Urusei Yatsura – 04 – As the Crow Flies

Ataru and Lum are playing Shinobu and Mendou in a spirited game of doubles tennis, and Lum ignores pleas not to cheat by flying. Her resulting point soars so far it smacks one of the tengu crows carrying a capsule containing a slumbering space princess. It slides down the hill and flattens Mendou, and Ataru pounces on it as soon as he sees the face of the occupant.

The crow attendants are impressed not with Ataru, but with Mendou’s “slicked-back” good looks. They believe he’ll be the perfect mate for their Princess Kurama to engage in “amorous congress” with. They urge Mendou to kiss her so she’ll awaken and get down to business.

Naturally, Mendou is a little hesitant, but Ataru isn’t, and steals the kiss. Lum immediately zaps him into the stratosphere, so the first thing Kurama sees is Mendou’s handsome mug, and assumes he’s The Guy.

The four crow attendants are fine with this, but their elder is against it. Tradition dictates that the one who awakened her with a kiss become her mate, and that’s the Ataru clown.

The others want to keep that a secret, and so does Lum, who agrees to help them ensure the princess ends up with Mendou. Kurama then arrives in class and is all over Mendou, causing a huge uproar among his many admirers. Both Ataru and Shinobu try to tell her the truth, but are tied up by the crows and Lum.

Lum and the crows then set to work building an impromptu “love nest” right in the schoolyard, into which Kurama drags a still-hesitant Mendou. While he recognizes her beauty, he still feels things are going way too fast. That’s when Ataru drops in, still tied up, to tell Kurama the truth: he kissed her.

The elder crow backs this up and says tradition must be adhered to. But when Kurama asks specifically why that is and what the consequences are, he has no idea. So the crows set up a device so he can confer with the past elders of the past of their homeworld.

The elder ends up going back to the very first elder, who admits to having created the tradition from whole cloth simply because it was the way he met his own bride after a long and exciting adventure.

At the news of this, Kurama smashes the miraculous device and says to hell with such a sappy, meaningly tradition. She storms back into her nest, and Mendou follows her in to commit himself to her as her groom.

That’s when Ataru puts a big ‘ol record scratch on their moment by dropping a giant temple bell on top of Mendou, sending him into his darkness basketcase raving mode. Kurama is instantly put off by such a pathetic display and leaves.

Freed from what ended up to be a capricious and arbitrary tradition, she’s raised her standards for who should be her husband, and sets out to find someone who “checks all the boxes”, marked by an inspiring postcard memory.

Princess Kurama is another fun new character with a cool, striking design and voiced with exquisite haughtiness by Mizuki Nana. I also enjoyed her crew of adorable doting crow tengu. While I salute her for washing her hands of Mendou and Ataru, the fact she’s just as shallow as they are suggests she won’t enjoy the best luck in her pursuit of the perfect man.

Rating: 4/5 Stars

Mayonaka no Occult Koumuin – 01 (First Impressions) – Believe What You See

MOK’s first episode takes place entirely at night, as Miyako Arata reports to his first shift at the Shinjuku Ward Office “Nocturnal Community Relations Division”, the exact nature of which is something Arata himself is a little fuzzy about.

He meets two of his new colleages, the bishounen scientist Himezuka Seo and their bespectacled shift leader, Sakaki Kyouichi. They’re both warm and friendly, and inform Arata most of his shifts will take place outside, which only compounds his confusion with what their division does.

Kyouichi and Seo take him to the entrance to Shinjuku Gyoen, unlock the gate, and head inside for a “rite of passage” that involves spraying a “helper spray” that makes fairies and other supernatural creatures visible to those who aren’t able to see them.

Arata meets a tiny (and somewhat surly) pixie, a giant, cuddly Cu Sith, and more, and learns that it’s the NCR Division’s job to maintain good relations with the various supernatural beings that inhabit the forests. It’s most comforting to learn that Tokyo’s ultra-urbanization over the decades hasn’t resulted in the destruction of these beings.

Rather, they exist much like conventional city animals—pigeons, crows, raccoons and squirrels—they’ve adapted to exist beside humans, albeit out of sight to most. Only occasionally, they can cause a disturbance, such as a fight breaking out between angels and tengu.

Arata discovers that an angel and a tengu are lovers who wish to elope, but neither the angel’s older sister nor the tengu’s father approve, and since the two races just naturally don’t get along, it isn’t long before their bickering spills outside of the park and into the city proper.

