Overlord II – 05

Following his thorough intimidation of the Lizardmen, Lord Ains and his guardians travel to his newly-built forest stronghold. He learns it comes with a super-creepy throne made partially from human bones, and decides he’ll finally dole out Shalltear’s punishment by sitting on her.

Shalltear turning the intended pain into naughty pleasure, combined with Albedo’s violently jealous outburst in the next room, are both examples of OverLord silliness at its best. Things get even sillier when Ains uses a spell to see inside one of the village’s huts, only to catch Zaryusu and Crusch doing the nasty.

The Lizardmen elders and warriors, including Zaryusu, make their one last desperate stand against Cocytus, and are (figuratively) disarmed by his polite and respectful demeanor before being disarmed (literally), halved, and riddled with icy projectiles.

The comedy shifts from the silly to black, as Cocytus calmly, quietly explains how not a single one of his opponents’ magical or physical attacks will have the slightest effect on him; they’re simply too low a level to put a dent in his Guardian-class defenses.

That doesn’t stop Zaryusu & Co. from charging forward, even if it’s right into their grisly deaths. Zaryusu is the last to be killed, but Cocytus promises he’ll remember his name and that of his brothers as the names of warriors.

Back at base, Cocytus is praised for his victory by Lord Ains, and suggests the bodies of the dead Lizardmen be used for undead research. Cocytus makes a counter-proposal: raise Zaryusu, who had been such a valiant fighter, from the dead.

Something like that is well within Ains’ mighty means, but he wishes to make it a transaction, and so asks Crusch to spy on the other Lizardmen in exchange for the resurrection of her lover. (Her momentary assumption he wanted her body enrages both Albedo and Shalltear.)

Crusch agrees, and Zaryusu is brought back to life, and yet even here OverLord doesn’t shy away from having a bit of a laugh; Zaryusu’s speech is all high-pitched and messed-up, like he didn’t quite come back 100% right (rest will apparently restore his former gravitas).

But Ains got what he wanted: the allegiance of the Lizardmen tribes, and a mole who will alert him if that allegiance ever wavers, secured by a “spell” (in reality just a lie) that will kill Zaryusu if Crusch ever betrays him. All in all, some shrewd maneuvering by His Skullfaceiness.

Advertisements

Overlord II – 04

The Lizardmen are allowed to bask in their victory over an army of the undead for an evening, while back at Nazarick the Great One Ains Ooal Gown is debriefing Cocytus before his other guardians.

Momonga got what he wanted: Cocytus forms an original thought—that he doesn’t want to exterminate the Lizardmen. But when he can’t come up with a good reason to spare them, Demiurge comes through with an alternative plan: they’ll make the Lizardmen an experiment in rule without fear.

Everything is going according to Ains’ plans, and his guardians think that’s only natural, but privately, Momonga is excited at the prospect of his guardians learning independent thought and gaining experience through defeat…not that he likes defeat.

That much is clear the next day when he shows up with an enormous magically-armored undead army, catching the still celebratory Lizardmen unawares.

Ains himself shows up, and makes quite an entrance, freezing an entire lake, using Gargantua to throw a huge cube of rock into the middle of it, then having his grunts form an undead staircase.

Ains climbs to the top of the rock with his retinue of guardians, proud as you please, and when Zaryusu and his brother meet them in the lake, Demiurge has them prostrate themselves.

Zaryusu knows he and his people are at the mercy of Ains and his forces, and that they don’t have a hope of victory against such power. However, he also presumes the Great One does not intend to utterly exterminate his people, but wants a proper battle to make things interesting.

If that requires a few sacrificial lambs, with him among them, Zaryusu can live with that, even if it distresses the woman he loves. He asks that she put up with his selfishness this once and hold out hope he’ll come back from the battle in one piece. She seems willing to go along with this…IF he impregnates her first. Love: it’s all about give-and-take.

Overlord II – 03

In order to build great things, one must construct a solid foundation. The first two episodes accomplished that. At first, I wondered why all of a sudden we were so immersed in the lives and politics of a bunch of Lizardmen. Then, when I got to know a few of them, I became emotionally invested in their fate, even rooting for their victory against the armies of Cocytus, even though Cocytus is a servant of our ostensible protagonist, Momonga.

What was made clear this week is that not only was it well worth all the table-setting, which I enjoyed far more than I ‘endured’; but that Momonga and his court were given heightened mystique by being pushed into the background, such that every time we cut to them (which wasn’t often, or for a very long duration), it felt like an occasion.

Things start out small, with Zaryusu earning Zenberu’s trust and an alliance after fighting him one-on-one. Crusch heals both, and after returning to Zaryusu’s brother Green Claw, the five assembled tribal leaders have a strategy meeting.

