Shuumatsu no Izetta – 06

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While most of Izetta and Fine’s scenes this week are kept pretty lightweight, the episode also demonstrates how precarious Eylstadt’s situation remains despite the early success of the White Witch’s unveiling. It also shows the lengths to which the enemy will go to learn of Izetta’s weakness, and the lengths to which Sieg will will go to stop them.

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As Berkman gains access to the Empire’s ultra-top-secret “Division 9” research “workshop”, Elvira attempts to stuff Izetta in a tight corset, then makes her practice dancing with Bianca. Finally, Fine and Izetta “disguise” themselves as townfolk in order to sample some desserts from a cafe Fine used to sneak off to before she was Archduchess.

Suffice it to say, this is extremely reckless behavior during a time of war, even if their disguises were any good (they were not). The episode tries to have Fine pass off their exposure as a good thing, furthering her popular tomboy image and such, but I wasn’t buying it; this whole detour to the bakery was nothing but problematic.

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It’s Sieg who serves as audience surrogate when he says gently but firmly, “no more” to Fine regarding sneaking off into town. She’s not a precocious tomboy anymore, but the leader of a country that still hangs by a thread. One of the frays in that thread is swiftly dealt with thanks to Sieg and his crack counter-espionage team.

That means the death of Jonas and an uncertain fate for the Germanian spy who didn’t gain any information. I enjoyed Jonas as an everyman on the front lines to this point, but unless Sieg was as ineffective at protecting Fine’s interests as Bianca was this week, Jonas’ death warrent was signed the moment the spy knew he knew something.

With one problem taken care of relatively easily, Sieg leaves it to Fine and Izetta, travelling by flying gun on a circuitous route, to persuade the powers meeting in Britannia to do something about the Germanians, preferably before they unveil a secret weapon of their own from Division 9.

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Shuumatsu no Izetta – 05

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Fine’s coronation is also the stage chosen to unveil Izetta to the world, and it’s fun to witness medieval ritual juxtaposed with flashing still and movie cameras of the modern era, just as it’s fun to watch Izetta take care of business, wiping out the modern might of the Germanians with magically enhanced medieval weapons.

The first stage in Eylstadt’s strategy to, well, survive, is to make the world know and believe who and what Izetta is. But neither the Germanian king nor Major Berkman doubt whether she’s real. The king wants her, badly, while Berkman wants to cut Eylstadt’s propaganda off at the knees by identifying and exploiting Izetta’s still-unknown-to-the-enemy weakness.

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While fun, the merging of eras is also jarring, just as it’s jarring to see Izetta unleash hell against the Germanian army in front of cameras, then return to the palace to be praised like a good girl who finished her chores. It’s a lot for Izetta to handle, but she has promised to serve ad protect Fine with her dying breath; she’s not the kind to back down just because things are tough…or weird.

More than anything, Izetta is a witch who has been used dwelling in the shadows and edges of the world. Now she’s the exact opposite: a global celebrity with a fairy tale story so compelling that the people want to believe. Not only does Eylstadt want them to believe, they need them to do so, in hopes of gaining powerful allies against Germania.

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If this is to be merely a 12-episode show, I’m pleased with the generous pacing so far. Not only is Izetta unveiled and placed into immediate use in order to quickly build up her public persona as a magical force of resistance against a no-longer invincible-looking enemy, but the enemy strikes back just as fast, advancing on the Veile Pass – a place with no Ley Lines for Izetta to draw from.

The Germanian King’s adviser Eliot is sure to remind his majesty that the reason they’re invading Eylstadt is to gain supply routes between them and Romulus (i.e. Italy), not merely to capture a witch. This pass is part of that route. As it happens, Private Jonas is assigned to its defense, which won’t include bombings due to a.) the thick fog and b.) the fact the pass is worthless without intact roads to use.

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Sieg Reich and Fine’s royal guards (who are all or mostly female special forces) draw up an intricate plan that serves to hide Izetta’s inability to use magic, by drawing upon stagecraft and showmanship in a battlefield setting.

