Mushoku Tensei: Jobless Reincarnation – 13 – Behind the Magic Eight Ball

This week’s first half or so consists of watching the same day as last week, only from the perspective of Roxy. She and two of the Fangs of the Black Wolf are canvassing the town, looking for clues as to the location of Paul’s family. It’s always nice to spend time with Roxy! Alas, her fear of Superds leads her to inadvertently avoid Rudy and Eris, and she just misses Rudy as he’s dealing with his Demon Eye.

Roxy’s Dwarven traveling companion Talhand seems amicable enough…while Elinalise quickly demonstrates her love of group sex with brigands she met in an alley. Thankfully the episode doesn’t slut-shame Elina, who is instead portrayed as a tough-ass adventurer who knows what she wants. Instead she’s used as an extreme contrast to the extremely chaste Roxy and her storybook romantic ideals.

Rudy had similar storybook designs for his sea voyage with Eris, including being shipwrecked alone together on a remote island, gradually falling in love and starting a new life there. Alas, the ship doesn’t crash, but Eris does get horribly seasick. Thankfully (I seem to say that a lot with this show), Rudy keeps his hands to himself and merely helps reduce Eris’ discomfort with healing.

Of course, Rudy and Eris took one ship while Ruijerd was smuggled aboard another by Gallus. When they arrive in the new city (I believe the same one Roxy & Co. are headed next), Rudy is escorted to the smugglers’ hideout to pick Ruijerd up. There, he learns all manner of despicable things, including that among the smugglers’ “goods” are six beast children, one of whom is killed for crying too much.

When Rudy meets him in his cell, Ruijerd tells him that in order to liberate the children, they’ll most likely have to kill all of the smugglers. But Rujerd isn’t worried about the reputation of Superds in this instance; he simply cannot abide these criminals hurting kids, and so tells Rudy he won’t have to dirty his hands. Most of the carnage occurs off-camera as Rudy locates and heals the children, who hiss at him at first, but as he can speak their language they decide trusting him is better than staying.

They’re all home free back on the surface when the kids mention the dog that was left behind. Rudy tells Ruijerd to watch the kids while he goes back to the dungeon. There, he frees a giant white dog that thanks him by pouncing on him and licking him. Rudy is luxuriating in the beast’s wonderfully fluffy fur when he’s interrupted by two demihuman warriors.

One of them heads to the city, following the children’s scent, while the younger of the two takes the giant dog and Rudy to their village, where Rudy will be given the “ultimate punishment” for the crime of “fondling the Sacret Beast”. Neither Rudy nor Roxy had much good luck this week, but even if he can’t clear things up with these tribal beast people, once their kids return home perhaps they’ll vouch for him.

Rating: 4/5 Stars

Tsukimichi: Moonlit Fantasy – 03 – The Sorrows of Young Master

~Moonlit Fantasy~ is scratching all the right irreverent isekai itches as Makoto comes to terms with the fact he now has not one but two gorgeous and horrifyingly powerful women in who are also a lot to deal with. That said, no one can blame them for their personalities considering one is a ravenous spider monster and the other was a freaking dragon.

While they’re ever deferent to their master (and grateful for the names he gives them, which also makes them even stronger), things never get skeevy the way they often can in these scenarios, and more admirably, Makoto has no desire for things to take that turn.

Makoto also learns that while Tomoe and Mio are essentially his retainers, they themselves have their own personal armies of dragon men and spider people, respectively. Combined with elder dwarves and orcs, Makoto quite suddenly finds himself at the nexus of a burgeoning multicultural nation-state that would make Rimuru Tempest take notice.

Still, Makoto isn’t primarily interested in statecraft or harems, but in following his parents’ path in this Isekai. Combined with being a bit demi-humaned out, he soon sets off for a human settlement. Unfortunately, the first human he spots—a lovely lass with flowing golden locks—runs away from him like he’s some kind of monster, and when he approaches the town, they’re ready for battle and loose a cloud of arrows at him!