The enemy outnumbers them over three to one. Zenberu is confident every lizard can take out three zombies or skeletons each, but they have to plan carefully to avoid being routed. Zaryusu forms an elite squad with Crusch, Zenberu, and his trusty hydra Rororo, to face the enemy commander when they show themselves.

Cocytus orders his army to advance, and Ains Ooal Gown seems slightly disappointed that things aren’t going the way he hoped, and that’s all we see of him. From here on in, it’s all battle, which means it’s all payoff for the careful preparation of the previous two episodes.

The Lizardmen send out their forces to meet the undead army, while their magical units efficiently keep the foes at bay. Cocytus confides in Demiurge for advice on how to proceed (that is, how to salvage what is starting to resemble a defeat on the field); Demiurge muses that their great lord meant to give Cocytus a weak army and a wide berth in hopes it would promote his awareness.

Cocytus is ready to take his medicine, but first sees how his reserves will fare, led by the Elder Lich Iguva, who launches huge fireballs in Zaryusu’s direction, helpfully revealing to the elite unit the position of the enemy leader.

Zaryusu decides upon a direct frontal assault, using Rororo’s bulk to shield himself, Crusch, and Zenberu. Once close enough, Zenberu starts carving up the reserves while Zaryusu faces off against Iguva, who is a formidable opponent from any range. It’s too bad none of the Lizardmen had Holy magic!

For a moment, Iguva has Zaryusu caught trapped in a Scare spell, but Crusch comes through in the clutch and breaks him out with Lion Heart, in addition to healing Zaryusu’s wounds. Good to see Crusch can hold her own on the battlefield, and indeed plays a vital role keeping Zaryusu up and running.

Iguva is full of hubris until the end, when he wrongfully assumes Zaryusu foolishly unleashed the full power of his Icy Burst against him (as a lich he’s immune to ice). However, the ice was only meant to provide cover for Zaryusu’s attack from above, stabbing Iguva through the eye.

After a struggle, Iguva is vanquished, and the Lizardmen are victorious, in what was a hard-hitting, heart-pounding, perfectly-paced battle. From his base, Cocytus congratulates the Lizardmen; it was a very close victory, but a win’s a win.

Not only that, the battle forced the Lizardmen to give up their tribal squabbles, come together, and sacrifice for the sake of their race’s survival. I would think they would continue in peace the unity that was forged by the threat of annihilation, while Zaryusu and Crusch, having come out of the battle in one piece, are poised to marry.

Overall, this episode was as satisfying, complete victory; a sure-handed execution of an intricately-constructed, multi-layered story in which the lines of heroes and villains are blurred. I’m eager to see what Lord Ains has planned next—and for whom.

Overlord II – 02

Overlord II takes a deep dive into the tribal Lizardmen (and women) corner of Yggdrasil, this week, and in doing so demonstrates that even with non-human characters, the show excels at straightforward yet immersive world-building.

The Green Claw tribe has been given eight days to prepare a “desperate and futile defense” against certain doom, and considering fourth-tier magic was used to deliver the message, the tribe’s head priestess fears the worst.

Zaryusu Shasha, while a traveler and no longer a member of any tribe, is nevertheless sent by his brother and tribal chief to speak with the other four tribes about forming an alliance against their mutual enemy, believing that enemy is depending on their remaining disunited.

We get a cursory look into the Tomb of Nazarick where the confident penguin Assistant Butler Eclair enthusiastically prepares for the day he’ll rule Nazarick—by keeping it thoroughly and obsessively clean.

Zaryusu rides his trusty giant hydra to the lands of the Red Eye Tribe, where he is shocked to find their acting chief and head priestess, Crusch Lulu, is an albino lizard. He is immediately smitten with her, which catches her off guard, but they are able to find common cause with relative ease.

I feel like we spend a great deal of time in that hut with Zaryusu and Crusch, but it also feels like time well spent, as we’re able to learn a great deal about the conditions that led to her leadership.

In a dire food shortage the former chief resorted to cannibalism, which Crusch and the tribe endured for a time, but eventually there was an insurrection, and she was their leader.

Her description of the trials she and her people have endured are vivid and well-told, and Zaryusu, while initially a bit forward, treats her with the respect she’s due. I was legitimately please to hear she’s all for an alliance.

I also appreciated the very human behavior assigned to these anthropomorphic lizards; I never forgot they weren’t human but I could still easily sympathize and empathize with both of them, and there was a good portion of casual humor mixed in to keep the proceedings from getting too stodgy.

