Zom 100: Bucket List of the Dead – 07 – No Need to Obey

Akira may as well be back at the office, as he’s completely under the boot-heel of Chief Kosugi—a constantly apologetic, servile cog in the machine. Watching him, and having to pour beer and endure sexual harassment from Kosugi, dredges up a lot of memories for Shizuka. She doesn’t like those memories, and she doesn’t like watching Akira like this.

Shizuka’s father was essentially Chief Kosugi, only richer and more powerful. So obsessed was he with molding Shizuka into his scion that he told her to get rid of a sickly puppy she found on the street, because she needed to cast aside the weak. When she didn’t, he had the dog put down. Throughout her life, his constant mantra was You only need to obey.

Those are the same words used by Kosugi when on the last day of his servitude they agreed upon, the Chief suddenly switches gears from yelling to acting benevolent, telling the thoroughly downtrodden Akira that he can just stay here and work for him indefinitely.

Up until witnessing Akira in this state, Shizuka had more or less obeyed her father, which resulted in her having a prosperous job but very little in the way of joy. It’s only now that she realizes she wasn’t benefitting herself obeying her father and letting him dominate her.

When she finds Akira’s bucket list in the RV, she reads it over and smiles at how weird some of the items are. Then, in a moment of inspiration, adds a new item to the list.

The morning they’re to depart, the brainwashed Akira shocks Shizuka and Kencho by saying he’ll stay, parroting the reasons Kosugi mentioned: freedom is tough, the world outside is dangerous, and he’s not good for much, so he needs to stick with the boss.

Shizuka is fine to leave without him, but when he uses the word “need” over and over again, she can’t help but remember her father constantly drilling that into her head. She never snapped back at her father for fear of being thrown out on the street, but she’s officially had it with that word.

Shizuka’s parting words, about Kosugi being nothing but a sad, pathetic parasite who makes himself bigger by putting others down and wants to steal Akira’s free will, his very soul. She stands in front of the image of her younger self and says she’s getting away from this gross shithead with all due haste, because she’s not giving herself over to anyone ever again.

She then shows Akira his bucket list, tells him he’s not a machine or a zombie, and that he should be allowed to do what he wants, not be browbeaten into doing what others think he needs. When he sees the item she wrote—Tell off my jerk of a boss—and Kosugi snatches the book and prepares to stomp on it, Akira protects it with his own body.

His eyes now returned to normal thanks to Shizuka, he fulfills that bucket list item by telling Kosugi off. Whatever the Chief believes he still “owes” him, Akira tells him straight up he won’t be able to make it up to him. Sorry! As for the threat of being eaten by zombies, it’s better than being worked like one.

As Akira is about to leave with Shizuka and Kencho, a delivery van arrives and a zombie bursts out, causing pure chaos and sending Kosugi, who is not built for running, running for his life.

Because Akira’s a good guy with delusions of superheroism, he rescues his boss by coordinating with the baseball players to pen in all of the zombies, then blow them up by igniting propane tanks.

Shizuka can’t help but smile and laugh at the fact Akira keeps pulling off the craziest shit that ends up working. When he thanks her and she tells him it wasn’t meant to be a compliment, they both laugh.

Shizuka didn’t just wake Akira up, but thanks to her words and his actions, now all of them have had their fill of Kosugi as their leader, and abandon him en masse. He believed he was on the road to running Japan, but it only took two days for the sad little king’s hill to melt down into nothing.

Back on the road (and hopefully watching very carefully for more spike strips!), Akira reveals that he literally blanked out whenever he was around Kosugi, so while he remembered the torturous work, he remembered little of his interactions with him. That’s probably for the best.

Akira does go on to worry if he’s cut out for anything job-wise, but that’s where Shizuka comes in to say something Akira would have said to her a few days ago: So what? The time for needing to obey others who don’t have your best interests at heart is over. It’s time to do what they want. It’s the freakin’ end of the world…if not now, when?

Rating: 4/5 Stars

Zom 100: Bucket List of the Dead – 06 – Equipment Check

Their rooftop haven is out of water, and Tokyo is out of power, so after visiting the Ginza to try on some watches and suits they’d never get to afford in their past lives, Akira and Kencho pack up and prepare to leave for Gunma, in hopes Akira’s parents are still alive.

Rather than take the motorcycle for the 4-plus-hour ride, Akira decides they need to have a kitted-out RV instead, and head to an RV show at a convention center. They have the same idea as Shizuka, and use her own risk analysis to get her to grudingly join them, since she doesn’t have a driver’s license.

As you’d expect, Akira and Kencho turn into excited little boys at the sight of all the cool RVs on display, one of which costs 23 million yen (or $150K US). But even Shizuka can’t hide how much she loves a sumptuous VW bus conversion, even though a lifted Tacoma conversion meets their needs.

Ultimately the choice of what RV to take is governed by the fact the boys were so loud they attracted a horde of zombies. They pile into a decently-sized Hino Cab-over RV and skedaddle; Kencho retrieves their bike and they head out in a two-vehicle convoy. The highways are mercifully empty.

