NIGHT HEAD 2041 – 03 – Taking a Turn

Fresh off their narrow escape from the diner and SWE, Naoto and Naoya  decide to pay a visit to their dear old parents who drugged them and sent them away to the lab when they were kids, because there might not have been any choice considering the powers they possessed. Predictably, not only are the parents gone, but so is the very house they grew up in.

The balance of the episode is focused on a high school, where a circle of friends are apparently suffering the effects of a black magic spell that backfired. They intended to get revenge on someone, but their “spell” seemingly results in a string of gruesome suicides at school, all of which are worth a solid trigger warning.

The SWE squad is dispatched to the school to investigate, with Takuya driving while Kimie rides shotgun and tries to relate to him as a fellow Psychic. They raid the club room and find a treasure trove of fiction and occult contraband, any one item of which carries the death penalty.

I’m sorry, but I don’t understand how this society…works. The SWE can’t be everywhere all the time, so I imagine bastions of lawbreaking are quite prevalent—especially in schools! In any case, Mikie can sense a powerful psychic at work, controlling the minds of people, including Michio and Reika, who shoot wildly at their Kuroki brother comrades like brainwashed zombies.

The one survivng high schooler ends up crossing paths with the Kiriharas at their dad’s old factory, where they also encounter the time-traveling Futami Shouko, who ties her hair…with her hair, which is…unsettling, somehow. I guess that’s the point; she’s an inscrutable person.

Before Shouko blips out (returning to several years in the past), Naoya’s clairvoyance senses a voice telling them to go to a certain place. That place happens to be where the culprit behind the mind control murders lives. He’s just a little boy, but he’s a powerful Psychic whose puppy the high schooler who spearheaded the black magic ritual slaughtered for its blood…hence the desire for revenge.

Mikie and Reika roll in and neutralize the boy, ending the immediate threat, while Naoto uses his psychokinesis to shove the ladies aside so he and his brother can escape. They’re met outside by Takuya and Yuuya and the two pairs of brothers recognize each other from their strange visions. It’s like that Spider-Man pointing at Spider-Man meme.

Thankfully, the Kirihara brothers have an ally in the shadows, who reveals himself to knock out the Kuroki’s and tells them to come with him. He doesn’t add “if they want to live”, Sarah Connor style, however. I can’t say I’m the most engaged with these characters, but it’s a very slick looking show and the music is great, so I can’t complain that much.

Kemono Jihen – 06 – Raiding the Pantry

As he tries to hide from the stunned kononba sister, the fear grips Shiki. He recalls little from his earlier life except that he lived happily with his mom, and at some point he didn’t. But when Kanabe contacts him, having easily taken care of one of the other sisters, and offers him words of encouragement, Shiki snaps out of it and gets to work.

When the kononba uses her super-sensitive detection ability, Shiki ensures she senses him everywhere, as he’s distributed his spider webbing and sweat all over the hallway. Essentially blinded by her own heightened perception, the sister ends up getting stuck in the webs, and Shiki delivers a satisfying kick to the face.

Kabane and Akira reunite with Shiki, and the sister Kabane captured is also restrained in his webs. That’s when the lead sister appears, and offers to let the kids go if they forget all this. When Kabane refuses (he has a job to do) she sucks the brains and organs out of her two sisters without a second thought and attacks him.

Proving too strong for him to overpower, Kabane’s mind races; if he can’t beat this monster, Shiki and Akira will surely be killed. He doesn’t want that. Mihai offers a bit of free advice, which is nice considering he got the kids in this mess to begin with: Kabane is only using his human strength; to defeat the monster he’ll have to summon instinctual power from his other half, which he accesses via his heart.

It works, and he tears the sister’s arms off, just as Inugami frees himself from Mihai’s room. He orders the kids to retreat and let Inari take care of the rest. Sure enough, Inari’s shiny new attendant Nobimaru arrives to do just that.

Nobimaru, another kitsune (technically a bake-gitsune) burns the three kononba sisters so there is no evidence of monsters for humans could discover. Kabane doesn’t like the idea of pretending the foes never existed, but doesn’t protest enough to stop Nobimaru (if he even could; for all we know he’s much stronger than Kon).

Nobimaru lets Kabane in on a couple of secrets: first, Inari hasn’t given up on stealing his lifestone, so he needs to watch himself. Especially if he ends up sufficiently manipulated (say, one of his friends is put in danger) to willingly offer it to Inaru, Inugami won’t interfere. He has to not only hold on to it tight, but not get tricked. His other secret? He really doesn’t like Inari. That’s interesting, because Kon basically regarded her as a deity.

