Overlord II – 09

While Sebas, Brain and Climb agree to take on the brothel together, they take different entrances, with Sebas going right in the front door, tearing through any hapless resistance, and delivering swift justice to the fat bastard whose name isn’t worth remembering. Epsilon might not care what pitiful humans do to other pitiful humans, but Sebas definitely has a soft spot for the weak and helpless.

Meanwhile, it isn’t long before Brain and Climb split up, and Climb happens to end up in the very room where Succulent (one of the Six Arms) and Cocco Doll (human slavery extraordinaire) happen to emerge from a secret entrance. Climb figures out Succulent’s trick, combining swordsmanship, invisibility, and illusion to show his opponent a fake arm, a fake sword, and even fake clones of himself.

Succulent’s just a half-step ahead of Climb, and delivers what should be a fatal wound, but like his encounter with Sebas’ killing strike, Climb summons the power of his love and devotion to Princess Renner to stand up and hold out just long enough until Brain arrives. Brain has the boy heal himself while he takes care of Sucky with one strike, showing just how far ahead of Climb he is in pure swordsmanship.

With that, Sebas appears and the three celebrate the apprehension of Succulent and Cocco and the taking down of a truly awful brothel. It’s all in a day’s work for Sebas, but he still has to come home to learn Solution has tattled on him; Lord Ains is waiting for him (though no doubt Ains will be proud of what Sebas did). Back at the palace, Climb gives a full report to a worried-sick Renner.

Brain celebrates by having drinks and a meal with his new best bud Gazef, telling him that despite Climb’s obvious lack of talent, he might just exceed his own pure will to live and fight, judging both from his scrapes with Sebas and Succulent.

As for Renner, after she sees Climb off, she summons a maid she suspects “made fun” of Climb with the intent to kill her and anyone else who would do such a thing, revealing a heretofore unseen sinister side. I kinda like how she’s not some pure naive princess, but has her own dark side…it makes me worry a lot less about the five remaining Six Arms we meet. If they want a knock-down, drag-0ut fight, Renner is most definitely game.

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Overlord II – 07

As “Momon” contends with mounting expenses for his various ventures, Gazef (who considers Ainz his savior) seeks out Climb, the princess’ bodyguard. He may have come from nothing and is young and inexperienced, and Gazef seems certain there’s a ceiling to his ability, but Climb is still someone who can hold his own against Gazef in battle, which is more than he can say for most other fighters.

Climb needs to be strong. His Princess, Renner (voiced by The Heroine herself), is called a “monster” by her own older brother, the second prince. There is all manner of wrangling and under-the-table deals between the royals and nobles and Eight Fingers in this kingdom. As such, despite noble warriors like Climb and Gazef, it’s a kingdom slowly rotting from the inside.

Princess Renner, one of the kingdom’s few principled, moral leaders, seeks to cut out that rot, but without any kind of military force of her own she needs willing swords and shields. She has them in the elite adventurer group Blue Rose, who we were introduced to last week burning Eight Fingers’ drug fields.

Renner welcomes Climb to a meeting she’s having with members of Blue Rose, who are preparing to hit other Eight Fingers targets. Renner doesn’t want Blue Rose’s Lakyus Aindra to sully her name and that of her families in such activities, but she has little choice, as she can’t very well send Climb out alone. Instead, Lakyus will “borrow” Climb.

Meanwhile, in the mansion seemingly occupied only by Sebas and Solution, the former has made Tuare a maid, much to the latter’s chagrin. Solution does not like humans and doesn’t see Tuare’s presence as anything other than a nuisance at best and a threat to Ainz at worst.

When unsavory parties arrive who wish to get Tuare back from Sebas, and they give him until the day after tomorrow to surrender either her or the “lady” of the house, Solution. These guys are obviously scum, but they and Solution are alike in one important way: neither of them give a shit about Tuare’s well-being.

Only Sebas does, and since only 41 or so people in the whole dang world are stronger than him, Sebas would normally get his way, and Tuare would remain safe. But even he can’t be everywhere at once, which is why when he goes for a stroll to think things over, Solution breaks protocol and contacts Lord Ainz to report the possibility that Sebas has turned on them.

