Kemono Jihen – 02 – The Strong, Sad Type

Inugami introduces Kabane to his new roommates and colleagues at the “kemonoist” agency: Shiki, a fellow hanyo one year older than Kabane who adopts a hostile attitude towards him early on, and the beautiful Akira, who looks like (but isn’t yet confirmed to be) a yuki-onna with one key difference: he’s a boy, and Kabane gets off on the wrong foot by mistaking him for a girl.

Last week Kabane was surrounded by people who hated him and wished he’d go away until Inugami showed up. But neither Shiki nor Akira hate him, nor treat him as badly as the humans in his village treated him. Shiki even offers him pizza, which he’s shocked to learn Kabane has never tried, which means he’s never really lived. He’s also intrigued when his flesh-rending silk cuts Kabane’s ankle, but it heals immediately.

Before the new home dynamic of Kabane, Shiki and Akira can be further explored, Inugami gets a call and it’s off to the next case. The police let the “specialists” get through simply because they’re stumped about what to do about a woman and her child being completely engulfed by swarms of bloodthirsty bugs…beyond burning the whole house down and leaving the other two kids orphans.

That’s…obviously not ideal! Inugami prepares to harden his skin in order to go in the room and deal with the bugs, and it seems like the only other choice when Shiki’s silk is just eaten by said bugs. But then Kabane volunteers to head in, and while the bugs swarm and crawl all over him, he has no blood for them to drink, and he feels neither pain nor revulsion after a life of ostracism.

As Inugami tells Shiki and Akira, Kabane’s unflappable nature means he never wavers, which combined with his immortality makes him plenty strong…but it’s also sad that living with humans has sapped much of the boy in him. That said, Kabane gets the job done, separating the item causing guilt that summoned the bugs: a pair of new shoes shoplifted by one of the mom’s sons because he felt bad about her worn ones.

After being thanked for saving his mom and sibling, Kabane is officially accepted by Shiki, who was only putting him through his paces to learn more about him. Kabane gets a hammock in the bedroom with Shiki and Akira, while Inugami calls a fellow kemono colleague about having found an immortal half-demon hanyo—who could be a threat, but could also be all their salvation.

While the departure from the sleepy village sapped a bit of this episode’s lush natural beauty, the bright and straightforward personalities of Akira and Shiki, along with Tokyo’s endless lights, helped illuminate Kabane’s world, while the first case-of-the-week was an appropriately creepy intro into the kind of work the agency does on the regular. Surely more challenging cases lie ahead, and we’ll meet more kemono, but as an establishment of Kabane’s new life, this episode got the job done.

Ikebukuro West Gate Park – 01 (First Impressions) – Just a Simple Fruit Vendor

In an Ikebukuro full of rival gangs like the G-Boys, Majima Makoto is a neutral mediator to whom anyone can come with a problem to solve. Thus he is one of the people helping to maintain a delicate balance in the town and keep it from descending into violence.

I’ve been to Ikebukuro, and perhaps due to watching a lot of Durarara!! prior to visiting, I got a very cozy, familiar feeling walking its streets. But aside from the Sunshine 60 building’s super-fast elevator, there’s nothing all that flashy about the town. It’s most prominent feature is a 600-foot…incinerator chimney.

Like the town where it’s set, IWGP is similarly restrained, un-flashy and ordinary. After a more theatrical cold open in which G-Boys leader Takashi is on a literal stage knocking out a junkie his gang has surrounded, things unfold relatively straightforward manner.

Takashi visits his old friend Makoto (who runs a fruit stand with his mom), and presents him with the 12-year-old Kurashina Mion, who tried to burn a whole building down because it was the hideout of a drug addict who hit her mom with a car. He’s hopeful Makoto can get Mion justice without violence.

Practically speaking, Makoto’s case is composed of a number of sit-down meetings in restaurants. That’s not very interesting, but it gradually emerges both to us and to an initially skeptical Mion that Makoto knows everybody who’s anybody in Ikebukuro, from gang higher-ups to cops, making him the best person to help her.