I was ready to sit back and enjoy a fun road trip, but disaster strikes when both Akira and Kencho hit spike strips that ruin their tires. Kencho is thrown from his bike and injured. Three coach buses quickly arrive and block the way, manned by surly baseball players.

Their leader says “Tendou”, and Akira realizes that it’s his old boss, Chief Kosugi. Kosugi is all smiles in offering medical supplies, fresh tires, and the like. But of course, there’s a catch: Akira has to work for him for two days. And considering how often Kosugi lied to Akira at the office, two days might as well be translated as forever.

Akira, Kencho, and Shizuka have no choice but to accept Kosugi’s “kind” offer, and the latter two notice an instant change in Akira. Even he freezes up and can’t breathe or think when Kosugi is in his face, so traumatized he is by the past abuse.

When Akira tries to pull a fun-loving “new Akira” and chill some beers for everyone, but he’s reamed out for wasting electricity, and placed in the doghouse when the baseball guys think the cold beer is for them. Kosugi also shows Akira his ideal workforce: zombies that are tied up to pull cargo: No will of their own, no need to pay them, and no backtalk. Simply equipment. Chilling.

At no point does absolute contempt and menace drip from Kosugi’s features, nor does he ever miss a single chance to run Akira down, saying he can only hope to be as useful as the zombies. Suffice it to say this is a bad, bad place, and our peeps need to get out of here pronto. With Akira totally under Kosugi’s heel like the bad old days, organizing an escape likely falls to Shizuka, and a Kencho who hopefully heals up fast.

Rating: 4/5 Stars

Attack on Titan – 62 – Looking Past the Hell

If you like Reiner Braun, you’ll love this episode. If you’re an anime-only watcher wondering where the hell Eren, Mikasa and Armin are, well…you’ll have to settle for flashback cameos for now. When Reiner saw the latest (and possibly last) generation of Titan candidates as his own candidate circle last week, that was a prelude to the episode we get this week, in which the story of his generation of candidates unfolds.

Reiner, Annie, Bertholdt, Pieck, and the Galliard brothers Marcel and Porco make up that previous generation. Back in the day, Reiner was extremely unsure of himself and his talents, much like Falco is in the present, and was bullied by Porco. Marcel kept his bro in check, but Annie is too busy smushing grasshoppers into goo to get involved in the scraps.

Unlike Falco, Reiner towed the company line without hesitation, and the Marleyan commanders valued his loyalty. To Reiner’s shock and Porco’s outrage, Reiner ends up inheriting the Armored Titan. He and the others (minus Porco) end up in a parade, which he leaves when he spots his Marleyan dad. Unfortunately, his dad wants nothing to do with him.

The new Titan Warriors are sent by Commander Magath to Paradis, and on their first night there, Reiner learns that Marcel set things up so Reiner would get the Armored Titan instead of his brother. Like Falco intends to do with Gabi, Marcel wanted to protect his brother and give him a longer life. That morning the group is ambushed by Ymir, but Marcel saves Reiner at the cost of his own life.

When Reiner stops running later that morning, Annie and Bertholdt eventually catch up with him, and he’s a blubbering wreck. Annie has no time for his cowardice and starts to beat the shit out of him, insisting that their new priority should be to retrieve the Jaw Titan and head home.

As she beats him, Annie says both Marleyans and Eldians are a bunch of lying bastards, so who gives a shit, but Reiner rises like a creepy zombie from behind her and puts her in a chokehold. He insists they continue the mission. If they tried to go home now, they’d be fed to their successors.

After this scuffle, we know what happens: Reiner, Bertholdt, and Annie attack Shiganshima as the events from Titan’s very first episode are repeated from the Titans’ POV.

The three mix with the district’s refugees and join the 104th Cadet Corps with Eren & Co. We know that story too. Fast forward five years, and Annie tracks down Kenny Ackerman, but is unable to get any info about the Founding Titan (i.e., Eren) from him, and he doesn’t buy that she’s his long-lost daughter.

Annie wants to head back to Marley, certain that the intel they’ve amassed these five years will be sufficient, but Reiner knows better: They don’t have the Founding Titan, which means their mission isn’t complete, which means they won’t be welcomed back.

As Reiner’s memories of his undercover mission on Paradis progress, we see watch present-day Reiner prepare to commit suicide by placing a rifle in his mouth. He only hesitates when he overhears Falco, probably the candidate most like him in his candidate days, discussing his problems with one of the wounded veterans at the hospital (who, judging from his black hair and green eyes, could…could be an older Eren in disguise).

Falco could be one of the last Titan warriors, and he needs all the help he can get from those who served before him. Reiner decides he won’t end his life today. His life might be hell right now, but he’s still able to look beyond that hell to, in this case, the hell that awaits Falco and his comrades. If he can stop them from reliving that hell, remaining alive will have been well worth it.

