Overlord II – 05

Following his thorough intimidation of the Lizardmen, Lord Ains and his guardians travel to his newly-built forest stronghold. He learns it comes with a super-creepy throne made partially from human bones, and decides he’ll finally dole out Shalltear’s punishment by sitting on her.

Shalltear turning the intended pain into naughty pleasure, combined with Albedo’s violently jealous outburst in the next room, are both examples of OverLord silliness at its best. Things get even sillier when Ains uses a spell to see inside one of the village’s huts, only to catch Zaryusu and Crusch doing the nasty.

The Lizardmen elders and warriors, including Zaryusu, make their one last desperate stand against Cocytus, and are (figuratively) disarmed by his polite and respectful demeanor before being disarmed (literally), halved, and riddled with icy projectiles.

The comedy shifts from the silly to black, as Cocytus calmly, quietly explains how not a single one of his opponents’ magical or physical attacks will have the slightest effect on him; they’re simply too low a level to put a dent in his Guardian-class defenses.

That doesn’t stop Zaryusu & Co. from charging forward, even if it’s right into their grisly deaths. Zaryusu is the last to be killed, but Cocytus promises he’ll remember his name and that of his brothers as the names of warriors.

Back at base, Cocytus is praised for his victory by Lord Ains, and suggests the bodies of the dead Lizardmen be used for undead research. Cocytus makes a counter-proposal: raise Zaryusu, who had been such a valiant fighter, from the dead.

Something like that is well within Ains’ mighty means, but he wishes to make it a transaction, and so asks Crusch to spy on the other Lizardmen in exchange for the resurrection of her lover. (Her momentary assumption he wanted her body enrages both Albedo and Shalltear.)

Crusch agrees, and Zaryusu is brought back to life, and yet even here OverLord doesn’t shy away from having a bit of a laugh; Zaryusu’s speech is all high-pitched and messed-up, like he didn’t quite come back 100% right (rest will apparently restore his former gravitas).

But Ains got what he wanted: the allegiance of the Lizardmen tribes, and a mole who will alert him if that allegiance ever wavers, secured by a “spell” (in reality just a lie) that will kill Zaryusu if Crusch ever betrays him. All in all, some shrewd maneuvering by His Skullfaceiness.

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Kuromukuro – 21

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Kuromukuro continues to blast through barriers it once held back from, building the diligent, detailed preparation of its first half. The care it took building its world, its technology, its characters and their roles relationships is all paying off.

There’s something irresistibly striking and engrossing about having witnessed the building of such a beautiful, intricate work, and then, in its 21st episode, it pins its ears back and smashes it all to bits without mercy.

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Ken saved Yukina, sure, but he was only able to thanks to Muetta. But that doesn’t change the fact that she’s The Enemy, and when they land, she’s treated as such despite Ken’s protestations. Then the “Ogre” Zell shows up, and Ken rushes at him reflexively, just as a fiery samurai who’s come face to face with his nemesis would be expected to.

But Zell does something wonderfully subversive: he presupposes that Ken is simply mistaken about him being the enemy, dismissing over four centuries of hatred and mistrust in a matter of words. In reality, Zell is also the reason Ken was able to save Yukina…not to mention the primary reason all his organs are still internal.

Zell isn’t done dispensing wisdom. He finally presents himself to the UN forces, and also solves the mystery of Muetta: she isn’t the original Yukihime, but a clone based on her genetic code, implanted with false memories a different personality…and the voice of Toyosaki Aki. This revelation seems to do a number of Muetta, and Yukina can’t help but feel for the “poor woman.”

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Unfortunately, these truths are the least of everyone’s problems. The most would be floating high above them, descending fast. The Lab and the surrounding town do their best to prepare and make a stand, but there can be no preparation, or victory, for what is coming, and arrives earlier than expected.

Efidolg mechas rain down from the heavens while the mothership looms menacingly. The three GAUS piloted by Tom, Shenmei, and Sebastian take a few foes out, but once the elite pilots show up in their fancier suits, the window on how long they can hold out significantly narrows.

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Ken, Yukina, Zell, and the Kuromukuro are occupied with Yorba, and Muetta is in custody, so her glongur stands by uselessly until knocked into the ocean by a raging Mirasa.

Then the mothership lands, dwarfing, then destroying the massive yet elegant arched bridge across the river, then literally driving stakes taller than mountains into the earth to form a perimeter shield that traps most if not all the evacuees in.

In every way, all hell is breaking loose, and it’s all the earthlings can do to keep from getting killed by the rubble of their own destroyed structures, to say nothing of surviving wave after wave of enemy mechas. The chaos and mounting hopelessness is palpable, and pulls you in.

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When Shenmei’s GAUS-3’s arm is ripped off, it lands on the Humvee that was transporting Muetta, flipping it upside down and trapping her in. Sophie, who witnessed the collision, rushes to free Muetta, and the gang composed of Yukina’s uncle, sister, and classmates stops to assist her.