Back at the agency, Mihai half-apologizes for his role in putting the ids in danger, but qualifies it by making the point that they won’t get stronger if Inugami only gives them easy missions. Even Akira agrees with that point, as he learned that he can’t make ice without water. He should keep some on him at all times, like Avatar’s Kitara. That night, Kabane compares the heartbeats of a sleeping Shiki and Akira and is glad they’re alive.

The next day Shiki is fine, but Kabane is still watching him like a mother hen. Then it dawn on Kabane: he completely forgot about poor Kon. He rushes back to the part, and Kon falls ungracefully out of the tree to greet him. Kabane doesn’t mince words even when he should, telling Kon that other things came up and he simply forgot about her. And after she’d caught a pair of koi for them to eat together…POOR KON!

Kabane is sure to continue his friendship with Kon, even though Nobimaru says from afar that it’s not wise. As for Shiki, his ordeal at Bugbite has psychologically prepared him to hear what he wasn’t ready to hear before: what became of his family.

Rating: 4/5 Stars

Kemono Jihen – 05 – Don’t Let the Bugs Bite

While Kabane is cleaning the back room, he’s pulled into a room Inugami told the kids never to enter. That’s because the room is the domain of Mihai, a vampire. As with other anime, he’s defined by immense strength and cunning equaled only by his crushing ennui and desire to be both served entertained.

Kabane is tailor-made for both, going right along with it when Mihai declares him his slav—er, waitperson. Shiki protests, so Mihai says they’ll settle it with an arm wrestling contest. He beats both Shiki and Kabane easily, causing Kabane to mope in the park about not being strong enough.

That’s when everyone’s favorite kitsune good girl Kon falls out of a tree. She’s not there to take his head again; when she presented the last one to Inari, the lady didn’t even look in her direction. Thus shunned, she’s hung out in this park, eating small prey.

Feeling a little self-conscious after losing to Mihai, Kabane challenges Kon to a fight in a totally non-aggressive way. Kon goes all out, but she ends up flat on her back with a bloody nose.  Tears well up in her eyes and she starts to sob, but Kon takes her hand and stays with her until nightfall.

When she wakes up, he proposes she come live with him at Inugami’s, but she rules that out because I guess kitsune and tanuki classically don’t get along. Instead, she proposes Kabane move to the park with her. He still needs to buy stuff for dinner at Inugami’s, but he promises he’ll be back before too long.

Unfortunately that’s all we see of Kon, whom I adore, as Kabane is drawn into a new case that Mihai says Inugami is letting the kids take on alone. We then find that Mihai has locked Inugami in his lair. The case involves a sudden drop in suicides at an electronics factory from over a dozen to zero in an unnatural time.

In this very Foxconn-style facility, we learn that whenever the workers have had their fill of the repetitive, monotonous labor, they are escorted to the “employee counseling office” where their damn brains are sucked out by one of the three Kaga sisters, who are kanonba, or mosquito kemono.

Shiki, who has learned how to use his silk as camouflage, infiltrates the factory along with Kabane and Akira. Mihai determiens the kanonba sisters are only sucking brains, not organs or blood, thus keeping their automaton-like workers alive. Having gotten the intel, Shiki tries to sneak back out, but Mihai intentionally rams his RC recon car against the door of the womens’ office, causing a racket.

Shiki is discovered by one of the sisters, but the RC car she picked up electrocutes her; Shiki was just serving as bait for Mihai. When Mihai observes Shiki totally losing it with fear, he deduces that Shiki’s cautious, rational, boring way of doing things is a front for deep-seated trauma. Being an eternally-bored vampire, Mihai is way too excited to continue messing with him.

I’m hoping Inugami can break out and put a stop to Mihai’s sadistic mischief, but even if he doesn’t, perhaps Kabane, Shiki, and Akira can wrap this case up on their own, despite the high level of difficulty. In any case, he’s another colorful addition to the cast. I just hope Kon doesn’t worry about Kabane taking longer than expected…

Rating: 4/5 Stars

Kemono Jihen – 04 – The Iceboy Cometh

The next case with Kabane and now Kon on board involves Yoruno, a young man who has fallen in love with a woman who is actually a nekomata or cat youkai/kemono. In addition to learning the basic concept of love, Kabane also learns that Inugami’s former partner once ran the bar, and that it’s a somewhat sensitive subject. Inugami has Akira sit this one out, knowing he’ll have trouble with the dirty alleys and rodents.

Kabane and Shiki soon track down Mao-chan in her cat form, and learn she’s transformed other men into her cat servants. Kon ends up pouncing on Mao and neutralizing her, Mao ends up releasing the servants and starting a new life with Yoruno, and Kon leaves with Kabane’s head as payment from Inugami—or rather an orange given the appearance of Kabane’s head. Let it never be said Kon isn’t a good girl.

