Darling in the FranXX – 13 – Recalling a Forgotten Fairy Tale

When Zero Two goes on a rampage and takes Hiro with her, the consciousnesses and memories of the two are merged, and Hiro begins to  remember forgotten events involving a younger, redder Zero Two, as if she was the key to unlocking his repressed memories.

The appearance of Zero Two in Hiro’s early life is a revelation to someone who has always asked questions and sought answers but received none, and named other children like Ichigo and Mitsuru so they could be people and not mere numbers.

Hiro is indeed quite “special”, and Dr. Franxx always wanted him that way, to see how someone like him would fare as a parasite. But that comes at the cost of Hiro discovering the existence of the little girl with horns.

Dr. Franxx is not painted in the best light here, as if there was ever a good light to in which paint him to begin with. Whatever he seeks to learn from the girl he calls a “specimen”, all that matters to Hiro is that this very different and amazing little girl is being hurt by the adults, and he’s not okay with that.

When the adults stonewall him, he searches for a way to get to her, casting aside all fear of punishment from the adults precisely because they’ve always told him he’s so special. As far as he knows, he’s supposed to rescue the red girl.

He does, and for a brief, beautiful few hours, but not much more, the two are blissful in their freedom and gratitude for one another. Hiro gives the girl a name—Zero Two—literally licks her wounds, and reads from her beloved picture book, the story in which just happens to mirror theirs precisely: a beast princess and a human prince falling in love, then losing each other in tragic storybook fashion.

Unfortunately, that’s how the story of young Hiro and Zero Two ends, with the adults tracking them down, capturing and separating them, and forcibly removing their memories.

But back in the present, the sad ending of that story has been usurped by the writing of new chapter, in which Hiro remembers Zero Two was the girl with the picture book. Not a monster, just a girl who just happened to have red skin and horns, and who, like him, needs friendship, family, and love.

At the same time, Zero Two remembers that Hiro isn’t just fodder to help her become more human. He’s her Darling from “back then” after all—her one and only Darling. Perhaps the two have turned the next corner in their always twisted, often tragic, yet occasionally joyous lives. One can hope.

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Darling in the FranXX – 12 – Time is Running Out and Zero Two Drops the Pretense

Squad 13 returns to Garden, to the place where they were made, even if it isn’t where they came from—a question Kokoro ponders while doubting the adults’ answers. In narration, Hiro says it doesn’t matter where, as long as he can live life to the fullest. But his increasingly distant (and feral) partner Zero Two feels the opposite: where she came from—what she is—means everything.

Hiro the rest of the squad are only tagalongs. The reason they’re at Garden is for Zero Two, or “Iota”, as the leader of the elite “Nines” calls her. He’s surprised she’s been able to integrate so well into a squad of humans, and is rudely explicit about how inhuman she is, gaining the ire of Ichigo. Ultimately the adults’ patience with Zero Two’s sullen bit runs out and they have to tranq her.

The rest of the squad tours the Garden, even though they were forbidden from doing so, and the memories come flowing in. Hiro, for one, vageuly remembers a red girl with white hair and horns. They see children getting parasite injections far earlier than they did.

With the increase in klaxosaur activity, it would seem humanity no longer has time for experiments in disobedience or individuality; they’re basically growing bodies to put into cockpits as fast as they can. Squad 13 is a relic; an indulgence they can no longer afford…even though it could be argued they bear elements of humanity crucial for its long-term survival.

As humanity hopes continuing to refine their children into increasingly efficient parasites will help extend the time they’re on the planet, Zero Two insists her time is quickly running out. Every time she sorties with Hiro she tries to kill as many Klaxosaurs as possible, as viciously as possible, hoping it will help her become human.

Because Hiro believes everything in this show is about him, he assumes Zero Two feels like she can’t truly belong in the squad, or in his heart, unless she becomes completely human, shedding everything that made her part klaxosaur. Since Gorou and Futoshi’s feelings helped him understand his own, he thinks confessing his love for Two will both appease and please her.

Imagine my combination of delight and despair upon witnessing Hiro completely strike out after confessing to the person who always insisted on calling him her “Darling”, not to mention kissing him and staying by his side. Hiro drops the Darling and calls Hiro “fodder.” She only cares about him if she can use him to kill klaxosaurs.

Since partnering with Hiro, we learn Two’s level of “saurification” has been steadily rising, which explains why she’s been acting so feral lately. (Ichigo hears this, because the adults apparently have an open-door policy.)