Crusch (wearing a bush to protect her pale skin from the sun) accompanies Zaryusu to the next tribe, the war-loving Dragon Tusk. Their leader, Zenberu, knows why they’re there, but Zaryusu will have to prove he is strong before they ally themselves with Green Claw and Red Eye.

Meanwhile, Cocytus prepares for battle, I’m assuming it will be against the Lizardmen tribes (I may well end up being wrong, of course). If true, the show puts us in an interesting position of rooting for the underdogs and caring about their plight, all while feeling a kind of kinship to Momonga and his cohorts.

The lines of hero and villain are blurred, despite the fact one side is fighting for survival, while Cocytus merely seeks to distinguish himself in glorious battle. I’m eager to see where this is all headed.

Overlord II – 01 (First Impressions)

It’s been over two years—833 days—since I last watched or wrote about Overlord, so an immersive episode packed with exposition wasn’t the worst way to be introduced back into its world.

In a lengthy eight-minute cold open, we meet a good number of parties I either have fuzzy memories about or don’t know at all (I haven’t read the light novels).

But the bottom line is, many of these parties spread far and wide throughout the world know of Ainz Ooal Gown, which is precisely how Momonga wanted.

When we finally meet up with the big dude, he’s in Momon Mode, taking out a giant lizard with help from Hamasuke; Nabu by his side. It’s not a tough opponent at all, more of a warm-up, like this episode.

From there, he returns to the Tomb of Nazarick where Albedo is waiting for him, as eager as ever for praise and, well, more physical contact than Momonga’s player is able to consent to (seeing Alby and the other NPCs more as children). Still, Flustered Skullface is always welcome.

Momonga then has a seat, unfurls a big map, and methodically points at each destination, as Albedo gives a report on all the various projects his guardians are working on, from the building of a Fake Nazarick in the nearby great forest, to the status of the investigation to find the one who used a World Item on Shalltear, forcing her to fight her master.

Shalltear is drowning her overwhelming guilt in drink, so Albedo suggests Momonga issue some form of punishment in order to exorcise that guilt, which he considers. He also sends Cocytus off to fight Nazarick’s “first war”, though the details on whom it’s against and where are not shared. There’s also a talking penguin with a very stern look on its face, which…cool, cool.

The episode closes out with a visit to the land of Lizardmen; specifically, Zaryusu, a supposedly disgraced yet respected warrior, and the grizzled chief of his tribe, inspecting Z’s first-of-its-kind fish farm.

Then inky black clouds coalesce and swirl above the village and a super-creepy ball of purple skeletal faces with red eyes announce it is a herald of the “Great One”, declaring death unto the lizards.

So yeah, was this episode a bit all over the place? Sure. But it was still fun. And after so much time, it was great to see the gang back in action (or planning future action) while meeting a few new faces.

Lastly, after the credits, we have a nice little auspicious note from original creator Maruyama Kugane thanking the fans of Overlord for making a second season possible, and dedicating the season to us; a gesture I appreciated.

OverLord – 13 (Fin)

ol131

In a battle so epic it needed two parts, Momonga—sorry, Ains Ooal Gown—turns the tables for good. Having told Shalltear that everything has gone according to plan, he transforms into “Perfect Warrior”, the armor of Lord Touch Me, a former playmate. He then proceeds to summon superweapon after superweapon, so fast and unpredictably is the onslaught that Shalltear must abandon defense altogether and focus on offense, losing an arm in the process.

ol132

But Shalltear wasted all her skills and most of her MP in the first half of the battle, when she thought the two participants were a lot more evenly matched. Turns out, Ains was simply lying to her, as well as failing to correct her incorrect assumptions about his weaknesses. The only weaknesses Ains had against Shalltear were dealt with in that first half, which is why he thanks her so profusely before Part Two begins.

Once a timer goes off, Ains dispenses altogether with the fiction that Shalltear had the slightest chance against him and casts “Fallen Down.” As she utterly disintegrates in the light of her overlord’s power, a smile marks Shalltear’s face. He was every bit as great as she thought, and then some. Of course she couldn’t win against him.

ol133

The same reason Ains had all those cool weapons is the same reason he’s able to ultimately resurrect Shalltear, albeit, unexpectedly, without her ample bosom (something she laments once she notices). That reason is cold hard cash. I’ve played my fair share of RPGs long after the main quest is complete and amassed fortunes so large I could buy everything there was to buy, which is what Ains does. And while it costs a cool 500 million to resurrect Shalltear, it isn’t as if there was anything else for him to buy.

ol134

It’s all too common for villains to simply disappear into oblivion, cursing the name of the hero who defeated them. OverLord is different. Not only is Ains not a hero but an antihero, but Shalltear isn’t a villain either; she was under mind control, which we learn was only partial, but it still did the trick in terms of having her rebel against Ains. And she comes right back, mostly the same as she was, and certainly just as in love with the adorable Ainsy-Winesy.

ol135

With Shalltear returned to the fold and Nazarick back at full strength, Ains gets back to work, learning all there is to be learned about this new world he finds himself in. He’s awarded Orichalcum Plate, and plots to fortify Nazarick and discover the entities who tried to steal Shalltear’s Mind—we learn they’re from the Slane Theocracy, and they’re not done yet. We also learn that Brain Unglaus is still alive, as Stronoff finds him in an alley.

