Demon Slayer: Kimetsu no Yaiba – 02 – The Scent of Kindness

After an emotional grind of a first episode, it was nice to start the second with some lighter comedy, starting with Tenjirou absolutely insisting on paying someone for materials he then expertly weaves into a basket for carrying Nezuko during the day. He may no longer have parents to answer to, but he was raised right.

There’s a lot of physical comedy inherent in Nezuko hiding in the darkest places she can find, even if she has to dig, as well as her neat trick of shrinking just enough to fit in the basket. Kitou Akari, well-known to me as a seiyu with a very precise and matter-of-fact meter, does a lot with little nonverbal sounds.

Her placid stare and bamboo gag conceal the smoldering demon within. While on the way to Mt. Sagiri they encounter a demon eating three humans, and Nezuko’s mouth waters profusely at the sight and smell of her new preferred food. Nevertheless, she doesn’t join, and has her brother’s back when the demon attacks him.

When characters are relatively still or moving slowly, we get beautiful backgrounds and vistas. When there’s action, the camera mixes frenetic 3D POV views with wide static or panning shots, to allow the motion to breathe. Every moment is a visually stunning spectacle, with a gorgeous cinematic score backing it up.

Tenjirou and Nezuko’s battle with the demon also blends action and comedy seamlessly, as Tenjirou deals with the peculiar circumstances of going toe-to-toe with a demon for the first time. What would’ve been a fatal hatchet to the throat is quickly-healed scratch, and even when the demon’s head and body are separated, the body still fights while the head grows arms and suddenly it’s as if there are two opponents.

Tenjirou is eventually able to disable the head, then tackles the body off a cliff before being caught by Nezuko. That’s when Urokodaki Sakonji arrives, to see if Tenjirou has what it truly takes to be a demon hunter. Unfortunately, taking forever to make decisions and showing empathy and kindness for your lethal foe are traits Tenjirou possesses in abundance, and are not ideal traits for a demon hunter.

That said, Tenjirou is clearly a tough kid with a head like a rock and keen sense of smell, and Giyuu respectfully asked Sakonji to train him as there’s just “something about” him and his sister, so Sakonji sets to work training him. The test begins with a grueling trek to Mt. Sagiri, with Tenjirou running while carrying his sis. Then he’s made to climb the mountain, and, as night falls, climb back down while avoiding a ridiculous number of punishing traps.

At first, Tenjirou is overwhelmed by exhaustion, the thin air, and his lack of early progress. But he hunkers down, slows and controls his breathing, and uses his nose to detect the traps and avoid…most of them. Just before dawn he arrives at Sakonji’s front door, the mountain having thoroughly chewed him up and spit him out.

It’s enough for Sakonji to accept him as his student. But the true challenge will be whether Tenjirou can learn to switch off his kind heart when it becomes a threat to his safety or an obstacle to his duty.

Rating: 4/5 Stars

Isekai Quartet 2 – 02 – Mission: Imbibeable

Life is pretty sweet in this strange peaceful world for soldiers like Lts. Neumann, Grantz, and Koenig, except for one thing: there’s no booze. But Grantz discovered that Principal von Rudersdorf keeps a stash of “the red stuff” (i.e. wine) in his office.

Kazuma joins the three in a operation to retrieve the wine and get hammered. Unfortunately for them, noted lush Aqua is wise to their plan, tags along, and recklessly opens a cabinet and snatches the wine, setting off a number of booby traps set by von Rudersdorf.

Just as the lieutenants use their military skills to deactivate all the traps, Kazuma admires the flag of their empire on the wall, only for four Giant Toads from his world to come bursting out from behind the frame. The three lieutenants sacrifice themselves, believing Kazuma will do “a man’s job” and do the same so Aqua can escape with the booze.

Of course, Kazuma has no intention of being swallowed by a toad, so he casts Stealth and escapes, leaving Aqua to run for her life and eventually get swallowed up in the hallway. Naofumi does nothing to help her, and since Ram snitched, Roswaaal discovers the scheme and gives the five would-be winos detention.

