Vinland Saga – 13 – The Prince is Beautiful, But Cautious

After what looked like a no-win scenario had unfolded for Askeladd, Thorfinn, and Prince Canute, the standoff actually de-escalates when Askeladd starts speaking Welsh, to the surprise of even Bjorn.

It’s his assessment that their “hosts” from Brycheiniog won’t do them any harm, but they cannot let a horde of Danes cross their lands unchallenged, hence their intimidating posture. Askeladd tries to get Canute to intimidate them back, but the prince hides behind Ragnar.

Askeladd and Gratianus have a private meeting with the Brycheiniog commander, Asser, in which Askeladd reveals that he is half Dane and half Welsh, and a living descendant of the legendary King Artorius of Brittania, who inspired the legend of King Arthur.

The episode’s cryptic cold open depicts him in his youth bringing his dying mother back to Wales, and Gratianus greeting him. It should be noted young Askeladd looks a lot like Thorfinn. No wonder he’s taken such a shine to him; he’s the son he never had.

Anyway, Askeladd agrees to hand over the weapons of all his men and allow themselves to be escorted across Brycheiniog so Asser and his king can save face and look good to the common subjects. In exchange, Askeladd will see to it Canute is the one who succeeds the Danish throne, which means he’ll have a powerful seat at the table with which to ensure a treaty of non-aggression with Wales is arranged.

The fact of the matter is, Askeladd hates the Danes, likely in part (if not mostly) because of what they did to his mother. He seems as intent of keeping Wales unspoiled for her sake as anything else. But between some concerned looks from Bjorn and some groaning of his men, he will be testing their loyalty—and the secrets he’s kept from them—to their furthest limits by changing their route to Gainsborough.

In the meantime, Prince Canute finally hits his limit for enduring verbal abuse and mockery from Thorfinn, and calmly explains that as a prince he must be more cautious with his words…before abandoning that cautiousness to give Thorfinn a piece of his mind. Ragnar is shocked, but in a good way; he knows more than most how he might be hurting the fledgling by not insisting he leave the nest.

Still, Ragnar’s desire to protect a child who has already endured so much (Canute’s childhood was not a happy or peaceful one) seems to override that logic. It’s probably heartening to no end to hear Canute speaking to someone other than him; it means Canute and Thorfinn are, against all odds, developing a rapport. That can only be good for the both of them.

Magical Girl Spec-Ops Asuka – 01 (First Impressions) – Voice of Destiny

Three years ago the Disas invaded Earth, but thanks to a treaty with the Spirit Realm, nine select human girls were transformed into Magical Girls. Four were killed defeating the Disas, and five remained…and went their separate ways.

The ostensible leader of the Magical Girls, one Ootorii Asuka, lives her life as a normal high school student, though whenever she sees any kind of animal mascot, she thinks back to the bad old days. Magical trappings aside, Asuka is a traumatized combat veteran trying to move on from the horrors she experienced.

But at school, she’s the cool mysterious transfer student. She stands out by dint of her physique and apparent aloofness. And when her classmates are accosted in the street, she rushes to their aid…and has to remember not to kill the guy.

The beneficiaries of small act of heroism, Nozomi and Sayoko, thank Asuka and announce their intention to befriend her. Nozomi wants her to join track since she’s in great shape; Sayoko wants her to join the lit club because she sees her reading.

But while Sayoko reads because she loves it, Asuka does it to escape; to keep her mind busy so it doesn’t go back to those bad old times of blood, sweat, and tears. When her guardian Iizuka arrives to tell her about a new squad being assembled, she passes on his offer without hesitation.

Back when she was in middle school, she came home to find two Disas had already killed her parents and were prepared to “give them back” to her one piece at a time, which is why Iizuka ended up her guardian.

Her takeaway was that while she fought to save the world, those around her suffered and died. Now that she has two new adorable friends, she doesn’t want history to repeat itself. Of course, Asuka she puts it, despite all the effort she’s put in to escape her past, battles keep finding her, because “a Magical Girl’s battle never ends”.

Whether it was a minor incident like the asshole who shoved Nozomi (who dared to call him out on his assholery), or an escaped terrorist leader and his kill squad with Sayoko in the crossfire, when duty calls, she’ll always answer. Once a Magical Girl, always a Magical Girl.

While Magical Girl Spec-Ops Asuka is almost painfully straightforward in its premise, the Disas are super goofy-looking, and the show lacks anything resembling originality, I found Asuka’s emotionally-wounded vet profile resonant, and the show is crisply designed and animated and accompanied by a cool Square Enix JRPG-style soundtrack.

