91 Days – 12 (Fin)

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With Avilio’s grand revenge plan all but complete (but for Nero), this final episode is not a lot more than an extended epilogue in which the remainder of the Vanettis are wiped out, Avilio is captured by Nero, and the two kind of dance around each other until Nero finally does what he needs to do.

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I’ll be honest: I’ve never been fully emotionally invested in any of the characters, even Avilio, and was never all that big a fan of Nero, so watching all of the underlings, whom I often couldn’t tell apart from each other, was a bit of a bore. Not to mention the tommy guns in this show were way too reliable (not a serious criticism, just sayin’).

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I’ve also expected for a while now that Avilio would eventually end up succeeding but feeling utterly unfulfilled, in the same way Vincent was when he killed the Lagusas seven years ago, so the campfire confrontation isn’t all that impactful. These are two people who have been set up from the start to be unhappy and alone, and they’ve done too much to each other for there to be any outcome but one or both of them ending up dead.

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The bottom line: any and all hope this show had was wiped out back when Avilio killed Corteo, believing that last shedding of his humanity would be worth it, but it wasn’t. Avilio and Nero have a pleasant final road trip to the seaside, but only Nero gets back in the car and drives away, and we have no reason to believe he’ll be alive long with the new Don Strega and the long arm of the Galassias after him.

As their two pairs of footsteps are washed away by the waves, the lesson of 91 Days is clear: if you’re going to kill a family in a mafia coup, make sure you get all that family’s members. Nero can blame Avilio all he likes, but it was his nervousness/mercy that kept Angelo alive, leading to a life spent—wasted—planning only revenge.

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Alderamin on the Sky – 13 (Fin)

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Ikta is able to complete his mission of covering for the main Imperial forces’ retreat while besting his Kiokan rival Jean Arquinex in a match of wits, drawing deep to create a multi-layered plan to outwit the young major. Because the safety of his men is more important to outright victory, everyone is behind Ikta.

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Major Jean notices the obvious fire trap in plain sight, but fails to see the larger trap hiding beneath it; Ikta’s men springing out of the straw, blinding and slaughtering their horses. Most importantly, Jean wrongly assumed his opponent would try to fight him for control of the battlefield, but Ikta’s strategy eliminated all control for everyone, creating chaos.

How Jean handles this chaos betrays his lack of experience, despite his military brilliance. He is so obsessed with control, losing it knocks him off balance. In the negotiations that ensue, he also wrongly assumes the Igsem soldier is in charge, and also wrongly assumes that he’s safe.

Ikta’s resulting bluff, placing a light target on Jean’s chest for a Torway sniper who isn’t really out there, and his explanation for why he’s not in violation of military law, works really well. Ikta is at his scrappiest, and while he does sweat, he never lets Jean see it (what with the glare from all the bright lights).

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Jean knows he was bested, this time, and wants to know more about the man who did it, and what he’s fighting for. He’s outraged when Ikta tells him he cares not for protecting his country, only its people, and gets even more steamed when Ikta warns Jean if he keeps up his blind loyalty to country, that country will suck him dry and toss him aside. Definitely seems like setup for a rematch in a future season, if we get one.

Whatever may be ahead for Alderamin, I’m glad the Northern Campaign is wrapped up here, and I especially like how glad Princess Chamille is to see her knights, and Ikta in particular, return safe and sound, even compromising propriety to give him a big ol’ hug.

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We also learn in this final week why it is Chamille wanted, nay needed Ikta to return so badly, which has been hinted throughout the series by her narration. Chamille has bigger plans for Ikta, and needs him to utlitze his considerable talents and the support of his comrades and friends to keep rising up in the Imperial ranks…so he can lose the war with Kioka.

Chamille is young, but not stupid, or ignorant: her empire is rotting from the inside out, and it must be purified. The mission she gives Ikta, which could consume many of the best years of his life, is to become the leader Imperial military, then lose the war “the right way”, allowing the outside influence of Kioka clean out the Empire without losing its unique culture.

“Fight until we lose!” is a novel slogan and a nice subversion of the usual notion of fighting for victory. Here, it’s almost as if we’re on the side of the bad guys, who know they’re bad and want to change for the better. If anyone enact that change, it’s Ikta, but it won’t be easy.

He worries not only about coming into conflict with Yatori, but dragging her into such a conflict in the first place; any conflict where the Empire loses. This season appropriately ends with Ikta and Yatori leaning on one another in the moonlight, and Ikta affirming their devotion to one another first and foremost.

