Nil Admirari no Tenbin – Teito Genwaku Kitan – 02 – Welcome to Fukurou

NAT continues to be watchable if unexceptional in its second episode, which is largely an introduction to Fukurou’s facilities and the attractive yet often eccentric men who live and/or work there.

They include a former houseboy of the Kuze family with whom Tsugumi is acquainted, a mask-wearing researcher, and an odd-eyed kid who likes to hang out up in trees. She also sees the repository of cursed tomes, which is, from her perspective, lit up like Christmas from the various auras.

Tsugumi is also shown her own apartment, a first for her, and is also chatted up in the alley by someone who turns out to be her brother’s favorite author, Migawa Shizuru, who lives at Fukurou.

He joins Tokimiya, Hayato, Akira, and Hisui for a welcome banquet of sushi, and immediately Hayato and Shizuru start making preparations to stake their claim on the right to woo the newbie, with Hisui in the middle trying to keep things calm.

The next day Tsugumi heads out for her first patrol with Hayato, Akira, and Hisui, donning her Fukurou uniform which features a skirt of a short length she’s not used to. She’s also not used to walking beside unmarried men, and so almost instinctively keeps her distance.

They visit bookstore after bookstore, but none of the old Japanese-style books they encounter has any aura, which disappoints Tsugumi, who hoped to make more of an immediate difference.

One bookstore tender even calls her “another useless good-for-nothing,” while another asks if she wants to be his lover “or sweetheart”, to which she states, for the record, she’s not interested in men or marriage at the moment. (She also meets the living stuffed animal Perry, whose reason for existing other than being the show’s mascot escapes me).

At one bookstore run by a particularly panicky and paranoid owner, Tsugumi’s failure to find a cursed tome actually makes the poor guy’s year, and Hayato points out to her that doing her job isn’t just about finding books, but putting people at ease when they learn they’re not in possession of them. So it was a good day’s work.

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Kakegurui – 08

When the cat (Momobari) is away, the mice (the student council second-years) will play. The latest member to set her sights on Yumeko is Yumemite Yumemi, who despite having a tongue-twister of a name is the school’s unofficial idol, already viral on YourTube and with a loyal army of fans.

Meanwhile, the rumors flying of Yumeko retaining her livestock status so she can challenge the presdient, Sumeragi approaches her, and after pretending to play innocent, she later fesses up to wanting a position in the council back, once Yumeko takes over.

We also quickly learn Yumemi is another two-face; with probably the greatest difference between her public and private personas. While she’s open and hands on with her sweaty fans, she secretly despises them, flashing horrific faces twisted in disgust. But she accepts the discomfort as the price of attaining her goals.

When Yumeko and Yumemi finally meet, they don’t play nice for long, as Yumeko is pretty aware of Yumemi’s disdain for her fans. The facade drops, and Yumeko manages to provoke Yumemi into an anti-fan tirade that she secretly records on a device she hid in Yumemi’s assistant.

The gamble in question seems to be a battle of idols, with Yumeko having to join Yumemi’s idol group and live the life of an idol if she loses, while Yumemi, confident Yumeko is underestimating her, agrees that if she loses the incriminating audio will be distributed and ruin her idol career in its infancy.

The details on how this particular idol-themed gamble will be laid out and scored remains a mystery, but there’s not doubt that whatever happens, Yumeko’s star will only rise with this new, very public opportunity. We also learn Ryouta is a big fan of Yumemi’s, but I assume he’ll be rooting for Yumeko as the two square off.

Kakegurui – 07

When I first saw Midari with her eyepatch, I assumed combined with the piercings and arm bandages that she was simply fusing Chuunibyou and delinquent aesthetics into her personal style. But the eyepatch is functional, covering up the fact she has no left eye.

In the past, Midari was a gifted gambler, but never found any happiness from her victories or the doors it opened. So when she ran herself into nearly $3 million in debt, President Tsubomi offered to buy her eye for just the amount she owed.

Before a surgery can be arranged, Midari gouged out her own eye right there, intriguing Tsubomi enough to call them square and offer a place on the council, which Midari eventually took.

From that self-eye-gouging moment, Midari learned what it was could fill the hole in her heart: the pain and fear of dying she gets from her particular brand of gambling. In her three-round cards-and-pistols game with Yumeko, she wins the first round, but loses the second when Ryouta realizes he should arrange the cards exactly the way Yumeko did, because that’s what he believes she’d want him to do.

