The Rising of the Shield Hero S2 – 08 – Your Sword Till the End

I have to say, I’m really enjoying this more semi-episodic Shield Hero. Last week’s escape from the Infinite Labyrinth was a true bottle episode, while this one expands on Kizuna’s world as well as her own abilities, that haven’t dulled a bit in the years she’s been imprisoned. This week there’s another definite goal: reach the Dragon Hourglass, which in this world serves as a warping point for Heroes.

But wisely this episode starts out with the basics: they need money for food, a roof over their heads, and supplies. Kizuna describes the various races of her world, one of which is Glass’s Spirit People. Naofumi just happens to have a supply of soul-soothing potion that doesn’t exist in this world, so he puts his merchant skills to good us and sells them off to the highest bidder.

It’s a team effort, with Naofumi, Raphtalia, Rishia and Kizuna all doing their parts to ensure they sell all the potion for as much money as possible, which they then spend on new, more location-appropriate threads and gear. I like the new classical Japanese looks. Their day is darkened by the appearance of a “genuis mage” who has figured out how to use the Dragon Hourglasses to warp even though he’s not a Hero.

This guy, Kazuki, reminds Naofumi of Kyou, and doesn’t like him one bit right off the bat. Fortune smiles on his party, however, as a blizzard gives them cover for an easy infiltration of the capital’s central fortress, which contains the Hourglass they need to warp to Sikul.

But while getting in is easy, finding the Hourglass proves difficult, and the fortress is full of dead ends, traps, and a huge number of guards. While Kizuna can’t harm anyone with her hunting sword, she can damage their surroundings that indirectly neutralize the guards.

But there are a lot of guards, which means eventually the party has to split in two groups to lessen their numbers. Turns out this is just another trap, as Naofumi and Raph walk right into the Hourglass chamber only to be quickly surrounded by guards, led by Kazuki and his two personal bodyguards. Taking after Kizuna, Naofumi uses his non-offensive shield’s ability to throw the guards aside.

Kizuna and Rishia then rendezvous with Naofumi and Raph, and Kizuna uses her Hero status to activate the warp. Everyone starts to glow yellow, and it looks like everyone is on their way to safety and the next adventure…but then Raphtalia stops glowing. Kyou, the architect of this latest trap, remotely cackles and taunts Naofumi, saying he’ll be taking Raph to his lab for experiments.

Kizuna can’t stop the warping, which means all Naofumi can do is watch and wait helplessly until he’s taken away from Raphtalia. For her part, Raph puts on a brave face, grateful that she was small so Naofumi could pat her on the head and carry her. She vows to be his sword to the end, and charges at the guards as he and the others warp out.

Filo having been separated from the party last week was one thing, but she’s always felt more like a mascot and strategic weapon than an actual character. There’s a lot more meat to Naofumi and Raphtalia’s history together, and seeing them suddenly separated like this was a true gut-punch, not to mention cementing Kyou as an uber-evil big bad.

But while losing Raph must be crushing blow to Naofumi—he may even summon that hate and anger Ost helped him let go of because of this—at the end of the day we have a satisfying, at times heartwarming and thrilling episode with a distinct beginning, middle, and end. I have no idea what comes next, but I can’t wait!

Fabiniku – 11 – Gundam Tantrum

The Head Maid Kalm’s plan to set the humans against each other fails when the entire army is converted into happy naked farmers, dispelling her mind control and replacing it with…something else entirely. Despite spending a whole year on this plan, Kalm pulls the plug and goes with Plan B: Just Blow the Whole Kingdom Up!

Do acquire the weaponry needed for such a plan, Kalm and Vizzd lead both Yggie and Tachibana to the royal armory, where two Royal Crests are needed to unlock the vault. Fortunately for the Head Maid, Tachibana’s crest serves the same purpose as a member of royalty’s, and she’s exhausted and super out-of-it thanks to her increased Charm power.

Once they’re in the vault, Vizzd boards the gigantic bunny-like Mech, Mehpon and begins a march towards the capital. While Lucius finds it quite cute and the King himself says it was a gift from their beloved Goddess, it’s clear to all when Vizzd just misses blasting the tallest clock tower in the city into smithereens (while also blasting a hole in the mountain beyond), this adorable giant robot is a serious threat (with the same freakish mouth structure as its much smaller, fuzzy counterpart).