While Arata can tell the angels and tengu mean no harm, Kyouichi and Seo both seem to ignore them and present a defensive posture, ready to use gas grenades and the like to disperse them. However, Arata informs them that he can hear what they’re saying, and manages to defuse the situation by being the one person who can have a calm dialogue with everyone.

Arata’s colleagues are amazed that Arata can understand what the angels and tengu are saying—it’s a rare if not impossible gift for a mere human, and sure enough when an elder tengu appears and addresses Arata as Abe no Seimei, it’s all but confirmation Arata isn’t a mere human at all.

MOK follows a long tradition of night-oriented Tokyo-set shows like Tokyo Ghoul and Durarara!! in creating a rich and lived in animated version of the Eastern Capital. It also follows the latter of those two shows with a usually laid back, upbeat tone, helped in no small part by the jazzy score by Evan Call (previously of Violet Evergarden and currently of YU-NO). I found MOK—or Midnight Occult Civil Servants—clever, cozy, and cool.

Uchouten Kazoku 2 – 05

If I had to pick a single episode from last season that sold me on Uchouten Kazoku’s magical setting and ability to project care free fun, it would be the flying tea house battle. While I have mixed feelings about this season’s episode being about the same thing, there is no doubt that the format works tremendously well. The event pulls many characters into one space, the inevitable fight between Yasaburou and Kinkaku and Ginkaku provides enjoyably silly action, and fireworks (and flight) make for a lovely background for many introspective and contemplative scenes.

In many ways, the festival and action is secondary to a great deal of character development. While Sensei has always shown a soft spot for the tenuki (under his gruff old man treatment) this week puts him at the center of their lives as a wise figure deserving of the respect they always show him. Simply, he makes the older siblings get over their hesitation and confess their affections for each other. It’s gruff but also kind, and includes a brief telling that he did this for Yasa’s parents too. Cast in the warm light of the train car, surrounded by food and family, its a lovely scenes.

Speaking of the train, it was great to see Yajiro’s ability to change into a train looped back to. Not only is it great to see a throw away joke pay off, but it gives Yajiro a vehicle to participate in the narrative when he otherwise would be restricted to the well.

It was also a good choice to have Yajiro totally screw up the beginning of the event, by blasting off too quickly and spilling much of the meal inside his belly. Nothing really goes right for the tenuki. Not even when they are trying to be classy or show their power. It’s a great reminder of their place in the pecking order.

But the big loud emotional turn was Benten’s fight with Nadaime. Having stolen his couch for her own amusement and having never had anyone stand up to her, Benten really went into this with a target painted on her back. Yasaburou even remarks that he knew she would lose the second she lunged at Nadaime. (and it was foreshadowed by the mid episode card, showing ‘where Benten fell’ on the city map)

And as loud as that short fight was, Uchouten Kazoku immediately returns to the quiet, tender, introspection it does so well. Yasaburou and Sensei go to find where Benten has landed and sensei gives her a stern but fatherly speaking to. You are angry. Use it to get stronger. That is all.

The Verdict: Finally, a must watch week! It loops so many threads in together and it does so elegantly. So elegantly I’m not even sure I can put my finger on any one character dominating the story. So elegantly that I’m not sure there really is a antagonist in a traditional sense, as Benten is as much at fault (if not more) than Nadaime. (and in his own way, Nadaime is a far nicer person than she)

The formula is setting in, too, with a repeat of last week’s fake-out ending conflict opening as a non-conflict. (Everyone sucked into the Shoji board just ends up in sensei’s closet) While a strict formula isn’t necessary for a good show (or even good for most shows) having a rhythm is, and that was something Uchouten Kazoku has been sorely lacking.

Uchouten Kazoku 2 – 04

The Gist: Benten stomps on Nadaime’s freshly ironed shirts, but otherwise leaves without incident. Yasaburou’s older brother’s love interest is revealed and a bit of backstory unfolds revolving around Shoji. Tousen nudges Yasaburou to help his brother hook up with the girl, which he does, and all ends well… except that the love interest is magically sucked into a Shoji board right at the end. Dun dun duuuunnnn.

The Verdict: Despite being a mostly contained ‘drop’ in the story bucket, and not carrying over anything serious from the week before, Uchouten Kazoku brought the magic this week. All the build up to the Shoji tournament, and the final match itself, just worked nicely side-by-side with the character building. I don’t have much else to say I’m affraid — just go watch it!

Uchouten Kazoku 2 – 03

The Gist: Benten returns and crushes Tenmaya, who is both obsessed with and terrified of her. Yasaburou and his mother Tousen visit Tousen’s mother, an ancient white fluffy tanuki, and ask for help turning frog-brother back to normal. The grandmother is blind, kind, and cryptic, but offers some medicine.