Attack on Titan – 61 (S4 E02) – One Last Gasp

They’ve emerged from four years of war the nominal victor, but Marley can’t rest on its laurels. The generals are in consensus that their strategic advantage of the Titans hangs by a thread. Of particular concern is the quickly advancing aviation industry. They’re on the wrong end of history, and the entire episode is suffused with that bleakness and weariness.

Reiner actually survived the naval bombardment, but it’s just a taste of what the future will bring. We also meet his comrades Galliard (Jaws, who inherited his Titan from the imprisoned Ymir) and Pieck (Cart). Interestingly Pieck has trouble walking on two feet as a human since her Cart is a quadruped.

Back on his feet, Reiner tracks down Gabi and the other three Titan candidates, much to Gabi’s elation. When the funnel of a passing ship suddenly covers them in shadow, he briefly sees four of his comrades from back when he was their age, including Bertholdt and Annie.

Our quartet of kids consist of two goers-with-the-flow (Udo and Zofia), a True Believer in Gabi, and a Skeptic in Falco. On the train home to Liberio, Gabi is all too happy to accept praise for her prowess in battle and looks forward to being the next Armored. Falco take on that mantle in her place, but not for glory. You see, he simply wants Gabi to live past age twenty-seven. Braun isn’t altogether dismissive of Falco’s attitude.

Earlier in the episode we’re reminded that even decorated Eldians like Zeke and Reiner are still considered Less Than by their non-Eldian leaders, and as such they are not entitled to privacy. When we arrive in the ironically-named Liberio, the Eldian soldiers reunite with their families—one by one we see moments of unbridled love and joy (RABUJOI!)—from people who can use any and all such moments they can get.

Again, Falco zags while Gabi and everyone else zigs. Before joining his family, he checks in on a group of Eldian soldiers who are suffering severe PTSD. The supposed doctor even mimics the sound of a bomb to freak them all out, and only Falco tries to calm them down.

At the Braun family dinner, more praise than food is heaped upon Gabi’s plate, but when Reiner is asked about his time on Paradis with the descendants of the “evil” Eldians who fled there, his response becomes a rant in which he suggests there were “all kinds” of people there, not just monsters. The matriarch quickly insists that the Eldians on Paradis are the source of all “good” Eldians’ problems, and must be wiped off the earth.

At the next meeting of Zeke, Reiner, Galliard, Pieck and Colt (Zeke’s eventual replacement), Zeke announces that they’ll be launching a new offensive on Paradis, with the goal of conquering the island for Marley within a year—which is all Zeke has left in the Beast Titan. Their meeting is being monitored by non-Eldian Marley officials, who pick up on Zeke’s offhand “not in this room.”

As Reiner watches the young candidates spar, he dreads returning to the “pure hell” that was Paradis. But considering how he described Sasha stealing a potato to eat way back when (I believe that’s what he was on about), and his comment to Falco about taking over for him instead of Gabi, what he says to his family and what he believes may be very different. He’s just aware that those who weren’t on that island wouldn’t understand.

Rating: 4/5 Stars

Warlords of Sigrdrifa – 10 – Don’t Be a Memory Just Yet

Odin makes it official via hacked video feed at an international summit: he’s provided humanity with weapons to use, a motive to fight, and now enemies to fight. Now it’s up to them to resist their destruction. As far as he’s concerned, Ragnarök isn’t over—it’s still nigh.

Miko notes that Sono has seemingly become stronger following the loss of Yayoi, and also proposes they carry on with Tateyama’s summer festival in spite of the ongoing crisis. After all, if not now, when? Claudia accompanies Satomi on various PR gigs to shore up support for the next battle.

As for Azuzu, she’s extra-burdened by the weight on her shoulders, believing she’s the only one around her “smart” enough to comprehend that if they lose the next battle, it’s curtains for humanity. When Miko wakes her up and presents a yukata for the festival, Azu is furious: how can you think of festivals now?

She lashes out at Miko and runs off because she’s scared, and Miko knows it, so she runs around trying to locate her. Sono hides Azu, but maks it known that pretty much everyone agrees with Miko that this isn’t just an appropriate time to celebrate and make memories, but the only time. After the next battle, memories may be all remains of them.

After a brief chat with Claudia, who is as happy and at home in Takeyama as ever, Miko realizes where Azu has gone: the same vantage point where she used to gaze out at the sea when she first arrived. Azu is scared, and apologizes for being weak; Miko tells her she’s scared too, and tells her not to confuse being a crybaby with being weak.

The two lean closer, acknowledging that they may die very soon, but Miko assures her that if one of them dies, both of them will, leading to the most haunting lines of the series: “I’ll wake you in heaven for breakfast.” Now that they’ve made up, they join Claudy and Sono for the festival.

It’s a big success, as they and the townsfolk have a ton of fun doing standard festival stuff. Miko has Azu cram into her Hero Wing to apply the finishing touch: a fireworks display during the casting of water lanterns, meant to console the living as much as guide the dead.

