SSSS.Dynazenon – 07 – Mending Dyna-Fences

Out from under the Nihonbashi Bridge comes a pair of newcomers, a cheerful woman and a serious man with silver hair she calls Knight. She says Kaiju appearing in a world “weakens the barrier”, and tells Knight to do his best. He transforms into Gridknight, forces the Eugenicists to withdraw their Kaiju, and for good measure gives Dynazenon a kick for putting on such a pathetic display of ineptitude.

Next time we see the mysterious pair, they’re back on their little boat. Koyomi broke off from the others when he spots Inamoto’s husband among the wreckage and gets him some help, all while Chise is trying to find him. You can cut the moroseness between Yomogi and Yume with a knife, but Gauma still tries to dispel it with some dinner, to no avail.

Knight and his chipper companion then introduce themselves to the Dyna-pilots as the Gridknight Alliance, voicing their intention to collaborate since they have the same mission: protect the world from Kaiju. Gauma dismisses them for suddenly showing up (just like he did). The pilots stay out late in case the Kaiju reppears.

Gauma tells Koyomi someone told him it’s best to “live honestly with one’s feelings” when he hears he saved a man he hates. The person who told Gauma was the woman he’s looking for, whom he also mentions was at “total beauty.” Koyomi and Gauma not even aware Chise is nearby.

With enough time for their lengthy silences in between words to fully play out, Yume and Yomogi finally get around to “making up”. Yomogi asks about Yume’s ankh puzzle, which Kano wouldn’t let her have, but was also in her cold, dead hand. Then Yume opens up about how she and Kano were once close, but drifted apart, and how she can’t stop wondering what her sister’s smile meant the last time she saw her.

Yomogi tears up at the story as superbly delivered by Wakamiya Shion, and tells Yume there’s a lot they don’t know yet, from whether it was suicide to what that parting smile meant. That’s exactly why she shouldn’t give up the investigation, and he’ll stay by her side. When she says Kano was a stranger to him, he responds “if she was a part of you, she’s not some stranger.”

Yume can’t help but giggle at Yomogi’s red, raw eyes and nose, but she also thanks him sincerely, for being by her side, and for shedding tears for her sister.

The next morning, the Kaiju Mujina and Onija were working on all night returns, floating along the surface of the bay like a psychedelic Trojan Horse. With Yomogi, Yume, and Koyomi feeling better after talking things through, Dynazenon has more of a spring in its step in the ensuing battle…if only its ankle weren’t damaged from the previous scrap.

No worries, as Gridknight rejoins the fight and his companion uses the “Fixer Beam” (deployed with a baton, calling to mind Cardcaptor Sakura) to repair Dynazenon so it can fight at 100%. Dyna and Knight put aside their initial hostility and deliver a tag-team beatdown on the Kaiju.

At the end of the battle, Mujina and Onija aren’t discouraged; far from it. Instead, they’re excited for the next battle, when they’ll be able to build on what they learned and perform even better. The Dynas learn Gridknight and Second’s names, and Gauma learns that Second is not to be touched…ever.

After hanging up on Inamoto thanking him for saving her hubby (to whom she vows to be closer than ever after his brush with death), Koyomi rejoins Chise on a bench, where she has a lollipop with his name on it. When he just crunches that bad boy in one defiant bite, Chise smiles and follows suit, glad her senpai is beside her again.

As for Yomogi and Yume, they’re not only talking together, but staning a little closer together on the rooftop, planning their next meeting in the investigation. None of these people are fully “healed” yet, but the difference between how they looked, sounded, and interacted in the depths of last week’s episode and at the end of this one was like night and day.

For all the miracles that take place in their world every day now, getting over their problems isn’t going to happen overnight. But as with the Eugenicists, there’s been an, incremental improvement in attitude and understanding that keeps me optimistic.

SSSS.Dynazenon – 06 – It’s Nothing

While things seemed to be okay with Team Dynazenon, there were still a number of indicators it might not remain that way for long. The first is Yume learning her sister may not have died in a freak accident, but committed suicide after being bullied by her friends. Yomogi is there for her, but simply doesn’t have the emotional tools to properly help her…plus he’s harboring a crush on her.

Having lost four battles in a row, the Eugenicists are starting to consider other options. Juuga is starting to think killing Gauma’s co-pilots may be a viable one, Onija has been all for killing from the start, and Mujina will be fine with whatever. Shizumu, whom you could argue has spent the most time with their enemies at school, doesn’t see the rush; he wants to meet more kaiju.

Koyomi has another quasi-date with Inamoto, but is crestfallen when she also invites her husband, who for good measure gets his name wrong despite his wife “always” talking about him. It’s awkward, and Koyomi is not into it. He’s drunk before the husband arrives due to learning more from Yume about her sister’s death. Could his and Inamoto’s little secret have something to do with that?

Even Chise can’t escape the blues this week, as thanks to Inamoto Koyomi is late for…whatever it is they do, which I’m assuming is nothing. But the bottom line is she’s lonely. Koyomi forgets his umbrella and encounters Mujina while waiting out the rain. They end up having a drink together (wine for her, water for him, and she pays).

Koyomi starts ranting bitterly about his issues with Inamoto, but Mujina truthfully declares she can’t possibly know what he’s on about, because she doesn’t really know him. She doesn’t even know herself, and declares that “unlike other people” she has nothing she wants to do. Koyomi can relate to that, and Mujina suggests that maybe they’re the same. But eventually Koyomi succumbs to the night’s imbibing, and when Mujina spots his Dyna Striker unprotected, she decides to nab it.

