Spy x Family – 27 – Time to Space Out

SxF remains content to play around in its world rather than leap into any new big story arc, and there’s nothing more playful than a segment that’s all about Bond, our big lovable borfer. He starts getting premonitions about his untimely demise, and learns that Yor forgot to buy dog food, so she’ll try her hand at making him some food.

The result of that hand-trying could well be life-taking, so Bond escapes the house and wanders the city trying to pick up Loid’s scent. If Loid is coming home late due to his work, Bond resolves to help him with that work so he can come home early…and feed him.

Loid is initially shocked when Bond shows up, especially on his own (and it’s odd that we never cut to Yor looking for him; surely she could outrun him). Loid’s mission is to steal a vial of truth serum from a lab that just so happened to run the animal experiments Bond was involved in.

Believing Bond wants revenge (not just an edible dinner), Loid allows Bond to help out. Bond proves useful both in being able to find a deserted path to the lab room, alert Loid when people are coming, and aid in the incapacitation of said people when they come in.

It’s cute, and I love Bond’s design and his “borfs”, but if there’s one major takeaway from his segment, it’s that I might be one of the rare people who prefer the dog in smaller portions. The remainder of the episode checks in on Damian, who was absent last week.

Fresh off being praised by his father for the first time, Damian is determined to study hard and gain more Stella so his dad will praise him more. The studying leaves him sleep deprived, and for his lateness he’s sent to the dorm mother for chores.

His friends want to go to the movies with him, but when it’s clear he can’t go, they intentionally get in trouble so they can serve their punishment with him. Henderson notes that this is a most elegant demonstration of friendship; Ewin and Emile aren’t just toadies and suck-ups.

When he sees how much fun they’re having, Henderson assigns them a new “punishment”—going on a nature research trip with the groundskeeper (or “custos), Mr. Green. It starts with a harrowing canoe trip  across “rapids” and down a “towering” waterfall.

But neither turns out to be what it seems when Mr. Green stops paddling, and when after falling overboard Damian learns the water is only knee-deep. Emile and Ewin propping him up in the water at the cost of their own lives was another sign of how much they care for him.

The purpose of the trip is made clear when Mr. Green provides the basic tools for fishing but has the boys actually catch the fish for their picnic. And while the freshly-caught, freshly-grilled fish is tasty and rewarding, Damian can help but feel like he’s wasting time.

However, Mr. Green impresses upon both Damian and the others the importance of “spacing out” while on the journey to academic achievement. All Damian was doing was grinding himself down into a sleep-deprived wreck; it’s not a winning strategy for becoming an Imperial Scholar.

Instead, Damian occasionally has to have days like this, when he and his friends were just hanging out and goofing around on Eden’s very beautiful grounds. I’ll admit, I missed Loid, Yor, and Anya a bit in this segment, but it was a fun enough diversion, and Damian never ceases to entertain with his tsuntsun moments.

Spy x Family – 26 (S2 01) – Burdens of the Butthurt

After a mostly serious encounter between Loid and his target Donovan Desmond closed out its first two-cour season, Spy X Family returns to its spy sitcom roots and shows that Wit Studio x Cloverworks haven’t skipped a beat. The show looks and sounds just as good, and comes with fresh, inventive OP and ED with two suitably bangin’ songs.

It also eases us in with the simplest of premises this week: Yor got shot in the butt on her latest assassin job, and while she (presumably) got the bullet out, it still hurts like hell. When she comes home, Loid mistakenly believes she’s in a bad mood because he made her run an errand, but the next morning her face is even more sour (Yor’s face game is in rare form this week).

As Yor can’t very well tell Loid why she’s making such faces—nor can Anya, who knows because she’s a telepath—Loid believes he needs to improve Yor’s mood in order to shore up their marriage of convenience, and that means a carefully curated date.

He leaves Anya with Franky, but when Anya says she wants to tail her parents, Franky is all for it, as he has nothing better to do. Loid discovers the tail instantly, but pretends not to notice. What he can’t help but notice, however, is that throughout their date, Yor simply won’t sit down. She can’t, because she fears her butt will hurt more than it already does.

At the fancy restaurant where Loid got a reservation for dinner, Yor has to at least pretend to sit at the table while keeping her tookus an inch from the seat. By dumb luck, a new waiter at this restaurant just happens to be the only survivor of Yor’s mission. Anya can sense his intent to kill her from outside, which could lead to her revealing her assassin skills.

The waiter’s first attempt is to use a whole blowfish worth of poison on Yor, but as an assassin she’s built an immunity to most poisons, including this one. But while the poison doesn’t kill her, it does offer extraordinary pain relief. Finally able to sit, focus, and relax, Yor starts to enjoy herself.

His first avenging plot foiled, the waiter is prepared to build a makeshift bomb and blow both Yor and himself to smithereens. Anya, having heard his plans in her mind, dons a new black spy suit, infiltrates the restaurant via the ventilation system, and sets up a Home Alone-style gauntlet of booby traps that defeat him.

Where she got the spy suit so quickly, and how she’s able to follow the bomb making directions so perfectly, hardly matters; we’re dealing with heightened reality here! What matters is that Anya is a complete badass when she warns the waiter to give up trying to kill Yor and get back to his ordinary job and girlfriend.

Of course, if the waiter hadn’t been there, Yor would have never been able to enjoy her dinner, or the walk afterwards which affords a beautiful view of the city and traveling amusement park. The whole reason she sucked it up to go with Loid is that she didn’t want to blow their cover by never going on dates, which would have made her co-workers suspicious.

But now that she’s gone on a date, she had a lot of fun, and wants to do it again if it isn’t too much trouble…when her butt doesn’t hurt. Loid says he’d love to take her on another date soon. Alas, the next morning the blowfish poison has worn off, Yor is back in agony, and Loid once again mistakes her demeanor as being in a bad mood.