There’s no official indication at the end of this extended epilogue that there will be a second season OverLord, but I wouldn’t be surprised if there was, whether it’s in Winter or next Spring or Summer. There’s certainly plenty of material left to explore, lots of awesome one-sided battles to be fought (and perhaps some not so one-sided), and, of course, the central mystery of What Exactly Happened to the human MMORPG player inside Lord Ains. Though, at the same time, I’m kind of glad weren’t spoon-fed all the answers.

9_brav2

OverLord – 12

ol121

As it did so marvelously with the Clementine fight (which was nowhere near as technically challenging as this one), OverLord once again delivers with an extremely fun and satisfying payoff to all of the buildup surrounding Ains’ duel with Shalltear. The battle that took up most of this episode’s running time got my adrenaline pumping and didn’t let up, right up to the delicious ending.

And yet it still gave us some time to check in on Ains’ guardians back at Nazarick. Albedo admits she let Ains go based on emotion rather than logic—a decision she likely wouldn’t have made had Ains not altered her personality to love him deeply. Demiurge, who he didn’t alter, thinks they’re being derelict in their duty to protect the one remaining supreme being by fighting in his place, but Cocytus considers it blasphemy that Demiurge would question Lord Ains’ orders or question his ability to win.

The bottom line: No one is going to interfere in this fight. So, like us, they sit back and watch. And let me tell you: they’re treated to quite a show.

ol122

When Ains confronts Shalltear once more, she’s still inert and unresponsive, allowing him to cast a variety of high-level buffs that will prove crucial in surviving her attacks as well as doling out his own. Here’s the full list of pre-battle spells:

  • Body of Effulgent Beryl
  • Fly
  • Bless of Magic Caster
  • Infinity Wall
  • Magic Ward, Holy
  • Life Essence
  • Greater Full Potential
  • Freedom
  • False Data, Life
  • See Through
  • Paranormal Intuition
  • Greater Resistance
  • Mantle of Chaos
  • Indomitability
  • Sensor Boost
  • Greater Luck
  • Magic Boost
  • Draconic Power
  • Greater Hardening
  • Heavenly Aura
  • Absorption
  • Penetrate Up
  • Greater Magic Shield
  • Mana Essence
  • Triplet Maximize Magic, Explode Mine
  • Triplet Magic, Greater Magic Seal
  • Triplet Maximize Boosted Magic, Magic Arrow

That’s a lot of buffs, but it’s exactly what one expects of such a high-level fight. And while there’s some fun to be had in having your way with lesser enemies, squaring off against an opponent that will actually put up a fight—an optional super-boss, for instance— is one of the unique joys of RPG play. Watching Ain buff himself took me back to my own preparation for Yiazmat, the strongest foe in FFXII who has 50,112,254 HP in fifty separate million-HP bars.

ol123

That level of preparation amplifies the sense of occasion, and Ains’ internal monologue establishes that even he doesn’t know exactly how this is going to go down. Then the fight begins, and a red battle armor-donning Shalltear cuts loose, matching Ains blow for blow. He surprises her with a few traps and attacks (and bluffs about more, knowing he must preserve his MP), but she has a few skills he’s not aware of, which he’s never witnessed her using but which she assures him her creator Peroroncino built into her.

Most intriguing of all, there are moments when Shalltear realizes she has no idea why she’s even fighting her former master, but then whatever parameters were overwritten to make her rebel (or which activated after a timer went off) kick in, and she presses her attack.

ol124

Reality, Lightning, Fire, Dark, Holy; elemental and non-elemental magic flies in both directions, with moves and counter-moves coming as quickly as the two combatants can call out the enchantments. Indeed, the one thing I think the battle could have benefitted from was more of an enchantment “shorthand”. Sure, it’s impressive that all Ains and Shally have to do to cast ridiculously powerful spells is say the name of that spell, but the lengthy English spell names are a double-edged sword, giving the spells weight but also slowing the casting pace.