Claudia takes it all in, as it confirms her feeling of home in this place where she one felt so out of place, and adds her song to Miko and Azu’s display, tearing up in the process. When Satomi and the head mechanic see her cry, that settles it: they, and everyone beneath them will do everything they can to protect those tears. The calm has now come and gone, and now it’s time for the decisive storm.

Warlords of Sigrdrifa – 09 – Don’t Be a Baby

In the opening moments of this episode, Sonoka gingerly approaches her Hero Wing as if it were a vicious wild animal about to strike, and finally collapses into a quivering heap from fear and anxiety. My breath was short just watching her, because I knew she really really shouldn’t get in that cockpit. Thankfully she doesn’t, and the guys take off in their modern fighters to join the battle, telling her they’ve got this.

The battle itself isn’t going well, as whatever Miko blows up, whether it’s the Tertiary Pillars or the Secondary’s core, regenerate almost immediately, rendering all their hard work moot. It’s like they’re caught in a time loop. And in Odin’s extradimensional “temple”, Claudia fights of the golems, one of their escorts is seriously injured, and Azusu realizes something and…freezes.

That injured soldier ends up sacrificing himself to buy the others time to flee, and Claudy has to slap Azusu to snap her out of her brain feedback loop. All that matters is that Azusu gets back to Tateyama with the knowledge she’s learned. Back at the base, the Pillars are approaching, but the pregnant civilian woman has already gone into labor.

The doctors tending her won’t abandon her, but try to think of a way to move her out of harm’s way. Sono witnesses these “ordinary heroes” and remembers her big sis Yayoi telling her to look in her charm if things get to be “too much”. Inside the charm, Sono finds a handwritten note with the words Yayoi said to her many times: “Don’t be a baby, idiot!”

Tough love to be sure, but Sono is able to laugh at the words, and recovers her nerve. I’m no psychiatrist, but I’m pretty sure this isn’t how PTSD works—there’s no cure for it in reality, though it can be successfully treated, managed, and minimized—but it works enough for Sono to confidently and heroically stride back into the hangar, hop into her Hero Wing, and join the battle.

Miko is elated to find Sono by her side (better late than never) since she’s almost out of ammo. Sono’s fully loaded, and helps plow the road so Miko can make the most of her remaining ordinance. The thousands of spinning gears around them have been a clue for how to defeat the Pillar all along: they are a clockwork that enable it to turn back time and repair itself.

Once some of the gears are jammed with Tertiary Pillars and Miko splashes the Secondary’s core, the whole intricate Rube Goldberg machine falls apart. The Pillar is destroyed, leaving a big ‘ol tree, and the 909th have their first victory in a long time, and it feels so good.

Claudy, Azuzu, and the surviving escorts make it out of Odinville and Claudy successfully closes the portal; Azuzu saves her from being pulled back in by one of the golems. The four Valkyries reunite to join the celebration of the new birth, which brings light to an otherwise dark and death-filled time.

Their celebrations don’t last long, as Azuzu presents imagery of the murals they found in Odin’s temple, which suggest that while they’ve seemingly been fighting to prevent Ragnarök, the fact Norse mythology doesn’t exist anymore suggests Ragnarök already happened. That means Odin has been lying to them at best. The episode ends with him in the temple, insisting “we have not yet fallen.”

Following a recap, this episode offered a welcome glimmer of hope for our four air maidens and their cause, but their patron god has yet to reveal his true intentions for them. I also can’t help but feel like things were resolved too neatly and easily, particularly Sono recovering from her PTSD enough to fly again…just from reading a note.

Warlords of Sigrdrifa – 08 – Valhalla’s Gate

We open with Miyako, Satomi, the Shield Squadron, and the maintenance crew breaking through a barrier to reach a secret stash of equipment with which to continue the fight. Twelve hours earlier at Shimofusa Base, Satomi tells the Valkyries about this stash, located under Mt. Nokogiri in case of dire need.

Once again Azu is both frustrated and smitten with Miko’s determination to keep fighting despite the increasingly desperate odds. As for poor Sono, her last sortie and the loss of her Big Sis has rendered her too traumatized and distraught to get out of bed, let alone climb into a cockpit.

Satomi takes Azu aside to have her listen to a recording of General Okita’s last moments, during which Odin refers to such odd terms as “Valhalla” and “Asgard”. Azu isn’t familiar, but their resident Norther European Valkyrie and Odin’s favorite just might. Claudy, meanwhile, visits Lizbet, who recovers quickly, something she attributes to the blessing of Odin enduring even if his body was destroyed in the attack.

The bottom falls out of Lizbet’s heart when she hears Lily is dead, but tells Claudy that Yayoi’s last message to her was that Odin is hiding something and Claudy holds the key. Sure enough, when Azu asks her about it, Claudy recites something Odin once said about “Valhalla’s Gate” always being open to her. Sure enough, such a gate appears right there in the corridor.