The fact Mion insists on tagging along even when Makoto cases a suspicious smoke shop, leading to her panicking and smashing a jar of “high grade herbs” and resulting in a chase. It’s here where Makoto’s encyclopedic knowledge of his town and its rooftops comes in handy, as he makes sure Mion can manage their escape route.

Makoto naturally also knows a super-hacker rather embarrassingly named Zero One, and once he gets the leads he needs from the official police, he relies on Zero and Takashi’s G-Boys to help stake out the smoke shop owner’s various properties.

Once they learn he’s almost certainly dealing illegal drugs, Makoto and Takashi discover the apartment is a marijuana-filled grow-house and drug lab. It’s here where I must assume that weed is still illegal in Japan (in many U.S. states you buy it legally for medical or recreational use), and that there are harder drugs than weed being made/sold by these guys.

Mion sticks her neck out to delay the smoke shop clerk from discovering Makoto and Takashi in the apartment. The clerk chases her down and nabs her, but Makoto comes to her rescue by delivering a devastating kick. It’s clear he prefers to avoid violence unless absolutely necessary, which makes sense as this is not a “stylized” version of Ikebukuro or Japan where anything goes.

In the end the bad guys are arrested for their illegal deeds, and Mion’s mom is released from the hospital with a clean bill of health. In the titular Ikebukuro West Gate Park, Mion thanks Makoto while introducing her mom. Thanks to him she knows that “some grown-ups are cool” and that she wouldn’t mind if someone like him was her dad.

Makoto and Takashi are confident the drug bust won’t come back on them since no one knows they’re involved…but their assumption is incorrect: someone is watching them, so there may be consequences that may threaten Makoto’s neutral status in the near future.

IWGP isn’t a show that will dazzle with its visuals, over-the-top action, or outrageous characters. It looks like it aims to be a more down-to-earth and realistic version of Durarara!! in which we’re presented with a complex tapestry of relationships and loyalties, with Makoto in the middle.

It’s a show with a quiet, confident competence. If that sounds like “boring”, it might be for some. But I for one enjoyed its relative subtlety and nuance, and will be back next week for more.

Cop Craft – 07 – Keep Your Friends Close

Tilarna and Kei suddenly find themselves deep in the world of vice and political intrigue, as Tilarna serves as bait for a john at a high-end brothel, and they end up arresting Cole Mozeleemay, a powerful Semanian politician running for mayor of San Teresa. While Cole didn’t get far at all with Tilarna before Kei and the cops take the hotel room, the fact he touched her hair is enough to make her upset Kei didn’t bust in sooner.

Mozeleemay very publicly asserts his innocence to the press (gaslighting them in the process), while his ambitious politician’s wife commits to helping him get through this (but that doesn’t mean he can touch her). Tilarna is as expected disgusted by Earth’s slow, plodding brand of justice, especially when even that kind tends to slow even more when a powerful person is involved.

All Kei tells her is that this is the way it is, and that she’s going to have to resign herself to that, as he has over the years. She needs a friend—someone other than Kei—and is comforted when she has a chance encounter with Zoey, the woman who was kind to her at the brothel, and who is also an amateur photographer.

Zoey actually needs help moving after the police raid, and Tilarna, being nice, helps out. Knights may be solitary by nature, but the more Tilarna hangs out with Kei, the more used to relationships she gets. Her need for female companionship must have been stronger than ever considering what she went through and how Zoey (unlike, say, Cecil) can relate to the life.

Tilarna and Zoey become fast friends over their brief time together, and Kei just happens to return to the spot where they split up to pick her up later that night. She’s also enchanted by Zoey’s photography. They continue to hang out despite Kei’s warnings not to get too involved with people they’re investigating (Zoey believes Tilarna is merely a rich runaway).