Honestly, this episode had me at “shot in the butt”, which is not only an inherently funny situation, but also just funny to say. Hayami Saori’s “butt-hurt voice” is also funny, as are all the date scenes of her standing when she should be sitting. I’m sure things will get more serious again at some point this season, but for now I’m enjoying the silliness.

I’ll close by adding: is Yor’s domestic life starting to adversely affect her assassining? Not only did she get shot in the butt, but the waiter wasn’t the shooter. That means she allowed two people to survive when she thought she was done, both of whom overheard her phone conversation. Seems kinda sloppy for the Thorn Princess!

Vivy: Fluorite Eye’s Song – 02 – Narrowing the Mandate

The first episode didn’t so much end as pause, but because the second episode was immediately available, that wasn’t a concern. Diva is in time to take a bullet for Aikawa, but it’s only the first of dozens of time she’ll need to safe his life throughout this harrowing, pulse-pounding action-packed episode of Vivy, which due to the corporate skyscraper setting and terrorists could be called Die Hard: With a Vivy-engeance.

That is not a bad thing, as the people behind this production know what they’re doing and execute beautifully. Also, Aikawa’s pursuers are no two-bit op, but the well-trained and equipped anti-AI group Toak, represented by the younger, less-experienced Kakitani and the hulking Batou-like Kuwana. They’re not just there to kill AIkawa, but blow the whole damn building to kingdom come.

Diva conceals her identity by placing a disguising filter in Aikawa’s AR glasses, so all he sees is a generic AI drone. Diva and Matsumoto’s mission is simple: keep him alive. But between her tactical inexperience and the fact that she has the AI equivalent of free will with all its inherent unpredictability, Matsumoto soon decides it best to inject her with combat training a la The Matrix.

Diva severs the wire connection, angry that Matsumoto has only been offering a “slow drip feed” of the future and is now trying to override her singing mandate. But Matsumoto makes it clear there’s a reason he did that: he doesn’t quite trust her yet, even if the professor and researcher with whom he shares his name did.

In the midst of their quarrel, Kuwana gets the jump in her with a “Logical Bullet”, which scrambles her circuits and renders her inoperative. He then shoots Aikawa dead and shoots Diva for good measure, accidentally getting her blue “blood” on his boot. As the Toak team prepares to set the bomb timers, it looks like Diva failed her mission big time. At the same time, it soon becomes clear when Matsumoto hacks Toak bombs that Kuwana was tricked.

Matsumoto used his night-vision goggles to show him what he wanted to see: him killing Aikawa and destroying Diva. By the time Kuwana realizes there’s no blood on his boot, they’re already headed to the very Matrix-like imposing lobby. When they’re confronted by Kakitani, who clearly hates both AI and Aikawa with the hotness of the sun, Matsumoto detonates some of the bombs, bringing rubble down on him and the other Toak operatives.

But as a giant piece of concrete is about to smash Kakitani like a pancake, Diva runs under it and catches it, causing severe damage to her arm and tearing her jacket. Far from grateful, Kakitani seems disgusted and horrified an AI saves him, and later expresses that disgust verbally to Kurawa. Matsumoto, meanwhile, is frustrated that Diva continues to act erratically.

Of course, she isn’t: she’s acting according to her personal prime directive: make people happy with her singing. In order to do that, people have to be alive, so if a person needs rescuing—even a terrorist and her enemy—she’ll do what she can, as she does here. In the midst of all this chaos, Aikawa admits he doesn’t really care about AIs, but is paying lip-service to aid his political rise.

Matsumoto tells Diva that the professor was wrong to stake everything on her, but he had little choice. 100 years in the future, the only AI body that remained in complete form without evolution or modification was Diva’s, as her status as the first autonomous AI meant she was soon turned into a museum exhibit. This is a wonderfully awesome detail to me, as it has a parallel in the reboot of Battlestar Galactica: the human race was saved by an obsolete museum ship the evil Cylons couldn’t hack.

Matsumoto wants Diva to understand that even if she was originally programmed to be a singer, in the very near future she’ll be relegated to an inert, silent artifact, and become the longest of long shots of a researcher trying to prevent humanity’s destruction. He scolds her for letting “such a thing” as her singing mission jeopardize the Singularity Project.

But Diva tells him to take it back and defiantly shrugs the concrete off of her, and pulls off her torn jacket, saying it doesn’t matter for AIs how long they operate, but how they continue to operate. She still considers her mission is to sing. To accomplish that, Aikawa must live, but so must Kakitani. Also, she has to bring the whole building down.

So begins a rush from the lobby to the open observation deck near the top, where Diva takes Aikawa’s hand, breaks into a run as the bombs detonate (after all of Toak evacuates), and helps ensure Aikawa is able to leap from the one toppling building to the next. He lands hard, but he’s otherwise fine as Diva follows him with a bad-ass balletic leap. Kakitani catches her in midair with the full moon as a backdrop, shattered glass flying everywhere. Everything about this scene just owns so hard.

After Aikawa thanks her and they part ways, she asks Matsumoto if there’s a chance he could get the AI naming laws passed anyway, but Matsumoto assures her that won’t happen. Aikawa proved a more effective legislator in death than he’ll prove to be in life.

His career will flag and he’ll be voted out before any law sees daylight. And yet, the way Aikawa repeats to himself what Diva said about “not how long you live, but how you live”, I could almost see Aikawa suddenly growing a spine, thereby undermining Matsumoto’s mission.

While Diva’s mission is accomplished for now, Matsumoto playfully takes her to task for introducing far too many unpredictable variables, and strongly recommends she avoid “all or nothing” strategies when she’s all they—and humanity—have. Her “antics” in the Die Hard operation make him shudder to think what’s ahead for them. From a vantage point that overlooks the city, Matsumoto points out the colossal Arayashiki tower looming further out on the horizon.