The question now is should they move forward with trying to retake Takeyama with the Nokogiri stash, or go through the gate and explore Valhalla. The answer is, Why Not Both? Miko, backed up by her devoted Shield Squadron, volunteers to take Takeyama back on their own, while Azu and three escorts will accompany Claudy through the gate.

Just as they walk through it and it closes behind them, Sono appears, on her feet for the first time. At the sight of Miko she bolts but Miko chases her down. Sono is worried that every time she sees someone off it’s bad luck, but Miko takes hold of her and tells her not to think such things, and that there are ways for Valkyries to help even if they can’t fly.

As Claudy and Azu explore a grand, ornate and otherworldly corridor and Miko and the Shields prepare to sortie, Sono aids the civilian evac by helping out at the outdoor canteen. There, she’s approached by the two young pilots (lower-class Valkyries I imagine) from last week, who thank her profusely for, well, their lives, which they’re certain they wouldn’t have if not for her heroics. They vow to become “strong like her”, even though Sono breaks down after they leave, asserting she’s “not strong at all”.

Despite pushing back against the praise and gratitude of those pilots, hopefully it nevertheless helps nudge Sono closer to again stepping into a cockpit. It’s probably not a great idea at this point, but it may be necessary very soon, judging from what happens to her comrades. First, Claudy touches some rotating runes and starts to sing, then a nasty-looking golem appears, poised to attack.

As for Miko, she and her Shield take out a number of tertiary Pillars on their way to Takeyama, but there are simply Too Many Of Them, and they eventually clump together and coalesce into a secondary Pillar that totally envelops Miko’s Hero Wing. She’d flying through an otherwordly plane consisting of giant gears and strange eddies.

When the Gjallarhorn sounds, indicating the Pillars are heading towards Shimofusa, Sono urges the evacuees to remain calm, but one civilian woman collapses, having suddenly gone into labor. While the others have uphill battles with uncertain outcomes, Sono will have to do her best to help deliver the woman’s child. In other words, everyone is officially too busy to grief.

Assault Lily: Bouquet – 06 – Trial by Fire Lily

After a decidedly slice-of-life episode last week, Assault Lily delivers an almost entirely action-packed outing at its halfway point. The new Hitotsuyanagi Squad (notably named for Riri, not Yuyu) was going to simply sit back and observe as Alfheim takes care of an approaching Huge.

But this isn’t any old Huge: it’s a battle-hardened Restore that’s able to withstand their Neunwelt Tactic finishing move. With Alfheim’s Magie spent and their CHARMs damaged or destroyed, Riri & Co are thrust into a real battle far earlier than expected.

For her part, Riri doesn’t shrink before the task at hand, rushing to pick up the ball Alfheim dropped. Yuyu joins her, but is soon paralyzed by the discovery that the captured CHARM at the core of the huge is her old CHARM Dainsleif…the weapon with which she stabbed her old senpai Misuzu.

Yuyu’s PTSD kicks in and her Rare Skill Lunatic Tracer is activated, and her chaotic, indiscriminate slashing makes it impossible for the others to join the battle. Riri jumps in to try to calm Yuyu, blocking her attacks and trying to reassure her that she’s not alone and needn’t despair.

It’s Misuzu who told Yuyu that Lilies are essentially Huge who have retained their hearts and thus aren’t controlled by the Magie they wield. But if there’s a Lily closer to an out-of-control Huge than any other, it would be Yuyu while under the influence of Lunatic Tracer.

Yuyu snaps out of Lunatic Tracer, but she’s still an emotional mess. As the other team members rush in to harass the huge and pull Dainsleif out of it, Riri tries to pick up the pieces with Yuyu. Yuyu starts to tremble and weep, calling her Rare Skill nothing but a horrific curse that makes her hate and attack everyone and everything.

She doesn’t even want Riri to look at her, she’s so worthless and volatile … but Riri isn’t interested in Yuyu’s self-pity party. She doesn’t care how many times she has to pull Yuyu out of her berserk rage or how much she’ll be cut in the process, she’ll never stop doing it. Yuyu can take that to the bank. Yuyu sports some wonderfully subtle facial expressions and her seiyu Natsuyoshi Yuuko really nails her anguished state.

With Yuyu sufficiently calmed (perhaps thanks to Riri unknowingly using her “Charisma” Rare Skill) and the CHARM removed, the squad regroups and Thi Mai produces the Neunvelt bullet, which she has Fumi fire first, producing an orb of Magie that changes color and grows in power as it is progressively passed from one CHARM to the other. Nine Lilies, Nine Worlds.

It’s a beautifully choreographed sequence that almost feels like a game of aerial lacrosse. Riri and Yuyu catch the final pass of the orb together and thrust it into the heart of the Huge, obliterating it once and for all, and the nine Lilies of Hitotsuyanagi Squad spread themselves out on the soft sunlit grass, reveling in their first victory.