Later, Yasaburou and his little brother visit Nadaime’s new location, which is a lovely roof top mansion, and share some afternoon tea. Benten shows up and completely fails to dominate Nadaime. Major magical conflict can not be far off now…

As is often the case, Uchouten Kazoku wandered us through several lovely, dialogue-heavy scenes that straddle the line between inconsequential and deeply magical. However, because Uchouten Kazoku treats its magical settings and characters as everyday occurrences, exposition is kept to a minimum.

What is grandmother’s place in tanuki culture? What are the other tanuki doing around grandmother? Is it a ceremony simply because she is old or is she part of the shrine or something else? Leaving us with a heavily detailed but unknowable scene renders it dreamlike. Captivating.

The rise and fall of Benten is more or less the defining arc this week. As with Nadaime, she abruptly falls from the sky full of power and crushes Tenmaya. While we learn no details about their rivalry, and Benten is almost as interested in Yasaburou’s moon (stolen by Tenmaya) as she is in Tenmaya himself.

Here Benten is full of power and flaunts it. Yasaburou has no course but to ask very nicely for his moon back and Tenmaya has no choice but to shed his fake skin and flee. Benten casually rolls the moon around her fingers and, when she tires of it, simply throws it back into the sky before demanding even more courtesy from Yasaburou and wandering off to visit her master.

That domination comes to a quick end when Benten arrives at Nadaime’s new house and arrogantly lays down on the couch Nadaime had planned to use for his afternoon nap. Always polite, Nadaime asks her to leave and when she will not, he spreads a sheet on the floor and dumps her out. Paying her no mind, he thanks everyone for their visit and gets ready to nap.

The contrast between Nadaime and Benten is rather interesting. Both are powerful and throw their weight around but it is hard to figure out which is ‘good’ or not. Despite her malice and abuse, Benten seems to care for Yasaburou. (At least she cares enough to want his attention) Where as Nadaime, despite being generally polite in dialog, is obviously dismissive of Tenuki in general. He’s tolerant of them, but does not especially desire to have them around.

The Verdict: Despite the masterful craft poured into Uchouten Kazoku, it is not always an exciting nor engaging show to watch. Again, as last week, episode three was full of action, characters and conflict, but it lacked a sense of purpose. Nadaime’s shirt ironing, Yasaburou’s grandmother, and Benten playing with the moon were all interesting curiosities but, not counting Nadaime and Benten’s cliffhanger showdown, nothing consequential actually happened.

Uchouten Kazoku 2 – 02

The Gist: Akadama and Nidaime’s top-dog Tengu fight ends before it even begins, with Akadama falling off the building and Nidaime not seeing his father being worth the effort to fight. For whatever reason, Akadama takes this as a victory, which Yasaburou thinks is patently absurd.

Though perhaps that’s Nidaime’s point in not calling himself a Tengu? The very definition of Tengu may project an arrogance that he finds unnecessary and unproductive.

Meanwhile, a noodle shop opens on the roof of the shopping arcade and the owner wont take it down. Apparently, he can extend his chin as a whip, amongst various other illusions and even Yasaburou’s foolishness is not enough to win the day. Actually, Yasaburou ends up a hypnotized bear, and is nearly shot by the police…

This conflict leads to a few passing confrontations between Yasaburou and his formerly betrothed, who’s angsty at him for a variety of things but, most obviously, that they are no longer engaged. Even though Yasaburou is the only one who doesn’t realize there’s no reason for them not to be engaged anymore…

It also leads to the introduction of a painter who doesn’t want to sell his paintings and reveals the name and identity of the noodle shop owner. Tenmaya, who appears magical but is also consistently referred to as just human, apparently climbed out of a painting of hell because the painter illustrated a Buddha holding a spider’s thread out to the damned… it’s unclear who the painting belongs to or what the significance of all of this is. (Tenmaya doesn’t seem to want anything from life except amusement)

What is clear is that Yasaburou probably shouldn’t have tried to scare Tenmaya by turning into a demon, which is where the episode ends. A shotgun pointed right in our poor foolish hero’s face…

The official theme this week is that we are in the age in which Man plays tricks on Tenuki. However, for me, the story was more about the world not being able to move forward. (or not being aware of its lack of forward development)

Akadama is not only stuck in the tradition of Tengu, but also stuck on his conflict with his son. Despite his rejection of Tengu, Nadaime hasn’t moved ahead himself, which is evident from his characterization of Akadama being pathetic because he interacts with Tenuki, and Nadaime’s somewhat vaguely contradictory like/disrespect of Yasaburou throughout their encounters.