When it’s Yumeko’s turn to fire, she doesn’t have the slightest amount of fear of either dying or kiling Midari. For one thing, she can tell from the slight difference in weight that she’s holding her own gun, which has no bullets. That leaves them tied, one game each.

In the final round, Ryouta notices that the image of the two players is reversed on his monitor, and accuses Midari of cheating, but Yumeko saw through it all along, as Ryouta’s image was also reversed, and she played accordingly. Furthermore, Yumeko is not amused by this dull trickery, which seems intended to assure that Midari loses the game.

Midari is trying to get that feeling of gouging her own eye out, spurred on by the President who will never have her. In Yumeko she sought a “schemer” like Tsubomi who she could count on to “dominate” evry part of her her in every way.

She ultimately wants Yumeko to kill her, unsatisfied with Tsubomi’s promise to eventually do so. Suffice it to say, Yumeko won’t play this game, not because it’s morally repugnant, but because Midari is being selfish by trying to hoard all of the pain for herself.

In Yumeko’s ideal, both sides feel death’s cruel skeletal fingers scratching at their door. In this rather rote S&M scenario, it isn’t even that Midari expects Yumeko to get off on dominating her…she simply doesn’t care if or how Yumeko at all; only whether she, Midari, gets her pain, release, and death. Yumeko gets nothing, and that pisses her off, flashing her scariest face yet.

With the third round complete, ending in a draw (Yumeko chose all her cards wrong to thwart any chance of winning), she gets up and walks out, their business completed. And while Midari got off one more time from Yumeko’s utter rejection, it looks like that will be the last time ever, if Yumeko has anything to say about it.

We’ve never seen Yumeko as angry about something as she is at Midari, and it speaks to her fundamental humanity in spite of her seeming super-human senses and gambling skill. People like Midari piss her off most because they’re only in it for themselves, while Yumeko’s happiest moments occur in which someone else gets something out of it, whether it’s a stern lesson in not underestimating her, a shot at redemption, or simply a shared joy over a gamble well-played.

This is why despite getting all worked up in Midari’s dungeon, Yumeko is back to her pleasant self, and I don’t even think she’s putting on a mask. Instead, she seems to take solace in the fact that Ryouta was there with her, and the two were in sync enough to foil Midari’s underhanded, self-destructive plans. I don’t think Yumeko is stringing Ryouta along. I think she values his friendship, and treats him how he treats her: with kindness and respect.

Oh yeah, also, Mary utterly refuses to join the student council, and Tsubomi can believe whatever she wants is the reason, Mary won’t tell her. Of course, we know why: while one could argue that having an “inside man” on the council could be useful in an inside-out rebellion, it’s just as likely the council would change her than vice-versa.

Instead, Mary won’t legitimize a council that treats “livestock” like an inferior race and uses life plans to practice eugenics. She’ll seek a way to destroy it from the outside.

Kakegurui – 06

Following her stunning victory, Mary is approached by her former entourage, who offer a half-hearted apology…that she accepts, and things are back to the way they were before she became a Miké.

She doesn’t seem to hold a grudge for how they treated her; written or unwritten, they abided by the rules and traditions of the school with regard to treatment of livestock.

But they also revealed something about the school’s enrollment: one need not be in debt to be livestock. These three girls aren’t technically Mikés, but they are another kind of livestock: they never lead; they only follow, even unto the slaughterhouse.

Momobami and the council seem interested only in those who break out of that mold; in someone like Yumeko, who has yet to pay her debts and be relieved of Livestock status even though she has the funds…and like Mary, the “girl who became a human.”

No one truly knows why Yumeko maintains her Miké status, but it’s assumed its so she can challenge the council to another offical match, and it’s assumed the one she wants to gamble with the most is the president, Momobami Kirari. But she doesn’t get Momobami; not this time.

Instead, she’s intercepted and arrested by the council member she’ll have to play with first in order to get to Momobami; Beautification Committee chairman (and noted gun nut and lunatic) Ikishima Midari.

Midari has her stylish gal-goons take Yumeko (and Ryouta) to a dank interrogation chamber in the bowels of the school, where they’ll play an “ESP card game” in which they guess which cards will be drawn in the adjacent room. Each correct guess means a point, and the person with the most points gets to fire one of two .357 Magnum revolvers loaded with anywhere from zero to six bullets.