As Chise continues to wait for Koyomi and Yomogi has another awkward dinner with his mom and her boyfriend, Yume finally gets access to the other private videos still online, which document pranks played on Kano, including stealing her ankh puzzle. From the almost creepy off-camera voices and snickering to the mocking graphics and sound effects, it’s clear the videos could be construed as a campaign of bullying, though whether it led to Kano’s suicide is not clear.

The next day, Yume, already clearly down in the dumps from watching those awful videos, has to witness two of Yomogi’s friends flirting with and glomming on him. When Yomogi approaches her later that day, unaware she was watching before, she gives him the cold shoulder, saying her problems have “nothing to do” with him. Ouch…

Koyomi, with Chise in tow as emotional support, informs Gauma that he lost Dyna Striker while drunk, though he eventually remembers that Mujina stole it. Gauma uses his Diver to track Striker, and Koyomi and Chise accompany him to the “enemy base.” At that base—which is just an abandoned warehouse—the Eugenicists are again deadlocked when it comes to what to do with the Striker Mujina stole on a whim.

Onija wants to fuck shit up with it, Juuga wants to use it to negotiate with Gauma, Shizumu wants to give it back. Mujina doesn’t care, as long as she doesn’t have to decide, eventually regretting even stealing the damn thing. It’s clear that the four Eugenicists represent four distinct personalities: Juuga is analytical and pragmatic, Shizumu peaceable and principled, Onija aggressive and rash, and Mujina passive and indifferent.

As they quarrel over what to do, they are ambushed by Koyomi following Gauma’s order to create a diversion by “doing something crazy”—in this case throwing his umbrella through a window, then pouncing on Mujina and forcing her to the ground (further irking Chise). Striker flies out of her hand, Gauma picks it up and activates it. But in his haste to get rid of the Eugenicists once and for all, he compromises the warehouse, which collapses and allows the enemy to flee.

Back at school, Yume continues to watch the videos and Yomogi continues to struggle with how to reach out to her. Shizumu ends up coming up to the rooftop first to talk to her, saying he won’t pry, but getting Yume to admit she wishes “life were easier.” Shizumu tells Yume he thinks she’s fine just as she is, and when Yume again says it’s not that simple, he says, actually, it is. Yomogi is headed up to the roof when he encounters Shizumu headed back down without speaking to him.

Before Yomogi can say much of anything to Yume, there’s a fresh Kaiju Alert…at the absolute worst time for the Dyna co-pilots. Onija initially cannot use Instance Domination on this new kaiju, but they soon learn that it requires two of them to operate. Mujina is chosed to join Onija, and as soon as the kaiju powers up, it’s like a switch flipped in her head…she’s suddenly into something.

Meanwhile, the Dyna co-pilots assemble, and even Gauma can tell everyone is depressed, but all they say, in unison, is “it’s nothing.” Then they go through with half-hearted and out-of-sync callouts as they transform into Combine Dragon. It’s another excellent twist on the familiar excited callout method previously tweaked when Yomogi was sick.

From the get-go, you know this new dual-pilot kaiju is a different breed from Dynazenon’s past opponents. For one thing, it’s a whole lot more destructive, and has a number of terrifying, city-leveling weapons at its disposal. As Dynazenon charges it, Onija notes that Mujina has become a completely different person, shouting for the enemy to “bring it on!”.

But with snapshots of what’s troubling everyone flashing by in everyone’s heads—Inamoto’s husband for Koyomi, Kano’s prank videos for Yume, Yume’s sudden coldness and Shizumu for Yomogi—only Gauma has his heart in this battle, and that’s not nearly enough. The other three aren’t bringing anything to the table. It’s not just that this new kaiju is the most powerful yet…but that Dynazenon’s power is severely lacking.

Mujina takes full advantage by delivering a beatdown. Even when they get off a Saber attack and transform into Dyna Rex—previously the first sign they were about to defeat the kaiju—this time that doesn’t work either, and if there’s a more new powerful Dyna form to take, they’re in no shape to take it. Heck, even if Chise swapped out with someone, she’s pissed at Koyomi, and so would only contribute to the dysfunction.

Our down-in-the-dumps Dyna-pilots are only saved by the sudden appearance of a third giant combatant who flies in from a red flash high in the sky, right between the other two. My first thought was it was Gridman, but the details don’t match: this mecha has horns, fangs, and an unfamiliar paint job.

I’m reminded (thanks, ruicarlov) that this guy bears quite a strong resemblance to Gridknight, the Gridman clone Anti transforms into late in that series, but considering the true nature of the world of that series, is it really? All I can do for now is wait until next week to find out who this really is, whose side they’re on, and whether their arrival was…triggered by the Dyna-pilots falling apart.

Kemono Jihen – 03 – Good Fox Girl

This week Inugami sends Kabane to the woman he spoke to at the end of last week: Police Superintendent Inari Yoko, performed by Kana-Hana in her most imperious ojou-sama voice. Inari may as well be Empress of the Police, as she has every officer in her thrall.

Shiki and Akira escort Kabane to the Shinjuku police station, but the desk officer claims not to know about their appointment. Then a blonde girl their age with a fox-ear hoodie comes for Kabane and only Kabane, then takes him to a waiting Inari, who immediately asks to see his lifestone necklace.

Once Inari has the stone, she has the girl, Kon, slice Kabane’s head off, then has police officers seal the head in a case and take the body away for disposal. When Kabane returns to the lobby with the case, Akira and Shiki sense something is off about him.