A dummy Izetta is flown behind a plane, lands on a ridge, and is replace by the real Izetta (refusing to let them use a body double), who must talk a big talk before planted bombs are detonated, taking out the advancing enemy.

It works far better than it should have, thanks to an abundance of luck in both weather and geography. But conditions won’t be so favorable in every Ley Line-less area the Germanians target, so even though Berkman hasn’t found Izetta’s weakness yet, doesn’t mean he won’t eventually.

It may happen far sooner than Eylstadt thinks, thanks to some bad luck: Berkman has a spy posing as an Eylstadt officer who happens to be in the same outfit as Jonas. There’s every indication either he or Jonas overheard Schneider talking very loudly about Izetta’s weakness by a creek.

That’s the kind of carelessness that can lose a war, and I’m not optimistic Izetta won’t be re-captured by Berkman at some point.

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Mobile Suit Gundam: Iron-Blooded Orphans – 17

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As news of the failed uprising on Dort 3 spreads, other Dort colonies’ workers mobilize for war, just as the “Regulatory Bureau” intended. Those workers soon discover their weapons have been rendered useless and the main Arianrhod fleet lies in wait just beyond the colonies to mop up. All Tekkadan can do is watch it all on TV in the space port.

That is, until Kudelia makes a bold decision that changes the course of every iron-blooded orphan under her employ, as well as her own. She can’t retreat and continue on to Earth after witnessing all this. She’s done running; she’s going to become the hope these downtrodden people need. And she’s issuing new orders for Tekkadan to assist her.

It’s been a long time coming, but now that Kudelia fully understands what’s going on, she is compelled to act.

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In a stroke of luck, the crack Dort news team that has been covering the uprising and subsequent bombings is ordered to cease their reporting by the Reg Bureau, determining the reports are not conducive to maintaining public peace and calm.

The news team isn’t particularly okay with that, so when they spot some “workers” sneaking around, suddenly Kudelia and Tekkadan have exactly what they need: a means off the colony, and a means to get her voice out there, to both the workers and masters everywhere.

Orga informs Naze of the change of orders, and while the Turbines can get involved, they give Tekkadan their blessing, and Akihito sorties in his recently-finished Gundam. The Isaribi sends Barbatos out for Mika, who EVAs out alone to meet it.

Naze seems frustrated that he’s so “soft” on Tekkadan, but also that he can’t join such an interesting and noble battle. Mika remarks how amazing Kudelia is, and he’s frustrated too – perhaps he feels he hasn’t done enough yet (even though, let’s face it, he’s done plenty to be called amazing himself).

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Mika stops some of the helpless workers from getting massacred, but is soon challenged by Gaelio and Ein, the former piloting his shiny family heirloom, Gundam Kimaris, which McGillis recognizes, observing the battle from the bridge of his own ship.

Like Barbatos and Gusion, Kimaris has no beam weapons, and is armed with a good old-fashioned spear with which to crunch into his foes. Kimaris is very fast, sometimes overwhelmingly so, but it’s not a game-changer; the combat here remains wonderfully primitive and visceral.

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When Gaelio and Ein notice Mika’s true intent – to shield the news launch – I felt a quick pang of Flay-end-itis, but the Isaribi meets the launch and the crew make it back safe and sound. Akihito and Shino join Mika in battling Gaelio, Ein, and the other Gjallarhorn forces, with Shino re-naming Crank’s Graze “Ryusei-go”, which raises the eyebrows of the mechanics in a funny little aside.

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Mika comes close to taking out Gaelio, but Ein shields him with his own suit, getting damaged in the process. With the main fleet closing in, Gaelio and Ein retreat as their “further intervention will become a problem.” As all this is going on outside, Kudelia Aina Bernstein, Maiden of the Revolution, dons her own armor – her stately red dress.

After contacting Nobliss Gordon (a move that intrigues him greatly), she begins to broadcast using the news team’s camera and feed signal, to tell everyone out there what’s really going on in the Dort Colonies. If she’s to have any credibility on Earth or Mars, she must own the fact that she was here when everything started to boil over, and shed a light on what’s going on.