Knowing what we know about Midari, it’s a very Midari game (what with the large amount of pure chance involved), and if Yumeko is worried, she doesn’t let on, keeping her calm, cool face throughout. However, Midari also sees in Yumeko a slightly more buttoned-up version of herself: a pervert who gets off on gambling to fulfill her appetites.

Making Ryouta deal the cards that he believes will determine the fate of two women is a great exercise to toughen him up (or just make him a nervous wreck), while Midari agrees that if she loses, she’ll pay Yumeko a cool billion yen ($9 million).

Following a fairly routine pattern in this show, Yumeko loses the first of three rounds by one point, giving Midari the first shot. Since she fully loaded her pistol, Midari has at least a 50-50 chance of shooting her. If Yumeko loaded any bullets into hers, the odds are better. Of course, either of the guns could backfire, which could be why Yumeko warns Midari not to fire when the time comes.

Yumeko always seems to gamble like her life (and certainly her enjoyment) is on the line, so as theatrical and wild as Midari is, this is simply a more raw and concentrated version of the feeling Yumeko craves. I forsee both parties coming away from this not only alive, but…satisfied.

As for Mary, she’s the one intercepted by President Momobami, who doesn’t mince words over tea: she wants Mary to join the council. Clearly, she sees potential in her. Mary may not be as nuts as Yumeko, but she’s definitely going places.

Kakegurui – 05

I may have bristled at least week’s structure (spend the entire first half introducing Ikishima, someone not involved in the second half’s gambling) but it was a blessing in disguise, putting a welcome kink in the gamble-a-week rhythm of the show to this point. Also, a poker game this layered with lies, deceit, and glorious twists needed more than two halves of an episode; it needed three.

Liberated from the need for setup (ably achieved in the first half) the crazy-faces showed up early and often here, as did the twists, the most important one being that the moves of the seemingly superfluous fourth player, Tsubomi, are being controlled by Kiwatari, the only non-livestock in the game.

Tsubomi and Mary are aware of this (Tsubomi isn’t so great at hiding the cheating), but in the tenth and final game, when Kiwatari tells Tsubomi she’s not allowed to beat him, Tsubomi does her stuff: painstakingly picking and peeling back the emotionless facade Tsubomi had built to repress the trauma of losing her beautiful locks of hair, roughly hacked off by Kiwatari himself once she became livestock.

Tsubomi tells her that losing intentionally here, when she has a perfect opportunity to prove she’s not “lifelong livestock”, would be like a “motionless pig in an open cage.” Unable to accept that, Tsubomi’s facade cracks, beats Kiwatari in the round, and becomes a human again.

The game would have ended with Tsubomi in first place, if the chip count, which we’d been getting from Kiwatari, was accurate. Turns out that is the last and final twist in the game: Mary and Yumeko falsified their debt reports (just like Kiwatari did), then swapped them, so the boards in front of them at the card table gave Kiwatari the wrong figures to do his math throughout the game.

It’s a total defeat brought on by Kiwatari’s confidence in his control over Tsubomi, as well as his hard-headed belief he can judge everyone as if they were cut from the same cloth. Meanwhile, Tsubomi may still technically be livestock, but regained her will to live and fight for solvency.

The council secretary Igarashi worries about what Pandora’s Box President Momobari (whom she seems to love) has opened by allowing someone as inscrutable as Jabami Yumeko to roam free. However, when Igarashi says “the usual things” that one can use to control a person don’t work on her; she’s not entirely right.

I have no doubt if Yumeko’s friends were threatened, she wouldn’t stand by and do nothing. And now Yumeko has two friends—Ryouta and Mary—who may be leveraged against her in the future. We’ll see how she deals with that as she faces off against more and stronger opponents.

Kakegurui – 04

Gentleman that he is, Ryouta offers Yumeko a small contribution of 1 million yen ($9000 US) but she tells him she’s got cash on hand; the council hasn’t yet come to collect her massive debt. Instead, she, Mary, and other livestock are presented with “Life Plans.”

With these, the council is “collecting” by taking ownership of Yumeko and Mary’s futures and planning them out accordingly, stripping them of all human agency. In Mary’s case, she’ll marry a lolicon Diet member and have three kids, grow old, and die. Yumeko is likely in for a similar fate.

We also learn there’s yet another downside to being livestock: non-livestock like towering brute Kiwatari feel empowered to demand, say, that Yumeko strip in a dark corner of the school.