He says the taller the tower gets, the more AIs in society will evolve. Call it a barometer of their progress; they want the tower to remain as short as possible—even bring it down if necessary. Diva and Matsumoto shake hands, and Diva agrees that she’ll continue helping him stave off the future war—but only as long as it isn’t in violation of her mission to make people happy through song.

Matsumoto is also quick to mention that while they did bring down a huge skyscraper tonight, the collapse caused no deaths and the overall changes to the timeline were within an acceptable range. He goes on to warn Diva that while they technically have the ability to alter history however they like, Diva’s actions will fall strictly within the limits of the Singularity Project.

When Diva looks as if she’s contemplating who and what else she can save in the present while also saving the future, Matsumoto commandeers an industrial power loader straight out of Aliens and, before even Diva can react, uses it to violently smash her against a far away wall. His tone becomes far more grave as he warn her “Let’s not do this.”

He cannot allow her “personal calculations” to unduly affect history or cloud the mission to prevent the excessive evolution of AIs, and that’s it. That means, despite seeing a newspaper article from a day from now in which a plane crash results in the death of her young friend Momoka, Diva is forbidden from tending to “every single accident in history.” Momoka looks out from her window seat and spots Diva moments before the plane explodes in a fireball, and all Diva can do is watch in horror and shed a tear.

Just when you thought Matsumoto would be a constant source of comic relief, he demonstrates his merciless devotion to sticking to the plan. It will be interesting to see if Diva remains cowed or if she finds small ways to rebel against Matsumoto’s—let’s face it, inhuman inflexibility. The future must be saved, but how it’s saved matters to Diva—just as how she continues to live is more important than how long she lives.

With this one-two punch of thrilling opening salvos, the curiously-titled Vivy: Fluorite Eye’s Song has already established itself as an early contender for Best Anime of 2021. I can’t wait to see how it shakes out.

Vivy: Fluorite Eye’s Song – 01 (First Impressions) – Her New Mission

We begin at the end, and I immediately deem it hilarious that “music” is one of the two genres MAL lists under this show, the other being “sci-fi”. With “music” in there I was certain I’d have to sit through at least theme park idol song, possibly with CG dancing. And while an idol is indeed walking down the tunnel to NiaLand’s main stage, the music starts up, and she begins to sing and dance…let’s just say the audience is indisposed.

For as the idol sings and dances, a horrific massacre is taking place, both in the stands and throughout the park. The AI hosts have gone berserk and are engaging in a festival of cold blunt force savagery upon the human guests. Splattered blood and little fires are everywhere. Like Skynet, the machines in The Matrix, and the hosts of Westworld, apparently the AIs have decided to do away with humans as the earth’s dominant species.

One of the park’s researchers manages to get to a place where he can activate a special emergency protocol involving an AI named “Diva”, all the while apologizing in advance for the terribly heavy burden he’s placing upon her and her alone. AI techs arrive and shoot the researcher dead, but not before he activates the program.

After some brief exposition on the fundamental “one single mission per AI” mandate that keeps the lives of AI “free of confusion”, we meet “Diva” (voiced by Tanezaki Atsumi – Chise from The Ancient Magus’ Bride), the world’s first-ever autonomous humanoid AI, who was given the mission “to make everyone happy by singing with all her heart.” But despite her massive potential, Diva seems relegated to a quiet corner of NiaLand singing to a bored crowd of two or three at best.

Diva has a fan and friend in the human girl Momoka, whom she helped when she got lost once and nicknames her “Vivy.” Momoka even gives Diva a teddy for her first birthday. At the moment Diva’s moments disallow her from getting anywhere near the vaunted Main Stage, but Momoka has her promise to “someday” sing there, where her powers of song can reach the most people.

Diva’s otherwise routine day is suddenly interrupted when an ominous timer that was in the top left corner finally reaches 11:35:00:00, at which point “Project Singularity” is executed. Diva’s consciousness is transferred from her body to a virtual construct called the Archive, where she meets a program in a floating cube that assumes the name of his developer, Matsumoto.

Matsumoto is here from 100 years in the future (and the massacre we witnessed) to ask Diva to join him in “destroying the Ais”. Diva immediately suspects some kind of virus or error, but all scans come up clean, and no matter how many times she asks Matsumoto to piss off, he refuses, and instead shows her imagery recorded from the future when Ais turned on humanity. In the first few minutes over 10,000 humans perished, and that’s only the beginning, if the future doesn’t change.

The next day, Diva goes about her routine, this time singing to an audience of no one, as Matsumoto predicted. Still, that’s nothing too unusual so it could have been a guess, so Diva has a human tech run a diagnosic that turns up nothing. Whatever Matsumoto is, she can’t be rid of him. He decides to tell her about another future event that will take place that very day: a bomb in a garbage can will seriously injure a pro-AI rights politician.

Once Matsumoto has given Diva this information, and less than a minute to respond, she chooses the next course of action quickly, and it underscores her unique nature as an autonomous AI—as opposed to the rest of the AI staff, who wouldn’t have been able to unilaterally break out of their primary directives. Diva is different, so she breaks into Terminator-style tromping run, pushes past the bodyguards with ease, and shields the politician from the blast—all in 45 seconds of real time.

The politician, Aikawa Yoichi, is grateful to Diva, and promises that next time he visits the park he’ll come watch her sing. But unfortunately, his dream of naming laws leading to equal human rights for AI will bring about humanity’s downfall in a century’s time.