With her decision to take up the mantle of authority bestowed to her by the powers that be and actually run with it, Kudelia may have just proven to Nobliss she has the potential to becomes something more than a pawn in a plot, and thus is worth more to his goals alive, even if it’s just to continue to be surprised and entertained by what he observes.

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GATE – 05

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This week, we learn that Princess Pina Co Lada’s Rose Knight Order was something she herself created in her youth out of a desire to be a knight and a hero to her people. She gathered other children of the court, mostly girls, and with the help of her knight and protector Grey, whipped them into shape. Seven years later, the order was officially established, but only as a ceremonial honor guard, to Pina’s consternation.

But with so much of the conventional military lost to the JSDF, Pina’s father finally deployed her unit. But her first battle, defending Italica from hordes of bandits (made up of former allied soldiers who fled the JSDF slaughter), doesn’t go so well, as most of the bravest and most skilled town conscripts are killed, leaving her handful of trained knights and a bunch of scared townsfolk. I’d want to stay in my dreams too, as she tries to do until doused with water by the maid.

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She awakes to learn that some people have arrived. She knows not whether they’re friend or foe, but once she gets a look at them, assumes any force with Rory Mercury on their side would have already taken the city, and let them in. Her first interaction with Lt. Itami is slamming the doors of the gate right in his face, but things improve a bit from there, as Pina can’t afford to turn down help in defending the city.

While Pina may not know it, she and Itami are of like mind: protecting the people is the primary concern, even if the JSDF recently killed thousands of her father’s soldiers. Itami defers to Pina’s command, and she places him and his men at the South gate to serve as decoys, where they proceed to simply stand around, waiting for the enemy to return.

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When the battle begins at 3 in the morning, the enemy attacks the East gate, not the South, and the gate falls almost immediately due to their superior numbers, tactics, and a “spirit wielder” on their side deflecting arrows. Pina looks upon the besieged walls as they breach and the bandits pour in with a stunned look on her face, trembling in fear.

It turns out Pina is a lot more green than I’d originally thought. In honorable one-on-one combat I’m sure she’d do quite well, but this is war, something she’s never experienced, and when her carefully-laid plans go awry, she stands frozen, like an honor guard, with the only force that can turn this around all the way on the other side of the city. I’d call for them if I were her.

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GATE – 04

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In this necessary and functional—if not particularly flashy or exciting—episode, many things come into focus as the various pieces are arranged on the board. It is clear now that Lt. Itami is a man who has always been in the right place at the right time: first Ginza, where his heroic actions gained him this new command, then his battle with the fire dragon, his decision to take on refugees.

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As his fellow lieutenant (a go-getter if I ever saw one) remarks, Itami’s circumstances make him a very valuable man who will likely have a lot more freedom to decide what is to be done about this Special Region. The Japanese government suddenly finds itself with a potential windfall of natural resources within its borders, which could be a game changer in geopolitical affairs.

Meanwhile, Itami’s unit is tasked with taking care of the refugees, which include the sorceress Lelei, the demigoddess Rory, and the grieving she-elf Tuka (or Blue, Red, and Yellow, if you like).

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Not surprisingly, the SDF’s technology awes the natives, and even the spartan military accommodations are treated as the height of luxury, and that’s a big part about what technological advancement is all about: making what was formerly luxurious available to all, everyday. I try to never forget that when I take a shower or switch on a light…or write an anime review on the information superhighway.

Meanwhile, on the other side of the Gate, after getting a brief and somewhat unfortunate glimpse of America’s government salivating over the Special Region the Japanese found, we see that the Chinese are also interested (and yes, the Geely GE has an optional throne).

So interested, they want to ship half their population across the Gate. Of course, that would mean taking the Gate—and the territory around it—from Japan, which would mean war. Somehow the animators resisted giving the Chinese Premier a mustache so he could twirl it – and a fluffy white lap cat to pet as he discussed his plans. I must say, these quick peeks at the highest echelons of Japan’s rivals are the least interesting part of the show, so far.