Meanwhile, the already-tenuous solicitation case against Mozeleemay takes another blow when a list of the club’s clients is leaked to the media. Some of the names are real and some are fake, creating more reasonable doubt for Mozeleemay’s lawyers to use in his defense.

We learn that Zoey is the one who provided Mozeleemay with the list, in exchange for enough cash to afford the gorgeous apartment with an ocean view. Mozeleemay shows his true colors once more when he offers extra pay for a quick trick, but Zoey spurns him. Mozeleemay’s wife, who is following him, spots Zoey exiting his car.

Tilarna, increasingly distraught over the increasing possibility she went undercover and endured what she did for no good reason, brings up the possibility of an employee at the club being the leaker. Jamie shows them the video stills of everyone who accessed the list, and sure enough, Zoey’s photo sticks out.

She goes to Zoey’s place immediately to confront her. Zoey doesn’t answer the door and Tilarna prepares for the worse by drawing her sword, only for Zoey to ambush her…with her camera. She has a photo canvas for Tilarna as a gift for helping her move, but Tilarna is all business, and starts with the accusations. Zoey denies, then asks if Tilarna is a cop, and Tilarna can’t lie.

Then, as the two stand almost back-to-back in front of those huge ocean view windows, a bullet strikes Zoey in the chest, then a hail of bullets shatter the windows as the women hit the deck. Kei, providing backup for Tilarna, manages to shoot one of the two assassins, but he says nothing about who sent him before passing out.

That night, as he watches the news about himself, Mozeleemay gets word that Zoey was shot, and relays the message to his wife when she comes in the room, and noting how it could help him beat the charge. Then he realizes his wife was the one who arranged the hit. She denies it, of course, but taking his hand in hers, tells him he shouldn’t worry about such things—the implication being his job is to win the election; nothing more.

Zoey’s final words to Tilarna before passing out express her disappointment in having been betrayed by someone she thought was a friend. There’s not enough time for Tilarna to explain the complex circumstances, and how she considered Zoey a good friend too. Kei is by her side at the hospital when she learns Zoey has died, and upon returning to her apartment, unwraps the photo Zoey gave her as a gift: a behind-the-back of Tilarna beaming in the sunset. Tilarna takes Zoey’s camera as a memento.

It’s as heartbreaking and poignant as Cop Craft has dared to get so far, and really makes me feel for poor Tilarna. While she’s no fool, she is young, inexperienced, and naive. And Zoey was right when she said Tilarna can’t understand the difficulty of lowborn Semanians trying to go straight in San Teresa. Adding ironic insult to injury, the self-proclaimed advocate of Semanians like her is…Cole Mozeleemay.

Yet look at what he allowed to happen to someone like Zoey, just because he couldn’t keep it in his goddamn pants. I want Tilarna to get revenge, but I don’t want her to get in trouble. At the same time, I don’t want her to suffer the unique turmoil that comes from being perpetually unable to do what is right and just in a world where justice is whatever the most rich and powerful say it is.

As far as Tilarna and Kei’s partnership friendship may have come, Earth still feels like a place that will only continue to eat away at her pure and virtuous soul…as it has already done to him. How can a place like that—which gave her a new older sister then took her away just as fast—ever feel like a home?

Tokyo Ghoul:re – 05 – Damn You and Your Sexy Body!

The battle continues on numerous fronts—almost too many, to be honest—but this scattered episode manages to linger long enough on the important ones. Kanae learns how fast Tooru heals and aims to relieve him of his limbs, but is thwarted by Haise, backed by Shiazu, Urie, and Saiko. The Quinx squad fares much better than other squads, and one particularly unlucky one must square off against the certifiable Owl.

Another squad bites off more than they can chew in trying to take out Nutcracker, and get their, er…nuts cracked. Naki is certain he’s done for courtesy of Akira, but gets bailed out by Rabbit, who decides to break off from his stalemated duel with Juuzou.