When she refuses, he threatens to violate her. With Kiwatari and his two goons to deal with, the noble Ryouta is hopelessly outmatched, but still looks ready to try rescuing her.

That’s when the “fun” is interrupted by piercing and accessory-laden student council member and Beautification Committee chairman Ikishima Midari. Rather than outright stop Kiwatari’s assault, Ikishima challenges him to a round of Russian Roulette with a massive revolver. Kiwatari retreats, so she retires to a bathroom stall to play alone.

Ikishima (voiced by unhinged-girl extraordinaire Ise Mariya; see Aku no Hana), like Yumeko, literally gets off on the thrill of gambling, but takes it to a very visceral extreme, playing with her very life rather than chips or cards. Yumeko promises she’s repay her for saving her, and Ikishima seems very excited at the chance to collect.

That first half is to introduce Midari, but she plays no role in the remainder of the episode, which is given over to the “Debt Adjustment Assembly.”

Livestock are invited to play Blind Man’s Bluff (AKA Indian Poker) in order to try to transfer their debt to someone else in exchange for a lower sum—a much lower sum in Yumeko’s case. And just Mary’s luck: she ends up in Yumeko’s group…and Kiwatari’s there too.

Two issues: First, so much time was spent on the intro of Kiwatari and Ikishima that this game is left unfinished. Unless Ikishima plays a role in this gamble next week, it would have made more sense to save her intro for later, establish Kiwatari as a rapey dick quickly and efficiently during the game, and have the whole game contained within this episode.

Second, while BMB is a fairly simple game, the way it’s employed here, and the way it’s explained, threatens to sap all of the enjoyment out of the proceedings. It’s very convoluted and requires a lot of words—too many, in fact—to get the point across of what is going on.

Still, I enjoyed watching Mary utterly reject the life plan the council (and that stupid “kiddy” council member in the bunny suit) laid out for her, as no matter how comfortable and happy a life it might be, it’s not a life she chose. This motivates her to put in an effort to try to claw out of her situation.

She even breaks out her crazyface, as does Kiwatari (the latter looking for all the world like he wouldn’t be out of place in Attack on Titan), but Yumeko doesn’t join the party. She remains quite calm as the episode pretty abruptly ends without any resolution.

Surely more wrinkles will be added to the game as things escalate, but of all the ways Kakegurui could shake up its formula, giving half an episode over to two character intros and then rolling credits before a game can finish didn’t quite work for me, especially when the game itself required so much narration to lay out.

Nanbaka – 01 (First Impressions)

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What is it: A super-sparkly, hyperactive action comedy focusing on a quirky quartet of inmates of the famously impossible-to-break-out-of Nanba Prison, Block 13: Ryugo (15), Uno (11), Nico (25) and Roku (69). They attempt to escape several times a day, but also seem to be fine simply living out their days at Nanba (except Ryugo, who wants to find the man who placed “black shackles” on him.

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Why You Should Watch: I hate to say it starts off slow, because things move at breakneck speed from the beginning. I guess it’s more accurate to say it takes a while to start laughing at the rapid-fire jokes and physical comedy of the brightly-colored characters and their just-competent-enough corrections officers.

But once I did, I fed off of Nanbaka’s frenetic, bodacious energy and its diverse comedy, which often goes right where I think it will (i.e. the cross-dressing brother) and sometimes goes to hilariously unexpected places (Nico turning guard hounds into lapdogs).

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Why You May Not Want To Watch: This can’t match the drabness or manic  darkness of Rainbow or Deadman Wonderland nor the debauchery or even over-the-topness of Prison School. It’s a straight-up comedy with some action sprinkled in, and its one attempt to get deep (with Ryugo’s story) ain’t exactly Lars von Trier. The sole female character is the vaunted Warden who contributes nothing to the comedy. And what the hell is up with all the SPARKLING?!?!

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The Verdict: Nanbaka provides occasionally clever or weird comedy, but is usually just slight, self-aware, stupid fun. I thought the four inmates would be annoying at first, but they grew on me fast. And if it keeps showing up on Tuesdays, I may well have time to follow it. If I don’t, maybe Franklin will.

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Attack on Titan – 15

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Eren’s first big mission as a newly-minted member of the Scout Regiment is…cleaning a dusty old castle that once served as the Regiment’s HQ. It’s not glamorous, but it is a good opportunity for him to meet his new comrades, among them Petra, Oulo, Eld, and other people with funny names.