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More interesting is the fact King Duran, who led his army to ruin but survived a couple limbs poorer, immediately knows what the Empire did and why, and won’t talk to the Emperor’s daughter Pina about what’s going on on Arnus Hill. Or that Tuka isn’t ready to accept her father is dead along with the rest of her village, and is worried that she and the others will have to repay the soldiers’ kindness with the only currency they have: their bodies.

Lelei tries to set her mind at ease about money, not just because the SDF lets them harvest valuable dragon scales from the battlefield, but because the “men in green” (and women too) aren’t going to charge them at all. Helping Tuka and the others is Itami’s best way to engender trust, win hearts and minds in the Special Region.

So he gives them a lift to Italica to peddle their wares. And Pina and her men are headed to the same place on their way to Arnus. When she encounters the SDF and their refugees, how will she play things?

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GATE – 03

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The appallingly one-sided battles have ceased for now, as Lt. Itami’s Recon Team 3 embarks on a mission of mercy. After rescuing the unconscious but alive she-elf, they return to Coda Village, which is evacuated for fear they’ll be the dragon’s next target. Among the evacuees are a sorcerer and his blue-haired apprentice, Lelei, who is rescued from a rearing horse by Itami’s troops, who are facilitating the evacuation.

Meanwhile, human vultures gather in the night to take advantage of the vulnerable villagers (unaware they’re being escorted), only to be slaughtered one by one with the scythe of one Rory Mercury, one of this land’s “twelve apostles” who is both feared and revered, and despite her sinister appearance, seems to be on the side of the weak and innocent.

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She’s also the closest thing to a cat-girl Itami has come across, and when they encounter her on the road, he can’t exactly refuse her a lift, though he does insist she not ride on his lap. Inevitably, the bloodthirsty dragon returns and starts laying waste to the convoy, and this is when we get to see Itami’s troops in action against a legitimately challenging foe.

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Itami’s trucks lead the dragon away from the villagers, and the she-elf (who lost her clothes to the medics) wakes up and gets the point across that the troops should aim for the dragon’s eye. They do, and the dragon is stopped in its tracks long enough to fire an RPG at it (after a belated shoulder check, of course). When the aim is off, Rory springs into action, making sure the dragon takes a direct hit. And with that, parties from both sides of the Gate worked together to drive off a mutual foe.

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Still, the damage was done, and many lives were lost to the dragon, but the troops arrange a burial detail and pay their respects before the surviving remnants of Coda Village depart for refuge. They can’t take everyone with them, however, leaving Itami and his team with around a dozen hangers-on, including Lelei and the sorcerer, Rory, and the she-elf. Itami decides they’ll continue to protect this contingent of natives, who may (nay, surely will) come in handy on their coming travels.

This episode showed the JSDF doing less mass killin’ and more un-glamorous but important humanitarian work, protecting and supporting those who would’ve ended up dead without them, and making exotic new friends. You win hearts and minds one heart and one mind at a time, and the compassionate Itami is cognizant of this.

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Life Imitating GATE: Diet Votes to Expand JSDF’s Role

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Rambling observational commentary follows.

The fictional Japanese military of countless anime throughout the years have been typically portrayed as serving in a strictly defensive capacity: only allowing the use of arms if directly attacked. And attacked they have been, be it from terrorists, giant monsters, aliens, or other nations.

In the first episode of GATE: Thus the JSDF Fought There!, it’s the same story: a massive enemy force invades Ginza and the JSDF get their SD on. But what happens next is not only a rare(r) occurrence in anime, but also presaged the movements of the government of real-world Japan: Prime Minister Abe wants the ability for the JSDF to go on the offensive under certain circumstances. He wants a JSOF.

Today, it would seem he got his wish, in a contentious vote that caused opposition lawmakers to walk out and spurred large protests in Tokyo. Polls indicate a small plurality of Japanese are opposed to the expansion. The approved measure means Japan has lost its unique—at least for a country of its size—pacifist stance laid out in its constitution, though many anti-militarist opponents believe this vote violates the constitution.