It’s because of that—and because due to his distance from Tachibana he’s has just his usual above-average-for-a-human strength, Jinguuji leaves it to Schwartz to defend the capital and everyone in it from Mehpon’s attacks. At first Schwartz is weary of fighting alone, but when push comes to shove, he and his Holy Sword Gram are more than enough to deflect the mech’s beams.

When Vizzd announces that she has the Hero aboard, Jinguuji fairly deduces that the closer her gets to the mech, the stronger and more able to support Schwartz he’ll get. He’s also certain Tachibana would never voluntarily launch an attack that would hurt or kill others. Sure enough, Tachibana is still quite out of it, floating around Mehpon’s interior with a great view of the action but unable to affect it.

That is, until Tachibana realizes that she can indeed take control of Mehpon whenever she wants. When Vizzd loses control, all she and Kalm can do is bicker through the mech’s video communication system, and I love me a good villain bickering sesh! These two are consistently hilarious in their hubris and ineptness and I was just waiting for Jinguuji and Schwartz to make them sorry they ever took Tachibana hostage.

However, even when they finally get within spitting distance of Mehpon thanks to a trusty Crocodog, Jinguuji’s power doesn’t return. Moreover, Tachibana takes over the mech’s PA system and declares that she will defeat…Jinguuji?!?! Apparently both her time apart with Yggie and her time floating about totally out of it inside Mehpon has caused a lot of pent-up resentment to come out.

As she recounts memories of Jinguuji being excellent and her being nothing but a hanger-on, Tachibana gets more and more upset about how Jinguuji, who is constantly praised, has never once praised her. When he takes Schwartz’s advice and gives her random praise with nothing behind it, it only maker her madder, and he has to deploy the apartment door to shield himself from Mehpon’s beam.

Tachibana has felt “worthless” to Jinguuji, and feels that other than having him as a friend, she has “nothing.” Of course, neither of these things are remotely true, but it stands to reason there’d eventually be a blow-up like this regarding the two friends’ wide margin of general ability.

There are plenty of things Tachibana has, and can do, that Jinguuji doesn’t or can’t. Hopefully Jinguuji can convey what those are in a manner that calms rather than stokes his best friend’s fury.

Rating: 4/5 Stars

The Genius Prince’s Guide – 11 – Rare Beast

After scoring some impressive political and economic wins last week, it’s time for Prince Wein to take his medicine, as he encounters conflicts and the potential for treachery as a result of Delunio’s (correct) accusations that Imperial goods are being distributed to the West through Natra and Marden.

Sirgis, Prime Minister of Delunio, demands an explanation, and when Zenovia doesn’t give him one, he demands it of Wein. And while Wein bails Zeno out and scores some points for the ensuing verbal sparring, the meeting ends with Sirgis promising they’ll rue the day.

With uppity kingdoms like Delunio seemingly itching for a fight, Wein decides to forge an alliance with Soljest’s King Gruyere. The military and economic benefits for both sides are clear, but Wein finds himself up against the most formidable leader he’s yet encountered, one who makes a huge meal of being carted around on a palanquin even as he speaks coridal words.

Speaking of meals, Gruyere insists that all important affairs of state must be discussed over one, and this is when we meet Gruyere’s adorable daughter, Princess Tolcheila. While both the OP and her unique twisted smile suggest she’s up to something, all she really does is cheerfully describe each delectable course of the meal.

Wein is utterly defeated by this meal, ending up eating far too much and saying far too little to the king. As Ninym rubs his back (another lovely little moment that speaks to this couple’s bond) Wein resolves to strike up a talk with King Gruyere. But the next day, every attempt to interact with Gruyere results in him being brushed off or outright ignored and avoided.

It’s enough for both Wein and Ninym to suspect treachery in the form of an assassination…but then why is Gruyere delaying? They’re about to set a contingency plan into action when Gruyere welcomes them to his private veranda to have the very talk Wein wants, not only expressing his belief that all people, including flahms, should be treated equal, but agreeing to an alliance with Natra.

It feels all too easy because it’s not true. As soon as Wein returns to Natra, he learns that the Mardenian borders are being attacked by Delunio, who are staking a claim to lands they loaned to the crown Marden in perpetuity. Whether that’s an excuse or a genuine desire, Delunio has an alliance with Soljest, and so Soljest has delcared war on Natra.

It’s an unusual place for Wein to be—on the wrong side of a doublecross. He remains a genius who had always suspected something like this would happen, but also shows that he often follows his passions, and the charming King Gruyere’s genuine-sounding entreaties snagged him hook, line, and sinker.

