:re – 06 – Filling the Void

The Quinx Squad remains split into thirds as the raid enters its final stages—and you get the sense that they’d do better as a single unit. Thankfully, Urie is not all alone when he decides it’s time to unleash his “Frame 4” power…because it doesn’t go all too well for him!

Once Big Madam can gauge his power, she realizes he’s punching way above his weight, and takes him out with a barrage of blows. Tooru is there to comfort Urie in his defeat (when “ME! ME! ME!” becomes “O Woe is Me!”), while Juuzou has backup and no qualms about bringing down his former “Mama”.

Meanwhile, Shirazu and Saiko are fighting Nutcracker with Hayashimura…only Saiko…isn’t really doing anything; simply asking what she should do. Shirazu knows what I’ve come to suspect (and which was kind of obvious): Saiko has the highest latent ability among the Quinx Squad members not named Sasaki Haise.

Saiko is also motivated by a desire to help Haise, and her burst of violence, while off-camera, puts the Nutcracker on her ass. Shirazu finishes her off, but not before Nut says something very “human” about always wanting to be pretty.

As Shirazu and Saiko defeat Nutcracker, Juuzou and the XIIIth take out Madam, leaving Owl and Haise as the one remaining main event of the raid.

Haise is scared of giving in too much to the Kaneki Ken within him lest he lose himself, but Owl takes advantage of his hesitation by utterly laying waste to him, while one of his associates broadcasts Haise’s screams of pain over the P.A. system, leading Saiko to race to where he is.

Saving Haise from an early grave is none other than Fueguchi Hinami, who states that Haise is too valuable for Owl to simply eliminate on a whim. Owl doesn’t like that, but Hinami can hold her own against him, at least long enough for Haise to get his shit together and summon enough of Kaneki’s power to fight back against Owl himself.

The process whereby Haise does this is by realizing that while he fears Kaneki—and rightly so—there’s a part of Kaneki within him that is still a child, and similarly terrified. It’s not about competing with the guy; it’s about relating to him. He shouldn’t fear the void, he should embrace it, and Ken. If he doesn’t, he and his squad are toast.

I’ll be honest, the raid lost a bit of steam from the first episode to the second, and between Big Madam’s wildly variable mouth size and the huge number of seemingly mortal wounds that turn out not to be not that bad, the decline in my enthusiasm has continued into the third. The fourth will surely mark the end the raid (one can hope). We’ll see where Haise and the Quinx Squad stands then.

Tokyo Ghoul:re – 05 – Damn You and Your Sexy Body!

The battle continues on numerous fronts—almost too many, to be honest—but this scattered episode manages to linger long enough on the important ones. Kanae learns how fast Tooru heals and aims to relieve him of his limbs, but is thwarted by Haise, backed by Shiazu, Urie, and Saiko. The Quinx squad fares much better than other squads, and one particularly unlucky one must square off against the certifiable Owl.

Another squad bites off more than they can chew in trying to take out Nutcracker, and get their, er…nuts cracked. Naki is certain he’s done for courtesy of Akira, but gets bailed out by Rabbit, who decides to break off from his stalemated duel with Juuzou.

The Quinx manage to do a number on Kanae, but their quarry is retrieved by Matsumae. When Washu orders Quinx to engage Nutcracker, Haise requests Tooru be evacuated out of the shit, and Washi recommends Urie for this purpose—much, initially, to Urie’s annoyance. He’s trying to “distinguish” himself as an investigator, and being relegated to escort duty is hella lame for the self-involved, triangle-eyed brat.

One doomed member of the unlucky squad recognizes Owl as former investigator Takizawa, whose lectures she once attended. Recalling that she talked in class, he impales her with his hand. Meanwhile, Urie does exactly what Washu thought he would do and goes looking for a way to earn some glory by finding a hidden passageway beneath the auction stage.

Juuzou is already down there, and along with Urie and Tooru, start hacking away at the masked auction attendees, whose whereabouts had previously been unknown. Urie is happy he can unleash his full power with someone of Juuzou’s caliber fighting beside him, while Tooru is just trying to contribute in any way he can.