Kon, voiced by Hanamori Yumiri (who often voices maids or other dutiful characters) lives only for Inari to tell her she’s a “good girl”, disguises herself as Kabane to shoo the other boys away. But when Shiki insults her beloved Inari-sama, she drops the disguise and prepares for a fight.

Because Kon, like her mistress, is a kitsune, she can shoot fireballs from her tail, and does so…a lot. Shiki uses his silk to pull a bunch of furniture together to form a shield, then snatches the case from Kon, who’s too concerned with burning everyone and everything to keep a firm grip on it.

Shiki opens the case to reveal the real Kabane’s head, the shock of which causes Akira to faint. Kabane instructs Shiki to throw him at Kon, and he’ll deal with her. Shiki is dubious, but sure enough Kabane is able to disable the enraged fox girl with a bite to the shoulder.

With Kon out cold, the lobby returns to normal; all the fire was just an illusion. Free from the case, Kabane grows his body back from his neck down in a very cool (but far more casual) Titan-style transformation. Shiki can’t deny Kabane got the job done and saved him and Akira, and after giving him his jacket to cover up, offers his fist for Kabane to bump…which he does wrong of course.

Inari, who thinks she just pulled off a neat little theft, watches the lifestone transform into a tanuki figurine in her hand, then gets a call from Inugami, who has just picked up the kids. He’s not surprised things went down like they did, and says she owes him for her treachery. He also warns her that the lifestone is Kabane’s, and if she tries to take it again she’ll have to deal with him.

I for one like how Inari and Inugami never got into a fight, or even showed their true forms; handling things on the phone like regular humans and threatening with words is enough to maintain their territorial balance. That said, Kon didn’t get the memo, and is still wandering the streets trying to retrieve Kabane’s head for her mistress.

Kon ends up approaching the others after they have a Kabane-welcoming meal of Chinese and pancakes, only to immediately pass out from exhaustion and hunger. Inugami brings her into the agency and feeds her pizza, but at the first sight of Kabane she lunges at him with a beheading strike.

Inugami, realizing the proper way to deal with her, tells Kon that Inari wouldn’t be happy if she knew her “good girl” wasn’t minding her manners. No standing on the table, no leaving leftover food out, and no beheading hanyos. While not technically in her thrall, Kon’s daughterly devotion to Inari is absolute, and so she behaves herself.

This episode was a lot of fun, giving the three kids more time to gel in both casual and hectic situations, introducing the adorably dutiful Kon (who is a lot like Kabane) and her haughty mama figure. I like how Shiki is slowly warming to Kabane, and if Akira had a real Twitter I’d definitely follow. This is the kind of show where your protagonist gets beheaded one afternoon, but you know he’ll probably be fine and ready for pancakes that evening.

Rating: 4/5 Stars

Kemono Jihen – 02 – The Strong, Sad Type

Inugami introduces Kabane to his new roommates and colleagues at the “kemonoist” agency: Shiki, a fellow hanyo one year older than Kabane who adopts a hostile attitude towards him early on, and the beautiful Akira, who looks like (but isn’t yet confirmed to be) a yuki-onna with one key difference: he’s a boy, and Kabane gets off on the wrong foot by mistaking him for a girl.

Last week Kabane was surrounded by people who hated him and wished he’d go away until Inugami showed up. But neither Shiki nor Akira hate him, nor treat him as badly as the humans in his village treated him. Shiki even offers him pizza, which he’s shocked to learn Kabane has never tried, which means he’s never really lived. He’s also intrigued when his flesh-rending silk cuts Kabane’s ankle, but it heals immediately.

Before the new home dynamic of Kabane, Shiki and Akira can be further explored, Inugami gets a call and it’s off to the next case. The police let the “specialists” get through simply because they’re stumped about what to do about a woman and her child being completely engulfed by swarms of bloodthirsty bugs…beyond burning the whole house down and leaving the other two kids orphans.

That’s…obviously not ideal! Inugami prepares to harden his skin in order to go in the room and deal with the bugs, and it seems like the only other choice when Shiki’s silk is just eaten by said bugs. But then Kabane volunteers to head in, and while the bugs swarm and crawl all over him, he has no blood for them to drink, and he feels neither pain nor revulsion after a life of ostracism.

As Inugami tells Shiki and Akira, Kabane’s unflappable nature means he never wavers, which combined with his immortality makes him plenty strong…but it’s also sad that living with humans has sapped much of the boy in him. That said, Kabane gets the job done, separating the item causing guilt that summoned the bugs: a pair of new shoes shoplifted by one of the mom’s sons because he felt bad about her worn ones.

After being thanked for saving his mom and sibling, Kabane is officially accepted by Shiki, who was only putting him through his paces to learn more about him. Kabane gets a hammock in the bedroom with Shiki and Akira, while Inugami calls a fellow kemono colleague about having found an immortal half-demon hanyo—who could be a threat, but could also be all their salvation.

While the departure from the sleepy village sapped a bit of this episode’s lush natural beauty, the bright and straightforward personalities of Akira and Shiki, along with Tokyo’s endless lights, helped illuminate Kabane’s world, while the first case-of-the-week was an appropriately creepy intro into the kind of work the agency does on the regular. Surely more challenging cases lie ahead, and we’ll meet more kemono, but as an establishment of Kabane’s new life, this episode got the job done.

Wandering Witch: The Journey of Elaina – 08 – The Dollmaker

I already adored Elaina, but now I have one more reason to love her: she’s as creeped out by dolls as I am! And, I imagine, most people? Who really wants dozens of tiny figures staring at you from a shelf? To each their own; I just feel like that’s a bit odd!