But despite those funny names, they’re all elite soldiers with dozens of Titan kills and perhaps hundreds of assists between them. Whatever his status is here (and it’s not high), he intends to soak up as much as he can from these veterans of his calling.

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After dinner, those veterans clear out when Eren shows curiosity in Hange Zoe’s activities experimenting on Titans. Hange ends up talking to Eren the entire night before she’s to perform some tests on him to get a better idea of what the regiment has to work with. She also proves to be the most knowledgeable person on the Titans either he or we have yet encountered.

Not only that, Hange is a very odd duck in a regiment full of ’em, but there’s a method to her madness. As she tells Eren, she enlisted and was once driven solely by hatred for humanity’s “mortal enemy,” but the closer she got to the Titans, and the more she learned about them, the more the hate faded and the desire to learn still more grew. They may be a voracious plague on mankind, but that doesn’t change the fact that Titans are inscrutable, wondrous creatures.

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Part of that wonder is derived from the fact that Titans are so light for their size, which makes Hange consider the possibility that they way humans perceive Titans and the way Titans really are may be two completely different things. The show has been so extremely stingy with solid info on the Titans, so theories of this nature burnish their mystique.

Fear and rage haven’t gotten humans far, so she has always strove to study them from a different perspective, and with that has come an ungrudging admiration of and affection for her “subjects”. I never thought Titans could be portrayed with something like compassion, but Hange’s interaction with them does just that.

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So when, the morning after the whole night she talked Eren’s ear off, those subjects, named Sonny and Bean, are discovered having been murdered, she’s genuinely devastated and flips out. Meanwhile, Erwin seems to have a plan that diverges from the “company line”, which Mike has sniffed out. No doubt Eren is integral to that plan, whatever it consists of.

Eren has learned in no time at all that he’s in a strange place full of intrigue among strange people who want to use him for one reason or another. He’s passed the Don’t-Get-Eaten-By-A-Titan Test, but surviving in a swirling sea of eccentric, erratic, and ambitious personalities is a whole new ballgame.

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Attack on Titan – 11

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Supreme Commander Pixis decides the fate of humanity will depend on whether Eren can seal the broken gate with a boulder. At no point does he ever go a step further to what the plan is if Eren can’t, or say, if the Colossal and Armored Titans reappear and destroy the boulder or blast a new hole in the wall. I guess that doesn’t really matter at the moment; one crisis at a time and all that.

The advantage of semi-marathoning (2-3 episodes per week) is that I can go from one episode to the next without waiting a week. In the case of the Battle of Trost arc, I’m starting to wonder how viewers back in Spring 2013 could stand the snail’s pace. Part of that is the fact the first few episodes covered five years; for the last seven to be about the same battle is a bit disorienting.

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Time is moving so slowly, serious damage has been done to the arc’s sence of urgency. Despite often claiming there’s no time in various ways, there’s still plenty of time for leisurely strolls along the wall and interminable motivational (or sobering) speeches. A disadvantage to semi-marathoning also rears its head: the use of narration and repetition of events we just watched don’t do the episode’s urgency any favors.

Stretch out a daylong battle across so many episodes, and the viewers’ minds can stray. I know that if this battle had been wrapped up by now, I wouldn’t be noticing details like it’s strange that Pixis’ voice can carry far enough for everyone below to hear him, or soldiers worrying about “losing discipline”…as dozens of scared soldiers start deserting en masse. Uh, I think that’s a sure sign discipline has already been lost, actually…

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Finally, near the end, we get beautiful and highly kinetic sequence of soldiers flying through the city. I’d been mired in speeches and exposition so long, this scene made me sit up straight. Like the rest of the episode, it’s little more than people getting into position, but it does so without listing a bunch of names of redshirts we may never meet, something Rico does to Eren as they’re running. Why does everyone suddenly think Eren’s a spoiled brat? He’s going to save everybody.

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Only, he’s not. Not really. And that was the most glaring problem with this episode, from my perspective: Titan-Eren was never going to actually succeed. When he transforms, he turns from the boulder and smashes the roof where Mikasa is standing, in an apparent attempt to kill her. Oops.

This show has proven, Lucy-from-Peanuts-like, that just because it’s carefully positioning a football on the ground, doesn’t mean it won’t pull it back up just when you’re about to kick it, leaving you, Charlie, flat on your back. Not always, mind you: Armin’s gambit worked very nicely indeed.