The Quinx manage to do a number on Kanae, but their quarry is retrieved by Matsumae. When Washu orders Quinx to engage Nutcracker, Haise requests Tooru be evacuated out of the shit, and Washi recommends Urie for this purpose—much, initially, to Urie’s annoyance. He’s trying to “distinguish” himself as an investigator, and being relegated to escort duty is hella lame for the self-involved, triangle-eyed brat.

One doomed member of the unlucky squad recognizes Owl as former investigator Takizawa, whose lectures she once attended. Recalling that she talked in class, he impales her with his hand. Meanwhile, Urie does exactly what Washu thought he would do and goes looking for a way to earn some glory by finding a hidden passageway beneath the auction stage.

Juuzou is already down there, and along with Urie and Tooru, start hacking away at the masked auction attendees, whose whereabouts had previously been unknown. Urie is happy he can unleash his full power with someone of Juuzou’s caliber fighting beside him, while Tooru is just trying to contribute in any way he can.

Throughout the battles and dialogue, Yamada Yutaka’s electronic score pulses along, providing a stylish rhythm for the bloody chaos. While the animation is a little iffy, I have zero complaints about TG:re’s soundtrack.

Urie’s hubris gets the best of him, as he ends up falling victim to Big Madam’s predation, and when Tooru catches up to him, she’s in the process of gulping him down like a snake swallowing a rat…so not exactly distinguishing himself!

Finally, the rest of Quinx squad never makes it to Nutcracker; instead, Haise is ordered by Washu to fight Owl one-on-one, no doubt to test the limits of his abilities. Unfortunately, Saiko does absolutely nothing with her giant hammer, and is escorted away by Shirazu.

Even if we assume Haise can handle Owl or at least fight him to a draw, there’s still a lot of players left on the board for next week: Big Madam, Nutcracker, and Rabbit chief among them.

Tokyo Ghoul:re – 04 – It’s Party Time

Oh man, I do love a good big Tokyo Ghoul raid. This week, we get the start of a doozy. Things start out quietly yet ominously, as the pageantry of the Eyes Wide Shut-style human auction commences with a washed up actor and then Tooru in disguise.

As a one-eyed Ghoul, Tooru induces a huge 200 million bid, much to the scantily-clad Nutcracker’s delight. That winning bid belongs to the Doves’ primary target tonight: Big Madam, just beating out Master Shuu’s servant.

One of the trio of Ghoul “Clown” MCs whispers to Tooru that no one is coming to save him, but that’s nonsense, as the very next lot is Juuzou, who’s already seen enough of the auction and decides to get the real party started, unleashing a fusillade of daggers at all the Ghouls around him.

Outside the venue (and shouldn’t the Ghouls have picked a less conspicuous place?) The CCG raiding parties are ready to commence the operation, including the Quinx Squad. Their primary goal: Eliminate All Ghouls—but Big Madam in particular—and rescue any human captives.

As Juuzou ditches the wig and attracts the attention of Rabbit (now Ayato, not Touka), Tooru sheds the Nutcracker and runs, but is pursued not just by Master Shuu’s servant, still sore over losing the bid, but by Torso, who splits off from Ayato (and Hinami, who’s with Aogiri Tree now) who simply wants Tooru’s torso all to himself.

What we don’t see much of at all is the Quinx Squad in action. What we do see is pretty much everyone else. We see how the new young blood among the Doves are the source of some resentment from the old “fogeys”, but when a young hotshot over-confidently rushes into the Clowns and gets himself killed, it’s up to the fogey to clean up the mess, even though he’s also killed by the sudden arrival of Owl.

There’s a lot of pieces being set up this week, as new and old faces prepare to go at it. The whole raid is crackling with electricity. And this is just the beginning, with no clear victor yet in sight. Should be a fun resolution.