I haven’t heard anything about a second season yet, but if it were to continue I would absolutely watch it. After all, the epic chronicle of the Invincible Lazy General, the Heir to the Twin Blades, and the Last Princess seems to be just getting started. It would be a shame if the tale ended here.

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Mob Psycho 100 vs Amaama to Inazuma

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While I certainly enjoyed Amaama to Inazuma more than Mob Psycho 100, which I stopped reviewing after the 7th episode, now that both shows are over, I must admit they both fail at greatness for remarkably similar reasons.

AtI being a slice of life gentle drama/cooking show with a small cast and MP100 being quirky action “comedy” with a huge cast, is a surprisingly small barrier to their comparison, since both focus on the dynamics of family and friendship and struggle with purpose.

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In the case of Mob, the first 6 episodes introduce multiple characters which only move Mob from plot point to plot point, yet do not participate in the larger narrative themselves and do not significantly effect Mob himself. For example, Tsubomi-chan, Mob’s love interest, only exists as a reason for Mob to join the body improvement club, and the clubs only purpose is to connect Mob with the telepathy club president (who only exists to make him go to a park and encounter an adult psychic enemy) and to connect Mob with the delinquents (who only exist to introduce Hanazawa and to add a minor extra reason people would mistake Ritsu for his older brother).

Ultimately, these baby steps towards characters who effect the plot, through characters that do not, delays the plot from taking shape coherently until episode 7. Sprinkle in Reagen’s one-note con artist jokes, and MP100 feels like it has no purpose and is wasting your time.

And that is terribly unfortunate, because Mob and Ritsu’s relationship has a great arc in the second half of the season, and the plot “Evil esper organization trying to take over the world” is the perfect format for more One Punch Man style antics.

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In the case of AtI, where there are really only 6 characters, a sad tragedy, and the slice of life / recipe an episode structure, things start out much more quickly. Tsumugi is carfully rendered as a believable child, from her silly dances, to the way she lightly flinches when being chastised, to the weird way she uses language, facial expressions, and emotional challenges to mundane-to-adults situations. Coupled with her father, her father’s college friend, her class mates, and Kotori and the restaurant, and the show has a sense of purpose: we are watching how these people grow and deal with tragedy.

While this works wonderfully in episodic chunks, AtI flounders at the point Mob finally became good: half way through the episodes became all the same. Kotori’s objectives are never explored or explained, Yaki and Kotori’s friend don’t have any goals, and Kouhei and Kotori’s mom only meet in the second half of the final episode — just long enough to imply a love triangle could form, and that some drama could build around that… but then roll credits. (this was so jarring I didn’t even realize I’d watched the final episode until Zane listed the show as complete in my review list!)

This is a shame because cutting 2-4 episodes out of the beginning and middle and introducing the adults, and the adult conflicts earlier would make for a fine show. And AtI proved regularly that, when it tried, the production staff were masters of human expression and nuance and charm.

Bizarrely, both shows end with hooks for future seasons and, despite their strengths, it’s hard to imagine watching either of them again. Mob clearly ends with more filler-humor and the idea of 12 episodes setting up and executing adult relationship drama around Tsumugi’s characters just sounds laborious.

What a weird season :-)

Tales of Zestiria the X – 12 (Fin)

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This review has been updated to reflect news this anime will have a second season next year.

Things looked a little grim for the good guys last week, but everything ends up working out in the finale. A new, wind-element seraphim ally is introduced, as is a new Big Bad in the Lord of Calamity himself. Yet neither really makes much of an impact, being introduced so late in the game.

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I mention “game” because the reality of the game this show is based on has always loomed in the background. I did not realize (due to not doing any research) that there will indeed be a second cour of the anime. But this first cour still felt more like an extended introduction of the world—a setting of the table—rather than any kind of satisfying narrative.

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It’s taken the length of this series for me to admit that while many of the characters possess admirable traits, none of the elaborately-designed characters ever surpassed the generality of those traits. That wasn’t really much of a problem when I was simply enjoying the exploration of the vast world and the battles within it, but it does leave me feeling a little empty and under-invested when all’s said and done.

The Berseria detour, while a fun interlude, took up time that in hindsight would have been better spent developing the main Zestiria cast, or at least getting them together a little bit faster. Some shows pile on characters too fast; I’d argue Zestiria had the opposite problem, and the characters suffered as a result.