Dororo – 18 – Demon Shark, Doo Doo Doo Doo Doo Doo

(Source of this post’s title here. You’re welcome ;)

This week is a clash of numerous parties with conflicting interests, first among them Crazy Shark Boy, whose shark brother Jiroumaru eats the other shark and becomes a demon with legs. Dororo seems totally hosed until Hyakkimaru arrives in the nick of time to save him.

This demon Jiroumaru is a nasty customer, but no where near the toughest Hyakki has had to deal with, and so he’s able to dispatch him without much trouble.

I love his reunion with Dororo, pinching his cheek and touching foreheads as a sign he’s glad he’s okay. Dororo’s many morphing facial expressiosn and tsundere reaction (“took you long enough!”) are all priceless. Hyakki also gains back his left leg.

With the dynamic duo back together, the next item of business is catching up with Itachi and his crew before they find and steal Hibukuro’s treasure. But they run into a snag: the entrance to the cave containing said treasure is booby trapped.

If this weren’t enough going on, a small Daigo flotilla suddenly arrives at the cove with Tahoumaru, Mutsu and Hyougou ready to wreck up the place. Dororo and Itachi put their heads together (literally), but Hyakkimaru suggests they use explosives to divert the Daigo samurai.

Itachi and what’s left of his men escape as Hyakkimaru battles Tahoumaru and Hyougou (at close range) and Mutsu (long range) at once; and before he knows it his right arm blade has been snapped off. Itachi becomes a pincushion for arrows shielding Dororo behind some Buddha statues, which Dororo accidentally topples onto advancing samurai.

If anyone held out any hope Hyakki and Tahou could work out their differences, well…hope no longer. It ain’t happening as long as the latter consider’s the former’s mere existence a threat to the people of Daigo.

Crazy Shark Boy comes back into play when he stands atop a cliff with a pile of grenades, setting them off in a final suicide blaze of glory to destroy those who killed his beautiful sharks.

The blast injures Hyougou gravely, and Tahou, Mutsu, and the Daigo samurai withdraw, while Dororo and Itachi fall into the very cavern where Hibukuro’s treasure is located. Itachi gets the glimpse he wanted, then dies with a smile on his face.

With all immediate threats either eliminated or temporarily withdrawn, Hyakki finds Dororo in the cavern, but Dororo doesn’t yet know what to do with the gold his father entrusted to him. That’s not surprising; he’s still a kid, and a kid who has never seen so much money. So he takes only as much as he can comfortably carry (for spending money), and continue his adventures with Hyakkimaru until he does.

The two arrived at that god-forsaken cove separately, but leave it together once more; a family of two, surviving the myriad dangers wrought by the greed and treachery of Itachi, the holier-than-thou hypocrisy and military precision of Tahoumaru & Co., and the pure insanity of Crazy Shark Boy (RIP). Meanwhile, Hyakki’s restored parts grow more numerous, no doubt the fortunes of Daigo will continue to fall.

Fate / Zero – 07

“I KNEW all those cereal box tops would pay off!”

After a slight stumble last week, Fate/Zero immediately regained its footing as I thought it would. It starts out strong, with some more delightful comic relief courtesy of Rider and Waiver, who were absent last week. The fact that Iskandar’s main motivating factor at this point is his Master buying him pants works in a way Iri’s terrifying joyride just…didn’t.

Meanwhile, the War for the Holy Grail is on hold until all participants hunt down Caster and his Master…who are a couple of disastrous bastards. Risei promises whoever kills him will get a rad new tattoo a Bonus Command Seal. That would bring Tokiomi and Kayneth back up to three, and give the others four.

“Maiya, would you tell Iri to tell Saber that I’m NOT talking to her?”

Not surprisingly, the Magehunter-by-trade Kiritsugu is planning to break the truce by going after any Masters who are occupied with finding Caster. At the same time, he’s under no illusions anyone else will abide by Jisei’s rule change, and his cynicism and pragmatism are later validated…and then some.