After Kabane rescues Akira from a roach in the bath, he decides to start serving as Kabane’s apprentice. Inugami doesn’t hesitate to give them a case with the potential to be far more disgusting than the first, but Akira is insistent. This leads to him suiting up in full hazmat gear for the trip into the sewers below Shibuya, though later downgrading to a chic mac and wellies.

There, where the original river is being broken up and diverted, various frog kemono have forgotten reason and become feral, monstrous man-eaters. A tanuki appears to lend a helping paw, but once dozens of the frogs appear, Kabane has his hands full while Akira is overwhelmed and freezes up…until he freezes OUT.

We learn officially that Akira is a yuki-otoko, the incredibly rare male version of the yuki-onna tribe who live in the snowy mountains of Aomori. We also learn Akira came to Inugami searching for his twin brother, who always told him to leave things to others because he’s so weak.

Akira is tired of being the weak one who only screams kya while the others do something, so with a sudden summoning of his powers of ice, he ends up taking out all of the rabid frog kemono at once. The tanuki turns out to be Inugami, who is thanked by the super-chill frog elder, while the social media-obsessed Akira celebrates his first great success with, what else, a selfie.

So far I’m digging the case(s)-of-the-week interspersed with downtime that shows us a wide variety of critters while also providing the opportunity to learn more about the cast, in this case Inugami and the always-adorable Akira. While not as battle-oriented as Jujutsu Kaisen or epic as Demon SlayerKemono Jihen is the cozier, comfier, more mellow of the three monster shows I’m watching. Its understated charm and likeable cast keeps me coming back.

Rating: 4/5 Stars

Kemono Jihen – 03 – Good Fox Girl

This week Inugami sends Kabane to the woman he spoke to at the end of last week: Police Superintendent Inari Yoko, performed by Kana-Hana in her most imperious ojou-sama voice. Inari may as well be Empress of the Police, as she has every officer in her thrall.

Shiki and Akira escort Kabane to the Shinjuku police station, but the desk officer claims not to know about their appointment. Then a blonde girl their age with a fox-ear hoodie comes for Kabane and only Kabane, then takes him to a waiting Inari, who immediately asks to see his lifestone necklace.

Once Inari has the stone, she has the girl, Kon, slice Kabane’s head off, then has police officers seal the head in a case and take the body away for disposal. When Kabane returns to the lobby with the case, Akira and Shiki sense something is off about him.

Kon, voiced by Hanamori Yumiri (who often voices maids or other dutiful characters) lives only for Inari to tell her she’s a “good girl”, disguises herself as Kabane to shoo the other boys away. But when Shiki insults her beloved Inari-sama, she drops the disguise and prepares for a fight.

Because Kon, like her mistress, is a kitsune, she can shoot fireballs from her tail, and does so…a lot. Shiki uses his silk to pull a bunch of furniture together to form a shield, then snatches the case from Kon, who’s too concerned with burning everyone and everything to keep a firm grip on it.

Shiki opens the case to reveal the real Kabane’s head, the shock of which causes Akira to faint. Kabane instructs Shiki to throw him at Kon, and he’ll deal with her. Shiki is dubious, but sure enough Kabane is able to disable the enraged fox girl with a bite to the shoulder.

With Kon out cold, the lobby returns to normal; all the fire was just an illusion. Free from the case, Kabane grows his body back from his neck down in a very cool (but far more casual) Titan-style transformation. Shiki can’t deny Kabane got the job done and saved him and Akira, and after giving him his jacket to cover up, offers his fist for Kabane to bump…which he does wrong of course.

Inari, who thinks she just pulled off a neat little theft, watches the lifestone transform into a tanuki figurine in her hand, then gets a call from Inugami, who has just picked up the kids. He’s not surprised things went down like they did, and says she owes him for her treachery. He also warns her that the lifestone is Kabane’s, and if she tries to take it again she’ll have to deal with him.

I for one like how Inari and Inugami never got into a fight, or even showed their true forms; handling things on the phone like regular humans and threatening with words is enough to maintain their territorial balance. That said, Kon didn’t get the memo, and is still wandering the streets trying to retrieve Kabane’s head for her mistress.

Kon ends up approaching the others after they have a Kabane-welcoming meal of Chinese and pancakes, only to immediately pass out from exhaustion and hunger. Inugami brings her into the agency and feeds her pizza, but at the first sight of Kabane she lunges at him with a beheading strike.

Inugami, realizing the proper way to deal with her, tells Kon that Inari wouldn’t be happy if she knew her “good girl” wasn’t minding her manners. No standing on the table, no leaving leftover food out, and no beheading hanyos. While not technically in her thrall, Kon’s daughterly devotion to Inari is absolute, and so she behaves herself.