ol125

But who cares about long spell names, when we’re treated to Lord Ains conjures an effing Sharknado. (He calls it a “Shark Cyclone”, but still, pretty sweet). I also enjoyed the seemingly mono-directional stream of light-spears that suddenly change direction and hit Shalltear, surprising both her and us. The two just keep pulling out of their bags of tricks.

ol126

But Ains is slowly draining his MP, and Shalltear knows it. Hoping to break the stalemate, she summons her trump card (but probably not her only one), an ethereal doppelganger, Einherjar, as well as her “household” of lesser beasts. Ein lunges at Ains while Shalltear kills her own beasts in order to heal herself. But Ains is ready, activating the skill “The Goal of All Life is Death”; a giant clock counts down, and when the hands reach twelve, both Einherjar and the household disappear, leaving Ains and Shalltear alone again in the midst of a sandy desert where the forest glade once stood.

ol127

Their surroundings thus drastically transformed, the two combatants assess their present state. Both are nearly out of MP, and Shalltear is almost out of skills, but she has all of her HP, and she believes the battle is all but wrapped up. But it would seem Ains was coy even in his internal thoughts, as he expresses to Shally how grateful he is she went all out and fought him with everything she had to this point, believing draining his MP would be the key to defeating him.

But that’s not the case: by not fighting him cautiously, she allowed him to arrange an even larger plan beyond the battle plan executed thus far. And next week, it will be time to show her just how badly she miscalculated. I can’t wait.

10_brav2

OverLord – 11

ol111

Last week demonstrated just how dark and nasty Shalltear can be, but she was also neutralized by a mysterious force in a forest clearing, and the true nature of her condition was not elaborated on with great detail. In effect, we were as in the dark as Ains. This week, he works to shed some light on what exactly is going on.

He uses a God-level item to locate Shalltear, and then he’s summoned by the Adventurer’s Guild. He tells them the vampiress is someone he’s been hunting for years, and if he nabs her—and he’s pretty confident he will—he wants Orichalcum, none of this Mythril mess.

When other adventurers accompany Ains on the hunt, even though he warned them they’d definitely die if they did, he makes good on that warning by having Mare kill them. That’s some Ice Cold Ains.

ol112

The expected confrontation with Shalltear comes surprisingly quick, and is surprisingly brief. The episode subverts expectations that Ains can undo what’s been done to Shalltear with an ultra-rare item which enables its wielder to make a wish, by having the ring reject his wish. Shalltear remains still and silent. It’s then, when Ain’s rare “super tier” magic item fails to work, that he decides to beat a hasty retreat to reassess his tactics. I like how the show doesn’t always make things laughably easy for the big lug.

ol113

I also like how he was holding back, even with that wishing ring; he’s got loads more trump cards locked up in his fancy treasury, minded by a guard of his own creation: Pandora’s Actor. The shapeshifting sentinel initially appears as a supreme being like Ains: Albedo’s creator; which is a pretty great shock when it happens, for it momentarily confirms he’s not alone on this world, nor is he unchallengable in power.

However, it’s just Pandora’s Actor, whom Ains hasn’t seen in a while and, now that he’s older, realizes how goshdarn lame the fellow is, what with his saluting and German (though I agree his threads are pretty sweet). I appreciated this scene of relative levity despite the solemnity of the task before Ains; he’s been at this game so long, he’s literally no longer the young man he once was: a guy who made goofy characters like Pandora thinking they’re cool, or who saved up all summer for the Shooting Star ring.

ol114

Things return to seriousness when Ains and Albedo travel deeper into the depths of the treasury, into a mausoleum where he raised statues for each of his former comrades before they retired from Yggdrasil. Albedo remarks on the fact he calls it a mausoleum, and wonders out loud if Ain’s Supreme bretheren are dead and gone. He says that’s not quite the case, but wonders to himself if it actually is. This isn’t a game anymore, after all.

Finally, after showing Albedo the sconce where he plans to raise a statue of himself, Albedo can’t take it anymore, and begs her great lord to stay in this world and rule over everyone—over her—forever. He then tells her, he’s come to collect enough world-level items to face off against Shalltear, knowing he’s probably the only one who can stand against her (a revision of my understanding that Albedo was the second-toughest of the Guardians, or maybe Ains is talking about Shalltear in her current state).

With her tears and determination, she eventually gets him to promise to come back from the fight, no matter what ends up happening. But the truth is, Ains is using this Shalltear dilemma as an opportunity to prove to himself he’s worthy of being the Overlord of Nazarick, or if he’s in over his bony little head.

8_brav2

OverLord – 10

ol101

News from Albedo that “Shalltear has revolted” was definitely a nice stab to end last week’s battle with Clementine and Khajit, and left me with a complex response. On the one hand, if it’s true that Shalltear revolted, it means this world is a lot more dangerous than had been apparent thus far.