It’s a huge win (no pun intended) as it shows that despite its members’ individual eccentricity, they had both the talent and the leadership to get the job done, while bailing out an established squad that didn’t have their best day. As Alfheim’s Lilies have their CHARMs repaired by Moyu, she doubts it was only Dainsleif that contributed to this latest Huge’s power. This was a great win, but it might end up looking like an easy one if the Huge have other tricks up their sleeves.

Rating: 4/5 Stars

Elfen Lied – 12 – Total Recall

Shirakawa and the assault team can only stand around and watch in horror as Mariko continues to toy with Nana like a child rips wings off an insect. Only Nana is, horns and prostheses aside, a human being. Despite this, they allow 35 to have her way with Nana so she’ll be more cooperative. It’s frankly sickening to see other humans stand by and let this happen.

I know they see Dicloniï as an existential threat to humanity, but Shirakawa and the soldiers are abdicating their own humanity by allowing such sickening, wanton cruelty to occur. Lucy may be one thing and 35 another, but Nana is living, breathing proof that Dicloniï can coexist peacefully with humans. Mayu sees Nana and Nyu as sisters and Kouta and Yuka as their mom and dad.

And it’s Kouta who comes to Nana’s aid when no one else will, putting his own life at grave risk. Not only is Mariko eager to have more “fun” killing people, she resents the fact Nana has a friend, something Mariko didn’t believe was possible because, well, she’s been encased in a giant steel enclosure who whole damn life! I can’t blame Mariko for being the way she is, which is a direct result of the dehumanizing, self-defeating actions of the researchers at the facility.

Nana uses her remaining strength to keep him from being hurt, demonstrating she’s far more human than those who wish her dead. She ends up falling off a bridge into the water, and her fate is left unknown. However, when Nyu finally catches up to Kouta, she slips on a pool of Nana’s blood and hits her head. Lucy reawakens and kills Shirakawa and the soldiers one by one right in front of Kouta, whose long-repressed memories finally surface.

The story that unfolded in episode nine is thus completed, as Lucy followed Kouta’s family on the train out of Enoshima. Kanae claims to have witnessed a “girl with horns” killing lots of people at the festival, but Kouta doesn’t believe her. When Lucy appears, Kanae confirms she was the killer, but Kouta won’t hear of it, slaps Kanae, and orders her to apologize.

Kanae just wants to get Kouta away from Lucy, worried he’ll be her next victim and putting herself between the two, but Lucy snaps her in half, and then beheads Kouta’s father. When Kouta asks why she did these things when he thought they were friends, she calmly responds in her cold Lucy voice: “I didn’t kill you because we’re friends,” then vows to kill Yuka next.

Let me be clear: Lucy is this way because of humans. She killed the bullies because they bullied her; had they been nice to her she’d have been nice back. She punishes Kouta by killing those close to him because he lied to her. It may have been a white lie meant to protect her, but someone with her past didn’t make that distinction, and it doesn’t change the fact it was not the truth.

Back in the present, Kouta finally reconciles those newly surfaced memories with Nyu’s true identity, but he has little time to process them as Bando arrives ready to kill Lucy. She flees, baiting him to follow her, and urges Kouta to meet her at the stone steps. Kouta and Lucy have hurt each other gravely, but perhaps, like Shirakawa briefly hoped, there can be a resolution that doesn’t involve killing. Okay, that involves minimal killing. Bando obviously has to go.

Appare-Ranman! – 02 – Even if the World Won’t Allow It

Note: Due to covid-19 the broadcasts of Appare-Ranman after the third episode have been delayed indefinitely. We’ll be reviewing future episodes if and when they become available.

It dawns on Kosame that returning to Japan (something he’d very much like to do) is no easy matter, and could take as much as “ten years of toil” to manage. Fortunately, his fighting skills are readily street-applicable skill than Appare—his fighting skills—and Appare puts him to work showing them off.

Then Appare picks up a flyer for the Trans-America Wild Race and stumbles upon the speedway where state-of-the-art driving machines are pitted against one another. While drivers like Dylan enjoy celebrity status, “the cars are the stars” here. It dawns on Appare he’s exactly where he needs to be: in a position to do something people say can’t be done. He’s going to enter the race and he’s going to win it.

A win will net him a cool 1.51 million dollars—them, if Kosame sticks by his side in this crazy venture. As they sit in an anachronisitc Art Deco diner(!) the samurai can’t deny that his share of the purse could solve many of his problems—his fiancee won’t wait ten years!—but he’s still skeptical, and rightfully so. Appare may have a dream, but they both just got there, and barely earn enough at the moment for food. They’re staying in a storeroom for free, and have no budget for a race car, let alone one that can beat the big manufacturers.

But absent a viable alternative (and fearful of FOMO), Kosame follows Appare, who breaks into the racetrack that night to check out the machinery. There they encounter Jing Xialian is already racing there, and almost accidentally runs a fearless Appare over. She damages the car—whih isn’t strictly hers—and when Kosame approaches her she exhibits her own martial arts prowess. In an effort to de-escalate, Kosame lets himself get hit by her kick.