Tokyo Ghoul:re – 03

Urie lies and gets his enhancement, confident he can become stronger than Haise and remain in control. Something tells me his internal isolation from his Quinx-mates and massive chip on his shoulder suggest he’ll probably fall flat on his ass again and need bailing out from the people he’s constantly looking down upon in his thoughts.

But meanwhile, there’s an op, and Quinx Squad needs to be at full strength. That means Shirazu, Mutsuki and Urie must join forces to draw Saiko out of her physical isolation, both from them and the rest of the world. Urie ends up convincing Saiko that she’ll be fired and thrown out on the street if she doesn’t do her job.

This is another lie; even if she retired tomorrow the fact she agreed to be in the Quinx squad means the CCG will always look after her…she just doesn’t know that because she didn’t read the handbook!

Regardless, while Urie and his aloofness are kinda bumming me out, I kinda love Saiko. She’s got a great energy…or I should say lack of energy to her, and is utterly unapologetic in her desire to live the NEET’s life of leisure. Whether she’s still hiding heretofore unseen wondrous powers or talents as an investigator or is simply meant to be comic relief…we shall see.

In any event, the whole Quinx Squad is mustered for the briefing about the Nutcracker. Specifically, Haise’s Squad will join two others and Division II in raiding an underground auction for young women the Nutcracker collects at clubs. While Urie goes off for some “tests”, Haise, Mutsuki, Shirazu and Saiko hit up the club, the former three posing as women.

It’s ultimately Mutsuki who manages to make contact and get on the auction list (after a little—or a lot—of liquid courage), so they have their in. Our old weird friend Suzuya Juuzou is also involved in the operation, and will pose as a woman for sale at the auction beside Mutsuki—no doubt to back up the far less-experienced investigator if things go pear-shaped.

After about a week of training (which Urie mostly stays out of), Haise’s squad and the others are all ready to execute the plan, and move in. Meanwhile, Ayato is tasked with bodyguard duty for the Class AA Ghoul “Big Mama”, who will also attend the auction, and has a very Mutsuki-obsessed Torso tag along.

Did I mention our other old friend Tsukiyama Shuu is gravely ill and no longer seems to have any “gourmet” sense, much to his servant’s distress? Well, he doesn’t, so I guess he won’t be at the auction. But with all the parties who are involved, plus a few who may not have shown their faces, it’s shaping up to be quite an op.

Tokyo Ghoul:re – 02 – Death by Ham

Sasaki Haise bails out his subordinates when Urie bites off more than they can chew with Orochi. Heck, even Haise has to take off the kid gloves, and eventually loses control when the Kaneki Ken within him tries to take over.

Akira herself has to take him out, with help from other CCG officers. Orochi gets away, as does Torso. Everyone’s alive, but the mission is a failure.

For his recklessness, Urie is removed from the leadership of the Quinx Squad, and Shirazu is promoted in his place. Urie gets in a “you’re just a ghoul” dig at Haise, but it doesn’t matter; Haise’s word is law in the squad, so his climb to the top just hit a serious snag.

Later, Urie assures a concerned Kuroiwa that Haise will be fine, all while cursing him and hoping he’ll just go die. This Urie guy’s carrying a lot of resentment and hate.

We also get our first sighting of Saiko, but just long enough for her to grab a little ham from the fridge and run off back to her room, presumably to scarf it down.

I’m not quite sure why we’ve seen so little of her (besides the fact she’s, well, a shut-in), but something tells me despite her uninspiring demeanor she might be the strongest of the Quinx other than Haise—if we don’t count Urie’s current (and possibly ill-advised) campaign to increase the strength of his kagune.

Finally, we get the biggest of the cameos from past TGs as Haise, Mutsuki and Shirazu go to the Re: cafe where a slightly older Kirishima Touka works, and seems to recognize Haise (or the Ken within him).