Yasaburou is stuck in last season’s position of servitude to the community, pranking around without purpose, and with not advancing his relationships with family and his love interest. He doesn’t exactly have a strong narrative reason to have changed, but he hasn’t changed regardless.

The Verdict: Uchouten Kazoku takes a casual approach to narrative. It just sorta wanders all over the place, touching on many different story threads, but without any sense of specific purpose. This very much fits the nature of Tenuki, and the experience is enjoyable enough due to the odd and specifically weird situations, but it does risk becoming so whimsical as to lose my attention.

It’s already somewhat hard to follow, due to the gigantic cast, many of which can shape-change and many others who simply don’t get enough story time for me to remember who they are or what their objectives may be.

For now, the magic has me under it’s spell. However, like Akadama, I too miss Benten and the sense of specific adversarial focus she brings. Hopefully, we’ll see her sooner than later…

Uchouten Kazoku 2 – 01 (First Impressions)

The Gist: the stage is set some time after the events that closed the first season, with the cast serving mostly familiar roles. The Shimogamo brothers are an eclectic, often disrespected, but equally relied upon members of the Tenuki community.

Yasaburou continues to take care of the elderly Akadama-sensei, who appears a bit depressed now that Benten is on an extended vacation. Yasaburou’s older brother is still vying for the position of leadership amongst the Tanuki, the youngest brother is immersed in books and his own world, and the second brother is still a frog at the bottom of the well. Fools’ blood all around but fools’ blood where we would expect it.

One day, while Yasaburou is searching for a mythical snake, a couch falls from the sky. Eventually, this leads him to meet Akadama-sensei’s son, who’s returned after over a hundred years in exile. While their exchanges are guarded, the two wayward sons seem to bond over clever and polite banter. However, it’s obvious that Akadama’s son will be a source of major conflict.

Sure enough, by the end of the evening, Father and son stand on a roof ready to duel…

At it’s core, this opening episode is a leisurely exploration of nostalgia and the challenges of tradition (or, perhaps, generally grappling with the past).

Yasaburou’s snake-hunt is something his father own father played at long ago. It’s even how his father and mother met, which Yasaburou attributes as the singular reason he and his four brothers exist.

Meanwhile, Yasaburou’s older brother is attempting to revive the town’s shoji tournament, which has not been run since their father was cooked in a hot pot. Not only does this repeat the shadow of the father motif, but it reinforces the older brother’s need to retain the family place as an upstanding leader in the community. It’s strongly implied this will let him tanuki-bang the wide eye’d girl at the clinic too.

Double meanwhile, Akadama and his son have an unavoidable need to battle, due to their traditional pride as tengu. However, neither seems up for that tradition (Akadama physically and his son emotionally). It’s comical to see the modern tengu, a classless lot, dressed like dime store mobsters, egg them on from afar. As Akadama’s son says when he first meets them: if you’re tengu, at least put some pride in it.

You should probably watch Uchouten Kazoku’s second season because the first was a lovely, whimsical tale of weirdness. While the narrative buildup and payoff, and the tension along the way lacked the emotional impact of other weird-genre shows (Tamako Market, Tatami Galaxy, Mr.Despair), Uchouten Kazoku absolutely rules the roost for world-building. Only Durarara!! comes close.

You may choose to skip Uchouten Kazoku because it’s destined to be a slow build with an all-too-uneventful finish. While the high concepts appeal to me, and pose a creative challenge to tease out and express via review, I must admit that academic focus creates a barrier between the story and emotionally resonant action and conventional drama.

The Verdict: Uchouten Kazoku is solidly enjoyable to look at and confidently cool. Despite being a slow burn, it presents a lot to absorb; at times, too quickly for me to read without pausing.

But that’s hardly a complaint, as re-watching and rewinding lets me revel in its wonderful camera angles, solid color work, imaginative facial expressions, character designs and gestures. The music choices haven’t stuck with me but that also means I have no complaints about them either.

One Punch Man – 12 (Fin)

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With just one episode left, One Punch Man doesn’t waste any time with an OP or recap; we’re plunged right into the hugely-anticipated Saitama-Boros bout. It’s everything I could have hoped for. As Saitama claims an early arm from Boros, below the ship the S’s finish off their opponent, led by Silverfang/Bang, who grabs the foe’s core before he can regenerate his body around it, showing sprightliness beyond his years. Drive Knight also warns Genos not to trust Metal Knight, potentially presaging interhero treachery.