The idea of Magical Girls moving on to more conventional military operations after the Magical enemy has gone is also intriguing, as Asuka is not alone and we’ll soon see what became of the other four of the Magical Five. Both the bloody action and the lighter school life scenes are executed with aplomb. Definitely entertaining enough to stick with for now.

GATE – 24 (Fin)

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Rescuing Pina and the Emperor from Zolzal felt like a couple of loose ends to tie up, since there was never any doubt about Itami, reunited with his original Recon Team and his girls, were going to be successful. This, the final episode, seems to understand this, and doesn’t draw out the rescue needlessly, but has fun with the relative ease of the operation.

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Basically, Itami has Rory, Lelei, Tuka, Yao, and his team, which makes him all but invincible. All he has to do is talk when they enter the throne room. Zolzal sics a particularly ill-fated ogre on them, but Rory and Lelei dispatch it with ease—did Zolzal forget these guys brought down a Fire Dragon? 

His meager guards, who don’t particularly want to mistreat Pina or fight Rory the Reaper, are absolutely no match. Zolzal doesn’t try going out in a blaze of glory—he’s too much of a coward. Itami plays with his fear by adding paranoia to his problems: pointing a sniper at him, telling him he’ll be watched from now on.

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The conditions Itami gives him for not getting a bullet in the head are simple and non-negotiable: Pina goes with him; the emperor too; and Lelei’s assassins are called off. All Zolzal can do is accept, bitter as he is, he’s powerless here, and it’s particularly satisfying to watch (though I was kinda hoping he’d resist a little more so Kuribayashi could have at him).

After that, all Itami & Co. have to do is get out of the palace and city walls before they’re all closed, and this too proves not very difficult, thanks to the speed of their vehicles and a helping hand from a friend with a LAV, a bazooka, and a mined entrance that blows behind them, taking out all horsebound pursuers. Mission Complete.

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Pina, who clearly likes her shining knight Itami but isn’t too overt about it (note how she got self-conscious about her skimpy burlap shift when he showed up), but she also has bigger matters than romance. Her father wakes up, not the worse for wear, and declares her crown princess, giving her the mandate to steer the empire where she will, whether towards peace or to civil war with her brother.

It would have been nice if Itami’s crew had, you know, captured the leader of a potential resistance against the legitimate government, but they leave Zolzal alone, which was the one problem I had with the operation, considering how easily they could have taken him into custody/killed him.

But that’s no big deal; whatever he scrounges up won’t be any more of a match against the SDF-backed pro-peace faction than the Special Region ever was against the might of the modern Japanese military.

As for Tyuule, we see she’s not crazy after all; just unfulfilled. She suffered and schemed so mightily and actually got the empire to fracture, and yet tears fall from her face. I guess it wasn’t quite worth it.

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With that, we have a nice little crowning ceremony for Pina, after which all of the various guys show off their new girlfriends / lovers / caretakers / fiancees, to Kuribayashi’s shock and Shandy’s envy.

Itami doesn’t attend that ceremony, because he’s done enough, and now he just wants to go to the doujinshi convention in Tokyo, putting his hobby ahead of his work as usual. I like how he places equal importance on his affairs in otakudom than he did with all the various adventures in the Special Region.

But it isn’t long before his three girls track him down, all with their own Tokyo plans for him. The masses notice these idols and crowd around them in adoration, and a cop sneaks them off in his squad car, even though Itami doesn’t want to leave the convention.

And there you have it, a usually lush and diverting story of our world connected to another one, where the JSDF fought, and fought well.

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GATE – 23

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The last couple of weeks of foot-shuffling was almost worth the wait: this was an adrenaline-pumping powerhouse packed with some proper SDF domination over the Special Region’s painfully outmatched military, and I daresay it’s the best presentation of pure righteous spectacle since the showdown with the Fire Dragon, which feels like ages ago.

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What added to the satisfaction of what was really just a rescue op for the civilians and doves was the intense preparation and precision involved. The SDF officers men have trained for all of this, and now they finally get to show their stuff.

This is less about who’s going to win (obviously, it’s the JSDF in a rout on every single front), and more about the deep pride the SDF shows in everything they do, no matter how pathetic the foe, they exercise the utmost professionalism and efficiency in their work.