But if Albedo was simply overreacting based on her latent dislike of and rivalry with the vampiress, it still speaks to a trend of internal court strife that started out playful and harmless but could spell big trouble, even for the Supreme Lord.

I’m pleased, then, that the actually answer to the question of what happened with Shalltear fell somewhere between those two possibilities, with qualities of both.

ol102

I’m also pleased that OverLord’s quality of storytelling did not falter greatly just because Momonga was out of the picture for the vast majority of the episode. He’s a powerful, dominant presence both in the world and show, so his absence, while felt, was mitigated by giving us a closer look at Shalltear, including her downright frightening “attack” form.

Like Albedo and Narbarel, she looks about as far down as humans as one can, but goes further, looking upon them as food, or, at best, an entertaining “playmate.” But someone who considers humans even more as mere food and toys is the accompanying maid Solution, who is beautiful and seductive, but in reality is a shape-shifting slime monster whose boobs turn into a mouth that swallows a hapless dolt whole.

But interestingly, it’s not a total cakewalk for Shalltear & Co., at least not as much as it was for other Nazarickians thus far. Shalltear not only comes across the redhead to whom Momon gave a red potion (which she uses to save herself), but a well-coordinated force of NPCs manages to hold off a few of Shalltear’s attacks, and may or may not have taken temporary control of her mind.

ol103

It’s that event, and its registry on the master screen, that causes Albedo to suspect a revolt. We can be reasonably clear she’s mistaken, however, and that the reality is more complicated; another mystery Momonga has to figure out with that big bony head of his. I appreciate the nuance of the situation, which is far more interesting than if Shalltear had suddenly decided to rebel against the lord she’s always loved (long before Momonga altered Albedo’s personality to love him), which would be way out of character.

And that’s also something the show keeps present in our own heads: the (anti-)heroes of Nazarick who serve Lord Ains Ooal Gown are the product and offspring of their creators, “supreme beings” like Ains who just happened to also be his friends (at least friends within the game, if not outside of it in the “real world”). As such, aside from his love hack of Albedo which was his doing, everyone who serves Momonga is acting in accordance with the parameters set by their creators, i.e. those friends of his.

So if it was Shalltear’s creator’s will that she revolt against Ains, so be it…but neither I nor Momonga are willing to concede that absent further information. For now, he simply has to find Shalltear…and hope whatever she has doesn’t spread to his other generals.

8_brav2

OverLord – 09

ol91

This was probably the best OverLord episode yet, not just due to the sheer shattering of expectations just like so many skeletal dragon bone shards, but also because of how goddamn FUN it was to watch. I was laughing out loud hard at the master-level pwnage going on this week. Even though I knew full well that as big as they talked, both Khaj and Clem were dead meat; I just wasn’t prepared for just how dead a meat they turned out to be.

ol92

What’s so great about the pwnage is that by the end, we’re actually empathizing with the two human opponents, loathsome they may be. Clem is a superior  warrior, and I believe her when she says there are only a handful of humans alive who can hang with her in battle. She shows off her terrifying speed and strength by blasting at Momon numerous times, and is even able to smudge his armor.

But in the end, Clem is human, and Momon isn’t—he may as well be God on this world. Against the Lord of Nazarik, she’s as defenseless as a baby mouse in the clutches of a cat, and Momon is merely keeping her alive long enough to learn something about martial arts on this world. And if he has a little fun with some evil showmanship, so much the better.

ol93

It’s also worth noting that Momon isn’t the only one fighting with a handicap (though he’s mostly just standing around); Narbarel is fighting as “Nabe”, yet still holding her own. But when Momon gives the order, she sheds her alias with relish, and calmly and glibly explains to Khajit just how fuckin’ screwed he is before vaporizing his dragons in the blink of an eye and turning him into a steaming stain on the ground. His five years of evil toil over and done with, just like that. That’s the power…of one of Momon’s mid-level attendants.

ol94

Having ordered Narbarel to quit messing around and finish up, Momon decides to do the same, setting his swords aside and letting Clementine buff herself up and come at him with everything she’s got, “fully prepared to die,” because while she thinks she has the upper hand against this “meathead”, death is all that awaits her once she enters his reach. She takes her shot, stabbing Momon through both eyes and blasting him with lightning and fire, but to no avail.

ol95

…Then Momon grabs Clem, and things stop being funny for a couple minutes. Fear finally registers on her crazed countenance as she realizes no matter how much she flails and struggles and lashes out and sheds her teeth biting Momon, she cannot free herself, and he’s not going to let go. The plates attached to her outfit fall one by one and clank on the ground; her death knell.