Throughout the battles and dialogue, Yamada Yutaka’s electronic score pulses along, providing a stylish rhythm for the bloody chaos. While the animation is a little iffy, I have zero complaints about TG:re’s soundtrack.

Urie’s hubris gets the best of him, as he ends up falling victim to Big Madam’s predation, and when Tooru catches up to him, she’s in the process of gulping him down like a snake swallowing a rat…so not exactly distinguishing himself!

Finally, the rest of Quinx squad never makes it to Nutcracker; instead, Haise is ordered by Washu to fight Owl one-on-one, no doubt to test the limits of his abilities. Unfortunately, Saiko does absolutely nothing with her giant hammer, and is escorted away by Shirazu.

Even if we assume Haise can handle Owl or at least fight him to a draw, there’s still a lot of players left on the board for next week: Big Madam, Nutcracker, and Rabbit chief among them.

Kizumonogatari II: Nekketsu-hen

Just because Araragi Koyomi is a vampire doesn’t mean he has the slightest idea what he’s doing, so in preparation for his fight with Dramaturgy—a fellow vampire, and vampire hunter—he bones up on both Aikido and baseball.

One thing Koyomi knows for sure is that the battle, and indeed his presence in general, is no place for a human, in particular the lovely Hanekawa Tsubasa, who shows up at the place where he’s to fight.

Koyomi decides to get rid of her—for her own sake—in the most expeditious way possible: by cruelly deleting her contact on his phone, demanding she stop following him, and basically telling her to piss off.

Dramaturgy is a kick-ass name for a vampire hunter, and Dramaturgy himself is terrifying to behold in his sheer size, speed, and purposefulness. Koyomi tries an Aikido approach, and loses his left arm in the first blow. Ovetaken by pain and horror, he runs away screaming.

But he forgets himself, quite literally: as the subordinate of Heart-Under-Blade, he can instantly regenerate his limbs, and so does so, then switches to a baseball approach until he beans Dramaturgy straight in the eye with some cheese.

To Koyomi’s shock, this is enough to get Drama to concede their duel and surrender Kiss-Shot’s leg. After all, he’s just a regular vampire, not of her lineage; he can’t regenerate nearly as quickly as she, and by extension Koyomi. The moment Koyomi figured that out, he’d lost.

In the immediate aftermath of his fist victory, Tsubasa emerges from her hiding spot; she’d watched the entire battle and wants to know what the hell just happened. Koyomi starts off with his ‘none of your business’ business, continuing to say mean things he doesn’t mean, even telling Tsubasa he only cared about her body, and asking her to show him her panties again.

But Tsubasa does show him her panties, because it’s what she wants to do, and knows that the Koyomi she knows wouldn’t have said such hurtful things unless he was trying to protect her. He sees right through his mean guy act, and the real Koyomi emerges, contrite and appreciative of her friendship.

Back at the cram school, Kiss-Shot is presented with her leg, and devours it, much to Koyomi’s shock. While she digests, Koyomi and Oshino give her some privacy, during which time Oshino explains how by methodically taking her limbs, her three (now two) hunters also managed to take her vampirism and all the abilities it entails.

Koyomi isn’t 100% trusting that Kiss-Shot will fulfill her end of the bargain by making him human again, and Oshino rightfully calls him an ingrate for it. If you can’t trust the person you saved your life, who can you trust?

When he goes back inside, he finds that Kiss-Shot has morphed from a young girl to a teenager. Somewhat creeped out by his reactions, she hides behind the lectern and sticks out her tongue at him.

Koyomi’s next opponent is Episode, a half-vampire filled with hate for his vampire side because it keeps him from truly fitting into either the vampire or human worlds. But before that, Koyomi introduces Tsubasa to (a soundly dozing) Kiss-Shot, thus sating her curiosity.