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Even if Zestiria’s characters leave a bit of a bland aftertaste, and that it was content to show us a series of minor skirmishes and only hint at larger conflicts this season, I won’t forget the fun I had watching the last thirteen episodes (0-12), or the excitement and wonder the gradual unfolding of the world evoked, or the satisfaction of watching a technically impeccably well-crafted show. It never failed to look or sound great.

The post-credit previews were always a playful showcase of the characters’ chemistry that was rarely replicated in the actual show. If and when the next season of adventures arrives, I’ll be looking for less introductions (or re-introductions) and more Getting Down To Business. I also hope there’s a bit more to the vaunted Lord of Calamity than “Bwahaha, What Insolence.”

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Orange – 13 (Fin)

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Naho vows to give Kakeru chocolates on Valentine’s Day and make sure he knows her feelings, but even though her letters state all of the various opportunities, she still manages to blow by almost all of them without success, which is obviously done to heighten the tension. It works!

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But this isn’t like the squandered opportunities of the past. This is it, with just a day before he commits suicide in the original timeline. She has to get those damn chocolates to him, or at least make up with him. A particularly one-dimensionally evil Ueda Rio provides one last obstacle to Naho, but she doesn’t back down, and by the end of the episode’s first act, victory is hers. It’s a satisfying scene that cuts through a lot of the murk that had built up.

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With apologies, hugs, and tears thus shared, Naho and Kakeru are back to normal; no, better than ever, and all the happier for it. Kakeru even blurts out that he loves her, and she doesn’t blush and run off.

But the hour of his past death is still ahead of them, and the circle of friends remains concerned enough to consider either breaking his bike or waiting at the site of his once-and-hopefully-not-future demise.

Again, we see the future friends planning out the logistics and agreeing to send their letters to the past. Again, it seems a little odd to call so much attention to such a mysterious and hard-to-swallow process that is never fully explained anyway (because it’s time magic).

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In any case, because they’ve changed the future so much, the timing of Kakeru’s attempted suicide is altered somewhat, and because Hagita actually sabotages his bike, he’s on foot when a truck nearly hits him.

Kakeru is wandering the night wanting to die, just like last time, because of the power of the unsent text on his mom’s phone he found. But unlike last time, Naho and the others have had an equally powerful cumulative effect on him, to the point it doesn’t matter that they’re too late to stop him, because he stops himself. He doesn’t want to die after all.

From there, everyone runs to him, thinking he’s been hit but relieved to find he isn’t, and when they have to explain why they’re all there, they finally let him in on the future letters, even giving him letters from their once-but-no-longer selves. And there’s a big ol’ group hug, baaaaaaaw.

Those former selves are still chillin’ in the future, content that they did all they could to make Kakeru in an alternate world a better chance to stay alive, for the benefit of their alternate past and future selves. They created a new world, where Kakeru could live and be happily ever after.

 

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Parting thoughts: In its first three to seven weeks, Orange could almost do no wrong by me, so enthusiastic was I by a show that had the potential to be AnoHana or Toradora! quality, with Hanazawa Kana as its able lead.

But the show eventually regressed a bit as the angst was heightened, and my enthusiasm waned just when it was growing for those other shows. Orange could also be a little cheesy at times (I continue to have mixed feelings about the huge smiles of various characters),  and it never maintained the (in hindsight unreasonable) heights I envisioned for it, but it still really wowed and moved me for a solid half of its run.

I liked these earnest kids and their mission to save their friend, I’m glad they succeeded, and I look forward to the anime movie that continues the tale a little further.

Qualidea Code – 12 (Fin)

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Qualidea Code wasn’t always (or really ever) the prettiest, but it was the best-sounding (musically at least), and also never seemed to stand still. It improved right up until the end, at least as far as resolving a major issue early on: a mysterious, faceless, malevolent enemy.

By this final episode, the enemy is no longer faceless, or malevolent (though some mysteries about what they are or where they come from remains unknown to the end, thankfully). In fact, it seems strange to call Airi and Asanagi enemies at all; merely a party with a different agenda.

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Placing them in a grayer area, and resolving their story in a more nuanced way than “kill bad guys” went a long way towards helping me mostly overlook the fact that the show seemed to have run out of budget this week, as huge swaths of animation are simply missing.

I didn’t even mind Aoi’s sudden but inevitable (and heavily telegraphed) “betrayal.” But just like Asanagi, who turns out to be her father, her decision to side with him and Airi is borne out of love, not hate, so it’s hard to condemn what she does.

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That doesn’t mean I don’t want Ichiya and the others to succeeding in ridding the world of the Unknown, and watching them fight desperately, initially without their worlds, made for a thrilling final battle, despite the animation shortcomings. Asuha headbutting Aoi, and Hotaru holding her sword in her mouth were among the highlights.