As he recovers in the garage, Appare and Kosame learn more of Xialian’s story: she’s always loved cars and racing and joined the team as a chore girl. She’s good enough to race herself, but due to the sexism of the time she’s told she can’t be, and has come to believe it. Someone like Appare is clearly a good influence, as he doesn’t let the world tell him his limits, and doesn’t see why she should either. If you can do it, do it; don’t worry about the world’s rules. It’s hard to argue with him considering how far that attitude has gotten him so far.

Xialian’s story is not a particularly original one, but she’s another fun, colorful character I’m compelled to root for, even if she becomes Appare’s competitor in the race. Then there’s the celebrity driver Dylan, who saves Appare and Kosame when the latter is trying to help a young Native American kid from a group of racists. Notably, Kosame cannot physically draw his katana due to PTSD from a bloody incident in his past, so he needs the save. Dylan may well only be intervening because his peace is being disturbed.

There’s a lot of disbelief to suspend in Appare-Ranman from the total lack of language barriers, to the anything-goes dress code and futuristic technology/architecture. But once you let all that go, it’s a tremendously entertaining ride that’s just getting started. It’s just a shame we won’t be able to see much more of it due to delays. I just know I’ll definitely be tuned in when it returns.

 

Magical Girl Spec-Ops Asuka – 05 – Magical vs. Badgical

War Nurse reattaches Nozomi’s arm, heals her abdomen wound, and gets her to safety, but Abigail catches up to her and transforms into a full-fledged Badgical girl, with razor-sharp barber’s scissors.

As for Asuka, once she expends a great deal of her magic to destroy the Russians’ water spirit, the mercs are no match for her, even when she’s out of practice…which is as it should be. Asuka wouldn’t have survived this long letting herself get beaten by lightweights like these guys.

However Abigail came upon her magical gifts, she proves quite the challenge to War Nurse, especially when she summons not one but two Halloween-class Disas at her (her dominatrix getup certainly stands in stark contrast to Kurumi’s good witch garb).

Kurumi takes one of the Disas out, but Abby presses her attack with the other. Kurumi has to be bailed out by M Squad, who keep Abby occupied until Asuka can relieve them. As Iizuka says, you need a magical girl (or girls) to fight a magical girl.

Now Abby’s against the wall, until she’s rescued by her “Queen”, in masked badgical girl form, who then retreats. While Asuka couldn’t defeat Abby or the Queen, the fact they destroyed two Halloweens and recovered Nozomi makes this a victory.

But there’s a cost: Nozomi may be physically fine, but her PTSD is so bad she can’t look at Asuka or Kurumi for more than a second before going into a paroxysm of terror before passing out. But hey, it’s all good: Kurumi can heal her PTSD too—she just needs to erase all of Nozomi’s memories of the last week to do so.

With that procedure carried out, Asuka and Kurumi wait for her to rest and recover, with Asuka lamenting that she can’t protect anyone or anyting. Kurumi begs to differ, as neither she, Nozomi, or the M Squad would be breathing were it not for her, to say nothing of the bystanders saved when she stopped the terrorists. Suddenly convinced once and for all, Asuka informs Iizuka of her intent to officially join the Spec-Ops M Squad.

Iizuka reports to his superiors, who tell her the powers that be want Nozomi to stay at her current school where she’ll continue to serve as potential bait for their enemies. Kinda harsh, but they’re banking on Asuka and Kurumi continuing to protect her.

Meanwhile, Nozomi seems to be fine; she’s just forgotten their fun pool trip…not the greatest sacrifice if you ask me (Sayoko’s complete absence from this episode was puzzling…if she was there, wouldn’t she have corrected Nozomi?). Even when Asuka resolves never to go see that movie, letting the wind take her ticket, as soon as she turns around Nozomi is there to invite her all over again.

So basically, they got their first good  look at the bad guys and what they’re capable of, but the battle resulted in a draw, while hitting the reset button on Nozomi reduced her horrible suffering to a motivating cautionary memory for Asuka. It’s all rather neat-and-tidy, but at least she’s no longer in denial about having to fight in order to protect those she loves.

Magical Girl Spec-Ops Asuka – 03 – The Enemy Disagrees…Vehemently

In Tijuana, Mexico, Mia Cyrus is taking care of business with her anti-cartel unit (her magical bullets can pass through any armor or barrier) when they find an emaciated, tortured prisoner tied up, who is then compressed to death into a magical energy cube. Clearly, there’s more going on here than drug cartels, Mia worries aloud.

Back in Japan, Kurumi has transferred to Asuka’s school to remain by her side in case another threat arises, and also to see the new life and friends Asuka has abandoned Kurumi and her duty to live. Suffice it to say, Kurumi is not that impressed with Sayako’s half-hearted “I guess we’re friends” and annoyed by Nozomi’s “if anything happens the magical girls will save us.”

Still, she tries to keep up a cordial front, as she warns that despite what Asuka might think, the enemy doesn’t agree that it’s not her problem. Whenever a good guy has something to lose, they’d better be ready to fight to protect it, or the enemy will try to take it away.