But past results are no guarantee of future success, and it would have been too easy if Eren just picked up the boulder and plugged the hole like a good Demi-Titan. So…how about that Plan B?

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Attack on Titan – 10

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After building a partial Titan to protect Mikasa and Armin, Eren considers going on alone to his parents’ basement in Shiganshina. In the present situation, Armin is crippled not only be fear, but the feeling he’s worthless and holding the other two back. One would think he wouldn’t still feel this way after his baller plan to liberate the resupply depot, but then again this is a pretty stressful situation, which can lead people to reopen still-raw wounds.

The reality is that Armin is a crucial member of the young triad: the brains. So it makes sense that those same brains can betray him by making him overthink things and be his own harshest critic. One reason Eren is a more effective conventional fighter is that he doesn’t think as much. So Eren leaves it to Armin to secure his safety as well as Mikasa’s, because of the three he’s the only one who can do it.

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To do so, Armin must disarm and expose himself to Woerman and his troops; which takes every drop of courage he has, but also proves he has plenty of courage. Unfortunately, Woerman is so spooked (rightfully so) by the prospect of Titans who look, walk, and talk just like humans, he’s no longer thinking rationally, only viscerally, which means he’s impervious even to Armin’s most dogged and reasonable arguments for sparing their lives.

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Woerman is about to take them out with a second cannon shot when his arm is suddenly stayed by his superior, General Dot Pixis, whose sudden presence catches everyone by surprise. He’s a bit of a weirdo (if he’s going to be eaten by a Titan, he’d prefer if it was by a smoking-hot lady Titan), but he’s got a lot more sense in this situation than Woerman, and more importantly, his actions aren’t driven by fear. He uses his judgment and his authority to save the three cadets, then asks to meet with them personally atop the wall.

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I liked Pixis’ attitude towards the nobility in an earlier episode, and I like his no-nonsense practicality in dealing with Eren here. He takes Armin at his word that it’s possible someone like Eren with “Titan Power” can be utilized to re-take Trost, if only by sealing the breach in the wall with a boulder.

Pixis first asks Eren if he can do it, but Eren isn’t entirely sure and worried about answering “irresponsibly.” So Pixis rephrases: Will he or won’t he? Obviously, he will. But even if Eren has found a valuable, powerful ally in Pixis (and we’re by no means sure of even that), and even if he does seal the breach and save the district, there will always be some, like Woerman, who won’t look at the evidence or listen to reason. Those who have let Fear take over, and will consider anything remotely Titan-related an enemy to be vanquished.

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Dantalian no Shoka 7

Last week proved there are other duos out there like Huey and Dalian, but this week we get back to their exploits, which begin innocently enough with a bun-acquiring mission. She certainly shares traits with Index – being a repository of magic knowledge, being small and cute and sweet-toothed – but her interaction with Huey is of such higher quality, it isn’t even worth comparing them beyond those superficial traits.

This week the two are thrust into the middle of a conflict between a cosmetics company and its most gifter perfumer, Madam Fiona Famenias, and the company’s and its shady underworld partners’ desire for maximum profits. Fiona is a very interesting character, called “unruly” by her father, but also eccentric, getting into peoples’ personal space to sniff them, garnering her the nickname “inu musume” – dog woman – from Dalian. She even has a civet up her skirt (don’t ask)! She also has a phantom book in her possession, the contents of which aid her work.

Her ultimate goal isn’t profits, but to develop a scent that will make everyone happy. My first reaction to this was, uh, she’s trying to make drugs. It turns out, the byproduct of one of her perfumes is indeed a drug called Relic that the Padauk Firm intends to replace opium. The Firm, getting high on its own supply, massacres the Famenia’s office and Fiona’s father, and leads to a great standoff in which Huey has to fight a drug addict who doesn’t feel pain, Fiona cleverly throws various vials perfume at the foes to incapacitate them. You definitely want a potions master on your side.

The sequence where huey unlocks dalian and pulls out a book is abridged.  They use the book to save her life, but she knocks Huey out and ties up Dalian, then proceeds to take out the entire Pandauk firm herself, to “atone” for what she perceives as greed on her part. They cannot save her again, and she dies. They return to find her house burning, and the scent wafting from the billowing smoke is the very ideal scene she had sought all along. Not a particularly necessary twist, but I didn’t mind it, and it was ironic.


Rating: 3.5