In the end, everyone gets a boost in power thanks to the return of Canaria’s song, which gets a slightly different (but still very danceable) arrangement for the finale, in which Airi is killed by Hime, who remembers learning which conditions would allow Airi to die contented.

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In the end, Airi does not mind leaving her mortal coil, for she achieved what she wanted: she and Asanagi were able to make another, entirely new life: Aoi. Asanagi does not die, but stays with his daughter.

The Kasumis visit their injured mom, who is ecstatic they’re safe and sound. The dimensional tear is sealed, the skies return to blue, and the heads and subheads of Kanto all vow, in their own way, to rebuild what was toppled.

While we don’t get to hear Ichiya’s answer to Canaria’s question “how do I look to you now?”, we didn’t need any words from him to know how he feels: She’s all he needs.

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Amaama to Inazuma – 12

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The Gist: Tsumugi and Kouhei grab dinner at an okonomiyaki restaurant but it goes completely sideways when Tsumugi’s expectations are not met. To patch up their hurt feelings, Kouhei sets up an okonomiyaki date with Kotori, who brings all of the major characters together in one big event.

Megumi, Kotori’s mother, finally meets Kouhei (and Yoki, who’s a big fan of her on TV but she totally doesn’t notice he’s there) and there are hints of a potential romance or, at least, friendship between the single parents. However, the episode closes without anything concrete being in place beyond a happy time shared by two teens, 3 adults, and a small child.

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The Verdict: another solid, emotionally nuanced episode under the belt, another recipe we could theoretically reproduce, and some parenting lessons we could consider. Finally bringing the cast together, and the possibility of a long term plot goal between the adults, is a long step closer to earning a perfect ten.

But this week didn’t cross that line yet. All the ingredients are nearly perfect — from charm to specific behaviors and effective rendering and framing. But only nearly perfect, due to a very consistent (but not especially wow) color pallet and no official overall arc.

We’re in the final run of the show and the question remains: what will the payoff be? Are we past the point where a twist can work? Will a romantic pairing feel tacked on? Or will the lack of a long term goal lock AtI in as a solid 9 that didn’t totally become excellent?

Next week will tell

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Shokugeki no Souma 2 – 13 (Fin)

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Food Wars 2’s final episode wraps up the brief but wonderful Staigaire mini-arc with, what else, a food war, inviting some familiar faces to help judge the best staff dish, immediately following the end SHINO’S TOKYO’s pre-open.

Inui seems more hyper than usual, but otherwise she and the others mainly here to make curtain calls, and also to provide a distinguished audience and extra pressure for Souma. Whether he passes this Staigaire depends entirely on the dish he’s been developing.

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Everything, from the camp to the elections to the staigaire, has been building up to this. Souma has always been good at replicating dishes, following recipes, and finding creative, resourceful, even unorthodox ways to succeed. He’s even made quite a few “signature”-style dishes to win.

But this is different. Here, he has to craft something he can only make, but that is also worthy of being placed on a Two-Michelin Star restaurant hoping to win a third. The shounen transition/evolution Souma must undergo is perfectly boiled down to getting pincushioned by a rain of fancy french cutlery (i.e. aborbing French culinary techniquies), which crack his old self and reveal a new, refined chef.

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He successfully makes that transition by serving a playful oyakodon dish that looks like a classic french whole quail. Shino sees room for improvement before it goes on the menu, but it’s a sucessful dish, so Souma passes.

While Shino has always been driven by the desire to make his mom happy, Souma’s drive is largely sourced by his desire to surpass his dad. He sees that being at Totsuki, a melting pot of culinary knowledge from faculty and peer alike, is the best path to that goal.

That means picking up the box full of shokugeki challenges and getting to work knocking them off, each time learning something new from the process. He wants no less than the first seat; the top rung. As the pot lid falls on this solid second helping of that quest, I’d neither rule out nor oppose a third sometime down the road.

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91 Days – 11

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Avilio’s time in Chicago was productive; he was able to strike a deal with the Galassias – just not the one Nero thought. Don Galassia takes a shine to Avilio, as the capable inside man who could help him get rid of the Vanettis.

But it’s also painfully evident that killing Corteo took a bigger chunk of Avilio’s soul than most of the killings. He’s barely keeping it together, catching glimpses of Corteo’s ghost off in the distance.