Makoto thinks it’s because he’s ugly, but it’s really because his immense aura appears to humans like he’s being accompanied by several demon lords; plus he doesn’t speak the common tongue, only demi languages, thanks to the Goddess. So over a month or so, Makoto learns Common while an elder dwarf crafts a ring that can absorb and compress his aura.

Armed with this ring (plus many more—a delightful sight gag), a mask, and flanked by Tomoe and Mio, he heads back into town…which is unusually expensive. He also pays a visit to the adventurer’s guild, where Tomoe and Mio’s levels are 1,320 and 1,500, respectively, but despite his power, his is still only 1.

He and his retainers cause a big ruckus at the guild, resulting in them being followed by those adventurers who aren’t tolerant of boisterous newcomers. Makoto assigns Tomoe the task of guarding their wagon while he and Mio go out for dinner. While Tomoe is eventually approached by a group of baddies, Makoto and Mio encounter a little girl in rags…and then the episode ends!

While the baddies will no doubt regret going up against Tomoe very soon, I’m more intrigued by this girl. Whoever she is, and for whatever reason she approached Makoto, she’s prominent enough in the OP for me to presume she’ll play a larger role in the near future. For now, her appearance is little more than a tease, but it wrapped up a very brisk, fun episode.

Rating: 4/5 Stars

Meikyuu Black Company – 02 – Workers of Another World, Unite!

Taking in a pet behemoth wasn’t all it was choked up to be, but now both Ninomiya and Wanibe are reassigned to Raiza’ha Mining Corp.’s Exploration Division, Group 8, performing menial support duties to the elite front-line groups like Group 3. No sooner does he discover that excellently marbled beef is dirt-cheap in this world than a hungry Rimu snatches it and gulps it down after stoving his head in the wall.

The job soon wears down Ninomiya’s spirit, to the point he’s sheepishly obedient. He doesn’t like it, but fate smiles upon him when he crosses paths with a member of that elite Group 3, separated from his companions. He’s being chased by a swarm of giant ants, but armed with various potions for stocking treasure chests (someone has to do it), he mixes some ant leg shavings one of those potions, turning himself, his elderly supervisor, and the Group 3 kid into ants.

For a large portion of this episode, it’s all ants, all the time, which is just so refreshingly weird to behold. Ant!Ninomiya has the same gestures as regular Ninomiya, and even a shock of blue hair. What’s even better is that he’s not a totally self-serving asshole this week! Now, I’m not going to say convincing the ants to join his cause doesn’t benefit him, but the entire enterprise was born out of empathy he felt for the endlessly toiling ant drones.

Of course, it isn’t long before the rabble-rousing Comr-ant Ninomiya (who has turned back into a human) encounters Management, AKA the Ant Queen. When Ninomiya accuses her of simply lounging around while her subjects work themselves to death, she responds by demonstrating her brute strength, molting to become thrice her original size. Even then, the timely arrival of Rimu spooks the queen into submission; she who knows exactly what Rimu is.

Ninomiya than earns the queen’s esteem by taming Rimu with what I’ll call “Chekhov’s Marbled Steak”. Once Wanibe, who had been laid up with a injury throughout the ant-venture, returns to work, the fire is fully back in Ninomiya’s belly, and he has a proposition for Wanibe: join his new organization for bringing down the corrupt oppression of Raiza’ha Mining Corporation: the titular Meikyuu Black Company. 

With both Rimu, the Ant Queen and her army as his allies, he’s very quickly become someone to be taken seriously; an Ant of the Peopl, if you will. And while I got a kick out of watching Ninomiya be an asshole and get punished for it, it’s even more rewarding to see him seemingly learn from the mistakes of the past and attempt to be a better man, lifting others up along with himself and reaping the rewards of loyalty and fellowship.

I must say really didn’t expect this isekai show about an arrogant NEET layabout to become so…socialist so fast, but now that it has, I find it delightful, and can’t wait to see what craziness is in store next week—or who of the five main characters in the OP and ED we’ll meet next.