Despite the propensity of creepy dolls in this nation, Elaina sticks around, and learns from a fellow Witch, Sheila, that someone known as the “Ripper” has been going along “taking the lives” of women. Elaina also enters a store run by a kooky, sleep-deprived dollmaker who is also the world’s worst ventriloquist. Even though she’s giving the dolls away, Elaina would rather not take one.

She asks Elaina to look out, and Elaina being Elaina, she doesn’t commit to anything; you gotta admire her devotion to her independence. However, after stowing the doll in her hotel room in a closet so it won’t stare at her in the night, Elaina wakes up to find she’s the latest victim of the Ripper. Going by the adage “hair is a woman’s life”, the Ripper took her “life!”

A furious Elaina brings in Sheila, who is the second statuesque woman in as many weeks to declare Elaina “thin”, adding insult to injury. They discover the hotel room doll is gone and only its hair remains in the closet. Makee no mistake: Elaina is pissed that her ashen locks have been chopped, and she openly wishes the death penalty on whomever’s responsible!

After Shiela interrogates the innkeeper, she and Elaina learn that high-quality dolls with human hair are often sold at a late night “secret auction” in the city. The two dress the part, complete with masks, to indicate that they belong among those who “look like they’re doing something they shouldn’t”.

The auction turns out to be full of what I would call hardcore dolltakus—people harboring an obsession for dolls Elaina simply doesn’t get, even though she herself is pretty doll-like and she’s pretty in love with herself! That’s not a bad thing at all, mind you; just an observation!

When the lot comes up in which a doll looking like the one in her hotel is sporting her ashen hair, Elaina puts an end to the auction…with her wand. She takes the stage, rips it’s head off and stomps on it, demanding the Ripper to show themselves. She’s not fuckin’ around.

The Ripper turns out to be…the kooky dollmaker, because DUH. She also proves to be far kookier than I imagined, as she seems to basically get off on strong facial expressions, be they happiness, sadness, or anger. Yes, she makes a profit with the auction, but she gives all the money to charity.

That’s nice, but it doesn’t move Elaina in the least, so she conjures a giant golden birdcage with which Sheila can deliver her to the Magic Association. Also, as I suspected, Elaina doesn’t stick with her new bob cut, as she’s able to use magic to restore her hair to its original length. She also still maintains the Ripper deserved the death penalty.

When Sheila arrives at the UMA branch with her prisoner, she’s approached by Saya, and that’s when we learn Sheila has been Saya’s mentor all this time. When Sheila describes the traveling witch she met as having ashen hair and a dolphin brooch, Saya unilaterally takes over the Ripper’s interrogation, inadvertently making a face that causes the dollmaker to cry out in ecstasy. Alrighty then!

Read Crow’s review of episode 8 here!

Sleepy Princess in the Demon Castle – 05 – The Comfort(er) of a Friend

This week made it suddenly occur to me that there are no women among the Demon Castle court and staff (at least not in humanoid form), but that changes when the “female unit” of the Demon King’s army returns to the castle for the first time since the capture of the princess.

The first girl we meet is Harpy, who is a harpy, but an extremely friendly one. Specifically, she wants to make her first human friend and engage in girl talk during a pajama party. She quickly learns that Syalis is primarily concerned with none of those things, and finds her mostly annoying and—worse—detrimental to her sleep!

Indeed, Syalis rejects all of Harpy’s attempts to befriend her until the harpy spreads her wings and the princess gets a good long look and feel at those silky feathers. Without the slightest regard for Harpy’s welfare, she deems the wings too “impractical” to remove (i.e. tear off) and simply uses the soft wings as her new comforter. Harpy is forced to sleep in an awkward position beside her.

The dimensional limits of Syalis’ modest bed soon rear their head when Syalis’ sleep posture results in them sliding off the bed, so the princess begins a quest for a bigger bed. Despite her shabby treatment thus far Harpy is so intent on being friends with the princess she lets slip a castle secret: those gigantic horns that top the tallest tower are really as light and fluffy as a cloud!

With no regard for Harpy’s quads, Syalis attaches a cloth harness to her legs and has her fly her up to the horns. At first it seems Syalis is content to nap on them, but before Harpy knows it she’s carving her new bigger bed directly out of the horns, like memory foam! Due to a big chunk being taken out, one of the two horns flops over impotently—it’s truly a matter of the princess “making her mark” on the castle!

Harpy’s quads are tortured further by the additional mass of the bed, but the result is a much more comfortable sleeping situation for both of them. I’ve heard of royalty using people as welcome mats, but not a combination flying apparatus and comforter! We can only quietly lament poor Harpy’s entirely unbalanced “friendship” with the princess.

The return of the women means the return of the only female member of the Big 10 Council: the beautiful Neo Alraune. When Red Siberian shouts at Syalis to get out when she constantly interrupts their meeting with her vuvuzela (where the heck’d she get that?!), Alraune feels bad for the captive princess, who after all must be terribly lonely.

The Demon King, Siberian, and other council members scoff heartily, then switch on the reconnaissance drone presently following Syalis, to demonstrate what a goddamn terror she’s been. Sure enough, in her quest to build a log bed she is furiously hacking away at Alraune’s big brother (who happens to be a greaser tree—a term I never thought I’d type!).

In the midst of witnessing the systematic destruction and hollowing-out of her kin, Alraune seems ever torn between continuing to sympathize with the princess and acknowledging that her fellow council members might have a point. Even when she makes the excuse that her brother feels no pain, and that the princess is being eco-friendly by using all of the wood, right on cue Syalis discards most of the wood she cut as too rough.