Matsumoto tells Diva that the first bomb was only a warning, and those who want Aikawa dead will succeed in assassinating him. He’ll be labeled a martyr, speeding of passage of legislation in his name that will ironically doom humanity. So Diva’s next job is to prevent the assassination. Aikawa is ambushed in his office by SWAT-style operatives, but Diva jumps down from the ceiling just in time to shield him, and their bullets don’t damage her.

So begins the familiar but so-far compelling story of the reluctant heroine Diva’s new mission to stop a war between AI and humans that the humans will lose. The only way to do that is to slow or otherwise modify the particular explosive evolution of AI that leads to them to one day say in a single voice “we’re done with humans.”

This is an anime-original series, precluding any adaptation issues. It’s made by Wit Studio right on the heels of the first part of Attack on Titan’s final season, and created and written by Nagatsuki Tappei (Re:Zero), and scored by Kousaki Satoru of the Monogatari series. You can feel all that talent behind the confident, professional, polished production. This wasn’t on my initial Spring list, but it’s there now, and it’s not going anywhere.

Rating: 4/5 Stars

Great Pretender – 02 – Sins of the Father

When Abby cuts Makoto down from the HOLLYWOOD sign, he falls quite a ways and gets knocked out, which is the perfect opportunity to get into his backstory. “Edamame” the con man used to be clean as a whistle, you see. All he wanted to do was make his bedridden mom proud, but he was hired by a company that turned out to be perpetrating consumer fraud. He just thought they were selling a quality health tea product.

The fuzz raid the office and he’s arrested with everyone else. No one believes he was unaware that a crime was being committed, thanks to the ages-old adage “the apple doesn’t fall far from the tree”. Because his father was a convicted criminal, he’s suspected of simply following in ol’ dad’s footsteps. He goes away for eighteen months and his mom passes away. But since everyone in the world assumes the worst of him, the only thing to do is lean into the skid.

The newly conscious Makoto has a luxurious seaside lunch as Laurent explains that after spreading rumors of a hot new drug, Eddie Cassano wanted to meet the Japanese researcher who designed it. He hired the water filter lady he scammed as well as Kudou and his old crew to basically put Makoto through his con artist paces, and he passed with flying colors. He also knows Makoto’s past, and considers it an added bonus that beneath the hardened con man one is an innocent, pure-hearted mama’s boy.

That night, Laurent leaves Makoto at his swanky pad with Abby to keep an eye on him. Convinced that the plan will go south and they’ll all be killed, Makoto tries to sneak out, but Abby puts him in a bodylock. Despite this, Makoto is able to pick a bent gold medal from her pocket. She ultimately lets him go, believing him useless as long as he doesn’t want to be there, and warning him Cassano’s men will be watching both him and the airport.

Makoto ends up getting one over on both Abby and Laurent, as they assume they’ve lost him and have to start over at square one, only for Cassano to tell them Makoto’s already there and closed the deal for double the original price. It stung when Laurent said there were no good con artists in Japan, especially when he believes Hideyoshi Toyotomi, who rose from a peasant background to unify the country, to be the greatest con artist in history.

I’m still not a fan of the posterized photo-based backgrounds, but no one can accuse this show of not being colorful enough; that poppy pink-and-yellow lunch was pure Vice City. While neither Makoto’s past nor the trio’s present mission is nothing original, it still manages to be pleasantly diverting.

Great Pretender – 01 (First Impressions) – Sakura Magic

Edamura Makoto is the self-proclaimed “Best Con Man in Japan”, but when a lost wallet switcheroo goes wrong and the cops are at the door, Makoto leaves his buddy Kudou and happens to find the same foreigner who conned them out of 300,000 yen. Makoto should have known to try to con someone so slick-looking.

Makoto secures a ticket to LAX to follow his new nemesis, a Frenchman named Laurent Thierry, and even joins him for a good long sit in L.A. traffic in his imported Peugeot RCZ. He’s not letting Laurent out of his sight until he gets his cash back, but Laurent has a big scam to pull in Hollywood, and offers to let Makoto be his wingman.

After buying him a suit at Macy’s, they arrive at the mansion of a film producer with mob ties who just got out on bail. Laurent introduces Makoto as a pharmacological doctor from Japan and presents the “product” he’s willing to license for sale: “Sakura Magic”, a designer drug in the form of a piece of candy.

He has Abby, one of the beautiful bikini-clad women by the pool try the drug out, and let’s just say it gets the job done. In a chaotically animated sequence, Abby ecstatically bounces off palm trees and loungers. The producer’s interest is piqued.

Makoto takes one too, and realizes that Laurent used him as a drug mule. Not only that, Laurent never had the cash; Kudou has it, and is making it rain back home (at least I think that’s what went down…?)

After escaping the producer’s house, he rushes Laurent, only to get kicked crane-style by Abby, the swimsuited woman who tried the drug. Turns out she’s on Laurent’s team and was merely putting on a very convincing act using her impressive athleticism.

That’s when the episode ends at the beginning, with Makoto hanging upside-down from the “Y” in the Hollywood sign…I guess as a lesson that he’s not the top con dog in this town; that title goes to Laurent and Abby, who are clearly operating on another level.

That opening is reminiscent of the same kind of absurd, iconic image that started Breaking Bad: Walter White in his tighty-whiteys and a handgun. Funnily enough, Bryan Cranston would go on to co-create Sneaky Pete, which is all about…con artists!

Wit Studio/Netflix’s Great Pretender is bright, bold, brash, and looking to capitalize on the long-popular “in too deep antihero” trend, though in a clearly more lighthearted than Mad Men or, more recently, Ozark. Cons include an abundance of bad English in the first half (it thankfully switches to Japanese) and an abundance of digitized photos in place of hand-drawn or painted backgrounds, that, intentional stylistic choice or no, always come off as lazy to me.