Rating: 4/5 Stars

Meikyuu Black Company – 01 (First Impressions) – Report, Remind, Review

What am I doing, reviewing a show better suited for either Preston (fantasy) or Zane (comedy)? Because I have the fewest shows so far. See, I’m not like Ninomiya Kinji, who cares nothing for the equal distribution of labor. If he can stand at the top of a mountain and profit off everyone toiling below, by golly he’s going to put all of his energy into that venture.

This is to say, Kinji is a jerk. A BIG jerk. Like, it would be tiresome being around him. He doesn’t care; in his world he’s an “Ultra-Pro NEET” who made all his money by age 26 and is now dedicating the rest of his life to kickin’ back. I can’t say I blame him, nor that I can’t relate…but it does not mean I like the guy.

Of course, we’re not supposed to like him; he’s the most transparent of antiheroes, always making the wrong choices out of his own self-interest, only to immediately pay the price. There’s definitely a Wile E. Coyote aura about him, only his Road Runner is to live in this new world like he lived in the old one.

About this new world: it’s a rare-ish modern (rather than medieval / renaissance) fantasy setting, where adventuring has been replaced by corporate culture. Kinji, who already put in all the work he ever wanted to building his Ultra-NEET lifestyle, quickly tires of the drudgery and searches for the nearest shortcut.

He finds two: a secret passage to a deeper level of the mines where the mineral Demonite is purer and thus more valuable; and meets the hulking Behemoth Rimu (Misaki Kuno), who transforms into a horned girl when Kinji makes a deal to keep her fed if she helps keep him and his grudging associate (but not friend) Wanibe safe as they mine the ore.

Part of me feels a grim respect in watching Kinji sweatily chase the dream of his old world down. If the means make his end easier, they’re always justified. That includes a magical staff once crapped up by the likes of Rimu which he uses to enslave all of his co-workers into working nonstop until they start to keel over.

Naturally, the staff eventually breaks, and Kinji receives his comeuppance in the form of a good old-fashioned beatdown by the people he mesmerized. He deserved the beating…and getting bitten in the ass by Rimu, who is always hungry. But darn it all if as loathsome as Kinji is, it was fun watching him do bad things…and then have bad things happen to him. It was like watching the universe self-correct in real time.

Kinji also happens to be the most hard-working lazy do-nothing you can imagine. Despite the beating (and ass-biting) he received, I have no doubt he’ll dust himself off and look for the next get-rich-quick scheme, only to pour all of those riches into his ravenous behemoth girl, all while Wanibe face-palms in the corner. It feels like a dynamic with potential.

Peach Boy Riverside – 01 (First Impressions) – Carrot Debt

Peach Boy Riverside drops us right into the middle of former princess Sally’s journey away from home. She has a positive, can-do attitude as ample as her pants are shiny, and isn’t above lending a carrot to a hungry, adorable Harefolk Frau when she hears their stomach growling. When he pair visit a nearby village, the seemingly friendly townfolk reveal they’re racist as fuck. What feels like more than half the episode is spent in this village, which serves to contrast Sally’s kind and tolerant heart to the fearful, prejudiced townsfolk.

But when a Cockatrice emerges from the forest to wreck up the place, it’s Frau who saves the village that hats them with a One Punch Man-style demolition of the foe. The villagers aren’t won over, but the local lord seems moved by Frau bowing and thanking him for the carrots the previous night (when he somehow didn’t see that Frau was a demihuman). Hawthorn, commander of the local Kingdom’s knights, brings them in for questioning, but soon frees them, and feels bad about having put them in stocks, so treats them to a meal in the open-air market. That’s when Peach Boy Riverside quite suddenly gets dark and bloody, as two high-level Oni unleash a devastating attack on the city.

Frau again rushes to protect Sally, their main source of carrots, but is no match for the giant knight-gooshing walrus. That said, Frau fights valiantly enough to buy time for Sally’s latent “Peach Eye” power to awaken, turning her into an even more powerful fighter than Frau. While a bit light and lulling in the early stages, and featuring a completely random image of a nude Sally tangled in tentacles, Peach Boy Riverside picks up some steam and reveals a sharp edge when it counts. At the very least, I’m intent on see what happens next!