That seems farfetched to me, in that so far all he’s done is demonstrated his empathy for humans and been a Good Samaritan for a woman who had nothing and no one else. If anything, if Ainz hears the whole story he’d find a way to applaud Sebas’ actions. Is Solution overreacting, or does she sense something Sebas a mere human such as myself cannot?

GANGSTA. – 04

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Another day in the life of GANGSTAs reveals new details about Worick (formerly Wallace) Arcangelo and his partner (formerly his bodyguard). Notably, Worick wouldn’t make a bad detective, owing to his preternatural talent for memorization. Chad, who’s known these men since they were 17-year-old boys, periodically brings them in to appease the higher-ups, but makes use of Worick’s skills in identifying some suspiciously cleanly carved-up bodies.

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As far as the present-day goings-on, Ally continues to wring her hands over whether to stay or go (knowing the last girl who lived with the Handymen almost died) and one of their clients, Danny Monroe, and his men end up in a spot of trouble with a kukri enthusiast. Those events are punctuated by flashbacks going back to the day Wallace met Nicolas. Back then, Wally could basically read any book in a minute, and grew bored and restless with his education and stifling living situation.

When he learned Nic was deaf, he felt insulted to have a “defective” guard, but at the same time, Nic gives off an irresistible aura of wildness and freedom (even if Nic is far from free). We also learn more about the “Twilights” and why they’re called that: as the victims (or children of victims) of combat doping gone wrong.

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Whatever the case ends up being, the two seem pretty tight in the present, as both professional partners and brothers of a kind. These scenes also bring up the question: did Nic just snap and kill Wally’s fam and take his eye…or did Wally ask him to blow up his life? There are still key gaps in their backstory, but the show is doling them out at a pretty good clip, and with Nic facing off against a fellow “A/0” ranked Twilight (and a sprightly one at that), I wouldn’t be surprised if Worick will lend a hand next week.

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GANGSTA. – 03

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GANGSTA’s first two episodes were anchored by big confrontations with Bad Guys, or at least people who are darker grey than our lead guys Worick and Nic, but this week is more of a Day-in-the-Life-in-Ergastulum affair as we shadow Ally as she helps out with deliveries of Dr. Theo’s drugs throughout the town. In the process, she learns a lot more about the town she apparently didn’t know too well before, and much more about her two employers; almost more than she probably wanted to know.

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But before that, we get a glimpse into Woricks (likely periodic) dreams in which he relives the night he met Nic: when Nic came to murder his family and stab his eye out back when he was thirteen. This puts their relationship in an entirely new light, introducing the possibility that Worick could be long-suffering Stockholm victim who simply went with the flow of where events took him.

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Worick shoos Ally out along with Nic because he has a lady caller; apparently one of his many jobs is gigolo, and apparently a well-regarded one as his client seems pretty well-off and discriminating (she also drives an old Jag…or is that an Alfa?)

It makes sense that he wouldn’t want to upset clients by having another woman around his pad…but perhaps he also didn’t want to make a federal case out of his other job to Ally, and would rather she figure it out organically from clues and the words of others.

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He eventually joins up with Nic and Ally. The latter gets to witness a variety of Ergastulum happenings, like a mobster trying to win Nic back into the fold (saying he can bring Worick along too) while disposing of bodies. They also visit a brothel where Worick once worked (and likely learned his trade after his kidnapping by Nic), where the madame treats him with some degree of maternal tenderness.

Dr. Theo’s drugs are for a very ill woman who doesn’t seem to be getting better; someone Nic seems close to. Ally agreed to work for the Handymen; now that the curtain is being pulled back a bit, there are still some doors that close in front of her she dare not push back open.

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And that gets to the advice of the old shop woman who knows what brand of cigs Worick sent Ally out to buy for him. She tells Ally not to linger around these two chaps too long. Heck, even Worick warns her not to stay in Ergastulum too long, or she’ll be stuck there just like everyone else.

For a second, it looks like Ally takes the woman’s advice, but she doesn’t go far; just to the alley where she and Worick first met. There, she asks Worick if he ever thinks about the “why”…whether it’s why Nic killed his family and kidnapped him, or why he’s a gigolo, or a host of other whys. But all Worick can say is “good question.”