This episode was a lot of fun, giving the three kids more time to gel in both casual and hectic situations, introducing the adorably dutiful Kon (who is a lot like Kabane) and her haughty mama figure. I like how Shiki is slowly warming to Kabane, and if Akira had a real Twitter I’d definitely follow. This is the kind of show where your protagonist gets beheaded one afternoon, but you know he’ll probably be fine and ready for pancakes that evening.

Rating: 4/5 Stars

Kemono Jihen – 02 – The Strong, Sad Type

Inugami introduces Kabane to his new roommates and colleagues at the “kemonoist” agency: Shiki, a fellow hanyo one year older than Kabane who adopts a hostile attitude towards him early on, and the beautiful Akira, who looks like (but isn’t yet confirmed to be) a yuki-onna with one key difference: he’s a boy, and Kabane gets off on the wrong foot by mistaking him for a girl.

Last week Kabane was surrounded by people who hated him and wished he’d go away until Inugami showed up. But neither Shiki nor Akira hate him, nor treat him as badly as the humans in his village treated him. Shiki even offers him pizza, which he’s shocked to learn Kabane has never tried, which means he’s never really lived. He’s also intrigued when his flesh-rending silk cuts Kabane’s ankle, but it heals immediately.

Before the new home dynamic of Kabane, Shiki and Akira can be further explored, Inugami gets a call and it’s off to the next case. The police let the “specialists” get through simply because they’re stumped about what to do about a woman and her child being completely engulfed by swarms of bloodthirsty bugs…beyond burning the whole house down and leaving the other two kids orphans.

That’s…obviously not ideal! Inugami prepares to harden his skin in order to go in the room and deal with the bugs, and it seems like the only other choice when Shiki’s silk is just eaten by said bugs. But then Kabane volunteers to head in, and while the bugs swarm and crawl all over him, he has no blood for them to drink, and he feels neither pain nor revulsion after a life of ostracism.

As Inugami tells Shiki and Akira, Kabane’s unflappable nature means he never wavers, which combined with his immortality makes him plenty strong…but it’s also sad that living with humans has sapped much of the boy in him. That said, Kabane gets the job done, separating the item causing guilt that summoned the bugs: a pair of new shoes shoplifted by one of the mom’s sons because he felt bad about her worn ones.

After being thanked for saving his mom and sibling, Kabane is officially accepted by Shiki, who was only putting him through his paces to learn more about him. Kabane gets a hammock in the bedroom with Shiki and Akira, while Inugami calls a fellow kemono colleague about having found an immortal half-demon hanyo—who could be a threat, but could also be all their salvation.

While the departure from the sleepy village sapped a bit of this episode’s lush natural beauty, the bright and straightforward personalities of Akira and Shiki, along with Tokyo’s endless lights, helped illuminate Kabane’s world, while the first case-of-the-week was an appropriately creepy intro into the kind of work the agency does on the regular. Surely more challenging cases lie ahead, and we’ll meet more kemono, but as an establishment of Kabane’s new life, this episode got the job done.

Kemono Jihen – 01 – (First Impressions) – Tokyo Dreamin’

Detective Inugami is on his way to a remote village to investigate strange instances of rotting livestock corpses. Yataro, the innkeeper’s son, is quick to show off to his friends, who all think Yatarou will be Tokyo-bound at some point.

Yatarou also warns Dorotabo—a boy working in the fields in lieu of school—not to go near the detective, lest the stench upset him. However, the detective, an eccentric sort named Inugami who wears a flashy suit and drives a vintage car, seems far more interested in Dorotabo than in Yatarou.

Yatarou plays the role of eager-to-please innkeeper’s son, hoping to make a good impression on a Tokyo resident, but soon after he talks to Inugami about Dorotabo in derisive terms, the detective dismisses him in favor of Dorotabo.

Dorotabo has always been ostracized in the village for smelling bad and being generally creepy. He also wears a strange necklace that he was wearing when he was abandoned, but Inugami identifies it as a “lifestone”, which means whatever happened to his parents, they didn’t abandon him.

Yatarou, like the spoiled haughty little shit he is, tries to steal the necklace from Dorotabo, but when he does, Dorotabo transforms into a vicious demon; he’s just barely able to regain possession of the lifestone and transforms back into human form.

He’s hiding when Inugami tacks him down, warning him that he is the cause of the dead and rotting livestock. But Inugami while already has him pegged as the child of a human and a demon—a kemono like him—he knows Dorotabo isn’t responsible. Sure enough, other demon beasts appear as corrupted dogs and deer.

Inugami and Dorotabo are in time to save Yatarou from the dogs, but a giant demon buck with weirdly human teeth appears, and is a tougher customer. Inugami is only able to shoot through half of its thick neck with his gun (which he’s able to summon out of thin air), but Yatarou rips the rest of the demon’s head off with his bare hands.