It’s a lessoned learned for a prince who may be brilliant, but doesn’t have half the experience playing the game of an operator like Gruyere. And we learn that Gruyere isn’t doing this just because he’s evil, but because Wein is a worthy opponent, a “rare beast” Gruyere is looking forward to devouring. Even if he loses, he’ll still be glad to have tried to go up against the Genius Prince.

Rating: 4/5 Stars

Fabiniku – 08 – Night Pool

Jinguuji makes Tachibana make her first kill—a rabbit so they can eat—but it’s not just the two of them on their journey to the capital. They’ve picked up a hanger-on, Shen, who claims to simply want some company as they’re headed in the same direction. But Jinguuji suspects treachery afoot.

Sure enough, Shen drugged Jinguuji’s rabbit stew, making it hard for him to move. When Tachibana emerges from the apartment after a call of nature, she finds two strapping lads shirtless and ready for a donnybrook. Jinguuji insists Tachibana flee and he’ll figure it out, but to their surprise, Shen isn’t interested in Tachibana at all, nor does he find her cute in the slightest.

Tachibana, who believes her “only identity” in this world is her cuteness, is rarin’ for a fight, but as she bickers with Shen Jinguuji only grows more immobile, at which point Shen moves in for the…well, not kill, but back massage. Turns out Jinguuji was seriously fatigued and Shen just wanted to work on him. Of course, that doesn’t justify drugging people (in Tachibana’s case, with laxative!)

After Jinguuji and Tachibana institute a ten-meter rule with Shen, they arrive at Ishurna, the royal capital. After a brief tour and a bite to eat, they head to the supposed location of the prophecy they’re after: the Temple of the Goddess of Love and Beauty. When a fully-clothed, angelic priestess greets them, Jinguuji is extremely thrown off, having expected some kind of “night pool party”.

But once the priestess lures them in and asks them to change into extremely skimpy swimwear, they learn she herself is sporting a purple slingshot bikini under her robes, and takes them to the main area of worship—the very pool party/bacchanalian of Jinguuji’s imagination! It’s here where the priestess, who let the two wear their clothes, insists that they take if off and show the goddess what they’ve got.

When the priestess does reveal Tachibana in her microbikini, she also notices the seal on her neck, and everyone at the pool immediately loses their chill and starts talking about whippings and prison islands. That’s when Jinguuji takes some heat off Tachibana by tearing into their “crappy goddess”, then plowing through their feeble attacks.

He seems ready to give the slingshot priestess one of Brock Lesnar’s F5s when a well-dressed redhead busts into the temple and issues a “royal command”: the two weirdoes were summoned by the goddess and are not to be harmed! Could this woman be an oasis of sanity in a night pool of chaos, or simply guide our couple from one crazy scene to another, different but equally crazy scene?

The Genius Prince’s Guide – 06 – Little Fish in a Big Pond

Prince Wein heads to the western kingdom of Cavarin, whose king has invited him to the Festival of the Spirit. Naturally Ninym is by his side, but has dyed her hair black, as there’s little tolerance for Flahms in the west. She uses their journey to flirt with and tease Wein over which hair color he prefers.

Between the news that one of Natra’s greatest generals has retired and Wein and Ninym crossing lands where remnants of Marden’s armies still lurk, the time is ripe for some kind of unpleasantness. Sure enough, soldiers disguised as brigands (an important distinction) wreck Wein’s coach. The “brigands” are chased off by members of the Free Mardenian Forces.

Wein wishes to speak to their Prince Helmut, but he’s met by Zeno, Helmut’s Ninym. When Wein tells her he’s headed to Cavarin for the festival, she takes the very words as a provocative act and threatens to cut him down. But the silver-tongued Wein manages to forge a temporary alliance with Zeno and her scant but disciplined forces.

A central pillar of the Levetian faith that holds sway in Cavarin consists of the Holy Elites, and Wein convinces Zeno to accompany him to the gorgeous of Tristoria for the chance to meet with them, and perhaps sway one or two them to her cause (or kill them). In any case, it feels like Wein and Ninym are about to enter a very pretty hornet’s nest.

While Wein meets with Cavarin’s boisterous King Ordalasse, Ninym and Zeno go scouting, and when the latter encounters former Mardenian advisor and possible traitor Holonyeh (the Wormtongue-looking guy), Ninym has to pull a knife on Zeno to stop her from assassinating him and blowing what’s meant to be as low-profile a visit as possible.