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Meantime, it’s back to the Main Event. Yep, all my shows are ending the same way, but that’s okay, as they’ve all used slightly different approaches to the Final Epic Duel. OPM gets into abstract territory by unleashing a lush and dazzling rainbow of colors, textures, movements, and styles of line, with ironically very little damage being done to either combatant. Hell, Saitama is punched literally To The Moon—what I assume is an equally iconic image in the manga.

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But it’s no big; Saitama takes advantage of the Moon’s weaker gravity to blast himself right back to ex-City A (causing the alien ship to list in the process) and the battle continues. It’s clear both combatants are having a lot of fun, now that they’re fighting opponents who won’t go down instantly. And many a frame in the fight would make a great piece of art to hang on your wall.

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After hearing about so many special moves from so many foes, Saitama decides to break out his ulitmate move: Killer Move: Serious Series…Serious Punch. And No, he doesn’t need to work on that awful name; the fact that it’s awful matches his persona perfectly…not to mention reminds me of “The Paddling of the Swollen Ass…With Paddles.”

Whatever it’s called, it’s the punch that defeats Boros, who remains alive long enough to thank Saitama for a good fight, happy that the prophecy proved true, but also very cognizant of the fact Saitama had plenty of strength to spare and held back; Boros never had a chance of beating him. It’s nice to hear an enemy admit defeat so graciously at the end, rather than cursing and fuming his way to the grave, as many a final boss are wont to do.

As for his surviving crew? The Class S’s round them up and take them into custody, but before that, Amai Mask confronts them and tells them what a terrible job they did due to the destruction of City A and resultant damage to the Hero Association’s reputation. He doubts the media and public will buy that they “did their best”, even though they did.

Amai Mask thus reveals himself as the ultimate villain in OPM; the guy who’s never satisfied with a victory he did not himself create. Metal Knight swoops in like a vulture to pick the bones of the alien ship and develop new weapons…for, uh, for peace. Right.

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Due to coincidence, Tornado happens to be floating right by the exact spot where Saitama bursts out of the wreckage of the ship, where he’s met by an elated Genos. Both of them ignore the little green esper until she protests, and Genos shows some rare saltiness by calling her a spoiled brat and ordering her silence (Bang breaks up an extended fight).

While Amai Mask is initially right and the destruction of City A remains in the headlines for months, news about it, and any public disgust that went with it, eventually fades. The Hero Association builds an even bigger, stronger headquarters, and builds highways sprawling out like spokes from a wheel to every city for quick dispatch of heroes. Humanity comes out of its clash with Boros’ ship stronger than ever.

And, in a comforting epilogue, Saitama and Genos remain Master and Apprentice in mopping up baddies who’d threaten humanity. Sure, there’s still a lot of collateral damage in such battles, but buildings and infrastructure can always be rebuilt. Evil must be punched, and Saitama and Genos will keep punching, for fun and profit. Here’s hoping someday we get to watch them punch more.

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One Punch Man – 11

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I’d call this episode a non-stop action thrill ride, but to its credit, it’s not exactly non-stop. Sure, millions of lives hang in the balance as the Class S heroes fight the alien invaders, but there’s a lovely nonchalance about how they’re fighting, almost like another day at the office, while the ship up above also offers moments of workplace comedy and the inefficiencies of bureaucracy, even on a space pirate ship.

Saitama is laying absolute waste to the ship, but the alien leader’s lieutenants are either off doing their own stuff, hiding out on the bridge, or already dead. That leader, the one-eyed Lord Boros, seems unconcerned with the damage to his ship; instead, he seems to want to meet with the one doing the damage.

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But he doesn’t make it easy. Saitama loses his way, then ends up on the bridge by not falling for the oldest trick in the book (being told to go right when he should go left). Then the blue octopus-like lieutenant shows off his elaborate destructive powers, but is really just tossing lots of rocks at Saitama, who dodges everything, then splits the guy’s head in two with just one well-struck stone.

Down on the surface, the heroes eventually figure out they need to destroy the cores of their foe to prevent him from regenerating. Before they do, a lower-class hero laments that as Class S heroes they’re very stuck in their ways and not prone to listening to their inferiors, even if their ways are futile and listening could get them somewhere.

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When the progress bar on the artillery department tech’s computer finally fills up, the ship prepares to unleash another barrage of shells on the surface, killing all the heroes below, but Tornado arrives just in time and shows just how useful she is to have around by stopping the falling shells, then turning them around and launching them at the ship.