In any case, the timing of GATE’s airing, and the fact it portrays a modern 2015-era JSDF invading enemy territory and mowing down feudal armies of tens of thousands with ease, adds credence to rumblings that it is veiled pro-offensive-military propaganda, even if the creators and producers of GATE didn’t quite intend it that way. Of course, the timing could also just be a coincidence (if anyone has any insights one way or another, feel free to voice them in the ‘ments).

We’ll continue to closely watch both GATE and the developments in real-world Japan, a country whose constitution “forever renounces war as an instrument for settling international disputes”, but currently led by those who believe the country’s best chance of maintaining security and stability in the region is to amend, if not outright abrogate, that long-standing renouncement.

Whatever your personal position on these developments (and we welcome all viewpoints; it’s a free internet!), they certainly comprise a fascinating juxtaposition of anime and real-world politics.

—RABUJOI STAFF

GATE – 02

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When the JSDF force sets up fortifications around the Gate, the Emperor calls for his tributary states to form an allied army to attack them (joining his Imperial Army), and we see just how effective a woefully-outnumbered force modern weaponry is against a massive army of 100,000+ with nothing but Middle AQges-era arms. None of the troops get anywhere near the JSDF, who wipe out most of the force with artillery and machine gun fire, using flares at night.

It’s a bloodbath, but it seems the Emperor was hoping for one, because it means all of the surrounding nations are now significantly weaker, solidifying his reign (though he too lost thousands of soldiers). The Japanese essentially did his dirty work, but he knows he’ll to deal with them again sooner or later, and so sends his daughter (and leader of her own military order), Pinya (Tomatsu Haruka), to infiltrate the enemy force and learn more about them.

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Frankly, other than the lopsided battles, the first half was a little slow, with an awful lot of time spent in audience chambers and military tents full of old men yelling about stuff. Things pick up in the second half as the POV shifts back to Itami, who is given command of Recon Team 3 and the same basic assignment the Emperor gave Pinya: gather information on the other side.

First, Itami has time to stand amidst the utter destruction wrought in repelling the armies, estimating they killed over 120,000 both there and in Ginza; a figure very similar to the number who lost their lives in the dropping of the first atomic bomb, and certainly the most life taken by the Japanese military since WWII.

Of course, with tens of thousands of armored troops and cavalry charging your comparatively puny garrison, the JSDF’s options were obviously limited. This wasn’t a force that was going to back down, as we see from the badass general launching a defiant arrow at the spray of bullets before getting blown up by a shell.

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It’s a somber moment, but it passes, and Itami shows how he runs a laid back command that borders on unprofessional/disrespectful when he and his buddy Kurata sing lyrics to his favorite magical girl anime. Itami’s is an approach that irks one of the sergeants under his command, the far more serious Kurebayashi (Uchida Maaya, an inspired casting choice considering how big an otaku she plays in Chu2Koi).

Surprisingly, the recon team actually makes a bit of progress, though the first contact with the villages they visit are only shown briefly and wordlessly. Suffice it to say, they’re starting to get a rough estimate of the geography of the region. Before they’re about to camp for the night, they encounter a forest being burned by dragon-fire; a forest they know to contain a village. Itami puts two and two together and assumes a massacre is in progress.

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By the time they arrive, there’s nothing but a charred wasteland to welcome them, along with a nearly dry well, at the bottom of which, to Itami and Kurebayashi’s shock, lies a beautiful young woman with pointy elf ears. Is this maiden a member of Pinya’s order, or merely a villager who escaped the carnage the only way she could? Either way, their imminent meeting will likely represent the first persistent Special Region-JSDF interaction.

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GATE – 01 (First Impressions)

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What is it: “Otaku First, JSDF Soldier Second” Itami Youji is on his way to a doujinshi event when a mysterious gate opens in the Ginza, and an army of warriors and beasts from the fantasy world pour out and start attacking civilians. Itami saves a woman from being killed and further participates in getting everyone to safety before the Police and JSDF eliminate the enemy army.