Unfortunately for Wein, King Ordalasse has much bigger plans for him. Specifically, he takes him to a meeting area where the Holy Elites are already assembled, and declares his intention to recommend he become their newest member. The Arbalasts of Natra carry the blood of Levetia, but he’d be the easternmost of the elites if his nomination succeeded.

Wein ultimately decides the pros of such a position outweigh the cons, so he decides to meet with the Elites one by one with Zeno by his side. The first of them is the femme fatale Lady Caldmellia, a ruthless operator who, despite her priestly garb, makes no qualms about proposing Wein prove himself by wiping out the Mardenian forces and displaying their corpses to sent a message.

While Wein is away, a rebellion of sinister cloaked nobles, led in part by Lady Ibis, begins to make their move in Natra. In Cavarin, Ninym learns that Holonyeh is conspiring with Levert, a distinguished general, to get rid of Wein.

There are a lot of faces to remember and a lot of turning cogs to consider, but my main takeaway this week is a sense of gathering dread, for even Wein admits he has very little control over anything in this scenario, and while he has few but quality allies, he seems beset by a vast quantity of foes from all sides.

Irina: The Vampire Cosmonaut – 11 – The Second Ever Cosmonaut

On the bus ride to the launch pad, Lev suddenly asks the driver to stop, and makes a face that wouldn’t look out of place on Irina. Everyone is worried until he says he just needs to take a leak, and the bus erupts in laughter and relief. Mikhail joins him outside, and offers Lev congratulations, now that he knows why Lev was chosen over him: because Lev is an everyman.

The launch goes off without a hitch; it’s almost too problem-free. Then again, the team learned a lot from the problems that occured during Irina’s test flight, and it looks like they were able to use her data to solve those problems.

While in orbit, Lev borrows Irina’s words to describe what he sees, and then uses kholodets as a code word to let her know, wherever she is, that he’s thinking of her.

The launch occurs in the middle of the day, when Irina is still in bed. Anya lets her know Lev made it to space, and the throngs of celebrating Zirnitrans outside confirm the success.

The radio relays Lev’s words to the masses, which Irina recognizes as her own, then hears about the kholodets and weeps in happiness. The effect of her going out into the sunlight is very well-done, evoking pain and disorientation.

Lev feels a bit disoriented after returning to Earth too. He’s been promoted several spots to Major and has immediately a world historical figure and national hero and celebrity.

For someone as honest and unassuming as Lev, it’s hard to keep up, especially when his post-launch job is all about schmoozing, marketing, and propaganda. Harlova even tells him he now has the power to start a revolution…if he so chooses.

Harlova seems to want Lev to go down this road, but he’s still preoccupied with Irina, who lied to him about joining the design bureau. It gives him further pause when Harlova tells him that anything that no longer has a use is disposed of as a matter of course.

Anya is reassigned, which means Irina will soon be all alone. But when she gives Anya her jewel necklace to give to Lev, Anya presses it back in Irina’s hand. She’s resolved to help Irina see Lev again, and won’t let Irina give up so easily.

Rating: 4/5 Stars

Irina: The Vampire Cosmonaut – 10 – That Sweet Pain

Parting is sweet sorrow, but before that, Irina and Lev’s first and last official date is just plain sweet. Their usual bar is closed, so they go see a movie instead—one about traveling to the moon, natch. Her theater etiquette leads much to be desired, but as Lev learns during their night picnic under the aurora, her kholodets game is pretty solid.

When the time comes for what would normally be a gradual lean in for a kiss, Lev instead remembers the weakened Irina sucking his blood from his arm, and decides to bear his neck to her. She almost digs in, but for the sound of the approaching bus, so the two settle for a significantly less intimate but still sweet, and for Irina, tearful, hug.

Unfortunately, that’s the last we see of these two together this week, which makes the rest of the episode a bit of a drag and a downer. Much is made of Lev and Mikhail being the final two candidates for the first human spaceflight, but there’s no real reason to ever think it won’t be Lev. Still, the two are the subjects of a photo session in the capital of Sangrad to make it look like they live and have always lived there, for the benefit of the public.

As for Irina, she and Anya just happen to be in Not-Red Square when Irina spots Lev and rushes towards him, only to be stopped by suited security goons. Anya has ice creams slapped out of her hands and is scolded for letting Irina out of her sight. Turns out there is no “Design Bureau”, Irina continues to undergo tests and counts down the days down until the launch, when she suspects she’ll be of no further use and disposed of.