Meanwhile, Touka’s brother Ayato is apparently the new “Rabbit”, still affiliated with Aogiri Tree and apparently letting Torso join as well, which puts him out of the Quinx Squad’s jurisdiction. Instead, their next assigned target is red-light district ghoul nicknamed “Nutcracker,” who does precisely what her nickname says. Quinx could use a win after Orochi and Torso; maybe this will do the trick.

Tokyo Ghoul:re – 01 (First Impressions) – New Faces, New Ballgame

Tokyo Ghoul is back! Umm…yay? I for one wasn’t chomping at the bit for a sequel, to be honest. That’s not a mark against the previous season’s quality, nor my investment in it at the time.

I’ve just watched a lot of anime since Root A, and I guess I’d moved on, while the fact this season does not focus on the main characters from the previous ones further dulled enthusiasm.

Thankfully, the learning curve for getting back into the swing of things—Doves, Ghouls, Orochi, Kagune, got it—wasn’t too bad, and the new characters were introduced along with a comfortably familiar few cameos and name drops, which made the medicine go down easier.

Long story short, a couple of years have passed since Root A, and the CCG are now deploying Quinx Squad, which is not a combination of Quincy and Twix…but it could’ve been. Rather, they’re humans who are able to use the typical Ghoul tricks of the trade thanks to artificial means.

They use those tricks against full-fledged Ghouls that are working against the betterment of society, like the taxi driver “Torso”, so named because that’s the only part of the women he takes.

The Quinx squad is led by Sasaki Haise, whose hair reminds you instantly of Kanzaki Kei, and following that bridge to the past, we later learn Kei is in Sasaki’s head, just as Rize was in his.

Within the various Quinx teams there’s a bit of a turf scuffle over who gets to bring in Torso, but it’s really more of a race between the teams (Sasaki’s superior is Mado Akira, whom we know) and even a competition within Team Mado itself, with Sasaki’s subordinate Urui trying to claim all the glory by himself, manipulating their colleague Shirazu to do so.

I felt immediately putting the team at odds with each other was a nice way to give an edge to the proceedings right off the bat—this is a cutthroat business, and even if everyone’s pretty much on the same side, a lot of other interests are in play.

Rounding out the five-person crew are the timid Mutsuki and Saiko-chan, the only female member who we never see until the end credits.

Urui’s desire to “take initiative” fails in the beginning of the episode, when he and Shirazu have to be bailed out by Sasaki, and it fails at the end, when thanks to Mutsuki and a bit of luck, they suddenly find and engage Torso, but he’s too much for them, especially when a fellow ghoul shows up who’s much tougher.

As such, by all going their separate ways, Quinx Squad Team Mado still manages to end up in the same place, on the cusp of closing a case that will distinguish them among their peers, but which will require the defeat of a rather tough boss. Makes me wonder if the team’s X Factor is the so far off-camera Saiko-chan…or if Sasaki has to draw more from his Inner Kaneki Ken

I wouldn’t recommend anyone unfamiliar with Tokyo Ghoul get into this, due to the fact it doesn’t spend a lot of time holding newbies’ hands, but if you’ve been a fan of the adaptation thus far, I’d say this is at worst worth a look, and at best a must-see.

Un-Go – 01

At a formal soiree intended to gain support for his case, embattled tycoon Kanou is suddenly murdered. A gaggle of detectives are on hand to begin investigating immediately, among them the “defeated detective”, Shinjurou Yuuki, and his companion/boss Inga. With his deductive skills and her power to make someone answer a single question, they solve the case, revealing Kanou’s wife as the murderer.

A cool, confident start to what looks to be one of the cooler, more confident series this fall. This is a noitaminA piece, which means only eleven episodes; and we’re hoping it turns out better than the last one, No. 6, which just flat out ran out of time. If it can stick to a case-a-week format, it should be able to tell a lot within its alotted time. This episode didn’t waste any time at all, throwing us right into the mix, introducing a huge case of characters, and wrapping up the case with a neat little bow.