Kurumi must feel doubly frustrated by Asuka, who has always been in peak physical and mental condition. Kurumi was horribly bullied as a child, came to hate that weak version of her, and has worked extremely hard to become and stay strong and dependable. She sees that Asuka is still staying in shape, in contrast to her mindset of not wanting to fight anymore.

Iitzuka tries to entice Asuka once again by showing her the headquarters for the elite M Squad of the JSDSF, disguised as a maid cafe with training facilities in the sub-basement. Between the rise of illegal magial girls and the distribution and improvement of remnants from the old war, a new, potentially worse war is just on the horizon, and they can’t afford to have someone of Asuka’s skills on the sideline. Still, Asuka insists her war is over. If only repeating it enough would make it true…

Speaking of people with something to lose, Nozomi’s dad continues his brutal torture of the terrorist leader one minute, and is admiring the phone background of his cute daughter the next. It’s admirable this guy can switch from work to family so quickly, but there’s simply no way the enemies he’s made won’t become aware of the existence of his family, if they aren’t already. His work puts a target on Nozomi’s back.

The only solace we have is that, at least for some of the day, Nozomi and Sayoko are safe when they’re hanging out with Asuka and Kurumi, as they do when they all go to a Olympic-grade swimming center together. Fanservice is kept to a minimum as everyone’s in standard issue one-pieces, but Sayoko uses the high dive as an opportunity to get over some of her paralyzing trauma.

For her  part, Nozomi is grateful that Asuka and Kurumi came, since she’s looking out for Sayoko’s well being and Sayoko loves to swim. She also plans for the four to see a movie the next day. Before parting for the night, Asuka maintains her resolve not to fight because she now has things (or rather people) she cares about, which Kurumi feels is the exact opposite of what she should be doing.

Kurumi is proven right (which probably gives her no joy) and Asuka pays for her lack of vigilance when Nozomi is confronted in the street by ominous members of the “Babel Brigade”, a group both tortured prisoners muttered about being involve in a “new, more terrible war.” As I predicted, they know who Nozomi’s father is, and that they can hurt him by hurting her.

The bad guys have a sizable head start on Asuka, who just got the text Nozomi sent about being excited for the movie just before being kidnapped, no doubt lulling her into a false sense that Nozomi is okay, when the exact opposite is true. Asuka is going to have to come to terms with the very problematic opposites that dwell her life…very soon.

Magical Girl Spec-Ops Asuka – 01 (First Impressions) – Voice of Destiny

Three years ago the Disas invaded Earth, but thanks to a treaty with the Spirit Realm, nine select human girls were transformed into Magical Girls. Four were killed defeating the Disas, and five remained…and went their separate ways.

The ostensible leader of the Magical Girls, one Ootorii Asuka, lives her life as a normal high school student, though whenever she sees any kind of animal mascot, she thinks back to the bad old days. Magical trappings aside, Asuka is a traumatized combat veteran trying to move on from the horrors she experienced.

But at school, she’s the cool mysterious transfer student. She stands out by dint of her physique and apparent aloofness. And when her classmates are accosted in the street, she rushes to their aid…and has to remember not to kill the guy.

The beneficiaries of small act of heroism, Nozomi and Sayoko, thank Asuka and announce their intention to befriend her. Nozomi wants her to join track since she’s in great shape; Sayoko wants her to join the lit club because she sees her reading.

But while Sayoko reads because she loves it, Asuka does it to escape; to keep her mind busy so it doesn’t go back to those bad old times of blood, sweat, and tears. When her guardian Iizuka arrives to tell her about a new squad being assembled, she passes on his offer without hesitation.

Back when she was in middle school, she came home to find two Disas had already killed her parents and were prepared to “give them back” to her one piece at a time, which is why Iizuka ended up her guardian.

Her takeaway was that while she fought to save the world, those around her suffered and died. Now that she has two new adorable friends, she doesn’t want history to repeat itself. Of course, Asuka she puts it, despite all the effort she’s put in to escape her past, battles keep finding her, because “a Magical Girl’s battle never ends”.

Whether it was a minor incident like the asshole who shoved Nozomi (who dared to call him out on his assholery), or an escaped terrorist leader and his kill squad with Sayoko in the crossfire, when duty calls, she’ll always answer. Once a Magical Girl, always a Magical Girl.

While Magical Girl Spec-Ops Asuka is almost painfully straightforward in its premise, the Disas are super goofy-looking, and the show lacks anything resembling originality, I found Asuka’s emotionally-wounded vet profile resonant, and the show is crisply designed and animated and accompanied by a cool Square Enix JRPG-style soundtrack.

The idea of Magical Girls moving on to more conventional military operations after the Magical enemy has gone is also intriguing, as Asuka is not alone and we’ll soon see what became of the other four of the Magical Five. Both the bloody action and the lighter school life scenes are executed with aplomb. Definitely entertaining enough to stick with for now.