Little does she know the saucy Comrade-Secretary Ludmila Harlova does have plans for Irina as some kind of weapon, and besides that considers her too cute to eliminate. Since she’s essentially Gergiev’s right hand (and may be eyeing his job for all her talk of “revolution”), that means Irina will almost certainly live.

As for Lev, he is chosen to be the first human in space, basically because he’s less of an arrogant prick than Mikhail, which…sure, fine! He reunites with the Chief at the flight center, and names his capsule Aster, which in the language of flowers (in Zirnitra at least) represents hoping someone far away is safe.

Irina has to settle for seeing Lev as a constellation in the sky, or mistaking Anya for him. I (1.) hope she’s not slowly going mad and (2.) sincerely hope that she and Lev can meet again, because when the two of them aren’t sharing the screen together, everything—even the first human spaceflight—feels a little less special.

Mushoku Tensei: Jobless Reincarnation – 20 – Odd Man Out

Back when the explosion that shatters the Greyrat family occurred, Lilia has the foresight to grab Aisha and hold her tight for the expanding blast. She ends up teleported into the water, but manages to swim to the surface before she and her daughter drown. She makes her way on foot to Shirone, only for Prince Pax to capture and imprison them once he learns Lilia knows Roxy.

While Rudeus intends for the Ruijerd figurines he’s crafted to improve the Superd’s reputation, this week they actually come in handy rescuing him from Pax’s clutches. Pax’s older brother Prince Zanoba, you see, happens to be a figurine otaku the likes of which Rudy knows well from his old life. Wisely Rudy only owns up to being the artist once he realizes Zanoba wants to praise him and become his apprentice.

Zanoba doesn’t care about Roxy like his perverted brother does, just the figurine of her, which we learn has a detachable clothes. As such, he cares nothing for Pax’s plots, and so is immediately an ally to Rudy by default. Meanwhile, we see Ruijerd, Eris, and Aisha’s side of things as they work with Shirone royal guards to free their families, whom Pax has hostage to secure their loyalty.

That shortsighted strategy backfires as expected, first when Rudy tells Zanoba to lower the barrier and Zanoba grabs Pax out of bed by the head and presents him to Rudy, revealing Zanoba is a “Blessed Child” with superhuman strength. Ginger is Pax’s last line of defense, but when she learns her family is safe, she turns on Pax, informing him she first swore loyalty to Zanoba to begin with.

Shortly after Zanoba and Ginger free Rudy, Ruijerd returns from freeing Ginger and the soldiers’ loved ones, along with Lilia, who is immensely happy to be reunited with both Rudy and Aisha. Basically, Rudy didn’t actually have to do anything to get out of his latest predicament, other than make that figuring of Roxy years ago. Everything else kind of fell into place.

Later, Lilia gives Rudy a big hug, along with the box containing Roxy’s underwear and a pendant Sylphiette made for him. Also, Aisha wants to join the “Kennel Master” on his continuing adventures, thus saving her from the “perverted clutches” of her half-brother.

After Rudy gives her his Dead End head protector, she either connects the dots about him actually being her half-brother, or decides to drop the charade. Either way, with Zenith and Sylphiette still missing, Rudy can go forward knowing at least one of his little sisters likes him!

Rating: 4/5 Stars

Mushoku Tensei: Jobless Reincarnation – 19 – The Man-God’s Fast One

Rudeus appears once again in his original form from his own world before the Man-God  Hitogami, a year after their last meeting. Rudy decides once again to let the Man-God guide him to his next objective, agreeing to trust him in exchange for helping find Zenith, Lilia, and Aisha. While we can’t yet say Hitogami has steered Rudy wrong, his true motivations remain unknown. Is he earnestly trying to help Rudy, or just seeking entertainment?

After much vomiting over the side of a ship, Rudy, along with Eris and Ruijerd, arrive at last at the Central Continent, and the capital of the kingdom of Shirone. As has now become commonplace, the “OP” consists of a sequence of vistas of the new land, along with a new song to accompany it. It’s big, it’s grand, and it’s awesome. It’s a city I’d love to spend weeks exploring.

Of course, Rudy doesn’t have time for that; he has a family to locate and rescue. Going off the vision Hitogami gave him, he searches the city for Lilia and Aisha, and finds the latter, now six years old, being bothered by city guards. Rudy uses his incantation-less magic to bear both him and Aisha away from the guards, and just like that, he’s reunited with a sibling who was only a baby when last he saw her.