Saitama doesn’t see the effects of that damage, as he’s deep in the core of the ship, having finally found the Guy In Charge, Boros, who tells Saitama here there to fulfill the prophecy of a warrior who is his match in a fight, thus curing him of his existential ennui.

We’ve seen how similar Saitama and Mumen Rider are, but Boros could be an example of what happens when someone with Saitama’s level of ability (or something close to it)  uses his power for so long he runs out of enemies to fight.

Saitama destroys his armor easily enough, but Boros gets right back up, unharmed by one punch and unleashing his full power. Only one episode left to see how many more punches Saitama will need to send this jerk packing.

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One Punch Man – 10

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After taking out the “Lizard King”, who she dispatches far easier than one would deal with a hangnail, the tiny, green-haired Terrible Tornado is immediately picked back up by the Hero Association. We get a little whiff of her power, which seems to involve summoning whatever means are necessary to destroy her target: in this case a meteor (ironic considering her dinosauric opponent). Another superpower? Keeping her panties (if she even wears any) from being seen despite the extremely high cut of her dress!

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This week Saitama finally meets Tornado, who doesn’t think much of him, and probably wouldn’t even if she saw him in action. Saitama, despite being a B among S’s, was able to tag along and get involved in this high-level meeting because, well, Genos and Bang let him come, and he had nothing else to do (I guess he watered his cactus well).

The Class-S elites gathered in the war room are quite the collection of characters, including a man in a dog suit and a fat guy who keeps eating throughout the meeting (the background eating sounds were pretty funny throughout all the dramatic dialogue). Apparently, a venerable and 100% accurate fortune teller has recently died, but not before giving one final prophecy, portending “big trouble” in the next six months.

Sure enough, a swarm of tengu descend on Hero Association HQ in City A, but they’re quickly sliced in half…but not by heroes.

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No, they’re killed by even more powerful enemies: aliens from outer space! In a huge, mean-looking mothership that wouldn’t look out of place in Nausicaa. The ship lays waste to City A—a more than 98% loss—but the Class S heroes work together to make sure that’s where the destruction ends. That won’t be easy, as the wounds by the swords of Atomic Samurai and his student on the ugly-looking aliens heal as quickly as they can be made.

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But as the heroes decide how they’re going to deal with the big alien mothership, Saitama, acting alone, burrows out of HQ, leaps up into the ship, and just starts pounding people. It’s his style: getting things done when nobody is looking, despite the close proximity of all those pairs of important, influential eyes.

Then again, the likes of Bang, #3 overall, believes he’ll soon reach the upper crust of Class S. Doing stuff like bringing down an alien mothership and defeating the cyclopic alien boss will certainly help his case. The question is, whether he’ll be able to take any credit, or once again be derided by the public as a hanger-on/fifth wheel/glory hog.

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Ushio to Tora – 13

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Ushio gets a much-needed breather at the bread shop of the old man he saved from the youkai, but the youkai hordes are still out there, and once they find him, he’s thrown right back into a battle where the youkai have all the numbers, and Beast Spear or no, Ushio is getting worn down. Enter Kagari and Raishin, who are not only there to help him, but are willing to die by his side.

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The kamaitachi are nothing if not loyal to those who helped and empathized with their plight. I find myself liking them more and more. Yet even with them around, the youkai keep coming. It’s ultimately Tora who saves the three of them from the hordes, deciding not to sit on the sidelines after all. Sure, that puts him in Hitotsuki’s crosshairs, but he couldn’t care less; in fact, he wouldn’t mind fighting his old associate, for no other reason that he keeps calling him Nagatobimaru!

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Ushio finds himself deposited before a large traditional Japanese estate wreathed in fog, and he is welcomed to come in, calm down, sit, and listen. The Zashiki Warashi is there, along with the leader of the youkai who have been attacking him; Hitotsuki’s long-nosed boss. He tells Ushio a little more about who her mother is, and the nine-tailed Hakumen no Mono she protects from the youkai with a powerful barrier, as her predecessors have done for the last thousand years. What the youkai boss can’t tell Ushio is why, but he suspects Ushio can ask her himself when he finds her.

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Ushio also learns the reason the boss is being so nice to him: he’s the old man he saved in the forest, who he hung out with at the bread shop. Like Kagari and Raishin, if one is kind to youkai, chances are they’ll be kind to you as well; they’re not wholly evil or anti-human under all circumstances.

As for Hitotsuki, the boss is miffed for him disobeying orders, but allows him to duel Tora to decide whether he gets to have his way. As I said, Tora is fine fighting him, considering they have history, but twists himself in knots explaining to Ushio that he’s not doing this for his sake (even though he really kinda is.)