Tsubasa blames herself for somehow summoning vampires by simply bringing them up in conversation, and laments she can’t do more to help her friend, but Koyomi assures her that bringing him fresh clothes and moral support is more than enough.

Tsubasa also gets a measure of revenge by caressing Koyomi’s shirtless, suddenly much-more-built (as a result of his vampirism) body, which turns her on enough to make her a little uncomfortable when he gets too close to thank her. Still, before departing, she promises she’ll continue to support him in any way she can.

As with Dramaturgy, Koyomi’s battle with Episode doesn’t start out so well for him, as Episode is able to teleport from place to place in a blink of an eye, making him hard to target, not to mention his massive cross which he heaves at Koyomi like a projectile.

Tsubasa appears to help Koyomi out with a vital tip—Episode is turning himself into fog—but gets caught in the cross-er-cross, and she gets a nasty disembowling wound to her side, a most gutwrenching and upsetting sight to behold, for both me and Koyomi.

Seeing her urge Koyomi to keep fighting even as she bleeds out motivates him to stop going easy on Episode, and he flies to a nearby stadium to kick up a tremendous amount of dust in order to scatter the fog, which is only water, after all.

Once he has Episode in his clutches, he recalls flashes of holding the dying Tsubasa in his hands, and those hands tighten around Episode’s throat. He’d have killed him if not for Oshino stepping in to stop him, warning that he’ll “lose his humanity” if he carried out the execution.

Oshino also extracts an extra fee of three million yen in exchange for the key to saving Tsubasa, which Koyomi could have figured out for himself but for the fact he’s panicking—he cuts himself open and pours his vampire blood all over her, and she is immediately healed and wakes up.

Koyomi is so happy to see her alive and okay, he foregoes bashfulness regarding her torn uniform and cuddles with her a little longer. Kiss-Shot gets her other leg back, and upon re-absorbing it, morphs into a young adult, having very nearly recovered her immortality, but still unable to use any vampire abilities.

Last up, Guillotinecutter: neither a vampire nor a half-vampire, he’s merely a human, if a particularly well-built human. Rather than professionalism or hatred, he fights for faith, and his ability to exorcise vampires means Koyomi will have to be both extra-careful and extra-ruthless. In fact, Kiss-Shot suggests the only way to beat him is for Koyomi to abandon the humanity to which he’s been trying so hard to cling.

Before this third and final fight, Koyomi meets with Tsubasa once more, this time in the wheat(?) fields that surround the cram school. She provides sandwiches, (which he doesn’t eat since he’s a vampire) Coca-Cola (with a refreshing taste even vampires can’t refuse), and more moral suppport.

Koyomi tells her once more to stay away from him for her own safety, especially now. When she got hurt, he thinks it hurt him more than if it were him getting hurt. He’s recoving Kiss-Shot’s limbs so she’ll restore him to being a human, but he won’t sacrifice Tsubasa for that goal, and thinks Tsubasa is being too selfless, too bright for the likes of him.

Tsubasa reiterates that she’s not doing what’s good or right, but what she wants to do, no more, no less. Indeed, she sees herself as being selfish, self-centered, deceitful and stubborn, but she won’t apologize for any of it. But if there’s nothing more she can do for him regarding his current mission, she’s willing to step back.

To that, Koyomi tells her there is one more thing she can do: Wait for him. Wait until after Spring Break when they’re back in school, and be someone he can have fun talking with again. Koyomi says this romantically enough to literally make Tsubasa surrender her panties, with the implied promise that he’ll give them back when next they meet.

Koyomi, being pervy, isn’t super-committal about that last part, but he does want to see her again, so he’ll likely give them up when the time comes. With that, they part ways.

Unfortunately, when he faces Guillotinecutter, the priest immediately takes Tsubasa hostage and threatens to kill her if Koyomi challenges him. Tsubasa, of course, urges Koyomi to carry out his mission and not to worry about her, but there’s no way he can’t.

But as Kiss-Shot said, the only way Koyomi can defeat Guillotinecutter without killing Tsubasa is by going further than he went in his battles with Episode and Dramaturgy; beyond the point where Oshino stopped him. He has to be utterly inhuman in his strength, speed, and ability.