Hopefully the altruism of these earthlings is not lost on her, for if there’s going to be any kind of counterattack or rather resistance to what’s shaping up to be a very successful Efidolg invasion, they’re going to need Muetta.

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That’s doubly true considering once the cactus-like personnel-sized mechas are sent in, firing tiny implants that go in the ears of earthlings and causes instant brainwashing and submission to the Efidolg. They are literally poaching all the talent.

Poor Rita saves her console-mate Beth from getting nabbed by a mecha, but she falls under their spell, as do countless other UN staff, soldiers, and townsfolk. Talk about complete and total domination.

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Shenmei’s GAUS is destroyed, forcing her to bail out with a super-cool inflatable escape pod, but such a feature doesn’t seem to be equipped on Sebastian’s GAUS. Either that, or he simply didn’t have time to eject when tackling Mirasa to the ground and blowing the two of them up when she tried to go after the bus carrying Muetta, Sophie and the other civvies.

Seb dies an Apparent Honorable Heroic Death, sacrificing himself to save them, but Sophie is crushed (emotionally, not literally). Ken, Yukina, and Zell grab Tom and retreat, completing an utter defeat I knew was coming but simply wasn’t prepared for how far it would go, so fast. So many of Kuromukuro’s safety nets are gone now.

The lab is toast, most of its staff dead or “turned”, the remaining heroes scattered with little more than their wits, and the Efidolg are now in possession of the final pivot stones. Assuming this is fairly close to Rock Bottom for our heroes’ fortunes, I simply thank goodness there’s five episodes left; this is a hole out of which it’s going to take some time to dig. And I can’t wait to see if, when, and how they pull it off.

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Kuromukuro – 20

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Now this is the kind of episode that fully delivers on the promise of Kuromukuro from the start. No more teasing: Yukina is finally stuck aboard an alien mothership, and while before we were only given bits of dialogue from the bigwigs sitting on their thrones on the bridge, here we get a grand tour of the massive vessel, with Yukina as our guide.

Lighting, sound, and visual design get top marks here, creating a suitably alien and oppressive but still wondrous atmosphere. Yukina also benefits, at least initially, from the ship (and its various automated crewmen) believing she’s Muetta. I say initially because it isn’t long before Mirasa finds Yukina and tries to kill her, laughing maniacally the whole time.

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A little less exciting, but still important, is Sophie’s continued chat with Zell, who reveals he’s third world that was conquered and dominated by the Efidolg. He doesn’t want what happened to his world (nothing good) to happen to Earth, and he’d also like some retribution along the way.

At the same time, Major Graham discovers the director’s “mutiny” and acts to restrain her, but as she says, she’s “already won”, because Ken is up in orbit, trying to save her daughter. All anyone down there can do, from Graham and Hiromi to Yukina’s sister, uncle, and friends…is wait.

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Yukina manages to find a hiding place where Mirasa can’t see her, then digs into the ship’s records to try to figure out a way off, to no avail. She also finds what looks either like a clone or artificial “Yukihime head,” disturbingly enough. I appreciate her determination to help herself out, sticking true to what she said to herself in the beginning of the episode: “I can’t have him protect me all the time.”

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When she finally finds some clothes and a weapon, she remembers the gruelling training she went through, and it serves her well, at least in terms of the stamina she no doubt developed, as well as her sword skills, which keep her alive against a Mirasa who may well be compromised from the stress of “Muetta” returning to announce her treachery.

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Little does Mirasa know, until the last possible moment, that Muetta arrived on the ship separately. She reports to her superiors, but can’t keep up the fiction that nothing’s amiss when the ship’s sensors detect Ken roaming the corridors looking for Yukina.

Muetta is immediately treated and attacked as a traitor, which is probably what she expected all along. I for one am glad she doesn’t try to turn Ken and/or Yukina over in exchange for essentially keeping her job and having her past mistakes forgiven. Then again, she’s never actually given the choice to betray Ken, because bringing him here in the first place is all the bigwigs need to condemn her.

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Eventually, Ken finds Yukina, steps in on her fight with Mirasa, and along with Muetta they hurry back to the hangar to make their getaway. Yukina allows herself to cry and embrace Kennosuke with relief and heartfelt gratitude, and her continued thanks makes Ken blush. Sure you were only “fulfilling a promise.” Right.

The Efidolg try to snatch both the Kuromukuro and Muetta’s glongur, but fail when the Ogre flies up into orbit to snatch them out of the enemy tractor beam, allowing them to return to earth. All’s well that ends well…except for the little matter of the Efidolg ship preparing to descend to the Earth’s surface. No rest for the weary…or recently-half-naked.

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Kuromukuro – 19

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Now that’s more like it. The last episode kinda dragged on, building to the surprise abduction of Yukina. But this episode takes full advantage of the severity of that cliffhanger: the Kuromukuro is grounded, Earth is more vulnerable than ever, and everyone is on edge, but powerless to do anything in the immediate present. After all, Yukina is in space.