Afterwards, Inugami reveals to Dorotabo that the innkeeper brought him to the village to kill him. He asks him his real name—Kabane—and asks once more if he wants to meet his parents. Kabane says no with a bright smile, and asks Inugami to kill him. Inugami shoots him in the head, and reports the kill to the innkeeper.

Kabane wakes up in the back of Inugami’s car, having been out for a day healing. A bullet to the head can’t kill what’s already dead, after all. Kabane now finds himself in the middle of the largest metropolis in the world—where that little punk Yatarou wanted to go—and Inugami sets him up with some cool new threads at the Inugami Strangeness Counseling Office, where two other kids—presumably also kemono—show up wondering who the heck he is.

I found Kemono Jihen (literally “Beast Incidents”) to be a fresh, fun supernatural series that immediately pulled me in with its picturesque village setting, and kept me engaged by having a bake-danuki like Inugami act with more human compassion than actual humans towards a kid who didn’t deserve their ire. The beasts are legit creepy, while there’s a palpable sense of excitement and momentousness to Kabane’s arrival in the big city. This looks like a keeper so far.

Rating: 4/5 Stars

Wave, Listen to Me! – 06 – A Warm Fluffy Towel Drenched in BLOOD

We’ve now reached the halfway point of WLM!, and while this week’s installment lacks the adrenaline high that accompanies a live broadcast and the moments leading up to it, it further fleshes out its eclectic, sometimes eccentric, but always authentic-feeling cast of characters, while setting up stranger things to befall Minare on her path to becoming a radio star.

We learn more about Minare through those she came from, starting with her dad when she accidentally calls him. He’s outside a pachinko parlor on his fifth or sixth beer (Sapporo, natch) so he’s…got some issues, but you can tell he loves his daughter and just wants her to be happy— just as sure as Minare can smell the alcohol through the phone!

Meanwhile, Casa Nakahara is hardly the sordid lovenest Minare might imagine in her more jealous moments. Yes, Makie is living there, but so is Nakahara’s sister Meiko (Minare, Makie, Meiko…dude knows some M’s!), who walked out on her husband with their baby for going to a hostess club. Far from being treated as a burden, Nakahara is appreciative of Meiko for being to get Makie to talk more in the wee hours of the night as the two women lie in adjacent futons.

Makie confides in her that after her parents died in the mountains, her brother grew obsessively protective and locked her up like Kaspar Hauser…which explains her manner. Meiko tells her she shouldn’t feel ashamed for using the car accident as an opportunity to reclaim her agency freedom, which she has every right to have.

After a thoroughly confusing little sequence involving Minare’s dad talking about a dream of “decades ago” and a “brutal accident”, we suddenly cut to Minare talking to her mom this time. Unlike her dad, her mom is a littler sterner, insisting she seek out “a life people can respect”, not just one in which she’s happy, and not to listen to a “loser” like her dad. And her little “It makes me sad…oh, very sad” line about Minare telling her dad about her radio job first—*Chef’s Kiss*

Still, her dad still managed to buy her daughter a slick Sky Sensor 5900 radio as a cute “good-luck-in-your-radio-pursuits” gift. Makie’s family may have bitten the tragedy bug, but it’s refreshing that our protagonist Minare not only has both parents still living, but on talking terms with her (if not one another). Like Makie, her parents feel like longingly-rendered real human beings.

Her dad was also responsible for delivering four whole Aramaki salmon, which won’t fit in Minare’s little fridge. After Nakahara drops off his ideas for Minare on possible radio story ideas (hilariously, she reads them and immediately apologizes for even asking him!) she decides to hang the fish from the doorknobs of her neighbors, which Nakahara mentions could be construed as some kind of criminal mischief.

By the way, another absolute doozy of an exchange: Minare describes her dad to Nakahara, and all Nakahara can see is Minare. Drunk half the time? Check. Either in dirty joke-telling mode, venting mode, or preaching mode? Check. Goes off on random tangents? Check. Makes no sense at all? Check. Can’t have a proper conversation? Check!

Granted, these are exaggerations of who Minare really is, but sometimes the rougher edges stick out more…especially from the perspective of someone like Nakahara, pursuing her with little to show for it. Another main takeaway from the fish-hanging scene is that Oki Shinji, who accepts one of the fish without hesitation, looks very out of sorts, and Nakahara notices the stench of rotting protein emanating from Shinji’s apartment.

The strangeness continues at the studio, where Mizuho shows Minare a creepily-scrawled fax about a dead girlfriend who hasn’t forgiven the writer…who happens to be Oki Shinji! Minare wants to shift gears to something more fluffy and less occult, but Matou is eager for her to learn the full ropes, which means she and Mizuho are going on a field recording adventure!