The ordeal compels Alraune to visit Syalis in her cell, to ask if she really is human. After all, who among the human race could cause so much chaos in the domain of demons? Why, Her Royal Highness Aurora Suya Rhys Kaymin, that’s who!

Rating: 4/5 Stars

Sleepy Princess in the Demon Castle – 04 – Do You Want to Build a Bathtub?

Despite being a hostage and captive, Princess Syalis is still entitled to the occasional bath, same as all the other inhabitants of the Demon Castle. However, the Red Siberian ordered far too small a tub based on inaccurate information about her size, so it isn’t long until her frustrated fists have pummeled the tiny tub into rubble.

So she sets off in search of water and materials for a new tub. She uses the communication piping to pipe hot water directly from the public demon baths into her cell, then happens upon Rocket Turtle, which features a fuse for a tail. Upon blowing the turtle up, its shell is left behind, making for the perfect basin in which to luxuriantly bathe and eventually sleep.

There are no consequences of Syalis setting off the largest explosion to date in the next segment, in which the Summer heat has afflicted everyone in the castle. Searching for releif, Syalis hears about the “cold area” of the castle, and “borrows” the outer body of the Tire Genie in order to brave the area without freezing.

The ice demon subjects of the area, who have long harbored resentment for the perceived better treatment of fire demons, mistake the princess for their leader, Ice Golem, and she uses that mistaken identity to issue them orders to equip her cell with an igloo, three seals, and some shaved ice, even claiming that Syalis will be the next Demon King!

With Syalis having acquired both leisurely sleep in a hot bath and a wonderfully cooling setup in the summer heat, the third segment offers something completely different: While on another excursion to steal supplies, she shakes an hourglass and ends up shrinking herself to half her normal, already-petite size.

Her clothes don’t shrink, so it’s hard to move, and she can neither lift her stolen goods nor climb out of her present location without help. When she uses the Procupine and Minotaur as a ladder, Quilly won’t let her go, as there is apparently something uniquely pleasant about holding a small human child—especially knowing what a menace she is when full-sized!

As a result, other demons flock to the suddenly-tiny princess, leading to the fiasco she had hoped to avoid (and her strategy of repelling the others by shooting Quilly’s quills only goes so far). But, to her surprise, she doesn’t have to return to her cell to get a good night’s sleep; simply being in Quilly’s warm embrace eventually bestows upon her a child’s sleep that comes after a full day of play. All’s well that ends well!

Sleepy Princess in the Demon Castle – 03 – Waking in the Light

Grimoires sap the MP of humans but in exchange allows them to use powerful magic; the demons assume Syalis would try to steal one in order to gain said magic, but really she just wants to read something boring so she’ll fall asleep!

The first grimoire doesn’t make her sleepy, but unbeknownst to her it lowers her MP to critical levels. As a result she’s unable to stand or walk and must roll around like a log. That said, she doesn’t die and require resurrection by the Cleric!

As she bounces down steps and pinballs off statuses, she inadvertently unlockes the most powerful Forbidden Grimoire’s seal. Once again, the princess manages to foil the castle’s defenses quite on accident!

When Azalif, Spirit of the Grimoire is awakened, he assumes the princess wants to use him to break out of the prison and lend power to the Hero. Instead, she smushes him back into the grimoire.

Syalis rejects all of Azalif’s offers to help her defeat the Demon Lord, but when he mentions she can “incapacitate” everyone in the castle, she performs the spell, which again uses almost all of her MP.

Everyone in the castle falls into a deep sleep for three days…except for Syalis, the caster. Not about to be defeated, she finally completes the quest by using a grimoire…as a pillow.

One day, Syalis becomes obsessed with the pressure points that aid sleep, but her teddy slave is too soft and plushy to apply the necessary pressure, so she breaks out of her cell to find someone who will.

Preferring to keep her intentions vague, she only makes things awkward for everyone, including the Demon Lord himself, with her misleading phrasing:

I need someone to touch my body.

I’ll fall asleep in an instant, so please touch me in my room.

You…Don’t say a word and push here.

The Demon Lord relents, presses the right spot, and Syalis goes out like a light. But she soon realizes that without sunlight (the castle resides in eternal night) her internal clock will become more and more messed up and she’ll never feel rested.

Making use of various items she’s stolen in past episodes, she escapes to the Forest of Sacred Treasure to investigate a bright light that turns out to be the Demon Lord’s ultimate weapon: the Sword of Valor.

The demons assume the princess is escaping to meet up with the Hero and prepare to chase her down, only for her to quietly walk past them and back towards the castle, the sword on her back gleaming and humming along. Of course, she has no intention to use it as a sword, but as a makeshift sun to greet her in the morning.

As with all of the things she’s done, the Demon Lord is terribly bemused and befuddled, but that’s Princess Syalis for you—always in her own world, seeking nothing more or less than the best possible night’s sleep.

Rating: 4/5 Stars

Sleepy Princess in the Demon Castle – 02 – Her Own Little World

As the Hero Dawner and his party brave the labyrinthing dungeons leading to the Demon Castle, the Demon King shows up to taunt them. Dawner is convinced Princess Syalis is in appalling danger and terribly frightened, but we know better that the King is just putting up a brave front. In reality, the captive Syalis is an entity entirely separate from both man and demon, concerned only with her own comfort during her captivity.