This is key, because despite making the right calls once Caster arrives with a brace of child hostages, Saber urges her Master to let her defeat Caster. Kiritsugu stubbornly refuses to respond to Saber in any way, continuing his planning talk with Iri as if Saber weren’t even there.

I’m not sure if a Servant’s like or dislike of their Master makes them better or worse at fighting, but Kiritsugu is operating under the assumption a Servant’s personal emotions play next to no role. Either that, or there’s a very good reason he’s not speaking to her that just hasn’t been revealed yet.

“If this is about my cousin Sephiroth, I told him he can’t ask you for money anymore.”

What is revealed on the balcony after that tense meeting inside, is a side of Kiritsugu we haven’t seen since the scene in the first episode when his daughter was born. It’s a side he has no problem showing his wife. He’s afraid; afraid of losing those he loves most, and afraid of Kotomine Kirei in particular.

He wants to take Iri and Ilya, run away, and never return to this nasty business. But Iri won’t let him, because if she does, she knows the regret he’ll feel from running will be the end of him anyway. If death is to come for them all, one way or another, better to face it together as a family, no?

“Can’t a lady fight someone wielding a SWORD for once?!”

When Caster starts popping kids’ heads, Saber finally gets the order to deal with him. But Caster isn’t alone; he may not have Uryuu with him (thank God) but he does have a legion of tentacle demons that restore themselves as fast as a still-depleted Saber can cut them down.

Sometimes I worry that Saber has too often been depicted as a pushover, but it’s more of a “Worf-in-TNG” situation: if he’s getting schooled, you know the foe is tough. Besides, even with her injured hand, Saber kicks plenty of eldritch ass before finally becoming surrounded, overwhelmed, and bound by their tentacles.

“Sooo….while you’re here, d’you mind fixing my hand?”

And that’s when Lancer arrives, and the two warriors who respect the hell out of each other go back-to-back to fight off Caster’s legion together. Lancer assures Saber that this doesn’t mean they’re suddenly allies, just that this is the most efficient way of carrying out the order to defeat Caster. This pairing-up was a definite fist-pumper; I look forward to seeing how the two of them take on Caster.

“I tellya, this T-1000 pays for itself!”

As for Lancer’s Master Archibald, he obviously didn’t die in the bombing of his hotel; he surrounded himself in a quicksilver ball he manipulates with magic. After his so-so introduction and the dull hotel-scenes leading up to the blast, Kayneth is in top badass form himself this week, casually reciting orders to his ball and ruthlessly pursuing Kiritsugu, aiming to punish him for his cowardly failed attempt on his life.

At moments, Kiritsugu looks as outmatched as Saber often has early in battles. I mean, bringing a gun to a magic fight…seriously? But Kiritsugu is nothing if not crafty, resourceful, and sneaky as hell, and when he uses magic, you can bet there’s an important reason for it.

He’s not a guy who shows off, preferring the shadows. He turns the tables with time magic, then aims a special-looking pistol at Kayneth with a look that suggests its bullets might pierce the quicksilver shield. So much for a truce…

Fate / Zero – 06

“I may be an ancient king…but I don’t think you should be driving like this!”

And now I’ve come to it: the Fate/Zero equivalent of a meh episode. It had to happen sometime, so better early on than not; also, after last week’s multivector face-off and just-as-rapid standdown, it’s hard for the immediate aftermath episode to not feel a bit…anticlimactic.

And while I’ve enjoyed the moments of levity Zero has managed to weave into the action and drama, Iri’s crazy drive along a twisty mountain road kinda fell flat for me. I totally get the joy she feels from being ‘let out of the birdcage’, so to speak, and perhaps it was the animation, but the drive felt way too reckless for no reason.

“We can’t exchange insurance info if you’re all the way over there!”

It’s a good thing Caster seems to be standing in the middle of a straight and not on the other side of a blind turn; otherwise Iri would have hit him (and what a shame that would have been); instead, they get out and have a deeply unpleasant exchange with him.