Unlike Norn, Aisha is friendly with Rudy…but only because she’s not aware that he’s actually her older brother, whom she’s certain is an awful pervert due to Roxy’s underwear he’d been keeping that she found one day. It’s a little sad that Lilia taught her daughter not to rely on his brother, but Rudy follows the Man-God’s advice to use an alias rather than reveal his true connection to Aisha.

With Aisha safely under Eris and Ruijerd’s careful watch, Rudy accepts the invitation of Ginger York, a member of the seventh prince of Shirone’s royal guard, who escorts him to the castle of Shirone. He’s under the impression Ginger is taking him to see Roxy, who has been serving the prince, and is excited to see his master for the first time in seven years.

Alas, it’s only a trap. Lilia is indeed in the Shirone castle, the captive of Pax, the seventh prince.  But Rudy ends up falling down a hole into a king-class barrier meant for Roxy. Pax is determined to lure Roxy back so he can capture and have his way with her. Since Lilia wasn’t sufficient bait, he’ll use Rudy instead.

It’s understandable that, now that he finds himself in this predicament after following Hitogami’s instructions pretty much to the letter, Rudy considers the possibility the Man-God played a trick on him. But to what end? Is Rudy really trapped? I doubt it; a trap intended for Roxy means Rudy, who has far surpassed Roxy in magical ability, should have no trouble escaping it.

The problem is, Lilia is currently Prince Pax’s hostage. Rudy can’t act carelessly lest any harm come to Aisha’s mother. I don’t foresee Pax being a credible threat for long—I mean look at him—but at the moment Rudy does seem to be in a rather sticky situation.

Rating: 4/5 Stars

Mushoku Tensei: Jobless Reincarnation – 17 – Having It Easy

Lest last week’s episode make us too hard on Paul, we flash back to the same disaster that sent Rudy and Eris to the Demon Continent. Paul suddenly finds himself a stranger in a strange land, with only Norn with him. With Zenith, Lilia, and Aisha nowhere to be found, all Paul could do is keep Norn safe and try to find the rest of his family. Just as Rudy did everything he possibly could to keep Eris safe, Paul did the same with Norn.

Back in the present, Paul once more escapes into drink, but he just so happens to know Geese, who tells him that actually, if he stops and thinks about it (preferably while sober), he was pretty harsh on his eleven-year-old son. Yes, Rudy was an amazing and special prodigy, but that doesn’t change the fact that he is also a little kid who went through a lot and still managed to come out of it with himself intact.

Geese’s man-to-man chat with Paul really provides a key assist to Rudy, as Paul dries himself out and visits Rudy once more at the tavern. Eris is ready to attack him, but Ruijerd stops her. As the two leave to allow Paul to be alone with his son, Ruijerd reminds Paul that the grievances he has with Rudy are only important because Rudy is still alive. As in, Paul still has much to be thankful for.

Last week, both Paul and Rudy learned a lot about themselves and each other. Rudy learned that yes, he actually was kind of treating this like a game this whole time, because he didn’t know the extent of the disaster that befell Fittoa (Paul warns him there’s basically nothing left of their home). When the bartender tells Rudy to look his father in the face, he sees a face he hadn’t seen since the last friend who hung out with him when he was a shut-in in his previous life.

When that friend was doing his best to help Rudy feel like what he was and what he was doing wasn’t bad or wrong, Rudy at the time took it as nothing but patronization and pity. He lashed out at his friend, who never returned to his place. But Paul did come back, to apologize for being too harsh with his son. So Rudy, in turn, suggests they simply forget the previous day happened and start over with a simple father-son hug.

Back at the inn, and with Paul present, Rudy has another Dead End strategy meeting with Eris and Ruijerd. He tells Eris that the home they knew doesn’t exist anymore, and to his surprise, Eris had long ago already accepted that possibility. Thus their mission is no longer to return home, but to find the rest of his family.

Now his party will be active in the same search Paul’s party and Roxy’s party have been involved in since the disaster. That means there’s a good chance one of those groups will find someone. After all, Paul and Rudy found each other. And while it was initially a tough reunion, once both of them committed to being grown-ups they were able to be honest with each other.

Mushoku Tensei: Jobless Reincarnation – 16 – Son, I Am Disappoint

After a beautiful sequence showing the quartet journeying by horse and wagon, Rudy, Eris, Ruijerd and Geese arrive at Millishion, capital of the Holy Country of Millis. And it’s quite a city; between the white stone of the buildings and the very religious sounding leitmotif, I was reminded of the Holy City of Aquaria from Star Ocean: Till the End of Time.