As such, once she wakes up with a bug bite and realizes her cell is open to the elements, she determines she needs a mosquito net. Since she lacks a net, she makes one out of the perfect material: the boss of the ghost shroud she turned into bedsheets, who paid her a visit to give her a piece of his mind only to fall to her giant scissors. If you’re going to confront Syalis, you’d better not be made out of something she can use to make herself cozier!

With the net made, she must reach a point high enough above her bed at which to hang it so it will be effective. Again the means of achieving this objective walk right into her cell in the form of a cat with suction shoes. She “borrows” them (but never gives them back) and climbs up a tower outside her room at the right angle. This happens to be the location of a phoenix nest with the first eggs laid in a century, but she couldn’t care less—she’s just hanging her net!

Her next quest involves locating a pharmaceutical means of improving her sleep quality. When her very blatant efforts to swipe a bottle of sleep potion in the middle of an elder demon meeting come up short, she has the teddies break her out and explores the castle, eventually finding a grove of giant mushrooms that double as fluffy mattresses. Unfortunately, they are toxic, and she dies…again! Turns out she’s died a lot, and the Cleric is working overtime to impress upon her the importance of valuing her life.

Syalis’ attempts to secure sleep potions put her over the 100-mark when it comes to Demon Castle code violations, as recorded by the rule-obsessed leader of the Red Siberian guards. After reprimanding the guard who almost gave Syalis the potion without the Demon King’s consent, he returns her to her cell for a full inspection. When he tells her the hostage (i.e. her) is supposed to be “sleepless out of fear” of the king, her look is so spacy it’s as if she was briefly transported into the cosmos.

After her cell is organized and (most) of the stuff she stole returned, he proceeds to deliver a lecture on the Demon King and his castle. His droning cadence eventually lulls Syalis into acute fatigue, and when she realizes the Siberian’s mane is soft and fluffy, she falls right to sleep, utterly ignoring his pleas for her to be more afraid. It sure seems like a losing proposition, especially since much of the rest of the castle has given up. It’s Syalis’ world, and they’re just living in it!

Rating: 4/5 Stars

Sarazanmai – 08 – Giving Up Something Precious

Where did Kazuki originally get his miçanga? From Toi, years ago, after he shot his brother’s foe. His brother had given up so much for him, he wanted to return the favor, and so gave up soccer, just like Kazuki would end up doing after Haruka’s injury. The thing is, Kazuki doesn’t remember.

That may be part of the equation of why Toi is alright leaving Kazuki and Enta, but it doesn’t mean he’s okay with it. Still, family comes first, and Toi would do anything for his brother. Unfortunately, Chikai is such a selfish jerk that he exploits Toi’s utter devotion to him at every turn, not letting him have his own life. “You need me, I need you.” Neither is true; not anymore.

On the contrary, Toi would be better off if his rotten brother were apprehended and faced justice. He has new connections. Not to be cold with regard to Chikai—he may well genuinely love his brother and wants them to be together. But he’s also an adult who made his choices, which come with consequences.

That he’s okay with Toi getting dragged down with him out of fraternal loyalty is proof of Chikai’s self-serving nature. More proof? Relying on a 14-year-old stranger in Enta to keep him hidden from the roaming Otter policemen. At least during this interaction, Enta learns the truth about the origin of Kazuki’s miçanga, and that Kazuki an Toi’s connection goes back further than he thought.

While the sudden presence of the “bro” of the guy Chikai (though technically Toi) killed wanting revenge seems rather sudden and contrived, when Chikai tosses Enta in the line of the guy’s sword, it’s Strike Three; dude should be in jail.

Thankfully for Enta, Reo and Mabo rescue him from the gangster, and then Reo shoots said gangster dead. Two other police hear the shot, but he and Mabo use special otter pins to brainwash them into telling the story of their choosing.

In a theater, Keppi consults with Sara on the Otter situation, and Sara unveils an apparatus that will flash freeze them alive upon capture, all to get back “Dark Keppi.” It’s interesting to see these two work so closely together, and to see Sara’s intermittent extreme clumsiness on display as she sneezes from pepper and accidentally kicks Keppi into the device, freezing him.

When Toi calls Enta to say his farewells, Enta tells him he knows about the miçanga, but that Kazuki doesn’t realize it’s Toi who gave it to him. Toi doesn’t think it matters, nor is there any reason to tell him, and says goodbye, wishing Enta and Kazuki the best as the Golden Duo.

When Toi calls Kazuki, he tests him by saying the same words he said years ago about having to “protect the connections he has.” Kazuki assumes, quite wrongly, that Toi is leaving because Enta betrayed them and stole the Dishes of Hope.

That makes Enta’s next encounter with Kazuki fraught with a great deal of anger and sadness over the misunderstanding. Even though Enta returns with the dishes and urges Kazuki to hurry up and help him get Toi back, Kazuki is still burning from Enta’s betrayal, and won’t believe or even listen to another word he says.

This is how, on the same day his friend Toi leaves his life, possibly never to be seen again, Kazuki puts all the blame on Enta and disowns him as a friend. To make matters worses, Keppi is nowhere to be found and thus can’t protect them when Reo and Mabo show up in the park.

Reo pulls out his pistol and shoots, and Enta takes the bullet for Kazuki…a love bullet! As the cops leave with the dishes, Mabo tells Kazuki he may still have time to save Enta’s life, and Enta comes to sprawled over Kazuki’s lap, and laughs that he couldn’t even joke about ever hating him before passing out again.

No doubt unsure what else to do, Kazuki calls Toi, but Toi is already on the boat out of Tokyo with his brother, and doesn’t bother answering. One imagines if Kazuki texted him that Enta got shot, he might ask the boat to turn around, but Kazuki doesn’t text him, so he doesn’t know how dire things are back on land.