Still, Laurent, Abby, and Makoto seem like a trio of people who will be entertaining to watch, and the premise, while common in live-action American TV, is something I haven’t seen a lot of in the anime medium. Oh yeah, the late great Freddie Mercury sings the cat-filled ED (Freddie loved cats)! To quote Pecorine, How crazy is that?

Vinland Saga – 07 – Getting a Head in France

The Danish King Sweyn orders his armies’ English advances halted to give them time to rest for the winter. That means Askeladd’s crew’s contract work with the army ceases, which means they have to do as the birds do: migrate south in search of food.

It turns out there are already various factions within France fighting one another, including a siege on the Loire river in which a numerically superior Frankish force is unable to take a fort held by only a handful of their enemies. Askeladd sends in Thorfinn, older but still a kid, to make a deal with the besieging army.

Their general—who has a distorted cartoony design that resembles a fat toad, and with a weird voice to match—reluctantly agrees to ally with Askeladd’s men for the siege. The general’s out-of-place appearance is another sign that while Vinland Saga can be very realistic when it wants to be, it’s still depicting a highly stylized version of history and reality.

A more overt sign is when Askeladd’s men join the Frankish general’s armies in the siege the next morning, they come lugging their three boats on their shoulders and running at full speed; at least 25mph (the current record for human speed is Usain Bolt’s 27.8mph; he was not carrying a viking ship).

So yeah, even if the Vikings did carry their ships around on occasions when it was necessary to take land shortcuts, they certainly didn’t carry them that quickly, and I imagine when they were done carrying them they didn’t have enough energy remaining to not just fight a battle, but absolutely dominate in it.


Of course, challenging realism in this show is a slippery slope, so I’ll stop there, as it’s more plausible that after however many years Thorfinn has trained and killed for Askeladd, he’s become a finely-honed, ninja-like killing machine. There’s a long line of soldiers between him and their commander, but he cuts through them all like butter. Unfortunately, when he beheads the commander, the head falls into the lake, and the whole reason he went up there was to claim their leader’s head.

The Frankish general/prince was planning to betray Askeladd when it made the most sense to do so, but Askeladd betrays him first, pillaging the village of all treasure and leaving the worthless empty fort, and the victory, for the general.

Presenting the head of the commander, Thorfinn formally challenges Askeladd to the duel he’s owed once more, and Askeladd formally accepts…but only after they’ve escaped to safety. That means rowing their three big viking ships—likely overladen by treasure and other spoils—down a steep waterfall. Not only do the ships make it down without a scratch, but not a single gold coin spills out.

Despite all the action in this episode, it still felt rather static, in that Thorfinn and Askeladd’s unresolved conflict hung over everything, and the fact it was once again delayed despite Finn meeting the requirements feels like another artifical delay, for which their French excursion felt like so much window dressing. The comic-relief buffonish toad man and questionable physics further undermined the outing.

Vinland Saga – 06 – Engulfed by the Quarrels of Men

On November 13, 1002, King Æthelred II of orders all Danish immigrants in England killed. The Danish respond by sending troops across the sea, and the Vikings—Danish pirates—serve as the “army’s army.” Askeladd’s crew are right in the middle of this.

When English archers ambush their camp, Thorfinn gets a crash course in mass death, killing, and living with it, taking his first life and letting out a cry of vicious despair that carries through the forest, while Askeladd observes in quiet approval.

The battles with the English continue, and Thorfinn continues to kill and gets better at it, with his enemies continually underestimating him due to his size and youth. Askeladd starts using him as a scout, and he manages to kill two foes who come at him, gaining a second dagger with which he dual-wields henceforth.

While on another scouting mission he takes an arrow to the shoulder and washes up on a branch in a river in East Anglia. A kindly, God-fearing mother and her daughter take him in, clean him up, and feed him. The daughter worries (rightfully) that he’s a Dane, their enemy; but her mom doesn’t think any women or children should be bothered with the quarrels of men.

The mother even combs the fleas and lice from Thorfinn’s unruly hair, with the same comb she used to use on her son, who died of a cold two years ago. An English soldier arrives looking for a pint-sized scout, but the mother covers for Finn.

That night, while the daughter continues to argue with her mother about harboring him, Finn abruptly takes his leave, saying just one word to them in English: Run. He then sets a cottage on the beach aflame; the signal to Askeladd to make his landing.

The mother doesn’t run as Finn urged her; she comes to the beach and sees for herself the boy she nursed back to health and harbored: a rabid killing machine. When Finn spots her among the crowd, tears streaming down her cheeks, guilt momentarily washes across his face, as he remembers his own mother and older sister.

Then the mother is simply gobbled up by the charging viking horde, Finn takes a deep breath, and the guilt is replaced by cold detachment as he too gets lost in the crush, joining his fellow fighters in the latest retaliatory raid on a relatively well-off English village. The comb the mother used on him is trod upon and broken, and perhaps with it any possible chance of Thorfinn turning back from his current, blood-soaked path.

Vinland Saga – 05 – A Duel Deferred

Despite Askeladd and his crew being sure Thorfinn would eventually die of hunger, thirst, and/or exposure on the captured ship, he survives long enough for them to sail into the Humber for a brief stint in England. At first his thirst for revenge outweighs everything, but he slips on some moss and gets knocked out by a tree trunk. Defeated by his surroundings before he’s anywhere near the enemy.

He awakes in a gorgeously lit forest and finally drinks some fresh water. He’s so surprised to still be alive he even manages to smile and laugh, but that cheerful mood doesn’t last when he starts to hear screams and spots flames in the distance. Askeladd’s men have decided to spend their “resting time” doing what they apparently do best: rape, burn, and pillage.