Once there, Rudy proposes the three take a day off. Eris is off to hunt goblins, Ruijerd will tag along just in case she’s in over her head, and Rudy wants to produce more Ruijerd statuettes for sale in the human city, as well as write his first letter to his family in over a year and a half. But Dead End’s mandate to save any and all children in need results in him running into a group of kidnappers led by none other than his dad, Paul.

Paul is still a formidable opponent, despite being drunk and desperate. This reunion of father and son is not a happy one, and only gets worse when Rudy regales the entire tavern with the story of his adventures since being teleported to the Demon Continent, adding enough flourish to make it sound like he was having fun with his cute rich girl…when both he and Paul know he could have been doing so much more.

The thing is, Rudy, and we as extension, thought he was doing everything he could with the cards he’d been dealt; keep Eris safe and get her home. But Paul knows the power his son possesses, and doesn’t understand why Rudy didn’t try reaching out sooner (indeed, he never ends up writing that belated letter). As Rudy says, it just never occurred to him all this time that anyone other than him and Eris were teleported.

Being berated by Paul throws Rudy into a rage, and he starts beating up on his father until his little sister Norn, who doesn’t remember him, bravely puts herself between them. It turns out the entire tavern is occupied by a search-and-rescue party dedicated to finding the missing people of Buena Village, including Rudy’s mom, Lilia, and Aisha. The only bully here…is Rudy.

In light of all this, Rudy finds himself ostracized by the entire place, and there’s nothing to do but stalk away. He tries to put a brave, optimistic face on things (and also, ahem, whacks off) but only ends up vomiting as the weight of everything his father said—everything he overlooked all this time washes over him. When Eris and Ruijerd return and see what a mess he is, and he tells them why, Eris wants to murder Paul.

But Ruijerd tells her to comfort Rudy instead. And even though it’s not something she says she’s very good at, all Rudy really needs is a hug, so when Eris gives him one (after some adorable hesitation), he immediately cheers up. He remembers he’s not all alone, and he has a family in her and Ruijerd.

Can he make amends with his father and join him in locating the rest of his other family?  Considering everything he and his party of three have been through and overcome thus far, I’m not about to bet against them now.

TenSura – 31 – Bad News First

I never want to hear the good news first. The positive effects of hearing it would be nullified by the bad news, and who wants that? So here it is, a bad news-packed episode of the usually light and fancy-free TenSura with the title “Despair.” Subtle it ain’t, but the more serious shift in tone and heightened stakes are just the shot this show needed after a sputtering start.

First, kudos for presenting an opponent in Hinata so tough she not only makes Rimuru resort to the last trick up his slimy sleeve, but she seemingly obliterates him even in his final form with an apocalyptic Ultima-like spell. For a second there it looked like Rimuru had been taken off the board. While that was only a second, it was a wonderfully tense one!

We learn that when he summoned Ifrit, Rimuru made a doppelganger of himself to take the punishment, deeming retreat to be the better part of valor and turning out to be exactly right: had it been him under that Desintegration, he estimateshe’d have been toast, Holy Field or not. Ranga pops out of his shadow and greets his master like the good dog he is.

One detail we’ll just have to live with is the fact that someone as otherwise shrewd as Hinata simply left the scene without inspecting the crater where Rimuru apparently met his end for possible remains. Then again, she only told Rimuru she sold him short, not that he was anything to worry about. That arrogance led to her getting sloppy in this instance.

Rimuru and Ranga are perplexed when they can’t teleport to Tempest because the “destination doesn’t exist” due to the barrier. Instead they teleport to the nearby caverns, where he meets with Souei and his scouts, Gabiru, and Vesta, who explain the situation as they see it; Souei, bless him, immediately calls out Falmuth as one of the culprits.

We learn that the enemies have taken off, leaving the barriers in place, and while Gabiru’s men managed to save the young children, the city is wrecked and filled with casualties. Rimuru passes through the barriers without a problem, and is shocked by the sights he’s seen, which we must note he’s never seen…not against his capital, his nation, or his people.

Everyone seems to want to keep him away from something horrific in the central plaza, but before he can check it out he hears Benimaru’s attack. He rushes to the ally to find that Beni was attempting to capture Mjurran, but she was being protected by Grucius and Youm. Rimuru ends the confrontation before Beni can do any permanent harm, and when he’s told of Mjurran’s role, he asks to tell him exactly what she did.