The comprehensiveness and abruptness of the SDF’s assault throws Zolzal off balance, but Tyuule is always right behind him to say—in not so many words as to tip him off as to her true goal—he’s dug his grave and now he has to lie in it. She makes sure he understands no matter what happens, he can’t leave this place, or the Empire will fall.

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Itami & Co. are in transit, and miss the big show, but the other forces get the job done, quickly routing the army beseiging the Jade Palace and rescuing the civvies, doves, and Rose Knights without any trouble.

Their swift and forceful efforts have left Zolzal looking weak and kept the possibility of peace alive, all before Zolzal even knows where to send his men (also sending the royal palace guards, leaving himself mighty exposed should Tyuule get stabby).

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However, as Tyuule remarks after Zolzal’s underlings give a very sobering report on their defeat, they still have a significant trump card, and that’s Princess Pina. Bozes knows she’s being imprisoned there, and races off to try to rescue her single-handedly, a highly questionable course of action that exposes Bozes’ lack of experience in this kind of thing.

Luckily for her, Beefeater followed her, and when Bozes’ horse takes an arrow, Beefeater carries her on hers as they flee the charging army. They’re spotted by one of the SDF unit commanders (who is sticking around until the officially sanctioned end of the operation, just in case), who take out all of their pursuers and bring them aboard their helicopters.

Now everyone is safe but Pina, who doesn’t seem to have been sexually assaulted by anyone, but is still not used to being imprisoned, and is starting to panic over the fact she may have been left in that cell to die. Of course, she’s still very much alive for the moment, as Itami, the only man who can save her approaches the capital.

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GATE – 22

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This week everything inches incrementally toward some kind of final confrontation in the capital, where it’s quickly becoming clear to everyone interested in peace that Zolzal can’t be allowed to rule much longer. The Rose Knights continue to fight for his bedridden father, against men who don’t at all want to slaughter the women they respect, who were allies until today. But it’s either the Roses or their families.

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As for Lelei, the assassination attempts continue as she attempts to make a presentation for her promotion to master; a cat-woman under the apparent influence of the Pied Piper. This time, the attack is foiled by Lelei’s fellow mages, watching her back and prompting Itami to wish the JSDF had magic.

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Of course, it’s good old-fashioned dagger in the chest by someone unexpected that seems to get Lelei, as the opportunity for Shandy to strike presents itself, and she takes it.

Meanwhile, as the low-morale Imperial soldiers continue to be beaten back by the knights, Tyuule tells the Oprichnina leader to either gather more men and get the job done, or kiss his own position and life goodbye. All the while, the SDF awaits official orders to intervene in the Jade Palace siege.

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Speaking of inching along, Pina is a “free captive” for all of a day or so before Zolzal’s henchmen clap her in irons and a burlap shift and toss her roughly in a cell, dispensing with her status as a member of the royal family.

Tyuule takes great pleasure in seeing Pina wearing the same shift she wore, occupying the same cell she once spent an inordinate amount of time…perhaps enough time to drive her to her crazy, power and revenge-hungry state.

The thing is, she hasn’t referred to Zolzal as her ultimate enemy in some time; all she seems to be doing is doing his bidding, perhaps all in the name of bringing down the empire. Right now her priority seems to be remaining in power and taking sadistic pleasure in throwing her new-found weight around.

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Shandy, it turns out, was not under the Piper’s spell, but heard that Pina was in mortal danger and believed the only way to save her would be to bring Zolzal Lelei’s head. This is an incredibly naive and shortsighted strategy, so I’m glad she was foiled. But at least she’s able to relay the fact Pina is in a very, very bad way, and needs rescue before something terrible happens to her.

Fortunately, the SDF gets their orders, and a paratrooper unit is quickly mobilized for an operation to save the Japanese citizens and pro-peace asylum seekers. At the same time, Itami and his gang races to the Imperial Palace to free Pina.

Everyone still in play is moving into position, and hopefully their efforts will bear fruit in terms of stopping Zolzal/Tyuule’s reign of terror, which is benefiting no one.

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GATE – 21

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Pina’s Rose Knights fight, bleed and die, but ultimately prevail against the initial force of Gimlet’s cleaners, seeing as how the latter aren’t equipped with plate armor and aren’t exactly great fighters. Sherry, wasting no time demonstrating what a badass she is, stands and watches with unblinking eyes the violence and death she knows is of her making (though I wish she and Sugawara had retrieted within the Palace, lest, say, a stray arrow find one of them).