With Kazuki a definite emotional wreck, Enta possibly dead, Toi on a boat and Keppi an ice kappa-cube, the Otters couldn’t be in a stronger position, nor could the good guys be mired in a deeper abyss of despair. Where does Sarazanmai go from here?

Ao-chan Can’t Study! – 04 – A New Challenger Approaches

After waking from a recurring dream where a younger Ao is teased by her peers for the origin of her name (which is messed up enough) things only get worse for Ao, as her father presents her with a gaudy envelope left by a young woman. Inside is a photo of the girl in bed with Takumi.

Ao doesn’t understand why he’s chasing her if he already has a woman…unless he wants a threesome (he doesn’t). But his soccer senpai says Takumi attended to a mixer and claims he “went home” with one of the girls there. The “confirmation” leaves Ao a wreck…though her father didn’t help by painting the girl as resembling one of his “insatiable beauty” characters.

The girl in question turns out to be Takaoka Miyabi, one of Ao’s classmates in grade school who knew her raunchy name origin. Miyabi makes it plain to Ao: shit or get off the pot. Correction: just get off the pot; she wants Miyabi and she detests women who string men along, like she thinks Ao is doing

Of course, Ao isn’t doing that: her delaying is the result of her struggling with feelings she’s never felt, doesn’t understand, and which have been warped by her unorthodox upbringing. When Takumi calls her to assure her nothing happened at the mixer, Ao has already made up a narrative of what happened—and what’s happening—in her head.

So she tells Takumi not to talk to her at school anymore. He doesn’t, and avoids her, which neither of them like, and Miyabi swoops in and snags a date with him.

Everything would seem to be going to plan for Miyabi, who is, ironically using the very “manual” written by Ao’s dad, under a female pseudonym, that he also offered to his daughter. There’s just one problem: Takumi has no romantic interest in her, is concerned with Ao, and she can tell.

Fate itself seems to favor Ao when she and Takumi end up together in a haunted house—though it’s so dark they don’t realize who each other are until simulated lightning strikes reveal it. But their fight continues, as Ao insists Takumi find Miyabi and continue on his date.

Later that night, Miyabi is determined to take Takumi to a hotel and get a real picture with him; the one she sent Ao was simply photoshopped. Her impressive ‘shopping skills aside, she can probably no doubt sense Takumi’s distraction from Ao…and so asks what he’s going to do about her.

Takumi doesn’t know because he’s not sure whether Ao likes him or not, but the way he describes her flaws as things he’s not bothered by makes it clear he’s not over her yet. So Miyabi tells him Ao doesn’t like her, and is merely being “cocky” making him wait for her answer. But she assures him that her emotions and intentions are clear.

Quite the stirring soap opera hot pot we have simmering here! I must say I wasn’t expecting such a cliffhanger, or for a half-length episode to be packed with so much story. What will young Takumi do…take the easier route with a willing Miyabi, or try to make up with Ao and, in doing so, provide a means for them to gain more insight into each other’s feelings?

Hinamatsuri – 03 – Shaken AND Stirred

This week three of Hinamatsuri’s young women learn the value, rewards, and pitfalls of hard work from three very different vantage points, starting with Anzu. Anzu is unable to return to her mystery home, so she is homeless. She resorts to petty theft in Utako’s shopping district, but the constant chasing is getting exhausting, and one never knows when she might accidentally cut loose with her powers.

The hobo that once gave up her location to Sabu takes Anzu under his wing and shows her how to make honest money to pay for food. It’s a lot of work for a pittance, and even when she and Yassan show up to the hobo camp with sake to share, the mostly old men there treat her like crap…until she sings them an old nostalgic song that brings many of them to tears.

Anzu is rewarded with a canned drink and membership into the tribe, with all the benefits that entails. But the next day it’s back to the drudgery of searching for stray coins and collecting cans, during which time she runs into Nitta. Seeing her situation and seeing through her half-hearted explanations, Nitta assumes the worst and attempts to solve it with money.

The same stubborn pride that keeps Anzu on the streets also makes her angry at the handout, and she throws the 40,000 yen back in his face. However, when she remembers the hobos talking about how steel and aluminum price drops will cut deeply into their haul, she swallows her pride, chases Nitta’s car down, and accepts his gift.

When she’s immediately surrounded by Usako and the other proprietors she stole from, she loses more than 39,000 of it as repayment, and returns to camp dejected and ashamed. But Yassan assures her it’s for the best: she’s no longer wanted for theft; she has a fresh start as a “homeless girl.” If she keeps working hard as she can (and accepts gifts like Nitta’s when they come), she’ll be able to survive, as they have. Without using her powers.

Next we move on to Mishima Hitomi, who already knows the value of hard work and has applied it to studying, resulting in her position as top student in class, a position she takes great pride in. However, after her impromptu go at bartending last week, Utako wants her to keep working there, and is willing to blackmail her with an incriminating photo to make it happen.

Hitomi counters with a recording of Utako blackmailing her, and Utako takes a different tack, suggesting they both delete their data on each other…but Utako had already downloaded the photo to her PC, so it’s Game, Set, and Match Utako: Hitomi starts working at her bar for 1,500 yen an hour. She is a hit, not because she’s a middle schooler, but because she’s just too damn good at mixing drinks.

Just as at school, she works hard, takes no shortcuts, and comes to take great pride in her good work at the bar. But her two world collide when her homeroom teacher comes into the bar with the vice principal (who is already drunk), trying to nab the position of head teacher.