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The stage for the final act of Avilio’s revenge couldn’t be more appropriate: the grand opening of Vincent’s opera house in Lawless. One gets the feeling like Vincent is willing himself to stay alive just to get to this evening. Little does he know Avilio has been looking forward to the evening just as much, if not more.

Avilio, Ganzo, Don Galassia and his nephew Strega all know the game plan, but things don’t go according to that plan, as Del Toro takes longer to bring down and Barbero gets wise to Avilio’s treachery.

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It matters not, as Ganzo is able to free Avilio, killing Barbero in the process, and give Avilio a free path to Vincent and Don Galassia’s royal box, even as Nero is running off to stop a potential sniper all the way on the other side of the theater.

Avilio manages to do worse than simply kill Vincent: he kills Don Galassia, which is a death sentence to the entire Vanetti family. Strega takes out Ganzo, leaving Strega, Avilio, Nero…and not many others still alive.

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Avilio is pretty happy with how things worked out, as he sits in an alley as sirens blare. The Vanettis have lost everything, just as he did the night his family was taken. But the cost is high, and his decision to kill Don Galassia made him an enemy of Strega, who finds him in the alley. Is he there to thank Avilio for getting his uncle out of the way for him, or to kill him for it?

While the animation continues to be a serious liability, the overall experience this week was some thrilling and heart-wrenching mob drama. Avilio did most of what he set out to do, but he’s even more of a wreck than when he first got that letter. All of this, like Vincent’s murder of his family, might end up being for nothing.

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Momokuri – 25 + 26 (Fin)

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After Yuki presents Momo with a handmade cypress shoehorn (which is kinda the perfect weird Yuki gift for Momo), the episode ships our two lovebirds and their friends to a fancy hot spring, where Momo lets slip that he loves yuki (i.e. snow), but sounds just like he’s saying he lives Yuki the girl, which is fine with her but embarrassing to him.

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Yuki couldn’t be happier, but things get a little more awkward when Yuki comes into a room where Momo is surrounded by three girls, and she isn’t the slightest bit upset, even calling “too cute” that Yuzuki and Momo are so close, and reaching for her camera.

Momo storms off, miffed that Yuki wasn’t more jealous (or indeed jealous at all) by such an unfortunate sight. But he knows his attitude sucked back there, and when Yuki flags him down to talk, he decides he’ll do just that.

What follows is a lovely, poignant scene where he describes how he came to fall in love with Yuki, but expresses his worry it’s a different love from hers, and possibly in a greater amount.

What he learns is that Yuki’s love may be different (and a bit creepy at times), but she has just as much love for him as he does for her.

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And there you have it: now Momo knows Yuki’s “secret” obsession with him…and it’s perfectly okay. He’ll just be on his guard to stop her from collecting his garbage.

Momokuri was a cute, kind little show about a cute, kind, guy, short and easily flustered, and a slightly unusual girl who always sweats the details, start dating, learn more about each other, and fall deeper in love…in all its myriad forms. It was always a light, pleasant, feel-good watch.

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Alderamin on the Sky – 12

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Another solid episode follows last week’s, as Ikta’s thankless task to clean up the horrific mess General Safida created continues. During a brief respite in the action, Nana engages with Suya, offering her both her arms if it will set things right.

It doesn’t, because Suya doesn’t want Nana’s legs chopped off. In an episode where several characters work to relieve burdens from their comrades and/or friends, Sazaluf clarifies that Suya didn’t kill anyone; he did, with his orders to them.

He, in turn, doesn’t share the entire burden of responsibility, since he too has superiors. But when the guy at the top—Safida—doesn’t know what he’s doing and does everything wrong (and for the wrong reasons), it undermines the entire system.

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Torway has grown these last twelve episodes, and he believes he can help relieve some of the burden Ikta carries once Sazaluf all but hands over command of the operation to him.

Ikta is up to it—indeed, it’s where he should have been all along—but even for Ikta, up against someone he hasn’t ruled out being the real genius of his generation, this is a desperate situation, and the margin of error on the Imperial side continues to narrow.

It’s nice to see even the Kiokans know and respect what it means to be of the Igsem family. But this week we see the beginning of the end of their hegemony on the battlefield.

The mission Torway undertakes is air rifle-on-air rifle, from a great distance. Many died repelling the would-be ambush, but not a single blade touched blood. It’s interesting, though that the leader of the “Ghosts” laments it has to be this way; that things can’t be settled in a duel with Yatori.

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It’s telling that Yatori and her unit didn’t have much to do today, another day when the primacy of The Sword dwindled a little bit more. It’s all but snuffed out along with Ikta’s entire strategy when Jean deploys explosive cannons for long-range bombardment, jeopardizing the entire enterprise with two days remaining.