The knights managed to keep Oprichnina at bay and protect the embassy this time, but a bigger, tougher force will show up eventually, and they’re going to be woefully outnumbered. This leads the officials responsible for the diplomats’ safety to beseech a minister for authorization to rescue them, along with the pro-peace refugees.

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The civilian politician is, well, like pretty much every civilian politician in GATE: a weak weeny who is waffling about doing the right thing because he’s too concerned about his own career and upcoming elections.

He has reason to worry: Alnus is full of press and military officials from all over, and he doesn’t want to look weak. As if the waffling politician weren’t enough, we also have a self-important journalist who has a low opinion of the noble SDF, and makes no bones about his journalism not being totally objective, since at the end of the day it’s a business.

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Meanwhile in Rondel, assassins make another attempt on the lives of Lelei & Co., only they are foiled by Itami’s stuffed beds and a flash grenade. The assassins are far from pros, but they are representative of the M.O. of someone called the “Pied Piper”, who exploits those who are easy to convince of huge plots and conspiracies and lies; in this case, young inn employees were told Lelei & Co. were impostors and murderers.

The key, then, to stopping these attempts on Lelei’s life is to figure out who this Pied Piper is and take him out. At the same time, Rondel has learned through recent messenger of Team Itami’s exploits with the Fire Dragon. In particular, Lelei is lauded as the one who finished it off, furthering the Imperial position that a human and Imperial citizen get the lion’s share of credit for the feat, which doesn’t sit right with Lelei (her word for it is “nasty”).

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Because the Jade Palace-protecting Rose Knights are under Pina’s command, it isn’t long before Zolzal “kindly requests” that she order them to stand down, promising no harm will come to the diplomats (but making no such promises for Casel or Sherry). Naturally, Pina refuses, and attempts to set off for the Palace to see what’s what, but then, in the least surprising move yet by the Acting Emperor, he places Pina under arrest. Frankly, Pina should have sneaked out of the Capital ages ago.

With a force of Imperial regular army—the Rose Knights’ own comrades—over one thousand strong at the Palace gates, the situation is about to explode. So it’s a relief that the civilian minister finally gives the go-ahead for a rescue mission.

Like Sugawara last week, his professional training gives way to his humanity, and he makes the better of two bad choices. There were going to be consequences either way, but at least this way he won’t be sitting back and twiddling his thumbs while his diplomats are slaughtered, along with what’s left of the pro-peace movement.

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GATE – 20

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I often groan at GATE episodes that mostly or wholly omit the core gang of Itami & Co., but that’s a bit unfair, knowing that GATE is about more than just one man or one group’s adventures, but about an entire sprawling world of multiple races, political affiliations, and ideologies.

This week may have felt more like a Sherry & Casel spin-off than the GATE I typically like, but it was nonetheless a strong and surprisingly moving episode that gave the current political troubles and Japan’s involvement (or lack of same) a smaller, human scale.

Under Tyuule’s manipulation, Prince Zolzal has passed extraordinary laws and raised a paramilitary force called “Oprichnina” to oppress all pro-peace actors in the Empire. Among those is Senator Casel, who hoped to find safety with Sherry’s family, but are soon set upon by Orpichnina “Cleaners” led by the sniveling Gimlet.

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Sherry leads Casel out of the house, and her parents proceed to burn it down, presumably dying in the process but covering the escape of both their family’s and country’s futures. Of course, Tyuule is on the scene and aware of Sherry and Casel’s movements, and uses her porcine assistant to get the two to “dance for her.” Not sure why Tyuule is micromanaging things to this extent, but I do know her evil smirking is getting old.

Sherry, despite being only twelve years old, doesn’t show her fear as she finds herself out in the world with people after her and an adult senator to protect. She haggles with a villager for food and secures a room at the inn, but the only way they’ll both be safe is if they can reach and gain asylum at the Jade Palace, a territory that is technically Japanese soil by treaty.

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They get to the boundary of the de facto embassy easily enough, but are met by Princess Pina’s knights, who relay the Japanese diplomats are unwilling to harbor political dissidents at this time, thanks to a hard line from the ministry back home that doesn’t want to look weak or further embolden Zolzal by harboring doves. Even Sugawara, whom Sherry is in love with and truly believes she’ll marry someday, won’t let his personal feelings interfere with his diplomatic duties.

The Japanese refusal to accept Casel means as soon as Gimlet arrives with his Cleaners, they arrest the senator and prepare to take Sherry into custody too. It’s hard to watch her come so far, with so much childish faith in her shining Japanese hero, only to be turned away right before the finish line, and into the jaws of those who have already destroyed her family and likely have nothing good planned for her.