And so he does: Transforming his arms into vine-like tree limbs, he plucks Tsubasa from Guillotinecutter and crucifies him. Tsubasa is safe in those tree-like arms, and Kiss-Shot’s arms would seem to be free…but can Araragi Koyomi, Human recover from what he had to do? It’s left to the third and final film to decide.

Mobile Suit Gundam: Iron-Blooded Orphans – 40

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With the stage so ably set last week, all that was left for IBO was to put on a show. The final pieces to go into the mix? The excellent Akihiro and Shino, who are more concerned with how cool their callsigns should be than whether they’ll get Tekkadan labeled outlaws like the Turbines.

Just when Orga is at a loss about what to do, they enter his office and offer an alternative plan: they, along with Ride, will simply be testing out their booster systems when they come across the evacuating non-combatants at the Turbine’s relay base. They won’t fight Gjallarhorn, so everything should be fine.

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It’s a good-sounding plan, but everything does not turn out fine. Before everything turns to shit, we get a look at the feverish evacuation of the Turbine innocents as Naze empties the Hammerhead, ready to face the music himself. Watching the Arianhrod fleet bear down on them from the radar screen packs a lot more dread-punch than I thought.

Lafter and Azee are ordered to protect the civilians, leaving Amida to pilot her mobile suit alongside Naze in the ship. Becausde she knows and loves her man so much, Amida knows what’s going on here, and she’s not about to stay out of the coming action.

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If only Iok had stuck to procedure and not let his emotions drive his command. He ignores the Turbines’ white flag and orders the use of the illegal Dainsleif weapons against the transports, which should be some kind of war crime if anyone was (or could be trusted to) observe Iok’s actions (alas, Micky sits this one out, his hands tied).

It’s horrifying to watch the vulnerable transports get run through with the harpoons like whales full of innocent people; people who die in large numbers for no reason other than Iok’s realization of a grand and noble battle in which he makes no distinction between combatants and children. When he starts targeting the launches, he reaches a new nadir.

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Not everyone will be saved as Naze had hoped, but thanks to the timely arrival of the Akihiro cavalry, more lives are saved. I love how businesslike Akihiro is when he comes to Lafter’s side. The tide cannot be turned, but she still appreciates that he risked everything to come, and every little bit helps against a reckless, heartless, merciless foe like Iok.

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When Amida gets up close to Iok’s ship, she’s met by Julieta in Julia, and the two have an excellent fight in which Juli’s lack of experience is badly exposed. She may have the superior machine, but Amida essentially has her way with her. Not only can Juli not take Amida out, she doesn’t know why it’s so hard to fight her.

Amida gets free and sets a collision course for Iok’s flagship’s bridge, which he helpfully left out of combat mode. I really hoped the hubristic Iok and his reign of idiocy could have been wiped out; it might have been a step towards making all this slaughter not in vain. Alas, a Dainsleif spear stops Amida in her tracks, and her last shot only cracks the viewscreen.

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Now truly all alone, Naze tries desperately to finish what Amida started, and comes so tantalizingly close, only to bounce off the side of Iok’s ship, leaving the bridge unscathed, and crashing and destroying another ship along with his own. Seeing all the familiar places in the Hammerhead be consumed by flames awful to behold.

Is this the end of the battle? Not sure why Iok wouldn’t mop up what’s left of the Turbines, or why the forward mobile suits aren’t recognizing Tekkadan forces fighting them, which as Merribit said, could “crush” them. Perhaps Iok is satisfied and retreats before his screen cracks. In either case, plenty of damage is done.

Naze Turbine and Amida Arca are gone, and the Turbines are history. It’s a huge blow to everyone, and the tears flow accordingly. McMurdo promised he’d take care of Naze’s people (by placing them in groups under his direct control), but the lives of the survivors will never be the same. The episode doesn’t take any further steps to indicate what happens next, for first the dead must be mourned.

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