Once things die down Finn sneaks into the village and finds the hut where Askeladd is sleeping, unprotected. Eschewing his dagger for an unwieldy longsword, he raises it in preparation to behead his father’s murderer, but stops and retreats, much to the surprise of Askeladd (who was briefly roused before going back to sleep.

In the morning, it’s confirmed why Finn stayed his hand: he’s his’ father’s son. Stabbing a sleeping man in the back isn’t his style; he wants a proper duel with Askeladd. Unfortunately Finn is absolutely no match for Askeladd, especially when he’s letting his sword swing him. He gets a brutal kick to the gut, but that’s all he gets.

Back in Iceland, Leif and the rest of the crew return and inform Helga and Ylva of Thors’ honorable death, and promise to not rest until they’ve found Thorfinn. Ylva, bypassing several stages of grief, flies straight to detatched acceptance and gets back to work, reacting to the news with little more than a shrug and by admitting she figured he’d get killed one of these days.

Neither Ylva’s friends nor her mother are buying what she’s selling—that she feels nothing for what has happened and merely wants to move on—and this is most powerfully illustrated when Ylva is working on a loom late into the night and Helga puts her hands on hers to stop her.

Only then, when Ylva stops—working, busying her mind, simply stops—do tears start to flow, almost despite herself, from her crystal blue eyes. Then Helga draws her into an embrace of shared grief and comfort. Will Ylva stay with her mother, perhaps the only family she has left, or join Leif on the search for her kid brother?

As we know, she still has a brother, who simply refuses to die. While Thorfinn won’t accept scraps from Askeladd’s men when they’re offered, he comes back later to eat what little meat is left and suck out the marrow. He has a chance encounter with Bjorn (collecting mushrooms), who treats him as little more than an irritant, but tells him that while his father was indeed strong, he was also naive. Finn isn’t even strong, not yet, which means he doesn’t have a chance.

Taking that to heart, Thorfinn continues training in the forest, and one night encounters a hungry wolf. Remembering Askeladd’s words about being swung by his own sword, Finn ditches the huge weapon for something much more suited to his size: the dagger Thors gave him. He then kills his first wolf, learns to throw a dagger, kills his first rabbit, feeds himself, recovers some strength.

As Askeladd and his men prepare to depart, having stayed longer than originally planned, Thorfinn confronts him one last time with yet another duel challenge. This time, he shows Askeladd a lot more, and even surprises him with the thrown dagger, but Finn is still nowhere close to being a threat.

Demonstrating he has at least some heart and empathy for the kid’s plight, Askeladd refuses to kill him, and instead makes a promise: if Finn becomes stronger and distinguishes himself in battle, he will honor the duel at a later date. The implication is, he must first join Askeladd’s crew. Knowing that as much as he might want to avenge his father, he’s still too young and weak, Finn agrees, and a truce is struck.

Vinland Saga – 04 – The Warrior Without a Sword

Even Askeladd’s biggest, toughest warrior Bjorn, tripping balls on “berserker mushrooms,” can’t make Thors so much as draw his sword. He defeats an entire boatfull of Askeladd’s men with his bare hands, then smells him out as the leader and challenges him to a duel.

Askeladd shows why he commands such a large group of unruly pirates—he’s really good in a swordfight, relying on speed, surprise, and trickery to get the upper hand. When Thors starts wearing down Askeladd’s sword at the cost of his own, Askeladd takes the bait, swinging wide and paying for it.

If Askeladd were an honorable warrior like Thors, he would have accepted defeat. But things aren’t that simple. Thors is outraged that the rules are being broken, but Askeladd has clearly made a life out of doing just that—not to mention Thors also broke the rules by deserting in the first place.

Now, while it’s been great hanging out with the Troll of Jom and seeing the awesome things he can do, we’ve known pretty much since the start that he wasn’t going to last long, and sure enough, as Thorfinn watches helplessly, he’s run through with a good number of arrows from above.

In the end, Thors was as much a victim of his own pacifist ideals, and the expectation everyone he dealt with would follow the warrior’s code to the letter, than those arrows or any cheating on Askeladd’s part. Men like Askeladd almost always outlast men like Thors because they understand that rules don’t mean a damn thing if you’re dead.

In Thors’ case, he’s also incredibly lucky that Askeladd decides to honor Thors’ duel victory by withdrawing and sparing the rest of Thors’ crew. But his one final miscalculation was that Thorfinn would go quietly back to Iceland after watching his father cheated and killed before his eyes.

Thors’ death now sets up Thorfinn’s quest for vengeance, as he stows away the villagers’ ship Askeladd’s crew took as a prize and basically stares the man down, promising he’ll kill him. Askeladd is unimpressed, and tells his men to leave him to starve. If he manages to survive, he could be useful down the road. After all, his whole crew saw the fire in the kid’s eyes.

I won’t lie; it was tough to blast through three fantastic episodes of Vinland Saga in the first week, then wait three weeks for the fourth, especially when we knew full well Thors was doomed and his son is going to join Askeladd’s crew. It would have been better if this introductory arc had been completed before the long hiatus, but alas. Still, while telegraphed, Thors’ death was still well-executed. Now we move on to the next phase.

Vinland Saga – 03 – It’ll Pull You In

Askeladd immediately shows both Floki and us what kind of dudes we’re dealing with, as he manages to double the bounty for Thors’ head from five to ten pounds of gold. Floki is a very shrewd man with good instincts, but he also has a solid right-hand-man in Bjorn, who spears a Jomsviking who was hiding behind a tapestry and passes it off as an innocent accident.

As for Thors, he doesn’t leave at the break of dawn, but is seen off by the whole village. Before they leave, all five of the young men he’s bringing along have designs on asking Ylva for her hand in marriage upon their return and presenting her with spoils of war; all Ylva wants is a little more shuteye.