Itami is promoted to second lieutenant and hailed as a national hero, but is unprepared and undesirous of all the attention that takes time from his precious hobby. But when his unit is chosen to enter the gate to investigate the “special region” beyond, his priorities start to shift as he realizes he may be able to have his cake and eat it too.

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Why you should watch: This show is built around a solid, fascinating, and clever idea: What if your real and fantasy worlds literally collided? It’s also built around a similarly solid and intriguing character in Itami, who could be called the ultimate Japanese Everyman, with the most serious of jobs and the most serious of hobbies.

The promo art and OP spoiled the fact that he was a soldier, but I enjoyed how he not only kept his job and his hobby separate, but at least initially, considered the latter far more important. His genuine distress at not making the doujinshi event, and later interest in the loot his comrade scored since he did get to go, all add a welcome levity that sets us at ease.

That ease is welcome, because things could have gotten very dark, very quick with that surprise attack by an army from the other side of the gate. What also struck me was that, as a real-life solider, Itami and his comrades are far closer to the world of war games people play on their phones, just as Tokyo is closer to the cities in those games, since it has an Imperial Palace where the people can—and do—seek refuge.

Itami’s pal’s line while they’re on their way in—”Think there are any catgirls on this side?” followed by Itami’s assertion there damn well should be—is a lovely microcosm of a great premise.

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Why you may not want to watch: I know this show probably runs on a family-friendly time slot, but the peril of the sudden attack and its aftermath were somewhat undermined by the almost total lack of overt lack of blood or violence. If a force like that were to burst into the middle of a crowded Ginza crossing, it would be a goddamn bloodbath, not anything that could be honestly portrayed with a PG-equivalent rating. Considering the lighter tones of the episode, I guess such a spectacle had to be sanitized to avoid tonal dissonance.

Perhaps more disconcerting, and possibly not a problem for many if not most, is the same problem Franklin and I debated at length with Kantai Collection, only brought into the present: parts of this episode, particularly the bright, shiny glamour shots of military equipment and personnel on the march to the sound of stirring orchestral music, had the somewhat unseemly whiff of…er…nationalist propaganda. Itami himself felt, at times, like an avatar carefully-crafted by the creators to deliver the message “Join the JSDF: Otakus Welcome!” Not that they shouldn’t be (they should), or that there aren’t otakus in the JSDF (there most certainly are).

While frightening, pale, mute monsters stood in for Americans in KanColle, the fantasy horde stands in for any invading enemy force, be it of state or non-state actors, and the entire episode is a flattering commercial for the JSDF, showing them at their very best. Not that they don’t deserve to be portrayed in this light (I’m, generally, a Might-Makes-Right kinda gal, with veteran relations), it’s just that it was laid on pretty thick, and I’m watching an anime, not a JSDF recruitment video.

At the same time, there’s something to be said for an anime military not being portrayed as dependable, virtuous, and capable, rather than the usual evil, corrupt, and/or incompetent.

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The Verdict: As with KanColle, I’ll give the producers the benefit of the doubt and assume this isn’t meant as insidious nationalist propaganda, because at the end of the day there’s still a very neat premise in play. I’m looking forward to seeing where GATE takes us, and how Itami befriends the real-life elf, sorceress, and gothic lolita he once only saw in media, and briefly hallucinated after hitting a subway pillar.

This was a solid first episode with plenty of exciting action and well-placed humor, and is even able to summon some solemnity, pathos, and gravitas, as Itami is well on his way to no longer thinking of being a soldier only to support his otaku life, but to protect, defend, and avenge his countrymen.

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Sidonia no Kishi 2 – 12 (Fin)

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We left Nagate in a very bad, but at the same time very sexy way, with placenta in the precise form, sound, and probably even smell of his first love Shizuka, whom he’d once shared a very meaningful period of time while stranded in a cockpit. But the senses are deceiving; this is not Shizuka and never was, it’s a predator, and she looks primed to eat him.

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Or…well, do something with him. The French kiss she/it initiates, and the whole slow pace of her attack on Nagate, suggests something other than mere feeding. She’s taking her time with him, restraining him, and about to become one with him; I wouldn’t be surprised if this is Benisuzume either conducting an experiment of her own or something built into her genetic profile.