After reiterating her commitment to always protect her (something Mizuho doesn’t remember her saying before), Minare drives them to their destination: her former apartment building (note that Mizuho calls Minare’s car a “mini” but it’s not a MINI Cooper, but rather a Daihatsu Mina Giro Minilite. IMO the Giro’s cooler than any Cooper!) They also dress for the occasion, like an onmyouji and a shrine maiden.

Shinji welcomes them in without so much as a flinch from Minare’s stellar long-range joke about the same woman showing up drunk to his door also showing up to appease a spirit since “rituals, sake, and women” have been inexorably intertwined throughout history. Still, Shinji has good reason to be the way he is, because something very very strange and gross is happening inside his apartment.

Reddish-black liquid starts to ooze from the ceilings and drops on what couldn’t have been a cheap costume rental. Then again, it’s likely the station will cover the dry cleaning, just as Matou promises to bail out Minare should things take a turn. After all striking out into the untamed wilds diagonally below her old place means she’s no longer an amateur, but a professional, like Mizuho…risking their very lives for entertainment.

Mayonaka no Occult Koumuin – 02 – Another Bang for Another Buck

After two episodes, one thing that stands out about MOK is the quality of animation…or rather lack thereof. There’s a number of things drawn in a fast, iffy, haphazard way that all combine to distract from a story that probably needs better production values to hold my interest.

Which is a shame, because MOK is as strong with the Japanese mythology as it is weak in actually showing it, from the nekomata Yuki who reunites with Arata (who thought Yuki was just a regular cat years ago) to a mysterious nine-headed kishi that threatens to cause further Another disturbance.

Arata and the other midnight occult civil servants are putting in overtime to investigate a string of recent burglaries involving very particular magical objects. Arata, with his “Ears of Sand” that can understand Anothers, is immediately one of the more in-demand members of the office, as if it wasn’t for him, they wouldn’t be able to gather the information they need to connect the dots.

There’s also a weird tension between Arata’s desire to reason with all Anothers through dialogue and his co-worker’s belief that’s naive and even reckless. They maintain that Anothers are distinctly another, and that they and humans just aren’t going to see eye-to-eye on things. I tend to side with Arata on this; after all, the position of the others is due largely to the inability to ever properly communicate prior to Arata’s arrival.

Still, Arata manages to do something stupid and touch a magical circle of some kind before determining whether it’s safe. He and Kyouichi are teleported deep beneath a mountain, where the “oni” who was riding the kishi, stole all the magical objects, and created the magical circle, is there to welcome “Abe no Seimei” with a horde of kyoushi, or Japanese zombies.

That last-minute reveal finally introduces some serious peril to what had thus far been a mostly harmless job; the kyoushi can’t be talked to or reasoned with, so Arata had better hope he can convince their master to make them stand down. I bet Arata wishes he’d listened to his grandpa more…

Mayonaka no Occult Koumuin – 01 (First Impressions) – Believe What You See

MOK’s first episode takes place entirely at night, as Miyako Arata reports to his first shift at the Shinjuku Ward Office “Nocturnal Community Relations Division”, the exact nature of which is something Arata himself is a little fuzzy about.

He meets two of his new colleages, the bishounen scientist Himezuka Seo and their bespectacled shift leader, Sakaki Kyouichi. They’re both warm and friendly, and inform Arata most of his shifts will take place outside, which only compounds his confusion with what their division does.

Kyouichi and Seo take him to the entrance to Shinjuku Gyoen, unlock the gate, and head inside for a “rite of passage” that involves spraying a “helper spray” that makes fairies and other supernatural creatures visible to those who aren’t able to see them.

Arata meets a tiny (and somewhat surly) pixie, a giant, cuddly Cu Sith, and more, and learns that it’s the NCR Division’s job to maintain good relations with the various supernatural beings that inhabit the forests. It’s most comforting to learn that Tokyo’s ultra-urbanization over the decades hasn’t resulted in the destruction of these beings.

Rather, they exist much like conventional city animals—pigeons, crows, raccoons and squirrels—they’ve adapted to exist beside humans, albeit out of sight to most. Only occasionally, they can cause a disturbance, such as a fight breaking out between angels and tengu.

Arata discovers that an angel and a tengu are lovers who wish to elope, but neither the angel’s older sister nor the tengu’s father approve, and since the two races just naturally don’t get along, it isn’t long before their bickering spills outside of the park and into the city proper.

While Arata can tell the angels and tengu mean no harm, Kyouichi and Seo both seem to ignore them and present a defensive posture, ready to use gas grenades and the like to disperse them. However, Arata informs them that he can hear what they’re saying, and manages to defuse the situation by being the one person who can have a calm dialogue with everyone.