Does this life make him happy? Is he weak, or passive, or complacent? Who knows. But Ally could probably answer Worick if he asked: “Why stay?” Because where else is there to go? The way Ergastulum is presented to us, there may as well be an empty void beyond its walls. Something is better than nothing, and the knowable and inscrutable are less frightening than the unknown.

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Kamisama Hajimemashita 2 – 03

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Nanami arrives at the Divine Assembly and actually stands her ground against the War God, who then threatens to kill her, until the host, bishonen Lord Okuninushi, intervenes, and sets Nanami on her next adventure immediately.

That’s right, just when we thought we were going to get into the nitty-gritty of divine politics (or at least partying), Nanami is sent off on a mission no other god has the nose for. Nanami seems to get that Okuninushi is almost looking down on her by offering this job, but she accepts it anyway, in exchange for his assistance in locating Mikage. I guess she’s learning the politics after all!

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The job involves clearing out the yokai who take advantage of the mass god absence to stir up trouble around Yomotsu Hirasaka, the entrance to the Netherworld. Kirihito (the wan lad Nanami met in the park) happens to be there, strong-arming some lesser yokai small fry into doing his bidding, when he’s shoved into the entrance, which is bad, since humans start to decay as soon as they near the gate, let along pass through it.

Nanami, believing him a victim of the yokai, plunges in and saves him, reasonably confident that she’ll survive since she’s a human god…but really having no idea what will happen. But that’s Nanami: quick to risk her life for a stranger.

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Meanwhile, Tomoe is utterly depresed and lonely with Nanami gone, and decides to drown his sorrows in sake at the local tanuki brothel. That’s right, I said tanuki brothel. Where else would a fox go to get into a little straaange?

Just one casual rumor by one of the girls sets a Dark Tomoe backstory into motion, as their madam once apprenticed at another brothel where Tomoe and his traveling companion Akura-oh once paid a visit.

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Akura-oh arrived first…and then slaughtered everyone there. The madam, only a child, managed to escape outside, where Tomoe found her and deigned to let her go. It was an act of kindness she never forgot…even though it was six centuries ago.

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To repay him for that kindness, the girl (named Mizutama) who would become the madam often kept Tomoe company, including the two decades between Mikage leaving and Nanami appearing. What Mizutama is, then, is the woman where Tomoe sought comfort and companionship in between masters.

It’s sudden trips off the main road like this that really add a vibrancy and warmth to this world, warmth Tomoe also found with Mikage, Mizutama, and now Nanami.

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The fact that a Nanami recalls him to the shrine in a dream turns out to be merely Kotetsu in Nanami cosplay, and the school P.A. announcement-like (complete with chime!) letter from Nanami tug Tomoe roughly back into the here and now.

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Back in the Netherworld, it takes a full sixty seconds before Nanami’s about to eat a dumpling offered by yokai that would keep her from ever leaving. Fortunately for her Kirihito knows the ways of this place…though she can’t fathom how, considering he’s a human who shouldn’t even be alive here.

The shots above show the pure variety of ways Nanami is drawn depending on the situation. I must say I’ve really missed her expressiveness and spunk.

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Of course, I’ve also kinda figured out that Kirihito is really Akura-oh in a human body. I don’t think it was meant to be hard to figure out, as among other similarities, both are voiced by Suwabe Junichi. But while I know Nanami can take care of herself in a pinch, I would still feel much better when she’s out of that creepy Netherworld and no longer along with this sketchy guy!

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GARO: Honoo no Kokuin – 02

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Makai Knights and Alchemists have a solemn duty to use their armor and arms to dispatch Horrors from the land. Some treat it solemnly, like Leon, or like a bit of a hassle, like his Pops Herman, or like a fun pasttime, like Emma. Yet as differently as they approach their duty, all three are natural allies by merit of sharing the same duty.

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Of course, that doesn’t mean some toes aren’t stepped on occasionally, or that there isn’t some extreme dysfunction between these three out of the gate. Whenever Leon thinks about his dead mother, the flames that give Garo power also threaten to consume him and turn him into a bomb. It also doesn’t help that his father is a shameless libertine.