This is Clem at her absolute most pathetic and sympathetic, but then Momon reminds us she took her time killing his adventuring companions, so he takes his time with her, squeezing harder and harder until she just…pops. Yikes. But hey, at least there’s still a body left, unlike Khajit. R.I.P. Clementine: I will miss your craziness, but it would have gotten old eventually.

ol96

Their human opponents thus dealt with, Momon locates Nphirea, destroys the Crown of Wisdom, and carries him out, as Nabe collects the equipment of the defeated. For their trouble, they both get upgraded from Copper to Mythril plates (though they hoped for Orichalcum), and Momon arranges for Nphirea and his grandmother to move to Carne to make potions for him.

Then he checks his messages and learns of the next crisis in his quest to dominate this world: According to Albedo, Shalltear Bloodfallen has rebelled against him. Now, that sounds like bad news, but among the possibilities, Albedo may just be exaggerating about her rival for Momon’s heart, or Shalltear, while powerful, is still no match for Ains Ooal Gown and his remaining followers. But no matter how bad it ends up being, I’m certain of one thing: it will be fun—and occasionally disturbing—to watch Ains deal with it.

10_brav2

OverLord – 08

ol81

Given that the show had built Clementine up to be one of the toughest baddies yet to appear, it was pretty clear Nphirea was going to end up being captured, even with the Swords of Darkness defending him (one of which, who I thought sounded like a girl, turned out to be a girl). In the time it takes for Momon to register Hamusuke, Clem takes care of the lot of them, not just killing them, but turning them into zombies whom Momon has to put out of their misery. But before she does, she details her great plan, as villains are wont to do:

“…Although it’s impossible to control all the undead we summon, we’ll be able to lead them in various general directions! IT’S THE PERFECT PLAN!”

love this monologue by Clem, because she prefaces her assertion that her plan is perfect by pointing out that it’s not perfect. But Clem is strong and evil enough not to care that much about the details. As long as the world is on fire, she’s happy to watch it burn. Yuuki Aoi continues to breathe life into the “inhuman warrior” with her zany, gusto-filled performance.

ol82

When Momon learns all his former comrades are dead, just like that, he is “displeased”; he doesn’t wig out or scream or fume like your average shonen hero. This is the undead OverLord, people; and Clem’s victims were above all “tools to raise his name,” not friends. His beef with her is the fact she destroyed his tools, not that she cut his close human bonds.

Furthermore, he treats Nphirea’s rescue as a transaction; his granny agrees to pay him everything she has to save Nphi, and Momon has no cumpunction whatsoever about exploiting a grandmother’s unconditional love. Notably, there’s a lot less internal monologue from Momonga this week, suggesting an ever-greater comfort in his new, apparently permanent overlord skin.

ol83

Like Clem’s imperfect plan, even in an episode where most of the characters from the last couple of episodes have been murdered finds places to infuse moments of comedy, such as when Nabe has to carry Hamusuke on her back as she flies over the undead army in the cemetery.

Between that and all the scroll spells they cast to locate Nphirea, there’s a firm practicality to Momon’s course of action, which isn’t ideal due to the time constraints. He may not know the bad guys’ plans, but he knows Nphi isn’t long for his world if he dawdles. But in taking out the bulk of the zombie army before several city guard witnesses, he’s already succeeded in furthering his name. He just has to stick the landing by defeating the bosses.

ol84

Finally, Momon and Nabe come face to face with Clem and Khaj, and I’m reminded of the cocky Slane army with their formidable-looking mecha-angels. Clem and Khaj aren’t exactly shaking in their boots, and Nabe’s first lightning spell, while taking out all of Khaj’s subordinates, only manages to give him a small scratch. So either Nabe’s going too easy on him, or he’s the first truly tough customer she’s had to deal with.

ol85

Similarly, Clementine, she of the many tones of voice and twisted facial expressions, is confident she can take Momon, because she only knows of a few people who can hold their own in a fight with her. Of course, since one of those names is Stronoff, we know for a fact Momon will have no trouble eliminating her…eventually.

So it’s less a matter of if he defeats Clem, but how. Just to turn things around and piss her off, Momon declares he’ll implement a handicap in fighting her, refusing to go all out on her, no matter what. We’ve only seen playful, confident Clem up to this point, but I’m certain next week we’ll see her truly pissed off and on the defensive for perhaps the first time in her life. But one thing I can’t believe is that Momon will lose. If he does, it’ll be because he wants to.