In any case, Beni didn’t count on Izana being inside Nagate’s frame. She’s able to use her bionic arm to activate aux power and close the neck airlock, separating the Shizuka placenta from the rest of Beni and releasing Nagate, who stabs her in her core, causing not one but two of those sweet, sweet bubble disintegration sounds that tell you a Gauna’s gone for good.

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That’s not the end of this decisive battle, however; Planet Nine remains a battlefield, and Nagate, the crippled Tsumugi, Izana, and whatshisname are soon surrounded by seemingly all the Gauna on the planet. Nagate prepares for another last stand, but he’s bailed out by a cavalry of Hayakazes led by Samari, who have finally arrived in orbit, one hundred strong (grouped in 25 Hayakazes). As Nagate and Tsumugi serve as bait, the rest of the planet’s Gauna are mopped up with overwhelming firepower.

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It’s a great feeling when that last Gauna disintegreates, but due to the nature of this show, it never felt quite right to let my guard down until everyone was back aboard Sidonia, and even then, there could have been some ginormous ship-to-ship battle in space to close us out.

Instead, Nagate (with a still-alive nude Placental Shizuka in his arms) carries Tsumugi and launches away from the planet to join the Hayakaze squad, and they return to the mothership without incident.

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With the titular Battle for Planet Nine won, the balance of the episode, and perhaps the Sidonia series, is spent in Epilogue Mode, similar to the last episode of UBW. Nagate is awarded a medal (the first awarded in decades) by Kobayashi in order to continue building him up as the Great Hero to inspire the rest of the soldiers; there’s a party where the Honoka clones cluster around Nagate to Izana’s disapproval.

Nagate asks what’s become of the new Placental Shizuka, and Kunato tells him she’s being treated as a valuable specimen for further research, citing “important things must have a spare.” The march of “progress” goes on, and I imagine it also entails one day creating a spare Nagate.

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The series then ends where it began, which I thought was a nice touch (though my one major gripe about this finale is that we didn’t get to see any more Izana after that awards ceremony). Nagate hadn’t just come a long way in becoming a decorated, respected, and fawned-over pilot and war hero; he also came a long way geographically, as the same journey through the bowels of Sidonia from his cloistered domicile to the rice thresher is played in reverse, only instead of an urchin on the run for theft, he has an entry pass and is welcomed with salutes once the staff knows who he is.

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Nagate inspects the simulator his grandfather and him used to learn how to fight Gauna, giving him the tools to make a contribution to society should he leave the confines of his sheltered home. He did, and he doesn’t regret it. He’s seen and done amazing, extraordinary things with a host amazing people of all stripes.

Yes, he’s still technically a pawn of the junta, but that doesn’t change the fact that he’s a Knight of Sidonia, who will keep fighting to protect his home and its inhabitants until he draws his last breath—or at least until his new-and-improved Chimera replacement takes over for him!

As for me, I shall deeply miss Sidonia’s dark, gritty, sexy, terrifying, and always gorgeous and impeccably-rendered sci-fi milieu. From the start it’s reminded me of the rebooted Battlestar Galactica, only it managed to maintain the mystique of its primary foe (the Gauna remain alien and terrifying by the show’s end; the Cylons, not so much). Sidionia told and showed us a lot,  but never too much; it’s deepest mysteries remained so through to the end.

I really wouldn’t mind a third season, or failing that, a Blame! anime, a peek of which we saw on Nagate’s TV. I want this style of anime to continue.

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Suisei no Gargantia – 10

Amy

Ledo returns to base, and Pinion’s crew starts bringing up ancient treasure. Pininon sends a wide-range communique to other fleets announcing the annihilation of the whalesquid nest and their discovery, and warning them to stay away. The word reaches Gargantia, where Ridgett, Bellows, Saya and Amy express their disappointment and distress. Pirates attack Pinion’s fleet but surrender when they fire the ancient weapon, and Pinion gets the idea to expand the fleet. Ledo can’t celebrate with the others, as he struggles with guilt over slaughtering the Hideauze. He doubts the cause he always fought for, but Chamber assures him from independent analysis that mankind and the Hideauze have fundamentally opposing survival strategies, and their conflict will always be zero-sum. While discussing this, Chamber detects an allied mech which Ledo identifies as Commander Kugel’s.