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Well, it does help in that he gets intel for their next mission from a wench, justifying his promiscuous behavior with the semi-serious excuse that he needs a second child to inheret the Zoro armor, since Leon aleady has his own. Frankly, considering how messed up a business slaying horrors is (and how volatile his son can get) it makes sense for Herman tries to stays grounded and keep things as light and breezy as possible.

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As for Emma, I’ve rarely seen such a sly and unconcerned imminent torture and murder-by-fire captive, but in this case, her captor, an awful priest conducting the witchhunt, has bit off more than he can chew. Herman assumes she needs rescuing, but it turns out she could have freed herself at any time, but was merely toying with the priest.

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So Herman swoops in and Leon gets overheated for not much of a reason at all, as Herman ends up spending more time putting Leon out to help Emma, which, again, neither wants nor needs help. I imagine she’s being a little too arrogant, and may want backup in the future. But she certainly showed us another way to kill a Horror.

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As for the man making those Horrors, Mendoza has decided to implement his plan to grab power by accusing the Queen of poisoning the King to speed her son Prince Alfonzo’s ascension, then questioning Alfonso’s true parentage, now that he knows Fonzy also carries the seal of a Makai knight. The castle intrigue stuff is a little rote, but a meeting (or rather clash) between Alf and Leon is something I wouldn’t mind seeing soon.

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GARO: Honoo no Kokuin – 01

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I’m only just getting into this Fall 2014 roll-out, having only reviewed the first episode of Vanadis and my two Summer carryovers. My second premiere packs a punch and has the makings of a rousing quasi-historical magical action romp: Garo: Honoo no Kokuin (The Carved Seal of Flames)

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“You gonna hog all that booze?”

We start the proceedings with what else, a witch execution! Lord Fernando of Valiante is in poor health, and said witch is the scapegoat. When she gives birth to a newborn child while on the stake—protected from the flames by a green barrier—a fellow in an elaborate and particularly bad-ass suit of armor plows through the guards, snatches up the babe, and escapes without a trace.

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Worst. Dad. Ever.

The grizzled narrator so common in these types of shows keep going, right up until we learn he’s sharing a tale from seventeen years ago in between swigs of wine with a shapely, mildly-interested female companion in a brothel. When his son calls to him from outside, he asks him for money (or “love” as he puts it) for the honor of the lady’s company, and gets a well-thrown stone to the face. That son, who is, by the way, as old as the baby in the story would be.

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The son heads home to a small cabin on a hill, and into an ambush arranged by Lord Fernando’s adviser Mendoza (MENDOZAAAA!!). The father, meanwhile, is already in a trap, with the prostitute merely serving as bait for a disgusting monster called a “horror” who has preyed upon many a man before. But Herman Luis is no ordinary man: he’s the Makai Knight Zorro from his tale. He guts the beast in no time; all while buck nakked, mind you, and after having had his sex rudely interrupted.

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Come at me, bro

Meanwhile, the son Leon proves just as capable of defending himself by transforming into the golden (and titular) knight, Garo, combating the horror who led the ambush, and destroying him in grand fashion and more than a few style points. The character design is plain and un-embellished, but that makes the suits of armor that much more striking. Furthermore, the horrors are actually very weird and grotesquely bizarre-looking, mixing human and monster characteristics.

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SHASHIIING

Turns out Pops was chillin’ in the whorehouse to be out of the way for the first big test in Leon’s training to become a sealer of demons like Herman, and he passes with flying colors, no doubt irking Mendoza, who with his assistant Octavia seems to be plotting more mischief behind the backs of Lord Fernando and his son and heir Alfonzo (who witnessed the witch’s execution as a three-year-old.)

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It’s the CIRCLE of LIFE…

From the clever narrative device used by Herman to clue us in on what’s shakin’ in Garo-land, and the episode’s mature treatment of sex, to the impactful bursts of shiny metallic action, Garo: Honoo no Kokuin makes a favorable first impression on your humble reviewer. Looking forward to the next installment.

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There’s some not-so-wholesome doins goin’ on here…

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