Since taking out that kid after letting him think he was home free with his dark tentacles, Caster has not endeared himself to me, and his ranting about Saber being Jeanne d’Arc reincarnate does him no favors. I’m totally with Saber that I dislike opponents who you can’t reason with because they lack reason.

Thats…not…good…

In addition to being illogical and maddening to deal with, Caster is also a despicable monster, like his Master Uryuu, crucifying kids while still alive. They’ve abducted fifteen from a couple of towns, which just seems like a lot, though to be honest I’m not sure how much time they’ve had to do it.

In any case, Caster insists they must sacrifice all the children they have as soon as possible, then go out and get more, which, sure, fantastic. Even Uryuu is like, ‘I guess we’re just different kinds of serial killers.’

“Why do I have two Masters…and why are they so lame?”

Archie sits in his hotel room, scolding a brooding Lancer, until his companion Sola-Ui, who despite Archie’s Command Seals, is the Mana behind the Master. She’s not afraid to speak her mind to Archie about his hiding in the shadows, but Lancer then scolds her for badmouthing his Master. Even though technically, the two of them are more like Co-Masters.

In any case, Archie belives (rightly) that Saber will try to attempt a rematch with Lancer before fighting anyone else, to undo her cursed wound. So he’s laid a trap, filling an entire floor of the hotel with magical booby traps, and is very excited to see how everything works out.

“Look, that building had all kinds of code violations anyway.”

And then Kiritsugu just burns the whole mother down. I’ll admit, it’s a fine fake-out, and yet another stealthily bad-ass move from Kiritsugu, who approaches his work in a very deliberate, disciplined, military fashion.

I also appreciated that he’s aware that he has disrupted and possibly ruined more than a few lives by blowing up the building, but he’s going to defeat the other mages by any means necessary—but not by killing innocent people.

Kirei manages to briefly corner Maiya in an adjacent structure, but Kiritsugu bails her out with a well-timed smoke bomb. As for Archie, Sola-Ui and Lancer…I’m sure they’re just fine.

“Hey God Boy—run out and get me some more libations!”

Later, Kirei’s Assassins inform him, Risei and Tokiomi of Caster and his Master’s horrific crimes, which threaten the secrecy of the War. As observer, Risei stands ready to exercise his power to make minor rule changes; in this case, ordering all Masters to take out Caster ASAP. He’s a rogue element, and clearly Saber and Iri (and I) aren’t the only ones who’d rather he went away as soon as possible.

After a long day of morally ambiguous activity, Kirei encounters Archer getting drunk (or attempting/failing to do so) on a couch, who not only voices his disappointment in his Master, but also tries to pry out of Kirei what he’s getting out of this; what he desires. If Kirei doesn’t know, Gil figures he should use his Assassins to determine what motivates the others, so he might gain insight into his own motives.

So while Kiritsugu and Maiya’s special ops exploits were pretty cool and I dug the potential realignment of the War to focus on taking out the most irredeemably loathsome Master-Servant pair, I wasn’t as enamored with Lancer’s Co-Masters (indeed, I kinda just feel sorry for him), Saber and Iri only showed up for two minutes, and Waiver, Rider, Kariya and Berserker took the week off—and at least two of them were missed. So yeah, a 7 seems about right.

Akagami no Shirayuki-hime – 15

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After a brief introduction to Raj’s siblings Rona and Eugena, we see that things aren’t exactly going so smoothly between Raj and Shirayuki. It’s nothing dramatic; he just can’t seem to strike up a proper conversation with her, perhaps feeling the pressure of not saying the wrong thing. His difficulty contrasts sharply with Shirayuki’s effortless chat with Obi on the balcony overlooking her hometown. It’s the conversation she should have had with Raj, but couldn’t.

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The siblings were a hint that the whole of Scheherazade is singularly focused on Raj’s interactions with Shirayuki, which explains why he feels like he’s on the spot. So he decides a change of scenery is best, and wouldn’t you know it, the castle has a greenhouse, which is Shirayuki’s wheelhouse.