Their only consolation, and hope, as it happens, is the fact they retrieved the wounded Muetta, whom Dr. Hausen determines has identical DNA to Yukina and Hiromi. They’re definitely related, though Muetta is very old.

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Hiromi is in full-on Mom Panic Mode, Sophie is given mandatory leave by the commander, and Ken is disgraced by how useless he feels. Sophie doesn’t have any sympathy for him moping in the canteen, but that’s for the best, as shortly after she’s alone, she’s contacted by the Ogre, who promises an encounter soon.

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Dr. Hausen is the only one truly happy this week, as he gets to study an Efidolg—or, at least, a human who’s had their memories altered and their body populated by advanced nanomachines. He determines that Ken’s blood is the best way to counteract the effect of Mirasa’s weapon, and after a quick transfusion, Muetta is awake and as feisty and combative as ever.

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The Ogre rudely invades Sophie’s apartment, but properly apologizes, and explains that she was the only person he felt safe contacting. His comment about cosplay culture making it easier to move around modern Japan was pretty amusing, but the fact he’s finally here, with Sophie, ready and willing to explain all (or at least some) is very exciting.

He, or I should say, Zell, is absolutely an enemy of the Efidolg, but not yet an ally of the earthlings. Here’s hoping that will change, becaue the earthlings need all the help they can get.

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Ken knows he can’t do squat about Yukina without the Kuromukuro, and so breaks into Muetta’s cell to try to bargain with her. She agrees to co-pilot it with him, with the story that she stole it and captured him. It’s really the only play they have, and it gets them both what they want: Muetta, freedom from this place, and Ken, a chance to save Yukina.

What I’m glad about is that Ken needs help, and lots of it. He may be a samurai, but he can’t whisk Yukihime out of a high-security international installation on his own. The other civilian lab employees clear a path for them, ending with Hiromi herself giving Ken her blessing (and making him swear he’ll bring her Yukina back).

This is because Hiromi’s superiors told her to give up on Yukina. They proposed using Muetta to pilot Kuromukuro, with Dr. Hausen minutes from administering some dread medication that would likely not give her a choice in the matter.

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Don’t get me wrong: I’m not about to place Yukihime in the “Good Guys” column just yet, but I’ll pencil her in for now. The bottom line is she had few choices to get back to where she belonged other than going along with Ken’s plan, and once they’re up in orbit, Ken is at the mercy of her “people.”

But what makes be believe Yukihime might not bretray him immediately is the recording of…herself she sees once they fire up the Kuromukuro, which she’s amazed powers up so quickly even though it’s her first time. Only it isn’t: she recognizes herself in the recording. There’s an opening here, however small, for her to start entertaining the idea that Ken is right about her.

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That brings us to poor, poor Yukina. The only moment sadder than seeing her sister and mother despair at her abduction is seeing her look down on earth and call for Kennosuke…after asking for some clothes, of course. The Efidolg brought her there not as a hostage, but because they thought she was Muetta.

Mirasa quickly took it upon herself to try to finish what she started, but it seems Yukina was able to escape her stasis chamber in time. Despite her call for her samurai buddy, something tells me she ‘s not simply going to wander the ship, catching her death of cold, waiting for Ken to rescue her. She’s going to have to help herself out, and stay alive and free until help arrives.

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Bakuman 2 – 04

TRAP drops from third to eigth to ninth, worrying both Mashiro and Takagi. Takahama confirms their suspicion that Miura can be overoptimistic at times, and when another manga that kept sliding is cancelled, panic nearly sets in. Back at the editors’ office, Miura gets five different opinions by five other editors, and is initially unsure on how to proceed, but he ultimately warns against big changes to the manga. Mashrio agrees, feeling Takagi’s position hints of desperation. They’re all convinced that TRAP needs to be loud and proud about being a decent mystery, which sets it apart on Jack.

This week doesn’t let us forget that Ashirugi Muto aren’t out of the woods just because they’re serialized. One bad week could spell cancellation; there’s a crapload of manga waiting in line to be published. Case in point: both Fukuda and Nakai/Aoki’s manga are approved for serialization – on the same day. The pressure is truly on for TRAP. This episode was a quick succession of splashes of cold water, and also exposed not only the inexperience of the still very young author and artist, but the relatively green editor Miura as well.

Being inundated with multiple contradicting possible courses of action is always going to happen. Someone who’s good will take the course that is closest to matching what their gut instinct is telling them. One cannot operate without instinct in this industry – take Hiramaru: he’s loathing drawing a manuscript every week; he has all the talent and instincts, but the motivation and passion are lacking. Niizuma is pretty much pure instinct, an unsullied natural talent. Nakai and Fukuda have kept themselves going with hard work determination, and of course luck, like Takagi and Mashiro. What they really need next week is a jump in the rankings: something to reignite their confidence.


Rating: 3.5