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At first Hitotsuki mops the floor with Tora, slapping him around and biting him with his many serpent-head digits and goring him with his giant horn. But Tora eventually takes the gloves off, breaths fire on his opponent, then zaps him and smacks him around until he’s declared the winner (though Tora doesn’t kill him, again showing his new, slightly softer side). The boss shows his true form—a magnificent Tengu—and promises Ushio none of his youkai will harm him ever again, as per the terms of the duel.

With that, Kagari patches up Tora (I like the deference the kamaitachi now show to who is essentially their “senpai”), and he and Ushio head into the misty woods on the next leg of their eventful journey to find Ushio’s mom. Turns out it will take a lot more than bumping into an old acquaintance like Hitotsuki to break his complex bond with Ushio.

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Kamisama Hajimemashita 2 – 10

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This episode features the unlikely but increasingly tolerable pairing of Nanami and a somewhat humbled (and therefore more reasonable) Brother Jiro, as they search for the Sojobo’s soul. He’s still stern and no nonsense, but he doesn’t prevent Nanami from following him down into a secret cavern.

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Jiro even tells her this was where Shinjuro got into trouble with a thunderbolt beast, and where Suiro lost his ability to fly by rescuing him. But when Jiro drops into a deeper chasm, even when lightning shoots up, nay, because it does, Nanami goes in after Jiro, not because she doesn’t trust him, but because he had the bearing of a man going to his death.

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The beast rears its head for Nanami first, and while she’s able to fire off a barrier against evil, it counterattacks with a massive lightning strike. It’s in this moment Jiro finally understands why Suiro saved Shinjuro and regrets nothing: the despair of losing his ability to fly was small compared to the despair of losing someone he loves.

Before Suiro knew it, he was moving to save Shinjuro. And before Jiro knows it, he’s moving to save Nanami, whom he admits he’s fallen for, and can’t bear to watch die.

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I love how over-the-top Shinjuro’s reaction to learning the soul is hidden in the same place where he was traumitized, but he quickly composes himself, knowing that not only is he a far stronger tengu now, in part because of that experience, but he’s also not alone: Tomoe is with him and Nanami is further in.

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Tomoe dispatches the “kitten” with his superior fox fire, but he isn’t able to bask in the light of Nanami’s gratitude for saving her as he usually does. Nanami is too concerned with Jiro, who is badly injured and loses consciousness.

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In a really nice icebreaker, the defeated thunderbolt beast, suddenly not so fearsome-looking anymore, coughs up the Sojobo’s soul like a hairball. Kamisama Kiss has always been great at tempering or punctuating its more serious scenes with lighter fare. Unlike, say, Violin girl, its slapstick never ruins the mood, but rather keeps it in check.

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Nanami’s continued concern for Jiro irks Tomoe, because he doesn’t like the idea of Nanami, whom he likes, worrying about another man. Still, he’s able to comfort her by assuring her Jiro will happily bear whatever consequences he must, because he got to save Nanami. He speaks form his own extensive experience: saving Nanami is always worth it.

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Kamisama Kiss puts on a romantic comedy/drama clinic this week, perfectly balancing Nanami’s joy and relief when Jiro comes to (thanks to her peach pills) with the embarrassment of walking in on a nude Jiro being bathed by Suiro.

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Tomoe initially playfully teases Nanami, but as usual goes a little bit farther than he should due to his own frustration of holding in his true feelings for the lass. When he tells her it makes no difference to him whether she goes back home with him or stays with Jiro to get to know him better, it clearly wounds Nanami, who contrary to Tomoe’s jealous suspicions, hasn’t simply flipped her love switch from Tomoe to Jiro.

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Still, Jiro did manage to do one thing Tomoe hasn’t been able to yet: clearly confess his feelings for Nanami. So at the cherry blossom tree viewing/Sojobo & Jiro recovery party (that’s a mouthful), Nanami is receptive to Jiro’s own attempts at courtship, which aren’t bad for someone who’s never laid eyes on a woman before.

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The beauty of the restored cherry tree makes for about as romantic a locale as one could hope for, but as much charm and respect Jiro has for Nanami, when she tells him how precious the peach pills she used to save him are, and how she wants Tomoe to have them if anything ever happens to her, it becomes clearer to him that he’s barking up the wrong tree.

Consider: when he flew her up into the tree, in a moment of fear Nanami called out for Tomoe. Also, when she has too many high-proof sake-filled steamed buns and gets wasted, she repeats his name again and again. With the walls of sobriety down, she also lowers her toughing-it-out mask. The only one she wants is Tomoe, and she’s far more happy being carried on his warm comfortable back than being in the middle of a cherry tree with Jiro.