While last week was all about putting a human face on the Hideauze, this week balances the issue, by showing that there are no easy answers in the conflict between humans and Hideauze. Both groups are extremes locked in an existential fight. Humans embrace civilization and build tools and machines to exceed the limits of their individual bodies; Chamber considers himself the “crystallization of human intellect”, something essential to fight the Hideauze in their current state. Part of humanity broke off into Hideauze, the group began to abandon civilization, and one could argue they returned to being animals, concerned only with survival and reproduction. If humanity threaten either, they must be fought and destroyed.

Ledo, Chamber

In this regard, Chamber dispenses with Alliance propaganda and simply looks at the facts and the history laid out in front of him, and his conclusions make a lot of sense. Except when you realize that the Hideauze were the result of civilization advancing so far, they could escape their human bodies altogether. Humanity is in just as “extreme” a situation in that they developed a subset of themselves that threatens their own existence. One would not exist without the advancement of the other, so to fight to preserve the level of civilization Chamber and Ledo came from, is to preserve that self-destructive endgame. Compare this to the world of Gargantia before Ledo and Chamber arrived. Because humans lack the technology to obliterate the whalesquid, they simply keep their distance.

It’s a steady truce that must have worked for centuries; a truce Ledo breaks with his reckless pursuit of duty, perhaps to the doom of all. One could argue that the primitive level of civilization mankind endure is a waste of the human potential, but when we know that potential led to the creation of their existential enemy, a maritime steampunk world with a few pirates doesn’t sound too bad. This is the world Amy loves, the world where somehow, humanity and its self-made nemesis co-exist. It’s not perfect, but it’s not constantly the apocalypse. It’s the ultimate expression of “be happy with what you have,” and Pinion apparently never will be. Will Ledo ignore Chamber’s insistence that war is inevitable and come round to Amy’s thinking?

9_superior
Rating: 9 (Superior)

Stray Observations:

  • Want to really drive home the point that a character is incredibly lonely and depressed? Have her say and do virtually nothing for two whole episodes, which is what this series has done with Amy, and effectively. She even snaps at Saya! Who snaps at Saya?
  • We were waiting to see Ledo throw up, as throwing up in situations like that always makes you feel better. If he does it, it isn’t shown on-camera. But throwing up is a decision, and his failure to overtly do so mirrors the ethical/philosophical crossroads he finds himself on.
  • Pinion’s rise has been nothing short of meteoric, but not unrealistic. After all, he’s gotten results and found success in every venture he’s undertaken, and he’s made the fleet into a formidable power.
  • The episode made good use of Melty in showing us that Flange decries Pinion’s ruthless methods. He’d rather share their bounty with others, but Pinion prefers to make enemies, and soon he’ll have enough that they’ll unite against him and then he’ll be sorry!
  • We particularly liked how Chamber made it clear he wasn’t just a mindless Alliance mouthpiece, but lacking emotion, he still isn’t capable of understanding that fighting the Hideauze is pointless. Ledo has, he just doesn’t know what to do with that realization.
  • The power output of Pinion’s new EM weapons is ~76 times greater than the whole fleet, but only 1/50th the output of Chamber. That means, boys and girls, that Chamber’s power output is a cool 3800 times greater than the fleet. That’s some serious…civilization.
  • Lightbugs are humanity’s primary source of electricity. Hideauze skin is made from lightbugs. That’s what you call a symbiotic relationship. You don’t destroy your own symbiont…ask any Trill.
  • Kugel? Holy shit, that guy’s back? He was badass. Ledo may not have the luxury of making his own choice anymore, unless he resigns his commission. Chamber will certainly follow Kugel’s orders over Ledo’s.