Arata’s colleagues are amazed that Arata can understand what the angels and tengu are saying—it’s a rare if not impossible gift for a mere human, and sure enough when an elder tengu appears and addresses Arata as Abe no Seimei, it’s all but confirmation Arata isn’t a mere human at all.

MOK follows a long tradition of night-oriented Tokyo-set shows like Tokyo Ghoul and Durarara!! in creating a rich and lived in animated version of the Eastern Capital. It also follows the latter of those two shows with a usually laid back, upbeat tone, helped in no small part by the jazzy score by Evan Call (previously of Violet Evergarden and currently of YU-NO). I found MOK—or Midnight Occult Civil Servants—clever, cozy, and cool.

Occultic;Nine – 01 (First Impressions)

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The Gist: We are introduced to nine strange individuals linked in some fashion by the occult affiliate blog of high school student Gamon Yuuta, whose operation is staffed by his platonic friend Narusaka Ryouka and fortune-telling idol Aikawa Miyuu. His research leads to him finding a scalped corpse in the office of “paranormal scientist” Prof. Hashigami.

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Why You Should Watch: Whatever else you want to say about O9, it looks the business, with richly detailed, lived-in locales and retro-ish character animation a la Gundam Recon in G. The color palette is diverse and the soundtrack is above average.

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Why You Shouldn’t Watch: This is going to be a longer list, unfortunately. O9 just didn’t…click for me. It could be the pace: there is a lot going on in the early going and with nine main characters to quickly introduce and a ton of extraneous conversation, I found it hard to keep up or care. And it doesn’t really matter how good a show looks or sounds if you can’t find a way in.

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I wasn’t clear on why Yuuta’s buddy Ryo-tas has such a ridiculously large bust, or why the two of them, and the guy who runs their hangout, were trying so very hard to be weird and kooky. Oigakkosan brought this up with Drifters, but I think it’s even more of a problem here: idiosyncrasy is a delicate tool, and it’s used more as a sledgehammer than a scalpel here.

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The rapid-fire banter, inner monologue, and flashes of people’s names all contributed to an over-caffeinated presentation lacking any kind of anchoring element. Everyone is talking about the “Occult”, but only in the most general terms. Kamisama no Memo-cho, Occult Academy, even Persona all featured far stronger opening salvos.

And more than half of the titular nine characters left no impression on me whatsoever, though they’ll surely play larger roles later. The one who left the strongest – Gamon Yuuta – left a negative one; he’s just plain not a likable protagonist. It’s just that with all the shows already out, O9 didn’t quite do enough to make me want to stick around for later.

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Rewrite – 01 (First Impressions)

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Rewrite is a sprawling adventure with a little bit of everything in its hour-long premiere. MC Tennouji Kotarou jumps from fantastical dreams, and being bitten by a “ghost” in his bed every night, to gradually stocking his harem group of female friends at the fancy academy he attends in real life.

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The show often suprises with its transitions from the supernatural to the mundane, often merging the two visually, as when Kotarou locates a dozing Kotori under a tree (he meets a lot of girls around trees).

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Rewrite wastes none of its hour introducing a bevy of characters, from Kotarou’s fellow outcasts in class, the “delinquent” Yoshiro and his childhood friend Kotori, to the literally fiery class rep Konohana and the cherry pantsu-wearing, super-strong transfer student Ootori Chihaya.

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It’s a lot of people to keep track of, but I wasn’t overwhelmed, as their designs and personalities were distinctive enough to tell them apart. That being said, Lucia and Nakatsu seemed extraneous to this first episode, while the newspaper girl losing a piece of paper that leads to Kotarou learning about the “Academy Witch” was a little forced. But the Witch’s almost Howl’s Moving Castle-style sumptuous, comfortable office. She’s just nowhere to be found, which is kind of the point.

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If Kotarou wants something done about his nightly bitings, he has to find the Witch, but she makes him work for it, communicating through curt notes, including one saying he’ll be dead in two days.

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Another extraneous scene is the one in which Kotarou takes Ootori on a bike tour of the city, which is pleasant enough, but Ootori’s initial aggression towards him seems to fade away too quickly into an all-too-pliant potential love interest; one of several introduced.

It’s as if he initially chose the wrong options of speaking to her, but managed to climb out of the hole he dug. I won’t deny the tour of the eco-city was pretty, though.

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That night, things get considerably less pleasant and pliant for Kotarou, as he jumps through several hoops in hopes of meeting the Witch. Instead, he gets chased through the halls by weird creatures, the ghost girl who’s been biting him steals his (Key Brand) coffee, and he gets trapped in a stony void with two pixies named Pani and Gil.

