Made in Abyss – 02

Wherever he came from—Riko believes he’s from the furthest depths of the Abyss…in a nice way!—she along with her friends Sigy and Nat, know that the arrival Reg is huge. Bigger than the discovery of any other relic in the Abyss to date. He’s like ten relics in one, and more importantly, he walks, talks, and even blushes when Riko gets too close.

Her hilariously embarrassing report on the results of her very thorough examination of Reg’s every nook and cranny notwithstanding, they determine the safest place for him to hide is in plain sight, so they give him a whole backstory and Leader accepts him to the Orphanage, and eventually a job cave-raiding.

The ruse goes swimmingly, with Reg fitting in nicely at the orphanage, and growing close to Riko, who sees him not as some relic, but a friend and member of their big family. Then news comes that some elite cave raiders—among them Black Whistles—have completed their descent from the place where Lyza the Annihilator fell.

Who is Lyza, you ask? Only one of the most famous and distinguished explorers of her age…and yeah, Riko’s MOM. Leader was old enough to remember what a drunken, short-tempered mess Lyza was…but also reveals to Riko that she was born on that expedition, deep in the Abyss, protected by a relic that minimized the effects of the Abyss’ “Curse.”

Lyza also abandoned the expedition to recover a prime relic—The Unheard Bell—to ensure baby Riko got back to the surface and survived. So she has, albeit with an eye condition that requires crystal lenses to avoid headaches. Oh, and some rather large shoes to fill!

Riko being presented with Lyza’s ornate White Whistle caused all the reminiscing, and gaining new insight into her mom (and her own beginnings) from Leader only increased her desire to become a White Whistle of her own. It feels like destiny.

That feeling likely isn’t diminished when Riko is brought before unsealed documents that were with Lyza’s White Whistle. Among them is a sketch of a robot boy just like Reg, as well as a note saying “At the netherworld’s bottom, I’ll be waiting.” That there’s no mention of Lyza’s body ever being recovered only increases the likelihood she may still be alive somewhere down there.

Maybe Lyza sent Reg up to the surface to protect Riko and help her reach the depths of the Abyss where she was, in a way, made (i.e. born). Is she ready to descend that deep? The grown-ups think not. We’ll see.

Tales of Zestiria the X – 02

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The gorgeous landscapes and stirring score of Zestiria continue to immerse me deeply into its world; in this case, the land of the Seraphim, along with Alisha. Sorey takes her to his home village, Elysia, because he has no other choice; human or not, he can’t just ignore her or leave her there.

In a nice twist, being a human with no prior contact, Ali can’t see Mikleo or any of the other villagers, so it appears at first that Sorey is all alone. But Alisha still believes in the Seraphim, and is convinced that they, and the Shepherd in particular, are humanity’s only hope.

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It’s a good thing Sorey is so nice and neither Gramps or the villagers press for her expulsion; what could she do by going back alone, now? The horrific events that transpired on her particularly bad day are now the stuff of her nightmares, but just when that fear makes her doubt her faith, Sorey shows her the exterior of the grand ruins she found herself in last week, including the mural and glove of the Shepherd (which he gifts to her). It’s not just legends.

I also like how Gramps and the others realize this human has a good heart and isn’t the kind of threat that would invite “calamity”, as they originally feared. You can feel how unwelcome Alisha feels at first, but as their attitude towards her softens, her stay becomes more peaceful.

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Naturally, she can’t just stay in the clouds with the Seraphim forever, so she heads back the way she came to Hyland, hoping there’s enough of her world left to save. I was surprised she wasn’t asking Sorey to accompany her and participate in the Sacred Blade ceremony…until she did just that. If Sorey indeed wants a world where humans (not just him) and Seraphim coexist in peace and harmony again, this could well be the way.

Alisha leaves, her hope and optimism that a hero will rise restored (and likely of the belief it’s a good chance Sorey is that Shepherd), but the moment she’s out of sight, Gramps detects a hellion in his territory, and Sorey and Mikleo rush to meet it.

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The fox-faced hellion injures a Seraphim and then tangles with the two young fighters, showing impressively explosive speed, nimbleness, and strength.

It’s a short but fantastic battle that came out of nowhere, and felt even more fast and chaotic due to my being lulled into placid “village time” to that point. Quiet and still, or frenetic action; this show can do it all.

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After Gramps scares off the hellion, what it said about its “main dish” concerned Sorey, who concludes it was after Alisha all along. So he heads off on his own to catch up to her and protect her from what could well be a foe far out of her league.

To Sorey’s delight, Mikleo appears, and will accompany him on his journey to Alisha’s capital, with wise words from Gramps: be free, find your own path, and live life to the fullest. They strike out as the sun starts to come up, and the entire world seems to unfold before them in all its glorious majesty. This looks like it’s going to be a lot of fun.

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Tales of Zestiria the X – 01

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(Disclaimer: I have never played any of the Tales games; my RPG experience is limited to Final Fantasy and Skyrim. Therefore I have no knowledge of Zestiria, its story or its characters.)

Last week’s prologue started relatively upbeat but grew very dark and sinister and apocalyptic very quickly. This week’s episode isn’t quite done torturing Princess Alisha, who faces grief, loneliness, a sea of bugs (which a cute little familiar she apparently can’t sense tries to help keep away), and then upside-down water she drops out of, as if passing from one world to another.

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I love the Alice in Wonderland sense of awe and, well, wonder in Zestiria’s many imposingly beautiful-vista money shots. Alisha gets a brief respite on a sunlit grassy cliff beside a dramatic waterfall. She inadvertently activates a pillar that reveals an entrance to another ruin behind that waterfall, and her lonely quest continues.

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Meanwhile, good friends Sorey and Mikleo have a hobby much like Alisha and her friends of yore: exploring and investigating ruins. On this day they discover what they believe to be the mythical capital of Seraphim, breathtakingly perched off the face of a mountain. At this point, it’s pretty clear these two and Alisha are on opposite sides of this ruin, and will ultimately meet at some point.

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The thing is, Mikleo isn’t human, and Sorey a human raised by Mikleo’s kind, while Alisha is human. That doesn’t stop Sorey from having the same book Alisha has, and the same thirst for ancient knowledge about the Seraphim who foster him.

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Their aged master warned them not to stray too far into the ruins, but curiosity gets the best of the lads, who end up being attacked by lightning that seems to be summoned by the ruins themselves as a defense system. But their only escape from the lightning is to go inside the ruins, where a platform Alisha was standing on was obliterated by the same lightning.

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The ruin is a great RPG-style dungeon with multiple levels, obstacles, and hidden paths that are revealed with Mikleo’s magic. As predicted, Sorey and Mikleo do spot an unconscious Alisha and Sorey rushes to help, against Mikleo’s warnings to stay away from humans.

When Ali comes to, her first question is whether Sorey is “The Shepherd,” and with that, the party swells to three, and she’s not alone anymore. But it’s also clear she’s far she was in the smoke-and-flame-wreathed prologue, down (or up) the proverbial rabbit hole; a stranger in a strange land; etc.

I’m eager to see who she fares here, with the two who will become her quest companions, as well as the assembling of the rest of the colorful party we see in the OP and ED. So far, it’s a fun, gorgeous, richly-detailed show that is still managing not to bury me in lore or jargon.

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