Animation is above-average, the OP and ED are both phenomenal, and while we kinda just did the detective and funky muse thing, we’re looking forward to some clever mysteries, and also to learning a little more about this funky Inga character. Like Dantalian, there’s a supernatural element to this show, and it also takes place in a postwar world, albeit in the future. The director’s also done good work (Gundam 00, Fullmetal Alchemist, Eureka seveN, Eva), so I’m expecting more of same. The game’s afoot!


Rating: 3.5

Kami-sama no Memo-cho 2

This week Narumi settles into his role as Alice’s manservant. As I mentioned last week, he’s surprisingly gung-ho about it, considering how it disrupts the ordinary life he was having. But unlike Huey and Dalian, this isn’t even close to a relationship of equals. Alice’s powers of observation and deduction are vastly superior to Narumi’s.

Narumi’s strength is his heart, his kindness, his courage, and his inoffensive and harmless presence. All of these skills serve him well as Alice’s assistant. He even surprises himself when he ignores Souchiro’s warning to stay out of what could end up a very bloody Yakuza case. He can’t, because he promised the client – Meo – he’d help her find her father.

Everyone has something to do this week, and despite the serious case involving the rogue money launderer and his unwitting Yakuza-bait daughter, there are still moments of levity. Ayaka and Meo invade Alice’s “cave” to wash her hair, while the reason Narumi ends up at Souchiro’s is to fix the PC his underlings filled with pr0n and malware. Hiro, Major, and Tetsu all do their jobs.

They aren’t bothered that their lives are on the line – and, Narumi has learned, that’s the case with him too. The client comes first. Rating: 4

Kami-sama no Memo-cho 1, Parts A & B – First Impressions

Forgive the pun, but “Memo Pad of the Gods” makes a very good case for itself. It some ways, it picks up in Sibuya where Durarara left off in Ikebukuro by instantly painting a picture of a well-lived in world full of oddballs and secret lives. Narumi Fujishima is our avatar in this rich painting, and for once in his life he feels like a part of something bigger, rather than simply the kid who floats around pretending he belongs.

The new life he fell into fits him like a glove. This first, hourlong episode chronicles his addition to a team of “NEET Detectives” led by the enigmatic Alice, a 12-or-so year-old who possesses detective skills and wisdom far beyond her years, but also gets all weepy. if one of her many teddy bear’s ears gets torn. I also like her calm, logical, curt demeanor. She isn’t a squeaky menace.

But she’s just one of many interesting and promising characters. This agency has a crack team of specialists in diverse fields: Hiro is a suave ‘gigalo’, brother of a yakuza boss, and expert in women. ‘Major’ is a military spy freak who likes to stick rifles in people’s faces. Tetsu is the polic snoop. Min runs and Ayaka works at the ramen/ice cream shop above which Alice resides, in her Lain-like cocoon.

The core cast is plenty interesting, but this series doesn’t fall into the same traps of the latest J.C. Staff series like Yumekui Merry, Ookami-san, and Index II, all of which kinda fizzled. This series feels more honest, and its characters and themes are suitably adult and mature. High school girls losing it and entering the world of vice is not the kind of thing those series would touch upon, but such things can and do happen in the real world, which is what this series feels like.

The first case we’re presented with is nicely opened, investigated, solved, and shut within the hourlong period. Whether future episodes are two-parters like this remains to be seen, but it’s definitely not a bad thing if they are; the story never felt dragged out here, and on half-hour simply wouldn’t be enough to tell it properly.

The people involved in the specific case – Miku, Teraoka, and Shoko, served their roles well, and didn’t feel like throwaway characters. The case itself even had a macabre twist, in which Shoko “froze time” like she had wanted to, by committing suicide in a tub of ice. Yikes, you may say, but horrible things can happen, and it’s Alice and her agency’s jobs as detectives to either ‘tarnish the living to maintain the honor of the dead’, or ‘tarnish the dead to comfort the living.’ I look forward to their next case. Rating: 4