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He and the pixies then accidentally wake up a giant crab monster (in just the place Kotarou expects to find the boss), but the silver-haired ghost girl comes to the rescue. Well, she doesn’t so much rescue Kotarou as level an immense and outsized portion of magic-based wrath upon the crab that spilled her delicious stolen coffee. Her cool-headed battle with magic shields and weaponized ribbons was pretty fun to watch.

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Hilariously, Kotarou falls a great distance and lands…on the floor of the school, everything back to normal, with a Colonel Sanders mannequin smiling down on him. Upon delivering the mannequin to the Occult Club office, he finally meets the Academy Witch, Senri Akane, in person. And it looks like she’s got plans for the kid.

Oh yeah, dreams, hallucinations, and illusory spells aside, Kotarou himself is “gifted” supernaturally, though we only see small hints of it in his ability to leap great distances and in preparing (but never unleashing) a skill he calls “accelerating.”

No doubt we’ll see more of his abilities now that he’s met the Academy Witch, who ask him the question of whether he wants to change himself or change the world.

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GARO: Honoo no Kokuin – 04

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I love how this show subverts our expectations…even expectations established as recently as this week by the other Mappa series this Fall, Shingeki no Bahamut. Creepy village full of ugly people? Rumors of disappearances? A gorgeous woman (Herman’s type!) living with her bowl-cut son on the outskirts?

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The logical path of least resistance tells us that if this beautiful creature Aurelia isn’t a witch, or rather a horror in disguise (and let’s be honest, “Aurelia” sounds like a witch’s name), then her son,  he of the intense gaze who talks to his wooden doll, most certainly is. Now that Leon is a full-fledged, under-control Makai Knight, it’s up to him along with Pops to root out Horrors and protect humans…even the thoroughly unpleasant-seeming, highly private inhabitants of this town.

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Well…THIS is certainly very creepy…

When Herman rules out everyone else, including Aurelia, the conventional process of elimination says the Horror is Alois, and Herman tells Leon He’ll Get This One, as it’s not fair to ask his son to kill a child when he’s really still one himself. Leon bristles at this (as he bristles at pretty much everything his dad says): it’s a Horror; the fact that it takes the form of a child is of no consequence.

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I want Herman’s neat little Horror-detecting bell.

Only…Alois isn’t a Horror either, sending the knights back to square one. Having wached Bahamut this past Monday with Hannah, in which innocent little Rita ended up being a necromancer, was pre-conditioned to suspect the kid too. Yes, even with all those hundreds of creepy wooden idols in that abandoned hut.

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Similarly, the overall sketchiness of the townsfolk, and the way in which they dealt with Aurelia, made her story about their seedy occult “ceremonies” make us start to suspect them as at least harboring a Horror or being in it’s thrall, if they weren’t Horrors Herman could detect with his bell for whatever reason. And yup…still wrong!

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No, this week’s Horror is the wooden doll Alois walks around with. He talks to it because it takes the form of another boy who, unlike the rest of the town, wants to be friends with him. It also taps into Alois’ desire for revenge against the town for persecuting and murdering his father, who reported their activities to the church.

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So, this is a Horror facilitating a young, angry boy’s thirst for revenge. Basically, a younger version of Leon, no? Herman is always possessed of many of the show’s best lines, and this week’s no exception:

Revenge will only destroy you. At the very least, be destroyed by women, that way you can go like a man.

Raging sexism aside, this line not only gets us to suspect Aurelia even more early on (be destroyed by women) but also hints at the situation they’re about to face at the town: Alois wants revenge, and the Horror wants to give it to him, but the Knights can’t allow it. They have to save Alois by depriving him of that which he desires most in life, because the Horror won’t stop with the townsfolk.

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This week is notable for its focus, eschewing any Emma or Alfonzo updates, but also for Herman never needing to don his Zoro armor, because this is another lesson for Leon first and foremost. When the Horror’s face morphs into that of Alois, Leon hesitates for the split-second needed for it to escape, but he doesn’t get fooled again, knowing that as seductive as the prospect of revenge can feel, his father’s words in this case are spot-on: it will only destroy you in the end.

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While he and his mother are now safe, he’s still sad he lost his “friend” and any hope at getting his revenge, but the Knights helped keep his soul clean. He’s young, and he’ll get over it. Their job done, Herman and Leon start off to the next town to gather info on their next target, whatever it may be.

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Aurelia and Alois blow town too, because, and this is the interesting part: the town hasn’t stopped the rituals. Furthermore, Herman and Leon aren’t going to do anything to stop them. They’re Makai Knights, charged with eliminating Horrors. They’re not all-purpose heroes, and it’s not their job to judge humans. Had a Horror not been involved in any part of this case, Aurelia and Alois probably would’ve been SOL.

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