Ikta doesn’t care all that much about the Igsem star falling as the Remion light rises. To him, the greatest burden out of any of their circle is borne by Yatori, even if she won’t admit it. And he makes it clear everything he’s done since joining the military (against his mom’s wishes) was to lessen her burdens, and make that broken promise more forgivable.

In other words, Yatori is not just Ikta’s other hand, but his muse as well, driving him to find an ideal future. But in the present, Jean is advancing, once again changing the rules. If they’re going to survive the next two days, they’ll have to adapt even more, while never losing sight of a future where, at least, they get the hell out of there in one piece.

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Orange – 12

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This week we finally get glimpses of life from Kakeru’s perspective, both events Naho and the others weren’t present for, and in the re-telling of important moments we’ve already witness from the point of view of others. More importantly, we see the “initial” future that leads to his suicide. Here, Kakeru finally opens up, and it’s a dark, brooding place.

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Kakeru is clinically depressed, and can’t forgive himself for what he thought as sending his mom over the edge into suicide. It’s shocking to see him make an actual attempt, since it’s the realized fear of both us and Naho & co, who at the end of the day can only see a small part o Kakeru’s daily life, and only what he chooses to show them, which isn’t much.

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Even when he finds his mom’s old phone containing a lengthy apology for what she did to him and an explanation for her actions, he’s so stuck in his head on that bike ride he ends up getting killed, even if that wasn’t necessarily his desire at the time.

All the other events unfold as Naho’s letter said they would, bringing us to that sudden end. But the last thing he sees in his head is the face of Naho, whom he thinks would probably be sad if he were to die. But he can’t be sure, and in any case isn’t sure anything actually matters.

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That brings us back to the present of the “second” timeline, in which Naho and the others have worked so hard, unbeknownst to him, to keep him safe and happy. But like last time, the New Year’s fight with Naho is an open wound that’s hard to heal, even though Naho knows she must.

We check in on her alternate future self and the others deciding to send letters out to sea, hoping the black hole in the Bermuda Triangle will swallow them up and send them to the past.

This is…a pretty ridiculous plan; frankly I kinda wish they had kept the means by which they received the letters a mystery rather than try to clunkily lay out the practicalities of actually doing it. It’s enough that they wanted to reach out to their past selves to try to change things; I didn’t need the details.

In any case, Naho feels like she and Kakeru are drifting further and further away. The awkwardness and helplessness are palpable. So she goes for broke and asks that Kakeru wait until Valentine’s Day. She’s decided she’ll make her stand there. Whether it causes Kakeru to hate her or causes her pain is irrelevant. She’s not going to lose him again.

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Tales of Zestiria the X – 11

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Off everyone goes to war…or hopefully (but not realistically), the prevention of war. We meet Ian, a bubby personality who somehow managed not to get killed this week, while Rose takes Alisha up on her offer to witness her actions. Then there is Sorey, who likes Alisha but won’t take a side if there’s war. Instead, he’ll do his job as a Shepherd: purity the malevolence, and try to stop war, not make it.

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Unfortunately the war is already in progress when they arrive, so Sorey has to split off from Alisha and use his three Seraphim to try to do damage control. It’s Alisha’s first taste of large-scale combat, but she’s protected by her honorable underlings.

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No-so-honorable are the Rolance troops who went behind their general’s back to launch a rear suprise attack, while Hyland’s general won’t listen to Alisha’s orders and instead orders his men to capture her, wounding her if necessary.

Bartlow is in full control here, even if he’s nowhere near the actual battle, and Alisha’s reluctance to use violence plays right into his hands. But when the soldiers start coming at her and Rose, they hold their own pretty well, without killing.

Meanwhile, Sorey exerts a good deal of energy to purify an entire battlefield of hellions and malevolence…only to discover there are other battlefields. His task has been made so much harder by the fact everything is already in motion.

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And such is the implacable cowardice and unreasonableness of the Hyland forces under Bartlow’s command, one soldier uses Alisha’s moment of compassion for her own troops, keeping Rose from killing him, to stab her in the back. Things look very bad up until all the troops in the room are swept away by some kind of telekinesis wielded by a mysterious figure floating above them.

So it’s a rough start for Team War Prevention, and with the “Lord of Calamity” superboss on the literal horizon, it’s not getting smoother anytime soon. Though I imagine, with a second season officially coming sometime in 2017, this season’s final episode will feature some kind of resolution.

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