The only problem is, while Raj has gotten a little nicer and more considerate, he’s still inept at most things, such as finding his way through the labyrinthine (and booby trap-laced) vaults that lead to their destination. Raj is doing his best to seem on top of things with his authoritative snapping, but he soon gets the three of them lost – which surely doesn’t help his confidence.

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Meanwhile, as Zen meets with that island hottie Kihal and her awesome birds, Mitsuhide runs into Prince Izana. He decides to ask point-blank if he’s testing the lovebirds, to which Izana responds point-blank (to Mitsu’s surprise) that yes, he is. If Zen and Shirayuki are for real, this little forced separation in the midst of an at-large would-be kidnapper should be a walk in the park.

Meanwhile in Tanbarun, Obi starts to notice they’re being followed, and manages to catch Rona and Eugena (and show off his mad ninja skillz). That gives Raj a rare moment alone with Shirayuki, during which he expresses his (wrong) opinion that she knows this was all going to go pear-shaped, and that she’s only sticking around so she can “say she couldn’t do it and leave as soon as possible”.

Shirayuki rightly takes exception to that assertion. In fact, she legitimately wants to change her relationship with Raj for the better. She believes she was sent to him for a reason and she’s going to stick it out. Once Obi and the twins (who know a way out) rejoin them, Shirayuki praises Raj for looking her in the eye when speaking to her, a first.

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Once they reach the greenhouse, Raj could, ya know, escort her around the grounds and stike up some kind of conversation about plants, but he’s so exhausted he collapses onto a bench and leaves her to Obi. Still, he makes sure to apologize for his mistakes – another first, by his siblings’ reckoning, and when the sun sets, Shirayuki says she’ll see him tomorrow.

So sure, there’s room for improvement, but large strides have already been made between Raj and Shirayuki; strides forged in those vaults. If only things could stay this breezy; but it would appear Mihaya may be forming an alliance with Kazuki, who promises to reward him handsomely through his “villainous” associates.

I’d say Shirayuki is safe in Raj’s castle with Obi in a room right next door to her, but surely there’s a Shirayuki-napping quota to be met, and Kazuki (who isn’t bad at the mad ninja skillz himself) will find a way.

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Akuma no Riddle – 05

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This week’s riddle is “How do you get a bird out of its cage?” One thing Haru, Tokaku, and this week’s assassin Sagae Haruki share so far has been a sense of confinement due to circumstance. Haruki’s cage is poverty, and she has assassinated to put food on her large family’s table, and she’s promised they’ll be forever free from want if she kills Haru (even if she dies in the process).

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Tokaku’s cage is her name. Even though she never saw her father and her mother died right after she was born, the Azuma family has shaped her course in life and assigned her expectations. Haru’s cage has been built from the bones of those who died so that she could live. Haruki neither gets off on killing like Otoya, nor is she unsuited for killing like Kouko; she’s good at it, but it’s a means to free her family from its cage.

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Yet Haruki doesn’t seem altogether apathetic to Haru’s plight, nor Tokaku’s. She believes it to be a service and a kindness to free them too, but that suggest an inability to fathom that death is not the only way out of those cages. In Haru’s case, she considers it a solemn duty to always smile, be merry, and try to live as normal a life within that cage, honoring those who built it with their lives.

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By the same token, death isn’t the only way out of Tokaku’s cage either. She may be stuck with her name, but by choosing to subvert Class Black’s system by swearing to protect rather than assassinate Haru, Tokaku seems determined to survive in her cage her own way, while building a tunnel from her cage to Haru’s, connecting the two. Darmok and Jalad at Tanagra. I will stop using metaphors now.

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Akuma no Riddle – 04

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What comes suddenly but never leaves? Well, that would be death, right? And not just the death of a person, but the death of innocence. Once death enters one’s life—as it does every assassin—it also never leaves. Some say murdering takes pieces of one’s soul. If that’s the case, Class Black’s rep Kaminaga Kouko yearned to separate herself from death, to try to preserve at least part of her soul. But to be granted her wish of walking away from assassination, she had to take one more life: that of Ichinose Haru.