When she learns what is becoming of Zero Two, which she adds to the knowledge given to her by the leader of the Nines, Ichigo moves to have another conversation with her squadmate, only to find her smashing mirrors to bits for daring to reflect her face. Ichigo freezes in terror and closes her eyes, ready for the worst, but Two just walks past her.

Despite her clear and worsening imbalance, the adults continue to let Zero Two sortie with Hiro, and Two continues to believe she can become human if she kills enough klaxosaurs. Whether someone told her such a theory was true, or she simply decided for herself it was true, the evidence just doesn’t bear out that outcome.

If anything, killing klaxosaurs only seems to increase her bloodlust for combat. When Hiro tries to hold her back, she eventually overloads and starts to choke Hiro, while more and more images of the red girl with horns flash through his head. This totally berserk Two wants to meet her darling from “back then.” I imagine we’re in for some crucial flashbacks at the start of the second half.

Rewrite – 02

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After reflection, I revised by rating of Rewrite’s first episode to a seven, as I suspect its nearly hour-long running time lulled me into a kind of trance in which it seemed like a better show than it actually was.

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But the first episode was still gobs better than the second, which eliminated most of the fantasy elements and atmosphere I liked for silly antics and discussion of boobs. As such, all my enthusiasm for sticking with Rewrite has evaporated.

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It doesn’t help that the characters are drawn with only the broadest of strokes based on well-worn archtypes that are better executed elsewhere on the Summer spectrum…or that the animation leaves much to be desired.

With 91 Days and Alderamin now on my list, in addition to being the worst of the three current shows whose titles begin with “Re”, Rewrite has been relegated to my recycling bin.

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Rewrite – 01 (First Impressions)

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Rewrite is a sprawling adventure with a little bit of everything in its hour-long premiere. MC Tennouji Kotarou jumps from fantastical dreams, and being bitten by a “ghost” in his bed every night, to gradually stocking his harem group of female friends at the fancy academy he attends in real life.

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The show often suprises with its transitions from the supernatural to the mundane, often merging the two visually, as when Kotarou locates a dozing Kotori under a tree (he meets a lot of girls around trees).

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Rewrite wastes none of its hour introducing a bevy of characters, from Kotarou’s fellow outcasts in class, the “delinquent” Yoshiro and his childhood friend Kotori, to the literally fiery class rep Konohana and the cherry pantsu-wearing, super-strong transfer student Ootori Chihaya.

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It’s a lot of people to keep track of, but I wasn’t overwhelmed, as their designs and personalities were distinctive enough to tell them apart. That being said, Lucia and Nakatsu seemed extraneous to this first episode, while the newspaper girl losing a piece of paper that leads to Kotarou learning about the “Academy Witch” was a little forced. But the Witch’s almost Howl’s Moving Castle-style sumptuous, comfortable office. She’s just nowhere to be found, which is kind of the point.

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If Kotarou wants something done about his nightly bitings, he has to find the Witch, but she makes him work for it, communicating through curt notes, including one saying he’ll be dead in two days.

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Another extraneous scene is the one in which Kotarou takes Ootori on a bike tour of the city, which is pleasant enough, but Ootori’s initial aggression towards him seems to fade away too quickly into an all-too-pliant potential love interest; one of several introduced.

It’s as if he initially chose the wrong options of speaking to her, but managed to climb out of the hole he dug. I won’t deny the tour of the eco-city was pretty, though.

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That night, things get considerably less pleasant and pliant for Kotarou, as he jumps through several hoops in hopes of meeting the Witch. Instead, he gets chased through the halls by weird creatures, the ghost girl who’s been biting him steals his (Key Brand) coffee, and he gets trapped in a stony void with two pixies named Pani and Gil.

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He and the pixies then accidentally wake up a giant crab monster (in just the place Kotarou expects to find the boss), but the silver-haired ghost girl comes to the rescue. Well, she doesn’t so much rescue Kotarou as level an immense and outsized portion of magic-based wrath upon the crab that spilled her delicious stolen coffee. Her cool-headed battle with magic shields and weaponized ribbons was pretty fun to watch.

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Hilariously, Kotarou falls a great distance and lands…on the floor of the school, everything back to normal, with a Colonel Sanders mannequin smiling down on him. Upon delivering the mannequin to the Occult Club office, he finally meets the Academy Witch, Senri Akane, in person. And it looks like she’s got plans for the kid.

Oh yeah, dreams, hallucinations, and illusory spells aside, Kotarou himself is “gifted” supernaturally, though we only see small hints of it in his ability to leap great distances and in preparing (but never unleashing) a skill he calls “accelerating.”

No doubt we’ll see more of his abilities now that he’s met the Academy Witch, who ask him the question of whether he wants to change himself or change the world.

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