Feo Jera is about to be besieged by the Quagoa, and the Drawves’ scant military contingent prepares for the fight of their lives, but their general is suddenly informed of another visitor: an Undead wanting to discuss the Quagoa. When the general meets Ainz Ooal Gown, he recognizes that time is of the essence. He doesn’t consult with the Regency Council, but asks for Ainz’ aid in this immediate existential battle.
Of course, it’s just a dawdle for Ainz to summon two Death Knights to go out and slaughter the Quagoa. It’s only the fact that they start crossing the bridge across the Great Chasm that the Quagoa’s commander Lord Yohz cuts the ropes and sends them plummeting. With his forces decimated, Yohz and the survivors flee, concerned that the Dwarves have managed to tame Golems.
When Ainz senses his Knights have been eliminated, he assumes someone powerful, perhaps even a fellow Player to be the culprit, not mere gravity. But the Dwarves’ Regency Council (a colorful, hairy bunch) give him an audience, and he states his case: in exchange for reclaiming the Dwarves’ Royal Capital, he not only wants to open trade routes, but also claim all of the Dwarven Runesmiths and bring them to the Sorcerer Kingdom.
As Gondo mentioned, Runesmithing is on the decline even among the Dwarves, so while it’s an unusual request, the Council ultimately decides to agree to Ainz’s terms, even if they don’t think he can drink alcohol and thus can’t entirely be trusted (Ironically, Gondo is the rare Dwarf who doesn’t enjoy alcohol).
Ainz meets the assembled Runesmiths personally (with Shalltear bearing choice hooch), showing them a twenty-rune sword (made by a former Player) and inspiring them to reverse engineer it and revive runesmithing to the time of its heyday.
Gondo volunteers to be Ainz’s guide as he, Shalltear, and Aura head to the Royal Capital. The “three dangerous areas” are crossed with effortless ease thanks to Ainz’s Mass Fly spell, while even the poisonous labyrinth is neutralized when he protects the non-undead Gondo and Aura with magic.
Ainz is operating under the mistaken impression that he’s dealing with an adversary capable of dispatching his Death Knights, when in reality Yohz relied entirely on luck (and a super-deep chasm). But even with an abundance of caution, there’s little doubt he’ll be successful in reclaiming the Royal Capital and even defeating the Frost Dragon.
But as with so many battles Ainz and his Floor Guardians happen to fight in Overlord, knowing the end result is victory isn’t a bad thing, it just makes the process by which they arrive at those victories that much more engrossing and fun.