The teacher is not drunk, and quickly recognizes Hitomi, but decides its in both their best interests to keep the secret to himself. But he still doesn’t let Hitomi off the hook: as something of a mixology aficionado, he challenges Hitomi to make him a Million Dollar, and then a Bartender, to test her shaking and stirring skills. Hitomi passes with flying colors, and he’s duly impressed in her skills, as Usako and the other patrons knew he would be.

While a misunderstanding and her own passivity got her into the job to start, and she was blackmailed into continuing it, her natural talent for the job keeps her coming back…and the mad stacks she’s depositing into the bank account her parents don’t know about don’t hurt one bit! Not only that you watch Hitomi work behind the bar, you can tell she’s in her happy place.

Anzu expanded her world by transitioning from theft to a modest but honest living, while Hitomi expanded hers by adding paid labor to a repertoire that had once been unpaid study, though that will pay off when she needs to get in a good high school and college. And because she’s making so much bank, she needn’t worry about burdening her folks with tuition.

That brings us to the young woman at the top of the social ladder, simply by having her egg land in a rich yakuza’s apartment and that yakuza having a heart of gold…in other words, privilege and luck. Though she may have helped Nitta out off-camera, since the first episode she hasn’t really worked. Having seen Anzu surviving on the streets, Nitta wonders out loud why Hina couldn’t try to do the same thing (is he half-joking? quarter-joking?)

Hina gets the message, and after a frightening dream in which she’s filthy and destitute on the street while Nitta walks past with a glamorous Anzu on his arm, Hina adopts a more genial and eager-to-please attitude that understandably throws him off. When he goes off to work late, she attempts to work hard so he won’t throw her out.

But unlike Anzu and Hitomi, Hina’s hard work ends up working against her goals, not towards them, while her attempt to expand her skills through various household chores ends in one huge mess after another. Her comedy of errors, while predictable, is nonetheless cleverly depicted. I especially liked her attempt to air out a blanket, only for it to fly away into the Tokyo cityscape like a  magic carpet.

Worse, when things get messy, Hina simply gives up and moves on to the next chore, and when she finds a bowl of ikura in the fridge marked “rewards for Hina” she unilaterally decides she’s worked hard enough to give herself the reward.

Fittingly, as Nitta tells his associates, it’s been so long since Hina has done anything to earn a reward, the ikura in the fridge has gone bad, something Hina’s stomach suddenly realizes while she has every dish in the house levitating and dripping soapy water all over the hardwood floors. The dishes shatter, she goes down, and Nitta, who was impressed by how nice she was being before he left, is poised for a rude surprise.

Basically, Hina could learn a lot from Anzu and Hitomi about the importance of being competent at the hard work you are attempting. She did it before with the forestry (and the raid of Nitta’s rivals); she can do it again. She just needs more practice! Ultimately, everyone, even Hina, wants to feel needed, and to strike a proper balance between taking and giving.

Fate / Zero – 02

“OMG I LOVE MAPS!”

This first normal-length episode Fate/Zero leaves out a few faces so it can spend more time with others, starting with the first meeting between Waiver Velvet and his Servant, Iskandar (AKA Alexander).

The contrast in personalities is wonderful, as Iskander immediately pooh-poohs Waiver’s “small” goal to get people to treat him fairly and take him seriously despite not being from a grand old family.

Alexander, meanwhile, wants to re-conquer the world as soon as possible. That means winning the Holy Grail War first, so at least he’s motivated. He also enjoys reading atlases, as I do.

Illyasviel von Einzbern : Good Anime Kid

We return to The North, where Kiritsugu is enjoying his last hours with his young daughter Illyasviel, hunting for Chestnut buds. Saber watches from inside and can’t help but think she must’ve offended her Master in some way for his demeanor to be so different than it is with Ilya.

Iri, however, chalks it up to Kiritsugu and Arturia “never being able to see eye-to-eye”…because…she’s shorter than him? Both he and Iri expected a male King Arthur, after all; for the King of Kings to appear as young woman was a shock. But perhaps that’ll wear off and they’ll establish a rapport, in time.

You got KRAKEN’D

Meanwhile, in an episode where Sakura’s tormentor Zoukan is mercifully absent, we meet a new contender for Worst Guy in Zero: Uryuu Ryuunosuke, a serial killer who “prefers little boys and girls”, and has been using their blood to paint magical circles.

His grisly rituals end up ‘accidentally’ summoning Caster, who calls himself “bluebeard” after pretending to free one of Uryuu’s captives, only to jump him in the genkan with eldritch tentacles, teaching his new Master a lesson about the ‘dynamism’ of terror; Uryuu blushes with glee at his new Servant. Wonderful.

“There’s no such thing as TOO much hair gel.”

The last Master featured in this episode is Kirei, who I thought would be a little more discrete in his alliance with Toosaka Tokiomi, but wastes absolutely no time sending his Servant Assassin on an extremely ill-advised mission to eliminate Tokiomi.

I loved his ‘shrug, don’t worry about it’ when Assassin asked Kirei if he’s sure he wants to do this. Assassin shows off some moves in taking out and dodging various magical security devices, but before he gets near the house, he’s run through by a number of weapons belonging to none other than Gilgamesh, Tokiomi’s Servant, for whom Assassin was never anything other than a bug, squashed and left to die face down on the ground.

I had nothing against Assassin, but his quick exit was an unexpected surprise, to the point I wonder if he’s actually gone. As for Caster, he’s a sadistic dick but I still like him better than Uryuu, who looks to be another wild card. They’re both pretty grating, though.