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She even unabashedly lets off an “I love you”, not her first nor her last directed at Tomoe. And perhaps knowing she’s passed out and won’t hear it, he says he loves her too out loud. It’s a small step, but he knows it’s a necessary one.

As Shinjuro tells him, it’s precisely because human lives are so short, that if you have to say something, you’d better say it before it’s too late. Tomoe has technically said what he needs to say, but this time doesn’t count. Can he do it when Nanami is conscious? We’ll see.

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Kamisama Hajimemashita 2 – 09

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I had a feeling this “heist” episode was going to be a good one, but I wasn’t prepared for how much ass it kicked, much of it courtesy of our heroine Nanami. It’s quite simply one of her finest hours. It’s all because she has to be herself, which means tapping into her stores of morality, decency, and emptahy along with her increasingly potent divine powers.

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But first of all, I just want to reiterate that Tengu Nanami just made my year. He/She is so friggin’ cute she makes Botanmaru look like a pile of puke! The spiral glasses are a particularly nice touch. But along with that cuteness comes great strength.

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But anyway, the reason Nanami is able to steal the show is that the (somewhat) carefully orchestrated operation doesn’t go according to plan. Kurama had hoped to get Jiro drunk on mundane world medicinal alcohol, but the bull has formidable tolerance.

Tomoe, furious that Jiro hurt Nanami, tries to work his magic, posing as a slightly sultrier Nanami to throw Jiro off his game (helped at least a little by the booze). It works for a time; at least long enough for Nanami to find the Sojobo.

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Kurama and Tomoe are undone when Tomoe breaks character and brings up Nanami, the maiden Jiro met, and even threatens violence. Kurama stops his “familiar”, but Jiro imprisons them both in a strong, anti-yokai barrier prison. With these two out of commission, it’s Nanami’s game to lose.

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She doesn’t lose. The plan fails mostly because she and the others weren’t aware of the existence of a yokai under Jiro’s employ (Yatori), or the fact the Sojobo has been petrified as a result of his soul being extracted.

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Nanami, in top heroine goddess form, doesn’t cower in fear before the bombastic Jiro. In fact, when he smacks Botanmaru, she gives him a stern scolding, one he probably hasn’t heard in a long time, if ever, and sorely needed. He blames Botanmaru for being weak, but Nanami points out Jiro hasn’t been running this mountain himself, all alone. Even the strongest have people they rely on.

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Jiro doesn’t know how this litle whelp of a tengu knows about such stuff, because he doesn’t know he’s talking to a human land god. When Nanami brings up Sojobo’s soul extraction, Yatori butts in a shoos Jiro away. In case you were wondering, yes, this guy is up to no good, and is simply using Jiro to secure an army for Akura-oh.

But Yatori is just as clueless about this tengu lad as Jiro, and when he threatens to off him and Botanmaru, the wig and gloves come off and Nanami enters Full Bad-Ass Mode, a mode she remains in for the duration of the episode.

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With Mamoru by her side, she casts a barrier against evil that easily dispatches Yatori. One could say he’s dealt with too easily, but this has never been a show about long, drawn-out physical battles, but rather battles of wits, timing, and ideals. In any case, it’s awesome to see Nanami wield such power so comfortably and confidently, and we know why: the people she loves and cares are counting on her, and she won’t let them down.

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Even in disguise, her words prove just as powerful a weapon against the big dumb mean bear that is Jiro, within whom lies a precocious but insecure boy desperate to earn the Sojobo’s approval.

When he isn’t watching where he’s going he bumps into the three adorable little tengu we met last week, who all expect to be reprimanded severely for getting in his way. But Nanami’s words echo through his head, and suddenly picking on a bunch of little kids seems stupid. Good for him. Better for Nanami!

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Jiro’s sudden crisis of the heart also means his hold on his “encampment” is tawdry at best, and Nanami takes advantage. Ignoring Yatori’s pleas to keep him around since he’s the only one who knows where the Sojobo’s soul is stashed, she decides to simply cancel out all of the barriers in the compound with one big barrier against evil, and find the soul herself.

As she “tears” through the place, she scares the bejesus out of various tengu who’ve never laid eyes on a woman before, and even leaves a gleaming golden trail in her wake. Once her barrier is cast, the whole place starts to sparkle. When Tomoe and Kurama’s prison fades away in the golden light, Tomoe knows exactly what’s up: his Nanami is demonstrating precisely why she’s worth falling for.

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