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While last week Haru mostly took care of herself against the very impatient Takechi, Kaminaga is a different kind of animal: in short, she’s not a very good assassin, and doesn’t even like killing. She was simply born into the business, and does it because it’s all she knows how to do. But her peers mocked her and she accidentally killed her mentor with a car bomb gone wrong. It’s not surprising that she’d strike as early as possible, out of a desire to get this nasty business over with so she can retire; the exact opposite of Takechi.

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To that end, Kaminaga attempts a series of passive attacks via booby trap bombs. Tokaku either detects and disarms them all, and in one case shields Haru from the blast. This earns Tokaku back some points after dropping the ball last week. Once Kaminaga is cornered and forced into close combat with Tokaku, it’s over for her. Because she’s not a sadistic serial killer, I actually felt kinda bad for Kaminaga, even if it hardly made sense for her organization to bother training her when she was neither practically nor emotionally cut out to be an assassin.

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Btooom! – 09

Ryouta and Himiko return to Taira to find he’s been fixed up by Date, who agrees to side with them but plans to kill them all when the time comes. A plane makes a food drop, and players race to it. Ryouta hopes to scare the others off with his intent, but one player, Oda, matches him step for step. Meanwhile Himiko is attacked by Kinoshita, Oda’s ally. Himeko gets trapped in her hold but manages to escape, and Date throws a bomb to break up the fight. After jumping from a cliff into the sea, Ryouta watches Oda take out another player with a booby trap. Ryouta falls for another trap, but manages to survive.

Everyone has their own way of playing the game. Date smiles and pretends to be everyone’s friend, but then uses them before destroying them. Himiko knows he’s not to be trusted, and for once she’s not being overly cautious. Oda seems to utilize direct confrontation and attacks, but everyone he’s killed so far has fallen for his booby traps. Kinoshita pretends to be vulnerable and womanly, but is a skilled, vicious fighter who’s sided with Oda, perhaps the strongest player still alive – and when she can’t safely use BIMs against Himiko, she relies not just on martial arts, but devastating verbal attacks. Lil’ Kira is standing back and waiting for the adults to kill each other.

But while everyone else is busy trying to kill them, the core of Ryouta, Himiko and Taira remain committed to escape by spilling a minimum of blood. Their adversaries aren’t making it easy, however. The “crimes” that got them voted on the island aren’t as severe as other players’, what with Ryouta’s mom simply snapping, Himiko’s friend blaming her for not getting raped, and Taira just being a jackass at work. As for Date? The son of a bitch is on the island for the second time; he’s clearly scum. Kira can’t help what he is, but he can’t function in society. Oda and Kinoshita are the main threat to Ryouta & Co, but learning about them will have to wait until at least next week.


Rating: 6 (Good)

 

Mirai Nikki – 07

Now a guest in Yuki’s home, Rei makes several attempts on Yuno’s life, and when she and Yuki figure out he’s a diary holder, he sets a trap that releases gas into the house. Yuno manages to find Rei and stab him, securing the antidote, but Uryuu, who arrived to watch the fight, is the one who has to administer it to the lovebirds. Rei, the fifth, is gone.

It’s one thing to have nutzo characters like Yuno and Uryuu…but a five-year-old kid? It just…doesn’t work for us. Especially a kid Yuki’s mother just randomly brought into her home who just happened to have his parents killed by Yuno back at the Sacred Eye cult. We can tolerate insane people trying to kill other insane people. But we have to draw the line somewhere, and that’s with really annoying little kids who talks to himself with sock puppets.

The questions abound: how is this toddler so intelligent? Where did he get all the syringes? How did he set up such elaborate traps so quickly without detection? Why does Yuki continually tell Yuno not to kill him even though it’s ultimately him or them? This episode doesn’t bother with logic or reason; it only seems interested in killing off yet another fairly pointless, uninteresting diary holder, and now half of them are gone. Rei does echo a point we’ve made previously: what will Yuno do when she and Yuki are the last two standing?


Rating: 2.5

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