9_brav2

OverLord – 07

ol71

This new world Momonga finds himself seems a little smaller this week, as the girl Nphirea likes (and is sadly unable to propose to) turns out to be Enri, the girl Momonga saved. She summoned helpful goblins who help keep the village safe and are even training the villagers to defend themselves. I for one am glad not all goblins are bad. Of course, Nphirea former knows him as Mr. Momon, while Enri knows him as Lord Gown.

Thus Momonga ends up getting caught in his own web of lies. Fortunately, Nphirea doesn’t have a malevolent bone in his body; he just wanted to follow and learn from Momon, and promises to keep the fact he has multiple identities a secret. Nabe offers to kill herself for blabbing about Albedo, but Momonga considers the incident closed and all is forgiven.

ol72

Nphirea asks Momon not to kill the Wise King of the Forest if he encounters it, lest the power vacuum of the forest lead to an uptick in monster activity (the King is the lesser of two evils). His domain is a lovely, lush, dense forest primeval that reminds me of Mononoke-hime, and Aura’s giant talking beast friends continue that theme…

ol73

…As does the unveil of the Wise King himself: a giant talking hamster. I…was not expecting that, though when I first saw the squirrel-like eyes in the dark I suspected something rodent-y. This is absurd and a little trippy, and Momonga, knowing an ally of his had a similar pet, doesn’t really want to deal with this guy, so I really like how everyone else is so in awe of this Wise King, despite being a giant hamster. Even Nabe sees power in its gaze (I didn’t catch a gender).

He also achieves what he wanted originally: to gain prestige and create buzz back in the city by capturing and registering the legendary beast, while inspiring Nphirea to ask if he can join his team. Momonga gently refuses, but promises he’ll help protect Carne, and in the meantime Nphirea is welcome to keep observing and learning from him.

ol74

Back in town there’s the sense that everyone had just undertaken a great adventure and are now back home sweet home. Nphirea himself is ready to settle in for the night when he notices his grandma isn’t around, and that’s when he finds Clementine lying in wait for him, offering her chilling sing-song “Hiiii.” This is not good news for our long-banged pharmacist, but it is good news for the show. Things are moving along, slowly but surely.

8_brav2

OverLord – 06

ol61

OverLord continues to plod along at a leisurely, deliberate pace, but there’s something to be said for a show of this genre to not move at such a breakneck speed that nothing that happens matters as much as what happens next. Momon is playing the long game here, so it makes sense for the show to focus on his first job as an adventurer, protecting Nphirea alongside the Swords of Darkness.

ol62

This episode was almost assured an 8 just for the scene of Demiurge walking in on Albedo in Ains’ bed with her recently-crafted Ains body pillow. Utterly ridiculous? Sure, but I won’t deny I laughed out loud at that ridiculousness. And Demiurge’s casual reactions completed the sale. Momonga’s changes to her character are locked in, he must reap what he’s sown. I wonder if Albedo’s obsession will only get worse to the point it becomes a crisis…but considering the comedy angle with the pillow, I also highly doubt it.

ol63

Back in the field, Momon gets a chance to both see the DarkSwords do their thing, and to show them what he’s capable of, which is bringing down a giant ogre with one swipe. Nabe takes two out with one lightning bolt, not even having to unsheathe her sword. The Swords don’t embarrass themselves either, as Momon notes how good of a team they are because they know each other’s strengths and weaknesses and work to close each others’ gaps. The ogre/goblin mob didn’t have a chance.

ol64

That night, the team feasts, and Momon runs into a practical problem, as he can’t eat or drink without exposing the fact he’s just a skeleton beneath his armor. But he has a bigger issue in that spending all this time with a tight-knit team of adventurers is incredible nostalgic, to the point of wistfulness and melancholy. He remembers he used to be like this with his comrades, and is resigned to the fact they may all be dead now, and he alone ended up in this weird new world.

It’s also nice to see people acknowledge responsibility for what they carelessly say to each other, whether it’s the flirty guy asking if Nabe is Momon’s lover (causing her to carelessly blurt out Albedo’s name) or the boy mage carelessly telling Momon he’s sure he’ll see his friends again when he doesn’t know that.

ol65

As for Clementine, she prowls the streets of E-Rantel, killing and torturing and un-killing for intel on Nphirea. But when she visits Khajit, the two don’t seem on the friendliest terms. Khaj wants to turn E-Rantel into a city full of undead, but doesn’t that mean Clementine won’t have anyone left to kill, torture, and turn undead?

How will she satisfy her “corrupt personality” in Khaj’s undead E-Rantel? The clash of Lawful (Khaj) and Chaotic (Clem) Evil makes for a good antagonistic duo, and Clem’s Yuuki Aoi really chews the scenery well with her up-and-down voice.  I just wish one of them would encounter and face off with Momon already.

8_brav2