When a young lass who likes Ari (one of the guys who tried to propose to Ylva) is cruelly rebuffed, Leif assures her none of the five greenhorn lads will come to any harm; Thors will see to it they’re dumped off in Norway before they see any battle, and Leif promises he’ll ship them back to Iceland, disappointed, but with their organs still very much internal.

Seemingly the only member of the village not seeing them off is Thorfinn, who is nowhere to be found and presumed by both Thors and Ylva to still be off skulking, angry about being scolded. We get a little more comedy when the five guys line up on one side of the boat, while Thors is on the other side all on his own with one hell of a huge oar. Leif bangs out the pace on the drum, and the ships are off.

It isn’t until they’re already out in the open sea that Thorfinn reveals he stowed away. While peeing over the side (he really needed to pee) he suddenly notices where he is, and his smile is so wide and bright, Thors can’t help but smile back, despite the fact his son just ruined his plans to try to keep him safe.

He later paints Finn’s back door red for his insolence (pretty tame discipline from a viking in the 11th century), as the gears turn in Askeladd’s head. He chats with Bjorn about the bounty deal not seeming quite right; he’s quite sure Floki reached out to them independently and his superior didn’t order Thors’ execution.

Askeladd also believes Floki is afraid of incurring a great loss of his own men, and so hired someone else. This tells Askeladd that this Thors fellow shouldn’t be a pushover, even if Floki says he’s “not a warrior” anymore.

As night falls, Thors warns Ari not to stare at the moon in the sea, lest it “pull him in,” a common nautical hazard. As Thorfinn dozes contently in his lap, Thors tells Ari more about his first child, the woman Ari says he’s in love with.

It was a difficult birth for Helga, the daughter of the leader of the Jomsvikings, but Thors was about to head out on another mission, and was annoyed he got a daughter instead of a son. He’s about to leave when Helga asks him to name her.

He says he’s “busy”, but Helga insists—the first time he ever saw her truly angry. So he named her Ylva, after his mother. And that, he tells Ari, was the first time he started to feel afraid of battle…which makes sense, as dying in battle meant abandoning his newborn child and wife to an uncertain future.

The next day they arrive at the Faroe Islands—the usual rest stop between Iceland and Scandinavia. They row into a cove that leads to a trading village, but the high walls immediately spell foreboding, and Leif notes that there are fewer structures in the village itself.

By the time they start rowing out of the cove, it’s to late—Askeladd’s men start dumping huge piles of debris onto their ships, blocking their only exit. Then another drum can be heard: the drum of Askeladd’s two ships rowing towards them.

Ari and the other men bristle and claim to be ready for battle, but Thors knows better; the boys will be no match for these hardened foes. So he takes a deep, “I’m getting too old for this shit” breath, pulls out his sword, and hands his dagger to Thorfinn, warning him only to use it in time of absolute need.

Before Askeladd’s men know it, Thors has leapt onto one of their ships. He takes out the first man with one punch, two others with two more, and then three with three; six skilled men downed without even drawing his sword. It’s then that Bjorn and Askeladd know: they’re going to have to work their asses off to earn every ounce of that gold.

Each of the first three Vinland Sagas have been very different affairs—from an introduction to Thors and Thorfinn and live in Iceland, to the arrival of a new old threat, to the swashbuckling adventure that begins in this episode. But all three of kicked all kinds of ass in their own way.

Like Thors himself, it doesn’t glamorize violence or killing, and Ari and his four hotshot friends are presented as the naive fools they are. As for Thorfinn, he may not have pissed himself while hiding in that barrel, but yeah…he’s now somewhere that’s absolutely no place for a six-year-old. I just can’t see how this ends well for anyone…but nor dare I look away.

Vinland Saga – 02 – Nobody Has Enemies, but Everybody Loves War

As the English launch an ambush on their Danish occupiers during their Saturday bath (note to self: switch up bath days for this very reason) in Northumbria—slaughtering men, women and children indiscriminately—the children in Thors’ village, Thorfinn inluded, participate in mock battles using blunted wooden swords and spears.

It’s a simple but effective juxtaposition of the ideation of war as a grand, noble, and honorable venture, and all it really boils down to: people ending the lives of other people, often without even the slightest hint of grandeur, honor, or nobility.

Thors ended many lives as a warrior, but those days would seem to be over, as he now takes smithing classes not to make weapons, but to make cooking pots. But his old comrades, the elite Jomvikings, have other ideas. A warship captained by Floki land at the village, their mere presence a transparent threat.

It’s revealed Thors essentially deserted when he jumped into the ocean and cast away his sword. The Jomsvikings don’t take kindly to desertion, but they’re giving Thors one chance to repent because he is a skilled warrior. Floki gives him an offer he dare not refuse, because now that they know of his village, it’s the villagers—and his family—who will suffer if he does.

As Floki makes the announcement that Thors has agreed to join their campaign and will need volunteers to crew his warship, the entire village erupts into celebration: finally, a war! But the only one who has actually seen war—Thors—is the very picture of gloom.

As they drag the village warship out of mothballs and prep her for the voyage to Jomsberg, Thorfinn gets a bit overzealous during the mock battles, injuring a couple of kids four to five years older than him, breaking one of their arms with his wooden sword.

When he gets home he tosses that sword aside, because he wants—he thinks he needs—a real weapon. Snooping around the storage room, he soon finds a stately chest, full of Thors’ old regalia and weapons (minus the sword he tossed).

When Thorfinn takes a dagger in his hand, unsheathes it, and holds it up to the light to admire, his father’s huge hand closes upon it, as powerful and concise an image as Vinland Saga has conjured thus far. Thors isn’t the kind of dad to rage or even raise his voice to his kids, so when he asks his son who he plans to kill with these weapons, it carries even more weight.