She shows him instead, leading him to the plaza, strewn with dozens of dead goblins. Mjurran’s guilt over conjuring the barrier pales in comparison to the guilt Rimuru feels after having given standing orders to the Goblins not to attack humans. Mjurran seems to want to be the fall girl for everything, but Rimuru knows and the Great Sage confirms that there’s plenty of blame to spread around.

This Mjolmire guy from Blumund…he just puts off a very suspicious vibe, doesn’t he? The episode seems to go out of its way to make him far more prominent than he’d otherwise be. Sure, his task to send word to Blumund of Tempest’s situation is an important one; Rimuru should also contact Dwargon. But yeah…I wouldn’t be surprised if he betrays Rimuru at some point.

In an emergency meeting, Rimuru gets the remaining details about the situation, including the fact that the Knight Commander from Falmuth declared the capital “contaminated by monsters”, and that he’ll return accompanied by King Edomalis himself in seven day’s time to accept their surrender and dispersal from the city, or else be “eradicated.”

After his interactions with Hinata, it’s clear now to Rimuru that Falmuth and the anti-monster Western Holy Church have been conspiring to bring his nation down. Mjolmire points out the economic reasons Falmuth is determined to eliminate Tempest. Judging from that knight’s ultimatum, there could already be far too much distance between the two sides for anything other than all-out war.

But what of Mjurran? Rimuru demands to know everything she knows, and she’s happy to tell him, starting by telling him she serves the Demon Lord Clayman. As the ultimate puppet-master swirls his wine and smirks as he glances out the window of his gaudy castle, all the bad news has been laid out on the table and spilled over the edges.

It’s a long, hard road ahead for Rimuru & Co., but knowing they’re in a mess was the first step to getting them out of it. Soon it will be time to start making some good news, and it will be all the more satisfying thanks to the depths of despair plumbed here.

TenSura – 30 – The Shizu Hits the Fan

Rimuru bids goodbye Ingrassia and to the kids, leaving them with parting gifts: Chloe gets Shizu’s mask, while everyone gets cool cloaks made by Shuna. He’s about to teleport home with Ranga when the Great Sage announces a massive barrier is in place preventing that. Huh…that’s odd!

One of Souei’s clones appears telling his master to run. Rimuru orders Ranga into his shadow, and another barrier goes up: he’s unable to use skills. He casts Resist successfully, but all magic skills are severely limited, which is just what his opponent wants.

Back in Tempest, things do not go well for Rimuru’s strongest generals. Hakurou steps in to save Gobta , but due to the effects of the barriers, he’s easily defeated by Kyouya. Shion hangs in longer than Shougo expected, but in her weakened state she too is no match for the otherworlder.

Falmuth’s vanguard of knights arrive in the city, and Shougo immediately accuses Shion of attacking him, leading the knights to invoke “human law” and essentially sack the city. It is truly gutting to see children crying in allies, the capital in flames, and a bloody shoe in the streets.

Rimuru needs to get back, but that’s just not going to happen anytime soon. His opponent is Sakaguchi Hinata, Chief Knight of the Imperial Guard and Captain of the Holy Knights. Titles aside, her only master is the god Luminous. Rimuru tells Hinata he’s Japanese too, but she’s not there to listen to a monster, she’s there to avenge Shizu, her dearest friend.

Both we and Rimuru soon learn Hinata is not all talk, and is not fucking around. It’s been ages, if ever, since we’ve seen Rimuru so consistently on his back foot. Hinata’s attack and defense is so quick and precise, Rimuru feels like he’s fighting the Great Sage herself—who helpfully points out that seven strikes from Hinata’s Dead End Rainbow will kill him…and she’s already struck him four times!

Rimuru’s crucial error was walking so recklessly across the Holy Field, the Western Holy Church’s “ultimate anti-monster barrier.” Even a high-level spiritual monster such as himself has most of his strength sapped, and much of what’s left is spent sustaining his existence within the barrier. When Rimuru summons Ifrit to even the odds, Hinata uses her unique skill Usurper to try to frikkin’ steal him, forcing Rimuru to call him back.

Her Usurper reminds him of his final trump card, Gluttony. Great Sage accepts his Awaken! order just before Hinata runs him through, so while he’s not dead, because he’s given way to Gluttony, he loses consciousness, which he describes as sinking into darkness.

That’s not good! None of this is good! Rimuru, his generals, and his capital are all in serious trouble, and he never saw any of it coming, while the baddies are only just getting started. If ever a Milim ex machina were needed, it’s now!

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