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At the same time, while I despised Sugawara as much as he probably despised himself when he refused to act, I also appreciated his duty to his country. People can’t just disobey orders all the time. I thought this would all come to a heartbreaking end, with Gimlet’s grubby mitts all over an increasingly pathetic Sherry screaming for Sugawara’s help.

Turns out, Sugawara couldn’t abandon Sherry to a horrible fate. He orders her brought over to the Japanese side. This obviously led to the desirable outcome of Sherry being safe (in exchange for Sugawara promising to marry her after all when she comes of age), but GATE doesn’t pretend such an action wouldn’t have messy consequences.

There are knots and kinks in this particular fairy tale: Just as Sherry’s parents gave up their lives to get her out, Sugawara may have sacrificed his career and complicated Japan’s position to a potentially disastrous extent to save her. He did something he didn’t have the authority to do. Zolzal and Tyuule wanted nothing more than to stir the shit with Japan, and Sugawara’s heroism did just that.

The Vice Minister, who previously respected his decision as a diplomat while loathing him as a man, is forced to reverse both positions: condemn his actions as a diplomat, but laud him for being a decent man who couldn’t let the screams of a child go unheard.

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Kekkai Sensen – 03

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Leo isn’t one to freak out when confronted by a ghost, especially if she’s cute. Instead, he takes her picture to confirm if she’s a ghost, but she shows up in the photos. White tells him she likes him and draws nearer, only for Leo to wake up in his apartment. The transition has us wondering how much of his interactino with White is in his head, but there’s no time to ponder such things, as he’s being evicted and has forty seconds to vacate or, presumably, be eaten. Just another day in the ‘Lot!

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From there, we see him dozing on the couch in Libra HQ, refusing a stipend any higher than the standard rate even though he’s still delivering pizzas and sending money home. But this week Leo is on the sidelines, as the bulk of the episode follows Klaus on his quest to satisfy his fix of Prosfair, which is perhaps best described as “Chess on Acid”. It’s a game as intricate and bonkers as the world that conceived it.

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Initially, the game is introduced as a little joke, with the physically imposing yet cultured Klaus getting way to into it on his original Macintosh(!), to the bemusement of his colleagues. But when Zapp and Chain’s efforts to investigate the distribution of an advanced (and world-unbalancing) new drug called Angel Scale, it rises to the utmost importance, since one of the most powerful overbosses in the Alterworld, Arlelelle Eruca Fulgrouche (what a name!), happens to be a huge fan of Prosfair.

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When he arrives with his comely colleague K.K., Klaus is shocked to find Prosfair grandmaster Ulchenko has also come to challenge Fulgrouche. In the Russian’s mind, he has risen as high as he can amongst mankind in the game, and so playing a non-human is the next logical step. Also, he wants his country to have nuclear weapons, something Fulgrouche can make happen.

Alas, Ulchenko is no match for the don, coming up two minutes short of the nine hours he had to survive in a game. The exponentialy increasing speed and complexity of the game as it drags out nearly kills Ulchenko, and as per their agreement, since he lost, Fulgrouche will take the rest of that life.

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That’s when Klaus finds his opening to finally connect these events with the mission to uncover the Angel Scale ring. If Klaus lasts 99 hours straight, Fulgrouche agrees to not only reveal the trafficking routes of the drug, but also spare the Russian. And doggone it, the guy does it! As K.K. chain smokes and Ulchenko waits in stunned disbelief.

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Klaus doesn’t win, but he hangs with Fulgrouche for the full 99 hours, and all to the lovely stylings of Ludwig van’s vaunted Ninth Symphony, Ode to Joy, an inspired use of a classic piece of music that really lends the duel otherworldly grandeur, as befits a prosfair battle taking place in the Alterworld.

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Klaus gets the trafficking routes, Ulchenko is freed, and K.K. makes sure Libra takes out all the cells pushing Angel Scale. It’s all made possible thanks to Klaus’ unparalleled strength, selflessness, and perseverance. Yet, to hear it from Leo, book-ending the episode with his interactions with White, he has no idea what Klaus did for the firm, and he may never know.

All Steve Starphase said is that “anything in this world can happen”, which has so far proven true. For Leo, those words must be pretty reassuring, because the one thing he wants most in the world is to heal Michella.