Thorfinn, all naivete and bluster, says he plans to kill “the enemy,” but Thors asks him who that is, knowing he has no idea. In his many brutal bloody battles, Thors gradually learned that fighting and killing is ultimately pointless, which is why he cast it aside. But his son has already been influenced by his peers and by the presence of the Jomsvikings.

Thorfinn also thinks his father is being hypocritical, as he’s heading out to war. Never does it occur to him that he shouldn’t be thinking about fighting in any battles anyway simply because…he’s six damn years old.

As Helga stoically cleans the dagger wound on his hand, Thors tells her to take care of Thorfinn. The next morning, Leif, who is joining Thors, tells him the conditions are right to begin the voyage, and Thors takes one last look at his sleeping son before departing.

Meanwhile, on one of the Faroe Islands, Floki is meeting with someone named Askeladd, who has been contracted by the Jomsvikings to kill Thors, in exchange for five pounds of gold. Thors is sailing into a trap, to his death, and there’s no guarantee the village will be left alone if and when he’s taken out.

The question is, is he as reluctant and morose about having to mobilize simply because he thought he was done with this shit…or because he knows it’s a trap, has no choice but to sail into it, and can no longer guarantee his family’s safety?

Vinland Saga – 01 (First Impressions) – Hard Times in a Hard Land

Fresh off the heels of Attack on Titan’s third season, Wit Studio brings us something just as harsh and bleak and serious, but with its roots in real history; specifically, Vikings. We’re immediately thrust into a melee aboard a longship in the middle of a huge naval battle, as the stoic warrior Thors is rudely awakened from a pleasant daydream of greener pastures and his wife Helga by an attacking foe.

Thors easily defeats his opponent, then carves through dozens more in a very businesslike fasion before anyone lays a finger on him—or in this case, an arrow to his shoulder. Still, he pulls a warrior into the freezing sea with him to even the odds, kills him, and eventually comes ashore, none the worse for wear. The battle is an impressive display of mixed 2D and 3D animation, particularly the sudden storm of hail.

Fifteen years later, in the harsh colds of Iceland, Thors lives with his wife Helga, his daughter Ylva, and his young son Thorfinn, who longs to go on adventures like another village member, the gregarious Leif Erikson (who discovered North America, which he called Vinland, half a millennium before Columbus).

Donning a headpiece and smoking a pipe from the natives he met, Erikson evokes both awe and skepticism from the kids, but Thorfinn is mostly among the former. He doesn’t like Iceland, and would rather be anywhere. I can’t blame him; while an achingly gorgeous land, surviving there is a constant battle, and the spirit of a warrior like his dad Thors is paramount in such an exercise.

As Thors talks with Leif long into the night about the worsening winters in Greenland and Iceland, and how his family’s battles are only going to get tougher, Thorfinn dreams of captaining a grand longship on a westward journey.

Unfortunately they run into the legendary Jormungand, who proceeds to squeeze Thorfinn until he awakes. Turns out Jormungand was Ylva, sharing his warm bed (a “hot” commodity in such a cold land). Vinland Saga wastes no time showing that while life is hard, this family has endured by sticking together.

Ylva, it seems, would still prefer if they bought a slave, since her mother has grown weaker, something to which her dad seems morally opposed. But when she falls off the roof they’re clearing of snow (a scary moment), she lands on something strange, and after some digging, she finds a runaway slave.

Meanwhile, Thorfinn, probably not doing his fair share of chores considering he’s just hanging around Leif, wants to start adventuring at once, not waiting until he grows into a man. Leif warns him of the dangers of the sea, particularly so far north, and how he was once the only survivor out of a crew of seven whose ship was crushed by ice floes.

When Thorfinn asks why they all live in such a hard place, Leif doesn’t sugarcoat it: their forbears once lived in Norway, but when a king rose there and demanded the people choose fealty or exile, they left. Thorfinn is angered and doesn’t believe Leif, seeing this fleeing of his ancestors as cowardly.

The slave gains consciousness after Thors warms him by the fire gives him a kind of primitive CPR, and is awake long enough to tell him he doesn’t want to go back to Halfdan’s household. We soon learn why when Halfdan suddenly shows up at the village, causing a standoff. Still, the chain-obsessed Halfdan is looking for a slave, not a fight, so even when one of his own men tries to attack a villager, he flays the skin from his face himself. Talk about lawful evil…

Upon entering Thors’ house, he demands they return the slave to him. Thors offers to buy the slave instead, for more than Halfdan paid for him—over four times more, when the negotiations conclude. The whole time, Ylva can’t believe her dad is making such a deal, which isn’t a good one in any century.

Sure enough, the slave dies soon after the deal is struck, leaving Thors’ family short eight goats. But I know why Thors did it. The slave had already suffered enough, and Thors wasn’t going to be the one to return him to his earthly torments. Better to die peacefully, which is what he did. It was a bad deal, but it was the right thing to do.

That night, as the family watches the Northern Lights from a dramatic promontory (it really is a shockingly gorgeous land), presumably after burying the slave, Thorfinn asks his dad if Leif was telling the truth about their people running away. Thors quietly confirms that “that’s what they say.” To which Thorfinn asks, if one wanted to run away from here, where would they go?

The answer, it seems, will likely drive Thorfinn from this sleepy, cold, and often cruel village, no doubt after whoever is smirking in a longship attacks his village…at least that seems to be the likeliest sequence of events. Not being well-versed in Norse history (and never having read the manga), his journey will be new to me.

While a mostly quiet and understated beginning, Vinland Saga built a strong foundation for the coming twenty-three episodes (the following two of which I will review soon) by showing us Thorfinn’s roots, and why his wanderlust is so strong. I can assure you if Leif Erickson regailed us with tales of his travels every night, I’d probably want to head out too.