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Kekkai Sensen – 02

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A giant Nausicaa-style beast flying over a Gothic/Art Deco alternate NYC skyline as if it were the most mundane thing in the world: This is one of the iconic, “nutshell” images of Kekkai Sensen, which joins the 10 Club this weekend with one hell of a second episode.

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After last week dropped us in the middle of Jerusalem’s (or Hellsalem’s) Lot with Leo and had at it, this week starts with formal introductions to his new co-workers at Libra, and they’re a fun, colorful bunch that also feels like a tight-knit family. Leo’s the ‘new adopted kid brother’ to Zapp, who is always butting heads with his ‘sister’ Chain, while Klaus has an undeniable dad-like quality to him. (He also looks like Beast from X-men.)

Rounding out the core of the Libra we know is organizer Steven A Starphase and Combat Butler…yes, Combat Butler, Gilbert F. Altstein (Alfred, anyone?) Leo seems a little overwhelmed with all the new names, but thanks to the helpful HUD-style character labeling, and the sheer variety of colorful personalities, it was a cinch for me to remember them.

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There’s more great world and character building as Leo continues his pizza delivery route, as the untold numbers of Libra members are all over Jerusalem’s/Hellsalem’s Lot but keep a low profile like the Dollars of Durarara!!, so it makes sense to keep living his regular life. The only thing is, every pizza he tries to deliver is intercepted by Zapp, who seems to be testing Leo’s reflexes (and patience!) while simultaneously keeping an eye on the boy with the Eyes That See All, a valuable new tool in the Libra arsenal.

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Those eyes pay immediate dividends, as while Leo is on his pizza route with Zapp in tow, he detects a dry cleaning van that doesn’t look right. In fact, he’s just seen past a form of camouflage previously unknown to and undetected by Libra, hiding a demonic courier van illegally transporting live humans.

Leo decides to retreat and regroup when he accidentaly meets eyes with the baddies, but it’s too late, and swiftly pounce on his Honda Gyro and nab him, leaving Zapp out of commision in a pool of his own blood. Tellingly, Zapp makes sure to get some of that blood on Leo’s clothes before the crims take him.

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From here we see the true awesome ability of Libra in action, utilizing far more than just brute strength to maintain the balance in the city. As a tied-up Leo protests the bad guy’s blatant violation of the “Chrysler-Galadona Accord”, Zapp is in contact with Chain, Klaus, and Steve. Chain has eyeballs on the van, but when it turns into a far less conspicuous vehicle (a Toyota Camry, LOL), she loses it. But Libra’s not done yet.

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The whole reason Zapp is in such a bad way, and furthermore seems to absorb every blood transfusion the hospital gives him, is that he’s got a thin strand of blood tied to the van that nabbed Leo. When Leo manages to stop (read: crash) the van by using his eyes to overwhelm the vision of his captors, all Zapp has to do is ignite that blood thread, but since he can’t move, it’s up to Chain to follow the fire to paydirt. Klaus, Steve, and Gil also follow in their jersey-barrier-busting, badass LXG-style custom pursuit vehicle.

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From there, the chase is on, which we follow both by watching Chain fly along the rooftops, in the crazily-driving butler’s instruments, and a nifty 3DCG map that tracks everyone. It’s a fantastically set-up and thrillingly staged chase scene that really capitalizes on the complexity of the city and the super-abilities of the cast. And it’s all set to Jazz. This show knows what it’s doing.

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So does Libra, and so once they catch up to the van of couriers (who weren’t prepared to be detected in the first place, let alone for serious combat), it doesn’t take long to take them out and recover the missing people, along with Leo, who was badly injured in the accident.

Still, by taking it upon himself to fight his captors rather than just sit and wait for help from others is something his Libra-mates admire, and they congratulate him on a job well done, which they couldn’t have done without him in the first place.

Leo also realizes Zapp was stalking him because it was his way of serving as his bodyguard, something Libra would never let Leo go around without, considering his valuable eyes.

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Having been officially accepted into Libra and proven both to them and himself that he belongs there and has something unique to offer, Leo wanders the hospital grounds while completing his convalescence.

In a gorgeous, ‘I so want to go to there’ cemetery, he meets a philosophical ghost, White (Kugimiya Rie!), who asks him whether it’s best to fear death despite is inevitability, or not fear it out of the belief it isn’t inevitable? Some interesting food for thought from another intriguing new character, and yet another layer from among Kekkai Sensen’s elaborate multitudes to explore.

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